Fixed incorrect scaling

This commit is contained in:
Anuken
2019-06-11 08:47:16 -04:00
parent 0dd15f3141
commit af1746932f
7 changed files with 29 additions and 24 deletions

View File

@@ -80,6 +80,10 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.drag;
}
public Tile getSpawner(){
return world.tile(spawner);
}
/** Initialize the type and team of this unit. Only call once! */
public void init(UnitType type, Team team){
if(this.type != null) throw new RuntimeException("This unit is already initialized!");

View File

@@ -25,8 +25,6 @@ import java.io.*;
import static io.anuke.mindustry.Vars.*;
public class Drone extends FlyingUnit implements BuilderTrait{
protected Item targetItem;
protected Tile mineTile;
protected Queue<BuildRequest> placeQueue = new Queue<>();
@@ -77,20 +75,14 @@ public class Drone extends FlyingUnit implements BuilderTrait{
public void update(){
retarget(() -> {
target = Units.findDamagedTile(team, x, y);
retarget(() -> target = Units.findDamagedTile(team, x, y));
if(target == null){
setState(mine);
if(target != null){
if(target.dst(Drone.this) > type.range){
circle(type.range * 0.9f);
}else{
getWeapon().update(Drone.this, target.getX(), target.getY());
}
});
if(target == null) return;
if(target.dst(Drone.this) > type.range){
circle(type.range * 0.9f);
}else{
getWeapon().update(Drone.this, target.getX(), target.getY());
}
}
},
@@ -196,10 +188,14 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(health >= maxHealth()){
state.set(attack);
}else if(!targetHasFlag(BlockFlag.repair)){
if(timer.get(timerTarget, 20)){
Tile target = Geometry.findClosest(x, y, world.indexer.getAllied(team, BlockFlag.repair));
if(target != null) Drone.this.target = target.entity;
}
retarget(() -> {
Tile repairPoint = Geometry.findClosest(x, y, world.indexer.getAllied(team, BlockFlag.repair));
if(repairPoint != null){
target = repairPoint;
}else if(getSpawner() != null){
target = getSpawner();
}
});
}else{
circle(40f);
}
@@ -300,8 +296,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
@Override
public void behavior(){
if(health <= health * type.retreatPercent &&
Geometry.findClosest(x, y, world.indexer.getAllied(team, BlockFlag.repair)) != null){
if(health <= health * type.retreatPercent){
setState(retreat);
}
}