Automatic bundle update
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@@ -756,7 +756,9 @@ sectors.stored = Stored:
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sectors.resume = Resume
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sectors.launch = I-Launch
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sectors.select = I-Select
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sectors.launchselect = Select Launch Destination
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.redirect = Redirect Launch Pads
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sectors.rename = Palitan ang pangalan ng Sector
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sectors.enemybase = [scarlet]Enemy Base
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@@ -935,7 +937,7 @@ lastaccessed = [lightgray]Last Accessed: {0}
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lastcommanded = [lightgray]Last Commanded: {0}
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block.unknown = [lightgray]???
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stat.showinmap = <load map to show>
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stat.description = Layunin
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stat.description = Layunin
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stat.input = Input
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stat.output = Output
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@@ -1063,6 +1065,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo
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bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
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bar.drilltierreq = Kinakailangan ang Mas mahusay na Drill
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bar.nobatterypower = Insufficient Battery Power
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bar.noresources = Walang mga Kinakailangang Resources
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bar.corereq = Kinakailangang Core Base
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bar.corefloor = Kinakailangang Tile ng Core Zone
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@@ -1071,6 +1074,7 @@ bar.drillspeed = Bilis ng Drill: {0}/s
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bar.pumpspeed = Bilis ng Pump: {0}/s
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bar.efficiency = Kahusayan: {0}%
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bar.boost = Palakas: +{0}%
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bar.powerbuffer = Batteries: {0}/{1}
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bar.powerbalance = Kuryente: {0}/s
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bar.powerstored = Nakaimbak: {0}/{1}
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bar.poweramount = Kuryente: {0}
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@@ -1081,6 +1085,7 @@ bar.capacity = Kapasidad: {0}
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bar.unitcap = {0} {1}/{2}
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bar.liquid = Likido
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bar.heat = Init
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bar.cooldown = Cooldown
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bar.instability = Instability
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bar.heatamount = Init: {0}
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@@ -1132,6 +1137,7 @@ unit.minutes = mins
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unit.persecond = /seg
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unit.perminute = /min
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unit.timesspeed = x bilis
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unit.multiplier = x
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unit.percent = %
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unit.shieldhealth = health ng kalasag
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unit.items = aytems
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