Added rule for editing world processors in-game
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@@ -109,7 +109,7 @@ public class LogicBlock extends Block{
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}
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public boolean accessible(){
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return !privileged || state.rules.editor || state.playtestingMap != null;
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return !privileged || state.rules.editor || state.playtestingMap != null || state.rules.allowEditWorldProcessors;
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}
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@Override
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@@ -28,7 +28,7 @@ public class MemoryBlock extends Block{
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}
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public boolean accessible(){
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return !privileged || state.rules.editor;
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return !privileged || state.rules.editor || state.rules.allowEditWorldProcessors;
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}
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@Override
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@@ -58,7 +58,7 @@ public class MessageBlock extends Block{
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}
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public boolean accessible(){
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return !privileged || state.rules.editor;
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return !privileged || state.rules.editor || state.rules.allowEditWorldProcessors;
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}
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@Override
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@@ -28,7 +28,7 @@ public class SwitchBlock extends Block{
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}
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public boolean accessible(){
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return !privileged || state.rules.editor;
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return !privileged || state.rules.editor || state.rules.allowEditWorldProcessors;
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}
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@Override
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@@ -10,6 +10,7 @@ public class BuildVisibility{
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shown = new BuildVisibility(() -> true),
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debugOnly = new BuildVisibility(() -> false),
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editorOnly = new BuildVisibility(() -> Vars.state.rules.editor),
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worldProcessorOnly = new BuildVisibility(() -> Vars.state.rules.editor || Vars.state.rules.allowEditWorldProcessors),
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sandboxOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.infiniteResources),
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campaignOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.isCampaign()),
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lightingOnly = new BuildVisibility(() -> Vars.state == null || Vars.state.rules.lighting || Vars.state.isCampaign()),
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