New mobile text dialog / Cleanup / Minimap fix / Collision optimization

This commit is contained in:
Anuken
2018-11-17 11:13:59 -05:00
parent d6661da0a7
commit afec65eb56
14 changed files with 41 additions and 436 deletions

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@@ -1,77 +0,0 @@
package io.anuke.mindustry.maps.generation.pathfinding;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Queue;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.Geometry;
public class FlowPathFinder extends TilePathfinder{
protected float[][] weights;
public FlowPathFinder(Tile[][] tiles){
super(tiles);
this.weights = new float[tiles.length][tiles[0].length];
}
@Override
public void search(Tile start, Tile end, Array<Tile> out){
}
public void search(Tile start, Predicate<Tile> result, Array<Tile> out){
Queue<Tile> queue = new Queue<>();
for(int i = 0; i < weights.length; i++){
for(int j = 0; j < weights[0].length; j++){
if(result.test(tiles[i][j])){
weights[i][j] = 100000;
queue.addLast(tiles[i][j]);
}else{
weights[i][j] = 0f;
}
}
}
while(queue.size > 0){
Tile tile = queue.first();
for(GridPoint2 point : Geometry.d4){
int nx = tile.x + point.x, ny = tile.y + point.y;
if(inBounds(nx, ny) && weights[nx][ny] < weights[tile.x][tile.y] - 1f && tiles[nx][ny].passable()){
weights[nx][ny] = weights[tile.x][tile.y] - 1;
queue.addLast(tiles[nx][ny]);
if(result.test(tiles[nx][ny])){
break;
}
}
}
}
out.add(start);
while(true){
Tile tile = out.peek();
Tile max = null;
float maxf = weights[tile.x][tile.y];
for(GridPoint2 point : Geometry.d4){
int nx = tile.x + point.x, ny = tile.y + point.y;
if(inBounds(nx, ny) && (weights[nx][ny] > maxf)){
max = tiles[nx][ny];
maxf = weights[nx][ny];
if(MathUtils.isEqual(maxf, 100000)){
out.add(max);
return;
}
}
}
if(max == null){
break;
}
out.add(max);
}
}
}

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@@ -1,19 +0,0 @@
package io.anuke.mindustry.maps.generation.pathfinding;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.Structs;
public abstract class TilePathfinder{
protected Tile[][] tiles;
public TilePathfinder(Tile[][] tiles){
this.tiles = tiles;
}
protected boolean inBounds(int x, int y){
return Structs.inBounds(x, y, tiles);
}
public abstract void search(Tile start, Tile end, Array<Tile> out);
}