Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -833,6 +833,7 @@ setting.chatopacity.name = Chat Opacity
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setting.lasersopacity.name = Power Laser Opacity
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setting.lasersopacity.name = Power Laser Opacity
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setting.bridgeopacity.name = Bridge Opacity
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setting.bridgeopacity.name = Bridge Opacity
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setting.playerchat.name = Display Player Bubble Chat
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setting.playerchat.name = Display Player Bubble Chat
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setting.showweather.name = Show Weather Graphics
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
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uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
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@@ -314,7 +314,7 @@ public class Weather extends UnlockableContent{
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@Override
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@Override
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public void draw(){
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public void draw(){
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if(renderer.weatherAlpha() > 0.0001f){
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if(renderer.weatherAlpha() > 0.0001f && Core.settings.getBool("showweather")){
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Draw.draw(Layer.weather, () -> {
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Draw.draw(Layer.weather, () -> {
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weather.rand.setSeed(0);
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weather.rand.setSeed(0);
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Draw.alpha(renderer.weatherAlpha() * opacity * weather.opacityMultiplier);
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Draw.alpha(renderer.weatherAlpha() * opacity * weather.opacityMultiplier);
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@@ -404,6 +404,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("fps", false);
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graphics.checkPref("fps", false);
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graphics.checkPref("playerindicators", true);
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graphics.checkPref("playerindicators", true);
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graphics.checkPref("indicators", true);
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graphics.checkPref("indicators", true);
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graphics.checkPref("showweather", true);
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graphics.checkPref("animatedwater", true);
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graphics.checkPref("animatedwater", true);
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if(Shaders.shield != null){
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if(Shaders.shield != null){
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graphics.checkPref("animatedshields", !mobile);
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graphics.checkPref("animatedshields", !mobile);
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