This commit is contained in:
Anuken
2019-06-01 23:16:59 -04:00
parent 88d5e1cca8
commit af8db9062c
2 changed files with 8 additions and 8 deletions

View File

@@ -62,7 +62,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.95f; boostSpeed = 0.95f;
itemCapacity = 15; itemCapacity = 15;
mass = 0.9f; mass = 0.9f;
health = 250f; health = 150f;
buildPower = 0.9f; buildPower = 0.9f;
weaponOffsetX = -1; weaponOffsetX = -1;
weaponOffsetY = -1; weaponOffsetY = -1;
@@ -159,12 +159,12 @@ public class Mechs implements ContentList{
weaponOffsetX = 1; weaponOffsetX = 1;
weaponOffsetY = 0; weaponOffsetY = 0;
engineColor = Color.valueOf("feb380"); engineColor = Color.valueOf("feb380");
health = 310f; health = 320f;
buildPower = 1.5f; buildPower = 1.5f;
weapon = new Weapon("swarmer"){{ weapon = new Weapon("swarmer"){{
length = 1.5f; length = 1.5f;
recoil = 4f; recoil = 4f;
reload = 50f; reload = 45f;
shots = 4; shots = 4;
spacing = 8f; spacing = 8f;
inaccuracy = 8f; inaccuracy = 8f;
@@ -317,7 +317,7 @@ public class Mechs implements ContentList{
itemCapacity = 30; itemCapacity = 30;
engineColor = Color.valueOf("84f491"); engineColor = Color.valueOf("84f491");
cellTrnsY = 1f; cellTrnsY = 1f;
buildPower = 2f; buildPower = 2.5f;
weapon = new Weapon("bomber"){{ weapon = new Weapon("bomber"){{
length = 0f; length = 0f;
width = 2f; width = 2f;
@@ -330,7 +330,7 @@ public class Mechs implements ContentList{
velocityRnd = 1f; velocityRnd = 1f;
inaccuracy = 20f; inaccuracy = 20f;
ignoreRotation = true; ignoreRotation = true;
bullet = new BombBulletType(14f, 25f, "shell"){{ bullet = new BombBulletType(16f, 25f, "shell"){{
bulletWidth = 10f; bulletWidth = 10f;
bulletHeight = 14f; bulletHeight = 14f;
hitEffect = Fx.flakExplosion; hitEffect = Fx.flakExplosion;

View File

@@ -28,10 +28,10 @@ public enum Gamemode{
rules.respawnTime = 60 * 10; rules.respawnTime = 60 * 10;
rules.buildCostMultiplier = 0.5f; rules.buildCostMultiplier = 0.5f;
rules.buildSpeedMultiplier = 2f; rules.buildSpeedMultiplier = 2f;
rules.playerDamageMultiplier = 0.45f; rules.playerDamageMultiplier = 0.33f;
rules.playerHealthMultiplier = 0.8f; rules.playerHealthMultiplier = 0.5f;
rules.unitBuildSpeedMultiplier = 3f; rules.unitBuildSpeedMultiplier = 3f;
rules.unitHealthMultiplier = 2f; rules.unitHealthMultiplier = 3f;
rules.attackMode = true; rules.attackMode = true;
}), }),
editor(true, rules -> { editor(true, rules -> {