Removed Shader#end
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@@ -2,7 +2,6 @@ package mindustry.graphics.g3d;
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import arc.graphics.*;
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import arc.graphics.gl.*;
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import arc.math.geom.*;
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import mindustry.type.*;
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/** Defines a mesh that is rendered for a planet. Subclasses provide a mesh and a shader. */
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@@ -22,11 +21,10 @@ public abstract class PlanetMesh{
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public void render(Mat3D projection, Mat3D transform){
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preRender();
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shader.begin();
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shader.bind();
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shader.setUniformMatrix4("u_proj", projection.val);
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shader.setUniformMatrix4("u_trans", transform.val);
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shader.apply();
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mesh.render(shader, Gl.triangles);
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shader.end();
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}
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}
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