Removed Shader#end
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@@ -247,6 +247,8 @@ public class Renderer implements ApplicationListener{
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player.builder().drawBuildRequests();
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}
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Groups.drawOverlays();
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overlays.drawTop();
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endFx();
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@@ -657,7 +657,7 @@ abstract class TileComp implements Posc, Teamc, Healthc, Tilec, Timerc{
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/** Called when arbitrary configuration is applied to a tile. */
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public void configured(@Nullable Playerc player, @Nullable Object value){
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//null is of type Void.class; anonymous classes use their superclass.
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//null is of type void.class; anonymous classes use their superclass.
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Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
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if(block.configurations.containsKey(type)){
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@@ -60,7 +60,7 @@ public class IndexedRenderer implements Disposable{
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updateMatrix();
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program.begin();
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program.bind();
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texture.bind();
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@@ -69,7 +69,6 @@ public class IndexedRenderer implements Disposable{
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mesh.render(program, Gl.triangles, 0, vertices.length / vsize);
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program.end();
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}
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public void setColor(Color color){
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@@ -2,7 +2,6 @@ package mindustry.graphics.g3d;
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import arc.graphics.*;
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import arc.graphics.gl.*;
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import arc.math.geom.*;
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import mindustry.type.*;
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/** Defines a mesh that is rendered for a planet. Subclasses provide a mesh and a shader. */
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@@ -22,11 +21,10 @@ public abstract class PlanetMesh{
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public void render(Mat3D projection, Mat3D transform){
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preRender();
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shader.begin();
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shader.bind();
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shader.setUniformMatrix4("u_proj", projection.val);
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shader.setUniformMatrix4("u_trans", transform.val);
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shader.apply();
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mesh.render(shader, Gl.triangles);
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shader.end();
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}
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}
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@@ -242,12 +242,11 @@ public class PlanetDialog extends FloatingDialog{
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//Log.info(tile);
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Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
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shader.begin();
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shader.bind();
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shader.setUniformMatrix4("u_proj", cam.combined().val);
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shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
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shader.apply();
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mesh.render(shader, Gl.lines);
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shader.end();
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}
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private void drawBorders(Sector sector, Color base){
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