Added rule for editing world processors in-game

This commit is contained in:
Anuken
2024-08-30 12:40:47 -04:00
parent 27603165ab
commit acbd8bb190
9 changed files with 14 additions and 8 deletions

View File

@@ -5916,7 +5916,7 @@ public class Blocks{
}};
worldProcessor = new LogicBlock("world-processor"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());
canOverdrive = false;
targetable = false;
@@ -5929,7 +5929,7 @@ public class Blocks{
}};
worldCell = new MemoryBlock("world-cell"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());
targetable = false;
privileged = true;
@@ -5938,14 +5938,14 @@ public class Blocks{
}};
worldMessage = new MessageBlock("world-message"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());
targetable = false;
privileged = true;
}};
worldSwitch = new SwitchBlock("world-switch"){{
requirements(Category.logic, BuildVisibility.editorOnly, with());
requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());
targetable = false;
privileged = true;