Sound echo fixes + minor tweaks
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@@ -174,14 +174,14 @@ public class Block extends UnlockableContent{
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public float lightRadius = 60f;
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/** The sound that this block makes while active. One sound loop. Do not overuse.*/
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public Sound activeSound = Sounds.none;
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public Sound loopSound = Sounds.none;
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/** Active sound base volume. */
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public float activeSoundVolume = 0.5f;
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public float loopSoundVolume = 0.5f;
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/** The sound that this block makes while idle. Uses one sound loop for all blocks.*/
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public Sound idleSound = Sounds.none;
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public Sound ambientSound = Sounds.none;
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/** Idle sound base volume. */
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public float idleSoundVolume = 0.5f;
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public float ambientSoundVolume = 0.05f;
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/** Cost of constructing this block. */
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public ItemStack[] requirements = {};
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