Removed Shader#end

This commit is contained in:
Anuken
2020-03-10 10:32:40 -04:00
parent 876d193379
commit ade989aecb
6 changed files with 7 additions and 13 deletions

View File

@@ -242,12 +242,11 @@ public class PlanetDialog extends FloatingDialog{
//Log.info(tile);
Shaders.planetGrid.mouse.lerp(tile == null ? Vec3.Zero : tile.sub(planet.position).rotate(Vec3.Y, planet.getRotation()), 0.2f);
shader.begin();
shader.bind();
shader.setUniformMatrix4("u_proj", cam.combined().val);
shader.setUniformMatrix4("u_trans", planet.getTransform(mat).val);
shader.apply();
mesh.render(shader, Gl.lines);
shader.end();
}
private void drawBorders(Sector sector, Color base){