Fixed port bug, possible random disconnect fix
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@@ -11,6 +11,7 @@ import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetConnection;
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import io.anuke.mindustry.net.NetEvents;
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import io.anuke.mindustry.net.Packets.ChatPacket;
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import io.anuke.mindustry.net.Packets.KickReason;
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@@ -75,25 +76,26 @@ public class ServerControl extends Module {
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Events.on(GameOverEvent.class, () -> {
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info("Game over!");
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Timers.runTask(10f, () -> {
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for(NetConnection connection : Net.getConnections()){
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Net.kickConnection(connection.id, KickReason.gameover);
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}
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if (mode != ShuffleMode.off) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() :
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mode == ShuffleMode.normal ? world.maps().getDefaultMaps() : world.maps().getCustomMaps();
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Map previous = world.getMap();
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Map map = previous;
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while (map == previous || !map.visible) map = maps.random();
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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}else{
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state.set(State.menu);
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Net.closeServer();
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if (mode != ShuffleMode.off) {
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Array<Map> maps = mode == ShuffleMode.both ? world.maps().getAllMaps() :
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mode == ShuffleMode.normal ? world.maps().getDefaultMaps() : world.maps().getCustomMaps();
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Map previous = world.getMap();
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Map map = previous;
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while (map == previous || !map.visible) map = maps.random();
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info("Selected next map to be {0}.", map.name);
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state.set(State.playing);
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logic.reset();
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world.loadMap(map);
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host();
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}
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});
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}
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});
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info("&lcServer loaded. Type &ly'help'&lc for help.");
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