Added definitions for all bullet types
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57
core/src/io/anuke/mindustry/content/AmmoItems.java
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57
core/src/io/anuke/mindustry/content/AmmoItems.java
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@@ -0,0 +1,57 @@
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package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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public class AmmoItems {
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public static final Item
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leadBullet = new Item("lead-bullet", Color.GRAY){{
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type = ItemType.ammo;
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}},
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compositeFlak = new Item("composite-flak", Color.GRAY){{
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type = ItemType.ammo;
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}},
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armorPiercingBullet = new Item("armor-piercing-bullet", Color.GRAY){{
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type = ItemType.ammo;
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}},
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homingBullet = new Item("homing-bullet", Color.GRAY){{
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type = ItemType.ammo;
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}},
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tracerBullet = new Item("tracer-bullet", Color.GRAY){{
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type = ItemType.ammo;
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}},
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explosiveShell = new Item("explosive-shell", Color.GRAY){{
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type = ItemType.ammo;
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}},
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fragShell = new Item("frag-shell", Color.GRAY){{
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type = ItemType.ammo;
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}},
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thoriumShell = new Item("thorium-shell", Color.GRAY){{
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type = ItemType.ammo;
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}},
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swarmMissile = new Item("swarm-missile", Color.GRAY){{
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type = ItemType.ammo;
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}},
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scytheMissile = new Item("scythe-missile", Color.GRAY){{
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type = ItemType.ammo;
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}},
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incendiaryMortarShell = new Item("incendiary-mortar-shell", Color.GRAY){{
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type = ItemType.ammo;
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}},
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surgeMortarShell = new Item("surge-mortar-shell", Color.GRAY){{
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type = ItemType.ammo;
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}};
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}
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@@ -13,27 +13,42 @@ public class AmmoTypes {
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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basicLead = new AmmoType(Items.iron, TurretBullets.basicIron, 5){{
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basicLead = new AmmoType(Items.lead, TurretBullets.basicIron, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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standardLead = new AmmoType(Items.iron, TurretBullets.basicIron, 5){{
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basicLeadFlak = new AmmoType(Items.lead, TurretBullets.basicIron, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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standardArmorPiercing = new AmmoType(Items.steel, TurretBullets.basicSteel, 5){{
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standardLead = new AmmoType(AmmoItems.leadBullet, TurretBullets.basicIron, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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standardLeadFlak = new AmmoType(AmmoItems.leadBullet, TurretBullets.basicIron, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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compositeFlak = new AmmoType(AmmoItems.compositeFlak, TurretBullets.basicIron, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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standardArmorPiercing = new AmmoType(AmmoItems.armorPiercingBullet, TurretBullets.basicSteel, 5){{
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shootEffect = ShootFx.shootBig;
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smokeEffect = ShootFx.shootBigSmoke;
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}},
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homing = new AmmoType(Items.steel, TurretBullets.basicSteel, 5){{
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homing = new AmmoType(AmmoItems.homingBullet, TurretBullets.basicSteel, 5){{
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shootEffect = ShootFx.shootBig;
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smokeEffect = ShootFx.shootBigSmoke;
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}},
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tracer = new AmmoType(Items.steel, TurretBullets.basicSteel, 5){{
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tracer = new AmmoType(AmmoItems.tracerBullet, TurretBullets.basicSteel, 5){{
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shootEffect = ShootFx.shootBig;
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smokeEffect = ShootFx.shootBigSmoke;
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}},
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@@ -47,37 +62,37 @@ public class AmmoTypes {
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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explosiveFragShell = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1){{
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explosiveFragShell = new AmmoType(AmmoItems.explosiveShell, TurretBullets.basicLeadFragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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fragShell = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1){{
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fragShell = new AmmoType(AmmoItems.fragShell, TurretBullets.basicLeadFragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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standardThoriumShell = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1){{
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standardThoriumShell = new AmmoType(AmmoItems.thoriumShell, TurretBullets.basicLeadFragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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swarmMissile = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1){{
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swarmMissile = new AmmoType(AmmoItems.swarmMissile, TurretBullets.basicLeadFragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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scytheMissile = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1){{
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scytheMissile = new AmmoType(AmmoItems.scytheMissile, TurretBullets.basicLeadFragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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incendiaryMortar = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1){{
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incendiaryMortar = new AmmoType(AmmoItems.incendiaryMortarShell, TurretBullets.basicLeadFragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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surgeMortar = new AmmoType(Items.lead, TurretBullets.basicLeadFragShell, 1){{
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surgeMortar = new AmmoType(AmmoItems.surgeMortarShell, TurretBullets.basicLeadFragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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@@ -15,14 +15,14 @@ public class WeaponBlocks{
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public static Block
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duo = new DoubleTurret("duo"){{
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ammoTypes = new AmmoType[]{AmmoTypes.basicIron};
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ammoTypes = new AmmoType[]{AmmoTypes.basicIron, AmmoTypes.basicLead, AmmoTypes.standardLead, AmmoTypes.tracer};
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reload = 25f;
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restitution = 0.03f;
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ammoUseEffect = ShootFx.shellEjectSmall;
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}},
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scatter = new BurstTurret("scatter") {{
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ammoTypes = new AmmoType[]{AmmoTypes.basicIron};
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ammoTypes = new AmmoType[]{AmmoTypes.basicLeadFlak, AmmoTypes.standardLeadFlak, AmmoTypes.compositeFlak};
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ammoPerShot = 1;
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shots = 3;
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reload = 60f;
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@@ -67,7 +67,7 @@ public class WeaponBlocks{
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crux = new ItemTurret("crux"){{
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size = 2;
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range = 100f;
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ammoTypes = new AmmoType[]{AmmoTypes.basicLeadShell};
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ammoTypes = new AmmoType[]{AmmoTypes.basicLeadShell, AmmoTypes.explosiveFragShell, AmmoTypes.fragShell, AmmoTypes.standardThoriumShell};
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reload = 70f;
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restitution = 0.03f;
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ammoEjectBack = 3f;
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@@ -104,6 +104,7 @@ public class WeaponBlocks{
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chargeEffect = ShootFx.lancerLaserCharge;
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chargeBeginEffect = ShootFx.lancerLaserChargeBegin;
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heatColor = Color.RED;
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size = 2;
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}},
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arc = new LaserTurret("arc"){{
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@@ -121,11 +122,13 @@ public class WeaponBlocks{
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size = 2;
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}},
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swarmer = new PowerTurret("missileturret") {{
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swarmer = new ItemTurret("missileturret") {{
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ammoTypes = new AmmoType[]{AmmoTypes.basicLeadShell, AmmoTypes.explosiveFragShell, AmmoTypes.fragShell, AmmoTypes.standardThoriumShell};
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size = 2;
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}},
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fuse = new PowerTurret("fornaxcannon") {{
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fuse = new ItemTurret("fuse") {{
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ammoTypes = new AmmoType[]{AmmoTypes.basicLeadShell, AmmoTypes.explosiveFragShell, AmmoTypes.fragShell, AmmoTypes.standardThoriumShell};
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size = 3;
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}},
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@@ -30,6 +30,7 @@ public class ContentLoader {
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//items
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new Items(),
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new AmmoItems(),
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//liquids
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new Liquids(),
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@@ -119,7 +119,7 @@ public abstract class Turret extends Block{
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@Override
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public TextureRegion[] getBlockIcon(){
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if(blockIcon == null){
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blockIcon = new TextureRegion[]{Draw.region("block-" + size), Draw.region(name)};
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blockIcon = Draw.hasRegion(name) ? new TextureRegion[]{Draw.region("block-" + size), Draw.region(name)} : new TextureRegion[0];
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}
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return blockIcon;
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}
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@@ -85,8 +85,8 @@ public class Conveyor extends Block{
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tr2.trns(rotation * 90, -tilesize / 2, pos.x * tilesize / 2);
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Draw.rect(pos.item.region,
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tile.x * tilesize + tr1.x * pos.y + tr2.x,
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tile.y * tilesize + tr1.y * pos.y + tr2.y, itemSize, itemSize);
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(int)(tile.x * tilesize + tr1.x * pos.y + tr2.x),
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(int)(tile.y * tilesize + tr1.y * pos.y + tr2.y), itemSize, itemSize);
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}
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}catch (IndexOutOfBoundsException e){
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