Final tutorial fixes
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@@ -36,7 +36,7 @@ public class Vars{
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60 * 60 * 1.5f;
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public static final float mineTransferRange = 250f;
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public static final float mineTransferRange = 220f;
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//set ridiculously high for now
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public static final float coreBuildRange = 999999f;
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//team of the player by default
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@@ -121,6 +121,10 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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this.spawner = tile.packedPosition();
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}
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public void setIntSpawner(int pos){
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this.spawner = pos;
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}
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/**Sets this to a 'wave' unit, which means it has slightly different AI and will not run out of ammo.*/
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public void setWave(){
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isWave = true;
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@@ -206,6 +206,10 @@ public class DesktopInput extends InputHandler{
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return;
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}
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if(Inputs.keyTap(section, "deselect")){
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player.setMineTile(null);
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}
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if(!ui.hasMouse()){
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if(Inputs.keyTap(section, "select")){
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if(isPlacing()){
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@@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
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@@ -132,6 +133,13 @@ public class Sectors{
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for(EntityGroup<?> group : Entities.getAllGroups()){
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for(Entity entity : group.all()){
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entity.set(entity.getX() + shiftX * tilesize, entity.getY() + shiftY * tilesize);
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if(entity instanceof BaseUnit){
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Tile spawner = ((BaseUnit) entity).getSpawner();
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if(spawner == null) continue;
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int i = spawner.packedPosition();
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((BaseUnit) entity).setIntSpawner(world.transform(i, world.width(), world.height(), sector.width*sectorSize, shiftX, shiftY));
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}
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}
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}
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@@ -5,6 +5,7 @@ import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.maps.generation.Generation;
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import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
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import io.anuke.mindustry.maps.missions.*;
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import io.anuke.mindustry.type.Item;
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@@ -66,7 +67,7 @@ public class TutorialSector{
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});
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}),
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new ItemMission(Items.lead, 90).setMessage("$tutorial.lead"),
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new ItemMission(Items.lead, 150).setMessage("$tutorial.lead"),
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new ItemMission(Items.copper, 250).setMessage("$tutorial.morecopper"),
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new BlockLocMission(CraftingBlocks.smelter, 58, 69).setMessage("$tutorial.smelter"),
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@@ -129,7 +130,9 @@ public class TutorialSector{
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generateBase();
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}
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},
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new BattleMission().setMessage("$tutorial.battle")
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new BattleMission(){
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public void generate(Generation gen){} //no
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}.setMessage("$tutorial.battle")
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);
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//find drone marker mission
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@@ -1,7 +1,5 @@
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package io.anuke.mindustry.maps.missions;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.ucore.util.Bundles;
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import static io.anuke.mindustry.Vars.threads;
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@@ -31,9 +29,4 @@ public class ActionMission extends Mission{
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public String displayString(){
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return Bundles.get("text.loading");
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}
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@Override
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public GameMode getMode(){
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return Vars.state.mode;
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}
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}
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@@ -2,7 +2,6 @@ package io.anuke.mindustry.maps.missions;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.util.Bundles;
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@@ -19,11 +18,6 @@ public class ItemMission extends Mission{
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this.amount = amount;
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}
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@Override
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public GameMode getMode(){
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return GameMode.waves;
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}
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@Override
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public boolean isComplete(){
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for(Tile tile : state.teams.get(Vars.defaultTeam).cores){
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@@ -3,7 +3,6 @@ package io.anuke.mindustry.maps.missions;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.entities.units.UnitType;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.ucore.util.Bundles;
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public class UnitMission extends Mission{
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@@ -27,9 +26,4 @@ public class UnitMission extends Mission{
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public String displayString(){
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return Bundles.format("text.mission.unit", type.localizedName());
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}
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@Override
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public GameMode getMode(){
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return GameMode.noWaves;
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}
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}
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@@ -48,7 +48,10 @@ public class WaveMission extends Mission{
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@Override
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public String displayString(){
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return state.wave > target ?
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Bundles.format("text.mission.wave.enemies", state.wave, target, Vars.unitGroups[Vars.waveTeam.ordinal()].size()) :
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Bundles.format(
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Vars.unitGroups[Vars.waveTeam.ordinal()].size() > 1 ?
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"text.mission.wave.enemies" :
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"text.mission.wave.enemy", target, target, Vars.unitGroups[Vars.waveTeam.ordinal()].size()) :
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Bundles.format("text.mission.wave", state.wave, target, (int)(state.wavetime/60));
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}
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@@ -34,7 +34,8 @@ public class MendProjector extends Block{
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protected float reload = 250f;
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protected float range = 50f;
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protected float healPercent = 6f;
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protected float phaseBoost = 10f;
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protected float phaseBoost = 12f;
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protected float phaseRangeBoost = 40f;
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protected float useTime = 300f;
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public MendProjector(String name){
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@@ -65,7 +66,7 @@ public class MendProjector extends Block{
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}
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if(entity.charge >= reload){
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float realRange = range + entity.phaseHeat * 20f;
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float realRange = range + entity.phaseHeat * phaseRangeBoost;
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Effects.effect(BlockFx.healWaveMend, Hue.mix(color, phase, entity.phaseHeat), tile.drawx(), tile.drawy(), realRange);
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entity.charge = 0f;
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