Added campaign target wave
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@@ -644,7 +644,7 @@ public class HudFragment extends Fragment{
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}
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if(state.rules.waveTimer){
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builder.append((state.rules.waitEnemies && state.enemies > 0 ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
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builder.append((logic.isWaitingWave() ? Core.bundle.get("wave.waveInProgress") : ( waitingf.get((int)(state.wavetime/60)))));
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}else if(state.enemies == 0){
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builder.append(Core.bundle.get("waiting"));
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}
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