Sound echo fixes + minor tweaks

This commit is contained in:
Anuken
2020-11-07 19:19:16 -05:00
parent 2ab897ef69
commit ae1965a5c7
16 changed files with 31 additions and 25 deletions
+4 -4
View File
@@ -174,14 +174,14 @@ public class Block extends UnlockableContent{
public float lightRadius = 60f;
/** The sound that this block makes while active. One sound loop. Do not overuse.*/
public Sound activeSound = Sounds.none;
public Sound loopSound = Sounds.none;
/** Active sound base volume. */
public float activeSoundVolume = 0.5f;
public float loopSoundVolume = 0.5f;
/** The sound that this block makes while idle. Uses one sound loop for all blocks.*/
public Sound idleSound = Sounds.none;
public Sound ambientSound = Sounds.none;
/** Idle sound base volume. */
public float idleSoundVolume = 0.5f;
public float ambientSoundVolume = 0.05f;
/** Cost of constructing this block. */
public ItemStack[] requirements = {};