Allow unit build with world processors
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@@ -458,7 +458,7 @@ public class LExecutor{
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}
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}
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}
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}
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case build -> {
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case build -> {
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if(state.rules.logicUnitBuild && unit.canBuild() && exec.obj(p3) instanceof Block block && block.canBeBuilt()){
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if((state.rules.logicUnitBuild || exec.privileged) && unit.canBuild() && exec.obj(p3) instanceof Block block && block.canBeBuilt()){
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int x = World.toTile(x1 - block.offset/tilesize), y = World.toTile(y1 - block.offset/tilesize);
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int x = World.toTile(x1 - block.offset/tilesize), y = World.toTile(y1 - block.offset/tilesize);
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int rot = Mathf.mod(exec.numi(p4), 4);
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int rot = Mathf.mod(exec.numi(p4), 4);
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