Added rule for editing world processors in-game
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@@ -230,6 +230,7 @@ public class CustomRulesDialog extends BaseDialog{
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number("@rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> rules.waves);
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category("resourcesbuilding");
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check("@rules.alloweditworldprocessors", b -> rules.allowEditWorldProcessors = b, () -> rules.allowEditWorldProcessors);
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check("@rules.infiniteresources", b -> rules.infiniteResources = b, () -> rules.infiniteResources);
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check("@rules.onlydepositcore", b -> rules.onlyDepositCore = b, () -> rules.onlyDepositCore);
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check("@rules.derelictrepair", b -> rules.derelictRepair = b, () -> rules.derelictRepair);
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