Added campaign target wave
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@@ -62,10 +62,10 @@ public class Rules{
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public float dropZoneRadius = 300f;
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/** Time between waves in ticks. */
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public float waveSpacing = 60 * 60 * 2;
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/** How many times longer a boss wave takes. */
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public float bossWaveMultiplier = 3f;
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/** How many times longer a launch wave takes. */
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public float launchWaveMultiplier = 2f;
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/** Wave after which the player 'wins'. Used in sectors. Use a value <= 0 to disable. */
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public int winWave = 0;
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/** Base unit cap. Can still be increased by blocks. */
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public int unitCap = 0;
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/** Sector for saves that have them.*/
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