Sector tweaks
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@@ -165,7 +165,7 @@ public class Universe{
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sector.info.damage = 1f;
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sector.info.hasCore = false;
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sector.info.production.clear();
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}else if(attacked && wavesPassed > 0 && sector.info.wave + wavesPassed >= sector.info.winWave && !sector.hasEnemyBase()){
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}else if(attacked && wavesPassed > 0 && sector.info.winWave > 1 && sector.info.wave + wavesPassed >= sector.info.winWave && !sector.hasEnemyBase()){
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//autocapture the sector
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sector.info.waves = false;
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