Better spawn selection
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@@ -97,7 +97,7 @@ public class WaveSpawner{
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for(Tile tile : spawns){
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float angle = Angles.angle(tile.x, tile.y, world.width()/2, world.height()/2);
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float trns = (world.width() + world.height()) * tilesize;
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float trns = Math.max(world.width(), world.height()) * Mathf.sqrt2 * tilesize;
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float spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(angle, trns), -margin, world.width() * tilesize + margin);
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float spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(angle, trns), -margin, world.height() * tilesize + margin);
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cons.get(spawnX, spawnY);
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