Removed Shader#end
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@@ -242,12 +242,11 @@ public class PlanetDialog extends FloatingDialog{
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//Log.info(tile);
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Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
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shader.begin();
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shader.bind();
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shader.setUniformMatrix4("u_proj", cam.combined().val);
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shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
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shader.apply();
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mesh.render(shader, Gl.lines);
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shader.end();
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}
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private void drawBorders(Sector sector, Color base){
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