Disperse turret mostly done
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@@ -3345,7 +3345,7 @@ public class Blocks{
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}});
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parts.add(new RegionPart("-mid"){{
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under = true;
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moveY = -1f;
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moveY = -1.5f;
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progress = PartProgress.reload;
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heatProgress = PartProgress.reload.add(0.25f).min(PartProgress.warmup);
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heatColor = Color.sky.cpy().a(0.9f);
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@@ -3384,7 +3384,7 @@ public class Blocks{
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range = 270f;
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size = 4;
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limitRange(4f);
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limitRange(0f);
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}};
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//endregion
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@@ -3541,7 +3541,6 @@ public class Blocks{
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tankAssembler = new UnitAssembler("tank-assembler"){{
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requirements(Category.units, with(Items.graphite, 600, Items.beryllium, 600, Items.oxide, 200, Items.tungsten, 500));
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size = 5;
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//TODO requirements?
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plans.add(new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 50f, BlockStack.list(Blocks.tungstenWallLarge, 6, Blocks.duct, 14, Blocks.cliffCrusher, 12)));
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consumes.power(3f);
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areaSize = 13;
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@@ -3619,7 +3618,6 @@ public class Blocks{
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}};
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//TODO
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if(false)
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payloadMassDriver = new PayloadMassDriver("payload-mass-driver"){{
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requirements(Category.units, with(Items.tungsten, 120, Items.silicon, 120, Items.oxide, 60));
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size = 3;
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