Bugfixes / Tutorial cleanup
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+15
-15
@@ -19,28 +19,28 @@ let modName = "none"
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const print = text => log(modName + "/" + scriptName, text);
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// js 'extend(Base, ..., {})' = java 'new Base(...) {}'
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function extend(/*Base, ..., def*/) {
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const Base = arguments[0];
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const def = arguments[arguments.length - 1];
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// swap order from Base, def, ... to Base, ..., def
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const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2));
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//js 'extend(Base, ..., {})' = java 'new Base(...) {}'
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function extend(/*Base, ..., def*/){
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const Base = arguments[0]
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const def = arguments[arguments.length - 1]
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//swap order from Base, def, ... to Base, ..., def
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const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2))
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// forward constructor arguments to new JavaAdapter
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const instance = JavaAdapter.apply(null, args);
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// JavaAdapter only overrides functions; set fields too
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for (var i in def) {
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if (typeof(def[i]) != "function") {
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instance[i] = def[i];
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//forward constructor arguments to new JavaAdapter
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const instance = JavaAdapter.apply(null, args)
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//JavaAdapter only overrides functions; set fields too
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for(var i in def){
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if(typeof(def[i]) != "function"){
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instance[i] = def[i]
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}
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}
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return instance;
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return instance
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}
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// For backwards compatibility, use extend instead
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//For backwards compatibility, use extend instead
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const extendContent = extend;
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//these are not sctrictly necessary, but are kept for edge cases
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//these are not strictly necessary, but are kept for edge cases
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const run = method => new java.lang.Runnable(){run: method}
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const boolf = method => new Boolf(){get: method}
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const boolp = method => new Boolp(){get: method}
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@@ -3,13 +3,13 @@
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"use strict";
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function log(context, obj){
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Vars.mods.getScripts().log(context, String(obj))
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Vars.mods.scripts.log(context, String(obj))
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}
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const readString = path => Vars.mods.getScripts().readString(path)
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const readBytes = path => Vars.mods.getScripts().readBytes(path)
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const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
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const loadSound = path => Vars.mods.getScripts().loadSound(path)
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const readString = path => Vars.mods.scripts.readString(path)
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const readBytes = path => Vars.mods.scripts.readBytes(path)
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const loadMusic = path => Vars.mods.scripts.loadMusic(path)
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const loadSound = path => Vars.mods.scripts.loadSound(path)
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const readFile = (purpose, ext, cons) => Vars.mods.scripts.readFile(purpose, ext, cons);
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const readBinFile = (purpose, ext, cons) => Vars.mods.scripts.readBinFile(purpose, ext, cons);
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@@ -21,28 +21,28 @@ let modName = "none"
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const print = text => log(modName + "/" + scriptName, text);
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// js 'extend(Base, ..., {})' = java 'new Base(...) {}'
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function extend(/*Base, ..., def*/) {
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const Base = arguments[0];
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const def = arguments[arguments.length - 1];
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// swap order from Base, def, ... to Base, ..., def
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const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2));
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//js 'extend(Base, ..., {})' = java 'new Base(...) {}'
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function extend(/*Base, ..., def*/){
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const Base = arguments[0]
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const def = arguments[arguments.length - 1]
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//swap order from Base, def, ... to Base, ..., def
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const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2))
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// forward constructor arguments to new JavaAdapter
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const instance = JavaAdapter.apply(null, args);
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// JavaAdapter only overrides functions; set fields too
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for (var i in def) {
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if (typeof(def[i]) != "function") {
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instance[i] = def[i];
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//forward constructor arguments to new JavaAdapter
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const instance = JavaAdapter.apply(null, args)
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//JavaAdapter only overrides functions; set fields too
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for(var i in def){
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if(typeof(def[i]) != "function"){
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instance[i] = def[i]
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}
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}
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return instance;
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return instance
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}
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// For backwards compatibility, use extend instead
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//For backwards compatibility, use extend instead
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const extendContent = extend;
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//these are not sctrictly necessary, but are kept for edge cases
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//these are not strictly necessary, but are kept for edge cases
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const run = method => new java.lang.Runnable(){run: method}
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const boolf = method => new Boolf(){get: method}
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const boolp = method => new Boolp(){get: method}
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@@ -86,6 +86,7 @@ importPackage(Packages.mindustry.entities)
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importPackage(Packages.mindustry.entities.abilities)
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importPackage(Packages.mindustry.entities.bullet)
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importPackage(Packages.mindustry.entities.comp)
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importPackage(Packages.mindustry.entities.effect)
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importPackage(Packages.mindustry.entities.units)
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importPackage(Packages.mindustry.game)
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importPackage(Packages.mindustry.gen)
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@@ -147,6 +148,8 @@ const UnlockEvent = Packages.mindustry.game.EventType.UnlockEvent
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const StateChangeEvent = Packages.mindustry.game.EventType.StateChangeEvent
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const TileChangeEvent = Packages.mindustry.game.EventType.TileChangeEvent
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const GameOverEvent = Packages.mindustry.game.EventType.GameOverEvent
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const UnitControlEvent = Packages.mindustry.game.EventType.UnitControlEvent
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const PickupEvent = Packages.mindustry.game.EventType.PickupEvent
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const TapEvent = Packages.mindustry.game.EventType.TapEvent
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const ConfigEvent = Packages.mindustry.game.EventType.ConfigEvent
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const DepositEvent = Packages.mindustry.game.EventType.DepositEvent
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@@ -155,6 +158,8 @@ const SectorCaptureEvent = Packages.mindustry.game.EventType.SectorCaptureEvent
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const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
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const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
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const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
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const SchematicCreateEvent = Packages.mindustry.game.EventType.SchematicCreateEvent
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const SectorLaunchEvent = Packages.mindustry.game.EventType.SectorLaunchEvent
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const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
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const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
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const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
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