Reduced ridiculous wave spacing in campaign

This commit is contained in:
Anuken
2020-09-03 21:23:36 -04:00
parent ba1363895e
commit af47e7662f

View File

@@ -293,11 +293,14 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
state.rules.waves = true; state.rules.waves = true;
//TODO better waves
state.rules.spawns = defaultWaves.get();
//scale up the spawning base on difficulty (this is just for testing) //scale up the spawning base on difficulty (this is just for testing)
for(SpawnGroup group : state.rules.spawns){ for(SpawnGroup group : state.rules.spawns){
group.unitAmount *= difficulty; group.unitAmount *= difficulty;
if(group.unitScaling != SpawnGroup.never){ if(group.unitScaling != SpawnGroup.never){
group.unitScaling *= difficulty; group.unitScaling /= difficulty;
} }
} }
} }