Fixed enemies not considering conveyors as bridges

This commit is contained in:
Anuken
2017-12-30 13:40:21 -05:00
parent 14093c8915
commit af64e4f021

View File

@@ -153,7 +153,7 @@ public class Tile{
public boolean passable(){ public boolean passable(){
Block block = block(); Block block = block();
Block floor = floor(); Block floor = floor();
return isLinked() || !(floor.solid || (block.solid && (!block.destructible && !block.update))); return isLinked() || !((floor.solid && (block == Blocks.air || block.solidifes)) || (block.solid && (!block.destructible && !block.update)));
} }
public boolean solid(){ public boolean solid(){