Fixed bugs with FPS and map sending
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@@ -124,7 +124,7 @@ public class Pathfind{
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//go through each spawnpoint, and if it's not found a path yet, update it
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for(SpawnPoint point : world.getSpawns()){
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if(point.request == null || point.finder == null){
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resetPathFor(point);
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continue;
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}
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if(!point.request.pathFound){
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