Balance
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@@ -62,7 +62,7 @@ public class Mechs implements ContentList{
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boostSpeed = 0.95f;
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boostSpeed = 0.95f;
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itemCapacity = 15;
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itemCapacity = 15;
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mass = 0.9f;
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mass = 0.9f;
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health = 250f;
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health = 150f;
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buildPower = 0.9f;
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buildPower = 0.9f;
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weaponOffsetX = -1;
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weaponOffsetX = -1;
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weaponOffsetY = -1;
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weaponOffsetY = -1;
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@@ -159,12 +159,12 @@ public class Mechs implements ContentList{
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weaponOffsetX = 1;
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weaponOffsetX = 1;
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weaponOffsetY = 0;
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weaponOffsetY = 0;
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engineColor = Color.valueOf("feb380");
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engineColor = Color.valueOf("feb380");
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health = 310f;
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health = 320f;
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buildPower = 1.5f;
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buildPower = 1.5f;
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weapon = new Weapon("swarmer"){{
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weapon = new Weapon("swarmer"){{
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length = 1.5f;
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length = 1.5f;
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recoil = 4f;
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recoil = 4f;
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reload = 50f;
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reload = 45f;
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shots = 4;
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shots = 4;
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spacing = 8f;
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spacing = 8f;
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inaccuracy = 8f;
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inaccuracy = 8f;
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@@ -317,7 +317,7 @@ public class Mechs implements ContentList{
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itemCapacity = 30;
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itemCapacity = 30;
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engineColor = Color.valueOf("84f491");
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engineColor = Color.valueOf("84f491");
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cellTrnsY = 1f;
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cellTrnsY = 1f;
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buildPower = 2f;
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buildPower = 2.5f;
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weapon = new Weapon("bomber"){{
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weapon = new Weapon("bomber"){{
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length = 0f;
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length = 0f;
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width = 2f;
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width = 2f;
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@@ -330,7 +330,7 @@ public class Mechs implements ContentList{
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velocityRnd = 1f;
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velocityRnd = 1f;
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inaccuracy = 20f;
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inaccuracy = 20f;
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ignoreRotation = true;
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ignoreRotation = true;
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bullet = new BombBulletType(14f, 25f, "shell"){{
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bullet = new BombBulletType(16f, 25f, "shell"){{
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bulletWidth = 10f;
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bulletWidth = 10f;
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bulletHeight = 14f;
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bulletHeight = 14f;
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hitEffect = Fx.flakExplosion;
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hitEffect = Fx.flakExplosion;
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@@ -28,10 +28,10 @@ public enum Gamemode{
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rules.respawnTime = 60 * 10;
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rules.respawnTime = 60 * 10;
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rules.buildCostMultiplier = 0.5f;
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rules.buildCostMultiplier = 0.5f;
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rules.buildSpeedMultiplier = 2f;
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rules.buildSpeedMultiplier = 2f;
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rules.playerDamageMultiplier = 0.45f;
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rules.playerDamageMultiplier = 0.33f;
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rules.playerHealthMultiplier = 0.8f;
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rules.playerHealthMultiplier = 0.5f;
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rules.unitBuildSpeedMultiplier = 3f;
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rules.unitBuildSpeedMultiplier = 3f;
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rules.unitHealthMultiplier = 2f;
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rules.unitHealthMultiplier = 3f;
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rules.attackMode = true;
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rules.attackMode = true;
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}),
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}),
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editor(true, rules -> {
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editor(true, rules -> {
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