Sound echo fixes + minor tweaks

This commit is contained in:
Anuken
2020-11-07 19:19:16 -05:00
parent 2ab897ef69
commit ae1965a5c7
16 changed files with 31 additions and 25 deletions

View File

@@ -592,6 +592,9 @@ public class Blocks implements ContentList{
hasPower = true;
drawer = new DrawWeave();
ambientSound = Sounds.techloop;
ambientSoundVolume = 0.05f;
consumes.items(with(Items.thorium, 4, Items.sand, 10));
consumes.power(5f);
itemCapacity = 20;
@@ -720,6 +723,8 @@ public class Blocks implements ContentList{
updateEffect = Fx.pulverizeSmall;
hasItems = hasPower = true;
drawer = new DrawRotator();
ambientSound = Sounds.grinding;
ambientSoundVolume = 0.02f;
consumes.item(Items.scrap, 1);
consumes.power(0.50f);
@@ -1184,6 +1189,8 @@ public class Blocks implements ContentList{
hasLiquids = true;
hasItems = true;
size = 3;
ambientSound = Sounds.steam;
ambientSoundVolume = 0.03f;
consumes.item(Items.pyratite).optional(true, false);
consumes.liquid(Liquids.cryofluid, 0.1f);
@@ -1802,8 +1809,8 @@ public class Blocks implements ContentList{
shootDuration = 220f;
powerUse = 17f;
shootSound = Sounds.laserbig;
activeSound = Sounds.beam;
activeSoundVolume = 2f;
loopSound = Sounds.beam;
loopSoundVolume = 2f;
shootType = new ContinuousLaserBulletType(70){{
length = 200f;