Fix sleep visualizer
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@@ -282,10 +282,6 @@ public class BlockRenderer implements Disposable{
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block.drawLight(request.tile);
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block.drawLight(request.tile);
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}else if(request.layer == block.layer){
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}else if(request.layer == block.layer){
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block.drawLayer(request.tile);
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block.drawLayer(request.tile);
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// fixme, someday remove these 3 sleep debug lines
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Lines.stroke(1f, request.tile.entity.isSleeping() ? Color.red : Color.green);
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Lines.circle(request.tile.drawx() + (tilesize/3f), request.tile.drawy() - (tilesize/3f), 0.5f);
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Draw.reset();
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}else if(request.layer == block.layer2){
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}else if(request.layer == block.layer2){
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block.drawLayer2(request.tile);
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block.drawLayer2(request.tile);
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}
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}
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