Removed Shader#end

This commit is contained in:
Anuken
2020-03-10 10:32:40 -04:00
parent 876d193379
commit ade989aecb
6 changed files with 7 additions and 13 deletions

View File

@@ -2,7 +2,6 @@ package mindustry.graphics.g3d;
import arc.graphics.*;
import arc.graphics.gl.*;
import arc.math.geom.*;
import mindustry.type.*;
/** Defines a mesh that is rendered for a planet. Subclasses provide a mesh and a shader. */
@@ -22,11 +21,10 @@ public abstract class PlanetMesh{
public void render(Mat3D projection, Mat3D transform){
preRender();
shader.begin();
shader.bind();
shader.setUniformMatrix4("u_proj", projection.val);
shader.setUniformMatrix4("u_trans", transform.val);
shader.apply();
mesh.render(shader, Gl.triangles);
shader.end();
}
}