Added campaign target wave

This commit is contained in:
Anuken
2020-06-17 21:41:39 -04:00
parent e88ff1a358
commit ae47f37b27
6 changed files with 22 additions and 30 deletions

View File

@@ -62,10 +62,10 @@ public class Rules{
public float dropZoneRadius = 300f;
/** Time between waves in ticks. */
public float waveSpacing = 60 * 60 * 2;
/** How many times longer a boss wave takes. */
public float bossWaveMultiplier = 3f;
/** How many times longer a launch wave takes. */
public float launchWaveMultiplier = 2f;
/** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */
public int winWave = 0;
/** Base unit cap. Can still be increased by blocks. */
public int unitCap = 0;
/** Sector for saves that have them.*/