Heal bullet effect fix / Spawned ID sync / Crash fix
This commit is contained in:
@@ -360,6 +360,7 @@ public class Bullets implements ContentList{
|
||||
|
||||
{
|
||||
shootEffect = Fx.shootHeal;
|
||||
smokeEffect = Fx.hitLaser;
|
||||
hitEffect = Fx.hitLaser;
|
||||
despawnEffect = Fx.hitLaser;
|
||||
collidesTeam = true;
|
||||
|
||||
@@ -162,7 +162,7 @@ public class Fx implements ContentList{
|
||||
heal = new Effect(11, e -> {
|
||||
Draw.color(Pal.heal);
|
||||
Lines.stroke(e.fout() * 2f);
|
||||
Lines.poly(e.x, e.y, 10, 2f + e.finpow() * 7f);
|
||||
Lines.poly(e.x, e.y, 24, 2f + e.finpow() * 7f);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user