Sound echo fixes + minor tweaks
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@@ -592,6 +592,9 @@ public class Blocks implements ContentList{
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hasPower = true;
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drawer = new DrawWeave();
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ambientSound = Sounds.techloop;
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ambientSoundVolume = 0.05f;
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consumes.items(with(Items.thorium, 4, Items.sand, 10));
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consumes.power(5f);
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itemCapacity = 20;
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@@ -720,6 +723,8 @@ public class Blocks implements ContentList{
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updateEffect = Fx.pulverizeSmall;
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hasItems = hasPower = true;
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drawer = new DrawRotator();
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ambientSound = Sounds.grinding;
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ambientSoundVolume = 0.02f;
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consumes.item(Items.scrap, 1);
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consumes.power(0.50f);
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@@ -1184,6 +1189,8 @@ public class Blocks implements ContentList{
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hasLiquids = true;
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hasItems = true;
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size = 3;
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ambientSound = Sounds.steam;
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ambientSoundVolume = 0.03f;
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consumes.item(Items.pyratite).optional(true, false);
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consumes.liquid(Liquids.cryofluid, 0.1f);
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@@ -1802,8 +1809,8 @@ public class Blocks implements ContentList{
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shootDuration = 220f;
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powerUse = 17f;
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shootSound = Sounds.laserbig;
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activeSound = Sounds.beam;
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activeSoundVolume = 2f;
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loopSound = Sounds.beam;
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loopSoundVolume = 2f;
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shootType = new ContinuousLaserBulletType(70){{
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length = 200f;
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