Better entity code generation + minor refactoring
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@@ -0,0 +1,16 @@
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package mindustry.entities.units;
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import mindustry.type.*;
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public class StatusEntry{
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public static final StatusEntry tmp = new StatusEntry();
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public StatusEffect effect;
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public float time;
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public StatusEntry set(StatusEffect effect, float time){
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this.effect = effect;
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this.time = time;
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return this;
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}
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}
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@@ -147,14 +147,4 @@ public class Statuses implements Saveable{
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}
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}
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public static class StatusEntry{
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public StatusEffect effect;
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public float time;
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public StatusEntry set(StatusEffect effect, float time){
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this.effect = effect;
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this.time = time;
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return this;
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}
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}
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}
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