Merge branch 'master' into pr-readwrite
2
.github/workflows/pr.yml
vendored
@@ -22,7 +22,7 @@ jobs:
|
|||||||
- name: Run unit tests and build JAR
|
- name: Run unit tests and build JAR
|
||||||
run: ./gradlew desktop:dist
|
run: ./gradlew desktop:dist
|
||||||
- name: Upload desktop JAR for testing
|
- name: Upload desktop JAR for testing
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Desktop JAR (zipped)
|
name: Desktop JAR (zipped)
|
||||||
path: desktop/build/libs/Mindustry.jar
|
path: desktop/build/libs/Mindustry.jar
|
||||||
|
|||||||
12
README.md
@@ -18,7 +18,7 @@ See [CONTRIBUTING](CONTRIBUTING.md).
|
|||||||
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
||||||
|
|
||||||
If you'd rather compile on your own, follow these instructions.
|
If you'd rather compile on your own, follow these instructions.
|
||||||
First, make sure you have [JDK 16-17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
|
First, make sure you have [JDK 17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
|
||||||
|
|
||||||
### Windows
|
### Windows
|
||||||
|
|
||||||
@@ -53,6 +53,16 @@ To debug the application on a connected device/emulator, run `gradlew android:in
|
|||||||
|
|
||||||
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
||||||
|
|
||||||
|
#### Where is the `mindustry.gen` package?
|
||||||
|
|
||||||
|
As the name implies, `mindustry.gen` is generated *at build time* based on other code. You will not find source code for this package in the repository, and it should not be edited by hand.
|
||||||
|
|
||||||
|
The following is a non-exhaustive list of the "source" of generated code in `mindustry.gen`:
|
||||||
|
|
||||||
|
- `Call`, `*Packet` classes: Generated from methods marked with `@Remote`.
|
||||||
|
- All entity classes (`Unit`, `EffectState`, `Posc`, etc): Generated from component classes in the `mindustry.entities.comp` package, and combined using definitions in `mindustry.content.UnitTypes`.
|
||||||
|
- `Sounds`, `Musics`, `Tex`, `Icon`, etc: Generated based on files in the respective asset folders.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
|
|||||||
@@ -1,3 +1,7 @@
|
|||||||
|
# Note: Server list review is currently on pause. No new servers will be merged until v8 is released!
|
||||||
|
|
||||||
|
*PRs to edit addresses of existing servers will still be accepted, although very infrequently.*
|
||||||
|
|
||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
|
UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
|
||||||
|
|
||||||
Thread.setDefaultUncaughtExceptionHandler((thread, error) -> {
|
Thread.setDefaultUncaughtExceptionHandler((thread, error) -> {
|
||||||
CrashSender.log(error);
|
CrashHandler.log(error);
|
||||||
|
|
||||||
//try to forward exception to system handler
|
//try to forward exception to system handler
|
||||||
if(handler != null){
|
if(handler != null){
|
||||||
@@ -110,6 +110,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
||||||
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||||
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
|
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
|
||||||
|
intent.putExtra(Intent.EXTRA_TITLE, "export." + extension);
|
||||||
|
|
||||||
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
||||||
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
||||||
|
|||||||
@@ -182,18 +182,16 @@ public class Annotations{
|
|||||||
|
|
||||||
/** A set of two booleans, one specifying server and one specifying client. */
|
/** A set of two booleans, one specifying server and one specifying client. */
|
||||||
public enum Loc{
|
public enum Loc{
|
||||||
/** Method can only be invoked on the client from the server. */
|
/** Server only. */
|
||||||
server(true, false),
|
server(true, false),
|
||||||
/** Method can only be invoked on the server from the client. */
|
/** Client only. */
|
||||||
client(false, true),
|
client(false, true),
|
||||||
/** Method can be invoked from anywhere */
|
/** Both server and client. */
|
||||||
both(true, true),
|
both(true, true),
|
||||||
/** Neither server nor client. */
|
/** Neither server nor client. */
|
||||||
none(false, false);
|
none(false, false);
|
||||||
|
|
||||||
/** If true, this method can be invoked ON clients FROM servers. */
|
|
||||||
public final boolean isServer;
|
public final boolean isServer;
|
||||||
/** If true, this method can be invoked ON servers FROM clients. */
|
|
||||||
public final boolean isClient;
|
public final boolean isClient;
|
||||||
|
|
||||||
Loc(boolean server, boolean client){
|
Loc(boolean server, boolean client){
|
||||||
@@ -222,16 +220,16 @@ public class Annotations{
|
|||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
public @interface Remote{
|
public @interface Remote{
|
||||||
/** Specifies the locations from which this method can be invoked. */
|
/** Specifies the locations from which this method can cause remote invocations (This -> Remote) [Default: Server -> Client]. */
|
||||||
Loc targets() default Loc.server;
|
Loc targets() default Loc.server;
|
||||||
|
|
||||||
/** Specifies which methods are generated. Only affects server-to-client methods. */
|
/** Specifies which methods are generated. Only affects server-to-client methods (Server -> Client(s)) [Default: Server -> Client & Server -> All Clients]. */
|
||||||
Variant variants() default Variant.all;
|
Variant variants() default Variant.all;
|
||||||
|
|
||||||
/** The local locations where this method is called locally, when invoked. */
|
/** The locations where this method is called locally, when invoked locally (This -> This) [Default: No local invocations]. */
|
||||||
Loc called() default Loc.none;
|
Loc called() default Loc.none;
|
||||||
|
|
||||||
/** Whether to forward this packet to all other clients upon receival. Client only. */
|
/** Whether the server should forward this packet to all other clients upon receival from a client (Client -> Server -> Other Clients). [Default: Don't Forward Client Invocations] */
|
||||||
boolean forward() default false;
|
boolean forward() default false;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -445,6 +445,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC);
|
MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC);
|
||||||
//if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL);
|
//if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL);
|
||||||
if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary
|
if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary
|
||||||
|
if(first.has(Nullable.class)) mbuilder.addAnnotation(Nullable.class);
|
||||||
if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC);
|
if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC);
|
||||||
mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get));
|
mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get));
|
||||||
mbuilder.returns(first.retn());
|
mbuilder.returns(first.retn());
|
||||||
|
|||||||
19
build.gradle
@@ -89,6 +89,10 @@ allprojects{
|
|||||||
return project.getProperties()["buildversion"]
|
return project.getProperties()["buildversion"]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
getCommitHash = {
|
||||||
|
return 'git rev-parse --verify --short HEAD'.execute().text.trim()
|
||||||
|
}
|
||||||
|
|
||||||
getPackage = {
|
getPackage = {
|
||||||
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
|
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
|
||||||
}
|
}
|
||||||
@@ -133,6 +137,10 @@ allprojects{
|
|||||||
props["number"] = versionNumber
|
props["number"] = versionNumber
|
||||||
props["modifier"] = versionModifier
|
props["modifier"] = versionModifier
|
||||||
props["build"] = buildid
|
props["build"] = buildid
|
||||||
|
props["commitHash"] = "unknown"
|
||||||
|
if(project.hasProperty("showCommitHash")){
|
||||||
|
props["commitHash"] = getCommitHash()
|
||||||
|
}
|
||||||
|
|
||||||
props.store(pfile.newWriter(), "Autogenerated file. Do not modify.")
|
props.store(pfile.newWriter(), "Autogenerated file. Do not modify.")
|
||||||
}
|
}
|
||||||
@@ -220,7 +228,7 @@ configure(subprojects - project(":annotations")){
|
|||||||
tasks.withType(Javadoc){
|
tasks.withType(Javadoc){
|
||||||
options{
|
options{
|
||||||
addStringOption('Xdoclint:none', '-quiet')
|
addStringOption('Xdoclint:none', '-quiet')
|
||||||
addStringOption('-release', '16')
|
addStringOption('-release', '17')
|
||||||
encoding('UTF-8')
|
encoding('UTF-8')
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -243,6 +251,7 @@ project(":desktop"){
|
|||||||
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
|
||||||
|
|
||||||
implementation arcModule("backends:backend-sdl")
|
implementation arcModule("backends:backend-sdl")
|
||||||
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -253,7 +262,7 @@ project(":core"){
|
|||||||
|
|
||||||
kapt{
|
kapt{
|
||||||
javacOptions{
|
javacOptions{
|
||||||
option("-source", "16")
|
option("-source", "17")
|
||||||
option("-target", "1.8")
|
option("-target", "1.8")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -300,7 +309,7 @@ project(":core"){
|
|||||||
task assetsJar(type: Jar, dependsOn: ":tools:pack"){
|
task assetsJar(type: Jar, dependsOn: ":tools:pack"){
|
||||||
archiveClassifier = 'assets'
|
archiveClassifier = 'assets'
|
||||||
from files("assets"){
|
from files("assets"){
|
||||||
exclude "config", "cache", "music", "sounds"
|
exclude "config", "cache", "music", "sounds", "sprites/fallback"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -372,6 +381,7 @@ project(":server"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
implementation project(":core")
|
implementation project(":core")
|
||||||
implementation arcModule("backends:backend-headless")
|
implementation arcModule("backends:backend-headless")
|
||||||
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -408,6 +418,9 @@ project(":tools"){
|
|||||||
implementation arcModule("natives:natives-desktop")
|
implementation arcModule("natives:natives-desktop")
|
||||||
implementation arcModule("natives:natives-freetype-desktop")
|
implementation arcModule("natives:natives-freetype-desktop")
|
||||||
implementation arcModule("backends:backend-headless")
|
implementation arcModule("backends:backend-headless")
|
||||||
|
|
||||||
|
implementation("com.google.guava:guava:33.3.1-jre")
|
||||||
|
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
|
After Width: | Height: | Size: 187 B |
|
After Width: | Height: | Size: 1.2 KiB |
BIN
core/assets-raw/sprites/blocks/campaign/advanced-launch-pad.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
core/assets-raw/sprites/blocks/campaign/landing-pad.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 352 B After Width: | Height: | Size: 360 B |
|
After Width: | Height: | Size: 230 B |
|
After Width: | Height: | Size: 338 B |
|
After Width: | Height: | Size: 435 B |
BIN
core/assets-raw/sprites/blocks/drills/large-cliff-crusher.png
Normal file
|
After Width: | Height: | Size: 2.0 KiB |
BIN
core/assets-raw/sprites/blocks/environment/remove-ore.png
Normal file
|
After Width: | Height: | Size: 496 B |
BIN
core/assets-raw/sprites/blocks/environment/remove-wall.png
Normal file
|
After Width: | Height: | Size: 253 B |
|
After Width: | Height: | Size: 981 B |
|
After Width: | Height: | Size: 1.6 KiB |
|
After Width: | Height: | Size: 429 B |
|
After Width: | Height: | Size: 434 B |
|
After Width: | Height: | Size: 1.1 KiB |
BIN
core/assets-raw/sprites/effects/select-arrow-small.png
Normal file
|
After Width: | Height: | Size: 193 B |
|
Before Width: | Height: | Size: 525 B After Width: | Height: | Size: 398 B |
|
Before Width: | Height: | Size: 508 B After Width: | Height: | Size: 335 B |
|
Before Width: | Height: | Size: 483 B After Width: | Height: | Size: 378 B |
BIN
core/assets-raw/sprites/units/weapons/retusa-weapon.png
Normal file
|
After Width: | Height: | Size: 301 B |
|
After Width: | Height: | Size: 230 B |
BIN
core/assets-raw/sprites/units/weapons/scathe-missile-phase.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 236 B |
|
After Width: | Height: | Size: 236 B |
|
After Width: | Height: | Size: 789 B |
BIN
core/assets-raw/sprites/units/weapons/scathe-missile-surge.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
@@ -1,2 +1,3 @@
|
|||||||
mschxœE<C593><EFBFBD>
|
mschxœE<C593>Á
|
||||||
ƒ0„¯¦þÀ`{Ž>T¦Aµ–*Œ½ûÀõg°@øÂå.<2E>Æ =o‚n)Õãv쎣 ìÅA¯lºMü,ý“ÏSâã&ÓÊÞNìÌs¸/‘ÃjO1!Êq`ûK¢ñû,&<26>[ÀÿR Œ¤(O€®»6EÖ *?»Ê».¡šëº>hRSÉ–-êTQBTP5PýAÙù–Ø(¢
|
ƒ0DÇ$FA(úù¢Òê‹
|
||||||
|
1Jb)ý÷R›J÷ò–™a–…B- -=žm©c n÷MX-y³‘c5Ñl¡v{Tí;ûÚ…û‰ÜÜ“5ƒŸÅeô´MóÎfóÚm}²7nØÄº‘ÑDs1a}øž\ñŸ"CäMžTË$œQ$¡H‘”<E28098>žŽÐñ!q¼<71>ãøDGüÊJ䲌"ã¼!ó
|
||||||
2
core/assets/baseparts/a single large power node.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœËA
|
||||||
|
€ Fá_‹Ú´m7ðDÑÂraRÑ ë—¾õ÷ ¡ŒÑÞŒÍR
|
||||||
2
core/assets/baseparts/a single surge tower.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ%ÊA
|
||||||
|
€ @Á§Em;€èDÑÂê#‚i¨Ñõ£šõ Ñ
|
||||||
BIN
core/assets/baseparts/atraxBaseOne.msch
Normal file
4
core/assets/baseparts/battery node.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxœ-‹Ñ
|
||||||
|
@0F<>
|
||||||
|
)”GðžH.Æþ¤fÓ¬äíQúÎÕé|hMîÍ.4³IIâÝû`…ÚʹÄíH[ð@éÌ,îD<C3AE>“¢ýËÁ™¸
|
||||||
|
Ý.‰Ãwû
|
||||||
BIN
core/assets/baseparts/daggersBunker.msch
Normal file
4
core/assets/baseparts/daggersBunkerFour.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxśMQË’Ó0śÄ/ŮΓĺqŕ’Ŕ7Žś(ލâHqĐÚZÇ‹"Ąd;a?…oŕ«ř¸pŰbMŹ”ĄHĘę‘Ô3ꞡm"ŠŤ<(zů^š¦3íî<C3AD>lvďdŰ*·{;š/€×T6ŞŻ]w:k<>(ŐňZéž–ź~}űţęŁrÇQŰĎ/(éĄ>YZ{ëşńPťĄÖ´jťMSÝČz°î޶˝ŐŇUGi”®µŠâĆZGëÎś”TSőŕ(E"ă
|
||||||
|
éĘÝh{®Z9(µó)b4ÚJ\RĽ—ť¦ô <C3B4>Jëk×5Şţ×g$şJ}ś—AĹŃžq`l<>z·Ł©˝µôňrÖ×rŕ`sPő^š®–şj\;Ą}‚<>†®,ăü¤ŞŁł·Ę—.ű¦Ş<C2A6> ˛Ô†FW+tî
|
||||||
|
>š‘˙E!J¤DsÂ_F–>śGWĚ™15¤‡ `ź#qÎ˙*
|
||||||
|
@LCBQH=« ®C%`N~ňKś5ČZbň
|
||||||
BIN
core/assets/baseparts/daggersBunkerThree.msch
Normal file
BIN
core/assets/baseparts/daggersBunkerTwo.msch
Normal file
BIN
core/assets/baseparts/diffGen.msch
Normal file
BIN
core/assets/baseparts/flareBaseOne.msch
Normal file
BIN
core/assets/baseparts/glassCannons.msch
Normal file
BIN
core/assets/baseparts/horizonBaseOne.msch
Normal file
BIN
core/assets/baseparts/impact.msch
Normal file
BIN
core/assets/baseparts/impactMultiOutput.msch
Normal file
BIN
core/assets/baseparts/impactSmall.msch
Normal file
BIN
core/assets/baseparts/pyraTurretsOne.msch
Normal file
2
core/assets/baseparts/sixDaggers.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś-PKNĂ0}ů§NˇBp€.Xâ-'`ɉ%báĆ&
|
||||||
|
ríČqZzÎŔá8*3Ie93~óŢ›™`ŤM†Ü©˝ÁÝłrşwÝöEéíăöIuť h´Űб÷@iŐÎŘWożß?Ż&“őďkÔ“ł^i\wÁONËŐFNŘU4AšŻfŐNEBN¸˝UAĘ+)ëŞÖ;=őbđGR9Ż
|
||||||
BIN
core/assets/baseparts/sixDaggersSmall.msch
Normal file
2
core/assets/baseparts/sixDaggersSmallTwo.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś-P;RĂ0}ţĹŽ g\Qˇ†‚@IÁ%CˇXÂcF‘<˛ś<CB9B>ŁpÇ <09>°kedkßî{űŃb<C583>‹ą•;Ť›giŐ`űöEŞöˇ}’}Ż}űčvŁěB{ŹFé©óĂg¬ŚÜj3áâí÷űçîUűq6î}<7D>j¶ĆIĄ=.{ďf«Äĺ;ÄŐAí…ţ
|
||||||
|
~‰ ™fßkÜ<>Ôe笚‡€r+鎨G&„uJŁŮ9ˇü`'ŁTTÄé ZmpíöÚ“hŻĹčݧŽm† wbrłď4
|
||||||
BIN
core/assets/baseparts/surgeTurretsOne.msch
Normal file
BIN
core/assets/baseparts/thoriumReactorBaseOne.msch
Normal file
BIN
core/assets/baseparts/thoriumReactorFort.msch
Normal file
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [red]Disabled
|
mod.disabled = [red]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
|
|
||||||
@@ -197,7 +198,8 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Completed
|
campaign.difficulty = Difficulty
|
||||||
|
completed = [accent]Researched
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
@@ -230,7 +232,7 @@ server.kicked.customClient = This server does not support custom builds. Downloa
|
|||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = The server is restarting.
|
||||||
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on the specified port.\nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
||||||
hostserver = Host Multiplayer Game
|
hostserver = Host Multiplayer Game
|
||||||
invitefriends = Invite Friends
|
invitefriends = Invite Friends
|
||||||
@@ -299,13 +301,14 @@ disconnect.error = Connection error.
|
|||||||
disconnect.closed = Connection closed.
|
disconnect.closed = Connection closed.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
@@ -358,6 +361,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -502,6 +506,7 @@ wavemode.counts = counts
|
|||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
|
||||||
|
all = All
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit
|
edit = Edit
|
||||||
@@ -673,7 +678,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -717,22 +721,26 @@ objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0
|
|||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Destroy Enemy Core
|
objective.destroycore = [accent]Destroy Enemy Core
|
||||||
objective.command = [accent]Command Units
|
objective.command = [accent]Command Units
|
||||||
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
|
objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
announce.nuclearstrike = [red]\u26A0 MISSILE STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
|
||||||
|
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -747,6 +755,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThis will not be fixed. There is no known workaround for this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -771,7 +780,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -799,6 +810,12 @@ threat.high = High
|
|||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -820,9 +837,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -842,6 +869,20 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
|
#do not translate
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -1008,6 +1049,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1041,7 +1083,8 @@ ability.liquidexplode.description = Spills liquid on death
|
|||||||
|
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] max shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
@@ -1054,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.nobatterypower = Insufficient Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1062,6 +1106,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Batteries: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1072,6 +1117,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1096,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}x[lightgray] frag bullets:
|
bullet.frags = [stat]{0}x[lightgray] frag bullets:
|
||||||
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}x[lightgray] pierce
|
bullet.pierce = [stat]{0}x[lightgray] pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1104,6 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray] ammo/item
|
bullet.multiplier = [stat]{0}[lightgray] ammo/item
|
||||||
bullet.reload = [stat]{0}%[lightgray] fire rate
|
bullet.reload = [stat]{0}%[lightgray] fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores missiles
|
||||||
|
bullet.notargetsbuildings = [stat] ignores buildings
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.blockssquared = blocks\u00B2
|
unit.blockssquared = blocks\u00B2
|
||||||
@@ -1120,6 +1169,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = items
|
unit.items = items
|
||||||
@@ -1164,18 +1214,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling
|
setting.uiscale.name = UI Scaling
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
|
||||||
setting.difficulty.easy = Easy
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Hard
|
|
||||||
setting.difficulty.insane = Insane
|
|
||||||
setting.difficulty.name = Difficulty:
|
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
@@ -1202,11 +1247,13 @@ setting.mutemusic.name = Mute Music
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1261,6 +1308,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
|
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
@@ -1339,12 +1387,16 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air Units Use Spawn Points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1360,12 +1412,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1387,6 +1441,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1396,6 +1456,7 @@ rules.weather.frequency = Frequency:
|
|||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1540,6 +1601,8 @@ block.graphite-press.name = Graphite Press
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [lightgray](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1702,7 +1765,10 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad [lightgray](Legacy)
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1799,6 +1865,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1846,8 +1913,9 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Advanced Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
block.eruption-drill.name = Eruption Drill
|
block.eruption-drill.name = Eruption Drill
|
||||||
block.core-bastion.name = Core: Bastion
|
block.core-bastion.name = Core: Bastion
|
||||||
@@ -1912,79 +1980,79 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
|
||||||
hint.research = Use the \uE875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the :map: [accent]Map[] in the bottom right, and panning over to the new location.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the :production: menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the :production: menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the :ok: [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \uE804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require :copper: [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with :copper: [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with :lead: [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -1999,7 +2067,7 @@ split.container = Similar to the container, units can also be transported using
|
|||||||
item.copper.description = Used in all types of construction and ammunition.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.lead.description = Used in liquid transportation and electrical structures.
|
item.lead.description = Used in liquid transportation and electrical structures.
|
||||||
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms; not that there are many left here.
|
||||||
item.metaglass.description = Used in liquid distribution/storage structures.
|
item.metaglass.description = Used in liquid distribution/storage structures.
|
||||||
item.graphite.description = Used in electrical components and turret ammunition.
|
item.graphite.description = Used in electrical components and turret ammunition.
|
||||||
item.sand.description = Used for production of other refined materials.
|
item.sand.description = Used for production of other refined materials.
|
||||||
@@ -2031,7 +2099,7 @@ liquid.cryofluid.description = Used as coolant in reactors, turrets and factorie
|
|||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
||||||
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
liquid.ozone.description = Used as fuel and an oxidizing agent in material production. Moderately explosive.
|
||||||
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
||||||
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
||||||
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
||||||
@@ -2080,11 +2148,15 @@ block.phase-wall.description = Protects structures from enemy projectiles, refle
|
|||||||
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
||||||
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A wall that can be opened and closed.
|
block.door.description = A wall that can be opened and closed.
|
||||||
block.door-large.description = A wall that can be opened and closed.
|
block.door-large.description = A wall that can be opened and closed.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. Does not stack.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
||||||
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
||||||
block.conveyor.description = Transports items forward.
|
block.conveyor.description = Transports items forward.
|
||||||
@@ -2146,7 +2218,9 @@ block.vault.description = Stores a large amount of items of each type. Expands s
|
|||||||
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
|
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
|
||||||
block.unloader.description = Unloads the selected item from nearby blocks.
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||||
block.launch-pad.description = Launches batches of items to selected sectors.
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Fires alternating bullets at enemies.
|
block.duo.description = Fires alternating bullets at enemies.
|
||||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2168,7 +2242,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
|
|||||||
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||||
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||||
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
|
||||||
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
|
||||||
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
|
||||||
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
@@ -2193,14 +2267,14 @@ block.repair-turret.description = Continuously repairs the closest damaged unit
|
|||||||
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
||||||
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
||||||
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
||||||
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
block.breach.description = Fires piercing bullets at enemy targets.
|
||||||
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
block.diffuse.description = Fires bursts of bullets in a wide cone. Pushes enemy targets back.
|
||||||
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
||||||
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
block.titan.description = Fires massive explosive artillery shells at ground targets. Requires hydrogen.
|
||||||
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
block.afflict.description = Fires massive charged orbs of fragmentary flak. Requires heating.
|
||||||
block.disperse.description = Fires bursts of flak at aerial targets.
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
||||||
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
block.lustre.description = Fires a continuous slow-moving single-target laser at enemy targets.
|
||||||
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
block.scathe.description = Launches powerful missiles at ground targets over vast distances.
|
||||||
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
||||||
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
||||||
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
||||||
@@ -2209,10 +2283,11 @@ block.electric-heater.description = Applies heat to structures. Requires large a
|
|||||||
block.slag-heater.description = Applies heat to structures. Requires slag.
|
block.slag-heater.description = Applies heat to structures. Requires slag.
|
||||||
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
block.electrolyzer.description = Splits water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
block.surge-crucible.description = Creates surge alloy from silicon and metals constituent in slag. Requires heat.
|
||||||
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
||||||
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
||||||
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
||||||
@@ -2221,6 +2296,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2345,6 +2421,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2376,13 +2453,14 @@ lst.setrate = Set processor execution speed in instructions/tick.
|
|||||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
||||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
||||||
lst.setrule = Set a game rule.
|
lst.setrule = Set a game rule.
|
||||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
lst.flushmessage = Display a message on the screen from the text buffer.\nIf the success result variable is [accent]@wait[],\nwill wait until the previous message finishes.\nOtherwise, outputs whether displaying the message succeeded.
|
||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipulate the player camera.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Set a global flag that can be read by all processors.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Check if a global flag is set.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
|
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2562,6 +2640,8 @@ unitlocate.outx = Output X coordinate.
|
|||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2590,3 +2670,30 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
|
||||||
|
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Уключана
|
|||||||
mod.disabled = [scarlet]Выключана
|
mod.disabled = [scarlet]Выключана
|
||||||
mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна
|
mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна
|
||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Змест:
|
mod.content = Змест:
|
||||||
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
|
||||||
mod.incompatiblegame = [red]Застарэлая Версія Гульні
|
mod.incompatiblegame = [red]Застарэлая Версія Гульні
|
||||||
@@ -189,6 +190,7 @@ campaign.select = Выбраць Пачатковую Кампанію
|
|||||||
campaign.none = [lightgray]Выберыце з якой планеты пачаць.\nГэта можна змяніць ў любы час.
|
campaign.none = [lightgray]Выберыце з якой планеты пачаць.\nГэта можна змяніць ў любы час.
|
||||||
campaign.erekir = Навей, больш удасканаленага кантэнту. Больш лінейнае праходжанне кампаніі.\n\nБольш якасныя карты і агульны вопыт.
|
campaign.erekir = Навей, больш удасканаленага кантэнту. Больш лінейнае праходжанне кампаніі.\n\nБольш якасныя карты і агульны вопыт.
|
||||||
campaign.serpulo = Старэйшы кантэнт; класічны вопыт. Больш адкрытая.\n\nЗусім не збалансаваныя карты і механікі кампаніі. Менш удасканаленага.
|
campaign.serpulo = Старэйшы кантэнт; класічны вопыт. Больш адкрытая.\n\nЗусім не збалансаваныя карты і механікі кампаніі. Менш удасканаленага.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Завершаны
|
completed = [accent]Завершаны
|
||||||
techtree = Дрэва\n Тэхналогій
|
techtree = Дрэва\n Тэхналогій
|
||||||
techtree.select = Выбар Дрэва Тэхналогій
|
techtree.select = Выбар Дрэва Тэхналогій
|
||||||
@@ -288,13 +290,14 @@ disconnect.error = Памылка злучэння.
|
|||||||
disconnect.closed = Злучэнне закрыта.
|
disconnect.closed = Злучэнне закрыта.
|
||||||
disconnect.timeout = Час чакання скончыўся.
|
disconnect.timeout = Час чакання скончыўся.
|
||||||
disconnect.data = Памылка пры загрузцы дадзеных свету!
|
disconnect.data = Памылка пры загрузцы дадзеных свету!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
|
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
|
||||||
connecting = [accent]Падключэнне…
|
connecting = [accent]Падключэнне…
|
||||||
reconnecting = [accent]Перападключэнне...
|
reconnecting = [accent]Перападключэнне...
|
||||||
connecting.data = [accent]Загрузка дадзеных свету…
|
connecting.data = [accent]Загрузка дадзеных свету…
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Дадзены адрас ужо выкарыстоўваецца!
|
|
||||||
server.invalidport = Няправільны нумар порта!
|
server.invalidport = Няправільны нумар порта!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [барвовы]Памылка стварэння сервера.
|
server.error = [барвовы]Памылка стварэння сервера.
|
||||||
save.new = Новае захаванне
|
save.new = Новае захаванне
|
||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -489,6 +493,7 @@ waves.units.show = Паказаць Усё
|
|||||||
wavemode.counts = колькацсь адзінак
|
wavemode.counts = колькацсь адзінак
|
||||||
wavemode.totals = усяго здароўя
|
wavemode.totals = усяго здароўя
|
||||||
wavemode.health = здароўе
|
wavemode.health = здароўе
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Па змаўчанні>
|
editor.default = [lightgray]<Па змаўчанні>
|
||||||
details = Падрабязнасці...
|
details = Падрабязнасці...
|
||||||
@@ -656,7 +661,6 @@ requirement.capture = Захапіць {0}
|
|||||||
requirement.onplanet = Кантраляваць Сектар На {0}
|
requirement.onplanet = Кантраляваць Сектар На {0}
|
||||||
requirement.onsector = Прызямліцца На Сектар: {0}
|
requirement.onsector = Прызямліцца На Сектар: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
research.multiplayer = Толькі хасты могуць даследаваць прадметы.
|
|
||||||
map.multiplayer = Толькі хасты могуць праглядаць сектары.
|
map.multiplayer = Толькі хасты могуць праглядаць сектары.
|
||||||
uncover = Раскрыць
|
uncover = Раскрыць
|
||||||
configure = Канфігурацыя выгрузкі
|
configure = Канфігурацыя выгрузкі
|
||||||
@@ -702,14 +706,18 @@ loadout = Выгрузіць
|
|||||||
resources = Рэсурсы
|
resources = Рэсурсы
|
||||||
resources.max = Максімум Рэсурсаў
|
resources.max = Максімум Рэсурсаў
|
||||||
bannedblocks = Забароненыя блокі
|
bannedblocks = Забароненыя блокі
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Мэты
|
objectives = Мэты
|
||||||
bannedunits = Забароненыя Адзінкі
|
bannedunits = Забароненыя Адзінкі
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
|
||||||
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
launch.from = Запуск Ад: [accent]{0}
|
launch.from = Запуск Ад: [accent]{0}
|
||||||
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
|
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
|
||||||
launch.destination = Кропка Прызначэння: {0}
|
launch.destination = Кропка Прызначэння: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
||||||
add = Дадаць...
|
add = Дадаць...
|
||||||
guardian = Вартаўнік
|
guardian = Вартаўнік
|
||||||
@@ -724,6 +732,7 @@ error.mapnotfound = Файл карты не знойдзены!
|
|||||||
error.io = Сеткавая памылка ўводу-высновы.
|
error.io = Сеткавая памылка ўводу-высновы.
|
||||||
error.any = Невядомая сеткавая памылка.
|
error.any = Невядомая сеткавая памылка.
|
||||||
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Дождж
|
weather.rain.name = Дождж
|
||||||
weather.snowing.name = Снег
|
weather.snowing.name = Снег
|
||||||
@@ -747,7 +756,9 @@ sectors.stored = Захавана:
|
|||||||
sectors.resume = Працягнуць
|
sectors.resume = Працягнуць
|
||||||
sectors.launch = Запусціць
|
sectors.launch = Запусціць
|
||||||
sectors.select = Выбраць
|
sectors.select = Выбраць
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]нічога (sun)
|
sectors.nonelaunch = [lightgray]нічога (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Пераназваць Сектар
|
sectors.rename = Пераназваць Сектар
|
||||||
sectors.enemybase = [scarlet]Варожая База
|
sectors.enemybase = [scarlet]Варожая База
|
||||||
sectors.vulnerable = [scarlet]Уразлівы
|
sectors.vulnerable = [scarlet]Уразлівы
|
||||||
@@ -773,6 +784,11 @@ threat.medium = Сярэдняя
|
|||||||
threat.high = Высокая
|
threat.high = Высокая
|
||||||
threat.extreme = Экстрымальная
|
threat.extreme = Экстрымальная
|
||||||
threat.eradication = Вынішчэнне
|
threat.eradication = Вынішчэнне
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Планеты
|
planets = Планеты
|
||||||
|
|
||||||
planet.serpulo.name = Серпуло
|
planet.serpulo.name = Серпуло
|
||||||
@@ -794,9 +810,19 @@ sector.fungalPass.name = Глыбковы Праход
|
|||||||
sector.biomassFacility.name = Аб'ект Сінтэзу Біямасы
|
sector.biomassFacility.name = Аб'ект Сінтэзу Біямасы
|
||||||
sector.windsweptIslands.name = Абветраныя Астравы
|
sector.windsweptIslands.name = Абветраныя Астравы
|
||||||
sector.extractionOutpost.name = Здабвываючы Фарпост
|
sector.extractionOutpost.name = Здабвываючы Фарпост
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Планетарны Пускавы Тэрмінал
|
sector.planetaryTerminal.name = Планетарны Пускавы Тэрмінал
|
||||||
sector.coastline.name = Берагавая Лінія
|
sector.coastline.name = Берагавая Лінія
|
||||||
sector.navalFortress.name = Марская Крэпасць
|
sector.navalFortress.name = Марская Крэпасць
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
|
||||||
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
|
||||||
@@ -816,6 +842,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = Пачатак
|
sector.onset.name = Пачатак
|
||||||
sector.aegis.name = Ахова
|
sector.aegis.name = Ахова
|
||||||
sector.lake.name = Рака
|
sector.lake.name = Рака
|
||||||
@@ -980,6 +1018,7 @@ stat.buildspeedmultiplier = Множнік Хуткасці Будоўлі
|
|||||||
stat.reactive = Рэагуе
|
stat.reactive = Рэагуе
|
||||||
stat.immunities = Імунітэт
|
stat.immunities = Імунітэт
|
||||||
stat.healing = Аднаўленне
|
stat.healing = Аднаўленне
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Сіловое Поле
|
ability.forcefield = Сіловое Поле
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1051,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1025,6 +1065,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Не Хапае Рэсурсаў
|
bar.noresources = Не Хапае Рэсурсаў
|
||||||
bar.corereq = Патрабуецца Аснова Ядра
|
bar.corereq = Патрабуецца Аснова Ядра
|
||||||
bar.corefloor = Патрабуецца Тайлавая Зона Ядра
|
bar.corefloor = Патрабуецца Тайлавая Зона Ядра
|
||||||
@@ -1033,6 +1074,7 @@ bar.drillspeed = Хуткасць бурэння: {0}/с
|
|||||||
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
bar.pumpspeed = Хуткасць выкачванне: {0}/с
|
||||||
bar.efficiency = Эфектыўнасць: {0}%
|
bar.efficiency = Эфектыўнасць: {0}%
|
||||||
bar.boost = Моц Узлёту: +{0}%
|
bar.boost = Моц Узлёту: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Энергія: {0}/с
|
bar.powerbalance = Энергія: {0}/с
|
||||||
bar.powerstored = Назапашана: {0}/{1}
|
bar.powerstored = Назапашана: {0}/{1}
|
||||||
bar.poweramount = Энергія: {0}
|
bar.poweramount = Энергія: {0}
|
||||||
@@ -1043,6 +1085,7 @@ bar.capacity = Умяшчальнасць: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Вадкасці
|
bar.liquid = Вадкасці
|
||||||
bar.heat = Нагрэў
|
bar.heat = Нагрэў
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Нестабільнасць
|
bar.instability = Нестабільнасць
|
||||||
bar.heatamount = Нагрэў: {0}
|
bar.heatamount = Нагрэў: {0}
|
||||||
bar.heatpercent = Нагрэў: {0} ({1}%)
|
bar.heatpercent = Нагрэў: {0} ({1}%)
|
||||||
@@ -1067,6 +1110,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1075,6 +1119,8 @@ bullet.healamount = [stat]{0}[lightgray] напрамкавы рамонт
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = блокі
|
unit.blocks = блокі
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1091,6 +1137,7 @@ unit.minutes = хв.
|
|||||||
unit.persecond = /сек
|
unit.persecond = /сек
|
||||||
unit.perminute = /хв
|
unit.perminute = /хв
|
||||||
unit.timesspeed = x хуткасць
|
unit.timesspeed = x хуткасць
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = моц шчыта
|
unit.shieldhealth = моц шчыта
|
||||||
unit.items = прадметаў
|
unit.items = прадметаў
|
||||||
@@ -1135,18 +1182,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
|
||||||
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
|
||||||
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
|
||||||
setting.difficulty.training = Навучанне
|
|
||||||
setting.difficulty.easy = Лёгкая
|
|
||||||
setting.difficulty.normal = Нармальны
|
|
||||||
setting.difficulty.hard = Складаная
|
|
||||||
setting.difficulty.insane = Вар’яцкая
|
|
||||||
setting.difficulty.name = Складанасць:
|
|
||||||
setting.screenshake.name = Трасяніна экрана
|
setting.screenshake.name = Трасяніна экрана
|
||||||
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
setting.bloomintensity.name = Інтэнсіўнасць Цвету
|
||||||
setting.bloomblur.name = Размыты Цвет
|
setting.bloomblur.name = Размыты Цвет
|
||||||
setting.effects.name = Эфекты
|
setting.effects.name = Эфекты
|
||||||
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
|
||||||
setting.blockstatus.name = Паказаць Стан Блокаў
|
setting.blockstatus.name = Паказаць Стан Блокаў
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
|
||||||
setting.sensitivity.name = Адчувальнасць кантролера
|
setting.sensitivity.name = Адчувальнасць кантролера
|
||||||
setting.saveinterval.name = Інтэрвал захавання
|
setting.saveinterval.name = Інтэрвал захавання
|
||||||
@@ -1173,11 +1215,13 @@ setting.mutemusic.name = Заглушыць музыку
|
|||||||
setting.sfxvol.name = Гучнасць эфектаў
|
setting.sfxvol.name = Гучнасць эфектаў
|
||||||
setting.mutesound.name = Заглушыць гук
|
setting.mutesound.name = Заглушыць гук
|
||||||
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Абмежаванне гульцоў
|
setting.playerlimit.name = Абмежаванне гульцоў
|
||||||
setting.chatopacity.name = Непразрыстасць чата
|
setting.chatopacity.name = Непразрыстасць чата
|
||||||
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Непразрыстасць мастоў
|
setting.bridgeopacity.name = Непразрыстасць мастоў
|
||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||||
@@ -1230,6 +1274,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
keybind.rebuild_select.name = Перабудаваць Рэгіён
|
||||||
keybind.schematic_select.name = Абраць Вобласць
|
keybind.schematic_select.name = Абраць Вобласць
|
||||||
keybind.schematic_menu.name = Меню Схем
|
keybind.schematic_menu.name = Меню Схем
|
||||||
@@ -1307,12 +1352,16 @@ rules.wavetimer = Інтэрвал хваляў
|
|||||||
rules.wavesending = Адпраўка Хваль
|
rules.wavesending = Адпраўка Хваль
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||||
rules.rtsminattackweight = Мінімальная Вага Атакі
|
rules.rtsminattackweight = Мінімальная Вага Атакі
|
||||||
@@ -1328,12 +1377,14 @@ rules.unitcostmultiplier = Множыцель Кошту Адзінак
|
|||||||
rules.unithealthmultiplier = Множнік здароўя баяв. адз.
|
rules.unithealthmultiplier = Множнік здароўя баяв. адз.
|
||||||
rules.unitdamagemultiplier = Множнік страт баяв. адз.
|
rules.unitdamagemultiplier = Множнік страт баяв. адз.
|
||||||
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
rules.solarmultiplier = Множнік Сонечнай Энергіі
|
||||||
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
|
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Асноўная Колькасць Юнітаў
|
rules.unitcap = Асноўная Колькасць Юнітаў
|
||||||
rules.limitarea = Абмежаваць Вобласць Мапы
|
rules.limitarea = Абмежаваць Вобласць Мапы
|
||||||
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
|
||||||
rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек)
|
rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек)
|
||||||
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
|
||||||
@@ -1355,6 +1406,12 @@ rules.title.teams = Кманды
|
|||||||
rules.title.planet = Планета
|
rules.title.planet = Планета
|
||||||
rules.lighting = Асвятленне
|
rules.lighting = Асвятленне
|
||||||
rules.fog = Туман Вайны
|
rules.fog = Туман Вайны
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Агонь
|
rules.fire = Агонь
|
||||||
rules.anyenv = <Любы>
|
rules.anyenv = <Любы>
|
||||||
rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
|
rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
|
||||||
@@ -1363,6 +1420,7 @@ rules.weather = Надвор'е
|
|||||||
rules.weather.frequency = Частата:
|
rules.weather.frequency = Частата:
|
||||||
rules.weather.always = Заўсёды
|
rules.weather.always = Заўсёды
|
||||||
rules.weather.duration = Працягласць:
|
rules.weather.duration = Працягласць:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1503,6 +1561,8 @@ block.graphite-press.name = Графітны прэс
|
|||||||
block.multi-press.name = Мульты-прэс
|
block.multi-press.name = Мульты-прэс
|
||||||
block.constructing = {0} [lightgray](Будуецца)
|
block.constructing = {0} [lightgray](Будуецца)
|
||||||
block.spawn.name = Кропка з’яўлення ворагаў
|
block.spawn.name = Кропка з’яўлення ворагаў
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Ядро: «Аскепак»
|
block.core-shard.name = Ядро: «Аскепак»
|
||||||
block.core-foundation.name = Ядро: «Штаб»
|
block.core-foundation.name = Ядро: «Штаб»
|
||||||
block.core-nucleus.name = Ядро: «Атам»
|
block.core-nucleus.name = Ядро: «Атам»
|
||||||
@@ -1666,6 +1726,8 @@ block.meltdown.name = Іспепяліцель
|
|||||||
block.foreshadow.name = Прадвесце
|
block.foreshadow.name = Прадвесце
|
||||||
block.container.name = Кантэйнер
|
block.container.name = Кантэйнер
|
||||||
block.launch-pad.name = Пускавая пляцоўка
|
block.launch-pad.name = Пускавая пляцоўка
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.ground-factory.name = Завод наземных адзінак
|
block.ground-factory.name = Завод наземных адзінак
|
||||||
block.air-factory.name = Завод паветраных адзінак
|
block.air-factory.name = Завод паветраных адзінак
|
||||||
@@ -1760,6 +1822,7 @@ block.electric-heater.name = Электрычны Награвацель
|
|||||||
block.slag-heater.name = Шлакавы Награвацель
|
block.slag-heater.name = Шлакавы Награвацель
|
||||||
block.phase-heater.name = Фазавы Награвацель
|
block.phase-heater.name = Фазавы Награвацель
|
||||||
block.heat-redirector.name = Перанакіроўшчык Цяпла
|
block.heat-redirector.name = Перанакіроўшчык Цяпла
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Маршрутызатар Цяпла
|
block.heat-router.name = Маршрутызатар Цяпла
|
||||||
block.slag-incinerator.name = Шлакавы Спальвальнік
|
block.slag-incinerator.name = Шлакавы Спальвальнік
|
||||||
block.carbide-crucible.name = Карбідны Тыгель
|
block.carbide-crucible.name = Карбідны Тыгель
|
||||||
@@ -1807,6 +1870,7 @@ block.chemical-combustion-chamber.name = Хімічная Камера Згар
|
|||||||
block.pyrolysis-generator.name = Генератар Піролізу
|
block.pyrolysis-generator.name = Генератар Піролізу
|
||||||
block.vent-condenser.name = Вентыляцыйны Кандэнсатар
|
block.vent-condenser.name = Вентыляцыйны Кандэнсатар
|
||||||
block.cliff-crusher.name = Здрабняльнік Скал
|
block.cliff-crusher.name = Здрабняльнік Скал
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Плазменны Бур
|
block.plasma-bore.name = Плазменны Бур
|
||||||
block.large-plasma-bore.name = Вялікі Плазменны Бур
|
block.large-plasma-bore.name = Вялікі Плазменны Бур
|
||||||
block.impact-drill.name = Ударная Буравая Усталёўка
|
block.impact-drill.name = Ударная Буравая Усталёўка
|
||||||
@@ -1872,77 +1936,77 @@ hint.respawn = Каб аднавіць карабель, націсніце [acc
|
|||||||
hint.respawn.mobile = Вы змянілі кантроль на адзінку/структуру. Каб аднавіць карабель, [accent]націсніце на іконку адзінкі зверху злева.[]
|
hint.respawn.mobile = Вы змянілі кантроль на адзінку/структуру. Каб аднавіць карабель, [accent]націсніце на іконку адзінкі зверху злева.[]
|
||||||
hint.desktopPause = Націсніце [accent][[Space][] каб прыпыніць і аднавіць гульню.
|
hint.desktopPause = Націсніце [accent][[Space][] каб прыпыніць і аднавіць гульню.
|
||||||
hint.breaking = [accent]Правы-пстрык[] і утрымаць как разбурыць блокі.
|
hint.breaking = [accent]Правы-пстрык[] і утрымаць как разбурыць блокі.
|
||||||
hint.breaking.mobile = Актывуйце \ue817 [accent]малаток[] унізе справа і націсніце, каб разабраць блок.\n\nУтрымайце палец адну секунду і правядзіце как вызначыць вобласць якую жадаеце разабраць.
|
hint.breaking.mobile = Актывуйце :hammer: [accent]малаток[] унізе справа і націсніце, каб разабраць блок.\n\nУтрымайце палец адну секунду і правядзіце как вызначыць вобласць якую жадаеце разабраць.
|
||||||
hint.blockInfo = Праглядзець інфармацыю пра блок выбіраючы яго ў [accent]меню будаўніцтва[], пасля выберыце [accent][[?][] кнопку справа.
|
hint.blockInfo = Праглядзець інфармацыю пра блок выбіраючы яго ў [accent]меню будаўніцтва[], пасля выберыце [accent][[?][] кнопку справа.
|
||||||
hint.derelict = [accent]Пакінутыя[] структуры гэта разрбураныя часткі старой базы якія больш не функцыянуюць.\n\nГэтыя структуры могуць быць [accent]разабраны[] на рэсурсы.
|
hint.derelict = [accent]Пакінутыя[] структуры гэта разрбураныя часткі старой базы якія больш не функцыянуюць.\n\nГэтыя структуры могуць быць [accent]разабраны[] на рэсурсы.
|
||||||
hint.research = Выкарыстоўвайце кнопку \ue875 [accent]Даследаванні[] каб даследаваць новую тэхналогію.
|
hint.research = Выкарыстоўвайце кнопку :tree: [accent]Даследаванні[] каб даследаваць новую тэхналогію.
|
||||||
hint.research.mobile = Выкарыстоўвайце кнопку \ue875 [accent]Даследаванні[] ў \ue88c [accent]Меню[] каб даследаваць новую тэхналогію.
|
hint.research.mobile = Выкарыстоўвайце кнопку :tree: [accent]Даследаванні[] ў :menu: [accent]Меню[] каб даследаваць новую тэхналогію.
|
||||||
hint.unitControl = Зажміце [accent][[Левы-ctrl][] і [accent]пстрык[] каб кантраляваць дружалюбнай адзінкай або турэляй.
|
hint.unitControl = Зажміце [accent][[Левы-ctrl][] і [accent]пстрык[] каб кантраляваць дружалюбнай адзінкай або турэляй.
|
||||||
hint.unitControl.mobile = [accent][[Двайны-націск][] каб кантраляваць дружалюбнай адзінкай або турэляй.
|
hint.unitControl.mobile = [accent][[Двайны-націск][] каб кантраляваць дружалюбнай адзінкай або турэляй.
|
||||||
hint.unitSelectControl = Каб кіраваць адінкамі, адкройце [accent]рэжым загадаў[] утрымлівая [accent]Левы-shift.[]\nУ рэжыме загадаў, націсніце і утрымайце каб выбраць адзінкі. [accent]Правы-пстрык[] на а'бект каб задаць мэту або шлях.
|
hint.unitSelectControl = Каб кіраваць адінкамі, адкройце [accent]рэжым загадаў[] утрымлівая [accent]Левы-shift.[]\nУ рэжыме загадаў, націсніце і утрымайце каб выбраць адзінкі. [accent]Правы-пстрык[] на а'бект каб задаць мэту або шлях.
|
||||||
hint.unitSelectControl.mobile = Каб кантраляваць адінкамі, адкройце [accent]рэжым загадаў[] націскаючы кнопку [accent]загадваць[] у унізе злева.\nУ рэжыме загадаў, утрымайце і правядзіце каб выбраць адзінкі. Націсніце на а'бект каб задаць мэту або шлях.
|
hint.unitSelectControl.mobile = Каб кантраляваць адінкамі, адкройце [accent]рэжым загадаў[] націскаючы кнопку [accent]загадваць[] у унізе злева.\nУ рэжыме загадаў, утрымайце і правядзіце каб выбраць адзінкі. Націсніце на а'бект каб задаць мэту або шлях.
|
||||||
hint.launch = Калі рэсурсы сабраны, вы можаце [accent]Запусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] унізе справа.
|
hint.launch = Калі рэсурсы сабраны, вы можаце [accent]Запусціць[] выбіраючы сектара якія знаходзяцца побач на :map: [accent]Карце[] унізе справа.
|
||||||
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
|
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на :map: [accent]Карце[] ў :menu: [accent]Меню[].
|
||||||
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
|
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
|
||||||
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
|
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
|
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
|
||||||
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
|
hint.conveyorPathfind.mobile = Уключыце :diagonal: [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
|
||||||
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
|
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
|
||||||
hint.payloadPickup = Націсніце каб [accent][[[] каб узяць малнькія блокі або адзінкі.
|
hint.payloadPickup = Націсніце каб [accent][[[] каб узяць малнькія блокі або адзінкі.
|
||||||
hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[] маленькі блок або адзінку каб узяць гэта.
|
hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[] маленькі блок або адзінку каб узяць гэта.
|
||||||
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
|
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
|
||||||
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
|
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
|
||||||
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
|
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
|
||||||
hint.generator = \uf879 [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай \uf87f [accent]Энергетычных Вузлоў[].
|
hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
|
||||||
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або \uf835 [accent]Графіт[] у \uf861Двайных Турэлях/\uf859Залпах каб знішчыць Вартаўніка.
|
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
|
||||||
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро \uf868 [accent]Штаб[] паверх ядра \uf869 [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
||||||
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
||||||
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
||||||
hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца прадметам, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца прадметам, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля нажміце на месца правай кнопкайэ мышкі.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
hint.factoryControl = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля нажміце на месца правай кнопкайэ мышкі.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
||||||
hint.factoryControl.mobile = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля націсніце на месца.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
hint.factoryControl.mobile = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля націсніце на месца.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
||||||
gz.mine = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
|
gz.mine = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
|
||||||
gz.mine.mobile = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
|
gz.mine.mobile = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
|
||||||
gz.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
|
gz.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце :mechanical-drill: [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
|
||||||
gz.research.mobile = Адкройце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНацісніце на залежы медзі каб размясцічь бур.\n\nНацісніце на конпку \ue800 [accent]падцвердзіць[] у нізе справа каб падцвердзіць.
|
gz.research.mobile = Адкройце :tree: дрэва тэхналогій.\nДаследуйце :mechanical-drill: [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНацісніце на залежы медзі каб размясцічь бур.\n\nНацісніце на конпку \ue800 [accent]падцвердзіць[] у нізе справа каб падцвердзіць.
|
||||||
gz.conveyors = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект.
|
gz.conveyors = Даследуйце і размасціце :conveyor: [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект.
|
||||||
gz.conveyors.mobile = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў.
|
gz.conveyors.mobile = Даследуйце і размасціце :conveyor: [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў.
|
||||||
gz.drills = Пашырайце аперацыю здабычы.\nРазмясціце больш Механічных Буроў.\nЗдабудзьце 100 медзі.
|
gz.drills = Пашырайце аперацыю здабычы.\nРазмясціце больш Механічных Буроў.\nЗдабудзьце 100 медзі.
|
||||||
gz.lead = \uf837 [accent]Свінец[] гэта другі звычайны ў выкарыстанні рэсурс.\nПастаўце буры каб здабываць яго.
|
gz.lead = :lead: [accent]Свінец[] гэта другі звычайны ў выкарыстанні рэсурс.\nПастаўце буры каб здабываць яго.
|
||||||
gz.moveup = \ue804 Перайдзіце да наступных мэт.
|
gz.moveup = :up: Перайдзіце да наступных мэт.
|
||||||
gz.turrets = Даследуйце і размясціце 2 \uf861 [accent]Двайныя турэлі[] каб абараняць ядро.\nДвайныя турэлі патрабуюць \uf838 [accent]снарады[] падведзеныя канвеерамі.
|
gz.turrets = Даследуйце і размясціце 2 :duo: [accent]Двайныя турэлі[] каб абараняць ядро.\nДвайныя турэлі патрабуюць \uf838 [accent]снарады[] падведзеныя канвеерамі.
|
||||||
gz.duoammo = Зарадзіце Двайныя турэлт [accent]меддзю[], выкарыстоўваючы канвееры.
|
gz.duoammo = Зарадзіце Двайныя турэлт [accent]меддзю[], выкарыстоўваючы канвееры.
|
||||||
gz.walls = [accent]Сцены[] могуць стрымліваць ад пашкоджанняў другія блокі .\nРазмясціце \uf8ae [accent]медныя сцены[] вакол турэлей.
|
gz.walls = [accent]Сцены[] могуць стрымліваць ад пашкоджанняў другія блокі .\nРазмясціце :copper-wall: [accent]медныя сцены[] вакол турэлей.
|
||||||
gz.defend = Ворагі на падыходзе, прыгатуйцеся да аховы.
|
gz.defend = Ворагі на падыходзе, прыгатуйцеся да аховы.
|
||||||
gz.aa = Паветранныя адзінкі не проста знішчыць звычайнымі турэлямі.\n\uf860 [accent]Турэлі льнік[] моцныя ў супраць-паветраннай ахове, патрабуюць \uf837 [accent]свінец[] у якасці боепрыпасаў.
|
gz.aa = Паветранныя адзінкі не проста знішчыць звычайнымі турэлямі.\n:scatter: [accent]Турэлі льнік[] моцныя ў супраць-паветраннай ахове, патрабуюць :lead: [accent]свінец[] у якасці боепрыпасаў.
|
||||||
gz.scatterammo = Зараджайче турэлі льнік [accent]свінцом[], выкарыстоўваючы канвееры.
|
gz.scatterammo = Зараджайче турэлі льнік [accent]свінцом[], выкарыстоўваючы канвееры.
|
||||||
gz.supplyturret = [accent]Грузавая Турэль
|
gz.supplyturret = [accent]Грузавая Турэль
|
||||||
gz.zone1 = Гэта вобласць зяўлення ворага.
|
gz.zone1 = Гэта вобласць зяўлення ворага.
|
||||||
gz.zone2 = Усё што пастроена ў гэтай вобласцт будзе знішчана калі пачанецца хваля.
|
gz.zone2 = Усё што пастроена ў гэтай вобласцт будзе знішчана калі пачанецца хваля.
|
||||||
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
||||||
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
||||||
onset.mine = Нажміце каб дабываць \uf748 [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
||||||
onset.mine.mobile = Націсніце каб дабываць \uf748 [accent]берылій[] са сцен.
|
onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
|
||||||
onset.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце, а пасля размясціце \uf870 [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
||||||
onset.bore = Даследуйце і размясціце \uf870 [accent]Плазменны Бур[]. \nЁн будзе аўтаматычна дабываць рэсурсы са сцен.
|
onset.bore = Даследуйце і размясціце :mechanical-drill: [accent]Плазменны Бур[]. \nЁн будзе аўтаматычна дабываць рэсурсы са сцен.
|
||||||
onset.power = Каб падлучыць [accent]энергію[] да плазменнага бура, даследуйце і размясціце \uf73d [accent]энергетычная вузлы[].\nЗлучыце турбінны кандэнсатар з плазменным буром.
|
onset.power = Каб падлучыць [accent]энергію[] да плазменнага бура, даследуйце і размясціце :beam-node: [accent]энергетычная вузлы[].\nЗлучыце турбінны кандэнсатар з плазменным буром.
|
||||||
onset.ducts = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\nНажміце і утрымайце каб раўмясціць больш каналаў.\n[accent]Пракручваць[] каб паварочваць.
|
onset.ducts = Даследуйце і размясціце :duct: [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\nНажміце і утрымайце каб раўмясціць больш каналаў.\n[accent]Пракручваць[] каб паварочваць.
|
||||||
onset.ducts.mobile = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\n\nУтрымлівайце ваш палец адну секнд і правядзіце каб размясціць больш каналаў.
|
onset.ducts.mobile = Даследуйце і размясціце :duct: [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\n\nУтрымлівайце ваш палец адну секнд і правядзіце каб размясціць больш каналаў.
|
||||||
onset.moremine = Пашырайце дабываючую прамысловасць.\nРазмясціце больш Плазменных Буроўmore і выкарыстоўвайце прамянёвыя вузлы і каналы каб падтрымліваць прамысловасць.\nДабудзьце 200 берылія.
|
onset.moremine = Пашырайце дабываючую прамысловасць.\nРазмясціце больш Плазменных Буроўmore і выкарыстоўвайце прамянёвыя вузлы і каналы каб падтрымліваць прамысловасць.\nДабудзьце 200 берылія.
|
||||||
onset.graphite = Патрабуецца больш комплексных блокаў \uf835 [accent]графіта[].\nРазмясціце плазменныя буры каб дабываць графіт.
|
onset.graphite = Патрабуецца больш комплексных блокаў :graphite: [accent]графіта[].\nРазмясціце плазменныя буры каб дабываць графіт.
|
||||||
onset.research2 = Пачніце даследаваць [accent]фабрыкі[].\n Даследуйце \uf74d [accent]Здр crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Пачніце даследаваць [accent]фабрыкі[].\n Даследуйце :cliff-crusher: [accent]Здр crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
@@ -2032,6 +2096,10 @@ block.phase-wall.description = Сцяна, пакрытая спецыяльны
|
|||||||
block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмяшчаецца на некалькіх плітках.
|
block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмяшчаецца на некалькіх плітках.
|
||||||
block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакаплвае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам.
|
block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакаплвае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам.
|
||||||
block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакаплвает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмяшчаецца на некалькіх плітках.
|
block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакаплвает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмяшчаецца на некалькіх плітках.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Маленькая дзверы. Можна адкрыць або зачыніць націскам.
|
block.door.description = Маленькая дзверы. Можна адкрыць або зачыніць націскам.
|
||||||
block.door-large.description = Вялікая дзверы. Можна адкрыць і закрыць націскам. \nРазмяшчаецца на некалькіх плітках.
|
block.door-large.description = Вялікая дзверы. Можна адкрыць і закрыць націскам. \nРазмяшчаецца на некалькіх плітках.
|
||||||
block.mender.description = Перыядычна рамантуе блокі ў непасрэднай блізкасці. Захоўвае сродкі абароны ў цэласнасці паміж хвалямі. \nОпцонально выкарыстоўвае крэмній для павелічэння далёкасці і эфектыўнасці.
|
block.mender.description = Перыядычна рамантуе блокі ў непасрэднай блізкасці. Захоўвае сродкі абароны ў цэласнасці паміж хвалямі. \nОпцонально выкарыстоўвае крэмній для павелічэння далёкасці і эфектыўнасці.
|
||||||
@@ -2098,7 +2166,9 @@ block.vault.description = Захоўвае вялікая колькасць п
|
|||||||
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
|
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
|
||||||
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
||||||
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
|
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
|
||||||
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
|
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
|
||||||
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
|
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
|
||||||
@@ -2159,6 +2229,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2171,6 +2242,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2291,6 +2363,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2329,6 +2402,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2481,6 +2555,7 @@ unitlocate.building = Выводзіць зменную для выбранна
|
|||||||
unitlocate.outx = Выводзіць X каардынату.
|
unitlocate.outx = Выводзіць X каардынату.
|
||||||
unitlocate.outy = Выводзіць Y каардынату.
|
unitlocate.outy = Выводзіць Y каардынату.
|
||||||
unitlocate.group = Знаходзіць группу будынкаў.
|
unitlocate.group = Знаходзіць группу будынкаў.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан.
|
lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан.
|
||||||
lenum.stop = Перастаць рухацца/дабываць/будаваць.
|
lenum.stop = Перастаць рухацца/дабываць/будаваць.
|
||||||
lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI.
|
lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI.
|
||||||
@@ -2508,3 +2583,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
|
|||||||
mod.disabled = [scarlet]Desactivat
|
mod.disabled = [scarlet]Desactivat
|
||||||
mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
|
||||||
mod.disable = Desactiva
|
mod.disable = Desactiva
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contingut:
|
mod.content = Contingut:
|
||||||
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
|
||||||
mod.incompatiblegame = [red]Versió no compatible
|
mod.incompatiblegame = [red]Versió no compatible
|
||||||
@@ -193,6 +194,7 @@ campaign.select = Trieu la campanya inicial
|
|||||||
campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment.
|
campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment.
|
||||||
campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria.
|
campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria.
|
||||||
campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; l’experiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el d’Erekir.
|
campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; l’experiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el d’Erekir.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completat
|
completed = [accent]Completat
|
||||||
techtree = Arbre tecnològic
|
techtree = Arbre tecnològic
|
||||||
techtree.select = Selecció de l’arbre tecnològic
|
techtree.select = Selecció de l’arbre tecnològic
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = Error de connexió.
|
|||||||
disconnect.closed = Connexió tancada.
|
disconnect.closed = Connexió tancada.
|
||||||
disconnect.timeout = S’ha esgotat el temps d’espera.
|
disconnect.timeout = S’ha esgotat el temps d’espera.
|
||||||
disconnect.data = No s’han pogut carregar les dades del món!
|
disconnect.data = No s’han pogut carregar les dades del món!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
|
cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
|
||||||
connecting = [accent]Es connecta…
|
connecting = [accent]Es connecta…
|
||||||
reconnecting = [accent]Es torna a connectar…
|
reconnecting = [accent]Es torna a connectar…
|
||||||
connecting.data = [accent]Es carreguen les dades del món…
|
connecting.data = [accent]Es carreguen les dades del món…
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = L’adreça ja es fa servir!
|
|
||||||
server.invalidport = El número de port no és vàlid!
|
server.invalidport = El número de port no és vàlid!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
server.error = [scarlet]S’ha produït un error mentre s’allotjava el servidor.
|
||||||
save.new = Desa en un fitxer nou
|
save.new = Desa en un fitxer nou
|
||||||
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
|
||||||
@@ -352,6 +355,7 @@ command.enterPayload = Entra bloc
|
|||||||
command.loadUnits = Carrega unitats
|
command.loadUnits = Carrega unitats
|
||||||
command.loadBlocks = Carrega blocs
|
command.loadBlocks = Carrega blocs
|
||||||
command.unloadPayload = Descarrega
|
command.unloadPayload = Descarrega
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel·la les ordres
|
stance.stop = Cancel·la les ordres
|
||||||
stance.shoot = Comportament: Dispara
|
stance.shoot = Comportament: Dispara
|
||||||
stance.holdfire = Comportament: Mantén el foc
|
stance.holdfire = Comportament: Mantén el foc
|
||||||
@@ -495,6 +499,7 @@ waves.units.show = Mostra-les totes
|
|||||||
wavemode.counts = comptades
|
wavemode.counts = comptades
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = salut
|
wavemode.health = salut
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Per defecte>
|
editor.default = [lightgray]<Per defecte>
|
||||||
details = Detalls
|
details = Detalls
|
||||||
@@ -665,7 +670,6 @@ requirement.capture = Captureu {0}.
|
|||||||
requirement.onplanet = Controleu el sector {0}.
|
requirement.onplanet = Controleu el sector {0}.
|
||||||
requirement.onsector = Aterreu al sector {0}.
|
requirement.onsector = Aterreu al sector {0}.
|
||||||
launch.text = Inicia el llançament
|
launch.text = Inicia el llançament
|
||||||
research.multiplayer = Només l’amfitrió pot recercar tecnologies.
|
|
||||||
map.multiplayer = Només l’amfitrió pot veure els sectors.
|
map.multiplayer = Només l’amfitrió pot veure els sectors.
|
||||||
uncover = Descobreix
|
uncover = Descobreix
|
||||||
configure = Configura la càrrega inicial
|
configure = Configura la càrrega inicial
|
||||||
@@ -713,14 +717,18 @@ loadout = Càrrega inicial
|
|||||||
resources = Recursos
|
resources = Recursos
|
||||||
resources.max = Màx.
|
resources.max = Màx.
|
||||||
bannedblocks = Blocs no permesos
|
bannedblocks = Blocs no permesos
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectius
|
objectives = Objectius
|
||||||
bannedunits = Unitats no permeses
|
bannedunits = Unitats no permeses
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
bannedunits.whitelist = Unitats no permeses com a llista blanca
|
||||||
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
bannedblocks.whitelist = Blocs no permesos com a llista blanca
|
||||||
addall = Afegeix-ho tot
|
addall = Afegeix-ho tot
|
||||||
launch.from = Llançant des de [accent]{0}.
|
launch.from = Llançant des de [accent]{0}.
|
||||||
launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
|
launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
|
||||||
launch.destination = Destinació: {0}
|
launch.destination = Destinació: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}.
|
configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}.
|
||||||
add = Afegeix
|
add = Afegeix
|
||||||
guardian = Guardià
|
guardian = Guardià
|
||||||
@@ -735,6 +743,7 @@ error.mapnotfound = El fitxer del mapa no s’ha trobat!
|
|||||||
error.io = S’ha produït un error d’entrada/sortida de la xarxa.
|
error.io = S’ha produït un error d’entrada/sortida de la xarxa.
|
||||||
error.any = S’ha produït un error de xarxa desconegut.
|
error.any = S’ha produït un error de xarxa desconegut.
|
||||||
error.bloom = No s’ha pogut inicialitzar l’efecte «bloom».\nPotser el dispositiu no admet aquesta funció.
|
error.bloom = No s’ha pogut inicialitzar l’efecte «bloom».\nPotser el dispositiu no admet aquesta funció.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Pluja
|
weather.rain.name = Pluja
|
||||||
weather.snowing.name = Neu
|
weather.snowing.name = Neu
|
||||||
@@ -758,7 +767,9 @@ sectors.stored = Emmagatzemat:
|
|||||||
sectors.resume = Continua
|
sectors.resume = Continua
|
||||||
sectors.launch = Llança
|
sectors.launch = Llança
|
||||||
sectors.select = Selecciona
|
sectors.select = Selecciona
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]cap (sol)
|
sectors.nonelaunch = [lightgray]cap (sol)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Reanomena el sector
|
sectors.rename = Reanomena el sector
|
||||||
sectors.enemybase = [scarlet]Base enemiga
|
sectors.enemybase = [scarlet]Base enemiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -785,6 +796,11 @@ threat.medium = Mitjana
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Extrema
|
threat.extreme = Extrema
|
||||||
threat.eradication = Erradicació
|
threat.eradication = Erradicació
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planetes
|
planets = Planetes
|
||||||
|
|
||||||
@@ -807,9 +823,19 @@ sector.fungalPass.name = El port de muntanya dels fongs
|
|||||||
sector.biomassFacility.name = Centre de síntesi de biomassa
|
sector.biomassFacility.name = Centre de síntesi de biomassa
|
||||||
sector.windsweptIslands.name = Les illes escombrades pel vent
|
sector.windsweptIslands.name = Les illes escombrades pel vent
|
||||||
sector.extractionOutpost.name = Post avançat d’extracció
|
sector.extractionOutpost.name = Post avançat d’extracció
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminal de llançament interplanetari
|
sector.planetaryTerminal.name = Terminal de llançament interplanetari
|
||||||
sector.coastline.name = Línia de costa
|
sector.coastline.name = Línia de costa
|
||||||
sector.navalFortress.name = Fortalesa naval
|
sector.navalFortress.name = Fortalesa naval
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
|
||||||
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
|
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
|
||||||
@@ -829,6 +855,18 @@ sector.impact0078.description = Aquí hi ha les restes de la primera nau de tran
|
|||||||
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
sector.planetaryTerminal.description = L’objectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu l’enemic tan aviat com pugueu i investigueu l’estructura de llançament.
|
||||||
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
sector.coastline.description = S’han detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
|
||||||
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
sector.navalFortress.description = L’enemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = El principi
|
sector.onset.name = El principi
|
||||||
sector.aegis.name = L’ègida
|
sector.aegis.name = L’ègida
|
||||||
@@ -994,6 +1032,7 @@ stat.buildspeedmultiplier = Multiplicador de velocitat de construcció
|
|||||||
stat.reactive = Reacciona amb
|
stat.reactive = Reacciona amb
|
||||||
stat.immunities = Immunitats
|
stat.immunities = Immunitats
|
||||||
stat.healing = Reparador
|
stat.healing = Reparador
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Camp de força
|
ability.forcefield = Camp de força
|
||||||
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
|
ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
|
||||||
@@ -1026,6 +1065,7 @@ ability.liquidexplode = Vessament mortal
|
|||||||
ability.liquidexplode.description = Vessa líquid quan mor.
|
ability.liquidexplode.description = Vessa líquid quan mor.
|
||||||
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
|
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
|
||||||
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
||||||
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
||||||
@@ -1039,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
|
|||||||
|
|
||||||
bar.onlycoredeposit = Només es permet depositar al nucli.
|
bar.onlycoredeposit = Només es permet depositar al nucli.
|
||||||
bar.drilltierreq = Cal una perforadora millor.
|
bar.drilltierreq = Cal una perforadora millor.
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Falten recursos.
|
bar.noresources = Falten recursos.
|
||||||
bar.corereq = Cal un nucli base.
|
bar.corereq = Cal un nucli base.
|
||||||
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
|
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
|
||||||
@@ -1047,6 +1088,7 @@ bar.drillspeed = Velocitat de perforació: {0}/s
|
|||||||
bar.pumpspeed = Velocitat de bombeig: {0}/s
|
bar.pumpspeed = Velocitat de bombeig: {0}/s
|
||||||
bar.efficiency = Eficiència: {0} %
|
bar.efficiency = Eficiència: {0} %
|
||||||
bar.boost = Potenciador: +{0} %
|
bar.boost = Potenciador: +{0} %
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Potència: {0}/s
|
bar.powerbalance = Potència: {0}/s
|
||||||
bar.powerstored = Emmagatzemat: {0}/{1}
|
bar.powerstored = Emmagatzemat: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1057,6 +1099,7 @@ bar.capacity = Capacitat: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquid
|
bar.liquid = Líquid
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Inestabilitat
|
bar.instability = Inestabilitat
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1} %)
|
bar.heatpercent = Calor: {0} ({1} %)
|
||||||
@@ -1081,6 +1124,7 @@ bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
|||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] de bloqueig
|
bullet.knockback = [stat]{0}[lightgray] de bloqueig
|
||||||
bullet.pierce = [stat]{0}[lightgray]× de perforació
|
bullet.pierce = [stat]{0}[lightgray]× de perforació
|
||||||
bullet.infinitepierce = [stat]perforador
|
bullet.infinitepierce = [stat]perforador
|
||||||
@@ -1089,6 +1133,8 @@ bullet.healamount = [stat]{0}[lightgray] de reparació directa
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]× de multiplicador de munició
|
bullet.multiplier = [stat]{0}[lightgray]× de multiplicador de munició
|
||||||
bullet.reload = [stat]{0}[lightgray]× de cadència de tir
|
bullet.reload = [stat]{0}[lightgray]× de cadència de tir
|
||||||
bullet.range = [stat]abast de {0}[lightgray] caselles
|
bullet.range = [stat]abast de {0}[lightgray] caselles
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.blockssquared = blocs²
|
unit.blockssquared = blocs²
|
||||||
@@ -1105,6 +1151,7 @@ unit.minutes = min
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = × velocitat
|
unit.timesspeed = × velocitat
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = salut d’escut
|
unit.shieldhealth = salut d’escut
|
||||||
unit.items = elements
|
unit.items = elements
|
||||||
@@ -1122,7 +1169,7 @@ category.crafting = Entrada/Sortida
|
|||||||
category.function = Funcionament
|
category.function = Funcionament
|
||||||
category.optional = Millores opcionals
|
category.optional = Millores opcionals
|
||||||
setting.alwaysmusic.name = Reprodueix música sempre
|
setting.alwaysmusic.name = Reprodueix música sempre
|
||||||
setting.alwaysmusic.description = Quan està activat, la música es reproduirà en bucle durant les partides.Quan està desactivat, només es reproduirà a intervals aleatoris.
|
setting.alwaysmusic.description = Quan està activat, la música es reproduirà en bucle durant les partides.\nQuan està desactivat, només es reproduirà a intervals aleatoris.
|
||||||
setting.skipcoreanimation.name = Omet l’animació del llançament i aterratge del nucli
|
setting.skipcoreanimation.name = Omet l’animació del llançament i aterratge del nucli
|
||||||
setting.landscape.name = Bloca el paisatge
|
setting.landscape.name = Bloca el paisatge
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
@@ -1149,18 +1196,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Escala de la interfície
|
setting.uiscale.name = Escala de la interfície
|
||||||
setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
|
setting.uiscale.description = Cal reiniciar perquè s’apliquin els canvis.
|
||||||
setting.swapdiagonal.name = Permet sempre construir en diagonal
|
setting.swapdiagonal.name = Permet sempre construir en diagonal
|
||||||
setting.difficulty.training = Entrenament
|
|
||||||
setting.difficulty.easy = Fàcil
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difícil
|
|
||||||
setting.difficulty.insane = Molt difícil
|
|
||||||
setting.difficulty.name = Dificultat:
|
|
||||||
setting.screenshake.name = Sacseig de pantalla
|
setting.screenshake.name = Sacseig de pantalla
|
||||||
setting.bloomintensity.name = Intensitat de l’efecte «bloom»
|
setting.bloomintensity.name = Intensitat de l’efecte «bloom»
|
||||||
setting.bloomblur.name = Desenfocament «bloom»
|
setting.bloomblur.name = Desenfocament «bloom»
|
||||||
setting.effects.name = Mostra els efectes
|
setting.effects.name = Mostra els efectes
|
||||||
setting.destroyedblocks.name = Mostra els blocs destruïts
|
setting.destroyedblocks.name = Mostra els blocs destruïts
|
||||||
setting.blockstatus.name = Mostra l’estat dels blocs
|
setting.blockstatus.name = Mostra l’estat dels blocs
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Construcció intel·ligent de cintes transportadores
|
setting.conveyorpathfinding.name = Construcció intel·ligent de cintes transportadores
|
||||||
setting.sensitivity.name = Sensitivitat del controlador
|
setting.sensitivity.name = Sensitivitat del controlador
|
||||||
setting.saveinterval.name = Interval de les desades automàtiques
|
setting.saveinterval.name = Interval de les desades automàtiques
|
||||||
@@ -1187,11 +1229,13 @@ setting.mutemusic.name = Silencia la música
|
|||||||
setting.sfxvol.name = Volums dels efectes de so
|
setting.sfxvol.name = Volums dels efectes de so
|
||||||
setting.mutesound.name = Silencia el so
|
setting.mutesound.name = Silencia el so
|
||||||
setting.crashreport.name = Envia informes d’error anònims
|
setting.crashreport.name = Envia informes d’error anònims
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Desa automàticament la partida
|
setting.savecreate.name = Desa automàticament la partida
|
||||||
setting.steampublichost.name = Visibilitat de la partida pública
|
setting.steampublichost.name = Visibilitat de la partida pública
|
||||||
setting.playerlimit.name = Límit de jugadors
|
setting.playerlimit.name = Límit de jugadors
|
||||||
setting.chatopacity.name = Opacitat del xat
|
setting.chatopacity.name = Opacitat del xat
|
||||||
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
setting.lasersopacity.name = Opacitat dels làsers d’energia
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
@@ -1244,6 +1288,7 @@ keybind.unit_command_load_units.name = Ordre d’unitat: Carrega unitats
|
|||||||
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
keybind.unit_command_load_blocks.name = Ordre d’unitat: Carrega blocs
|
||||||
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
keybind.unit_command_unload_payload.name = Ordre d’unitat: Descarrega blocs
|
||||||
keybind.unit_command_enter_payload.name = Ordre d’unitat: Entra blocs
|
keybind.unit_command_enter_payload.name = Ordre d’unitat: Entra blocs
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Reconstrueix la regió
|
keybind.rebuild_select.name = Reconstrueix la regió
|
||||||
keybind.schematic_select.name = Selecciona una regió
|
keybind.schematic_select.name = Selecciona una regió
|
||||||
keybind.schematic_menu.name = Menú de plànols
|
keybind.schematic_menu.name = Menú de plànols
|
||||||
@@ -1321,12 +1366,16 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.allowedit = Permet editar les regles
|
rules.allowedit = Permet editar les regles
|
||||||
rules.allowedit.info = Quan està activat, el jugador pot editar les regles de la partida amb el botó que hi ha a la part inferior esquerra del menú de pausa.
|
rules.allowedit.info = Quan està activat, el jugador pot editar les regles de la partida amb el botó que hi ha a la part inferior esquerra del menú de pausa.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.airUseSpawns = Les unitats aèries fan servir els punts d’aparició
|
rules.airUseSpawns = Les unitats aèries fan servir els punts d’aparició
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
rules.buildai = IA constructora de bases
|
rules.buildai = IA constructora de bases
|
||||||
rules.buildaitier = Nivell de construcció de la IA
|
rules.buildaitier = Nivell de construcció de la IA
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
rules.rtsminattackweight = Pes d’atac mínim
|
rules.rtsminattackweight = Pes d’atac mínim
|
||||||
@@ -1342,12 +1391,14 @@ rules.unitcostmultiplier = Multiplicador del cost de les unitats
|
|||||||
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
rules.unithealthmultiplier = Multiplicador de la salut de les unitats
|
||||||
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
rules.unitdamagemultiplier = Multiplicador del dany de les unitats
|
||||||
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de l’energia solar
|
rules.solarmultiplier = Multiplicador de l’energia solar
|
||||||
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
rules.unitcapvariable = Els nuclis contribueixen al límit d’unitats
|
||||||
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
|
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
|
||||||
rules.unitcap = Capacitat base d’unitats
|
rules.unitcap = Capacitat base d’unitats
|
||||||
rules.limitarea = Limita l’àrea del mapa
|
rules.limitarea = Limita l’àrea del mapa
|
||||||
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Interval entre onades:[lightgray] (s)
|
rules.wavespacing = Interval entre onades:[lightgray] (s)
|
||||||
rules.initialwavespacing = Retard de l’onada inicial:[lightgray] (s)
|
rules.initialwavespacing = Retard de l’onada inicial:[lightgray] (s)
|
||||||
rules.buildcostmultiplier = Multiplicador del cost de construcció
|
rules.buildcostmultiplier = Multiplicador del cost de construcció
|
||||||
@@ -1369,6 +1420,12 @@ rules.title.teams = Equips
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Il·luminació
|
rules.lighting = Il·luminació
|
||||||
rules.fog = Amaga el terreny inexplorat
|
rules.fog = Amaga el terreny inexplorat
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Foc
|
rules.fire = Foc
|
||||||
rules.anyenv = <Qualsevol>
|
rules.anyenv = <Qualsevol>
|
||||||
rules.explosions = Dany de les explosions als blocs/unitats
|
rules.explosions = Dany de les explosions als blocs/unitats
|
||||||
@@ -1377,6 +1434,7 @@ rules.weather = Estat meteorològic
|
|||||||
rules.weather.frequency = Freqüència:
|
rules.weather.frequency = Freqüència:
|
||||||
rules.weather.always = Sempre
|
rules.weather.always = Sempre
|
||||||
rules.weather.duration = Durada:
|
rules.weather.duration = Durada:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan s’intenta posar una torreta, l’abast augmenta i la torreta no podrà arribar a l’enemic.
|
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan s’intenta posar una torreta, l’abast augmenta i la torreta no podrà arribar a l’enemic.
|
||||||
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
|
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
|
||||||
|
|
||||||
@@ -1521,6 +1579,8 @@ block.graphite-press.name = Premsa de grafit
|
|||||||
block.multi-press.name = Premsa múltiple
|
block.multi-press.name = Premsa múltiple
|
||||||
block.constructing = {0} [lightgray](Construint)
|
block.constructing = {0} [lightgray](Construint)
|
||||||
block.spawn.name = Punt d’aparició d’enemics
|
block.spawn.name = Punt d’aparició d’enemics
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Nucli: Estella
|
block.core-shard.name = Nucli: Estella
|
||||||
block.core-foundation.name = Nucli: Fonament
|
block.core-foundation.name = Nucli: Fonament
|
||||||
block.core-nucleus.name = Nucli: Punt neuràlgic
|
block.core-nucleus.name = Nucli: Punt neuràlgic
|
||||||
@@ -1684,6 +1744,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenidor
|
block.container.name = Contenidor
|
||||||
block.launch-pad.name = Plataforma de llançament
|
block.launch-pad.name = Plataforma de llançament
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fàbrica d’unitats terrestres
|
block.ground-factory.name = Fàbrica d’unitats terrestres
|
||||||
block.air-factory.name = Fàbrica d’unitats aèries
|
block.air-factory.name = Fàbrica d’unitats aèries
|
||||||
@@ -1780,6 +1842,7 @@ block.electric-heater.name = Escalfador elèctric
|
|||||||
block.slag-heater.name = Escalfador d’escòria
|
block.slag-heater.name = Escalfador d’escòria
|
||||||
block.phase-heater.name = Escalfador de fase
|
block.phase-heater.name = Escalfador de fase
|
||||||
block.heat-redirector.name = Redirector tèrmic
|
block.heat-redirector.name = Redirector tèrmic
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Encaminador tèrmic
|
block.heat-router.name = Encaminador tèrmic
|
||||||
block.slag-incinerator.name = Incineradora d’escòria
|
block.slag-incinerator.name = Incineradora d’escòria
|
||||||
block.carbide-crucible.name = Gresol de carbur
|
block.carbide-crucible.name = Gresol de carbur
|
||||||
@@ -1827,6 +1890,7 @@ block.chemical-combustion-chamber.name = Cambra de combustió química
|
|||||||
block.pyrolysis-generator.name = Generador pirolític
|
block.pyrolysis-generator.name = Generador pirolític
|
||||||
block.vent-condenser.name = Respirador de condensació
|
block.vent-condenser.name = Respirador de condensació
|
||||||
block.cliff-crusher.name = Picadora d’espadats
|
block.cliff-crusher.name = Picadora d’espadats
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Perforadora de plasma
|
block.plasma-bore.name = Perforadora de plasma
|
||||||
block.large-plasma-bore.name = Perforadora de plasma grossa
|
block.large-plasma-bore.name = Perforadora de plasma grossa
|
||||||
block.impact-drill.name = Perforadora d’impacte
|
block.impact-drill.name = Perforadora d’impacte
|
||||||
@@ -1893,77 +1957,77 @@ hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[].
|
|||||||
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu l’avatar[] de la part superior esquerra.
|
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu l’avatar[] de la part superior esquerra.
|
||||||
hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
|
hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
|
||||||
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
|
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
|
||||||
hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle d’on treure tots els blocs.
|
hint.breaking.mobile = Activeu el :hammer: [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle d’on treure tots els blocs.
|
||||||
hint.blockInfo = Mostra la informació d’un bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
|
hint.blockInfo = Mostra la informació d’un bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
|
||||||
hint.derelict = Les estructures [accent]en ruïnes[] són les restes de bases antigues que ja no funcionen.\n\nAquestes estructures es poden [accent]desmuntar[] per a recuperar recursos.
|
hint.derelict = Les estructures [accent]en ruïnes[] són les restes de bases antigues que ja no funcionen.\n\nAquestes estructures es poden [accent]desmuntar[] per a recuperar recursos.
|
||||||
hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar noves tecnologies.
|
hint.research = Empreu el botó de :tree: [accent]Recerca[] per a investigar noves tecnologies.
|
||||||
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies.
|
hint.research.mobile = Empreu el botó de :tree: [accent]Recerca[] del :menu: [accent]Menú[] per a investigar noves tecnologies.
|
||||||
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
|
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
|
||||||
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
|
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
|
||||||
hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
|
hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
|
||||||
hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
|
hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
|
||||||
hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta.
|
hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del :map: [accent]Mapa[] de la part inferior dreta.
|
||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del :map: [accent]Mapa[] del :menu: [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
|
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar :copy:. Després, toqueu el botó de reconstrucció :wrench: i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el :diagonal: [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
hint.payloadPickup = Premeu [accent][[[] per a recollir blocs petits o unitats.
|
hint.payloadPickup = Premeu [accent][[[] per a recollir blocs petits o unitats.
|
||||||
hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per a recollir-lo. També es pot fer amb unitats.
|
hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per a recollir-lo. També es pot fer amb unitats.
|
||||||
hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat.
|
hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat.
|
||||||
hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat.
|
hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat.
|
||||||
hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament.
|
hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament.
|
||||||
hint.generator = Els \uf879 [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nL’abast de la transmissió d’energia es pot expandir amb \uf87f [accent]node d’energia[].
|
hint.generator = Els :combustion-generator: [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nL’abast de la transmissió d’energia es pot expandir amb :power-node: [accent]node d’energia[].
|
||||||
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes \uf861Duo/\uf859Salvo amb \uf835 [accent]Grafit[] per a destruir-los.
|
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes :duo:Duo/:salvo:Salvo amb :graphite: [accent]Grafit[] per a destruir-los.
|
||||||
hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes.
|
hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes.
|
||||||
hint.presetLaunch = Als [accent]sectors amb zones d’aterratge[] de color gris, com ara [accent]El bosc gelat[], s’hi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
|
hint.presetLaunch = Als [accent]sectors amb zones d’aterratge[] de color gris, com ara [accent]El bosc gelat[], s’hi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
|
||||||
hint.presetDifficulty = Aquest sector té un [accent]nivell d’amenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
|
hint.presetDifficulty = Aquest sector té un [accent]nivell d’amenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
|
||||||
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
hint.coreIncinerate = Després que s’hagi arribat al màxim d’emmagatzematge d’un determinat tipus d’element al nucli, tots els altres elements d’aquest tipus que entrin al nucli s’[accent]incineraran[].
|
||||||
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||||
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats d’una fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes s’hi dirigiran automàticament.
|
||||||
gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreure’n coure.
|
gz.mine = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreure’n coure.
|
||||||
gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreure’n coure.
|
gz.mine.mobile = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreure’n coure.
|
||||||
gz.research = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
|
gz.research = Obriu l’:tree: arbre tecnològic.\nInvestigueu la :mechanical-drill: [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
|
||||||
gz.research.mobile = Obriu l’\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a l’esquerra.
|
gz.research.mobile = Obriu l’:tree: arbre tecnològic.\nInvestigueu la :mechanical-drill: [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a l’esquerra.
|
||||||
gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més d’una més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
|
gz.conveyors = Investigueu i construïu :conveyor: [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més d’una més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
|
||||||
gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més d’una més fàcilment.
|
gz.conveyors.mobile = Investigueu i construïu :conveyor: [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més d’una més fàcilment.
|
||||||
gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
|
gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
|
||||||
gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreure’n.
|
gz.lead = :lead: El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreure’n.
|
||||||
gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius.
|
gz.moveup = :up: Moveu-mos amunt per a veure més objectius.
|
||||||
gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
|
gz.turrets = Investigueu i construïu 2 torretes :duo: [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
|
||||||
gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
|
gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
|
||||||
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes.
|
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns :beryllium-wall: [accent]murs de coure[] al voltant de les torretes.
|
||||||
gz.defend = S’apropa l’enemic. Prepareu-vos per a defensar-vos.
|
gz.defend = S’apropa l’enemic. Prepareu-vos per a defensar-vos.
|
||||||
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[].
|
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n:scatter: Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de :lead: [accent]plom[].
|
||||||
gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
|
gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
|
||||||
gz.supplyturret = [accent]Subministreu munició a la torreta
|
gz.supplyturret = [accent]Subministreu munició a la torreta
|
||||||
gz.zone1 = Aquesta és la zona d’aterratge enemiga.
|
gz.zone1 = Aquesta és la zona d’aterratge enemiga.
|
||||||
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
|
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
|
||||||
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
gz.zone3 = Ara comença una onada.\nPrepareu-vos.
|
||||||
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
|
||||||
onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
|
onset.mine = Feu clic als murs per a extraure :beryllium: [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
|
||||||
onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs.
|
onset.mine.mobile = Toqueu per a extraure :beryllium: [accent]beril·li[] dels murs.
|
||||||
onset.research = Obriu \ue875 l’arbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
|
onset.research = Obriu :tree: l’arbre tecnològic.\nInvestigueu i després construïu una :turbine-condenser: [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
|
||||||
onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
|
onset.bore = Investigueu i construïu una :plasma-bore: [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
|
||||||
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió d’energia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
|
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un :beam-node: [accent]node de transmissió d’energia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
|
||||||
onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més d’un conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
|
onset.ducts = Investigueu i situeu :duct: [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més d’un conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
|
||||||
onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més d’un conducte fàcilment.
|
onset.ducts.mobile = Investigueu i situeu :duct: [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més d’un conducte fàcilment.
|
||||||
onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió d’energia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
|
onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió d’energia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
|
||||||
onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extraure’n.
|
onset.graphite = Els blocs més complexos necessiten :graphite: [accent]grafit[].\nSitueu perforadores de plasma per a extraure’n.
|
||||||
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores d’espadats[] i \uf779 [accent]forn d’arc de silici[].
|
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les :cliff-crusher: [accent]picadores d’espadats[] i :silicon-arc-furnace: [accent]forn d’arc de silici[].
|
||||||
onset.arcfurnace = El forn d’arc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[].
|
onset.arcfurnace = El forn d’arc necessita :sand: [accent]sorra[] i :graphite: [accent]grafit[] per a obtenir :silicon: [accent]silici[].\nTambé fa falta [accent]energia[].
|
||||||
onset.crusher = Feu servir les \uf74d [accent]picadores d’espadats[] per a extraure sorra.
|
onset.crusher = Feu servir les :cliff-crusher: [accent]picadores d’espadats[] per a extraure sorra.
|
||||||
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[].
|
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una :tank-fabricator: [accent]fabricadora de tancs[].
|
||||||
onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
|
onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
|
||||||
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[].
|
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta :breach: [accent]breach[].\nLes torretes necessiten :beryllium: [accent]munició[].
|
||||||
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
|
||||||
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta.
|
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns :beryllium-wall: [accent]murs de beril·li[] al voltant de la torreta.
|
||||||
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
onset.enemies = S’apropa un enemic. Prepareu la defensa.
|
||||||
onset.defenses = [accent]Establiu defenses:[lightgray] {0}
|
onset.defenses = [accent]Establiu defenses:[lightgray] {0}
|
||||||
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
onset.attack = L’enemic és vulnerable. Contraataqueu.
|
||||||
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli.
|
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un :core-bastion: nucli.
|
||||||
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
onset.detect = L’enemic us detectarà d’aquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
|
||||||
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
|
||||||
@@ -2054,6 +2118,10 @@ block.phase-wall.description = Protegeix les estructures dels projectils enemics
|
|||||||
block.phase-wall-large.description = Protegeix les estructures dels projectils enemics, reflectint la majoria de munició que hi impacta.
|
block.phase-wall-large.description = Protegeix les estructures dels projectils enemics, reflectint la majoria de munició que hi impacta.
|
||||||
block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
||||||
block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un mur que es pot obrir i tancar.
|
block.door.description = Un mur que es pot obrir i tancar.
|
||||||
block.door-large.description = Un mur gros que es pot obrir i tancar.
|
block.door-large.description = Un mur gros que es pot obrir i tancar.
|
||||||
block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència.
|
block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència.
|
||||||
@@ -2120,7 +2188,9 @@ block.vault.description = Emmagatzema una quantitat gran d’elements de cada ti
|
|||||||
block.container.description = Emmagatzema una quantitat petita d’elements de cada tipus. Millora la capacitat d’emmagatzemament al sector si es situa al costat d’un nucli. Es poden recuperar els continguts amb un descarregador.
|
block.container.description = Emmagatzema una quantitat petita d’elements de cada tipus. Millora la capacitat d’emmagatzemament al sector si es situa al costat d’un nucli. Es poden recuperar els continguts amb un descarregador.
|
||||||
block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents.
|
block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents.
|
||||||
block.launch-pad.description = Llança lots d’elements al sector seleccionat.
|
block.launch-pad.description = Llança lots d’elements al sector seleccionat.
|
||||||
block.launch-pad.details = Sistema suborbital de transport de recursos punt a punt. Les càpsules de càrrega només sobreviuen una sola reentrada i no es poden reutilitzar.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dispara munició als enemics.
|
block.duo.description = Dispara munició als enemics.
|
||||||
block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues.
|
block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues.
|
||||||
block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes.
|
block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes.
|
||||||
@@ -2181,6 +2251,7 @@ block.electric-heater.description = Escalfa els blocs als que està orientat. Ne
|
|||||||
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
|
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
|
||||||
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
|
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
|
||||||
block.heat-redirector.description = Redirigeix l’escalfor acumulada a altres blocs.
|
block.heat-redirector.description = Redirigeix l’escalfor acumulada a altres blocs.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Distribueix l’escalfor acumulada en tres direccions de sortida.
|
block.heat-router.description = Distribueix l’escalfor acumulada en tres direccions de sortida.
|
||||||
block.electrolyzer.description = Converteix l’aigua en hidrogen i gas ozó.
|
block.electrolyzer.description = Converteix l’aigua en hidrogen i gas ozó.
|
||||||
block.atmospheric-concentrator.description = Concentra el nitrogen de l’atmosfera. Requereix escalfor.
|
block.atmospheric-concentrator.description = Concentra el nitrogen de l’atmosfera. Requereix escalfor.
|
||||||
@@ -2193,6 +2264,7 @@ block.vent-condenser.description = Condensa els gasos procedents de conductes de
|
|||||||
block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica d’energia per funcionar.
|
block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica d’energia per funcionar.
|
||||||
block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia.
|
block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia.
|
||||||
block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur.
|
block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau indefinidament. Necessita energia i aigua.
|
block.impact-drill.description = Quan es posa a sobre de minerals, n’extrau indefinidament. Necessita energia i aigua.
|
||||||
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
block.eruption-drill.description = Una perforadora d’impacte millorada. Pot extraure tori. Necessita hidrogen.
|
||||||
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
|
||||||
@@ -2315,6 +2387,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
|
|||||||
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
lst.read = Llegeix un nombre des d’una cel·la de memòria connectada.
|
||||||
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
lst.write = Escriu un nombre en una cel·la de memòria connectada.
|
||||||
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
lst.print = Afegeix un text a la cua d’impressió.\nEl text no es mostrarà fins que s’apliqui «[accent]Print Flush[]».
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Reemplaça el següent marcador de posició a la cua d’impressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Reemplaça el següent marcador de posició a la cua d’impressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que s’apliqui «[accent]Draw Flush[]».
|
||||||
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
|
||||||
@@ -2353,6 +2426,7 @@ lst.getflag = Obtén un senyal global.
|
|||||||
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||||
lst.effect = Crea un efecte de partícula.
|
lst.effect = Crea un efecte de partícula.
|
||||||
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
lst.sync = Sincronitza una variable a través de la xarxa.\nS’invoca com a molt 10 vegades per segon.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
lst.makemarker = Crea una marca lògica al món.\nS’ha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
|
||||||
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
lst.setmarker = Estableix una propietat per a la marca.\nL’ID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
|
||||||
lst.localeprint = Afegeix el valor d’una propietat de la traducció d’un mapa a la cua d’impressió.\nPer a establir paquets de traducció de mapes a l’editor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile».
|
lst.localeprint = Afegeix el valor d’una propietat de la traducció d’un mapa a la cua d’impressió.\nPer a establir paquets de traducció de mapes a l’editor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile».
|
||||||
@@ -2523,6 +2597,7 @@ unitlocate.building = Variable de sortida per al bloc localitzat.
|
|||||||
unitlocate.outx = Coordenada X de la sortida.
|
unitlocate.outx = Coordenada X de la sortida.
|
||||||
unitlocate.outy = Coordenada Y de la sortida.
|
unitlocate.outy = Coordenada Y de la sortida.
|
||||||
unitlocate.group = Categoria de blocs a buscar.
|
unitlocate.group = Categoria de blocs a buscar.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs l’estat per defecte.
|
lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs l’estat per defecte.
|
||||||
lenum.stop = Para de moure, construir o extreure minerals.
|
lenum.stop = Para de moure, construir o extreure minerals.
|
||||||
@@ -2551,3 +2626,29 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del
|
|||||||
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició.
|
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on l’índex zero és la primera posició.
|
||||||
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
|
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
|
||||||
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color.
|
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on l’índex zero és el primer color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiveret
|
|||||||
mod.disabled = [scarlet]Deaktiveret
|
mod.disabled = [scarlet]Deaktiveret
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Deaktiver
|
mod.disable = Deaktiver
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Indhold:
|
mod.content = Indhold:
|
||||||
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Færdiggjort
|
completed = [accent]Færdiggjort
|
||||||
techtree = Teknologi træ
|
techtree = Teknologi træ
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -289,13 +291,14 @@ disconnect.error = Forbindelsesfejl.
|
|||||||
disconnect.closed = Forbindelse afbrudt.
|
disconnect.closed = Forbindelse afbrudt.
|
||||||
disconnect.timeout = Maksimal ventetid overskredet.
|
disconnect.timeout = Maksimal ventetid overskredet.
|
||||||
disconnect.data = Kunne ikke indlæse bane-data!
|
disconnect.data = Kunne ikke indlæse bane-data!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
|
||||||
connecting = [accent]Forbinder...
|
connecting = [accent]Forbinder...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Indlæser bane-data...
|
connecting.data = [accent]Indlæser bane-data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = IP-adressen er allerede i brug!
|
|
||||||
server.invalidport = Ugyldigt port-nummer!
|
server.invalidport = Ugyldigt port-nummer!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Der skete en fejl.
|
server.error = [crimson]Der skete en fejl.
|
||||||
save.new = Nyt gem
|
save.new = Nyt gem
|
||||||
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
|
||||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = tal
|
wavemode.counts = tal
|
||||||
wavemode.totals = i alt
|
wavemode.totals = i alt
|
||||||
wavemode.health = liv
|
wavemode.health = liv
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<standard>
|
editor.default = [lightgray]<standard>
|
||||||
details = Detaljer...
|
details = Detaljer...
|
||||||
@@ -657,7 +662,6 @@ requirement.capture = Overtag {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Affyr
|
launch.text = Affyr
|
||||||
research.multiplayer = Kun værten kan researche genstande.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Afdæk
|
uncover = Afdæk
|
||||||
configure = Konfigurer udrustning
|
configure = Konfigurer udrustning
|
||||||
@@ -703,14 +707,18 @@ loadout = Udrustning
|
|||||||
resources = Resurser
|
resources = Resurser
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banlyste blokke
|
bannedblocks = Banlyste blokke
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Tilføj alle
|
addall = Tilføj alle
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Mængde skal være mellem 0 og {0}.
|
configure.invalid = Mængde skal være mellem 0 og {0}.
|
||||||
add = Tilføj...
|
add = Tilføj...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -725,6 +733,7 @@ error.mapnotfound = Bane-filen er blevet væk!
|
|||||||
error.io = Network I/O-fejl.
|
error.io = Network I/O-fejl.
|
||||||
error.any = Ukendt netværksfejl.
|
error.any = Ukendt netværksfejl.
|
||||||
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Regn
|
weather.rain.name = Regn
|
||||||
weather.snowing.name = Sne
|
weather.snowing.name = Sne
|
||||||
@@ -748,7 +757,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Genoptag
|
sectors.resume = Genoptag
|
||||||
sectors.launch = Affyr
|
sectors.launch = Affyr
|
||||||
sectors.select = Vælg
|
sectors.select = Vælg
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]ingen (solen)
|
sectors.nonelaunch = [lightgray]ingen (solen)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Omdøb sektor
|
sectors.rename = Omdøb sektor
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -774,6 +785,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Kraftfelt
|
ability.forcefield = Kraftfelt
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Kræver bedre bor
|
bar.drilltierreq = Kræver bedre bor
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Mangler resurser
|
bar.noresources = Mangler resurser
|
||||||
bar.corereq = Kerne påkrævet
|
bar.corereq = Kerne påkrævet
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1035,6 +1076,7 @@ bar.drillspeed = Borehastighed: {0}/s
|
|||||||
bar.pumpspeed = Pumpehastighed: {0}/s
|
bar.pumpspeed = Pumpehastighed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Strøm: {0}/s
|
bar.powerbalance = Strøm: {0}/s
|
||||||
bar.powerstored = Gemt: {0}/{1}
|
bar.powerstored = Gemt: {0}/{1}
|
||||||
bar.poweramount = Strøm: {0}
|
bar.poweramount = Strøm: {0}
|
||||||
@@ -1045,6 +1087,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Væske
|
bar.liquid = Væske
|
||||||
bar.heat = Varme
|
bar.heat = Varme
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
bullet.knockback = [stat]{0}[lightgray] tilbageslag
|
||||||
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
bullet.pierce = [stat]{0}[lightgray]x gennemboring
|
||||||
bullet.infinitepierce = [stat]gennemboring
|
bullet.infinitepierce = [stat]gennemboring
|
||||||
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
|
||||||
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
bullet.reload = [stat]{0}[lightgray]x skydehastighed
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokke
|
unit.blocks = blokke
|
||||||
unit.blockssquared = blokke²
|
unit.blockssquared = blokke²
|
||||||
@@ -1093,6 +1139,7 @@ unit.minutes = minutter
|
|||||||
unit.persecond = /sek
|
unit.persecond = /sek
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x hastighed
|
unit.timesspeed = x hastighed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = skjoldhelbred
|
unit.shieldhealth = skjoldhelbred
|
||||||
unit.items = genstande
|
unit.items = genstande
|
||||||
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Altid diagonal placering
|
setting.swapdiagonal.name = Altid diagonal placering
|
||||||
setting.difficulty.training = Træning
|
|
||||||
setting.difficulty.easy = Let
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Svær
|
|
||||||
setting.difficulty.insane = Sindssyg
|
|
||||||
setting.difficulty.name = Sværhedsgrad:
|
|
||||||
setting.screenshake.name = Skærm-ryst
|
setting.screenshake.name = Skærm-ryst
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Vis effekter
|
setting.effects.name = Vis effekter
|
||||||
setting.destroyedblocks.name = Vis destruerede blokke
|
setting.destroyedblocks.name = Vis destruerede blokke
|
||||||
setting.blockstatus.name = Vis blokstatus
|
setting.blockstatus.name = Vis blokstatus
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
setting.conveyorpathfinding.name = Transportbånd-stifinding
|
||||||
setting.sensitivity.name = Styrepind-sensitivitet
|
setting.sensitivity.name = Styrepind-sensitivitet
|
||||||
setting.saveinterval.name = Gemme-interval
|
setting.saveinterval.name = Gemme-interval
|
||||||
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Forstum musik
|
|||||||
setting.sfxvol.name = SFX-volumen
|
setting.sfxvol.name = SFX-volumen
|
||||||
setting.mutesound.name = Forstum lyde
|
setting.mutesound.name = Forstum lyde
|
||||||
setting.crashreport.name = Send anonyme fejlrapporter
|
setting.crashreport.name = Send anonyme fejlrapporter
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Gem automatisk
|
setting.savecreate.name = Gem automatisk
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spiller-grænse
|
setting.playerlimit.name = Spiller-grænse
|
||||||
setting.chatopacity.name = Chat-gennemsigtighed
|
setting.chatopacity.name = Chat-gennemsigtighed
|
||||||
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
setting.lasersopacity.name = Strøm-laser-gennemsigtighed
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bro-gennemsigtighed
|
setting.bridgeopacity.name = Bro-gennemsigtighed
|
||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Vælg region
|
keybind.schematic_select.name = Vælg region
|
||||||
keybind.schematic_menu.name = Skabelon-visning
|
keybind.schematic_menu.name = Skabelon-visning
|
||||||
@@ -1309,12 +1354,16 @@ rules.wavetimer = Bølge-æggeur
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
rules.unithealthmultiplier = Enheds-helbreds-forstærker
|
||||||
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
rules.unitdamagemultiplier = Enheds-skade-forstærker
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
rules.wavespacing = Bølge spredning:[lightgray] (sek)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Byggepris-forstærker
|
rules.buildcostmultiplier = Byggepris-forstærker
|
||||||
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lys
|
rules.lighting = Lys
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Ild
|
rules.fire = Ild
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Blok/Enheds-eksplosionsskade
|
rules.explosions = Blok/Enheds-eksplosionsskade
|
||||||
@@ -1365,6 +1422,7 @@ rules.weather = Vejr
|
|||||||
rules.weather.frequency = Frekvens:
|
rules.weather.frequency = Frekvens:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Varighed:
|
rules.weather.duration = Varighed:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Grafitvalse
|
|||||||
block.multi-press.name = Multi-valse
|
block.multi-press.name = Multi-valse
|
||||||
block.constructing = {0} [lightgray](Konstruerer)
|
block.constructing = {0} [lightgray](Konstruerer)
|
||||||
block.spawn.name = Fjendtligt Ankomstpunkt
|
block.spawn.name = Fjendtligt Ankomstpunkt
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Kerne: Skår
|
block.core-shard.name = Kerne: Skår
|
||||||
block.core-foundation.name = Kerne: Fundament
|
block.core-foundation.name = Kerne: Fundament
|
||||||
block.core-nucleus.name = Kerne: Nukleus
|
block.core-nucleus.name = Kerne: Nukleus
|
||||||
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Beholder
|
block.container.name = Beholder
|
||||||
block.launch-pad.name = Affyringsrampe
|
block.launch-pad.name = Affyringsrampe
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fodgænger-fabrik
|
block.ground-factory.name = Fodgænger-fabrik
|
||||||
block.air-factory.name = Flyver-fabrik
|
block.air-factory.name = Flyver-fabrik
|
||||||
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2032,6 +2096,10 @@ block.phase-wall.description = En væg legeret med specielt, reflekterende fase-
|
|||||||
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
|
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
|
||||||
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
|
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
|
||||||
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
|
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
|
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
|
||||||
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
|
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
|
||||||
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
|
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
|
||||||
@@ -2098,7 +2166,9 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
|
|||||||
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
|
||||||
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
|
||||||
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
|
||||||
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
|
||||||
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
|
||||||
@@ -2159,6 +2229,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2171,6 +2242,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2291,6 +2363,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2329,6 +2402,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2481,6 +2555,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2508,3 +2583,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
|||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
schematic.search = Search schematics...
|
schematic.search = Suche nach Entwürfen...
|
||||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
@@ -70,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||||
schematic.saved = Entwurf gespeichert.
|
schematic.saved = Entwurf gespeichert.
|
||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.edit = Edit Schematic
|
schematic.edit = Entwurf bearbeiten
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Aktiviert
|
|||||||
mod.disabled = [red]Deaktiviert
|
mod.disabled = [red]Deaktiviert
|
||||||
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
|
||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Inhalt:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
|
||||||
|
|
||||||
@@ -156,8 +157,8 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
|||||||
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||||
|
|
||||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||||
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss sie aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
||||||
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||||
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
||||||
@@ -180,7 +181,7 @@ mod.author = [lightgray]Autor:[] {0}
|
|||||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
|
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
|
||||||
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
|
||||||
mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
|
mod.scripts.disable = Dein Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
|
||||||
|
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
@@ -195,7 +196,9 @@ unlock.incampaign = < Für Details in Kampagne freischalten >
|
|||||||
campaign.select = Startkampagne auswählen
|
campaign.select = Startkampagne auswählen
|
||||||
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
|
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
|
||||||
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
|
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
|
||||||
campaign.serpulo = Ältere Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
|
campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
|
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
techtree = Forschung
|
techtree = Forschung
|
||||||
techtree.select = Forschungsauswahl
|
techtree.select = Forschungsauswahl
|
||||||
@@ -258,19 +261,19 @@ trace = Spieler verfolgen
|
|||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Sprache: [accent]{0}
|
||||||
trace.mobile = Mobiler Client: [accent]{0}
|
trace.mobile = Mobiler Client: [accent]{0}
|
||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
trace.ips = IPs:
|
trace.ips = IPs:
|
||||||
trace.names = Names:
|
trace.names = Namen:
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
player.ban = Ban
|
player.ban = Verbannen
|
||||||
player.kick = Kick
|
player.kick = Rauswerfen
|
||||||
player.trace = Trace
|
player.trace = Verfolgen
|
||||||
player.admin = Toggle Admin
|
player.admin = Admin an/aus
|
||||||
player.team = Change Team
|
player.team = Team wechseln
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
server.admins = Administratoren
|
server.admins = Administratoren
|
||||||
@@ -287,8 +290,8 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
|||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
votekick.reason = Vote-Kick Reason
|
votekick.reason = Vote-Kick Grund
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
votekick.reason.message = Bist du sicher, dass du "{0}[white]" rauswerfen willst?\nWenn ja, gib bitte einen Grund ein:
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -296,13 +299,14 @@ disconnect.error = Verbindungsfehler.
|
|||||||
disconnect.closed = Verbindung geschlossen.
|
disconnect.closed = Verbindung geschlossen.
|
||||||
disconnect.timeout = Zeitüberschreitung.
|
disconnect.timeout = Zeitüberschreitung.
|
||||||
disconnect.data = Fehler beim Laden der Welt!
|
disconnect.data = Fehler beim Laden der Welt!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
|
||||||
connecting = [accent] Verbinde...
|
connecting = [accent] Verbinde...
|
||||||
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
reconnecting = [accent]Verbindung wird wiederhergestellt...
|
||||||
connecting.data = [accent] Welt wird geladen...
|
connecting.data = [accent] Welt wird geladen...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresse bereits in Verwendung!
|
|
||||||
server.invalidport = Falscher Port!
|
server.invalidport = Falscher Port!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
||||||
save.new = Neuer Spielstand
|
save.new = Neuer Spielstand
|
||||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||||
@@ -351,16 +355,18 @@ command.rebuild = Wiederaufbauen
|
|||||||
command.assist = Spieler unterstützen
|
command.assist = Spieler unterstützen
|
||||||
command.move = Bewegen
|
command.move = Bewegen
|
||||||
command.boost = Boost
|
command.boost = Boost
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Frachtblock betreten
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Einheiten laden
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Blöcke laden
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Fracht entladen
|
||||||
stance.stop = Cancel Orders
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.shoot = Stance: Shoot
|
stance.stop = Befehle abbrechen
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.shoot = Stellung: schießen
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.holdfire = Stellung: nicht schießen
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.pursuetarget = Stellung: Ziel verfolgen
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.patrol = Stellung: Pfad patroullieren
|
||||||
|
stance.ram = Stellung: rammen[lightgray]in einer geraden Lilie bewegen, gegen Wände laufen
|
||||||
|
|
||||||
openlink = Link öffnen
|
openlink = Link öffnen
|
||||||
copylink = Link kopieren
|
copylink = Link kopieren
|
||||||
back = Zurück
|
back = Zurück
|
||||||
@@ -443,7 +449,7 @@ editor.generation = Generator
|
|||||||
editor.objectives = Ziele
|
editor.objectives = Ziele
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Name bearbeiten
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
||||||
@@ -459,8 +465,8 @@ editor.filters.type = Kartentyp:
|
|||||||
editor.filters.search = Suchen nach:
|
editor.filters.search = Suchen nach:
|
||||||
editor.filters.author = Autor
|
editor.filters.author = Autor
|
||||||
editor.filters.description = Beschreibung
|
editor.filters.description = Beschreibung
|
||||||
editor.shiftx = Shift X
|
editor.shiftx = Verschieben X
|
||||||
editor.shifty = Shift Y
|
editor.shifty = Verschieben Y
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
@@ -479,7 +485,7 @@ waves.guardian = Boss
|
|||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
waves.random = Zufällig
|
waves.random = Zufällig
|
||||||
waves.copy = Aus der Zwischenablage kopieren
|
waves.copy = In die Zwischenablage kopieren
|
||||||
waves.load = Aus der Zwischenablage laden
|
waves.load = Aus der Zwischenablage laden
|
||||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||||
waves.copied = Wellen kopiert.
|
waves.copied = Wellen kopiert.
|
||||||
@@ -489,8 +495,8 @@ waves.sort.reverse = Reihenfolge umkehren
|
|||||||
waves.sort.begin = Anfang
|
waves.sort.begin = Anfang
|
||||||
waves.sort.health = Lebenspunkte
|
waves.sort.health = Lebenspunkte
|
||||||
waves.sort.type = Sorte
|
waves.sort.type = Sorte
|
||||||
waves.search = Search waves...
|
waves.search = Wellen durchsuchen...
|
||||||
waves.filter = Unit Filter
|
waves.filter = Einheiten Filter
|
||||||
waves.units.hide = Alle verstecken
|
waves.units.hide = Alle verstecken
|
||||||
waves.units.show = Alle anzeigen
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
@@ -498,13 +504,14 @@ waves.units.show = Alle anzeigen
|
|||||||
wavemode.counts = Menge
|
wavemode.counts = Menge
|
||||||
wavemode.totals = Gesamtmenge
|
wavemode.totals = Gesamtmenge
|
||||||
wavemode.health = Lebenspunkte
|
wavemode.health = Lebenspunkte
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Standard>
|
editor.default = [lightgray]<Standard>
|
||||||
details = Details
|
details = Details
|
||||||
edit = Bearbeiten
|
edit = Bearbeiten
|
||||||
variables = Variablen
|
variables = Variablen
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = Willst du wirklich den gesamten code aus diesem prozessor löschen?
|
||||||
logic.globals = Built-in Variables
|
logic.globals = Eingebaute Variablen
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawnbereich
|
editor.spawn = Spawnbereich
|
||||||
editor.removeunit = Bereich entfernen
|
editor.removeunit = Bereich entfernen
|
||||||
@@ -528,7 +535,7 @@ editor.sectorgenerate = Sektor generieren
|
|||||||
editor.resize = Größe\nanpassen
|
editor.resize = Größe\nanpassen
|
||||||
editor.loadmap = Karte\nladen
|
editor.loadmap = Karte\nladen
|
||||||
editor.savemap = Karte\nspeichern
|
editor.savemap = Karte\nspeichern
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
editor.savechanges = [scarlet]Du hast ungespeicherte Änderungen!\n\n[]Möchtest du sie speichern?
|
||||||
editor.saved = Gespeichert!
|
editor.saved = Gespeichert!
|
||||||
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
|
||||||
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
|
||||||
@@ -668,7 +675,6 @@ requirement.capture = Erobere {0}
|
|||||||
requirement.onplanet = Kontrolliere Sektor auf {0}
|
requirement.onplanet = Kontrolliere Sektor auf {0}
|
||||||
requirement.onsector = Lande auf Sektor: {0}
|
requirement.onsector = Lande auf Sektor: {0}
|
||||||
launch.text = Start
|
launch.text = Start
|
||||||
research.multiplayer = Nur der Host kann forschen.
|
|
||||||
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
map.multiplayer = Nur der Host kann Sektoren ansehen.
|
||||||
uncover = Freischalten
|
uncover = Freischalten
|
||||||
configure = Anfangsressourcen festlegen
|
configure = Anfangsressourcen festlegen
|
||||||
@@ -688,12 +694,12 @@ objective.commandmode.name = Steuerungsmodus
|
|||||||
objective.flag.name = Flag
|
objective.flag.name = Flag
|
||||||
|
|
||||||
marker.shapetext.name = Geformter Text
|
marker.shapetext.name = Geformter Text
|
||||||
marker.point.name = Point
|
marker.point.name = Punkt
|
||||||
marker.shape.name = Form
|
marker.shape.name = Form
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.line.name = Line
|
marker.line.name = Line
|
||||||
marker.quad.name = Quad
|
marker.quad.name = Quadrat
|
||||||
marker.texture.name = Texture
|
marker.texture.name = Textur
|
||||||
|
|
||||||
marker.background = Hintergrund
|
marker.background = Hintergrund
|
||||||
marker.outline = Umriss
|
marker.outline = Umriss
|
||||||
@@ -720,14 +726,18 @@ loadout = Anfangsressourcen
|
|||||||
resources = Ressourcen
|
resources = Ressourcen
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Ziele
|
objectives = Ziele
|
||||||
bannedunits = Gesperrte Einheiten
|
bannedunits = Gesperrte Einheiten
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
bannedunits.whitelist = Gesperrte Einheiten als Whitelist
|
||||||
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
launch.from = Materialen werden von [accent]{0} []gestartet
|
launch.from = Materialen werden von [accent]{0} []gestartet
|
||||||
launch.capacity = Ressourcenkapazität: [accent]{0}
|
launch.capacity = Ressourcenkapazität: [accent]{0}
|
||||||
launch.destination = Ziel: {0}
|
launch.destination = Ziel: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||||
add = Hinzufügen...
|
add = Hinzufügen...
|
||||||
guardian = Boss
|
guardian = Boss
|
||||||
@@ -742,6 +752,7 @@ error.mapnotfound = Kartendatei nicht gefunden!
|
|||||||
error.io = Netzwerk-I/O-Fehler.
|
error.io = Netzwerk-I/O-Fehler.
|
||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Regen
|
weather.rain.name = Regen
|
||||||
weather.snowing.name = Schnee
|
weather.snowing.name = Schnee
|
||||||
@@ -766,7 +777,9 @@ sectors.stored = Gelagert:
|
|||||||
sectors.resume = Weiterspielen
|
sectors.resume = Weiterspielen
|
||||||
sectors.launch = Start
|
sectors.launch = Start
|
||||||
sectors.select = Auswählen
|
sectors.select = Auswählen
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]keiner (Sonne)
|
sectors.nonelaunch = [lightgray]keiner (Sonne)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Sektor umbenennen
|
sectors.rename = Sektor umbenennen
|
||||||
sectors.enemybase = [scarlet]Gegnerische Basis
|
sectors.enemybase = [scarlet]Gegnerische Basis
|
||||||
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
sectors.vulnerable = [scarlet]Angriffsgefährdet
|
||||||
@@ -793,6 +806,11 @@ threat.medium = Mittel
|
|||||||
threat.high = Hoch
|
threat.high = Hoch
|
||||||
threat.extreme = Extrem
|
threat.extreme = Extrem
|
||||||
threat.eradication = Zerstörung
|
threat.eradication = Zerstörung
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planeten
|
planets = Planeten
|
||||||
|
|
||||||
@@ -800,7 +818,7 @@ planet.serpulo.name = Serpulo
|
|||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Sonne
|
planet.sun.name = Sonne
|
||||||
|
|
||||||
sector.impact0078.name = Impact 0078
|
sector.impact0078.name = Einschlag 0078
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = Die Krater
|
sector.craters.name = Die Krater
|
||||||
sector.frozenForest.name = Gefrorener Wald
|
sector.frozenForest.name = Gefrorener Wald
|
||||||
@@ -815,9 +833,19 @@ sector.fungalPass.name = Infizierter Gebirgspass
|
|||||||
sector.biomassFacility.name = Biomassensyntheselabor
|
sector.biomassFacility.name = Biomassensyntheselabor
|
||||||
sector.windsweptIslands.name = Windgepeitschte Inseln
|
sector.windsweptIslands.name = Windgepeitschte Inseln
|
||||||
sector.extractionOutpost.name = Extraktionsaußenposten
|
sector.extractionOutpost.name = Extraktionsaußenposten
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetares Launchterminal
|
sector.planetaryTerminal.name = Planetares Launchterminal
|
||||||
sector.coastline.name = Küstenlinie
|
sector.coastline.name = Küstenlinie
|
||||||
sector.navalFortress.name = Wasserfestung
|
sector.navalFortress.name = Wasserfestung
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
|
||||||
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
|
||||||
@@ -837,6 +865,18 @@ sector.impact0078.description = Hier liegen Reste der interplanetarischen Transp
|
|||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Der Anfang
|
sector.onset.name = Der Anfang
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -884,7 +924,7 @@ status.electrified.name = Elektrisch
|
|||||||
status.spore-slowed.name = Sporen-verlangsamt
|
status.spore-slowed.name = Sporen-verlangsamt
|
||||||
status.tarred.name = Teerend
|
status.tarred.name = Teerend
|
||||||
status.overdrive.name = Overdrive
|
status.overdrive.name = Overdrive
|
||||||
status.overclock.name = Übertaktend
|
status.overclock.name = Übertaktet
|
||||||
status.shocked.name = Schockend
|
status.shocked.name = Schockend
|
||||||
status.blasted.name = Sprengend
|
status.blasted.name = Sprengend
|
||||||
status.unmoving.name = Unbeweglich
|
status.unmoving.name = Unbeweglich
|
||||||
@@ -1003,52 +1043,56 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
|||||||
stat.reactive = Reagiert mit
|
stat.reactive = Reagiert mit
|
||||||
stat.immunities = Immunitäten
|
stat.immunities = Immunitäten
|
||||||
stat.healing = Heilung
|
stat.healing = Heilung
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Kraftfeld
|
ability.forcefield = Kraftfeld
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
|
||||||
ability.repairfield = Heilungsfeld
|
ability.repairfield = Heilungsfeld
|
||||||
ability.repairfield.description = Repairs nearby units
|
ability.repairfield.description = repariert Einheiten in der Nähe
|
||||||
ability.statusfield = Statusfeld
|
ability.statusfield = Statusfeld
|
||||||
ability.statusfield.description = Applies a status effect to nearby units
|
ability.statusfield.description = Gibt Einheiten in der Nähe einen Statuseffekt
|
||||||
ability.unitspawn = Fabrik
|
ability.unitspawn = Fabrik
|
||||||
ability.unitspawn.description = Constructs units
|
ability.unitspawn.description = Baut Einheiten
|
||||||
ability.shieldregenfield = Schildregenerationsfeld
|
ability.shieldregenfield = Schildregenerationsfeld
|
||||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
ability.shieldregenfield.description = Regeneriert Schilder von Einheiten in der Nähe
|
||||||
ability.movelightning = Bewegungsblitze
|
ability.movelightning = Bewegungsblitze
|
||||||
ability.movelightning.description = Releases lightning while moving
|
ability.movelightning.description = Entfesselt bei Bewegung Blitze
|
||||||
ability.armorplate = Armor Plate
|
ability.armorplate = Armor Plate
|
||||||
ability.armorplate.description = Reduces damage taken while shooting
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Lichtbogenschild
|
ability.shieldarc = Lichtbogenschild
|
||||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
ability.shieldarc.description = Projeziert ein Kraftfeld in einem Bogen, welches Kugeln aufhält
|
||||||
ability.suppressionfield = Heilungsunterdrückungsfeld
|
ability.suppressionfield = Heilungsunterdrückungsfeld
|
||||||
ability.suppressionfield.description = Stops nearby repair buildings
|
ability.suppressionfield.description = Unterdrückt Heilungsblöcke in der Nähe
|
||||||
ability.energyfield = Energiefeld
|
ability.energyfield = Energiefeld
|
||||||
ability.energyfield.description = Zaps nearby enemies
|
ability.energyfield.description = Schockt Feinde in der Nähe
|
||||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
ability.energyfield.healdescription = Schockt Feinde und heilt alliierte in der Nähe
|
||||||
ability.regen = Regeneration
|
ability.regen = Regeneration
|
||||||
ability.regen.description = Regenerates own health over time
|
ability.regen.description = Regeneriert eigene Lebenspunkte mit der Zeit
|
||||||
ability.liquidregen = Liquid Absorption
|
ability.liquidregen = Flüssigkeitsabsorbtion
|
||||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
ability.liquidregen.description = Nimmt Flüssigkeit auf, um sich selbst zu heilen
|
||||||
ability.spawndeath = Death Spawns
|
ability.spawndeath = Fragmentierung
|
||||||
ability.spawndeath.description = Releases units on death
|
ability.spawndeath.description = Entlässt beim Tod neue Einheiten
|
||||||
ability.liquidexplode = Death Spillage
|
ability.liquidexplode = Auslaufen
|
||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Verschüttet Flüssigkeit beim Tod
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sek[lightgray] Feuerrate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.shield = [stat]{0}[lightgray] Schild
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
||||||
|
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
||||||
|
|
||||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
||||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
|
||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.duration = [stat]{0} sek[lightgray] Dauer
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
|
||||||
|
|
||||||
bar.onlycoredeposit = Nur Kernablage möglich
|
bar.onlycoredeposit = Nur Kernablage möglich
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer benötigt
|
bar.drilltierreq = Besserer Bohrer benötigt
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Fehlende Ressourcen
|
bar.noresources = Fehlende Ressourcen
|
||||||
bar.corereq = Kern-Basis erforderlich
|
bar.corereq = Kern-Basis erforderlich
|
||||||
bar.corefloor = Kernzone erforderlich
|
bar.corefloor = Kernzone erforderlich
|
||||||
@@ -1057,6 +1101,7 @@ bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
|||||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
bar.boost = Beschleunigung: +{0}%
|
bar.boost = Beschleunigung: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Strom: {0}/s
|
bar.powerbalance = Strom: {0}/s
|
||||||
bar.powerstored = Gespeichert: {0}/{1}
|
bar.powerstored = Gespeichert: {0}/{1}
|
||||||
bar.poweramount = Strom: {0}
|
bar.poweramount = Strom: {0}
|
||||||
@@ -1067,6 +1112,7 @@ bar.capacity = Kapazität: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilität
|
bar.instability = Instabilität
|
||||||
bar.heatamount = Hitze: {0}
|
bar.heatamount = Hitze: {0}
|
||||||
bar.heatpercent = Hitze: {0} ({1}%)
|
bar.heatpercent = Hitze: {0} ({1}%)
|
||||||
@@ -1091,6 +1137,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||||
bullet.infinitepierce = [stat]Durchstechkraft
|
bullet.infinitepierce = [stat]Durchstechkraft
|
||||||
@@ -1099,6 +1146,8 @@ bullet.healamount = [stat]{0}[lightgray] direkte Reperatur
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||||
bullet.reload = [stat]{0}%[lightgray] Feuerrate
|
bullet.reload = [stat]{0}%[lightgray] Feuerrate
|
||||||
bullet.range = [stat]{0}[lightgray] Blöcke Reichweite
|
bullet.range = [stat]{0}[lightgray] Blöcke Reichweite
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = Blöcke
|
unit.blocks = Blöcke
|
||||||
unit.blockssquared = Blöcke²
|
unit.blockssquared = Blöcke²
|
||||||
@@ -1111,17 +1160,18 @@ unit.powerunits = Stromeinheiten
|
|||||||
unit.heatunits = Hitzeeinheiten
|
unit.heatunits = Hitzeeinheiten
|
||||||
unit.degrees = Grad
|
unit.degrees = Grad
|
||||||
unit.seconds = Sekunden
|
unit.seconds = Sekunden
|
||||||
unit.minutes = mins
|
unit.minutes = Minuten
|
||||||
unit.persecond = /sek
|
unit.persecond = /sek
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x Geschwindigkeit
|
unit.timesspeed = x Geschwindigkeit
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = Schildlebenspunkte
|
unit.shieldhealth = Schildlebenspunkte
|
||||||
unit.items = Materialeinheiten
|
unit.items = Materialeinheiten
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = Mio
|
unit.millions = Mio
|
||||||
unit.billions = Mrd
|
unit.billions = Mrd
|
||||||
unit.shots = shots
|
unit.shots = Schuss
|
||||||
unit.pershot = /Schuss
|
unit.pershot = /Schuss
|
||||||
category.purpose = Beschreibung
|
category.purpose = Beschreibung
|
||||||
category.general = Allgemeines
|
category.general = Allgemeines
|
||||||
@@ -1131,8 +1181,8 @@ category.items = Materialien
|
|||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = Immer Musik spielen
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
|
||||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||||
setting.landscape.name = Querformat sperren
|
setting.landscape.name = Querformat sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
@@ -1159,18 +1209,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI-Skalierung
|
setting.uiscale.name = UI-Skalierung
|
||||||
setting.uiscale.description = Neustart erforderlich.
|
setting.uiscale.description = Neustart erforderlich.
|
||||||
setting.swapdiagonal.name = Immer diagonale Platzierung
|
setting.swapdiagonal.name = Immer diagonale Platzierung
|
||||||
setting.difficulty.training = Training
|
|
||||||
setting.difficulty.easy = Leicht
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Schwer
|
|
||||||
setting.difficulty.insane = Verrückt
|
|
||||||
setting.difficulty.name = Schwierigkeit:
|
|
||||||
setting.screenshake.name = Wackeleffekt
|
setting.screenshake.name = Wackeleffekt
|
||||||
setting.bloomintensity.name = Bloomstärke
|
setting.bloomintensity.name = Bloomstärke
|
||||||
setting.bloomblur.name = Bloomunschärfe
|
setting.bloomblur.name = Bloomunschärfe
|
||||||
setting.effects.name = Effekte anzeigen
|
setting.effects.name = Effekte anzeigen
|
||||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||||
setting.blockstatus.name = Block-Status anzeigen
|
setting.blockstatus.name = Block-Status anzeigen
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||||
setting.saveinterval.name = Autosave-Häufigkeit
|
setting.saveinterval.name = Autosave-Häufigkeit
|
||||||
@@ -1197,19 +1242,21 @@ setting.mutemusic.name = Musik stummschalten
|
|||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
setting.mutesound.name = Audioeffekte stummschalten
|
setting.mutesound.name = Audioeffekte stummschalten
|
||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatisch speichern
|
setting.savecreate.name = Automatisch speichern
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spielerbegrenzung
|
setting.playerlimit.name = Spielerbegrenzung
|
||||||
setting.chatopacity.name = Chat-Deckkraft
|
setting.chatopacity.name = Chat-Deckkraft
|
||||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||||
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
setting.macnotch.name = Passe die Schnittstelle an die Anzeigekerbe an
|
||||||
setting.macnotch.description = Neustart erforderlich
|
setting.macnotch.description = Neustart erforderlich
|
||||||
steam.friendsonly = Nur Freunde
|
steam.friendsonly = Nur Freunde
|
||||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||||
uiscale.cancel = Abbrechen & Beenden
|
uiscale.cancel = Abbrechen & Beenden
|
||||||
@@ -1218,7 +1265,7 @@ keybind.title = Tasten zuweisen
|
|||||||
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
|
||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.command.name = Unit Command
|
category.command.name = Einheitenbefehle
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
category.blocks.name = Blockauswahl
|
category.blocks.name = Blockauswahl
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
@@ -1236,24 +1283,25 @@ keybind.mouse_move.name = Der Maus folgen
|
|||||||
keybind.pan.name = Kamera alleine bewegen
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.command_mode.name = Steuerungsmodus
|
keybind.command_mode.name = Steuerungsmodus
|
||||||
keybind.command_queue.name = Unit Command Queue
|
keybind.command_queue.name = Befehl-Warteschlange
|
||||||
keybind.create_control_group.name = Create Control Group
|
keybind.create_control_group.name = Create Control Group
|
||||||
keybind.cancel_orders.name = Cancel Orders
|
keybind.cancel_orders.name = Befehle abbrechen
|
||||||
keybind.unit_stance_shoot.name = Unit Stance: Shoot
|
keybind.unit_stance_shoot.name = Stellung: schießen
|
||||||
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire
|
keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
|
||||||
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
|
||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Stellung: patroullieren
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Stellung: rammen
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Befehl: bewegen
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Befehl: reparieren
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = Befehl: Spieler helfen
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
keybind.unit_command_boost.name = Befehl: Boost
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Befehl: Last abladen
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Region wiederaufbauen
|
keybind.rebuild_select.name = Region wiederaufbauen
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
@@ -1317,7 +1365,7 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
|
|||||||
mode.attack.name = Angriff
|
mode.attack.name = Angriff
|
||||||
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
|
||||||
mode.custom = Angepasste Regeln
|
mode.custom = Angepasste Regeln
|
||||||
rules.invaliddata = Invalid clipboard data.
|
rules.invaliddata = Ungültige Daten in der Zwischenablage
|
||||||
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
rules.hidebannedblocks = Gesperrte Blöcke verstecken
|
||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
@@ -1329,17 +1377,21 @@ rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
|||||||
rules.schematic = Entwürfe erlaubt
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
rules.wavesending = Manuelle Wellen möglich
|
rules.wavesending = Manuelle Wellen möglich
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Regeln bearbeiten erlauben
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = Erlaubt dem Spieler, diese Regeln im Spiel über den Button unten links im Pause-Menü zu bearbeiten.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Lufteinheiten spawnen am Spawnpunkt
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Bau-KI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Bau-KI-Tier
|
||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
rules.rtsminattackweight = Min. Attackiergewicht
|
rules.rtsminattackweight = Min. Angriffsgröße
|
||||||
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||||
@@ -1352,19 +1404,21 @@ rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
|||||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||||
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Einheiten-Limit
|
rules.unitcap = Einheiten-Limit
|
||||||
rules.limitarea = Kartenbereich begrenzen
|
rules.limitarea = Kartenbereich begrenzen
|
||||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||||
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
|
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
|
||||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = Letzte Welle
|
||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
||||||
rules.enemyteam = Gegnerteam
|
rules.enemyteam = Gegnerteam
|
||||||
@@ -1379,6 +1433,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Blitze
|
rules.lighting = Blitze
|
||||||
rules.fog = Kriegsnebel
|
rules.fog = Kriegsnebel
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Feuer
|
rules.fire = Feuer
|
||||||
rules.anyenv = <Jede>
|
rules.anyenv = <Jede>
|
||||||
rules.explosions = Explosionsschaden
|
rules.explosions = Explosionsschaden
|
||||||
@@ -1387,8 +1447,10 @@ rules.weather = Wetter
|
|||||||
rules.weather.frequency = Häufigkeit:
|
rules.weather.frequency = Häufigkeit:
|
||||||
rules.weather.always = Immer
|
rules.weather.always = Immer
|
||||||
rules.weather.duration = Dauer:
|
rules.weather.duration = Dauer:
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
|
||||||
|
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
|
||||||
|
|
||||||
|
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
@@ -1503,7 +1565,7 @@ block.sand-boulder.name = Sandbrocken
|
|||||||
block.basalt-boulder.name = Basaltbrocken
|
block.basalt-boulder.name = Basaltbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.molten-slag.name = Schlacke
|
block.molten-slag.name = Schlacke
|
||||||
block.pooled-cryofluid.name = Cryoflüssigkeit
|
block.pooled-cryofluid.name = Kryoflüssigkeit
|
||||||
block.space.name = Weltall
|
block.space.name = Weltall
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.salt-wall.name = Salzwand
|
block.salt-wall.name = Salzwand
|
||||||
@@ -1531,6 +1593,8 @@ block.graphite-press.name = Graphit-Presse
|
|||||||
block.multi-press.name = Multipresse
|
block.multi-press.name = Multipresse
|
||||||
block.constructing = {0}\n[lightgray](Baut)
|
block.constructing = {0}\n[lightgray](Baut)
|
||||||
block.spawn.name = Gegnerischer Startpunkt
|
block.spawn.name = Gegnerischer Startpunkt
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Kern: Scherbe
|
block.core-shard.name = Kern: Scherbe
|
||||||
block.core-foundation.name = Kern: Fundament
|
block.core-foundation.name = Kern: Fundament
|
||||||
block.core-nucleus.name = Kern: Nukleus
|
block.core-nucleus.name = Kern: Nukleus
|
||||||
@@ -1694,6 +1758,8 @@ block.meltdown.name = Kernschmelze
|
|||||||
block.foreshadow.name = Vorschatten
|
block.foreshadow.name = Vorschatten
|
||||||
block.container.name = Behälter
|
block.container.name = Behälter
|
||||||
block.launch-pad.name = Launchpad
|
block.launch-pad.name = Launchpad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Bodenfabrik
|
block.ground-factory.name = Bodenfabrik
|
||||||
block.air-factory.name = Luftfabrik
|
block.air-factory.name = Luftfabrik
|
||||||
@@ -1790,6 +1856,7 @@ block.electric-heater.name = Elektrisches Heizelement
|
|||||||
block.slag-heater.name = Schlacke-Erhitzer
|
block.slag-heater.name = Schlacke-Erhitzer
|
||||||
block.phase-heater.name = Phasenheizer
|
block.phase-heater.name = Phasenheizer
|
||||||
block.heat-redirector.name = Hitzeumleiter
|
block.heat-redirector.name = Hitzeumleiter
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Hitzeverteiler
|
block.heat-router.name = Hitzeverteiler
|
||||||
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
||||||
block.carbide-crucible.name = Karbidtiegel
|
block.carbide-crucible.name = Karbidtiegel
|
||||||
@@ -1837,6 +1904,7 @@ block.chemical-combustion-chamber.name = Chemische Verbrennungskammer
|
|||||||
block.pyrolysis-generator.name = Pyrolysegenerator
|
block.pyrolysis-generator.name = Pyrolysegenerator
|
||||||
block.vent-condenser.name = Schlotkondensator
|
block.vent-condenser.name = Schlotkondensator
|
||||||
block.cliff-crusher.name = Klippenbohrer
|
block.cliff-crusher.name = Klippenbohrer
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasmabohrer
|
block.plasma-bore.name = Plasmabohrer
|
||||||
block.large-plasma-bore.name = Großer Plasmabohrer
|
block.large-plasma-bore.name = Großer Plasmabohrer
|
||||||
block.impact-drill.name = Schlagbohrer
|
block.impact-drill.name = Schlagbohrer
|
||||||
@@ -1904,52 +1972,52 @@ hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder z
|
|||||||
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
|
||||||
|
|
||||||
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
|
||||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
hint.breaking.mobile = Aktiviere den :hammer: [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||||
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
||||||
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
hint.research = Klicke auf den :tree: [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||||
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
hint.research.mobile = Klicke auf den :tree: [accent]Forschen[]-Knopf im :menu: [accent]Menü[], um neue Technologien zu erforschen.
|
||||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
||||||
hint.unitSelectControl.mobile = Um Einheiten zu steuern, kannst du den [accent]Steuerungsmodus[] mit dem Knopf unten links aktivieren.\nIm Steuerungsmodus kannst du Einheiten auswählen, indem du lang drückst und den Finger über den Bildschirm ziehst. Dann kannst du einen Ort oder ein Ziel auswählen, wo die Einheiten hingehen sollen.
|
hint.unitSelectControl.mobile = Um Einheiten zu steuern, kannst du den [accent]Steuerungsmodus[] mit dem Knopf unten links aktivieren.\nIm Steuerungsmodus kannst du Einheiten auswählen, indem du lang drückst und den Finger über den Bildschirm ziehst. Dann kannst du einen Ort oder ein Ziel auswählen, wo die Einheiten hingehen sollen.
|
||||||
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst.
|
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der :map: [accent]Karte[] unten rechts auswählst.
|
||||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der :map: [accent]Karte[] im :menu: [accent]Menü[] auswählst.
|
||||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||||
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
|
||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den :diagonal: [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
|
||||||
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
|
||||||
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
|
||||||
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
|
||||||
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
|
||||||
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
|
||||||
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden.
|
hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
|
||||||
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen.
|
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
|
||||||
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen \uf868 [accent]Fundament[]-Kern über einen \uf869 [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
|
||||||
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
|
||||||
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
|
||||||
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
|
||||||
hint.factoryControl = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus die Fabrik auswählen und einen Ort mit Rechtsklick markieren.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
|
hint.factoryControl = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus die Fabrik auswählen und einen Ort mit Rechtsklick markieren.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
|
||||||
hint.factoryControl.mobile = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus zuerst die Fabrik und dann einen Ort auswählen.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
|
hint.factoryControl.mobile = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus zuerst die Fabrik und dann einen Ort auswählen.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
|
||||||
|
|
||||||
gz.mine = Bewege dich in die Nähe von dem \uf8c4 [accent]Kupfererz[]\n und klicke drauf, um es abzubauen.
|
gz.mine = Bewege dich in die Nähe von dem :ore-copper: [accent]Kupfererz[]\n und klicke drauf, um es abzubauen.
|
||||||
gz.mine.mobile = Bewege dich in die Nähe von dem \uf8c4 [accent]Kupfererz[] und tippe drauf, um es abzubauen.
|
gz.mine.mobile = Bewege dich in die Nähe von dem :ore-copper: [accent]Kupfererz[] und tippe drauf, um es abzubauen.
|
||||||
gz.research = Öffne das \ue875 Forschungsmenü.\nErforsche den \uf870 [accent]Mechanischen Bohrer[]\n und wähle ihn im Menü unten rechts aus.\nKlicke auf Kupfererz, um ihn zu platzieren.
|
gz.research = Öffne das :tree: Forschungsmenü.\nErforsche den :mechanical-drill: [accent]Mechanischen Bohrer[]\n und wähle ihn im Menü unten rechts aus.\nKlicke auf Kupfererz, um ihn zu platzieren.
|
||||||
gz.research.mobile = Öffne das \ue875 Forschungsmenü.\nErforsche den \uf870 [accent]Mechanischen Bohrer[] und wähle ihn im Menü unten rechts aus.\nTippe auf Kupfererz, um ihn zu platzieren.\n\nWähle zuletzt das Häkchen unten rechts zur Bestätigung.
|
gz.research.mobile = Öffne das :tree: Forschungsmenü.\nErforsche den :mechanical-drill: [accent]Mechanischen Bohrer[] und wähle ihn im Menü unten rechts aus.\nTippe auf Kupfererz, um ihn zu platzieren.\n\nWähle zuletzt das Häkchen unten rechts zur Bestätigung.
|
||||||
gz.conveyors = Erforsche und platziere \uf896 [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nZiehe die Maus über den Bildschirm, um mehrere Förderbänder zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
gz.conveyors = Erforsche und platziere :conveyor: [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nZiehe die Maus über den Bildschirm, um mehrere Förderbänder zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||||
gz.conveyors.mobile = Erforsche und platziere \uf896 [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Förderbänder zu platzieren.
|
gz.conveyors.mobile = Erforsche und platziere :conveyor: [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Förderbänder zu platzieren.
|
||||||
gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupfer ab.
|
gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupfer ab.
|
||||||
gz.lead = \uf837 [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
|
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
|
||||||
gz.moveup = \ue804 Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
|
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
|
||||||
gz.turrets = Erforsche und platziere 2 \uf861 [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
|
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf8ae [accent]Kufpermauern[] um die Geschütze.
|
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
|
||||||
gz.defend = Feinde kommen bald, bereite dich vor.
|
gz.defend = Feinde kommen bald, bereite dich vor.
|
||||||
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n\uf860 [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber \uf837 [accent]Blei[] als Munition.
|
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = Dies ist die feindliche Drop-Zone.
|
gz.zone1 = Dies ist die feindliche Drop-Zone.
|
||||||
@@ -1957,27 +2025,27 @@ gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
|||||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||||
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
|
||||||
|
|
||||||
onset.mine = Klicke, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
|
onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
|
||||||
onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
|
onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
|
||||||
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||||
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
onset.bore = Erforsche und platziere einen :plasma-bore: [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
||||||
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du :beam-node: [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
||||||
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
onset.ducts = Erforsche und platziere :duct: [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||||
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
|
onset.ducts.mobile = Erforsche und platziere :duct: [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
|
||||||
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
|
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
|
||||||
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
onset.graphite = Komplexere Blöcke benötigen :graphite: [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
||||||
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
|
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den :cliff-crusher: [accent]Klippenbohrer[] und den :silicon-arc-furnace: [accent]Silizium-Lichtbogenofen[].
|
||||||
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
onset.arcfurnace = Der Lichtbogenofen verschmilzt :sand: [accent]Sand[] und :graphite: [accent]Graphit[], um :silicon: [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
||||||
onset.crusher = Benutze \uf74d [accent]Klippenbohrer[], um Sand abzubauen.
|
onset.crusher = Benutze :cliff-crusher: [accent]Klippenbohrer[], um Sand abzubauen.
|
||||||
onset.fabricator = Mit [accent]Einheiten[] kannst du die Karte erkunden, Gebäude beschützen und Feinde angreifen. Erforsche und platziere einen \uf6a2 [accent]Panzerhersteller[].
|
onset.fabricator = Mit [accent]Einheiten[] kannst du die Karte erkunden, Gebäude beschützen und Feinde angreifen. Erforsche und platziere einen :tank-fabricator: [accent]Panzerhersteller[].
|
||||||
onset.makeunit = Stelle eine Einheit her.\nDrücke den "?"-Knopf, um zu sehen, was gebraucht wird.
|
onset.makeunit = Stelle eine Einheit her.\nDrücke den "?"-Knopf, um zu sehen, was gebraucht wird.
|
||||||
onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Verteidigen stärker, wenn sie gut eingesetzt werden.\n Baue ein [accent]Brecher[]-Geschütz.\nGeschütze benötigen \uf748 [accent]Munition[].
|
onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Verteidigen stärker, wenn sie gut eingesetzt werden.\n Baue ein [accent]Brecher[]-Geschütz.\nGeschütze benötigen :beryllium: [accent]Munition[].
|
||||||
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
||||||
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze.
|
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
|
||||||
onset.enemies = Feinde kommen bald, bereite dich vor.
|
onset.enemies = Feinde kommen bald, bereite dich vor.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern.
|
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
|
||||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||||
|
|
||||||
#Don't translate these yet!
|
#Don't translate these yet!
|
||||||
@@ -2075,6 +2143,10 @@ block.phase-wall.description = Beschützt Blöcke vor Gegnern, indem sie die mei
|
|||||||
block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
|
block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
|
||||||
block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||||
block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Ein Tor, das geöffnet und geschlossen werden kann.
|
block.door.description = Ein Tor, das geöffnet und geschlossen werden kann.
|
||||||
block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann.
|
block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann.
|
||||||
block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
|
block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
|
||||||
@@ -2141,7 +2213,9 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
|
|||||||
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
|
||||||
block.unloader.description = Entlädt Materialien aus einem Block.
|
block.unloader.description = Entlädt Materialien aus einem Block.
|
||||||
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
block.launch-pad.description = Startet Materialien in andere Sektoren.
|
||||||
block.launch-pad.details = Planetnahes Transportsystem für Ressourcen. Frachtpods sind zu instabil, um heil durch eine Atmosphäre zu fallen.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Schießt auf Gegner.
|
block.duo.description = Schießt auf Gegner.
|
||||||
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
|
||||||
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
|
||||||
@@ -2204,6 +2278,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
|
|||||||
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
|
||||||
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
|
||||||
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||||
@@ -2216,6 +2291,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
|
|||||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||||
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||||
@@ -2340,6 +2416,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
|
|||||||
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
|
||||||
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
|
||||||
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
|
||||||
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
|
||||||
@@ -2376,47 +2453,48 @@ lst.cutscene = Verschiebe die Spielerkamera.
|
|||||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||||
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Erstelle einen Partikeleffekt
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Synchronisiert eine Variable im Netzwerk.\nWird maximal 10 Mal pro Sekunde ausgefürht.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.playsound = Spielt einen Ton.\nDie Lautstärke kann ein fester Wert sein, oder anhand der Position berechnet werden. (weiter weg: leiser)
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.makemarker = Erstelle einen neuen Logikmarker in der Welt.\nEine ID zur Identifizierung muss angegeben werden.\nDerzeit können nur maximal 20.000 Marker pro Welt platziert werden.
|
||||||
|
lst.setmarker = Lege eine Eigenschaft für einen Marker fest.\nDie ID muss die selbe wie bei der Erstellung des Markers sein.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
lglobal.false = 0
|
lglobal.false = 0
|
||||||
lglobal.true = 1
|
lglobal.true = 1
|
||||||
lglobal.null = null
|
lglobal.null = null
|
||||||
lglobal.@pi = The mathematical constant pi (3.141...)
|
lglobal.@pi = Die mathematische Konstante pi (3.141...)
|
||||||
lglobal.@e = The mathematical constant e (2.718...)
|
lglobal.@e = Die mathematische Konstante e (2.718...)
|
||||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
lglobal.@degToRad = Multipliziere mit dieser Zahl um Grad in Radianten umzuwandeln
|
||||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
lglobal.@radToDeg = Multipliziere mit dieser Zahl um Radianten in Grad umzuwandeln
|
||||||
lglobal.@time = Playtime of current save, in milliseconds
|
lglobal.@time = Spielzeit des aktuellen Speicherstandes in Millisekunden
|
||||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
lglobal.@tick = Spielzeit des aktuellen Speicherstandes in Ticks (1 Sekunde = 60 Ticks)
|
||||||
lglobal.@second = Playtime of current save, in seconds
|
lglobal.@second = Spielzeit des aktuellen Speicherstandes in Sekunden
|
||||||
lglobal.@minute = Playtime of current save, in minutes
|
lglobal.@minute = Spielzeit des aktuellen Speicherstandes in Minuten
|
||||||
lglobal.@waveNumber = Current wave number, if waves are enabled
|
lglobal.@waveNumber = Nummer der aktuellen Welle, wenn Wellen aktiviert sind
|
||||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
lglobal.@waveTime = Countdown zur nächsten Welle in Sekunden
|
||||||
lglobal.@mapw = Map width in tiles
|
lglobal.@mapw = Breite der Karte in Kacheln
|
||||||
lglobal.@maph = Map height in tiles
|
lglobal.@maph = Höhe der Karte in Kacheln
|
||||||
lglobal.sectionMap = Map
|
lglobal.sectionMap = Karte
|
||||||
lglobal.sectionGeneral = General
|
lglobal.sectionGeneral = General
|
||||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
||||||
lglobal.sectionProcessor = Processor
|
lglobal.sectionProcessor = Processor
|
||||||
lglobal.sectionLookup = Lookup
|
lglobal.sectionLookup = Lookup
|
||||||
lglobal.@this = The logic block executing the code
|
lglobal.@this = Der Logikblock, der den Code ausführt
|
||||||
lglobal.@thisx = X coordinate of block executing the code
|
lglobal.@thisx = X-Koordinate des Blocks, der den Code ausführt
|
||||||
lglobal.@thisy = Y coordinate of block executing the code
|
lglobal.@thisy = Y-Koordinate des Blocks, der den Code ausführt
|
||||||
lglobal.@links = Total number of blocks linked to this processors
|
lglobal.@links = Gesamtzahl der Blöcke, die mit diesem Prozessor verbunden sind
|
||||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
lglobal.@ipt = Ausführungsgeschwindigkeit in Anweisungen pro Tick (1 Sekunde = 60 Ticks)
|
||||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
lglobal.@unitCount = Gesamtzahl der verschiedenen Einheiten im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
lglobal.@blockCount = Gesamtzahl der verschiedenen Blöcke im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
lglobal.@itemCount = Gesamtzahl der verschiedenen Materialien im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
lglobal.@liquidCount = Gesamtzahl der verschiedenen Flüssigkeiten im Spiel; mit dem Lookup-Befehl benutzt
|
||||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
lglobal.@server = true, wenn der Code auf einem Server oder im Einzelspielermodus ausgeführt wird, sonst false
|
||||||
lglobal.@client = True if the code is running on a client connected to a server
|
lglobal.@client = true, wenn der Code auf einem Client läuft, der mit einem Server verbunden ist
|
||||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
lglobal.@clientLocale = Gebiet des Clients, der den Code ausführt. Zum Beispiel: en_US
|
||||||
lglobal.@clientUnit = Unit of client running the code
|
lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
|
||||||
lglobal.@clientName = Player name of client running the code
|
lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
|
||||||
lglobal.@clientTeam = Team ID of client running the code
|
lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
|
||||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
@@ -2425,7 +2503,7 @@ lenum.shoot = Schießt auf eine Position.
|
|||||||
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
|
||||||
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
|
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
|
||||||
lenum.enabled = Ob der Block an oder aus ist.
|
lenum.enabled = Ob der Block an oder aus ist.
|
||||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
laccess.currentammotype = Aktuelle Munitionsart eines Geschützes
|
||||||
|
|
||||||
laccess.color = Illuminiererfarbe.
|
laccess.color = Illuminiererfarbe.
|
||||||
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
|
||||||
@@ -2433,7 +2511,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
|||||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||||
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
laccess.id = ID einer Einheit/eines Blocks/eines Materials/einer Flüssigkeit\nThis is the inverse of the lookup operation.
|
||||||
|
|
||||||
lcategory.unknown = Unbekannt
|
lcategory.unknown = Unbekannt
|
||||||
lcategory.unknown.description = Unbekannte Anweisungen
|
lcategory.unknown.description = Unbekannte Anweisungen
|
||||||
@@ -2461,7 +2539,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
|
|||||||
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
|
||||||
graphicstype.triangle = Zeichnet ein Dreieck.
|
graphicstype.triangle = Zeichnet ein Dreieck.
|
||||||
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Zeichnet Text aus dem Textspeicher und leert diesen.
|
||||||
|
|
||||||
lenum.always = Immer.
|
lenum.always = Immer.
|
||||||
lenum.idiv = Division mit ganzen Zahlen.
|
lenum.idiv = Division mit ganzen Zahlen.
|
||||||
@@ -2481,7 +2559,7 @@ lenum.xor = Bitweises XOR.
|
|||||||
lenum.min = Die Größte von zwei Zahlen.
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
lenum.max = Die Kleinste von zwei Zahlen.
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
lenum.angle = Vektorwinkel in Grad.
|
lenum.angle = Vektorwinkel in Grad.
|
||||||
lenum.anglediff = Absolute distance between two angles in degrees.
|
lenum.anglediff = Absolute Entfernung zwischen zwei Winkeln in Grad.
|
||||||
lenum.len = Vektorlänge.
|
lenum.len = Vektorlänge.
|
||||||
|
|
||||||
lenum.sin = Sinus in Grad.
|
lenum.sin = Sinus in Grad.
|
||||||
@@ -2549,6 +2627,7 @@ unitlocate.building = Variable für das Ergebnis.
|
|||||||
unitlocate.outx = Variable für die X-Koordinate.
|
unitlocate.outx = Variable für die X-Koordinate.
|
||||||
unitlocate.outy = Variable für die Y-Koordinate.
|
unitlocate.outy = Variable für die Y-Koordinate.
|
||||||
unitlocate.group = Gesuchter Blocktyp.
|
unitlocate.group = Gesuchter Blocktyp.
|
||||||
|
playsound.limit = Wenn true: verhindert, dass dieser Ton abgespielt wird,\nwenn er im gleichen Frame schon einmal gespielt wurde.
|
||||||
|
|
||||||
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
|
||||||
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
lenum.stop = Bewegung / Abbau / Bau abbrechen.
|
||||||
@@ -2556,7 +2635,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
|
|||||||
lenum.move = Geht zu diese Position.
|
lenum.move = Geht zu diese Position.
|
||||||
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
|
||||||
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
lenum.autopathfind = Läuft zum nächsten feindlichen Kern oder Spawnbereich.
|
||||||
lenum.target = Schießt auf eine Position.
|
lenum.target = Schießt auf eine Position.
|
||||||
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
|
||||||
lenum.itemdrop = Materialien abwerfen.
|
lenum.itemdrop = Materialien abwerfen.
|
||||||
@@ -2567,13 +2646,39 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
|
|||||||
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
|
||||||
lenum.mine = Erz von einer Position abbauen.
|
lenum.mine = Erz von einer Position abbauen.
|
||||||
lenum.build = Einen Block bauen.
|
lenum.build = Einen Block bauen.
|
||||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
lenum.getblock = Gibt den Gebäude-, Boden- und Blocktyp and den gegebenen Koordinaten zurück.\nDie Position muss in Reichweite der Einheit sein, sonst wird null zurückgegeben.
|
||||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
lenum.flushtext = Verschiebt den Inhalt des Print Buffers wenn möglich zu einem Marker.\nWenn fetch true ist, wird versucht, Eigenschaften vom Locale Bundle der Karte oder des Spiels zu lesen.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Name einer Textur direkt aus dem Texturatlas des Spiels (bennant mit kebab-case naming style).\nWenn printFlush true ist, wird der Inhalt des Textspeichers als Argument genommen und gelöscht.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Größe einer Textur in Kacheln. Zero value scales marker width to original texture's size.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skaliert werden soll.
|
||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activado
|
|||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.multiplayer.compatible = [gray]Compatible con multijugador
|
mod.multiplayer.compatible = [gray]Compatible con multijugador
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contenido:
|
mod.content = Contenido:
|
||||||
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
|
||||||
mod.incompatiblegame = [red]Juego desactualizado
|
mod.incompatiblegame = [red]Juego desactualizado
|
||||||
@@ -193,6 +194,7 @@ campaign.select = Elegir campaña
|
|||||||
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
||||||
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
||||||
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Investigaciones tecnológicas
|
techtree = Investigaciones tecnológicas
|
||||||
techtree.select = Selección de esquemas de tecnologías
|
techtree.select = Selección de esquemas de tecnologías
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = Error de conexión.
|
|||||||
disconnect.closed = Conexión cerrada.
|
disconnect.closed = Conexión cerrada.
|
||||||
disconnect.timeout = Tiempo de espera agotado.
|
disconnect.timeout = Tiempo de espera agotado.
|
||||||
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||||
connecting = [accent]Conectando...
|
connecting = [accent]Conectando...
|
||||||
reconnecting = [accent]Reconectado...
|
reconnecting = [accent]Reconectado...
|
||||||
connecting.data = [accent]Cargando datos del mundo...
|
connecting.data = [accent]Cargando datos del mundo...
|
||||||
server.port = Puerto:
|
server.port = Puerto:
|
||||||
server.addressinuse = ¡La dirección ya está en uso!
|
|
||||||
server.invalidport = ¡El número de puerto no es valido!
|
server.invalidport = ¡El número de puerto no es valido!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Error alojando el servidor.
|
server.error = [scarlet]Error alojando el servidor.
|
||||||
save.new = Nuevo archivo de guardado
|
save.new = Nuevo archivo de guardado
|
||||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -495,6 +499,7 @@ waves.units.show = Mostrar todo
|
|||||||
wavemode.counts = limitadas
|
wavemode.counts = limitadas
|
||||||
wavemode.totals = totales
|
wavemode.totals = totales
|
||||||
wavemode.health = por salud
|
wavemode.health = por salud
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
@@ -665,7 +670,6 @@ requirement.capture = Capturar {0}
|
|||||||
requirement.onplanet = Dominar sector de {0}
|
requirement.onplanet = Dominar sector de {0}
|
||||||
requirement.onsector = Aterrizar en el sector: {0}
|
requirement.onsector = Aterrizar en el sector: {0}
|
||||||
launch.text = Lanzar
|
launch.text = Lanzar
|
||||||
research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas tecnologías.
|
|
||||||
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
|
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
@@ -717,14 +721,18 @@ loadout = Carga inicial
|
|||||||
resources = Recursos
|
resources = Recursos
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Bloques prohibidos
|
bannedblocks = Bloques prohibidos
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objetivos
|
objectives = Objetivos
|
||||||
bannedunits = Unidades prohibidas
|
bannedunits = Unidades prohibidas
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
bannedunits.whitelist = Sólo permitir unidades seleccionadas
|
||||||
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
bannedblocks.whitelist = Sólo permitir bloques seleccionados
|
||||||
addall = Añadir todo
|
addall = Añadir todo
|
||||||
launch.from = Lanzando desde: [accent]{0}
|
launch.from = Lanzando desde: [accent]{0}
|
||||||
launch.capacity = Capacidad de objetos por envío: [accent]{0}
|
launch.capacity = Capacidad de objetos por envío: [accent]{0}
|
||||||
launch.destination = Destino: {0}
|
launch.destination = Destino: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = La cantidad debe ser un número entre 0 y {0}.
|
configure.invalid = La cantidad debe ser un número entre 0 y {0}.
|
||||||
add = Añadir...
|
add = Añadir...
|
||||||
guardian = Guardián
|
guardian = Guardián
|
||||||
@@ -739,6 +747,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
|
|||||||
error.io = Error I/O de conexión.
|
error.io = Error I/O de conexión.
|
||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
|
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Lluvia
|
weather.rain.name = Lluvia
|
||||||
weather.snowing.name = Nieve
|
weather.snowing.name = Nieve
|
||||||
@@ -762,7 +771,9 @@ sectors.stored = Almacenado:
|
|||||||
sectors.resume = Reanudar
|
sectors.resume = Reanudar
|
||||||
sectors.launch = Lanzar
|
sectors.launch = Lanzar
|
||||||
sectors.select = Seleccionar
|
sectors.select = Seleccionar
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]Ninguno (sol)
|
sectors.nonelaunch = [lightgray]Ninguno (sol)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Renombrar sector
|
sectors.rename = Renombrar sector
|
||||||
sectors.enemybase = [scarlet]Base enemiga
|
sectors.enemybase = [scarlet]Base enemiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -789,6 +800,11 @@ threat.medium = Media
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Extrema
|
threat.extreme = Extrema
|
||||||
threat.eradication = Erradicación
|
threat.eradication = Erradicación
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planetas
|
planets = Planetas
|
||||||
|
|
||||||
@@ -811,9 +827,19 @@ sector.fungalPass.name = Desfiladero Contaminado
|
|||||||
sector.biomassFacility.name = Centro de Sintetización de Biomasa
|
sector.biomassFacility.name = Centro de Sintetización de Biomasa
|
||||||
sector.windsweptIslands.name = Islas Windswept
|
sector.windsweptIslands.name = Islas Windswept
|
||||||
sector.extractionOutpost.name = Puesto avanzado de Extracción
|
sector.extractionOutpost.name = Puesto avanzado de Extracción
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
|
||||||
sector.coastline.name = Ruta Costera
|
sector.coastline.name = Ruta Costera
|
||||||
sector.navalFortress.name = Fortaleza Naval
|
sector.navalFortress.name = Fortaleza Naval
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
|
||||||
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
|
||||||
@@ -833,6 +859,18 @@ sector.impact0078.description = Aquí yacen las ruinas de la primera nave de tra
|
|||||||
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
|
||||||
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
|
||||||
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = El Inicio
|
sector.onset.name = El Inicio
|
||||||
sector.aegis.name = Égida
|
sector.aegis.name = Égida
|
||||||
@@ -1000,6 +1038,7 @@ stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
|||||||
stat.reactive = Reacciona con
|
stat.reactive = Reacciona con
|
||||||
stat.immunities = Inmune a
|
stat.immunities = Inmune a
|
||||||
stat.healing = Curación
|
stat.healing = Curación
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Área de Escudo
|
ability.forcefield = Área de Escudo
|
||||||
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
|
ability.forcefield.description = Projecta un campo de fuerza que absorve balas
|
||||||
@@ -1032,6 +1071,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1045,6 +1085,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
bar.onlycoredeposit = Sólo se permite depositar en el núcleo
|
||||||
bar.drilltierreq = Requiere un taladro mejor
|
bar.drilltierreq = Requiere un taladro mejor
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Recursos insuficientes
|
bar.noresources = Recursos insuficientes
|
||||||
bar.corereq = Requiere un núcleo base
|
bar.corereq = Requiere un núcleo base
|
||||||
bar.corefloor = Requiere colocarse en una zona designada para ello
|
bar.corefloor = Requiere colocarse en una zona designada para ello
|
||||||
@@ -1053,6 +1094,7 @@ bar.drillspeed = Velocidad del taladro: {0}/s
|
|||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
bar.boost = Aceleración: +{0}%
|
bar.boost = Aceleración: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energía: {0}/s
|
bar.powerbalance = Energía: {0}/s
|
||||||
bar.powerstored = Almacenado: {0}/{1}
|
bar.powerstored = Almacenado: {0}/{1}
|
||||||
bar.poweramount = Energía: {0}
|
bar.poweramount = Energía: {0}
|
||||||
@@ -1063,6 +1105,7 @@ bar.capacity = Capacidad: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Inestabilidad
|
bar.instability = Inestabilidad
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1}%)
|
bar.heatpercent = Calor: {0} ({1}%)
|
||||||
@@ -1087,6 +1130,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] empuje
|
bullet.knockback = [stat]{0}[lightgray] empuje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perforación
|
bullet.pierce = [stat]{0}[lightgray]x perforación
|
||||||
bullet.infinitepierce = [stat]perforante
|
bullet.infinitepierce = [stat]perforante
|
||||||
@@ -1095,6 +1139,8 @@ bullet.healamount = [stat]{0}[lightgray] reparación en bruto
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
|
||||||
bullet.range = [stat]{0}[lightgray] bloques de alcance
|
bullet.range = [stat]{0}[lightgray] bloques de alcance
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = bloques
|
unit.blocks = bloques
|
||||||
unit.blockssquared = bloques²
|
unit.blockssquared = bloques²
|
||||||
@@ -1111,6 +1157,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /seg
|
unit.persecond = /seg
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = Escudo
|
unit.shieldhealth = Escudo
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
@@ -1155,18 +1202,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Escala de interfaz
|
setting.uiscale.name = Escala de interfaz
|
||||||
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
|
||||||
setting.swapdiagonal.name = Construir siempre en diagonal
|
setting.swapdiagonal.name = Construir siempre en diagonal
|
||||||
setting.difficulty.training = Entrenamiento
|
|
||||||
setting.difficulty.easy = Fácil
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difícil
|
|
||||||
setting.difficulty.insane = Demencial
|
|
||||||
setting.difficulty.name = Dificultad:
|
|
||||||
setting.screenshake.name = Vibración de pantalla
|
setting.screenshake.name = Vibración de pantalla
|
||||||
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
setting.bloomintensity.name = Intensidad de desenfoque de Bloom
|
||||||
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
|
||||||
setting.effects.name = Mostrar efectos
|
setting.effects.name = Mostrar efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Mostrar estado de los bloques
|
setting.blockstatus.name = Mostrar estado de los bloques
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Construcción inteligente de cintas transportadoras
|
setting.conveyorpathfinding.name = Construcción inteligente de cintas transportadoras
|
||||||
setting.sensitivity.name = Sensibilidad del mando
|
setting.sensitivity.name = Sensibilidad del mando
|
||||||
setting.saveinterval.name = Intervalo de autoguardado
|
setting.saveinterval.name = Intervalo de autoguardado
|
||||||
@@ -1193,11 +1235,13 @@ setting.mutemusic.name = Silenciar música
|
|||||||
setting.sfxvol.name = Volumen del sonido
|
setting.sfxvol.name = Volumen del sonido
|
||||||
setting.mutesound.name = Silenciar sonido
|
setting.mutesound.name = Silenciar sonido
|
||||||
setting.crashreport.name = Enviar registros de errores anónimos
|
setting.crashreport.name = Enviar registros de errores anónimos
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Guardado automático
|
setting.savecreate.name = Guardado automático
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de jugadores
|
setting.playerlimit.name = Limite de jugadores
|
||||||
setting.chatopacity.name = Opacidad del chat
|
setting.chatopacity.name = Opacidad del chat
|
||||||
setting.lasersopacity.name = Opacidad de láseres energía
|
setting.lasersopacity.name = Opacidad de láseres energía
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacidad de puentes
|
setting.bridgeopacity.name = Opacidad de puentes
|
||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
@@ -1250,6 +1294,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Reconstruir región
|
keybind.rebuild_select.name = Reconstruir región
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menú de esquemas
|
keybind.schematic_menu.name = Menú de esquemas
|
||||||
@@ -1327,12 +1372,16 @@ rules.wavetimer = Temporizador de oleadas
|
|||||||
rules.wavesending = Envío de oleadas
|
rules.wavesending = Envío de oleadas
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
rules.rtsminattackweight = Peso mínimo de ataque
|
rules.rtsminattackweight = Peso mínimo de ataque
|
||||||
@@ -1348,12 +1397,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Multiplicador de vida de unidades
|
rules.unithealthmultiplier = Multiplicador de vida de unidades
|
||||||
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
rules.unitdamagemultiplier = Multiplicador de daño de unidades
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de energía solar
|
rules.solarmultiplier = Multiplicador de energía solar
|
||||||
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Límite base de unidades
|
rules.unitcap = Límite base de unidades
|
||||||
rules.limitarea = Limitar área del mapa
|
rules.limitarea = Limitar área del mapa
|
||||||
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
|
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
|
||||||
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
|
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
rules.buildcostmultiplier = Multiplicador de coste de construcción
|
||||||
@@ -1375,6 +1426,12 @@ rules.title.teams = Equipos
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fuego
|
rules.fire = Fuego
|
||||||
rules.anyenv = <Cualquiera>
|
rules.anyenv = <Cualquiera>
|
||||||
rules.explosions = Daño de explosiones a bloques/unidades
|
rules.explosions = Daño de explosiones a bloques/unidades
|
||||||
@@ -1383,6 +1440,7 @@ rules.weather = Clima
|
|||||||
rules.weather.frequency = Frecuencia:
|
rules.weather.frequency = Frecuencia:
|
||||||
rules.weather.always = Siempre
|
rules.weather.always = Siempre
|
||||||
rules.weather.duration = Duracion:
|
rules.weather.duration = Duracion:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
||||||
|
|
||||||
@@ -1527,6 +1585,8 @@ block.graphite-press.name = Prensa de grafito
|
|||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0} [lightgray](Construyendo)
|
block.constructing = {0} [lightgray](Construyendo)
|
||||||
block.spawn.name = Zona de aterrizaje enemiga
|
block.spawn.name = Zona de aterrizaje enemiga
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Núcleo: Shard
|
block.core-shard.name = Núcleo: Shard
|
||||||
block.core-foundation.name = Núcleo: Foundation
|
block.core-foundation.name = Núcleo: Foundation
|
||||||
block.core-nucleus.name = Núcleo: Nucleus
|
block.core-nucleus.name = Núcleo: Nucleus
|
||||||
@@ -1690,6 +1750,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Plataforma de lanzamiento
|
block.launch-pad.name = Plataforma de lanzamiento
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fábrica terrestre
|
block.ground-factory.name = Fábrica terrestre
|
||||||
block.air-factory.name = Fábrica aérea
|
block.air-factory.name = Fábrica aérea
|
||||||
@@ -1786,6 +1848,7 @@ block.electric-heater.name = Radiador eléctrico
|
|||||||
block.slag-heater.name = Caldera de magma
|
block.slag-heater.name = Caldera de magma
|
||||||
block.phase-heater.name = Radiador de fase
|
block.phase-heater.name = Radiador de fase
|
||||||
block.heat-redirector.name = Redireccionador térmico
|
block.heat-redirector.name = Redireccionador térmico
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Enrutador térmico
|
block.heat-router.name = Enrutador térmico
|
||||||
block.slag-incinerator.name = Incinerador de magma
|
block.slag-incinerator.name = Incinerador de magma
|
||||||
block.carbide-crucible.name = Crisol de carburo
|
block.carbide-crucible.name = Crisol de carburo
|
||||||
@@ -1833,6 +1896,7 @@ block.chemical-combustion-chamber.name = Cámara de combustión química
|
|||||||
block.pyrolysis-generator.name = Generador pirolítico
|
block.pyrolysis-generator.name = Generador pirolítico
|
||||||
block.vent-condenser.name = Condensador de grietas
|
block.vent-condenser.name = Condensador de grietas
|
||||||
block.cliff-crusher.name = Triturador de paredes
|
block.cliff-crusher.name = Triturador de paredes
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Perforador de plasma
|
block.plasma-bore.name = Perforador de plasma
|
||||||
block.large-plasma-bore.name = Perforador de plasma grande
|
block.large-plasma-bore.name = Perforador de plasma grande
|
||||||
block.impact-drill.name = Taladro de impacto
|
block.impact-drill.name = Taladro de impacto
|
||||||
@@ -1912,7 +1976,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
|
|||||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||||
@@ -1930,47 +1994,47 @@ hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en e
|
|||||||
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
|
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
|
||||||
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
|
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
|
||||||
|
|
||||||
gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
|
gz.mine = Acércate al :ore-copper: [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
|
||||||
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
|
gz.mine.mobile = Acércate al :ore-copper: [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
|
||||||
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
|
gz.research = Abre el menú de :tree: investigaciones tecnológicas.\nInvestiga el :mechanical-drill: [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
|
||||||
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
|
gz.research.mobile = Abre el menú de :tree: investigaciones tecnológicas.\nInvestiga el :mechanical-drill: [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
|
||||||
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
|
gz.conveyors = Investiga y construye :conveyor: [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
|
||||||
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
|
gz.conveyors.mobile = Investiga y construye :conveyor: [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
|
||||||
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
|
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
|
||||||
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
|
gz.lead = El :lead: [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
|
||||||
gz.moveup = \ue804 Sigue explorando para más objetivos.
|
gz.moveup = :up: Sigue explorando para más objetivos.
|
||||||
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
|
gz.turrets = Investiga y construye 2 torretas :duo: [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
|
||||||
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
|
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
|
||||||
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas.
|
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye :copper-wall: [accent]muros de cobre[] alrededor de las torretas.
|
||||||
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
|
gz.defend = Se aproxima un enemigo, prepárate para defenderte.
|
||||||
gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n\uf860 Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan \uf837 [accent]plomo[] como munición.
|
gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n:scatter: Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan :lead: [accent]plomo[] como munición.
|
||||||
gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras.
|
gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras.
|
||||||
gz.supplyturret = [accent]Cargar torreta
|
gz.supplyturret = [accent]Cargar torreta
|
||||||
gz.zone1 = Esta es la zona de aterrizaje del enemigo.
|
gz.zone1 = Esta es la zona de aterrizaje del enemigo.
|
||||||
gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
|
gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
|
||||||
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
|
gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
|
||||||
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
|
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
|
||||||
onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
|
onset.mine = Haz clic para minar :beryllium: [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
|
||||||
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes.
|
onset.mine.mobile = Toca para minar :beryllium: [accent]berilio[] de las paredes.
|
||||||
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
onset.research = Abre el :tree: menú de investigaciones.\nInvestiga y construye una :turbine-condenser: [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
|
||||||
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
onset.bore = Investiga y construye un :plasma-bore: [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
|
||||||
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
|
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un :beam-node: [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
|
||||||
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
onset.ducts = Investiga y construye :duct: [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
|
||||||
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
onset.ducts.mobile = Investiga y construye :duct: [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
|
||||||
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
|
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
|
||||||
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
onset.graphite = Otros bloques más complejos requieren :graphite: [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
|
||||||
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[].
|
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el :cliff-crusher: [accent]triturador de paredes[] y el :silicon-arc-furnace: [accent]horno de arco de silicio[].
|
||||||
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
|
onset.arcfurnace = El horno de arco necesita :sand: [accent]arena[] y :graphite: [accent]grafito[] para producir :silicon: [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
|
||||||
onset.crusher = Usa los \uf74d [accent]trituradores de paredes[] para conseguir arena.
|
onset.crusher = Usa los :cliff-crusher: [accent]trituradores de paredes[] para conseguir arena.
|
||||||
onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un \uf6a2 [accent]fabricador de tanques[].
|
onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un :tank-fabricator: [accent]fabricador de tanques[].
|
||||||
onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada.
|
onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada.
|
||||||
onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta \uf6eb [accent]Breach[].\nLas torretas requieren \uf748 [accent]munición[].
|
onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta :breach: [accent]Breach[].\nLas torretas requieren :beryllium: [accent]munición[].
|
||||||
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
|
||||||
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta.
|
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos :beryllium-wall: [accent]muros de berilio[] alrededor de la torreta.
|
||||||
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
onset.attack = El enemigo es ahora vulnerable. Contraataca.
|
||||||
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo.
|
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un :core-bastion: núcleo.
|
||||||
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
|
||||||
|
|
||||||
#Don't translate these yet!
|
#Don't translate these yet!
|
||||||
@@ -2067,6 +2131,10 @@ block.phase-wall.description = Protege estructuras de proyectiles enemigos. Pued
|
|||||||
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
|
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
|
||||||
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||||
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||||
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
|
||||||
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
|
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
|
||||||
@@ -2133,7 +2201,9 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
|
|||||||
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
|
||||||
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
|
||||||
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
|
||||||
block.launch-pad.details = Sistema suborbital para transportar recursos. Las cápsulas de carga son frágiles e incapaces de sobrevivir al aterrizaje.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dispara balas sencillas a los enemigos.
|
block.duo.description = Dispara balas sencillas a los enemigos.
|
||||||
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
|
||||||
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
|
||||||
@@ -2196,6 +2266,7 @@ block.electric-heater.description = Calienta los bloques a los que apunta. Requi
|
|||||||
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
|
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
|
||||||
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
|
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
|
||||||
block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
|
block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
|
block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
|
||||||
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
|
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
|
||||||
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
|
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
|
||||||
@@ -2208,6 +2279,7 @@ block.vent-condenser.description = Condensa gases en agua. Consume energía.
|
|||||||
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
|
||||||
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
|
||||||
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
|
||||||
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
|
||||||
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
|
||||||
@@ -2333,6 +2405,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
|
|||||||
lst.read = Lee un número desde una unidad de memoria conectada.
|
lst.read = Lee un número desde una unidad de memoria conectada.
|
||||||
lst.write = Escribe un número en una unidad de memoria conectada.
|
lst.write = Escribe un número en una unidad de memoria conectada.
|
||||||
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
|
||||||
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
|
||||||
@@ -2371,6 +2444,7 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2542,6 +2616,7 @@ unitlocate.building = Variable de salida para contrucciones localizadas.
|
|||||||
unitlocate.outx = Coordenada X devuelta.
|
unitlocate.outx = Coordenada X devuelta.
|
||||||
unitlocate.outy = Coordenada Y devuelta.
|
unitlocate.outy = Coordenada Y devuelta.
|
||||||
unitlocate.group = Grupo de bloque a buscar.
|
unitlocate.group = Grupo de bloque a buscar.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
|
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
|
||||||
lenum.stop = Deja de moverse/extraer minerales/contruir.
|
lenum.stop = Deja de moverse/extraer minerales/contruir.
|
||||||
@@ -2570,3 +2645,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -3,129 +3,132 @@ credits = Tegijad
|
|||||||
contributors = Tõlkijad ja panustajad
|
contributors = Tõlkijad ja panustajad
|
||||||
discord = Liitu Mindustry Discordi serveriga!
|
discord = Liitu Mindustry Discordi serveriga!
|
||||||
link.discord.description = Ametlik Discordi server
|
link.discord.description = Ametlik Discordi server
|
||||||
link.reddit.description = The Mindustry subreddit
|
link.reddit.description = Mindustry subreddit
|
||||||
link.github.description = Mängu lähtekood
|
link.github.description = Mängu lähtekood
|
||||||
link.changelog.description = Uuenduste nimekiri versioonide kaupa
|
link.changelog.description = Uuenduste nimekiri versioonide kaupa
|
||||||
link.dev-builds.description = Arendusversioonide ajalugu
|
link.dev-builds.description = Arendusversioonide ajalugu
|
||||||
link.trello.description = Plaanitud uuenduste nimekiri
|
link.trello.description = Plaanitud uuenduste nimekiri
|
||||||
link.itch.io.description = Kõik PC-platvormide versioonid
|
link.itch.io.description = Kõik PC-platvormide versioonid
|
||||||
link.google-play.description = Androidi versioon Google Play poes
|
link.google-play.description = Androidi versioon Google Play poes
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = F-Droid kataloog
|
||||||
link.wiki.description = Mängu ametlik viki
|
link.wiki.description = Mängu ametlik viki
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Anna soovitusi
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Leidsid vea? Kirjuta siia
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
|
||||||
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
|
||||||
screenshot = Kuvatõmmis salvestati: {0}
|
screenshot = Kuvatõmmis salvestati: {0}
|
||||||
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
|
||||||
gameover = Mäng läbi!
|
gameover = Mäng läbi!
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Lahku
|
||||||
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
gameover.pvp = Võistkond[accent] {0}[] võitis!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Ootan järgmist kaarti...
|
||||||
highscore = [accent]Uus rekord!
|
highscore = [accent]Uus rekord!
|
||||||
copied = Copied.
|
copied = Kopeeritud.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = See osa mängust ei ole veel valmis
|
||||||
|
|
||||||
load.sound = Helid
|
load.sound = Helid
|
||||||
load.map = Maailmad
|
load.map = Maailmad
|
||||||
load.image = Pildid
|
load.image = Pildid
|
||||||
load.content = Sisu
|
load.content = Sisu
|
||||||
load.system = Süsteem
|
load.system = Süsteem
|
||||||
load.mod = Mods
|
load.mod = Modid
|
||||||
load.scripts = Scripts
|
load.scripts = Skriptid
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = Uus arendusversioon on saadaval:
|
||||||
be.update.confirm = Download it and restart now?
|
be.update.confirm = Lae alla ja taaskäivita?
|
||||||
be.updating = Updating...
|
be.updating = Värskendan...
|
||||||
be.ignore = Ignore
|
be.ignore = Ignoreeri
|
||||||
be.noupdates = No updates found.
|
be.noupdates = Ei leidnud värskendusi.
|
||||||
be.check = Check for updates
|
be.check = Otsi värskendusi
|
||||||
mods.browser = Mod Browser
|
|
||||||
mods.browser.selected = Selected mod
|
mods.browser = Modi Brauser
|
||||||
mods.browser.add = Install
|
mods.browser.selected = Valitud mod
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.add = Paigalda
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.reinstall = Taaspaigalda
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.view-releases = Kuva Versioonid
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
|
||||||
mods.browser.releases = Releases
|
mods.browser.latest = <Uusim>
|
||||||
|
mods.browser.releases = Versioonid
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Väljastusleht
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Sorteeri uusimad enne
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Sorteeri tähtede järgi
|
||||||
|
|
||||||
schematic = Schematic
|
schematic = Skeem
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Salvesta Skeem...
|
||||||
schematics = Schematics
|
schematics = Skeemid
|
||||||
schematic.search = Search schematics...
|
schematic.search = Otsi skeemide hulgast...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = Selle nimega skeem juba eksisteerib. Asenda?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Selle nimega skeem juba eksisteerib.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Impordi Skeem...
|
||||||
schematic.exportfile = Export File
|
schematic.exportfile = Ekspordi Fail
|
||||||
schematic.importfile = Import File
|
schematic.importfile = Impordi Fail
|
||||||
schematic.browseworkshop = Browse Workshop
|
schematic.browseworkshop = Lehitse Workshop'i
|
||||||
schematic.copy = Copy to Clipboard
|
schematic.copy = Kopeeri Lõikelauale
|
||||||
schematic.copy.import = Import from Clipboard
|
schematic.copy.import = Impordi Lõikelaualt
|
||||||
schematic.shareworkshop = Share on Workshop
|
schematic.shareworkshop = Jaga Workshop'is
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Peegelda Skeem
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Skeem salvestatud.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = See skeem hävitatakse täielikult.
|
||||||
schematic.edit = Edit Schematic
|
schematic.edit = Muuda Skeemi
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} plokki
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Skeemid välja lülitatud[]\nSa ei tohi kasutada skeeme selles [accent]maailmas[] või [accent]serveris.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Sildid:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Muuda Silte
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Lisa Silt
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Tekstisilt
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Ikoonisilt
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Nimeta Silt Ümber
|
||||||
schematic.tagged = {0} tagged
|
schematic.tagged = {0} sildistatud
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Kustuta see silt täielikult?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = See silt juba eksisteerib.
|
||||||
stats = Stats
|
|
||||||
stats.wave = Waves Defeated
|
|
||||||
stats.unitsCreated = Units Created
|
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
|
||||||
stats.built = Buildings Built
|
|
||||||
stats.destroyed = Buildings Destroyed
|
|
||||||
stats.deconstructed = Buildings Deconstructed
|
|
||||||
stats.playtime = Time Played
|
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
stats = Statistika
|
||||||
|
stats.wave = Läbitud Laineid
|
||||||
|
stats.unitsCreated = Üksusi Loodud
|
||||||
|
stats.enemiesDestroyed = Vastaseid Hävitatud
|
||||||
|
stats.built = Ehitisi Ehitatud
|
||||||
|
stats.destroyed = Ehitisi Hävitatud
|
||||||
|
stats.deconstructed = Ehitisi Lammutatud
|
||||||
|
stats.playtime = Mängitud Aeg
|
||||||
|
|
||||||
|
globalitems = [accent]Globaalsed Materjalid
|
||||||
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
|
||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
level.select = Taseme valimine
|
level.select = Taseme valik
|
||||||
level.mode = Mänguviis:
|
level.mode = Mänguviis:
|
||||||
coreattack = < Tuumik on rünnaku all! >
|
coreattack = < Tuum on rünnaku all! >
|
||||||
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||||
database = Andmebaas
|
database = Tuumandmebaas
|
||||||
database.button = Database
|
database.button = Andmebaas
|
||||||
savegame = Salvesta mäng
|
savegame = Salvesta Mäng
|
||||||
loadgame = Lae mäng
|
loadgame = Lae Mäng
|
||||||
joingame = Liitu mänguga
|
joingame = Liitu Mänguga
|
||||||
customgame = Kohandatud mäng
|
customgame = Kohandatud Mäng
|
||||||
newgame = Uus mäng
|
newgame = Uus mäng
|
||||||
none = <puudub>
|
none = <puudub>
|
||||||
none.found = [lightgray]<none found>
|
none.found = [lightgray]<mitte ühtegi leitud>
|
||||||
none.inmap = [lightgray]<none in map>
|
none.inmap = [lightgray]<mitte ühtegi maailmas>
|
||||||
minimap = Kaart
|
minimap = Kaart
|
||||||
position = Position
|
position = Positsioon
|
||||||
close = Sulge
|
close = Sulge
|
||||||
website = Veebileht
|
website = Veebileht
|
||||||
quit = Välju
|
quit = Välju
|
||||||
save.quit = Salvesta ja välju
|
save.quit = Salvesta ja Välju
|
||||||
maps = Maailmad
|
maps = Maailmad
|
||||||
maps.browse = Sirvi maailmu
|
maps.browse = Sirvi Maailmu
|
||||||
continue = Jätka
|
continue = Jätka
|
||||||
maps.none = [lightgray]Ühtegi maailma ei leitud!
|
maps.none = [lightgray]Ühtegi maailma ei leitud!
|
||||||
invalid = Kehtetu
|
invalid = Kehtetu
|
||||||
pickcolor = Pick Color
|
pickcolor = Vali Värv
|
||||||
preparingconfig = Konfiguratsiooni ettevalmistamine
|
preparingconfig = Konfiguratsiooni Ettevalmistamine
|
||||||
preparingcontent = Sisu ettevalmistamine
|
preparingcontent = Sisu Ettevalmistamine
|
||||||
uploadingcontent = Sisu üleslaadimine
|
uploadingcontent = Sisu Üleslaadimine
|
||||||
uploadingpreviewfile = Eelvaate faili üleslaadimine
|
uploadingpreviewfile = Eelvaate Faili Üleslaadimine
|
||||||
committingchanges = Muudatuste teostamine
|
committingchanges = Muudatuste Teostamine
|
||||||
done = Valmis
|
done = Valmis
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Seade ei toeta seda funktsiooni.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
@@ -141,6 +144,7 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -190,6 +194,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Olemas
|
completed = [accent]Olemas
|
||||||
techtree = Uurimispuu
|
techtree = Uurimispuu
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -289,13 +294,14 @@ disconnect.error = Ühenduse viga.
|
|||||||
disconnect.closed = Ühendus on suletud.
|
disconnect.closed = Ühendus on suletud.
|
||||||
disconnect.timeout = Ühendus aegus.
|
disconnect.timeout = Ühendus aegus.
|
||||||
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
|
||||||
connecting = [accent]Ühendamine...
|
connecting = [accent]Ühendamine...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Maailma andmete allalaadimine...
|
connecting.data = [accent]Maailma andmete allalaadimine...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Aadress on juba kasutusel!
|
|
||||||
server.invalidport = Ebasobiv pordi number!
|
server.invalidport = Ebasobiv pordi number!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Viga serveri hostimisel.
|
server.error = [crimson]Viga serveri hostimisel.
|
||||||
save.new = Uus salvestis
|
save.new = Uus salvestis
|
||||||
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
save.overwrite = Oled kindel, et soovid selle salvestise asendada?
|
||||||
@@ -348,6 +354,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -490,6 +497,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Vaikimisi>
|
editor.default = [lightgray]<Vaikimisi>
|
||||||
details = Üksikasjad...
|
details = Üksikasjad...
|
||||||
@@ -657,7 +665,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Ava
|
uncover = Ava
|
||||||
configure = Muuda varustust
|
configure = Muuda varustust
|
||||||
@@ -703,14 +710,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
configure.invalid = Arv peab olema 0 ja {0} vahel.
|
||||||
add = Lisa...
|
add = Lisa...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -725,6 +736,7 @@ error.mapnotfound = Maailmafaili ei leitud!
|
|||||||
error.io = Võrgu sisend-väljundi viga.
|
error.io = Võrgu sisend-väljundi viga.
|
||||||
error.any = Teadmata viga võrgus.
|
error.any = Teadmata viga võrgus.
|
||||||
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -748,7 +760,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -774,6 +788,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -795,9 +814,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -817,6 +846,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -981,6 +1022,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1013,6 +1055,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1027,6 +1070,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1035,6 +1079,7 @@ bar.drillspeed = Puurimise kiirus: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Kasutegur: {0}%
|
bar.efficiency = Kasutegur: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Bilanss: {0}/s
|
bar.powerbalance = Bilanss: {0}/s
|
||||||
bar.powerstored = Puhver: {0}/{1}
|
bar.powerstored = Puhver: {0}/{1}
|
||||||
bar.poweramount = Laeng: {0}
|
bar.poweramount = Laeng: {0}
|
||||||
@@ -1045,6 +1090,7 @@ bar.capacity = Mahutavus: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1069,6 +1115,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1077,6 +1124,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokki
|
unit.blocks = blokki
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1093,6 +1142,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x kiirus
|
unit.timesspeed = x kiirus
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = ressursiühikut
|
unit.items = ressursiühikut
|
||||||
@@ -1137,18 +1187,13 @@ setting.fpscap.text = {0} kaadrit/s
|
|||||||
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
setting.swapdiagonal.name = Paiguta alati diagonaalselt
|
||||||
setting.difficulty.training = Treening
|
|
||||||
setting.difficulty.easy = Lihtne
|
|
||||||
setting.difficulty.normal = Keskmine
|
|
||||||
setting.difficulty.hard = Raske
|
|
||||||
setting.difficulty.insane = Hullumeelne
|
|
||||||
setting.difficulty.name = Raskusaste:
|
|
||||||
setting.screenshake.name = Ekraani värisemine
|
setting.screenshake.name = Ekraani värisemine
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Näita visuaalefekte
|
setting.effects.name = Näita visuaalefekte
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Kontrolleri tundlikkus
|
setting.sensitivity.name = Kontrolleri tundlikkus
|
||||||
setting.saveinterval.name = Salvestamise intervall
|
setting.saveinterval.name = Salvestamise intervall
|
||||||
@@ -1175,11 +1220,13 @@ setting.mutemusic.name = Vaigista muusika
|
|||||||
setting.sfxvol.name = Heliefektide tugevus
|
setting.sfxvol.name = Heliefektide tugevus
|
||||||
setting.mutesound.name = Vaigista heli
|
setting.mutesound.name = Vaigista heli
|
||||||
setting.crashreport.name = Saada automaatseid veateateid
|
setting.crashreport.name = Saada automaatseid veateateid
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Loo automaatseid salvestisi
|
setting.savecreate.name = Loo automaatseid salvestisi
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
setting.chatopacity.name = Vestlusakna läbipaistmatus
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1232,6 +1279,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1309,12 +1357,16 @@ rules.wavetimer = Kasuta taimerit
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1330,12 +1382,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
rules.unithealthmultiplier = Väeüksuste elude kordaja
|
||||||
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
||||||
@@ -1357,6 +1411,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1365,6 +1425,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1505,6 +1566,8 @@ block.graphite-press.name = Grafiidipress
|
|||||||
block.multi-press.name = Multipress
|
block.multi-press.name = Multipress
|
||||||
block.constructing = {0} [lightgray](Ehitamine)
|
block.constructing = {0} [lightgray](Ehitamine)
|
||||||
block.spawn.name = Vaenlaste maandumisala
|
block.spawn.name = Vaenlaste maandumisala
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Tuumik: Osake
|
block.core-shard.name = Tuumik: Osake
|
||||||
block.core-foundation.name = Tuumik: Arenenud
|
block.core-foundation.name = Tuumik: Arenenud
|
||||||
block.core-nucleus.name = Tuumik: Täielik
|
block.core-nucleus.name = Tuumik: Täielik
|
||||||
@@ -1668,6 +1731,8 @@ block.meltdown.name = Valguskiir
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Hoidla
|
block.container.name = Hoidla
|
||||||
block.launch-pad.name = Stardiplatvorm
|
block.launch-pad.name = Stardiplatvorm
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1762,6 +1827,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1809,6 +1875,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1874,77 +1941,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2034,6 +2101,10 @@ block.phase-wall.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise
|
|||||||
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
|
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
|
||||||
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
|
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
|
||||||
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
|
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
|
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
|
||||||
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
|
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
|
||||||
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
|
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
|
||||||
@@ -2100,7 +2171,9 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
|
|||||||
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
|
||||||
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
|
||||||
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
|
||||||
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
|
||||||
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
|
||||||
@@ -2161,6 +2234,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2173,6 +2247,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2293,6 +2368,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2331,6 +2407,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2483,6 +2560,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2510,3 +2588,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Gaituta
|
|||||||
mod.disabled = [scarlet]Desgaituta
|
mod.disabled = [scarlet]Desgaituta
|
||||||
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
|
||||||
mod.disable = Desgaitu
|
mod.disable = Desgaitu
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Edukia:
|
mod.content = Edukia:
|
||||||
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -190,6 +191,7 @@ campaign.select = Hautatu hasierako kanpaina
|
|||||||
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
|
||||||
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
|
||||||
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
|
|
||||||
|
|
||||||
completed = [accent]Ikertua
|
completed = [accent]Ikertua
|
||||||
@@ -291,13 +293,14 @@ disconnect.error = Konexio errorea.
|
|||||||
disconnect.closed = Konexioa itxita.
|
disconnect.closed = Konexioa itxita.
|
||||||
disconnect.timeout = Denbor-muga agortuta.
|
disconnect.timeout = Denbor-muga agortuta.
|
||||||
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
disconnect.data = Huts egin du munduaren datuak eskuratzean!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
|
||||||
connecting = [accent]Konektatzen...
|
connecting = [accent]Konektatzen...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Munduaren datuak kargatzen...
|
connecting.data = [accent]Munduaren datuak kargatzen...
|
||||||
server.port = Ataka:
|
server.port = Ataka:
|
||||||
server.addressinuse = Helbidea dagoeneko erabilita dago!
|
|
||||||
server.invalidport = Ataka zenbaki baliogabea!
|
server.invalidport = Ataka zenbaki baliogabea!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
|
||||||
save.new = Gordetako partida berria
|
save.new = Gordetako partida berria
|
||||||
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
|
||||||
@@ -350,6 +353,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -492,6 +496,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Lehenetsia>
|
editor.default = [lightgray]<Lehenetsia>
|
||||||
details = Xehetasunak...
|
details = Xehetasunak...
|
||||||
@@ -659,7 +664,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Estalgabetu
|
uncover = Estalgabetu
|
||||||
configure = Konfiguratu zuzkidura
|
configure = Konfiguratu zuzkidura
|
||||||
@@ -705,14 +709,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Debekatutako blokeak
|
bannedblocks = Debekatutako blokeak
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Gehitu denak
|
addall = Gehitu denak
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
|
||||||
add = Gehitu
|
add = Gehitu
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -727,6 +735,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
|
|||||||
error.io = Sareko irteera/sarrera errorea.
|
error.io = Sareko irteera/sarrera errorea.
|
||||||
error.any = Sareko errore ezezaguna.
|
error.any = Sareko errore ezezaguna.
|
||||||
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -750,7 +759,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -776,6 +787,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -797,9 +813,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -819,6 +845,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -983,6 +1021,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1015,6 +1054,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1029,6 +1069,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1037,6 +1078,7 @@ bar.drillspeed = Ustiatze-abiadura: {0}/s
|
|||||||
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
bar.pumpspeed = Ponpatze abiadura: {0}/s
|
||||||
bar.efficiency = Eraginkortasuna: {0}%
|
bar.efficiency = Eraginkortasuna: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}/s
|
bar.powerbalance = Energia: {0}/s
|
||||||
bar.powerstored = Bilduta: {0}/{1}
|
bar.powerstored = Bilduta: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1047,6 +1089,7 @@ bar.capacity = Edukiera: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Likidoa
|
bar.liquid = Likidoa
|
||||||
bar.heat = Beroa
|
bar.heat = Beroa
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1071,6 +1114,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1079,6 +1123,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = bloke
|
unit.blocks = bloke
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1095,6 +1141,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /seg
|
unit.persecond = /seg
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x abiadura
|
unit.timesspeed = x abiadura
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = elementu
|
unit.items = elementu
|
||||||
@@ -1139,18 +1186,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Kokatu beti diagonalean
|
setting.swapdiagonal.name = Kokatu beti diagonalean
|
||||||
setting.difficulty.training = Entrenamendua
|
|
||||||
setting.difficulty.easy = Erraza
|
|
||||||
setting.difficulty.normal = Arrunta
|
|
||||||
setting.difficulty.hard = Zaila
|
|
||||||
setting.difficulty.insane = Zoramena
|
|
||||||
setting.difficulty.name = Zailtasuna:
|
|
||||||
setting.screenshake.name = Pantailaren astindua
|
setting.screenshake.name = Pantailaren astindua
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Bistaratze-efektuak
|
setting.effects.name = Bistaratze-efektuak
|
||||||
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
|
||||||
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
|
||||||
setting.saveinterval.name = Gordetzeko tartea
|
setting.saveinterval.name = Gordetzeko tartea
|
||||||
@@ -1177,11 +1219,13 @@ setting.mutemusic.name = Isilarazi musika
|
|||||||
setting.sfxvol.name = Efektuen bolumena
|
setting.sfxvol.name = Efektuen bolumena
|
||||||
setting.mutesound.name = Isilarazi soinua
|
setting.mutesound.name = Isilarazi soinua
|
||||||
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
setting.crashreport.name = Bidali kraskatze txosten automatikoak
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Gorde automatikoki
|
setting.savecreate.name = Gorde automatikoki
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Txataren opakotasuna
|
setting.chatopacity.name = Txataren opakotasuna
|
||||||
setting.lasersopacity.name = Energia laserraren opakutasuna
|
setting.lasersopacity.name = Energia laserraren opakutasuna
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1234,6 +1278,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Hautatu eskualdea
|
keybind.schematic_select.name = Hautatu eskualdea
|
||||||
keybind.schematic_menu.name = Eskema menua
|
keybind.schematic_menu.name = Eskema menua
|
||||||
@@ -1311,12 +1356,16 @@ rules.wavetimer = Boladen denboragailua
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1332,12 +1381,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
|
||||||
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
rules.wavespacing = Boladen tartea:[lightgray] (seg)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
||||||
@@ -1359,6 +1410,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1367,6 +1424,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1507,6 +1565,8 @@ block.graphite-press.name = Grafito prentsa
|
|||||||
block.multi-press.name = Multi-prentsa
|
block.multi-press.name = Multi-prentsa
|
||||||
block.constructing = {0} [lightgray](Eraikitzen)
|
block.constructing = {0} [lightgray](Eraikitzen)
|
||||||
block.spawn.name = Etsai-sorrera
|
block.spawn.name = Etsai-sorrera
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Muina: Maskorra
|
block.core-shard.name = Muina: Maskorra
|
||||||
block.core-foundation.name = Muina: Fundazioa
|
block.core-foundation.name = Muina: Fundazioa
|
||||||
block.core-nucleus.name = Muina: Nukleoa
|
block.core-nucleus.name = Muina: Nukleoa
|
||||||
@@ -1670,6 +1730,8 @@ block.meltdown.name = Nukleofusio
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Edukiontzia
|
block.container.name = Edukiontzia
|
||||||
block.launch-pad.name = Egozketa-plataforma
|
block.launch-pad.name = Egozketa-plataforma
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1764,6 +1826,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1811,6 +1874,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1876,77 +1940,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2036,6 +2100,10 @@ block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estali
|
|||||||
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
|
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
|
||||||
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
|
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
|
||||||
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
|
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
|
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
|
||||||
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
|
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
|
||||||
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
|
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
|
||||||
@@ -2102,7 +2170,9 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
|
|||||||
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
|
||||||
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
|
||||||
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
|
||||||
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
|
||||||
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
|
||||||
@@ -2163,6 +2233,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2175,6 +2246,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2295,6 +2367,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2333,6 +2406,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2485,6 +2559,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2512,3 +2587,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Käytössä
|
|||||||
mod.disabled = [scarlet]Pois käytöstä
|
mod.disabled = [scarlet]Pois käytöstä
|
||||||
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
|
||||||
mod.disable = Poista käytössä
|
mod.disable = Poista käytössä
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Sisältö:
|
mod.content = Sisältö:
|
||||||
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Suoritettu
|
completed = [accent]Suoritettu
|
||||||
techtree = Edistyspuu
|
techtree = Edistyspuu
|
||||||
techtree.select = Edistyspuun valinta
|
techtree.select = Edistyspuun valinta
|
||||||
@@ -225,9 +227,9 @@ server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä.
|
|||||||
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
|
||||||
host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään.
|
host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään.
|
||||||
join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite.
|
join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite.
|
||||||
hostserver = Pidä yllä monipelaaja peliä
|
hostserver = Isännöi moninpeli
|
||||||
invitefriends = Pyydä Ystäviä
|
invitefriends = Kutsu ystäviä
|
||||||
hostserver.mobile = Isäntä\nPeli
|
hostserver.mobile = Isännöi\npeli
|
||||||
host = Isäntä
|
host = Isäntä
|
||||||
hosting = [accent]Avataan palvelinta...
|
hosting = [accent]Avataan palvelinta...
|
||||||
hosts.refresh = Päivitä
|
hosts.refresh = Päivitä
|
||||||
@@ -289,13 +291,14 @@ disconnect.error = Yhteysvirhe.
|
|||||||
disconnect.closed = Yhteys poistettu.
|
disconnect.closed = Yhteys poistettu.
|
||||||
disconnect.timeout = Yhteys aikakatkaistiin.
|
disconnect.timeout = Yhteys aikakatkaistiin.
|
||||||
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
disconnect.data = Maailman tietojen lataaminen epäonnistui!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
|
||||||
connecting = [accent]Yhdistetään...
|
connecting = [accent]Yhdistetään...
|
||||||
reconnecting = [accent]Yhdistetään uudelleen...
|
reconnecting = [accent]Yhdistetään uudelleen...
|
||||||
connecting.data = [accent]Ladataan maailman tietoja...
|
connecting.data = [accent]Ladataan maailman tietoja...
|
||||||
server.port = Portti:
|
server.port = Portti:
|
||||||
server.addressinuse = Osoite on jo käytössä!
|
|
||||||
server.invalidport = Tällä portilla ei löytynyt peliä!
|
server.invalidport = Tällä portilla ei löytynyt peliä!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
|
||||||
save.new = Uusi tallennus
|
save.new = Uusi tallennus
|
||||||
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
|
||||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -358,7 +362,7 @@ openlink = Avaa linkki
|
|||||||
copylink = Kopioi linkki
|
copylink = Kopioi linkki
|
||||||
back = Takaisin
|
back = Takaisin
|
||||||
max = Max
|
max = Max
|
||||||
objective = Maailman tehtävä
|
objective = Alueen tehtävä
|
||||||
crash.export = Vie kaatumislokit
|
crash.export = Vie kaatumislokit
|
||||||
crash.none = Kaatumislokeja ei löytynyt.
|
crash.none = Kaatumislokeja ei löytynyt.
|
||||||
crash.exported = Kaatumislokit on viety.
|
crash.exported = Kaatumislokit on viety.
|
||||||
@@ -490,6 +494,7 @@ waves.units.show = Näytä kaikki
|
|||||||
wavemode.counts = lukumäärä
|
wavemode.counts = lukumäärä
|
||||||
wavemode.totals = yhteismäärä
|
wavemode.totals = yhteismäärä
|
||||||
wavemode.health = elämäpisteet
|
wavemode.health = elämäpisteet
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Oletus>
|
editor.default = [lightgray]<Oletus>
|
||||||
details = Yksityiskohdat...
|
details = Yksityiskohdat...
|
||||||
@@ -570,7 +575,7 @@ filters.empty = [lightgray]Ei filttereitä! Lisää yksi alla olevasta napista.
|
|||||||
filter.distort = Vääristää
|
filter.distort = Vääristää
|
||||||
filter.noise = Melu
|
filter.noise = Melu
|
||||||
filter.enemyspawn = Vihollissyntypisteen valinta
|
filter.enemyspawn = Vihollissyntypisteen valinta
|
||||||
filter.spawnpath = Polku syntypisteelle
|
filter.spawnpath = Reitti syntypisteelle
|
||||||
filter.corespawn = Valitse Ydin
|
filter.corespawn = Valitse Ydin
|
||||||
filter.median = Mediaani
|
filter.median = Mediaani
|
||||||
filter.oremedian = Malmin keskiarvo
|
filter.oremedian = Malmin keskiarvo
|
||||||
@@ -630,7 +635,7 @@ width = Leveys:
|
|||||||
height = Korkeus:
|
height = Korkeus:
|
||||||
menu = Valikko
|
menu = Valikko
|
||||||
play = Pelaa
|
play = Pelaa
|
||||||
campaign = Polku
|
campaign = Kampanja
|
||||||
load = Lataa
|
load = Lataa
|
||||||
save = Tallenna
|
save = Tallenna
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -657,7 +662,6 @@ requirement.capture = Valtaa {0}
|
|||||||
requirement.onplanet = Hallitse sektoria planeetalla {0}
|
requirement.onplanet = Hallitse sektoria planeetalla {0}
|
||||||
requirement.onsector = Laskeudu sektorille: {0}
|
requirement.onsector = Laskeudu sektorille: {0}
|
||||||
launch.text = Laukaise
|
launch.text = Laukaise
|
||||||
research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
|
|
||||||
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Muokkaa lastia
|
configure = Muokkaa lastia
|
||||||
@@ -703,14 +707,18 @@ loadout = Lasti
|
|||||||
resources = Resurssit
|
resources = Resurssit
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Kielletyt Palikat
|
bannedblocks = Kielletyt Palikat
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Tehtävät
|
objectives = Tehtävät
|
||||||
bannedunits = Kielletyt yksiköt
|
bannedunits = Kielletyt yksiköt
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Lisää kaikki
|
addall = Lisää kaikki
|
||||||
launch.from = Laukaistaan kohteesta: [accent]{0}
|
launch.from = Laukaistaan kohteesta: [accent]{0}
|
||||||
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
launch.capacity = Tavaratila laukaistaessa: [accent]{0}
|
||||||
launch.destination = Määränpää: {0}
|
launch.destination = Määränpää: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}.
|
configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}.
|
||||||
add = Lisää...
|
add = Lisää...
|
||||||
guardian = Vartija
|
guardian = Vartija
|
||||||
@@ -725,6 +733,7 @@ error.mapnotfound = Karttatiedostoa ei löydy!
|
|||||||
error.io = Verkon I/O-virhe.
|
error.io = Verkon I/O-virhe.
|
||||||
error.any = Tuntematon verkon virhe.
|
error.any = Tuntematon verkon virhe.
|
||||||
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
|
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Sade
|
weather.rain.name = Sade
|
||||||
weather.snowing.name = Lumi
|
weather.snowing.name = Lumi
|
||||||
@@ -748,7 +757,9 @@ sectors.stored = Säilötty:
|
|||||||
sectors.resume = Jatka
|
sectors.resume = Jatka
|
||||||
sectors.launch = Laukaise
|
sectors.launch = Laukaise
|
||||||
sectors.select = Valitse
|
sectors.select = Valitse
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]ei mitään (sun)
|
sectors.nonelaunch = [lightgray]ei mitään (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Nimeä sektori
|
sectors.rename = Nimeä sektori
|
||||||
sectors.enemybase = [scarlet]Vihollistukikohta
|
sectors.enemybase = [scarlet]Vihollistukikohta
|
||||||
sectors.vulnerable = [scarlet]Haavoittuvainen
|
sectors.vulnerable = [scarlet]Haavoittuvainen
|
||||||
@@ -774,6 +785,11 @@ threat.medium = Kohtalainen
|
|||||||
threat.high = Korkea
|
threat.high = Korkea
|
||||||
threat.extreme = Äärimmäinen
|
threat.extreme = Äärimmäinen
|
||||||
threat.eradication = Täystuho
|
threat.eradication = Täystuho
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planeetat
|
planets = Planeetat
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -795,9 +811,19 @@ sector.fungalPass.name = Sienirihmasto
|
|||||||
sector.biomassFacility.name = Biomassasynteesilaitos
|
sector.biomassFacility.name = Biomassasynteesilaitos
|
||||||
sector.windsweptIslands.name = Tuulenpieksemät saaret
|
sector.windsweptIslands.name = Tuulenpieksemät saaret
|
||||||
sector.extractionOutpost.name = Kaivostukikohta
|
sector.extractionOutpost.name = Kaivostukikohta
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
|
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
|
||||||
sector.coastline.name = Rantaviiva
|
sector.coastline.name = Rantaviiva
|
||||||
sector.navalFortress.name = Laivastolinnoitus
|
sector.navalFortress.name = Laivastolinnoitus
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
|
||||||
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
|
||||||
@@ -815,8 +841,20 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
|
|||||||
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
|
||||||
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
|
||||||
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = Alku
|
sector.onset.name = Alku
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -834,23 +872,25 @@ sector.siege.name = Siege
|
|||||||
sector.crossroads.name = Crossroads
|
sector.crossroads.name = Crossroads
|
||||||
sector.karst.name = Karst
|
sector.karst.name = Karst
|
||||||
sector.origin.name = Origin
|
sector.origin.name = Origin
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
|
||||||
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
sector.onset.description = Aloita Erekirin valloitus. Kerää resursseja, tuota yksiköitä ja aloita teknologian tutkiminen.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.aegis.description = Tässä sektorissa on volfram-esiintymiä.\nTutki [accent]iskupora[] louhiaksesi tätä resurssia ja tuhoa alueen vihollistukikohta.
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
sector.lake.description = Tämän sektorin kuona-järvi rajoittaa merkittävästi käyttökelpoisia yksiköitä. Ilma-alus on ainoa vaihtoehto.\nTutki [accent]Ilma-alusrakentaja[] ja valmista elude -yksikkö mahdollisimman pian.
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
sector.intersect.description = Skannaukset viittaavat siihen, että tämä sektori joutuu hyökkäyksen kohteeksi useilta suunnilta pian laskeutumisen jälkeen.\nPerusta puolustukset nopeasti ja laajenna mahdollisimman pian.\n[accent]Merui[] -yksiköitä tarvitaan alueen karuun maastoon.
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.atlas.description = Tässä sektorissa on monimuotoinen maasto ja tehokkaaseen hyökkäyksen tarvitaan monipuolisia yksiköitä.\nPäivitetyt yksiköt voivat myös olla tarpeen, tiettyjen vihollistukikohtien läpäisemiseksi.\nTutki [accent]Elektrolysoija[] ja [accent]Tankkijälleenrakentaja[].
|
||||||
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
sector.split.description = Vähäinen vihollisaktiivisuus tekee tästä sektorista täydellisen uusien kuljetusteknologioiden testaamiseen.
|
||||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
sector.basin.description = Tässä sektorissa havaittiin suuri vihollisjoukko.\nRakenna yksiköitä nopeasti ja valtaa vihollisen ytimet saadaksesi jalansijan.
|
||||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
sector.marsh.description = Tässä sektorissa on runsaasti arkysiittiä, mutta rajoitetusti purkauksia.\nRakenna [accent]kemiallisia polttokammioita[] tuottaaksesi energiaa.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.peaks.description = Sektorin vuoristoinen maasto tekee suurimman osan yksiköistä hyödyttömiksi. Lentäviä ksiköitä tarvitaan.\nHuomioi vihollisen ilmatorjuntajärjestelmät. Joitain näistä järjestelmistä voi olla mahdollista lamauttaa kohdistamalla hyökkäys niiden tukirakennuksiin.
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.ravine.description = Sektorissa ei ole havaittu vihollisen ytimiä, vaikka se on vihollisen tärkeä kuljetusreitti. Odota kuitenkin monenlaisia vihollisjoukkoja.\nTuota [accent]jänniteseosta[]. Rakenna [accent]Aiheuttaja[]-tykkejä.
|
||||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
sector.caldera-erekir.description = Tämän sektorin resurssit ovat hajallaan useilla saarilla.\nTutki ja ota käyttöön drone-pohjainen kuljetus.
|
||||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
sector.stronghold.description = Suuri vihollisleiri tässä sektorissa puolustaa merkittäviä [accent]torium[]-esiintymiä.\nKäytä sitä kehittyneempien yksiköiden ja tykkien valmistamiseen.
|
||||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
sector.crevice.description = Vihollinen lähettää rajuja hyökkäysjoukkoja tuhotakseen tukikohtasi tässä sektorissa. [accent]Karbidin[] ja [accent]Pyrolyysigeneraattorin[] kehittäminen voi olla elintärkeää selviytymisen kannalta.
|
||||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
sector.siege.description = Tässä sektorissa on kaksi rinnakkaista kanjonia, jotka pakottavat kaksisuuntaisen hyökkäyksen.\nTutki [accent]syanogeeni[] kehittääksesi vieläkin vahvempia tankkiyksiköitä.\nVaroitus: vihollisen pitkän kantaman ohjuksia havaittu. Ohjukset on kuitenkin mahdollista ampua alas ennen kuin ne osuvat kohteeseensa.
|
||||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
sector.crossroads.description = Tämän sektorin vihollistukikohdat on perustettu vaihtelevaan maastoon. Tutki erilaisia yksiköitä mukautuaksesi.\nLisäksi joitakin tukikohtia suojaavat kilvet. Selvitä, mistä ne saavat voimansa.
|
||||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
sector.karst.description = Tässä sektorissa on runsaasti resursseja, mutta vihollinen hyökkää heti, kun uusi ydin laskeutuu.\nHyödynnä resursseja ja tutki [accent]kiihtokuitu[].
|
||||||
|
sector.origin.description = Viimeinen sektori, jossa on merkittävä määrä vihollisia.\nVarteenotettavia tutkimusmahdollisuuksia ei ole jäljellä – keskity yksinomaan kaikkien vihollisytimien tuhoamiseen.
|
||||||
|
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
@@ -883,8 +923,8 @@ settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tall
|
|||||||
settings.clearsaves = Poista tallennukset
|
settings.clearsaves = Poista tallennukset
|
||||||
settings.clearresearch = Poista tutkimukset
|
settings.clearresearch = Poista tutkimukset
|
||||||
settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa?
|
settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa?
|
||||||
settings.clearcampaignsaves = Poista polkutallennukset
|
settings.clearcampaignsaves = Poista kampanjatallennukset
|
||||||
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki polkutallennuksesi?
|
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki kampanjatallennuksesi?
|
||||||
paused = [accent]< Pysäytetty >
|
paused = [accent]< Pysäytetty >
|
||||||
clear = Tyhjä
|
clear = Tyhjä
|
||||||
banned = [scarlet]Kielletty
|
banned = [scarlet]Kielletty
|
||||||
@@ -932,7 +972,7 @@ stat.productiontime = Tuotantoaika
|
|||||||
stat.repairtime = Kokonaisen palikan korjausaika
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
stat.repairspeed = Korjausnopeus
|
stat.repairspeed = Korjausnopeus
|
||||||
stat.weapons = Aseet
|
stat.weapons = Aseet
|
||||||
stat.bullet = Ammus
|
stat.bullet = Ammukset
|
||||||
stat.moduletier = Moduulin taso
|
stat.moduletier = Moduulin taso
|
||||||
stat.unittype = Unit Type
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Nopeuden kasvu
|
stat.speedincrease = Nopeuden kasvu
|
||||||
@@ -980,6 +1020,7 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
|
|||||||
stat.reactive = Reagoi
|
stat.reactive = Reagoi
|
||||||
stat.immunities = Immuuni
|
stat.immunities = Immuuni
|
||||||
stat.healing = Parantuu
|
stat.healing = Parantuu
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Voimakenttä
|
ability.forcefield = Voimakenttä
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1012,6 +1053,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1026,6 +1068,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Resursseja Puuttuu
|
bar.noresources = Resursseja Puuttuu
|
||||||
bar.corereq = Pohjaydin vaadittu
|
bar.corereq = Pohjaydin vaadittu
|
||||||
bar.corefloor = 'Ydinpohja'-laatta vaadittu
|
bar.corefloor = 'Ydinpohja'-laatta vaadittu
|
||||||
@@ -1034,6 +1077,7 @@ bar.drillspeed = Poran nopeus: {0}/s
|
|||||||
bar.pumpspeed = Pumpun nopeus: {0}/s
|
bar.pumpspeed = Pumpun nopeus: {0}/s
|
||||||
bar.efficiency = Tehokkuus: {0}%
|
bar.efficiency = Tehokkuus: {0}%
|
||||||
bar.boost = Tehostus: +{0}%
|
bar.boost = Tehostus: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}/s
|
bar.powerbalance = Energia: {0}/s
|
||||||
bar.powerstored = Säilöttynä: {0}/{1}
|
bar.powerstored = Säilöttynä: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1044,6 +1088,7 @@ bar.capacity = Kapasiteetti: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Neste
|
bar.liquid = Neste
|
||||||
bar.heat = Lämpö
|
bar.heat = Lämpö
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Epävakaus
|
bar.instability = Epävakaus
|
||||||
bar.heatamount = Lämpö: {0}
|
bar.heatamount = Lämpö: {0}
|
||||||
bar.heatpercent = Lämpö: {0} ({1}%)
|
bar.heatpercent = Lämpö: {0} ({1}%)
|
||||||
@@ -1068,6 +1113,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
bullet.knockback = [stat]{0}[lightgray] tönäisy
|
||||||
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
bullet.pierce = [stat]{0}[lightgray]x lävistys
|
||||||
bullet.infinitepierce = [stat]lävistys
|
bullet.infinitepierce = [stat]lävistys
|
||||||
@@ -1076,6 +1122,8 @@ bullet.healamount = [stat]{0}[lightgray] suora korjaus
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
|
||||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||||
bullet.range = [stat]{0}[lightgray] laatan kantama
|
bullet.range = [stat]{0}[lightgray] laatan kantama
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = palikat
|
unit.blocks = palikat
|
||||||
unit.blockssquared = palikat²
|
unit.blockssquared = palikat²
|
||||||
@@ -1092,6 +1140,7 @@ unit.minutes = minuuttia
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x nopeus
|
unit.timesspeed = x nopeus
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = suojan elinpisteet
|
unit.shieldhealth = suojan elinpisteet
|
||||||
unit.items = esinettä
|
unit.items = esinettä
|
||||||
@@ -1136,18 +1185,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||||
setting.swapdiagonal.name = Aina vino korvaus
|
setting.swapdiagonal.name = Aina vino korvaus
|
||||||
setting.difficulty.training = Treenaus
|
|
||||||
setting.difficulty.easy = Huoleton
|
|
||||||
setting.difficulty.normal = Haasteeton
|
|
||||||
setting.difficulty.hard = Taidonnäyte
|
|
||||||
setting.difficulty.insane = Hullun Vaikea
|
|
||||||
setting.difficulty.name = Vaikeustaso:
|
|
||||||
setting.screenshake.name = Näytön keikkuminen
|
setting.screenshake.name = Näytön keikkuminen
|
||||||
setting.bloomintensity.name = Bloom-intensiteetti
|
setting.bloomintensity.name = Bloom-intensiteetti
|
||||||
setting.bloomblur.name = Bloom-sumennus
|
setting.bloomblur.name = Bloom-sumennus
|
||||||
setting.effects.name = Naytön Efektit
|
setting.effects.name = Naytön Efektit
|
||||||
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
setting.destroyedblocks.name = Näytä tuhoutuneet palikat
|
||||||
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
setting.blockstatus.name = Näytä Palikan Toimintakunto
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
|
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
|
||||||
setting.sensitivity.name = Ohjauksen herkkyys
|
setting.sensitivity.name = Ohjauksen herkkyys
|
||||||
setting.saveinterval.name = Tallennuksen Aikaväli
|
setting.saveinterval.name = Tallennuksen Aikaväli
|
||||||
@@ -1174,11 +1218,13 @@ setting.mutemusic.name = Mykistä musiikki
|
|||||||
setting.sfxvol.name = SFX-voimakkuus
|
setting.sfxvol.name = SFX-voimakkuus
|
||||||
setting.mutesound.name = Mykistä äänet
|
setting.mutesound.name = Mykistä äänet
|
||||||
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Luo tallenuksia automaattisesti
|
setting.savecreate.name = Luo tallenuksia automaattisesti
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Pelaajaraja
|
setting.playerlimit.name = Pelaajaraja
|
||||||
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
setting.chatopacity.name = Keskustelun läpinäkymättömyys
|
||||||
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
setting.lasersopacity.name = Energia laserin läpinäkymättömyys
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
@@ -1231,6 +1277,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Valitse alue
|
keybind.schematic_select.name = Valitse alue
|
||||||
keybind.schematic_menu.name = Kaavio Valikko
|
keybind.schematic_menu.name = Kaavio Valikko
|
||||||
@@ -1308,12 +1355,16 @@ rules.wavetimer = Tasojen aikaraja
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min. hyökkäyksen paino
|
rules.rtsminattackweight = Min. hyökkäyksen paino
|
||||||
@@ -1329,12 +1380,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
|
||||||
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Aurinkovoimakerroin
|
rules.solarmultiplier = Aurinkovoimakerroin
|
||||||
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Perusyksikköraja
|
rules.unitcap = Perusyksikköraja
|
||||||
rules.limitarea = Rajoita kartan aluetta
|
rules.limitarea = Rajoita kartan aluetta
|
||||||
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tasojen väliaika:[lightgray] (sec)
|
rules.wavespacing = Tasojen väliaika:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec)
|
rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Rakentamisen hintakerroin
|
rules.buildcostmultiplier = Rakentamisen hintakerroin
|
||||||
@@ -1356,6 +1409,12 @@ rules.title.teams = Joukkueet
|
|||||||
rules.title.planet = Planeetta
|
rules.title.planet = Planeetta
|
||||||
rules.lighting = Salamointi
|
rules.lighting = Salamointi
|
||||||
rules.fog = Sodan sumu (Fog of War)
|
rules.fog = Sodan sumu (Fog of War)
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Tuli
|
rules.fire = Tuli
|
||||||
rules.anyenv = <mikä tahansa>
|
rules.anyenv = <mikä tahansa>
|
||||||
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
|
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
|
||||||
@@ -1364,6 +1423,7 @@ rules.weather = Sää
|
|||||||
rules.weather.frequency = Tiheys:
|
rules.weather.frequency = Tiheys:
|
||||||
rules.weather.always = Aina
|
rules.weather.always = Aina
|
||||||
rules.weather.duration = Kesto:
|
rules.weather.duration = Kesto:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1506,6 +1566,8 @@ block.graphite-press.name = Grafiittipuristin
|
|||||||
block.multi-press.name = Monipuristin
|
block.multi-press.name = Monipuristin
|
||||||
block.constructing = {0} [lightgray](Rakentamassa)
|
block.constructing = {0} [lightgray](Rakentamassa)
|
||||||
block.spawn.name = Vihollisten syntymispiste
|
block.spawn.name = Vihollisten syntymispiste
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Ydin: Siru
|
block.core-shard.name = Ydin: Siru
|
||||||
block.core-foundation.name = Ydin: Pohjaus
|
block.core-foundation.name = Ydin: Pohjaus
|
||||||
block.core-nucleus.name = Ydin: Tuma
|
block.core-nucleus.name = Ydin: Tuma
|
||||||
@@ -1669,6 +1731,8 @@ block.meltdown.name = Sulamispiste
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Säiliö
|
block.container.name = Säiliö
|
||||||
block.launch-pad.name = Laukaisualusta
|
block.launch-pad.name = Laukaisualusta
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segmentti
|
block.segment.name = Segmentti
|
||||||
block.ground-factory.name = Maatehdas
|
block.ground-factory.name = Maatehdas
|
||||||
block.air-factory.name = Ilmatehdas
|
block.air-factory.name = Ilmatehdas
|
||||||
@@ -1719,12 +1783,12 @@ block.dense-red-stone.name = Tiheä punakivi
|
|||||||
block.red-ice.name = Punajää
|
block.red-ice.name = Punajää
|
||||||
block.arkycite-floor.name = Arkysiittilattia
|
block.arkycite-floor.name = Arkysiittilattia
|
||||||
block.arkyic-stone.name = Arkyinen lattia
|
block.arkyic-stone.name = Arkyinen lattia
|
||||||
block.rhyolite-vent.name = Ryoliittihalkio
|
block.rhyolite-vent.name = Ryoliittipurkaus
|
||||||
block.carbon-vent.name = Hiilihalkio
|
block.carbon-vent.name = Hiilipurkaus
|
||||||
block.arkyic-vent.name = Arkyinen halkio
|
block.arkyic-vent.name = Arkyinen purkaus
|
||||||
block.yellow-stone-vent.name = Keltakivihalkio
|
block.yellow-stone-vent.name = Keltakivipurkaus
|
||||||
block.red-stone-vent.name = Punakivihalkio
|
block.red-stone-vent.name = Punakivipurkaus
|
||||||
block.crystalline-vent.name = Crystalline Vent
|
block.crystalline-vent.name = Kiteinen purkaus
|
||||||
block.redmat.name = Punamatto
|
block.redmat.name = Punamatto
|
||||||
block.bluemat.name = Sinimatto
|
block.bluemat.name = Sinimatto
|
||||||
block.core-zone.name = Ydinpohja
|
block.core-zone.name = Ydinpohja
|
||||||
@@ -1764,6 +1828,7 @@ block.electric-heater.name = Sähkölämmitin
|
|||||||
block.slag-heater.name = Kuonalämmitin
|
block.slag-heater.name = Kuonalämmitin
|
||||||
block.phase-heater.name = Kiihtolämmitin
|
block.phase-heater.name = Kiihtolämmitin
|
||||||
block.heat-redirector.name = Lämmönsiirtäjä
|
block.heat-redirector.name = Lämmönsiirtäjä
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Kuonahöyrystäjä
|
block.slag-incinerator.name = Kuonahöyrystäjä
|
||||||
block.carbide-crucible.name = Karbidivalimo
|
block.carbide-crucible.name = Karbidivalimo
|
||||||
@@ -1809,11 +1874,12 @@ block.beam-link.name = Sädelinkki
|
|||||||
block.turbine-condenser.name = Turbiinitiivistäjä
|
block.turbine-condenser.name = Turbiinitiivistäjä
|
||||||
block.chemical-combustion-chamber.name = Kemiallinen polttokammio
|
block.chemical-combustion-chamber.name = Kemiallinen polttokammio
|
||||||
block.pyrolysis-generator.name = Pyrolyysigeneraattori
|
block.pyrolysis-generator.name = Pyrolyysigeneraattori
|
||||||
block.vent-condenser.name = Halkiotiivistäjä
|
block.vent-condenser.name = Purkaustiivistäjä
|
||||||
block.cliff-crusher.name = Kallionmurskaaja
|
block.cliff-crusher.name = Kallionmurskaaja
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasmapora
|
block.plasma-bore.name = Plasmapora
|
||||||
block.large-plasma-bore.name = Suuri plasmapora
|
block.large-plasma-bore.name = Suuri plasmapora
|
||||||
block.impact-drill.name = Törmäyspora
|
block.impact-drill.name = Iskupora
|
||||||
block.eruption-drill.name = Purkauspora
|
block.eruption-drill.name = Purkauspora
|
||||||
block.core-bastion.name = Linnake-ydin
|
block.core-bastion.name = Linnake-ydin
|
||||||
block.core-citadel.name = Linnoitus-ydin
|
block.core-citadel.name = Linnoitus-ydin
|
||||||
@@ -1876,77 +1942,77 @@ hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][]
|
|||||||
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
|
||||||
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
|
||||||
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
|
||||||
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
hint.breaking.mobile = Aktivoi :hammer: [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
|
||||||
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
|
||||||
hint.derelict = [accent]Hylky[]-rakennukset ovat hajonneita jäännöksiä vanhoista tukikohdista, jotka eivät enää toimi.\n\nNämä rakennukset on mahdollista [accent]purkaa[] resurssien saamiseksi.
|
hint.derelict = [accent]Hylky[]-rakennukset ovat hajonneita jäännöksiä vanhoista tukikohdista, jotka eivät enää toimi.\n\nNämä rakennukset on mahdollista [accent]purkaa[] resurssien saamiseksi.
|
||||||
hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknologiaa.
|
hint.research = Käytä :tree: [accent]Tutki[]-nappia tutkiaksesi uutta teknologiaa.
|
||||||
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
hint.research.mobile = Käytä :tree: [accent]Tutki[]-nappia :menu:[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
|
||||||
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla.
|
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin :map:[accent]Kartasta[] alhaalla oikealla.
|
||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin :map:[accent]Kartasta[], joka löytyy :menu:[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli :diagonal:[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
hint.payloadPickup = Paina näppäintä [accent][[[] lastataksesi pieniä palikoita ja joukkoja.
|
hint.payloadPickup = Paina näppäintä [accent][[[] lastataksesi pieniä palikoita ja joukkoja.
|
||||||
hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa tai yksikköä lastataksesi sen.
|
hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa tai yksikköä lastataksesi sen.
|
||||||
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
|
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
|
||||||
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
|
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
|
||||||
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
|
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
|
||||||
hint.generator = \uf879 [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa \uf87f[accent]Sähkötolpilla[].
|
hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
|
||||||
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai \uf835[accent]Grafiittia[] \uf861Duon/\uf859Salvon ammuksena voittaaksesi vartijan.
|
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
|
||||||
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita \uf868[accent]Pohjaus[]-ydin \uf869[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
|
||||||
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
|
||||||
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
|
||||||
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2036,6 +2102,10 @@ block.phase-wall.description = Muuri, joka on päällystetty erityisellä kiihto
|
|||||||
block.phase-wall-large.description = Muuri, joka on päällystetty erityisellä kiihtokuitupohjaisella heijastavalla yhdisteellä. Torjuu useimmat ammukset näiden törmätessä.\nKattaa useita laattoja.
|
block.phase-wall-large.description = Muuri, joka on päällystetty erityisellä kiihtokuitupohjaisella heijastavalla yhdisteellä. Torjuu useimmat ammukset näiden törmätessä.\nKattaa useita laattoja.
|
||||||
block.surge-wall.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.
|
block.surge-wall.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.
|
||||||
block.surge-wall-large.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.\nKattaa useita laattoja.
|
block.surge-wall-large.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.\nKattaa useita laattoja.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Pieni ovi. Voidaan avata ja sulkea painamalla.
|
block.door.description = Pieni ovi. Voidaan avata ja sulkea painamalla.
|
||||||
block.door-large.description = Suuri ovi. Voidaan avata ja sulkea painamalla.\nKattaa useita laattoja.
|
block.door-large.description = Suuri ovi. Voidaan avata ja sulkea painamalla.\nKattaa useita laattoja.
|
||||||
block.mender.description = Korjaa läheisiä palikoita ajoittain. Pitää puolustuksia korjattuna tasojen aikana ja välillä.\nKäyttää valinnaisesti piitä tehostaakseen kantamaa ja tehoa.
|
block.mender.description = Korjaa läheisiä palikoita ajoittain. Pitää puolustuksia korjattuna tasojen aikana ja välillä.\nKäyttää valinnaisesti piitä tehostaakseen kantamaa ja tehoa.
|
||||||
@@ -2102,7 +2172,9 @@ block.vault.description = Varastoi suuren määrän jokaista tavaratyyppiä. Pur
|
|||||||
block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä.
|
block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä.
|
||||||
block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla.
|
block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla.
|
||||||
block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle.
|
block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle.
|
||||||
block.launch-pad.details = Kiertoradan alapuolinen järjestelmä resurssien pisteestä pisteeseen -kuljetukselle . Lastikapselit ovat herkästi särkyviä ja kykenemättömiä selviytymään uudelleensaapumista.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
|
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
|
||||||
|
|
||||||
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
|
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
|
||||||
@@ -2164,6 +2236,7 @@ block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. V
|
|||||||
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
|
||||||
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
|
||||||
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
|
||||||
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
|
||||||
@@ -2176,6 +2249,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2296,6 +2370,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Lue numero yhdistetystä muistisolusta.
|
lst.read = Lue numero yhdistetystä muistisolusta.
|
||||||
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
lst.write = Kirjoita numero yhdistettyyn muistisoluun.
|
||||||
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
|
||||||
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
|
||||||
@@ -2334,6 +2409,7 @@ lst.getflag = Tarkista, onko globaali tunniste asetettu.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2486,13 +2562,14 @@ unitlocate.building = Ulostulomuuttuja paikannetulle rakennukselle.
|
|||||||
unitlocate.outx = X-koodinaatin ulostulo.
|
unitlocate.outx = X-koodinaatin ulostulo.
|
||||||
unitlocate.outy = Y-koodinaatin ulostulo.
|
unitlocate.outy = Y-koodinaatin ulostulo.
|
||||||
unitlocate.group = Etsittävä rakennusjoukko.
|
unitlocate.group = Etsittävä rakennusjoukko.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila.
|
lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila.
|
||||||
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
|
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
|
||||||
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
|
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
|
||||||
lenum.move = Liiku tarkkaan sijaintiin.
|
lenum.move = Liiku tarkkaan sijaintiin.
|
||||||
lenum.approach = Lähesty sijaintia tietylle säteelle.
|
lenum.approach = Lähesty sijaintia tietylle etäisyydelle.
|
||||||
lenum.pathfind = Etsi polku vihollisen syntypisteelle.
|
lenum.pathfind = Etsi reitti määritettyyn sijaintiin.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
lenum.autopathfind = Reitittää automaattisesti lähimpään vihollisen ytimeen tai pudotuspisteeseen.\nTämä vastaa tavallista aaltojen vihollisten reititystä.
|
||||||
lenum.target = Ammu tiettyä sijaintia.
|
lenum.target = Ammu tiettyä sijaintia.
|
||||||
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
|
||||||
lenum.itemdrop = Pudota tavaroita.
|
lenum.itemdrop = Pudota tavaroita.
|
||||||
@@ -2513,3 +2590,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activé
|
|||||||
mod.disabled = [scarlet]Désactivé
|
mod.disabled = [scarlet]Désactivé
|
||||||
mod.multiplayer.compatible = [gray]Compatible en Multijoueur
|
mod.multiplayer.compatible = [gray]Compatible en Multijoueur
|
||||||
mod.disable = Désactiver
|
mod.disable = Désactiver
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contenu :
|
mod.content = Contenu :
|
||||||
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
|
||||||
|
|
||||||
@@ -197,6 +198,7 @@ campaign.select = Sélectionnez la Campagne de Départ
|
|||||||
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
|
||||||
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
|
||||||
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Complété
|
completed = [accent]Complété
|
||||||
techtree = Arbre technologique
|
techtree = Arbre technologique
|
||||||
techtree.select = Sélection de l'Arbre technologique
|
techtree.select = Sélection de l'Arbre technologique
|
||||||
@@ -299,13 +301,14 @@ disconnect.error = Un problème est survenu lors de la connexion.
|
|||||||
disconnect.closed = Connexion fermée.
|
disconnect.closed = Connexion fermée.
|
||||||
disconnect.timeout = Délai de connexion expiré.
|
disconnect.timeout = Délai de connexion expiré.
|
||||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Impossible de rejoindre ([accent]{0}[]).
|
cantconnect = Impossible de rejoindre ([accent]{0}[]).
|
||||||
connecting = [accent]Connexion...
|
connecting = [accent]Connexion...
|
||||||
reconnecting = [accent]Reconnexion...
|
reconnecting = [accent]Reconnexion...
|
||||||
connecting.data = [accent]Chargement des données du monde...
|
connecting.data = [accent]Chargement des données du monde...
|
||||||
server.port = Port :
|
server.port = Port :
|
||||||
server.addressinuse = Adresse déjà utilisée !
|
|
||||||
server.invalidport = Numéro de port invalide !
|
server.invalidport = Numéro de port invalide !
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||||
save.new = Nouvelle sauvegarde
|
save.new = Nouvelle sauvegarde
|
||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
@@ -358,6 +361,7 @@ command.enterPayload = Entrer dans Bloc de Transport
|
|||||||
command.loadUnits = Transporter Unités
|
command.loadUnits = Transporter Unités
|
||||||
command.loadBlocks = Transporter Blocs
|
command.loadBlocks = Transporter Blocs
|
||||||
command.unloadPayload = Poser Chargement
|
command.unloadPayload = Poser Chargement
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Annuler les Ordres
|
stance.stop = Annuler les Ordres
|
||||||
stance.shoot = Ordre: Tirer
|
stance.shoot = Ordre: Tirer
|
||||||
stance.holdfire = Ordre: Ne pas Tirer
|
stance.holdfire = Ordre: Ne pas Tirer
|
||||||
@@ -501,6 +505,7 @@ waves.units.show = Afficher tout
|
|||||||
wavemode.counts = compte
|
wavemode.counts = compte
|
||||||
wavemode.totals = totaux
|
wavemode.totals = totaux
|
||||||
wavemode.health = santé
|
wavemode.health = santé
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<par défaut>
|
editor.default = [lightgray]<par défaut>
|
||||||
details = Détails...
|
details = Détails...
|
||||||
@@ -671,7 +676,6 @@ requirement.capture = Capturer {0}
|
|||||||
requirement.onplanet = Contrôler le Secteur sur {0}
|
requirement.onplanet = Contrôler le Secteur sur {0}
|
||||||
requirement.onsector = Atterrir sur le Secteur: {0}
|
requirement.onsector = Atterrir sur le Secteur: {0}
|
||||||
launch.text = Décoller
|
launch.text = Décoller
|
||||||
research.multiplayer = Seul l'hôte peut rechercher des objets.
|
|
||||||
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
map.multiplayer = Seul l'hôte peut voir les secteurs.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Modifier le chargement
|
configure = Modifier le chargement
|
||||||
@@ -723,14 +727,18 @@ loadout = Chargement
|
|||||||
resources = Ressources
|
resources = Ressources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Blocs bannis
|
bannedblocks = Blocs bannis
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectifs
|
objectives = Objectifs
|
||||||
bannedunits = Unités bannies
|
bannedunits = Unités bannies
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
bannedunits.whitelist = Unités bannies en tant que liste blanche
|
||||||
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
bannedblocks.whitelist = Blocs bannis en tant que liste blanche
|
||||||
addall = Ajouter TOUT
|
addall = Ajouter TOUT
|
||||||
launch.from = Décollage depuis : [accent]{0}
|
launch.from = Décollage depuis : [accent]{0}
|
||||||
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
|
launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
|
||||||
launch.destination = Destination : {0}
|
launch.destination = Destination : {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
|
||||||
add = Ajouter
|
add = Ajouter
|
||||||
guardian = Gardien
|
guardian = Gardien
|
||||||
@@ -745,6 +753,7 @@ error.mapnotfound = Fichier de carte introuvable !
|
|||||||
error.io = Erreur de Réseau (I/O)
|
error.io = Erreur de Réseau (I/O)
|
||||||
error.any = Erreur de réseau inconnue.
|
error.any = Erreur de réseau inconnue.
|
||||||
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
|
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Pluie
|
weather.rain.name = Pluie
|
||||||
weather.snowing.name = Neige
|
weather.snowing.name = Neige
|
||||||
@@ -769,7 +778,9 @@ sectors.stored = Stockage :
|
|||||||
sectors.resume = Reprendre
|
sectors.resume = Reprendre
|
||||||
sectors.launch = Décoller
|
sectors.launch = Décoller
|
||||||
sectors.select = Sélectionner
|
sectors.select = Sélectionner
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]Vide (soleil)
|
sectors.nonelaunch = [lightgray]Vide (soleil)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Renommer le secteur
|
sectors.rename = Renommer le secteur
|
||||||
sectors.enemybase = [scarlet]Base ennemie
|
sectors.enemybase = [scarlet]Base ennemie
|
||||||
sectors.vulnerable = [scarlet]Vulnérable
|
sectors.vulnerable = [scarlet]Vulnérable
|
||||||
@@ -796,6 +807,11 @@ threat.medium = Normale
|
|||||||
threat.high = Grande
|
threat.high = Grande
|
||||||
threat.extreme = Extrême
|
threat.extreme = Extrême
|
||||||
threat.eradication = Éradication
|
threat.eradication = Éradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planètes
|
planets = Planètes
|
||||||
|
|
||||||
@@ -818,9 +834,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
|
||||||
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
|
||||||
@@ -840,6 +866,18 @@ sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de trans
|
|||||||
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez l’ennemi le plus rapidement possible et recherchez la structure de propulsion.
|
||||||
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
sector.coastline.description = Des restes d’unités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
|
||||||
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
sector.navalFortress.description = L’ennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -1006,6 +1044,7 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
|
|||||||
stat.reactive = Réactions
|
stat.reactive = Réactions
|
||||||
stat.immunities = Immunités
|
stat.immunities = Immunités
|
||||||
stat.healing = Guérison
|
stat.healing = Guérison
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Champ de Force
|
ability.forcefield = Champ de Force
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1038,6 +1077,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1051,6 +1091,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Ressources manquantes
|
bar.noresources = Ressources manquantes
|
||||||
bar.corereq = Noyau de base requis
|
bar.corereq = Noyau de base requis
|
||||||
bar.corefloor = Tuiles de Zone de Noyau requis
|
bar.corefloor = Tuiles de Zone de Noyau requis
|
||||||
@@ -1059,6 +1100,7 @@ bar.drillspeed = Vitesse de Forage: {0}/s
|
|||||||
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
bar.pumpspeed = Vitesse de Pompage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Énergie: {0}/s
|
bar.powerbalance = Énergie: {0}/s
|
||||||
bar.powerstored = Réserves d'Énergie: {0}/{1}
|
bar.powerstored = Réserves d'Énergie: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
@@ -1069,6 +1111,7 @@ bar.capacity = Capacité: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquides
|
bar.liquid = Liquides
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilité
|
bar.instability = Instabilité
|
||||||
bar.heatamount = Chaleur: {0}
|
bar.heatamount = Chaleur: {0}
|
||||||
bar.heatpercent = Chaleur: {0} ({1}%)
|
bar.heatpercent = Chaleur: {0} ({1}%)
|
||||||
@@ -1093,6 +1136,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perçant
|
bullet.pierce = [stat]{0}[lightgray]x perçant
|
||||||
bullet.infinitepierce = [stat]perçant
|
bullet.infinitepierce = [stat]perçant
|
||||||
@@ -1101,6 +1145,8 @@ bullet.healamount = [stat]{0}[lightgray] réparation directe
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
||||||
bullet.range = [stat]{0}[lightgray] blocs de portée
|
bullet.range = [stat]{0}[lightgray] blocs de portée
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.blockssquared = blocs²
|
unit.blockssquared = blocs²
|
||||||
@@ -1117,6 +1163,7 @@ unit.minutes = min
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x vitesse
|
unit.timesspeed = x vitesse
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = santé du bouclier
|
unit.shieldhealth = santé du bouclier
|
||||||
unit.items = objets
|
unit.items = objets
|
||||||
@@ -1161,18 +1208,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Échelle de l'interface
|
setting.uiscale.name = Échelle de l'interface
|
||||||
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
|
||||||
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
setting.swapdiagonal.name = Autoriser le placement en diagonale
|
||||||
setting.difficulty.training = Entraînement
|
|
||||||
setting.difficulty.easy = Facile
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difficile
|
|
||||||
setting.difficulty.insane = Extrême
|
|
||||||
setting.difficulty.name = Difficulté:
|
|
||||||
setting.screenshake.name = Tremblement de l'Écran
|
setting.screenshake.name = Tremblement de l'Écran
|
||||||
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
setting.bloomintensity.name = Intensité de l'effet de Bloom
|
||||||
setting.bloomblur.name = Flou de l'effet de Bloom
|
setting.bloomblur.name = Flou de l'effet de Bloom
|
||||||
setting.effects.name = Afficher les Effets
|
setting.effects.name = Afficher les Effets
|
||||||
setting.destroyedblocks.name = Afficher les Blocs détruits
|
setting.destroyedblocks.name = Afficher les Blocs détruits
|
||||||
setting.blockstatus.name = Afficher le Statut des Blocs
|
setting.blockstatus.name = Afficher le Statut des Blocs
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
|
||||||
setting.sensitivity.name = Sensibilité de la manette
|
setting.sensitivity.name = Sensibilité de la manette
|
||||||
setting.saveinterval.name = Intervalle des Sauvegardes automatiques
|
setting.saveinterval.name = Intervalle des Sauvegardes automatiques
|
||||||
@@ -1199,11 +1241,13 @@ setting.mutemusic.name = Couper la Musique
|
|||||||
setting.sfxvol.name = Volume des Sons et Effets
|
setting.sfxvol.name = Volume des Sons et Effets
|
||||||
setting.mutesound.name = Couper les Sons et Effets
|
setting.mutesound.name = Couper les Sons et Effets
|
||||||
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
setting.crashreport.name = Envoyer des Rapports de crash anonymes
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Sauvegardes Automatiques
|
setting.savecreate.name = Sauvegardes Automatiques
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de Joueurs
|
setting.playerlimit.name = Limite de Joueurs
|
||||||
setting.chatopacity.name = Opacité du Chat
|
setting.chatopacity.name = Opacité du Chat
|
||||||
setting.lasersopacity.name = Opacité des Connexions laser
|
setting.lasersopacity.name = Opacité des Connexions laser
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacité des ponts
|
setting.bridgeopacity.name = Opacité des ponts
|
||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
@@ -1257,6 +1301,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
|
|
||||||
keybind.rebuild_select.name = Reconstruire la Zone
|
keybind.rebuild_select.name = Reconstruire la Zone
|
||||||
keybind.schematic_select.name = Sélectionner une Région
|
keybind.schematic_select.name = Sélectionner une Région
|
||||||
@@ -1335,12 +1380,16 @@ rules.wavetimer = Compte à rebours des vagues
|
|||||||
rules.wavesending = Déclenchement des Vagues
|
rules.wavesending = Déclenchement des Vagues
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
rules.buildai = IA de Construction de Base
|
rules.buildai = IA de Construction de Base
|
||||||
rules.buildaitier = Niveau de l'IA de Construction de Base
|
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||||
rules.rtsai = IA de RTS [red](WIP)
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||||
@@ -1356,12 +1405,14 @@ rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
|||||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||||
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Limite initiale d'Unités actives
|
rules.unitcap = Limite initiale d'Unités actives
|
||||||
rules.limitarea = Limite de la zone de jeu de la Carte
|
rules.limitarea = Limite de la zone de jeu de la Carte
|
||||||
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
|
||||||
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
rules.buildcostmultiplier = Multiplicateur du prix de construction
|
||||||
@@ -1383,6 +1434,12 @@ rules.title.teams = Équipes
|
|||||||
rules.title.planet = Planète
|
rules.title.planet = Planète
|
||||||
rules.lighting = Éclairage
|
rules.lighting = Éclairage
|
||||||
rules.fog = Brouillard de Guerre
|
rules.fog = Brouillard de Guerre
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Feu
|
rules.fire = Feu
|
||||||
rules.anyenv = <Tout>
|
rules.anyenv = <Tout>
|
||||||
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
rules.explosions = Dégâts d'explosion des Blocs/Unités
|
||||||
@@ -1391,6 +1448,7 @@ rules.weather = Météo
|
|||||||
rules.weather.frequency = Fréquence :
|
rules.weather.frequency = Fréquence :
|
||||||
rules.weather.always = Permanent
|
rules.weather.always = Permanent
|
||||||
rules.weather.duration = Durée :
|
rules.weather.duration = Durée :
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1535,6 +1593,8 @@ block.graphite-press.name = Presse à Graphite
|
|||||||
block.multi-press.name = Multi-Presse
|
block.multi-press.name = Multi-Presse
|
||||||
block.constructing = {0} [lightgray](En Construction)
|
block.constructing = {0} [lightgray](En Construction)
|
||||||
block.spawn.name = Point d'Apparition Ennemi
|
block.spawn.name = Point d'Apparition Ennemi
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Noyau: Fragment
|
block.core-shard.name = Noyau: Fragment
|
||||||
block.core-foundation.name = Noyau: Fondation
|
block.core-foundation.name = Noyau: Fondation
|
||||||
block.core-nucleus.name = Noyau: Épicentre
|
block.core-nucleus.name = Noyau: Épicentre
|
||||||
@@ -1698,6 +1758,8 @@ block.meltdown.name = Fusion
|
|||||||
block.foreshadow.name = Présage
|
block.foreshadow.name = Présage
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Diviseur
|
block.segment.name = Diviseur
|
||||||
block.ground-factory.name = Usine d'Unités Terrestres
|
block.ground-factory.name = Usine d'Unités Terrestres
|
||||||
block.air-factory.name = Usine d'Unités Aériennes
|
block.air-factory.name = Usine d'Unités Aériennes
|
||||||
@@ -1794,6 +1856,7 @@ block.electric-heater.name = Chauffage Électrique
|
|||||||
block.slag-heater.name = Chauffage de Scories
|
block.slag-heater.name = Chauffage de Scories
|
||||||
block.phase-heater.name = Chauffage Phasé
|
block.phase-heater.name = Chauffage Phasé
|
||||||
block.heat-redirector.name = Redirecteur de Chaleur
|
block.heat-redirector.name = Redirecteur de Chaleur
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Routeur de Chaleur
|
block.heat-router.name = Routeur de Chaleur
|
||||||
block.slag-incinerator.name = Incinérateur de Scories
|
block.slag-incinerator.name = Incinérateur de Scories
|
||||||
block.carbide-crucible.name = Grande fonderie de Carbure
|
block.carbide-crucible.name = Grande fonderie de Carbure
|
||||||
@@ -1841,6 +1904,7 @@ block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
|
|||||||
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
block.pyrolysis-generator.name = Générateur à Pyrolyse
|
||||||
block.vent-condenser.name = Condenseur à Évent
|
block.vent-condenser.name = Condenseur à Évent
|
||||||
block.cliff-crusher.name = Broyeur de Parois
|
block.cliff-crusher.name = Broyeur de Parois
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Foreuse à Plasma
|
block.plasma-bore.name = Foreuse à Plasma
|
||||||
block.large-plasma-bore.name = Grande Foreuse à Plasma
|
block.large-plasma-bore.name = Grande Foreuse à Plasma
|
||||||
block.impact-drill.name = Foreuse à Impact
|
block.impact-drill.name = Foreuse à Impact
|
||||||
@@ -1907,51 +1971,51 @@ hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
|
|||||||
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
|
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
|
||||||
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
|
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
|
||||||
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
|
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
|
||||||
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
hint.breaking.mobile = Activez le :hammer: [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
|
||||||
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
|
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
|
||||||
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
|
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
|
||||||
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
|
hint.research = Utilisez le bouton :tree: [accent]Recherche[] pour rechercher de nouvelles technologies.
|
||||||
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
|
hint.research.mobile = Utilisez le bouton :tree: [accent]Recherche[] dans le :menu: [accent]Menu[] pour rechercher de nouvelles technologies.
|
||||||
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
|
||||||
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
|
||||||
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
|
||||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite.
|
||||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
|
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
|
||||||
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||||
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||||
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
|
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
|
||||||
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
|
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
|
||||||
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
|
||||||
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
|
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
|
||||||
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
|
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
|
||||||
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[].
|
hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
|
||||||
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien.
|
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
|
||||||
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
|
||||||
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
|
||||||
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
|
||||||
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
|
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
|
||||||
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
|
||||||
|
|
||||||
gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
|
gz.mine = Déplacez-vous près du :ore-copper: [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
|
||||||
gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
|
gz.mine.mobile = Déplacez-vous près du :ore-copper: [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
|
||||||
gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
|
gz.research = Ouvrez :tree: l'Arbre technologique.\nRecherchez la :mechanical-drill: [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
|
||||||
gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
|
gz.research.mobile = Ouvrez :tree: l'Arbre technologique.\nRecherchez la :mechanical-drill: [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
|
||||||
gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
|
gz.conveyors = Recherchez et placez des :conveyor: [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
|
||||||
gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
|
gz.conveyors.mobile = Recherchez et placez des :conveyor: [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
|
||||||
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
|
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
|
||||||
gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
|
gz.lead = :lead: Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
|
||||||
gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs.
|
gz.moveup = :up: Déplacez-vous vers le haut pour la suite des objectifs.
|
||||||
gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
|
gz.turrets = Recherchez et placez 2 :duo: [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
|
||||||
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
|
||||||
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles.
|
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des :copper-wall: [accent]murs de cuivre[] autour de vos tourelles.
|
||||||
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
gz.defend = Ennemis en approche, préparez-vous à défendre.
|
||||||
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition.
|
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n:scatter: Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du :lead: [accent]plomb[] en tant que munition.
|
||||||
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
|
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
|
||||||
gz.supplyturret = [accent]Approvisionnez la tourelle
|
gz.supplyturret = [accent]Approvisionnez la tourelle
|
||||||
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
gz.zone1 = Ceci est la zone d'apparition ennemie.
|
||||||
@@ -1959,27 +2023,27 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
|
|||||||
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
|
||||||
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
|
||||||
|
|
||||||
onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
|
||||||
onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.
|
onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
|
||||||
onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
|
||||||
onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
|
onset.bore = Recherchez et placez une :plasma-bore: [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
|
||||||
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
|
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un :beam-node: [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
|
||||||
onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
|
onset.ducts = Recherchez et placez des :duct: [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
|
||||||
onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
|
onset.ducts.mobile = Recherchez et placez des :duct: [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
|
||||||
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
|
||||||
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
onset.graphite = Les blocs plus complexes requièrent du :graphite: [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
|
||||||
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[].
|
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le :cliff-crusher: [accent]broyeur de parois[] et le :silicon-arc-furnace: [accent]four de silicium[].
|
||||||
onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
onset.arcfurnace = Le four de silicium a besoin de :sand: [accent]sable[] et de :graphite: [accent]graphite[] pour créer du :silicon: [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
|
||||||
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable.
|
onset.crusher = Utilisez des :cliff-crusher: [accent]broyeurs de parois[] pour miner du sable.
|
||||||
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[].
|
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un :tank-fabricator: [accent]Fabricateur de Tanks[].
|
||||||
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
|
||||||
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748.
|
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle :breach: [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] :beryllium:.
|
||||||
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
|
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
|
||||||
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle.
|
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle.
|
||||||
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
onset.enemies = Ennemis en approche, préparez-vous à défendre.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
|
onset.attack = L'ennemi est vulnérable. Contre-attaquez !
|
||||||
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725.
|
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:.
|
||||||
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
|
||||||
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
||||||
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
|
||||||
@@ -2075,6 +2139,10 @@ block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, m
|
|||||||
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
|
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
|
||||||
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||||
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||||
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
|
||||||
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
|
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
|
||||||
@@ -2141,7 +2209,9 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
|
|||||||
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
|
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
|
||||||
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
|
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
|
||||||
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
|
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
|
||||||
block.launch-pad.details = Système suborbital pour le transport point à point de ressources. Les Charges utiles sont fragiles et incapables de survivre à la rentrée atmosphérique.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
|
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
|
||||||
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
|
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
|
||||||
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
|
||||||
@@ -2204,6 +2274,7 @@ block.electric-heater.description = Applique de la chaleur aux structures. Néce
|
|||||||
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
|
||||||
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
|
||||||
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
|
||||||
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
|
||||||
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
|
||||||
@@ -2216,6 +2287,7 @@ block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme d
|
|||||||
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
|
||||||
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
|
||||||
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
|
||||||
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
|
||||||
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
|
||||||
@@ -2340,6 +2412,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
|
|||||||
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
|
||||||
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
|
||||||
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
|
||||||
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
|
||||||
@@ -2378,6 +2451,7 @@ lst.getflag = Vérifie si une variable globale est présente.
|
|||||||
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||||
lst.effect = Crée un effet de particules.
|
lst.effect = Crée un effet de particules.
|
||||||
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
|
||||||
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2549,6 +2623,7 @@ unitlocate.building = Retourne une variable pour le bâtiment localisé.
|
|||||||
unitlocate.outx = Retourne la coordonnée X.
|
unitlocate.outx = Retourne la coordonnée X.
|
||||||
unitlocate.outy = Retourne la coordonnée Y.
|
unitlocate.outy = Retourne la coordonnée Y.
|
||||||
unitlocate.group = Le groupe de bâtiments à rechercher.
|
unitlocate.group = Le groupe de bâtiments à rechercher.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
|
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
|
||||||
lenum.stop = Empêche l'unité de bouger/miner/construire.
|
lenum.stop = Empêche l'unité de bouger/miner/construire.
|
||||||
@@ -2577,3 +2652,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ link.google-play.description = Elenco di Google Play Store
|
|||||||
link.f-droid.description = Catalogo F-Droid
|
link.f-droid.description = Catalogo F-Droid
|
||||||
link.wiki.description = Wiki ufficiale di Mindustry
|
link.wiki.description = Wiki ufficiale di Mindustry
|
||||||
link.suggestions.description = Suggerisci nuove funzionalità
|
link.suggestions.description = Suggerisci nuove funzionalità
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Trovato uno? Segnalalo qui
|
||||||
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
|
||||||
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
|
||||||
screenshot = Screenshot salvato a {0}
|
screenshot = Screenshot salvato a {0}
|
||||||
@@ -142,6 +142,7 @@ mod.enabled = [lightgray]Abilitato
|
|||||||
mod.disabled = [scarlet]Disabilitato
|
mod.disabled = [scarlet]Disabilitato
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disabilita
|
mod.disable = Disabilita
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Contenuto:
|
mod.content = Contenuto:
|
||||||
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -152,8 +153,8 @@ mod.erroredcontent = [scarlet]Errori di Contenuto
|
|||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = Questa mod è incompatibile con l'ultima versione del gioco. L'autore deve aggiornarla e aggiungere [accent]minGameVersion: 136[] al suo file [accent]mod.json[].
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
||||||
@@ -191,6 +192,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completato
|
completed = [accent]Completato
|
||||||
techtree = Albero Scoperte
|
techtree = Albero Scoperte
|
||||||
techtree.select = Seleziona albero delle scoperte
|
techtree.select = Seleziona albero delle scoperte
|
||||||
@@ -291,13 +293,14 @@ disconnect.error = Errore di connessione.
|
|||||||
disconnect.closed = Connessione chiusa.
|
disconnect.closed = Connessione chiusa.
|
||||||
disconnect.timeout = Connessione scaduta.
|
disconnect.timeout = Connessione scaduta.
|
||||||
disconnect.data = Errore durante il caricamento del mondo!
|
disconnect.data = Errore durante il caricamento del mondo!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
|
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
|
||||||
connecting = [accent]Connessione in corso...
|
connecting = [accent]Connessione in corso...
|
||||||
reconnecting = [accent]Riconnessione in corso...
|
reconnecting = [accent]Riconnessione in corso...
|
||||||
connecting.data = [accent]Caricamento del mondo...
|
connecting.data = [accent]Caricamento del mondo...
|
||||||
server.port = Porta:
|
server.port = Porta:
|
||||||
server.addressinuse = Indirizzo già in uso!
|
|
||||||
server.invalidport = Numero porta non valido!
|
server.invalidport = Numero porta non valido!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Errore nell'hosting del server.
|
server.error = [scarlet]Errore nell'hosting del server.
|
||||||
save.new = Nuovo Salvataggio
|
save.new = Nuovo Salvataggio
|
||||||
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
||||||
@@ -350,6 +353,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -493,6 +497,7 @@ waves.units.show = Mostra tutto
|
|||||||
wavemode.counts = conteggi
|
wavemode.counts = conteggi
|
||||||
wavemode.totals = totali
|
wavemode.totals = totali
|
||||||
wavemode.health = salute
|
wavemode.health = salute
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Predefinito>
|
editor.default = [lightgray]<Predefinito>
|
||||||
details = Dettagli...
|
details = Dettagli...
|
||||||
@@ -660,7 +665,6 @@ requirement.capture = Cattura {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lancia
|
launch.text = Lancia
|
||||||
research.multiplayer = Solo l'host può scoprire gli oggetti.
|
|
||||||
map.multiplayer = Solo l'host può vedere i settori.
|
map.multiplayer = Solo l'host può vedere i settori.
|
||||||
uncover = Scopri
|
uncover = Scopri
|
||||||
configure = Configura Equipaggiamento
|
configure = Configura Equipaggiamento
|
||||||
@@ -696,25 +700,29 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
|
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
|
||||||
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Distruggi il nucleo nemico
|
objective.destroycore = [accent]Distruggi il nucleo nemico
|
||||||
objective.command = [accent]Comanda Unità
|
objective.command = [accent]Comanda Unità
|
||||||
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
|
||||||
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
|
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
|
||||||
|
|
||||||
loadout = Equipaggiamento
|
loadout = Equipaggiamento
|
||||||
resources = Risorse
|
resources = Risorse
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Blocchi Banditi
|
bannedblocks = Blocchi Banditi
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Obbiettivi
|
objectives = Obbiettivi
|
||||||
bannedunits = Unità bandite
|
bannedunits = Unità bandite
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Aggiungi Tutti
|
addall = Aggiungi Tutti
|
||||||
launch.from = Partenza da: [accent]{0}
|
launch.from = Partenza da: [accent]{0}
|
||||||
launch.capacity = Capacità di lancio oggetti: [accent]{0}
|
launch.capacity = Capacità di lancio oggetti: [accent]{0}
|
||||||
launch.destination = Destinazione: {0}
|
launch.destination = Destinazione: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
|
||||||
add = Aggiungi...
|
add = Aggiungi...
|
||||||
guardian = Guardiano
|
guardian = Guardiano
|
||||||
@@ -723,12 +731,13 @@ connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
|
|||||||
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
|
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
|
||||||
error.invalidaddress = Indirizzo non valido.
|
error.invalidaddress = Indirizzo non valido.
|
||||||
error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
|
error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
|
||||||
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry!
|
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possediate l'ultima versione di Mindustry!
|
||||||
error.alreadyconnected = Già connesso.
|
error.alreadyconnected = Già connesso.
|
||||||
error.mapnotfound = Mappa non trovata!
|
error.mapnotfound = Mappa non trovata!
|
||||||
error.io = Errore I/O di rete.
|
error.io = Errore I/O di rete.
|
||||||
error.any = Errore di rete sconosciuto.
|
error.any = Errore di rete sconosciuto.
|
||||||
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Pioggia
|
weather.rain.name = Pioggia
|
||||||
weather.snowing.name = Neve
|
weather.snowing.name = Neve
|
||||||
@@ -752,7 +761,9 @@ sectors.stored = Immagazzinato:
|
|||||||
sectors.resume = Riprendi
|
sectors.resume = Riprendi
|
||||||
sectors.launch = Lancia
|
sectors.launch = Lancia
|
||||||
sectors.select = Seleziona
|
sectors.select = Seleziona
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nessuno (sole)
|
sectors.nonelaunch = [lightgray]nessuno (sole)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rinomina Settore
|
sectors.rename = Rinomina Settore
|
||||||
sectors.enemybase = [scarlet]Base Nemica
|
sectors.enemybase = [scarlet]Base Nemica
|
||||||
sectors.vulnerable = [scarlet]Vulnerabile
|
sectors.vulnerable = [scarlet]Vulnerabile
|
||||||
@@ -760,7 +771,7 @@ sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
|
|||||||
sectors.underattack.nodamage = [scarlet]Non catturato
|
sectors.underattack.nodamage = [scarlet]Non catturato
|
||||||
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
sectors.survives = [accent]Sopravvissuto a {0} ondate
|
||||||
sectors.go = Lancia
|
sectors.go = Lancia
|
||||||
sector.abandon = Abandona
|
sector.abandon = Abbandona
|
||||||
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
|
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
|
||||||
sector.curcapture = Settore Catturato
|
sector.curcapture = Settore Catturato
|
||||||
sector.curlost = Settore Perso
|
sector.curlost = Settore Perso
|
||||||
@@ -779,6 +790,11 @@ threat.medium = Media
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Estrema
|
threat.extreme = Estrema
|
||||||
threat.eradication = Catastrofe
|
threat.eradication = Catastrofe
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Pianeti
|
planets = Pianeti
|
||||||
|
|
||||||
@@ -801,9 +817,19 @@ sector.fungalPass.name = Passo Fungino
|
|||||||
sector.biomassFacility.name = Struttura di Sintesi di Biomassa
|
sector.biomassFacility.name = Struttura di Sintesi di Biomassa
|
||||||
sector.windsweptIslands.name = Isole Ventose
|
sector.windsweptIslands.name = Isole Ventose
|
||||||
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
|
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
sector.planetaryTerminal.name = Terminale di Lancio Planetario
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Fortezza navale
|
sector.navalFortress.name = Fortezza navale
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
|
||||||
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
|
||||||
@@ -823,6 +849,18 @@ sector.impact0078.description = Qui giaciono i resti della nave da trasporto int
|
|||||||
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
|
||||||
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
|
||||||
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Nome
|
sector.lake.name = Nome
|
||||||
@@ -986,6 +1024,7 @@ stat.buildspeedmultiplier = Moltiplicatore velocità di costruzione
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunità
|
stat.immunities = Immunità
|
||||||
stat.healing = Rigenerazione
|
stat.healing = Rigenerazione
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Campo di Forza
|
ability.forcefield = Campo di Forza
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1018,6 +1057,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1032,6 +1072,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
bar.onlycoredeposit = Concesso solo il deposito al nucleo
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Risorse Mancanti
|
bar.noresources = Risorse Mancanti
|
||||||
bar.corereq = Nucleo Richiesto
|
bar.corereq = Nucleo Richiesto
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1040,6 +1081,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
|
|||||||
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
bar.pumpspeed = Velocità di Pompaggio: {0}/s
|
||||||
bar.efficiency = Efficienza: {0}%
|
bar.efficiency = Efficienza: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}/s
|
bar.powerbalance = Energia: {0}/s
|
||||||
bar.powerstored = Immagazzinata: {0}/{1}
|
bar.powerstored = Immagazzinata: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1050,6 +1092,7 @@ bar.capacity = Capacità: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Calore
|
bar.heat = Calore
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilità
|
bar.instability = Instabilità
|
||||||
bar.heatamount = Calore: {0}
|
bar.heatamount = Calore: {0}
|
||||||
bar.heatpercent = Calore: {0} ({1}%)
|
bar.heatpercent = Calore: {0} ({1}%)
|
||||||
@@ -1074,6 +1117,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
bullet.frags = [stat]{0}[lightgray]x frammentazione:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
bullet.pierce = [stat]{0}[lightgray]x perforazione
|
||||||
bullet.infinitepierce = [stat]perforazione
|
bullet.infinitepierce = [stat]perforazione
|
||||||
@@ -1082,6 +1126,8 @@ bullet.healamount = [stat]{0}[lightgray] quantità di cura
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||||
bullet.reload = [stat]{0}%[lightgray] ricarica
|
bullet.reload = [stat]{0}%[lightgray] ricarica
|
||||||
bullet.range = [stat]{0}[lightgray] raggio in blocchi
|
bullet.range = [stat]{0}[lightgray] raggio in blocchi
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocchi
|
unit.blocks = blocchi
|
||||||
unit.blockssquared = blocchi²
|
unit.blockssquared = blocchi²
|
||||||
@@ -1098,6 +1144,7 @@ unit.minutes = minuti
|
|||||||
unit.persecond = /s
|
unit.persecond = /s
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocità
|
unit.timesspeed = x velocità
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = salute scudo
|
unit.shieldhealth = salute scudo
|
||||||
unit.items = oggetti
|
unit.items = oggetti
|
||||||
@@ -1142,18 +1189,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
|
||||||
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
setting.uiscale.description = Riavvio necessario per applicare le modifiche.
|
||||||
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
setting.swapdiagonal.name = Posizionamento Sempre Diagonale
|
||||||
setting.difficulty.training = Allenamento
|
|
||||||
setting.difficulty.easy = Facile
|
|
||||||
setting.difficulty.normal = Normale
|
|
||||||
setting.difficulty.hard = Difficile
|
|
||||||
setting.difficulty.insane = Impossibile
|
|
||||||
setting.difficulty.name = Difficoltà:
|
|
||||||
setting.screenshake.name = Movimento dello Schermo
|
setting.screenshake.name = Movimento dello Schermo
|
||||||
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
|
||||||
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
|
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
|
||||||
setting.effects.name = Visualizza Effetti
|
setting.effects.name = Visualizza Effetti
|
||||||
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
setting.destroyedblocks.name = Visualizza Blocchi Distrutti
|
||||||
setting.blockstatus.name = Visualizza Stato Blocchi
|
setting.blockstatus.name = Visualizza Stato Blocchi
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
|
||||||
setting.sensitivity.name = Sensibilità del Controller
|
setting.sensitivity.name = Sensibilità del Controller
|
||||||
setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
setting.saveinterval.name = Intervallo di Salvataggio Automatico
|
||||||
@@ -1180,11 +1222,13 @@ setting.mutemusic.name = Silenzia Musica
|
|||||||
setting.sfxvol.name = Volume Effetti
|
setting.sfxvol.name = Volume Effetti
|
||||||
setting.mutesound.name = Silenzia Suoni
|
setting.mutesound.name = Silenzia Suoni
|
||||||
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Salvataggi Automatici
|
setting.savecreate.name = Salvataggi Automatici
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite Giocatori
|
setting.playerlimit.name = Limite Giocatori
|
||||||
setting.chatopacity.name = Opacità Chat
|
setting.chatopacity.name = Opacità Chat
|
||||||
setting.lasersopacity.name = Opacità Raggi Energetici
|
setting.lasersopacity.name = Opacità Raggi Energetici
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
||||||
setting.playerchat.name = Mostra Chat
|
setting.playerchat.name = Mostra Chat
|
||||||
setting.showweather.name = Mostra grafica del meteo
|
setting.showweather.name = Mostra grafica del meteo
|
||||||
@@ -1237,6 +1281,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Seleziona Regione
|
keybind.schematic_select.name = Seleziona Regione
|
||||||
keybind.schematic_menu.name = Menu Schematica
|
keybind.schematic_menu.name = Menu Schematica
|
||||||
@@ -1314,12 +1359,16 @@ rules.wavetimer = Timer Ondate
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Dimensione minima squadra
|
rules.rtsminsquadsize = Dimensione minima squadra
|
||||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1335,12 +1384,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
rules.unithealthmultiplier = Moltiplicatore Vita Unità
|
||||||
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
rules.unitdamagemultiplier = Moltiplicatore Danno Unità
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Moltiplicatore energia solare
|
rules.solarmultiplier = Moltiplicatore energia solare
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limite dimensioni mappa
|
rules.limitarea = Limite dimensioni mappa
|
||||||
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
|
||||||
rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec)
|
rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
|
||||||
@@ -1362,6 +1413,12 @@ rules.title.teams = squadre
|
|||||||
rules.title.planet = pianeta
|
rules.title.planet = pianeta
|
||||||
rules.lighting = Illuminazione
|
rules.lighting = Illuminazione
|
||||||
rules.fog = Nebbia di guerra
|
rules.fog = Nebbia di guerra
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fuoco
|
rules.fire = Fuoco
|
||||||
rules.anyenv = <qualunque>
|
rules.anyenv = <qualunque>
|
||||||
rules.explosions = Danno da Esplosione Blocchi/Unità
|
rules.explosions = Danno da Esplosione Blocchi/Unità
|
||||||
@@ -1370,6 +1427,7 @@ rules.weather = Meteo
|
|||||||
rules.weather.frequency = Frequenza:
|
rules.weather.frequency = Frequenza:
|
||||||
rules.weather.always = sempre
|
rules.weather.always = sempre
|
||||||
rules.weather.duration = Durata:
|
rules.weather.duration = Durata:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1417,7 +1475,7 @@ liquid.gallium.name = Gallio
|
|||||||
liquid.ozone.name = Ozono
|
liquid.ozone.name = Ozono
|
||||||
liquid.hydrogen.name = Idrogeno
|
liquid.hydrogen.name = Idrogeno
|
||||||
liquid.nitrogen.name = Azoto
|
liquid.nitrogen.name = Azoto
|
||||||
liquid.cyanogen.name = Cyanogen
|
liquid.cyanogen.name = Cianogeno
|
||||||
|
|
||||||
unit.dagger.name = Pugnalatore
|
unit.dagger.name = Pugnalatore
|
||||||
unit.mace.name = Randellatore
|
unit.mace.name = Randellatore
|
||||||
@@ -1515,6 +1573,8 @@ block.graphite-press.name = Pressa per Grafite
|
|||||||
block.multi-press.name = Multi Pressa
|
block.multi-press.name = Multi Pressa
|
||||||
block.constructing = {0}\n[lightgray](In Costruzione)
|
block.constructing = {0}\n[lightgray](In Costruzione)
|
||||||
block.spawn.name = Punto di Generazione Nemico
|
block.spawn.name = Punto di Generazione Nemico
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Nucleo: Frammento
|
block.core-shard.name = Nucleo: Frammento
|
||||||
block.core-foundation.name = Nucleo: Fondamento
|
block.core-foundation.name = Nucleo: Fondamento
|
||||||
block.core-nucleus.name = Nucleo: Centrale
|
block.core-nucleus.name = Nucleo: Centrale
|
||||||
@@ -1678,6 +1738,8 @@ block.meltdown.name = Fusione
|
|||||||
block.foreshadow.name = Tenebra
|
block.foreshadow.name = Tenebra
|
||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segmentatore
|
block.segment.name = Segmentatore
|
||||||
block.ground-factory.name = Fabbrica Terrestre
|
block.ground-factory.name = Fabbrica Terrestre
|
||||||
block.air-factory.name = Fabbrica Aerea
|
block.air-factory.name = Fabbrica Aerea
|
||||||
@@ -1772,6 +1834,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1819,6 +1882,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1880,12 +1944,12 @@ hint.skip = Salta
|
|||||||
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
hint.desktopMove = Usa [accent][[WASD][] per muoverti.
|
||||||
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
|
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
|
||||||
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
|
hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
|
||||||
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo.
|
hint.depositItems = Per trasferire oggetti, trascina dalla tua nave al nucleo.
|
||||||
hint.respawn = Per rinascere come nave, premi [accent][[V][].
|
hint.respawn = Per rinascere come nave, premi [accent][[V][].
|
||||||
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
|
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
|
||||||
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
|
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
|
||||||
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
|
||||||
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
hint.breaking.mobile = Attiva il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
|
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
|
||||||
@@ -2045,6 +2109,10 @@ block.phase-wall.description = Protegge le strutture dai proiettili nemici rifle
|
|||||||
block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
|
block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
|
||||||
block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
||||||
block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un muro che può essere aperto o chiuso.
|
block.door.description = Un muro che può essere aperto o chiuso.
|
||||||
block.door-large.description = Un muro che può essere aperto o chiuso.
|
block.door-large.description = Un muro che può essere aperto o chiuso.
|
||||||
block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza.
|
block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza.
|
||||||
@@ -2111,7 +2179,9 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
|
|||||||
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
|
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
|
||||||
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
|
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
|
||||||
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
|
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Spara proiettili ai nemici.
|
block.duo.description = Spara proiettili ai nemici.
|
||||||
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
|
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
|
||||||
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
|
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
|
||||||
@@ -2172,6 +2242,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2184,6 +2255,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2305,6 +2377,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
|
|||||||
lst.read = Leggi un numero da una cella di memoria collegata.
|
lst.read = Leggi un numero da una cella di memoria collegata.
|
||||||
lst.write = Scrivi un numero in una cella di memoria collegata.
|
lst.write = Scrivi un numero in una cella di memoria collegata.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2343,6 +2416,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2495,6 +2569,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2522,3 +2597,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]有効
|
|||||||
mod.disabled = [scarlet]無効
|
mod.disabled = [scarlet]無効
|
||||||
mod.multiplayer.compatible = [gray]マルチプレイに対応
|
mod.multiplayer.compatible = [gray]マルチプレイに対応
|
||||||
mod.disable = 無効化
|
mod.disable = 無効化
|
||||||
|
mod.version = Version:
|
||||||
mod.content = コンテンツ:
|
mod.content = コンテンツ:
|
||||||
mod.delete.error = Modを削除することができませんでした。
|
mod.delete.error = Modを削除することができませんでした。
|
||||||
mod.incompatiblegame = [red]旧バージョン用
|
mod.incompatiblegame = [red]旧バージョン用
|
||||||
@@ -193,6 +194,7 @@ campaign.select = 開始するキャンペーンを選択
|
|||||||
campaign.none = [lightgray]キャンペーンを始める惑星を選んでください。\n惑星はいつでも変更可能です。
|
campaign.none = [lightgray]キャンペーンを始める惑星を選んでください。\n惑星はいつでも変更可能です。
|
||||||
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
|
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
|
||||||
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
|
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]完了
|
completed = [accent]完了
|
||||||
techtree = テックツリー
|
techtree = テックツリー
|
||||||
techtree.select = テックツリーの選択
|
techtree.select = テックツリーの選択
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = 接続にエラーが発生しました。
|
|||||||
disconnect.closed = 接続が切断されました。
|
disconnect.closed = 接続が切断されました。
|
||||||
disconnect.timeout = タイムアウトしました。
|
disconnect.timeout = タイムアウトしました。
|
||||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||||
connecting = [accent]接続中...
|
connecting = [accent]接続中...
|
||||||
reconnecting = [accent]再接続中...
|
reconnecting = [accent]再接続中...
|
||||||
connecting.data = [accent]ワールドデータを読み込み中...
|
connecting.data = [accent]ワールドデータを読み込み中...
|
||||||
server.port = ポート:
|
server.port = ポート:
|
||||||
server.addressinuse = アドレスがすでに使用されています!
|
|
||||||
server.invalidport = 無効なポート番号です!
|
server.invalidport = 無効なポート番号です!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||||
save.new = 新規保存
|
save.new = 新規保存
|
||||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -495,6 +499,7 @@ waves.units.show = すべて表示
|
|||||||
wavemode.counts = 数
|
wavemode.counts = 数
|
||||||
wavemode.totals = 総数
|
wavemode.totals = 総数
|
||||||
wavemode.health = 総体力
|
wavemode.health = 総体力
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<デフォルト>
|
editor.default = [lightgray]<デフォルト>
|
||||||
details = 詳細...
|
details = 詳細...
|
||||||
@@ -664,7 +669,6 @@ requirement.capture = 制圧: {0}
|
|||||||
requirement.onplanet = {0} の制御セクター
|
requirement.onplanet = {0} の制御セクター
|
||||||
requirement.onsector = セクターに着陸: {0}
|
requirement.onsector = セクターに着陸: {0}
|
||||||
launch.text = 発射
|
launch.text = 発射
|
||||||
research.multiplayer = 研究できるのはホストのみです。
|
|
||||||
map.multiplayer = ホストのみがセクターを表示できます。
|
map.multiplayer = ホストのみがセクターを表示できます。
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積み荷の設定
|
configure = 積み荷の設定
|
||||||
@@ -711,14 +715,18 @@ loadout = ロードアウト
|
|||||||
resources = 資源
|
resources = 資源
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = 禁止ブロック
|
bannedblocks = 禁止ブロック
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = オブジェクティブ
|
objectives = オブジェクティブ
|
||||||
bannedunits = 禁止ユニット
|
bannedunits = 禁止ユニット
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
|
||||||
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
|
||||||
addall = すべて追加
|
addall = すべて追加
|
||||||
launch.from = [accent]{0}[] からの発射
|
launch.from = [accent]{0}[] からの発射
|
||||||
launch.capacity = 発射アイテム容量: [accent]{0}
|
launch.capacity = 発射アイテム容量: [accent]{0}
|
||||||
launch.destination = 目的地: {0}
|
launch.destination = 目的地: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||||
add = 追加...
|
add = 追加...
|
||||||
guardian = ガーディアン
|
guardian = ガーディアン
|
||||||
@@ -733,6 +741,7 @@ error.mapnotfound = マップファイルが見つかりません!
|
|||||||
error.io = I/O ネットワークエラーです。
|
error.io = I/O ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = 雨
|
weather.rain.name = 雨
|
||||||
weather.snowing.name = 雪
|
weather.snowing.name = 雪
|
||||||
@@ -756,7 +765,9 @@ sectors.stored = コアの資源:
|
|||||||
sectors.resume = 再開
|
sectors.resume = 再開
|
||||||
sectors.launch = 打ち上げ
|
sectors.launch = 打ち上げ
|
||||||
sectors.select = 選択
|
sectors.select = 選択
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]無し (sun)
|
sectors.nonelaunch = [lightgray]無し (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = セクター名を変更
|
sectors.rename = セクター名を変更
|
||||||
sectors.enemybase = [scarlet]敵基地
|
sectors.enemybase = [scarlet]敵基地
|
||||||
sectors.vulnerable = [scarlet]脆弱
|
sectors.vulnerable = [scarlet]脆弱
|
||||||
@@ -783,6 +794,11 @@ threat.medium = 中
|
|||||||
threat.high = 高
|
threat.high = 高
|
||||||
threat.extreme = 過酷
|
threat.extreme = 過酷
|
||||||
threat.eradication = 破滅的
|
threat.eradication = 破滅的
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = 惑星
|
planets = 惑星
|
||||||
|
|
||||||
@@ -805,9 +821,19 @@ sector.fungalPass.name = 真菌の道
|
|||||||
sector.biomassFacility.name = バイオマス研究施設
|
sector.biomassFacility.name = バイオマス研究施設
|
||||||
sector.windsweptIslands.name = 吹きさらしの列島
|
sector.windsweptIslands.name = 吹きさらしの列島
|
||||||
sector.extractionOutpost.name = 資源搬出前哨基地
|
sector.extractionOutpost.name = 資源搬出前哨基地
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = 惑星間発射ターミナル
|
sector.planetaryTerminal.name = 惑星間発射ターミナル
|
||||||
sector.coastline.name = 海岸線
|
sector.coastline.name = 海岸線
|
||||||
sector.navalFortress.name = 海軍要塞
|
sector.navalFortress.name = 海軍要塞
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は小さいですが、資源が乏しいです。\nできるだけ多くの銅と鉛を集めましょう。\n始めましょう。
|
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は小さいですが、資源が乏しいです。\nできるだけ多くの銅と鉛を集めましょう。\n始めましょう。
|
||||||
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっています。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできませんでした。\n\n電気に挑みましょう。\n火力発電機を建設し、修復機の使い方を学びましょう。
|
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっています。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできませんでした。\n\n電気に挑みましょう。\n火力発電機を建設し、修復機の使い方を学びましょう。
|
||||||
@@ -827,6 +853,18 @@ sector.impact0078.description = ここには、最初にこの星系に入った
|
|||||||
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
|
||||||
sector.coastline.description = ここで、海軍の技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
sector.coastline.description = ここで、海軍の技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
|
||||||
sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。
|
sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = オンセット
|
sector.onset.name = オンセット
|
||||||
sector.aegis.name = イージス
|
sector.aegis.name = イージス
|
||||||
sector.lake.name = レイク
|
sector.lake.name = レイク
|
||||||
@@ -992,6 +1030,7 @@ stat.buildspeedmultiplier = 建築速度倍率
|
|||||||
stat.reactive = 反応
|
stat.reactive = 反応
|
||||||
stat.immunities = 耐性
|
stat.immunities = 耐性
|
||||||
stat.healing = 治癒
|
stat.healing = 治癒
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = フォースフィールド
|
ability.forcefield = フォースフィールド
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1024,6 +1063,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1038,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = コアにのみ搬入できます。
|
bar.onlycoredeposit = コアにのみ搬入できます。
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = 不足している資源
|
bar.noresources = 不足している資源
|
||||||
bar.corereq = コアベースが必要
|
bar.corereq = コアベースが必要
|
||||||
bar.corefloor = コアゾーンタイルが必要
|
bar.corefloor = コアゾーンタイルが必要
|
||||||
@@ -1046,6 +1087,7 @@ bar.drillspeed = 採掘速度: {0}/秒
|
|||||||
bar.pumpspeed = ポンプの速度: {0}/s
|
bar.pumpspeed = ポンプの速度: {0}/s
|
||||||
bar.efficiency = 効率: {0}%
|
bar.efficiency = 効率: {0}%
|
||||||
bar.boost = ブースト: +{0}%
|
bar.boost = ブースト: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = 電力均衡: {0}/秒
|
bar.powerbalance = 電力均衡: {0}/秒
|
||||||
bar.powerstored = 総蓄電量: {0}/{1}
|
bar.powerstored = 総蓄電量: {0}/{1}
|
||||||
bar.poweramount = 蓄電量: {0}
|
bar.poweramount = 蓄電量: {0}
|
||||||
@@ -1056,6 +1098,7 @@ bar.capacity = 容量: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = 不安定度
|
bar.instability = 不安定度
|
||||||
bar.heatamount = 熱: {0}
|
bar.heatamount = 熱: {0}
|
||||||
bar.heatpercent = 熱: {0} ({1}%)
|
bar.heatpercent = 熱: {0} ({1}%)
|
||||||
@@ -1080,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
|
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||||
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
|
bullet.pierce = [stat]{0}[lightgray]x レーザー弾
|
||||||
bullet.infinitepierce = [stat]レーザー弾
|
bullet.infinitepierce = [stat]レーザー弾
|
||||||
@@ -1088,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] 直接修理
|
|||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]%
|
bullet.reload = [stat]リロード速度 {0}[lightgray]%
|
||||||
bullet.range = [stat]{0}[lightgray] タイル範囲
|
bullet.range = [stat]{0}[lightgray] タイル範囲
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
unit.blockssquared = ブロック²
|
unit.blockssquared = ブロック²
|
||||||
@@ -1104,6 +1150,7 @@ unit.minutes = 分
|
|||||||
unit.persecond = /秒
|
unit.persecond = /秒
|
||||||
unit.perminute = /分
|
unit.perminute = /分
|
||||||
unit.timesspeed = 倍の速度
|
unit.timesspeed = 倍の速度
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = シールド
|
unit.shieldhealth = シールド
|
||||||
unit.items = アイテム
|
unit.items = アイテム
|
||||||
@@ -1148,18 +1195,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UIサイズ
|
setting.uiscale.name = UIサイズ
|
||||||
setting.uiscale.description = 再起動が必要です。
|
setting.uiscale.description = 再起動が必要です。
|
||||||
setting.swapdiagonal.name = 常に斜め設置
|
setting.swapdiagonal.name = 常に斜め設置
|
||||||
setting.difficulty.training = トレーニング
|
|
||||||
setting.difficulty.easy = イージー
|
|
||||||
setting.difficulty.normal = ノーマル
|
|
||||||
setting.difficulty.hard = ハード
|
|
||||||
setting.difficulty.insane = クレイジー
|
|
||||||
setting.difficulty.name = 難易度:
|
|
||||||
setting.screenshake.name = 画面の揺れ
|
setting.screenshake.name = 画面の揺れ
|
||||||
setting.bloomintensity.name = きらめきの強さ
|
setting.bloomintensity.name = きらめきの強さ
|
||||||
setting.bloomblur.name = 光のぼやけ
|
setting.bloomblur.name = 光のぼやけ
|
||||||
setting.effects.name = 画面効果
|
setting.effects.name = 画面効果
|
||||||
setting.destroyedblocks.name = 破壊されたブロックを表示
|
setting.destroyedblocks.name = 破壊されたブロックを表示
|
||||||
setting.blockstatus.name = ブロックの状態を表示
|
setting.blockstatus.name = ブロックの状態を表示
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = コンベアー配置経路探索
|
setting.conveyorpathfinding.name = コンベアー配置経路探索
|
||||||
setting.sensitivity.name = 操作感度
|
setting.sensitivity.name = 操作感度
|
||||||
setting.saveinterval.name = 自動保存間隔
|
setting.saveinterval.name = 自動保存間隔
|
||||||
@@ -1186,11 +1228,13 @@ setting.mutemusic.name = 音楽をミュート
|
|||||||
setting.sfxvol.name = 効果音 音量
|
setting.sfxvol.name = 効果音 音量
|
||||||
setting.mutesound.name = 効果音をミュート
|
setting.mutesound.name = 効果音をミュート
|
||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = 自動保存
|
setting.savecreate.name = 自動保存
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = プレイヤー数制限
|
setting.playerlimit.name = プレイヤー数制限
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.lasersopacity.name = 電線の透明度
|
setting.lasersopacity.name = 電線の透明度
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = ブリッジの透明度
|
setting.bridgeopacity.name = ブリッジの透明度
|
||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
setting.showweather.name = 天気のグラフィックを表示
|
setting.showweather.name = 天気のグラフィックを表示
|
||||||
@@ -1243,6 +1287,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = リージョンの再構築
|
keybind.rebuild_select.name = リージョンの再構築
|
||||||
keybind.schematic_select.name = 範囲選択
|
keybind.schematic_select.name = 範囲選択
|
||||||
keybind.schematic_menu.name = 設計図メニュー
|
keybind.schematic_menu.name = 設計図メニュー
|
||||||
@@ -1320,12 +1365,16 @@ rules.wavetimer = ウェーブの自動進行
|
|||||||
rules.wavesending = ウェーブスキップ
|
rules.wavesending = ウェーブスキップ
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = チームの最少人数
|
rules.rtsminsquadsize = チームの最少人数
|
||||||
rules.rtsmaxsquadsize = チームの最大人数
|
rules.rtsmaxsquadsize = チームの最大人数
|
||||||
rules.rtsminattackweight = 最小攻撃力
|
rules.rtsminattackweight = 最小攻撃力
|
||||||
@@ -1341,12 +1390,14 @@ rules.unitcostmultiplier = ユニットの製造コスト倍率
|
|||||||
rules.unithealthmultiplier = ユニットの体力倍率
|
rules.unithealthmultiplier = ユニットの体力倍率
|
||||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||||
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = 太陽光の倍率
|
rules.solarmultiplier = 太陽光の倍率
|
||||||
rules.unitcapvariable = コア数によってユニット上限を変動
|
rules.unitcapvariable = コア数によってユニット上限を変動
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = 基礎ユニット上限数
|
rules.unitcap = 基礎ユニット上限数
|
||||||
rules.limitarea = マップエリアを制限
|
rules.limitarea = マップエリアを制限
|
||||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
||||||
rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒)
|
rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒)
|
||||||
rules.buildcostmultiplier = 建設コストの倍率
|
rules.buildcostmultiplier = 建設コストの倍率
|
||||||
@@ -1368,6 +1419,12 @@ rules.title.teams = チーム
|
|||||||
rules.title.planet = 惑星
|
rules.title.planet = 惑星
|
||||||
rules.lighting = 霧
|
rules.lighting = 霧
|
||||||
rules.fog = 戦場の霧
|
rules.fog = 戦場の霧
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = 火災
|
rules.fire = 火災
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = 爆発ダメージ
|
rules.explosions = 爆発ダメージ
|
||||||
@@ -1376,6 +1433,7 @@ rules.weather = 気象
|
|||||||
rules.weather.frequency = 頻度:
|
rules.weather.frequency = 頻度:
|
||||||
rules.weather.always = 常時
|
rules.weather.always = 常時
|
||||||
rules.weather.duration = 継続時間:
|
rules.weather.duration = 継続時間:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1518,6 +1576,8 @@ block.graphite-press.name = 黒鉛圧縮機
|
|||||||
block.multi-press.name = マルチ圧縮機
|
block.multi-press.name = マルチ圧縮機
|
||||||
block.constructing = {0}\n[lightgray](建設中)
|
block.constructing = {0}\n[lightgray](建設中)
|
||||||
block.spawn.name = 敵の出現場所
|
block.spawn.name = 敵の出現場所
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = コア: シャード
|
block.core-shard.name = コア: シャード
|
||||||
block.core-foundation.name = コア: ファンデーション
|
block.core-foundation.name = コア: ファンデーション
|
||||||
block.core-nucleus.name = コア: ニュークリアス
|
block.core-nucleus.name = コア: ニュークリアス
|
||||||
@@ -1681,6 +1741,8 @@ block.meltdown.name = メルトダウン
|
|||||||
block.foreshadow.name = フォーシャドウ
|
block.foreshadow.name = フォーシャドウ
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = セグメント
|
block.segment.name = セグメント
|
||||||
block.ground-factory.name = 陸軍工場
|
block.ground-factory.name = 陸軍工場
|
||||||
block.air-factory.name = 空軍工場
|
block.air-factory.name = 空軍工場
|
||||||
@@ -1775,6 +1837,7 @@ block.electric-heater.name = 電気ヒーター
|
|||||||
block.slag-heater.name = スラグヒーター
|
block.slag-heater.name = スラグヒーター
|
||||||
block.phase-heater.name = フェーズヒーター
|
block.phase-heater.name = フェーズヒーター
|
||||||
block.heat-redirector.name = ヒートリダイレクター
|
block.heat-redirector.name = ヒートリダイレクター
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = ヒートルーター
|
block.heat-router.name = ヒートルーター
|
||||||
block.slag-incinerator.name = スラグ焼却炉
|
block.slag-incinerator.name = スラグ焼却炉
|
||||||
block.carbide-crucible.name = 炭化物クルーシブル
|
block.carbide-crucible.name = 炭化物クルーシブル
|
||||||
@@ -1822,6 +1885,7 @@ block.chemical-combustion-chamber.name = 化学燃焼室
|
|||||||
block.pyrolysis-generator.name = パイロリシス発電機
|
block.pyrolysis-generator.name = パイロリシス発電機
|
||||||
block.vent-condenser.name = ジェットコンデンサー
|
block.vent-condenser.name = ジェットコンデンサー
|
||||||
block.cliff-crusher.name = クリフ掘削機
|
block.cliff-crusher.name = クリフ掘削機
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = プラズマ掘り
|
block.plasma-bore.name = プラズマ掘り
|
||||||
block.large-plasma-bore.name = 大きなプラズマ掘り
|
block.large-plasma-bore.name = 大きなプラズマ掘り
|
||||||
block.impact-drill.name = インパクトドリル
|
block.impact-drill.name = インパクトドリル
|
||||||
@@ -1888,77 +1952,77 @@ hint.respawn = シップとしてリスポーンするには、[accent][[V][]を
|
|||||||
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
|
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
|
||||||
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
|
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
|
||||||
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
|
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
|
||||||
hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を1秒間押したままドラッグすると、範囲選択が出来ます。
|
hint.breaking.mobile = 右下にある:hammer: [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を1秒間押したままドラッグすると、範囲選択が出来ます。
|
||||||
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
|
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
|
||||||
hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。
|
hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。
|
||||||
hint.research = \ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
hint.research = :tree: [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
||||||
hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
hint.research.mobile = :menu: [accent]メニュー[]の:tree: [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
|
||||||
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。
|
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。
|
||||||
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。
|
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。
|
||||||
hint.unitSelectControl = ユニットを操作するには、 [accent][[左Shift][] を押して [accent]コマンドモード[] に入ります。\nコマンドモードでは、クリック&ドラッグでユニットを選択することができます。 [accent]右クリック[] で場所や目標物を指定し、そこにいるユニットを指揮できます。
|
hint.unitSelectControl = ユニットを操作するには、 [accent][[左Shift][] を押して [accent]コマンドモード[] に入ります。\nコマンドモードでは、クリック&ドラッグでユニットを選択することができます。 [accent]右クリック[] で場所や目標物を指定し、そこにいるユニットを指揮できます。
|
||||||
hint.unitSelectControl.mobile = ユニットを操作するには、 [accent]command[] ボタンを押して [accent]コマンドモード[] にします。\nコマンドモードでは、長押し&ドラッグでユニットを選択できます。場所や目標をタップすると、そこにいるユニットに命令を出すことができます。
|
hint.unitSelectControl.mobile = ユニットを操作するには、 [accent]command[] ボタンを押して [accent]コマンドモード[] にします。\nコマンドモードでは、長押し&ドラッグでユニットを選択できます。場所や目標をタップすると、そこにいるユニットに命令を出すことができます。
|
||||||
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
hint.launch = 十分な資源を確保できたら、右下の:map: [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||||
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
hint.launch.mobile = 十分な資源を確保できたら、:menu: [accent]メニュー[]の:map: [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
|
||||||
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
|
||||||
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
|
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
|
||||||
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
hint.conveyorPathfind.mobile = :diagonal: [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
|
||||||
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
|
||||||
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
|
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
|
||||||
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
|
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
|
||||||
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
|
||||||
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
|
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
|
||||||
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
|
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
|
||||||
hint.generator = \uf879 [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は\uf87f [accent]電源ノード[]で拡張できます。
|
hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
|
||||||
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または\uf861デュオ/\uf859サルボーの弾薬に\uf835 [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
|
||||||
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n \uf869 [accent]シャード[]コアの上に、 \uf868 [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
|
||||||
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
|
||||||
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
|
||||||
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
|
||||||
hint.factoryControl = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをクリックし、その場所を右クリックします。\nその工場で生産されたユニットは、自動的にそこに移動します。
|
hint.factoryControl = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをクリックし、その場所を右クリックします。\nその工場で生産されたユニットは、自動的にそこに移動します。
|
||||||
hint.factoryControl.mobile = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをタップし、場所をタップしてください。\nその工場で生産されたユニットが自動的にそこに移動します。
|
hint.factoryControl.mobile = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをタップし、場所をタップしてください。\nその工場で生産されたユニットが自動的にそこに移動します。
|
||||||
gz.mine = 地面の \uf8c4 [accent]銅鉱石[]の近くに移動し、クリックして採掘を開始します。
|
gz.mine = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、クリックして採掘を開始します。
|
||||||
gz.mine.mobile = 地面の \uf8c4 [accent]銅鉱石[]の近くに移動し、タップして採掘を開始します。
|
gz.mine.mobile = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、タップして採掘を開始します。
|
||||||
gz.research = \ue875 技術ツリーを開きます。\n\uf870 [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をクリックして配置します。
|
gz.research = :tree: 技術ツリーを開きます。\n:mechanical-drill: [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をクリックして配置します。
|
||||||
gz.research.mobile = \ue875 技術ツリーを開きます。\n\uf870 [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をタップして配置します。\n\n\ue800 [accent]右下のチェックマーク[]で確定します。
|
gz.research.mobile = :tree: 技術ツリーを開きます。\n:mechanical-drill: [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をタップして配置します。\n\n\ue800 [accent]右下のチェックマーク[]で確定します。
|
||||||
gz.conveyors = \uf896 [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\nドラッグして複数のコンベアを配置します。\n[accent]マウスホイールをスクロール[] して向きを変更します。
|
gz.conveyors = :conveyor: [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\nドラッグして複数のコンベアを配置します。\n[accent]マウスホイールをスクロール[] して向きを変更します。
|
||||||
gz.conveyors.mobile = \uf896 [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\n長押し&ドラッグして、複数のコンベアを配置します。
|
gz.conveyors.mobile = :conveyor: [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\n長押し&ドラッグして、複数のコンベアを配置します。
|
||||||
gz.drills = 採掘場所を拡大しましょう。\n機械ドリルをさらに配置します。\n銅を 100個 採掘しましょう。
|
gz.drills = 採掘場所を拡大しましょう。\n機械ドリルをさらに配置します。\n銅を 100個 採掘しましょう。
|
||||||
gz.lead = \uf837 [accent]鉛[] も一般的に使用される素材です。\nドリルを配置して鉛を採掘しましょう。
|
gz.lead = :lead: [accent]鉛[] も一般的に使用される素材です。\nドリルを配置して鉛を採掘しましょう。
|
||||||
gz.moveup = \ue804 さらなる目的のために上に移動しましょう。
|
gz.moveup = :up: さらなる目的のために上に移動しましょう。
|
||||||
gz.turrets = \uf861 [accent]デュオ[] を研究して二つ配置し、コアを守ります。\nデュオには、コンベアからの \uf838 [accent]弾丸[] が必要です。
|
gz.turrets = :duo: [accent]デュオ[] を研究して二つ配置し、コアを守ります。\nデュオには、コンベアからの \uf838 [accent]弾丸[] が必要です。
|
||||||
gz.duoammo = コンベアを使ってデュオに[accent]銅[]を供給してください。
|
gz.duoammo = コンベアを使ってデュオに[accent]銅[]を供給してください。
|
||||||
gz.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\nタレットの周りに\uf8ae [accent]銅の壁[]を配置しましょう。
|
gz.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\nタレットの周りに:copper-wall: [accent]銅の壁[]を配置しましょう。
|
||||||
gz.defend = 敵が迫ってきました、防御する準備をしてください。
|
gz.defend = 敵が迫ってきました、防御する準備をしてください。
|
||||||
gz.aa = 飛行ユニットは、標準のタレットでは簡単には倒せません。\n\uf860 [accent]スキャッター[] は優れた対空防衛を実現できますが、弾丸として \uf837 [accent]鉛[] が必要です。
|
gz.aa = 飛行ユニットは、標準のタレットでは簡単には倒せません。\n:scatter: [accent]スキャッター[] は優れた対空防衛を実現できますが、弾丸として :lead: [accent]鉛[] が必要です。
|
||||||
gz.scatterammo = コンベアを使って、[accent]鉛[]をスキャッターに供給してください。
|
gz.scatterammo = コンベアを使って、[accent]鉛[]をスキャッターに供給してください。
|
||||||
gz.supplyturret = [accent]タレットへの供給
|
gz.supplyturret = [accent]タレットへの供給
|
||||||
gz.zone1 = ここは敵の出現ポイント。
|
gz.zone1 = ここは敵の出現ポイント。
|
||||||
gz.zone2 = ウェーブが始まると、円の中に構築されたものはすべて破壊されます。
|
gz.zone2 = ウェーブが始まると、円の中に構築されたものはすべて破壊されます。
|
||||||
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
|
||||||
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
|
||||||
onset.mine = クリックして \uf748 [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
|
||||||
onset.mine.mobile = 壁から\uf748 [accent]ベリリウム[]を採掘するにはタップしてください。
|
onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
|
||||||
onset.research = \ue875 技術ツリーを開きます。\n \uf73e [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
|
||||||
onset.bore = \uf741 [accent]プラズマ掘り[]を研究して配置しましょう。\nこれにより、壁から素材が自動的に採掘されます。
|
onset.bore = :plasma-bore: [accent]プラズマ掘り[]を研究して配置しましょう。\nこれにより、壁から素材が自動的に採掘されます。
|
||||||
onset.power = プラズマ掘りに[accent]給電[]するには、\uf73d [accent]ビームノード[]を研究して配置します。\nタービンコンデンサーをプラズマ掘りに接続します。
|
onset.power = プラズマ掘りに[accent]給電[]するには、:beam-node: [accent]ビームノード[]を研究して配置します。\nタービンコンデンサーをプラズマ掘りに接続します。
|
||||||
onset.ducts = \uf799 [accent]ダクト[]を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\nドラッグして複数のダクトを配置します。\n[accent]マウスホイールをスクロール[]して向きを変更します。
|
onset.ducts = :duct: [accent]ダクト[]を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\nドラッグして複数のダクトを配置します。\n[accent]マウスホイールをスクロール[]して向きを変更します。
|
||||||
onset.ducts.mobile = \uf799 [accent]ダクト[] を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\n\n長押し&ドラッグして、複数のダクトを配置します。
|
onset.ducts.mobile = :duct: [accent]ダクト[] を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\n\n長押し&ドラッグして、複数のダクトを配置します。
|
||||||
onset.moremine = 採掘場所を拡大しましょう。\nさらにプラズマ掘りを配置し、ビームノードとダクトを使用して採掘します。\n200個のベリリウムを採掘しましょう。
|
onset.moremine = 採掘場所を拡大しましょう。\nさらにプラズマ掘りを配置し、ビームノードとダクトを使用して採掘します。\n200個のベリリウムを採掘しましょう。
|
||||||
onset.graphite = より高度なブロックには \uf835 [accent]黒鉛[] が必要です。\n黒鉛を採掘するためにプラズマ掘りを配置します。
|
onset.graphite = より高度なブロックには :graphite: [accent]黒鉛[] が必要です。\n黒鉛を採掘するためにプラズマ掘りを配置します。
|
||||||
onset.research2 = [accent]工場[]の研究を始めましょう。\n\uf74d [accent]クリフ掘削機[]と\uf779 [accent]シリコン放電炉[]を研究してください。
|
onset.research2 = [accent]工場[]の研究を始めましょう。\n:cliff-crusher: [accent]クリフ掘削機[]と:silicon-arc-furnace: [accent]シリコン放電炉[]を研究してください。
|
||||||
onset.arcfurnace = シリコン放電炉で \uf82f [accent]シリコン[] を作成するには、\uf834 [accent]砂[] と \uf835 [accent]黒鉛[] が必要です。\n[accent]電力[] も必要です。
|
onset.arcfurnace = シリコン放電炉で :silicon: [accent]シリコン[] を作成するには、:sand: [accent]砂[] と :graphite: [accent]黒鉛[] が必要です。\n[accent]電力[] も必要です。
|
||||||
onset.crusher = \uf74d [accent]クリフ掘削機[]を使って砂を採掘しましょう。
|
onset.crusher = :cliff-crusher: [accent]クリフ掘削機[]を使って砂を採掘しましょう。
|
||||||
onset.fabricator = [accent]ユニット[]を使ってマップを探索し、建物を守り、敵を攻撃してください。 \uf6a2 [accent]戦車工場[]を研究して配置します。
|
onset.fabricator = [accent]ユニット[]を使ってマップを探索し、建物を守り、敵を攻撃してください。 :tank-fabricator: [accent]戦車工場[]を研究して配置します。
|
||||||
onset.makeunit = ユニットを生産します。\n[[?]を使用します。ボタンをクリックして、選択した工場の概要を確認します。
|
onset.makeunit = ユニットを生産します。\n[[?]を使用します。ボタンをクリックして、選択した工場の概要を確認します。
|
||||||
onset.turrets = ユニットは効果的ですが、[accent]タレット[] は効果的に使用すればより優れた防御能力を提供します。\n\uf6eb [accent]ブリーチ[] を配置します。\nタレットには \uf748 [accent]弾丸[] が必要です。
|
onset.turrets = ユニットは効果的ですが、[accent]タレット[] は効果的に使用すればより優れた防御能力を提供します。\n:breach: [accent]ブリーチ[] を配置します。\nタレットには :beryllium: [accent]弾丸[] が必要です。
|
||||||
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
|
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
|
||||||
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。
|
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に :beryllium-wall: [accent]ベリリウムの壁[] をいくつか配置しましょう。
|
||||||
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
|
onset.enemies = 敵が迫ってきました、防御する準備をしてください。
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = 敵は脆弱です。反撃しましょう!
|
onset.attack = 敵は脆弱です。反撃しましょう!
|
||||||
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。
|
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n:core-bastion: コアを配置しましょう。
|
||||||
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
|
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
|
||||||
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
|
||||||
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
|
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
|
||||||
@@ -2049,6 +2113,10 @@ block.phase-wall.description = トリウムの壁ほど強固ではないが、
|
|||||||
block.phase-wall-large.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
block.phase-wall-large.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||||
block.surge-wall.description = 最も硬い防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
block.surge-wall.description = 最も硬い防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
||||||
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
|
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
|
||||||
@@ -2115,7 +2183,9 @@ block.vault.description = 各種類のアイテムを大量に保管します。
|
|||||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||||
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
||||||
block.launch-pad.details = 資源を地点間で輸送するための軌道上システムです。ペイロードポッドは壊れやすく、再突入に耐えることができません。
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = 小さく安価なタレットです。
|
block.duo.description = 小さく安価なタレットです。
|
||||||
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
|
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
|
||||||
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
||||||
@@ -2176,6 +2246,7 @@ block.electric-heater.description = 大量の電力を消費して、向かい
|
|||||||
block.slag-heater.description = スラグを用いて、向かい合ったブロックを加熱します。
|
block.slag-heater.description = スラグを用いて、向かい合ったブロックを加熱します。
|
||||||
block.phase-heater.description = フェーズファイバーを用いて、向かい合ったブロックを加熱します。
|
block.phase-heater.description = フェーズファイバーを用いて、向かい合ったブロックを加熱します。
|
||||||
block.heat-redirector.description = 蓄積された熱を他のブロックに伝えます。
|
block.heat-redirector.description = 蓄積された熱を他のブロックに伝えます。
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = 蓄積された熱を3つの出力方向に分散させます。
|
block.heat-router.description = 蓄積された熱を3つの出力方向に分散させます。
|
||||||
block.electrolyzer.description = 水を電気分解して、水素とオゾンに変換します。
|
block.electrolyzer.description = 水を電気分解して、水素とオゾンに変換します。
|
||||||
block.atmospheric-concentrator.description = 熱を利用して、大気中の窒素を濃縮します。
|
block.atmospheric-concentrator.description = 熱を利用して、大気中の窒素を濃縮します。
|
||||||
@@ -2188,6 +2259,7 @@ block.vent-condenser.description = 電力を消費して、ジェットホール
|
|||||||
block.plasma-bore.description = 鉱石の壁に向けて配置して鉱石を掘りします。少量の電力が必要です。
|
block.plasma-bore.description = 鉱石の壁に向けて配置して鉱石を掘りします。少量の電力が必要です。
|
||||||
block.large-plasma-bore.description = 大きくプラズマ掘り。 タングステン、トリウムの採掘が可能。 水素と電力が必要です
|
block.large-plasma-bore.description = 大きくプラズマ掘り。 タングステン、トリウムの採掘が可能。 水素と電力が必要です
|
||||||
block.cliff-crusher.description = 電力を消費して、壁を粉砕し、砂を採掘します。 効率は壁の種類によって異なります。
|
block.cliff-crusher.description = 電力を消費して、壁を粉砕し、砂を採掘します。 効率は壁の種類によって異なります。
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = 鉱石の上に置くと、一定の間隔でアイテムを採掘します。 電力と水が必要です。
|
block.impact-drill.description = 鉱石の上に置くと、一定の間隔でアイテムを採掘します。 電力と水が必要です。
|
||||||
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
|
||||||
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
|
||||||
@@ -2309,6 +2381,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
|
|||||||
lst.read = リンクされたメモリセルから数値を読み取ります。
|
lst.read = リンクされたメモリセルから数値を読み取ります。
|
||||||
lst.write = リンクされたメモリセルに数値を書き込みます。
|
lst.write = リンクされたメモリセルに数値を書き込みます。
|
||||||
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
|
||||||
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
|
||||||
@@ -2347,6 +2420,7 @@ lst.getflag = グローバルフラグが設定されているかどうかを確
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2499,6 +2573,7 @@ unitlocate.building = 見つけた建物を出力する変数
|
|||||||
unitlocate.outx = X座標を出力する変数
|
unitlocate.outx = X座標を出力する変数
|
||||||
unitlocate.outy = Y座標を出力する変数
|
unitlocate.outy = Y座標を出力する変数
|
||||||
unitlocate.group = 探す建物のグループ
|
unitlocate.group = 探す建物のグループ
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = 移動はしませんが、建築・採掘は続けます。
|
lenum.idle = 移動はしませんが、建築・採掘は続けます。
|
||||||
lenum.stop = 移動・採掘・建造を中止します。
|
lenum.stop = 移動・採掘・建造を中止します。
|
||||||
lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。
|
lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。
|
||||||
@@ -2526,3 +2601,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -13,18 +13,18 @@ link.google-play.description = Google Play parduotuvės elementas
|
|||||||
link.f-droid.description = F-Droid katalogo elementas
|
link.f-droid.description = F-Droid katalogo elementas
|
||||||
link.wiki.description = Oficialus Mindustry wiki
|
link.wiki.description = Oficialus Mindustry wiki
|
||||||
link.suggestions.description = Pasiūlykite naujas funkcijas
|
link.suggestions.description = Pasiūlykite naujas funkcijas
|
||||||
link.bug.description = Found one? Report it here
|
link.bug.description = Radot vieną? Praneškite čia
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
|
||||||
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
|
||||||
screenshot = Ekrano kopija išsaugota į {0}
|
screenshot = Ekrano kopija išsaugota į {0}
|
||||||
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
|
||||||
gameover = Žaidimas Baigtas
|
gameover = Žaidimas Baigtas
|
||||||
gameover.disconnect = Disconnect
|
gameover.disconnect = Atsijungti
|
||||||
gameover.pvp = [accent] {0}[] komanda laimėjo!
|
gameover.pvp = [accent] {0}[] komanda laimėjo!
|
||||||
gameover.waiting = [accent]Waiting for next map...
|
gameover.waiting = [accent]Laukiama kito žemėlapio...
|
||||||
highscore = [accent]Naujas rekordas!
|
highscore = [accent]Naujas rekordas!
|
||||||
copied = Nukopijuota.
|
copied = Nukopijuota.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Ši žaidimo dalis dar neparuošta
|
||||||
|
|
||||||
load.sound = Garsai
|
load.sound = Garsai
|
||||||
load.map = Žemėlapiai
|
load.map = Žemėlapiai
|
||||||
@@ -40,23 +40,23 @@ be.updating = Naujinama...
|
|||||||
be.ignore = Ignoruoti
|
be.ignore = Ignoruoti
|
||||||
be.noupdates = Naujinimų nerasta.
|
be.noupdates = Naujinimų nerasta.
|
||||||
be.check = Ieškoti naujinimų
|
be.check = Ieškoti naujinimų
|
||||||
mods.browser = Mod Browser
|
mods.browser = Modifikacijų naršyklė
|
||||||
mods.browser.selected = Selected mod
|
mods.browser.selected = Parinkta modifikacija
|
||||||
mods.browser.add = Install
|
mods.browser.add = Įdiegti
|
||||||
mods.browser.reinstall = Reinstall
|
mods.browser.reinstall = Perdiegti
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Pažiūrėti leidimus
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Naujausia>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Leidimai
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Leidimų puslapis
|
||||||
mods.browser.sortdate = Sort by recent
|
mods.browser.sortdate = Rūšioti pagal naujausius
|
||||||
mods.browser.sortstars = Sort by stars
|
mods.browser.sortstars = Rūšiuoti pagal žvaigždes
|
||||||
|
|
||||||
schematic = Schema
|
schematic = Schema
|
||||||
schematic.add = Išsaugoti schemą...
|
schematic.add = Išsaugoti schemą...
|
||||||
schematics = Schemos
|
schematics = Schemos
|
||||||
schematic.search = Search schematics...
|
schematic.search = Ieškoti schemas...
|
||||||
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
||||||
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
||||||
schematic.import = Importuoti schemą...
|
schematic.import = Importuoti schemą...
|
||||||
@@ -69,28 +69,28 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
||||||
schematic.saved = Schema išsaugota.
|
schematic.saved = Schema išsaugota.
|
||||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||||
schematic.edit = Edit Schematic
|
schematic.edit = Redaguoti schemą
|
||||||
schematic.info = {0}x{1}, {2} blokai
|
schematic.info = {0}x{1}, {2} blokai
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schemos išjungtos[]\nJums neleidžiama naudoti schemų šiame [accent]žemėlapyje[] ar [accent]serveryje.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Žymės:
|
||||||
schematic.edittags = Edit Tags
|
schematic.edittags = Redaguoti žymes
|
||||||
schematic.addtag = Add Tag
|
schematic.addtag = Pridėti žymę
|
||||||
schematic.texttag = Text Tag
|
schematic.texttag = Teksto žymė
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Piktogramos žymė
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Pervadinti žymę
|
||||||
schematic.tagged = {0} tagged
|
schematic.tagged = {0} pažymėta
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = Ši žymė jau egzistuoja.
|
||||||
stats = Stats
|
stats = Statistikos
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Bangos Praeitos
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Units Created
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Priešai sunaikinti
|
||||||
stats.built = Buildings Built
|
stats.built = Pastatų pastata
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Pastatų sugriauta
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Pastatų dekonstruta
|
||||||
stats.playtime = Time Played
|
stats.playtime = Laiko žaista
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Globalūs Daiktai
|
||||||
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
|
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
|
||||||
level.highscore = Rekordas: [accent]{0}
|
level.highscore = Rekordas: [accent]{0}
|
||||||
level.select = Lygio pasirinkimas
|
level.select = Lygio pasirinkimas
|
||||||
@@ -132,42 +132,43 @@ mods.none = [lightgray]Modifikacijos nerastos
|
|||||||
mods.guide = Modifikavimo pagalba
|
mods.guide = Modifikavimo pagalba
|
||||||
mods.report = Pranešti apie klaidas
|
mods.report = Pranešti apie klaidas
|
||||||
mods.openfolder = Atidaryti modifikacijų aplanką
|
mods.openfolder = Atidaryti modifikacijų aplanką
|
||||||
mods.viewcontent = View Content
|
mods.viewcontent = Peržiūrėti turinį
|
||||||
mods.reload = Perkrauti
|
mods.reload = Perkrauti
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
|
||||||
mod.installed = [[Installed]
|
mod.installed = [[Installed]
|
||||||
mod.display = [gray]Modifikacijos:[orange] {0}
|
mod.display = [gray]Modifikacijos:[orange] {0}
|
||||||
mod.enabled = [lightgray]Įjungta
|
mod.enabled = [lightgray]Įjungta
|
||||||
mod.disabled = [scarlet]Išjungta
|
mod.disabled = [scarlet]Išjungta
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Suderinama su keliais žaidėjais
|
||||||
mod.disable = Išjungti
|
mod.disable = Išjungti
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Tūrinys:
|
mod.content = Tūrinys:
|
||||||
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Pasenusi žaidimo versija
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Nesuderinima
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Nepalaikoma
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Turinio klaidos.
|
mod.erroredcontent = [scarlet]Turinio klaidos.
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Nebaigtos Priklausomybės
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl netinkamų arba trūkstamų priklausomybių: {0}.
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Reikia žaidimo versijos: [red]{0}
|
||||||
mod.errors = Įvyko klaida kraunant turinį.
|
mod.errors = Įvyko klaida kraunant turinį.
|
||||||
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
|
||||||
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
|
||||||
mod.enable = Įjungti
|
mod.enable = Įjungti
|
||||||
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui.
|
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
|
||||||
mod.reloadrequired = [scarlet]Privalomas perkrovimas
|
mod.reloadrequired = [scarlet]Privalomas perkrovimas
|
||||||
mod.import = Importuoti modifikaciją
|
mod.import = Importuoti modifikaciją
|
||||||
mod.import.file = Importuoti failą
|
mod.import.file = Importuoti failą
|
||||||
mod.import.github = Importuoti GitHub modifikaciją
|
mod.import.github = Importuoti GitHub modifikaciją
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR modifikacijos iš esmės yra nesaugios.[]\nĮsitikinkite, kad importuojate šį modifikaciją iš patikimo šaltinio!
|
||||||
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
|
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
|
||||||
mod.remove.confirm = Ši modifikacija bus pašalinta.
|
mod.remove.confirm = Ši modifikacija bus pašalinta.
|
||||||
mod.author = [lightgray]Autorius:[] {0}
|
mod.author = [lightgray]Autorius:[] {0}
|
||||||
@@ -179,20 +180,21 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
|
|||||||
about.button = Apie
|
about.button = Apie
|
||||||
name = Vardas:
|
name = Vardas:
|
||||||
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
noname = Pirma pasirinkite[accent] žaidėjo vardą[].
|
||||||
search = Search:
|
search = Ieškoti:
|
||||||
planetmap = Planet Map
|
planetmap = Planetų žemėlaipis
|
||||||
launchcore = Launch Core
|
launchcore = Paleisti branduolį
|
||||||
filename = Failo pavadinimas:
|
filename = Failo pavadinimas:
|
||||||
unlocked = Atrakintas naujas turinys!
|
unlocked = Atrakintas naujas turinys!
|
||||||
available = New research available!
|
available = Naujas turinys pasiekiamas!
|
||||||
unlock.incampaign = < Unlock in campaign for details >
|
unlock.incampaign = < Atrakinkite kampanijoje detalėm >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Pasirinkite pradinę kampanija
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Išrasta
|
completed = [accent]Išrasta
|
||||||
techtree = Technologijų Medis
|
techtree = Technologijų Medis
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Technologijų Medį parinkti
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Load
|
research.load = Load
|
||||||
@@ -200,11 +202,11 @@ research.discard = Discard
|
|||||||
research.list = [lightgray]Išradimai:
|
research.list = [lightgray]Išradimai:
|
||||||
research = Išrasti
|
research = Išrasti
|
||||||
researched = [lightgray]{0} išrasta.
|
researched = [lightgray]{0} išrasta.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% baigta
|
||||||
players = {0} žaidėjai
|
players = {0} žaidėjai
|
||||||
players.single = {0} žaidėjas
|
players.single = {0} žaidėjas
|
||||||
players.search = ieškoti
|
players.search = ieškoti
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]žaidėjų nerasta
|
||||||
server.closing = [accent]Uždaromas serveris...
|
server.closing = [accent]Uždaromas serveris...
|
||||||
server.kicked.kick = Jūs buvote išmestas iš serverio!
|
server.kicked.kick = Jūs buvote išmestas iš serverio!
|
||||||
server.kicked.whitelist = Jūs nesate baltajame sąraše.
|
server.kicked.whitelist = Jūs nesate baltajame sąraše.
|
||||||
@@ -242,10 +244,10 @@ servers.local.steam = Open Games & Local Servers
|
|||||||
servers.remote = Nuotoliniai Serveriai
|
servers.remote = Nuotoliniai Serveriai
|
||||||
servers.global = Globalūs Serveriai
|
servers.global = Globalūs Serveriai
|
||||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||||
servers.showhidden = Show Hidden Servers
|
servers.showhidden = Rodyti paslėtus serverius
|
||||||
server.shown = Shown
|
server.shown = Rodoma
|
||||||
server.hidden = Hidden
|
server.hidden = Paslėpta
|
||||||
viewplayer = Viewing Player: [accent]{0}
|
viewplayer = Stebimas žaidėjas: [accent]{0}
|
||||||
|
|
||||||
trace = Sekti Žaidėją
|
trace = Sekti Žaidėją
|
||||||
trace.playername = Žaidėjo vardas: [accent]{0}
|
trace.playername = Žaidėjo vardas: [accent]{0}
|
||||||
@@ -254,16 +256,16 @@ trace.id = Unikalus ID: [accent]{0}
|
|||||||
trace.language = Language: [accent]{0}
|
trace.language = Language: [accent]{0}
|
||||||
trace.mobile = Mobilus Klientas: [accent]{0}
|
trace.mobile = Mobilus Klientas: [accent]{0}
|
||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Sykių prisijungta: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Sykių išmesta: [accent]{0}
|
||||||
trace.ips = IPs:
|
trace.ips = IPs:
|
||||||
trace.names = Names:
|
trace.names = Vardai:
|
||||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||||
player.ban = Ban
|
player.ban = Baninti
|
||||||
player.kick = Kick
|
player.kick = Išmesti
|
||||||
player.trace = Trace
|
player.trace = Sekti
|
||||||
player.admin = Toggle Admin
|
player.admin = Perjungti admininistratorių
|
||||||
player.team = Change Team
|
player.team = Keisti komandą
|
||||||
server.bans = Užblokavimai
|
server.bans = Užblokavimai
|
||||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||||
server.admins = Administratoriai
|
server.admins = Administratoriai
|
||||||
@@ -289,17 +291,18 @@ disconnect.error = Prisijungimo klaida.
|
|||||||
disconnect.closed = Prisijungimas uždarytas.
|
disconnect.closed = Prisijungimas uždarytas.
|
||||||
disconnect.timeout = Baigėsi laikas.
|
disconnect.timeout = Baigėsi laikas.
|
||||||
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
|
disconnect.data = Nepavyko užkrauti pasaulio informacijos!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
|
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
|
||||||
connecting = [accent]Prisijungiama...
|
connecting = [accent]Prisijungiama...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Kraunama pasaulio informacija...
|
connecting.data = [accent]Kraunama pasaulio informacija...
|
||||||
server.port = Prievadas:
|
server.port = Prievadas:
|
||||||
server.addressinuse = Adresas jau naudojamas!
|
|
||||||
server.invalidport = Negaliams prievado numeris!
|
server.invalidport = Negaliams prievado numeris!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Įvyko klaida.
|
server.error = [crimson]Įvyko klaida.
|
||||||
save.new = Naujas Išsaugojimas
|
save.new = Naujas Išsaugojimas
|
||||||
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Individualūs išsaugojimo failai iš kampanijos negali būti importuoti.
|
||||||
overwrite = Perrašyti
|
overwrite = Perrašyti
|
||||||
save.none = Nerasta jokių išsaugojimų!
|
save.none = Nerasta jokių išsaugojimų!
|
||||||
savefail = Nepavyko išsaugoti žaidimo!
|
savefail = Nepavyko išsaugoti žaidimo!
|
||||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Numatytasis>
|
editor.default = [lightgray]<Numatytasis>
|
||||||
details = Detaliau...
|
details = Detaliau...
|
||||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Atidengti
|
uncover = Atidengti
|
||||||
configure = Keisti resursų kiekį
|
configure = Keisti resursų kiekį
|
||||||
@@ -703,14 +707,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Uždrausti blokai
|
bannedblocks = Uždrausti blokai
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Pridėti visus
|
addall = Pridėti visus
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
||||||
add = Pridėti...
|
add = Pridėti...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -725,6 +733,7 @@ error.mapnotfound = Žemėlapis nerastas!
|
|||||||
error.io = Tinklo I/O klaida.
|
error.io = Tinklo I/O klaida.
|
||||||
error.any = Nžinoma tinklo klaida.
|
error.any = Nžinoma tinklo klaida.
|
||||||
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -748,7 +757,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -774,6 +785,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1035,6 +1076,7 @@ bar.drillspeed = Grąžto Greitis: {0}/s
|
|||||||
bar.pumpspeed = Pompos Greitis: {0}/s
|
bar.pumpspeed = Pompos Greitis: {0}/s
|
||||||
bar.efficiency = Efektyvumas: {0}%
|
bar.efficiency = Efektyvumas: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energija: {0}/s
|
bar.powerbalance = Energija: {0}/s
|
||||||
bar.powerstored = Sukaupta: {0}/{1}
|
bar.powerstored = Sukaupta: {0}/{1}
|
||||||
bar.poweramount = Energija: {0}
|
bar.poweramount = Energija: {0}
|
||||||
@@ -1045,6 +1087,7 @@ bar.capacity = Talpumas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Skystis
|
bar.liquid = Skystis
|
||||||
bar.heat = Karščiai
|
bar.heat = Karščiai
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokai
|
unit.blocks = blokai
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1093,6 +1139,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sek.
|
unit.persecond = /sek.
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x greičio
|
unit.timesspeed = x greičio
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = daiktai
|
unit.items = daiktai
|
||||||
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
||||||
setting.difficulty.training = Mokymai
|
|
||||||
setting.difficulty.easy = Lengvas
|
|
||||||
setting.difficulty.normal = Normalus
|
|
||||||
setting.difficulty.hard = Sunkus
|
|
||||||
setting.difficulty.insane = Beprotiškas
|
|
||||||
setting.difficulty.name = Sunkumas:
|
|
||||||
setting.screenshake.name = Ekrano Drebėjimas
|
setting.screenshake.name = Ekrano Drebėjimas
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Rodyti Efektus
|
setting.effects.name = Rodyti Efektus
|
||||||
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
||||||
setting.blockstatus.name = Rodyti Blokų Būseną
|
setting.blockstatus.name = Rodyti Blokų Būseną
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
||||||
setting.sensitivity.name = Valdymo Jautrumas
|
setting.sensitivity.name = Valdymo Jautrumas
|
||||||
setting.saveinterval.name = Išsaugojimo Intervalas
|
setting.saveinterval.name = Išsaugojimo Intervalas
|
||||||
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Nutildyti Muziką
|
|||||||
setting.sfxvol.name = SFX Garsumas
|
setting.sfxvol.name = SFX Garsumas
|
||||||
setting.mutesound.name = Nutildyti Garsus
|
setting.mutesound.name = Nutildyti Garsus
|
||||||
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Žaidėjų Limitas
|
setting.playerlimit.name = Žaidėjų Limitas
|
||||||
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
||||||
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Tilto Nepermatomumas
|
setting.bridgeopacity.name = Tilto Nepermatomumas
|
||||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Pasirinkite Regioną
|
keybind.schematic_select.name = Pasirinkite Regioną
|
||||||
keybind.schematic_menu.name = Schemų Meniu
|
keybind.schematic_menu.name = Schemų Meniu
|
||||||
@@ -1309,12 +1354,16 @@ rules.wavetimer = Bangų Laikmatis
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
||||||
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
||||||
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Apšvietimas
|
rules.lighting = Apšvietimas
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1365,6 +1422,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Grafito Presas
|
|||||||
block.multi-press.name = Multi Presas
|
block.multi-press.name = Multi Presas
|
||||||
block.constructing = {0} [lightgray](Konstruojama)
|
block.constructing = {0} [lightgray](Konstruojama)
|
||||||
block.spawn.name = Priešų Atsiradimo Zona
|
block.spawn.name = Priešų Atsiradimo Zona
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Branduolys: Šerdis
|
block.core-shard.name = Branduolys: Šerdis
|
||||||
block.core-foundation.name = Branduolys: Pagrindas
|
block.core-foundation.name = Branduolys: Pagrindas
|
||||||
block.core-nucleus.name = Branduolys: Centras
|
block.core-nucleus.name = Branduolys: Centras
|
||||||
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Talpykla
|
block.container.name = Talpykla
|
||||||
block.launch-pad.name = Paleidimo Aikštelė
|
block.launch-pad.name = Paleidimo Aikštelė
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1851,9 +1915,9 @@ block.flux-reactor.name = Flux Reactor
|
|||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Switch
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Mikro Procesorius
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Loginis Procesorius
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hiper Procesorius
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2034,6 +2098,10 @@ block.phase-wall.description = Siena padengta specialiu faziniu pagrindu sukurtu
|
|||||||
block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
|
block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
|
||||||
block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.
|
block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.
|
||||||
block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas.
|
block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus.
|
block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus.
|
||||||
block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas.
|
block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas.
|
||||||
block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui.
|
block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui.
|
||||||
@@ -2100,7 +2168,9 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
|
|||||||
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
|
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
|
||||||
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
|
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
|
||||||
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
|
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
|
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
|
||||||
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
|
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
|
||||||
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
|
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
|
||||||
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Ingeschakeld
|
|||||||
mod.disabled = [scarlet]Uitgeschakeld
|
mod.disabled = [scarlet]Uitgeschakeld
|
||||||
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
|
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
|
||||||
mod.disable = Deactiveer
|
mod.disable = Deactiveer
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Inhoud:
|
mod.content = Inhoud:
|
||||||
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
|
||||||
|
|
||||||
@@ -197,6 +198,7 @@ campaign.select = Selecteer een veldtocht om mee te starten
|
|||||||
campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
|
campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
|
||||||
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
|
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
|
||||||
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
|
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Techniekboom
|
techtree = Techniekboom
|
||||||
techtree.select = Techniekboom selectie
|
techtree.select = Techniekboom selectie
|
||||||
@@ -297,13 +299,14 @@ disconnect.error = Verbindingsfout.
|
|||||||
disconnect.closed = Verbinding gestopt.
|
disconnect.closed = Verbinding gestopt.
|
||||||
disconnect.timeout = Verbinding afgekapt.
|
disconnect.timeout = Verbinding afgekapt.
|
||||||
disconnect.data = Kon de wereld niet laden!
|
disconnect.data = Kon de wereld niet laden!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
||||||
connecting = [accent]Aan het verbinden...
|
connecting = [accent]Aan het verbinden...
|
||||||
reconnecting = [accent]Aan het herverbinden...
|
reconnecting = [accent]Aan het herverbinden...
|
||||||
connecting.data = [accent]Wereld aan het laden...
|
connecting.data = [accent]Wereld aan het laden...
|
||||||
server.port = Poort:
|
server.port = Poort:
|
||||||
server.addressinuse = Adres is al in gebruik!
|
|
||||||
server.invalidport = Poort is geen geldig getal!
|
server.invalidport = Poort is geen geldig getal!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Fout met hosten: [accent]{0}
|
server.error = [crimson]Fout met hosten: [accent]{0}
|
||||||
save.new = Nieuwe Save
|
save.new = Nieuwe Save
|
||||||
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
||||||
@@ -356,6 +359,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -498,6 +502,7 @@ waves.units.show = Toon Alle
|
|||||||
wavemode.counts = telt
|
wavemode.counts = telt
|
||||||
wavemode.totals = totalen
|
wavemode.totals = totalen
|
||||||
wavemode.health = levenspunten
|
wavemode.health = levenspunten
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Standaard>
|
editor.default = [lightgray]<Standaard>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -667,7 +672,6 @@ requirement.capture = Verover {0}
|
|||||||
requirement.onplanet = Controlesector Op {0}
|
requirement.onplanet = Controlesector Op {0}
|
||||||
requirement.onsector = Land Op Sector: {0}
|
requirement.onsector = Land Op Sector: {0}
|
||||||
launch.text = Lanceer
|
launch.text = Lanceer
|
||||||
research.multiplayer = Alleen de host kan dingen onderzoeken.
|
|
||||||
map.multiplayer = Alleen de host kan sectoren bekijken.
|
map.multiplayer = Alleen de host kan sectoren bekijken.
|
||||||
uncover = Ontmasker
|
uncover = Ontmasker
|
||||||
configure = Configureer startinventaris
|
configure = Configureer startinventaris
|
||||||
@@ -714,14 +718,18 @@ loadout = Uitrusting
|
|||||||
resources = Materialen
|
resources = Materialen
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Verboden Blokken
|
bannedblocks = Verboden Blokken
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Doelen
|
objectives = Doelen
|
||||||
bannedunits = Verboden eenheden
|
bannedunits = Verboden eenheden
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Verboden eenheden als whitelist
|
bannedunits.whitelist = Verboden eenheden als whitelist
|
||||||
bannedblocks.whitelist = Verboden blokken als whitelist
|
bannedblocks.whitelist = Verboden blokken als whitelist
|
||||||
addall = Voeg Alles Toe
|
addall = Voeg Alles Toe
|
||||||
launch.from = Lanceren van: [accent]{0}
|
launch.from = Lanceren van: [accent]{0}
|
||||||
launch.capacity = Lanceercapaciteit: [accent]{0}
|
launch.capacity = Lanceercapaciteit: [accent]{0}
|
||||||
launch.destination = Bestemming: {0}
|
launch.destination = Bestemming: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||||
add = Voeg toe...
|
add = Voeg toe...
|
||||||
guardian = Bewaker
|
guardian = Bewaker
|
||||||
@@ -736,6 +744,7 @@ error.mapnotfound = Kaartbestand niet gevonden!
|
|||||||
error.io = Netwerk I/O fout.
|
error.io = Netwerk I/O fout.
|
||||||
error.any = Onbekende netwerk fout.
|
error.any = Onbekende netwerk fout.
|
||||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Regen
|
weather.rain.name = Regen
|
||||||
weather.snowing.name = Sneeuw
|
weather.snowing.name = Sneeuw
|
||||||
@@ -759,7 +768,9 @@ sectors.stored = Opgeslagen:
|
|||||||
sectors.resume = Doorgaan
|
sectors.resume = Doorgaan
|
||||||
sectors.launch = Lanceer
|
sectors.launch = Lanceer
|
||||||
sectors.select = Selecteer
|
sectors.select = Selecteer
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]geen (sun)
|
sectors.nonelaunch = [lightgray]geen (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Hernoem Sector
|
sectors.rename = Hernoem Sector
|
||||||
sectors.enemybase = [scarlet]Vijandelijke Basis
|
sectors.enemybase = [scarlet]Vijandelijke Basis
|
||||||
sectors.vulnerable = [scarlet]Kwetsbaar
|
sectors.vulnerable = [scarlet]Kwetsbaar
|
||||||
@@ -785,6 +796,11 @@ threat.medium = Gemiddeld
|
|||||||
threat.high = Hoog
|
threat.high = Hoog
|
||||||
threat.extreme = Extreem
|
threat.extreme = Extreem
|
||||||
threat.eradication = Uitroeiing
|
threat.eradication = Uitroeiing
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planeten
|
planets = Planeten
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -806,9 +822,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetery Launch Terminal
|
sector.planetaryTerminal.name = Planetery Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
|
||||||
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
|
||||||
@@ -828,6 +854,18 @@ sector.impact0078.description = Hier liggen overblijfselen van het interstellair
|
|||||||
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
|
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
|
||||||
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
|
||||||
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -993,6 +1031,7 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
|
|||||||
stat.reactive = Reageert
|
stat.reactive = Reageert
|
||||||
stat.immunities = Immuniteiten
|
stat.immunities = Immuniteiten
|
||||||
stat.healing = Genezing
|
stat.healing = Genezing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Krachtveld
|
ability.forcefield = Krachtveld
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1025,6 +1064,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1039,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
|
||||||
|
|
||||||
bar.drilltierreq = Betere boor nodig
|
bar.drilltierreq = Betere boor nodig
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Er ontbreken materialen
|
bar.noresources = Er ontbreken materialen
|
||||||
bar.corereq = Core Basis Vereist
|
bar.corereq = Core Basis Vereist
|
||||||
bar.corefloor = Core Zone Tegel Vereist
|
bar.corefloor = Core Zone Tegel Vereist
|
||||||
@@ -1047,6 +1088,7 @@ bar.drillspeed = Delvingssnelheid: {0}/s
|
|||||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||||
bar.efficiency = Rendement: {0}%
|
bar.efficiency = Rendement: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Stroom: {0}
|
bar.powerbalance = Stroom: {0}
|
||||||
bar.powerstored = Opgeslagen: {0}/{1}
|
bar.powerstored = Opgeslagen: {0}/{1}
|
||||||
bar.poweramount = Stroom: {0}
|
bar.poweramount = Stroom: {0}
|
||||||
@@ -1057,6 +1099,7 @@ bar.capacity = Capaciteit: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vloeistof
|
bar.liquid = Vloeistof
|
||||||
bar.heat = Warmte
|
bar.heat = Warmte
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabiliteit
|
bar.instability = Instabiliteit
|
||||||
bar.heatamount = Warmte: {0}
|
bar.heatamount = Warmte: {0}
|
||||||
bar.heatpercent = Warmte: {0} ({1}%)
|
bar.heatpercent = Warmte: {0} ({1}%)
|
||||||
@@ -1081,6 +1124,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
bullet.frags = [stat]{0}[lightgray]x fragment kogels:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||||
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
bullet.pierce = [stat]{0}[lightgray]x doorboor
|
||||||
bullet.infinitepierce = [stat]doorboor
|
bullet.infinitepierce = [stat]doorboor
|
||||||
@@ -1089,6 +1133,8 @@ bullet.healamount = [stat]{0}[lightgray] directe reparatie
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||||
bullet.range = [stat]{0}[lightgray] tegels bereik
|
bullet.range = [stat]{0}[lightgray] tegels bereik
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokken
|
unit.blocks = blokken
|
||||||
unit.blockssquared = blokken<EFBFBD>
|
unit.blockssquared = blokken<EFBFBD>
|
||||||
@@ -1105,6 +1151,7 @@ unit.minutes = minuten
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x snelheid
|
unit.timesspeed = x snelheid
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = levenspunten schild
|
unit.shieldhealth = levenspunten schild
|
||||||
unit.items = materialen
|
unit.items = materialen
|
||||||
@@ -1149,18 +1196,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
||||||
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
|
||||||
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
||||||
setting.difficulty.training = Oefening
|
|
||||||
setting.difficulty.easy = Makkelijk
|
|
||||||
setting.difficulty.normal = Normaal
|
|
||||||
setting.difficulty.hard = Moeilijk
|
|
||||||
setting.difficulty.insane = Krankzinnig
|
|
||||||
setting.difficulty.name = Moeilijkheidsgraad:
|
|
||||||
setting.screenshake.name = Schuddend Scherm
|
setting.screenshake.name = Schuddend Scherm
|
||||||
setting.bloomintensity.name = Bloom Intensiteit
|
setting.bloomintensity.name = Bloom Intensiteit
|
||||||
setting.bloomblur.name = Bloom Waas
|
setting.bloomblur.name = Bloom Waas
|
||||||
setting.effects.name = Toon Effecten
|
setting.effects.name = Toon Effecten
|
||||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||||
setting.blockstatus.name = Toon Blok Status
|
setting.blockstatus.name = Toon Blok Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Transportband Plaats Hulp
|
setting.conveyorpathfinding.name = Transportband Plaats Hulp
|
||||||
setting.sensitivity.name = Gevoeligheid Controller
|
setting.sensitivity.name = Gevoeligheid Controller
|
||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
@@ -1187,11 +1229,13 @@ setting.mutemusic.name = Demp Muziek
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Demp Geluid
|
setting.mutesound.name = Demp Geluid
|
||||||
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Bewaar Saves Automatisch
|
setting.savecreate.name = Bewaar Saves Automatisch
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Spelerslijst
|
setting.playerlimit.name = Spelerslijst
|
||||||
setting.chatopacity.name = Chat Transparantie
|
setting.chatopacity.name = Chat Transparantie
|
||||||
setting.lasersopacity.name = Stroomdraad Transparantie
|
setting.lasersopacity.name = Stroomdraad Transparantie
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Brug Transparantie
|
setting.bridgeopacity.name = Brug Transparantie
|
||||||
setting.playerchat.name = Toon Chat
|
setting.playerchat.name = Toon Chat
|
||||||
setting.showweather.name = Toon Weer Graphics
|
setting.showweather.name = Toon Weer Graphics
|
||||||
@@ -1244,6 +1288,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Herbouw Regio
|
keybind.rebuild_select.name = Herbouw Regio
|
||||||
keybind.schematic_select.name = Selecteer gebied
|
keybind.schematic_select.name = Selecteer gebied
|
||||||
keybind.schematic_menu.name = Ontwerpmenu
|
keybind.schematic_menu.name = Ontwerpmenu
|
||||||
@@ -1321,12 +1366,16 @@ rules.wavetimer = Vijandelijke Golven Timer
|
|||||||
rules.wavesending = Golven Sturen
|
rules.wavesending = Golven Sturen
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Golven
|
rules.waves = Golven
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Aanvalmodus
|
rules.attack = Aanvalmodus
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||||
rules.rtsminattackweight = Min Aanvalsgewicht
|
rules.rtsminattackweight = Min Aanvalsgewicht
|
||||||
@@ -1342,12 +1391,14 @@ rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
|
|||||||
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
|
||||||
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
|
||||||
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Bais Eenheidlimiet
|
rules.unitcap = Bais Eenheidlimiet
|
||||||
rules.limitarea = Limiteer Kaart Gebied
|
rules.limitarea = Limiteer Kaart Gebied
|
||||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec)
|
rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
|
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
|
||||||
@@ -1369,6 +1420,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planeet
|
rules.title.planet = Planeet
|
||||||
rules.lighting = Belichting
|
rules.lighting = Belichting
|
||||||
rules.fog = Mist van de Oorlog
|
rules.fog = Mist van de Oorlog
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Vuur
|
rules.fire = Vuur
|
||||||
rules.anyenv = <Elk>
|
rules.anyenv = <Elk>
|
||||||
rules.explosions = Blok/Eenheid Explosieschade
|
rules.explosions = Blok/Eenheid Explosieschade
|
||||||
@@ -1377,6 +1434,7 @@ rules.weather = Weer
|
|||||||
rules.weather.frequency = Frequentie:
|
rules.weather.frequency = Frequentie:
|
||||||
rules.weather.always = Altijd
|
rules.weather.always = Altijd
|
||||||
rules.weather.duration = Duur:
|
rules.weather.duration = Duur:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1517,6 +1575,8 @@ block.graphite-press.name = Grafietpers
|
|||||||
block.multi-press.name = Super-Pers
|
block.multi-press.name = Super-Pers
|
||||||
block.constructing = {0} [lightgray](Bouwen)
|
block.constructing = {0} [lightgray](Bouwen)
|
||||||
block.spawn.name = Vijandelijke Spawn
|
block.spawn.name = Vijandelijke Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Scherf
|
block.core-shard.name = Core: Scherf
|
||||||
block.core-foundation.name = Core: Fundament
|
block.core-foundation.name = Core: Fundament
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1680,6 +1740,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Doos
|
block.container.name = Doos
|
||||||
block.launch-pad.name = Lanceerplatform
|
block.launch-pad.name = Lanceerplatform
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Grondfabriek
|
block.ground-factory.name = Grondfabriek
|
||||||
block.air-factory.name = Luchtfabriek
|
block.air-factory.name = Luchtfabriek
|
||||||
@@ -1775,6 +1837,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1822,6 +1885,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1887,77 +1951,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2047,6 +2111,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
|||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2113,7 +2181,9 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
|
|||||||
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret.
|
block.duo.description = A small, cheap turret.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2174,6 +2244,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2186,6 +2257,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2306,6 +2378,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2344,6 +2417,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2496,6 +2570,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2523,3 +2598,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Ingeschakeld
|
|||||||
mod.disabled = [scarlet]Uitgeschakeld
|
mod.disabled = [scarlet]Uitgeschakeld
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Schakel uit
|
mod.disable = Schakel uit
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Voltooid
|
completed = [accent]Voltooid
|
||||||
techtree = Technische vooruitgang
|
techtree = Technische vooruitgang
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -289,13 +291,14 @@ disconnect.error = Verbindingsfout.
|
|||||||
disconnect.closed = Verbinding afgesloten.
|
disconnect.closed = Verbinding afgesloten.
|
||||||
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
disconnect.timeout = Het duurde te lang voordat de server antwoordde.
|
||||||
disconnect.data = Laden van mapdata mislukt!
|
disconnect.data = Laden van mapdata mislukt!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
|
||||||
connecting = [accent]Verbinden...
|
connecting = [accent]Verbinden...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Laden map data...
|
connecting.data = [accent]Laden map data...
|
||||||
server.port = Poort:
|
server.port = Poort:
|
||||||
server.addressinuse = Dit adres wordt al gebruikt!
|
|
||||||
server.invalidport = Ongeldige poort!
|
server.invalidport = Ongeldige poort!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
server.error = [crimson]Fout bij het openen van de server: [accent]{0}
|
||||||
save.new = Nieuwe save
|
save.new = Nieuwe save
|
||||||
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
|
||||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -703,14 +707,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -725,6 +733,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -748,7 +757,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -774,6 +785,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1035,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1045,6 +1087,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1093,6 +1139,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = items
|
unit.items = items
|
||||||
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
|
||||||
setting.difficulty.easy = easy
|
|
||||||
setting.difficulty.normal = normal
|
|
||||||
setting.difficulty.hard = hard
|
|
||||||
setting.difficulty.insane = insane
|
|
||||||
setting.difficulty.name = Difficulty:
|
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Display Effects
|
setting.effects.name = Display Effects
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Autosave Interval
|
setting.saveinterval.name = Autosave Interval
|
||||||
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Mute Music
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1309,12 +1354,16 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1365,6 +1422,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Graphite Press
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [lightgray](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2034,6 +2098,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
|||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2100,7 +2168,9 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
|
|||||||
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Włączony
|
|||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
|
||||||
mod.disable = Wyłącz
|
mod.disable = Wyłącz
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Zawartość:
|
mod.content = Zawartość:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.incompatiblegame = [red]Przestarzała Gra
|
mod.incompatiblegame = [red]Przestarzała Gra
|
||||||
@@ -193,6 +194,7 @@ campaign.select = Wybierz początkową kampanię
|
|||||||
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
|
||||||
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
|
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
|
||||||
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Ukończony
|
completed = [accent]Ukończony
|
||||||
techtree = Drzewo Techno-\nlogiczne
|
techtree = Drzewo Techno-\nlogiczne
|
||||||
techtree.select = Wybór Drzewa Technologicznego
|
techtree.select = Wybór Drzewa Technologicznego
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = Błąd połączenia.
|
|||||||
disconnect.closed = Połączenie zostało zamknięte.
|
disconnect.closed = Połączenie zostało zamknięte.
|
||||||
disconnect.timeout = Przekroczono limit czasu.
|
disconnect.timeout = Przekroczono limit czasu.
|
||||||
disconnect.data = Nie udało się załadować mapy!
|
disconnect.data = Nie udało się załadować mapy!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
|
||||||
connecting = [accent]Łączenie...
|
connecting = [accent]Łączenie...
|
||||||
reconnecting = [accent]Ponowne łączenie...
|
reconnecting = [accent]Ponowne łączenie...
|
||||||
connecting.data = [accent]Ładowanie danych świata...
|
connecting.data = [accent]Ładowanie danych świata...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adres jest już w użyciu!
|
|
||||||
server.invalidport = Nieprawidłowy numer portu.
|
server.invalidport = Nieprawidłowy numer portu.
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
server.error = [crimson]Błąd hostowania serwera: [accent]{0}
|
||||||
save.new = Nowy zapis
|
save.new = Nowy zapis
|
||||||
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
|
||||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Załaduj Jednostki
|
command.loadUnits = Załaduj Jednostki
|
||||||
command.loadBlocks = Załaduj Bloki
|
command.loadBlocks = Załaduj Bloki
|
||||||
command.unloadPayload = Rozładuj Ładunek
|
command.unloadPayload = Rozładuj Ładunek
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Analuj Rozkazy
|
stance.stop = Analuj Rozkazy
|
||||||
stance.shoot = Strzelaj
|
stance.shoot = Strzelaj
|
||||||
stance.holdfire = Wstrzymaj Ogień
|
stance.holdfire = Wstrzymaj Ogień
|
||||||
@@ -495,6 +499,7 @@ waves.units.show = Pokaż Wszystkie
|
|||||||
wavemode.counts = liczba
|
wavemode.counts = liczba
|
||||||
wavemode.totals = sumy
|
wavemode.totals = sumy
|
||||||
wavemode.health = życie
|
wavemode.health = życie
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Domyślne>
|
editor.default = [lightgray]<Domyślne>
|
||||||
details = Detale...
|
details = Detale...
|
||||||
@@ -588,7 +593,7 @@ filter.clear = Oczyść
|
|||||||
filter.option.ignore = Ignoruj
|
filter.option.ignore = Ignoruj
|
||||||
filter.scatter = Rozprosz
|
filter.scatter = Rozprosz
|
||||||
filter.terrain = Teren
|
filter.terrain = Teren
|
||||||
filter.logic = Logic
|
filter.logic = Logika
|
||||||
filter.option.scale = Skala
|
filter.option.scale = Skala
|
||||||
filter.option.chance = Szansa
|
filter.option.chance = Szansa
|
||||||
filter.option.mag = Wielkość
|
filter.option.mag = Wielkość
|
||||||
@@ -611,25 +616,25 @@ filter.option.floor2 = Druga Podłoga
|
|||||||
filter.option.threshold2 = Drugi Próg
|
filter.option.threshold2 = Drugi Próg
|
||||||
filter.option.radius = Zasięg
|
filter.option.radius = Zasięg
|
||||||
filter.option.percentile = Procent
|
filter.option.percentile = Procent
|
||||||
filter.option.code = Code
|
filter.option.code = Kod
|
||||||
filter.option.loop = Loop
|
filter.option.loop = Pętla
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
locales.deletelocale = Czy na pewno chcesz usunąć ten pakiet lokalizacji?
|
||||||
locales.applytoall = Apply Changes To All Locales
|
locales.applytoall = Zastosuj Do Wszystkich Lokalizacji
|
||||||
locales.addtoother = Add To Other Locales
|
locales.addtoother = Dodaj Do Innych Lokalizacji
|
||||||
locales.rollback = Rollback to last applied
|
locales.rollback = Cofnij do ostatnio zastosowanego
|
||||||
locales.filter = Property filter
|
locales.filter = Filtr właściwości
|
||||||
locales.searchname = Search name...
|
locales.searchname = Szukaj nazwy...
|
||||||
locales.searchvalue = Search value...
|
locales.searchvalue = Szukaj wartości...
|
||||||
locales.searchlocale = Search locale...
|
locales.searchlocale = Szukaj lokalizacji...
|
||||||
locales.byname = By name
|
locales.byname = Po nazwie
|
||||||
locales.byvalue = By value
|
locales.byvalue = Po wartośći
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
locales.showcorrect = Pokaż właściwości, które są obecne we wszystkich lokalizacjach i wszędzie mają unikalne wartości
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
locales.showmissing = Pokaż właściwości, których brakuje w niektórych lokalizacjach
|
||||||
locales.showsame = Show properties that have same values in different locales
|
locales.showsame = Pokaż właściwości, które mają te same wartości w różnych lokalizacjach
|
||||||
locales.viewproperty = View in all locales
|
locales.viewproperty = Wyświetlanie we wszystkich lokalizacjach
|
||||||
locales.viewing = Viewing property "{0}"
|
locales.viewing = Wyświetlanie właściwości "{0}"
|
||||||
locales.addicon = Add Icon
|
locales.addicon = Dodaj Ikonę
|
||||||
|
|
||||||
width = Szerokość:
|
width = Szerokość:
|
||||||
height = Wysokość:
|
height = Wysokość:
|
||||||
@@ -662,7 +667,6 @@ requirement.capture = Zdobądź {0}
|
|||||||
requirement.onplanet = Kontrolowane Sektory na {0}
|
requirement.onplanet = Kontrolowane Sektory na {0}
|
||||||
requirement.onsector = Wyląduj na Sektorze: {0}
|
requirement.onsector = Wyląduj na Sektorze: {0}
|
||||||
launch.text = Wystrzel
|
launch.text = Wystrzel
|
||||||
research.multiplayer = Tylko host może odkrywać przedmioty.
|
|
||||||
map.multiplayer = Tylko host może widzieć sektory
|
map.multiplayer = Tylko host może widzieć sektory
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
@@ -709,14 +713,18 @@ loadout = Ładunek
|
|||||||
resources = Zasoby
|
resources = Zasoby
|
||||||
resources.max = Maks.
|
resources.max = Maks.
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Cele
|
objectives = Cele
|
||||||
bannedunits = Zabronione jednostki
|
bannedunits = Zabronione jednostki
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Zablokowane jednostki jako biała lista
|
bannedunits.whitelist = Zablokowane jednostki jako biała lista
|
||||||
bannedblocks.whitelist = Zablokowane bloki jako biała lista
|
bannedblocks.whitelist = Zablokowane bloki jako biała lista
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.from = Wystrzelony z: [accent]{0}
|
launch.from = Wystrzelony z: [accent]{0}
|
||||||
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
|
||||||
launch.destination = Cel: {0}
|
launch.destination = Cel: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
guardian = Zdrowie Strażnika
|
guardian = Zdrowie Strażnika
|
||||||
@@ -731,6 +739,7 @@ error.mapnotfound = Plik mapy nie został znaleziony!
|
|||||||
error.io = Błąd sieciowy I/O.
|
error.io = Błąd sieciowy I/O.
|
||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
error.bloom = Nie udało się załadować funkcji bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
error.bloom = Nie udało się załadować funkcji bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Deszcz
|
weather.rain.name = Deszcz
|
||||||
weather.snowing.name = Śnieg
|
weather.snowing.name = Śnieg
|
||||||
@@ -754,7 +763,9 @@ sectors.stored = Zmagazynowane:
|
|||||||
sectors.resume = Kontynuuj
|
sectors.resume = Kontynuuj
|
||||||
sectors.launch = Wystrzel
|
sectors.launch = Wystrzel
|
||||||
sectors.select = Wybierz
|
sectors.select = Wybierz
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]Żaden (Słońce)
|
sectors.nonelaunch = [lightgray]Żaden (Słońce)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Zmień Nazwę Sektora
|
sectors.rename = Zmień Nazwę Sektora
|
||||||
sectors.enemybase = [scarlet]Baza Wroga
|
sectors.enemybase = [scarlet]Baza Wroga
|
||||||
sectors.vulnerable = [scarlet]Wrażliwy
|
sectors.vulnerable = [scarlet]Wrażliwy
|
||||||
@@ -781,6 +792,11 @@ threat.medium = Średni
|
|||||||
threat.high = Wysoki
|
threat.high = Wysoki
|
||||||
threat.extreme = Ekstremalny
|
threat.extreme = Ekstremalny
|
||||||
threat.eradication = Czystka
|
threat.eradication = Czystka
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planety
|
planets = Planety
|
||||||
|
|
||||||
@@ -803,9 +819,19 @@ sector.fungalPass.name = Grzybowa Przełęcz
|
|||||||
sector.biomassFacility.name = Obiekt Syntezy Biomasy
|
sector.biomassFacility.name = Obiekt Syntezy Biomasy
|
||||||
sector.windsweptIslands.name = Wyspy Wiatru
|
sector.windsweptIslands.name = Wyspy Wiatru
|
||||||
sector.extractionOutpost.name = Placówka Ekstrakcji
|
sector.extractionOutpost.name = Placówka Ekstrakcji
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetarny Terminal Startowy
|
sector.planetaryTerminal.name = Planetarny Terminal Startowy
|
||||||
sector.coastline.name = Linia Brzegowa
|
sector.coastline.name = Linia Brzegowa
|
||||||
sector.navalFortress.name = Morska Forteca
|
sector.navalFortress.name = Morska Forteca
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
@@ -825,6 +851,18 @@ sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego st
|
|||||||
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
|
||||||
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
|
||||||
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Początek
|
sector.onset.name = Początek
|
||||||
sector.aegis.name = Egida
|
sector.aegis.name = Egida
|
||||||
@@ -981,7 +1019,7 @@ stat.abilities = Umiejętności
|
|||||||
stat.canboost = Może przyspieszyć
|
stat.canboost = Może przyspieszyć
|
||||||
stat.flying = Może latać
|
stat.flying = Może latać
|
||||||
stat.ammouse = Zużycie Amunicji
|
stat.ammouse = Zużycie Amunicji
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Pojemność Amunicji
|
||||||
stat.damagemultiplier = Mnożnik Obrażeń
|
stat.damagemultiplier = Mnożnik Obrażeń
|
||||||
stat.healthmultiplier = Mnożnik Zdrowia
|
stat.healthmultiplier = Mnożnik Zdrowia
|
||||||
stat.speedmultiplier = Mnożnik Prędkości
|
stat.speedmultiplier = Mnożnik Prędkości
|
||||||
@@ -990,6 +1028,7 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
|||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
stat.immunities = Odporności
|
stat.immunities = Odporności
|
||||||
stat.healing = Leczy
|
stat.healing = Leczy
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Pole Siłowe
|
ability.forcefield = Pole Siłowe
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1022,6 +1061,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1036,6 +1076,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Brak Zasobów
|
bar.noresources = Brak Zasobów
|
||||||
bar.corereq = Wymagany Rdzeń
|
bar.corereq = Wymagany Rdzeń
|
||||||
bar.corefloor = Wymagana strefa dla rdzenia
|
bar.corefloor = Wymagana strefa dla rdzenia
|
||||||
@@ -1044,6 +1085,7 @@ bar.drillspeed = Prędkość wiertła: {0}/s
|
|||||||
bar.pumpspeed = Prędkość pompy: {0}/s
|
bar.pumpspeed = Prędkość pompy: {0}/s
|
||||||
bar.efficiency = Efektywność: {0}%
|
bar.efficiency = Efektywność: {0}%
|
||||||
bar.boost = Przyspieszenie: +{0}%
|
bar.boost = Przyspieszenie: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Moc: {0}
|
bar.powerbalance = Moc: {0}
|
||||||
bar.powerstored = Zmagazynowano: {0}/{1}
|
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||||
bar.poweramount = Moc: {0}
|
bar.poweramount = Moc: {0}
|
||||||
@@ -1054,6 +1096,7 @@ bar.capacity = Pojemność: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Płyn
|
bar.liquid = Płyn
|
||||||
bar.heat = Ciepło
|
bar.heat = Ciepło
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Niestabilność
|
bar.instability = Niestabilność
|
||||||
bar.heatamount = Ciepło: {0}
|
bar.heatamount = Ciepło: {0}
|
||||||
bar.heatpercent = Ciepło: {0} ({1}%)
|
bar.heatpercent = Ciepło: {0} ({1}%)
|
||||||
@@ -1078,6 +1121,7 @@ bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||||
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
bullet.pierce = [stat]{0}[lightgray]x przebicia
|
||||||
bullet.infinitepierce = [stat]przebijający
|
bullet.infinitepierce = [stat]przebijający
|
||||||
@@ -1086,6 +1130,8 @@ bullet.healamount = [stat]{0}[lightgray] bezpośrednia naprawa
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||||
bullet.range = [stat]{0}[lightgray] zasięg ataku
|
bullet.range = [stat]{0}[lightgray] zasięg ataku
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = bloki
|
unit.blocks = bloki
|
||||||
unit.blockssquared = bloki²
|
unit.blockssquared = bloki²
|
||||||
@@ -1102,13 +1148,14 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sekundę
|
unit.persecond = /sekundę
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x prędkość
|
unit.timesspeed = x prędkość
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = życie tarczy
|
unit.shieldhealth = życie tarczy
|
||||||
unit.items = przedmioty
|
unit.items = przedmioty
|
||||||
unit.thousands = tys.
|
unit.thousands = tys.
|
||||||
unit.millions = mln.
|
unit.millions = mln.
|
||||||
unit.billions = mld.
|
unit.billions = mld.
|
||||||
unit.shots = shots
|
unit.shots = strzały
|
||||||
unit.pershot = /strzał
|
unit.pershot = /strzał
|
||||||
category.purpose = Opis
|
category.purpose = Opis
|
||||||
category.general = Główne
|
category.general = Główne
|
||||||
@@ -1146,18 +1193,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
|
||||||
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
|
||||||
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
setting.swapdiagonal.name = Pozwala na ukośną budowę
|
||||||
setting.difficulty.training = Treningowy
|
|
||||||
setting.difficulty.easy = Łatwy
|
|
||||||
setting.difficulty.normal = Normalny
|
|
||||||
setting.difficulty.hard = Trudny
|
|
||||||
setting.difficulty.insane = Szalony
|
|
||||||
setting.difficulty.name = Poziom trudności
|
|
||||||
setting.screenshake.name = Siła wstrząsów ekranu
|
setting.screenshake.name = Siła wstrząsów ekranu
|
||||||
setting.bloomintensity.name = Intensywaność Rozmycia
|
setting.bloomintensity.name = Intensywaność Rozmycia
|
||||||
setting.bloomblur.name = Niewyraźność Rozmycia
|
setting.bloomblur.name = Niewyraźność Rozmycia
|
||||||
setting.effects.name = Wyświetlanie efektów
|
setting.effects.name = Wyświetlanie efektów
|
||||||
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
setting.destroyedblocks.name = Wyświetl zniszczone bloki
|
||||||
setting.blockstatus.name = Wyświetl status bloków
|
setting.blockstatus.name = Wyświetl status bloków
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
|
||||||
setting.sensitivity.name = Czułość kontrolera
|
setting.sensitivity.name = Czułość kontrolera
|
||||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||||
@@ -1184,11 +1226,13 @@ setting.mutemusic.name = Wycisz muzykę
|
|||||||
setting.sfxvol.name = Głośność dźwięków
|
setting.sfxvol.name = Głośność dźwięków
|
||||||
setting.mutesound.name = Wycisz dźwięki
|
setting.mutesound.name = Wycisz dźwięki
|
||||||
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatyczne tworzenie zapisów
|
setting.savecreate.name = Automatyczne tworzenie zapisów
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limit graczy
|
setting.playerlimit.name = Limit graczy
|
||||||
setting.chatopacity.name = Przezroczystość czatu
|
setting.chatopacity.name = Przezroczystość czatu
|
||||||
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
setting.lasersopacity.name = Przezroczystość laserów zasilających
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Przezroczystość mostów
|
setting.bridgeopacity.name = Przezroczystość mostów
|
||||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||||
setting.showweather.name = Pokaż pogodę
|
setting.showweather.name = Pokaż pogodę
|
||||||
@@ -1241,6 +1285,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Odbuduj Region
|
keybind.rebuild_select.name = Odbuduj Region
|
||||||
keybind.schematic_select.name = Wybierz Region
|
keybind.schematic_select.name = Wybierz Region
|
||||||
keybind.schematic_menu.name = Menu Schematów
|
keybind.schematic_menu.name = Menu Schematów
|
||||||
@@ -1318,12 +1363,16 @@ rules.wavetimer = Zegar Fal
|
|||||||
rules.wavesending = Wysyłanie Fal
|
rules.wavesending = Wysyłanie Fal
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Tryb Ataku
|
rules.attack = Tryb Ataku
|
||||||
rules.buildai = AI Budowania Baz
|
rules.buildai = AI Budowania Baz
|
||||||
rules.buildaitier = Poziom Budowania AI
|
rules.buildaitier = Poziom Budowania AI
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||||
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
||||||
rules.rtsminattackweight = Minimalna Waga Ataku
|
rules.rtsminattackweight = Minimalna Waga Ataku
|
||||||
@@ -1339,12 +1388,14 @@ rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
|
|||||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||||
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
|
||||||
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
|
||||||
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Podstawowy limit jednostek
|
rules.unitcap = Podstawowy limit jednostek
|
||||||
rules.limitarea = Limit Obszaru Mapy
|
rules.limitarea = Limit Obszaru Mapy
|
||||||
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
|
||||||
rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek)
|
rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek)
|
||||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||||
@@ -1366,6 +1417,12 @@ rules.title.teams = Drużyny
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
rules.fog = Mgła Wojny
|
rules.fog = Mgła Wojny
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Ogień
|
rules.fire = Ogień
|
||||||
rules.anyenv = <Każda>
|
rules.anyenv = <Każda>
|
||||||
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
|
||||||
@@ -1374,6 +1431,7 @@ rules.weather = Pogoda
|
|||||||
rules.weather.frequency = Częstotliwość:
|
rules.weather.frequency = Częstotliwość:
|
||||||
rules.weather.always = Zawsze
|
rules.weather.always = Zawsze
|
||||||
rules.weather.duration = Czas trwania:
|
rules.weather.duration = Czas trwania:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1524,6 +1582,8 @@ block.graphite-press.name = Grafitowa Prasa
|
|||||||
block.multi-press.name = Multi-Prasa
|
block.multi-press.name = Multi-Prasa
|
||||||
block.constructing = {0} [lightgray](Budowa)
|
block.constructing = {0} [lightgray](Budowa)
|
||||||
block.spawn.name = Spawn wrogów
|
block.spawn.name = Spawn wrogów
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Rdzeń: Odłamek
|
block.core-shard.name = Rdzeń: Odłamek
|
||||||
block.core-foundation.name = Rdzeń: Podstawa
|
block.core-foundation.name = Rdzeń: Podstawa
|
||||||
block.core-nucleus.name = Rdzeń: Jądro
|
block.core-nucleus.name = Rdzeń: Jądro
|
||||||
@@ -1687,6 +1747,8 @@ block.meltdown.name = Roztapiacz
|
|||||||
block.foreshadow.name = Zeus
|
block.foreshadow.name = Zeus
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fabryka Naziemna
|
block.ground-factory.name = Fabryka Naziemna
|
||||||
block.air-factory.name = Fabryka Powietrzna
|
block.air-factory.name = Fabryka Powietrzna
|
||||||
@@ -1782,6 +1844,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
|
|||||||
block.slag-heater.name = Podgrzewacz Żużlowy
|
block.slag-heater.name = Podgrzewacz Żużlowy
|
||||||
block.phase-heater.name = Podgrzewacz Fazowy
|
block.phase-heater.name = Podgrzewacz Fazowy
|
||||||
block.heat-redirector.name = Kierownik Ciepła
|
block.heat-redirector.name = Kierownik Ciepła
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Rozdzielacz Ciepła
|
block.heat-router.name = Rozdzielacz Ciepła
|
||||||
block.slag-incinerator.name = Spalarnia Żużla
|
block.slag-incinerator.name = Spalarnia Żużla
|
||||||
block.carbide-crucible.name = Tygiel Karbidu
|
block.carbide-crucible.name = Tygiel Karbidu
|
||||||
@@ -1829,6 +1892,7 @@ block.chemical-combustion-chamber.name = Chemiczna Komora Spalania
|
|||||||
block.pyrolysis-generator.name = Generator Pirolizy
|
block.pyrolysis-generator.name = Generator Pirolizy
|
||||||
block.vent-condenser.name = Skraplacz Pary
|
block.vent-condenser.name = Skraplacz Pary
|
||||||
block.cliff-crusher.name = Rozdrabniacz Klifów
|
block.cliff-crusher.name = Rozdrabniacz Klifów
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plazmowe Wiertło
|
block.plasma-bore.name = Plazmowe Wiertło
|
||||||
block.large-plasma-bore.name = Duże Plazmowe Wiertło
|
block.large-plasma-bore.name = Duże Plazmowe Wiertło
|
||||||
block.impact-drill.name = Uderzeniowe Wiertło
|
block.impact-drill.name = Uderzeniowe Wiertło
|
||||||
@@ -1894,77 +1958,77 @@ hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
|
|||||||
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
|
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
|
||||||
hint.desktopPause = Naciśnij [accent][[Spację][], by zatrzymać lub wznowić grę.
|
hint.desktopPause = Naciśnij [accent][[Spację][], by zatrzymać lub wznowić grę.
|
||||||
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
|
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
|
||||||
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
|
hint.breaking.mobile = Aktywuj :hammer: [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
|
||||||
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
|
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
|
||||||
hint.derelict = [accent]Szare[] struktury są uszkodzonymi pozostałościami starych baz, które już nie funkcjonują.\n\nTe struktury można [accent]zdekonstruować[] dla surowców.
|
hint.derelict = [accent]Szare[] struktury są uszkodzonymi pozostałościami starych baz, które już nie funkcjonują.\n\nTe struktury można [accent]zdekonstruować[] dla surowców.
|
||||||
hint.research = Klikij przycisk \ue875 [accent]Badań[], by odkrywać nowe technologie.
|
hint.research = Klikij przycisk :tree: [accent]Badań[], by odkrywać nowe technologie.
|
||||||
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[], by odkrywać nowe technologie.
|
hint.research.mobile = Użyj przycisku :tree: [accent]Badań[] w :menu: [accent]Menu[], by odkrywać nowe technologie.
|
||||||
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
|
||||||
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
|
||||||
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
|
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
|
||||||
hint.unitSelectControl.mobile = Aby kontrolować jednostki, wejdź w [accent]tryb dowodzenia[] poprzez naciśnięcie przcisku [accent]dowodzenia[] w lewym dolnym rogu.\nPodczas gdy jesteś w trybie dowodzenia, naciśnij długo i przeciągnij by wybrać jednostki. Stuknij w miejsce lub cel aby je tam wysłać.
|
hint.unitSelectControl.mobile = Aby kontrolować jednostki, wejdź w [accent]tryb dowodzenia[] poprzez naciśnięcie przcisku [accent]dowodzenia[] w lewym dolnym rogu.\nPodczas gdy jesteś w trybie dowodzenia, naciśnij długo i przeciągnij by wybrać jednostki. Stuknij w miejsce lub cel aby je tam wysłać.
|
||||||
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu.
|
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając :map: [accent]Mapę[] w dolnym prawym rogu.
|
||||||
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[].
|
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w :map: [accent]Mapę[] w :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
|
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
|
||||||
hint.rebuildSelect = Przytrzymaj [accent][[B][] i przeciągnij, by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
|
hint.rebuildSelect = Przytrzymaj [accent][[B][] i przeciągnij, by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
|
||||||
hint.rebuildSelect.mobile = wybierz \ue874 przycisk kopiowania, wtedy dotnij \ue80f przycisk odbudowy i przeciągnij by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
|
hint.rebuildSelect.mobile = wybierz :copy: przycisk kopiowania, wtedy dotnij :wrench: przycisk odbudowy i przeciągnij by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
|
||||||
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
|
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||||
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
|
hint.conveyorPathfind.mobile = Włącz :diagonal: [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
|
||||||
hint.boost = Przytrzymaj [accent][[Lewy Shift][], by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
|
hint.boost = Przytrzymaj [accent][[Lewy Shift][], by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
|
||||||
hint.payloadPickup = Kliknij [accent][[[], by podnieść małe bloki lub jednostki.
|
hint.payloadPickup = Kliknij [accent][[[], by podnieść małe bloki lub jednostki.
|
||||||
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
|
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
|
||||||
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
|
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
|
||||||
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
|
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
|
||||||
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
|
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
|
||||||
hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając \uf87f [accent]Węzły Prądu[].
|
hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
|
||||||
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane \uf835 [accent]Grafitem[] \uf861 [accent]Podwójne Działka[]/\uf859 [accent]Działa Salwowe[] by pozbyć się strażników.
|
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
|
||||||
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw \uf868 Rdzeń: [accent]Podstawę[] na \uf869 Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
|
||||||
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
|
||||||
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
|
||||||
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
|
||||||
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||||
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
|
||||||
gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
|
gz.mine = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
|
||||||
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
|
gz.mine.mobile = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
|
||||||
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
|
gz.research = Otwórz :tree: drzewko technologiczne.\nZbadaj :mechanical-drill: [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
|
||||||
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
|
gz.research.mobile = Otwórz :tree: drzewko technologiczne.\nZbadaj :mechanical-drill: [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
|
||||||
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[], żeby obrócić.
|
gz.conveyors = Zbadaj i postaw :conveyor: [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[], żeby obrócić.
|
||||||
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
|
gz.conveyors.mobile = Zbadaj i postaw :conveyor: [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
|
||||||
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
|
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
|
||||||
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
|
gz.lead = :lead: [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
|
||||||
gz.moveup = \ue804 Przejdź do dalszych celów.
|
gz.moveup = :up: Przejdź do dalszych celów.
|
||||||
gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
|
gz.turrets = Zbadaj i postaw 2 :duo: [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
|
||||||
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
|
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
|
||||||
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek.
|
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw :copper-wall: [accent]miedziane mury[] wokół działek.
|
||||||
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
|
gz.defend = Nadchodzi wróg, przygotuj się do obrony.
|
||||||
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji.
|
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n:scatter: [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają :lead: [accent]ołowiu[] jako amunicji.
|
||||||
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
|
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
|
||||||
gz.supplyturret = [accent]Załaduj Działko
|
gz.supplyturret = [accent]Załaduj Działko
|
||||||
gz.zone1 = To jest strefa zrzutu wroga.
|
gz.zone1 = To jest strefa zrzutu wroga.
|
||||||
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
|
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
|
||||||
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
|
||||||
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
|
||||||
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
|
||||||
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian.
|
onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
|
||||||
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadaj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
|
||||||
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
|
onset.bore = Zbadaj i postaw :plasma-bore: [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
|
||||||
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
|
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw :beam-node: [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
|
||||||
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
|
onset.ducts = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
|
||||||
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
|
onset.ducts.mobile = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
|
||||||
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
|
||||||
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
onset.graphite = Bardziej skomplikowane bloki wymagają :graphite: [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
|
||||||
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[].
|
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj :cliff-crusher: [accent]rozkruszacz klifów[] i :silicon-arc-furnace: [accent]krzemowy piec łukowy[].
|
||||||
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[], żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
|
||||||
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
onset.crusher = Użyj :cliff-crusher: [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
|
||||||
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[].
|
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw :tank-fabricator: [accent]fabrykę czołgów[].
|
||||||
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
|
||||||
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[].
|
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw :breach: [accent]Wyłom[].\nDziałka potrzebują :beryllium: [accent]amuncji[].
|
||||||
onset.turretammo = Dostarcz [accent]beryl[] do działka.
|
onset.turretammo = Dostarcz [accent]beryl[] do działka.
|
||||||
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka.
|
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę :beryllium-wall: [accent]berylowych murów[] naokoło działka.
|
||||||
onset.enemies = Nadchodzi wróg, przygotuj obronę.
|
onset.enemies = Nadchodzi wróg, przygotuj obronę.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
|
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
|
||||||
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń.
|
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy :core-bastion: rdzeń.
|
||||||
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
|
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
|
||||||
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
||||||
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
|
||||||
@@ -2055,6 +2119,10 @@ block.phase-wall.description = Mur pokryty specjalną mieszanką opartą o Włó
|
|||||||
block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
|
block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
|
||||||
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
|
||||||
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.
|
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.
|
||||||
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek.
|
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek.
|
||||||
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy.
|
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy.
|
||||||
@@ -2121,7 +2189,9 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
|
|||||||
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
|
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
|
||||||
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
|
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
|
||||||
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia.
|
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia.
|
||||||
block.launch-pad.details = System sub-orbitalny do transportu zasobów z punktu do punktu. Ładunki są kruche i nie są w stanie przetrwać ponownego wejścia.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga.
|
block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga.
|
||||||
block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga.
|
block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga.
|
||||||
block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych.
|
block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych.
|
||||||
@@ -2182,6 +2252,7 @@ block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego
|
|||||||
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
|
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
|
||||||
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
|
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
|
||||||
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
|
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach.
|
block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach.
|
||||||
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
|
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
|
||||||
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
|
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
|
||||||
@@ -2194,6 +2265,7 @@ block.vent-condenser.description = Skrapla parę wodną z gejzeru.
|
|||||||
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||||
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
|
||||||
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
|
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
|
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
|
||||||
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
|
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
|
||||||
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
|
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
|
||||||
@@ -2327,6 +2399,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
|
|||||||
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
lst.read = Wczytuje liczbę z połączonej komórki pamięci.
|
||||||
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
lst.write = Zapisuje liczbę do połączonej komórki pamięci.
|
||||||
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
|
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
|
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
|
||||||
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
|
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
|
||||||
@@ -2365,6 +2438,7 @@ lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
|
|||||||
lst.setprop = Ustaw właściwość jednostki lub budynku.
|
lst.setprop = Ustaw właściwość jednostki lub budynku.
|
||||||
lst.effect = Stwórz efekt cząsteczki.
|
lst.effect = Stwórz efekt cząsteczki.
|
||||||
lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę.
|
lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
|
||||||
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2535,6 +2609,7 @@ unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku.
|
|||||||
unitlocate.outx = Wyjściowa współrzędna X.
|
unitlocate.outx = Wyjściowa współrzędna X.
|
||||||
unitlocate.outy = Wyjściowa współrzędna Y.
|
unitlocate.outy = Wyjściowa współrzędna Y.
|
||||||
unitlocate.group = Grupa szukanych budynków.
|
unitlocate.group = Grupa szukanych budynków.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
|
||||||
lenum.stop = Przestań poruszać się/kopać/budować.
|
lenum.stop = Przestań poruszać się/kopać/budować.
|
||||||
@@ -2563,3 +2638,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -1,12 +1,12 @@
|
|||||||
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = Créditos
|
credits = Créditos
|
||||||
contributors = Tradutores e contribuidores
|
contributors = Tradutores e Contribuidores
|
||||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
|
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
|
||||||
link.discord.description = O Discord oficial do Mindustry
|
link.discord.description = O Discord oficial do Mindustry
|
||||||
link.reddit.description = O subreddit do Mindustry
|
link.reddit.description = O subreddit do Mindustry
|
||||||
link.github.description = Código fonte do jogo.
|
link.github.description = Código fonte do jogo.
|
||||||
link.changelog.description = Lista de mudanças da atualização
|
link.changelog.description = Lista de mudanças da atualização
|
||||||
link.dev-builds.description = Versões betas
|
link.dev-builds.description = Builds de desenvolvimento instáveis
|
||||||
link.trello.description = Trello oficial para atualizações planejadas
|
link.trello.description = Trello oficial para atualizações planejadas
|
||||||
link.itch.io.description = Página do Itch.io com os downloads
|
link.itch.io.description = Página do Itch.io com os downloads
|
||||||
link.google-play.description = Página da Google Play store
|
link.google-play.description = Página da Google Play store
|
||||||
@@ -18,7 +18,7 @@ linkopen = Este servidor lhe enviou um link. Você tem certeza de que quer abri-
|
|||||||
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
|
||||||
screenshot = Screenshot salva para {0}
|
screenshot = Screenshot salva para {0}
|
||||||
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
|
||||||
gameover = O núcleo foi destruído.
|
gameover = Fim de jogo.
|
||||||
gameover.disconnect = Desconectado
|
gameover.disconnect = Desconectado
|
||||||
gameover.pvp = O time[accent] {0}[] ganhou!
|
gameover.pvp = O time[accent] {0}[] ganhou!
|
||||||
gameover.waiting = [accent]Esperando pelo próximo mapa...
|
gameover.waiting = [accent]Esperando pelo próximo mapa...
|
||||||
@@ -34,7 +34,7 @@ load.system = Sistema
|
|||||||
load.mod = Mods
|
load.mod = Mods
|
||||||
load.scripts = Scripts
|
load.scripts = Scripts
|
||||||
|
|
||||||
be.update = Uma nova versão beta está disponível:
|
be.update = Uma nova versão de teste está disponível:
|
||||||
be.update.confirm = Baixar e reiniciar o jogo agora?
|
be.update.confirm = Baixar e reiniciar o jogo agora?
|
||||||
be.updating = Atualizando...
|
be.updating = Atualizando...
|
||||||
be.ignore = Ignorar
|
be.ignore = Ignorar
|
||||||
@@ -51,37 +51,38 @@ mods.browser.latest = <Mais recente>
|
|||||||
mods.browser.releases = Versões
|
mods.browser.releases = Versões
|
||||||
mods.github.open = Repositório
|
mods.github.open = Repositório
|
||||||
mods.github.open-release = Página da versão
|
mods.github.open-release = Página da versão
|
||||||
|
|
||||||
mods.browser.sortdate = Ordenar por mais recente
|
mods.browser.sortdate = Ordenar por mais recente
|
||||||
mods.browser.sortstars = Ordenar por estrelas
|
mods.browser.sortstars = Ordenar por estrelas
|
||||||
|
|
||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Salvar esquema
|
schematic.add = Salvar esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
schematic.search = Search schematics...
|
schematic.search = Procurar esquemas...
|
||||||
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
|
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
|
||||||
schematic.exists = Um esquema com esse nome já existe.
|
schematic.exists = Um esquema com esse nome já existe.
|
||||||
schematic.import = Importar esquema...
|
schematic.import = Importar esquema...
|
||||||
schematic.exportfile = Exportar arquivo
|
schematic.exportfile = Exportar Arquivo
|
||||||
schematic.importfile = Importar arquivo
|
schematic.importfile = Importar Arquivo
|
||||||
schematic.browseworkshop = Navegar pela oficina
|
schematic.browseworkshop = Navegar pela Oficina
|
||||||
schematic.copy = Copiar para a área de transferência
|
schematic.copy = Copiar para a área de transferência
|
||||||
schematic.copy.import = Importar da área de transferência
|
schematic.copy.import = Importar da área de transferência
|
||||||
schematic.shareworkshop = Compartilhar na Oficina
|
schematic.shareworkshop = Compartilhar na Oficina
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Espelhar Esquema
|
||||||
schematic.saved = Esquema salvo.
|
schematic.saved = Esquema salvo.
|
||||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||||
schematic.edit = Edit Schematic
|
schematic.edit = Editar Esquema
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Etiquetas:
|
||||||
schematic.edittags = Editar Tags
|
schematic.edittags = Editar Etiquetas
|
||||||
schematic.addtag = Adicionar Tag
|
schematic.addtag = Adicionar Etiqueta
|
||||||
schematic.texttag = Tag de Texto
|
schematic.texttag = Etiqueta de Texto
|
||||||
schematic.icontag = Tag de Ícone
|
schematic.icontag = Etiqueta de Ícone
|
||||||
schematic.renametag = Renomear Tag
|
schematic.renametag = Renomear Etiqueta
|
||||||
schematic.tagged = {0} tagged
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Deletar essa tag completamente?
|
schematic.tagdelconfirm = Deletar essa etiqueta completamente?
|
||||||
schematic.tagexists = Essa tag já existe.
|
schematic.tagexists = Essa etiqueta já existe.
|
||||||
|
|
||||||
stats = Estatísticas
|
stats = Estatísticas
|
||||||
stats.wave = Hordas Derrotadas
|
stats.wave = Hordas Derrotadas
|
||||||
@@ -92,20 +93,20 @@ stats.destroyed = Construções Destruídas
|
|||||||
stats.deconstructed = Construções Desconstruídas
|
stats.deconstructed = Construções Desconstruídas
|
||||||
stats.playtime = Tempo Jogado
|
stats.playtime = Tempo Jogado
|
||||||
|
|
||||||
globalitems = [accent]Itens Globais
|
globalitems = [accent]Itens do Planeta
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Você tem certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor pontuação: [accent]{0}
|
||||||
level.select = Seleção de fase
|
level.select = Seleção de fase
|
||||||
level.mode = Modo de jogo:
|
level.mode = Modo de jogo:
|
||||||
coreattack = < O núcleo está sob ataque! >
|
coreattack = < O Núcleo está sob ataque! >
|
||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação Iminente
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
||||||
database = Banco de Dados do Núcleo
|
database = Banco de Dados do Núcleo
|
||||||
database.button = Banco de Dados
|
database.button = Banco de Dados
|
||||||
savegame = Salvar jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no jogo
|
joingame = Juntar-se ao Jogo
|
||||||
customgame = Jogo customi-\nzado
|
customgame = Jogo Customizado
|
||||||
newgame = Novo jogo
|
newgame = Novo Jogo
|
||||||
none = <nenhum>
|
none = <nenhum>
|
||||||
none.found = [lightgray]<nenhum encontrado>
|
none.found = [lightgray]<nenhum encontrado>
|
||||||
none.inmap = [lightgray]<nenhum no mapa>
|
none.inmap = [lightgray]<nenhum no mapa>
|
||||||
@@ -114,36 +115,37 @@ position = Posição
|
|||||||
close = Fechar
|
close = Fechar
|
||||||
website = Site
|
website = Site
|
||||||
quit = Sair
|
quit = Sair
|
||||||
save.quit = Salvar e sair
|
save.quit = Salvar e Sair
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
maps.browse = Pesquisar mapas
|
maps.browse = Pesquisar mapas
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
maps.none = [lightgray]Nenhum mapa encontrado!
|
maps.none = [lightgray]Nenhum mapa encontrado!
|
||||||
invalid = Inválido
|
invalid = Inválido
|
||||||
pickcolor = Escolher Cor
|
pickcolor = Escolher Cor
|
||||||
preparingconfig = Preparando configuração
|
preparingconfig = Preparando Configuração
|
||||||
preparingcontent = Preparando conteúdo
|
preparingcontent = Preparando Conteúdo
|
||||||
uploadingcontent = Fazendo upload do conteúdo
|
uploadingcontent = Fazendo Upload do Conteúdo
|
||||||
uploadingpreviewfile = Fazendo upload do arquivo de pré-visualização
|
uploadingpreviewfile = Fazendo Upload do Arquivo de Pré-visualização
|
||||||
committingchanges = Enviando mudanças
|
committingchanges = Enviando Mudanças
|
||||||
done = Feito
|
done = Feito
|
||||||
feature.unsupported = Seu dispositivo não suporta este recurso.
|
feature.unsupported = Seu dispositivo não suporta este recurso.
|
||||||
|
|
||||||
mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
|
mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Nenhum mod encontrado!
|
mods.none = [lightgray]Nenhum mod encontrado!
|
||||||
mods.guide = Guia de mods
|
mods.guide = Guia de Criar Mods
|
||||||
mods.report = Reportar um Bug
|
mods.report = Reportar um Bug
|
||||||
mods.openfolder = Abrir pasta de mods
|
mods.openfolder = Abrir Pasta de Mods
|
||||||
mods.viewcontent = Ver conteúdo
|
mods.viewcontent = Ver Conteúdo
|
||||||
mods.reload = Recarregar
|
mods.reload = Recarregar
|
||||||
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
|
mods.reloadexit = O jogo agora irá fechar, para recarregar os mods.
|
||||||
mod.installed = [[Instalado]
|
mod.installed = [[Instalado]
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [red]Desativado
|
||||||
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
mod.multiplayer.compatible = [gray]Compatível com Multiplayer
|
||||||
mod.disable = Desati-\nvar
|
mod.disable = Desati-\nvar
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Conteúdo:
|
mod.content = Conteúdo:
|
||||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||||
mod.incompatiblegame = [red]Jogo desatualizado
|
mod.incompatiblegame = [red]Jogo desatualizado
|
||||||
@@ -151,25 +153,28 @@ mod.incompatiblemod = [red]Incompatível
|
|||||||
mod.blacklisted = [red]Não suportado
|
mod.blacklisted = [red]Não suportado
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Unmet Dependencies
|
||||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Dependências Mútuas
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Dependências Incompletas
|
||||||
|
|
||||||
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||||
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
|
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
|
||||||
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso.
|
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
|
||||||
mod.missingdependencies.details = Este mod está sem dependências: {0}
|
mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
|
||||||
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||||
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
|
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
|
||||||
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
|
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
|
||||||
|
|
||||||
mod.requiresversion = Requer a versão do jogo: [red]{0}
|
mod.requiresversion = Requer a versão do jogo: [red]{0}
|
||||||
|
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
||||||
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
||||||
mod.enable = Ativar
|
mod.enable = Ativar
|
||||||
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
||||||
mod.reloadrequired = [scarlet]Recarregamento necessário
|
mod.reloadrequired = [scarlet]Recarregamento Necessário
|
||||||
mod.import = Importar mod
|
mod.import = Importar Mod
|
||||||
mod.import.file = Importar Arquivo
|
mod.import.file = Importar Arquivo
|
||||||
mod.import.github = Importar mod do GitHub
|
mod.import.github = Importar Mod do GitHub
|
||||||
mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
|
mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
|
||||||
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
||||||
mod.remove.confirm = Este mod será deletado.
|
mod.remove.confirm = Este mod será deletado.
|
||||||
@@ -184,15 +189,17 @@ name = Nome:
|
|||||||
noname = Escolha[accent] um nome[] primeiro.
|
noname = Escolha[accent] um nome[] primeiro.
|
||||||
search = Procurar:
|
search = Procurar:
|
||||||
planetmap = Mapa do Planeta
|
planetmap = Mapa do Planeta
|
||||||
launchcore = Lançar núcleo
|
launchcore = Lançar Núcleo
|
||||||
filename = Nome do arquivo:
|
filename = Nome do Arquivo:
|
||||||
unlocked = Novo bloco desbloqueado!
|
unlocked = Novo conteúdo desbloqueado!
|
||||||
available = Nova pesquisa disponível!
|
available = Nova pesquisa disponível!
|
||||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||||
campaign.select = Selecione a campanha inicial
|
campaign.select = Selecione uma Campanha Inicial
|
||||||
campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento.
|
campaign.none = [lightgray]Selecione um planeta para começar.\nIsso pode ser alterado a qualquer momento.
|
||||||
campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade.
|
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
|
||||||
campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto, mais conteúdo.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
|
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore Tecnológica
|
techtree = Árvore Tecnológica
|
||||||
techtree.select = Seleção de Árvore Tecnológica
|
techtree.select = Seleção de Árvore Tecnológica
|
||||||
@@ -210,7 +217,7 @@ players.search = Procurar
|
|||||||
players.notfound = [gray]Nenhum jogador encontrado
|
players.notfound = [gray]Nenhum jogador encontrado
|
||||||
server.closing = [accent]Fechando servidor...
|
server.closing = [accent]Fechando servidor...
|
||||||
server.kicked.kick = Você foi expulso do servidor!
|
server.kicked.kick = Você foi expulso do servidor!
|
||||||
server.kicked.whitelist = Você não está na whitelist do servidor.
|
server.kicked.whitelist = Você não está na lista branca do servidor.
|
||||||
server.kicked.serverClose = Servidor fechado.
|
server.kicked.serverClose = Servidor fechado.
|
||||||
server.kicked.vote = Você foi expulso desse servidor. Adeus.
|
server.kicked.vote = Você foi expulso desse servidor. Adeus.
|
||||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||||
@@ -228,9 +235,9 @@ server.kicked.serverRestarting = O servidor esta reiniciando.
|
|||||||
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||||
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
|
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
|
||||||
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar Partida Multijogador
|
||||||
invitefriends = Convidar amigos
|
invitefriends = Convidar Amigos
|
||||||
hostserver.mobile = Hospedar\nJogo
|
hostserver.mobile = Hospedar Partida
|
||||||
host = Hospedar
|
host = Hospedar
|
||||||
hosting = [accent]Abrindo servidor...
|
hosting = [accent]Abrindo servidor...
|
||||||
hosts.refresh = Recarregar
|
hosts.refresh = Recarregar
|
||||||
@@ -240,87 +247,91 @@ server.refreshing = Atualizando servidor
|
|||||||
hosts.none = [lightgray]Nenhum jogo LAN encontrado!
|
hosts.none = [lightgray]Nenhum jogo LAN encontrado!
|
||||||
host.invalid = [scarlet]Não foi possivel hospedar
|
host.invalid = [scarlet]Não foi possivel hospedar
|
||||||
|
|
||||||
servers.local = Servidores locais
|
servers.local = Servidores Locais
|
||||||
servers.local.steam = Jogos públicos e servidores locais
|
servers.local.steam = Jogos Públicos e Servidores Locais
|
||||||
servers.remote = Servidores remotos
|
servers.remote = Servidores Remotos
|
||||||
servers.global = Servidores da comunidade
|
servers.global = Servidores da Comunidade
|
||||||
|
|
||||||
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
|
||||||
servers.showhidden = Mostrar servidores escondidos
|
servers.showhidden = Mostrar servidores ocultos
|
||||||
server.shown = Mostrar
|
server.shown = Mostrar
|
||||||
server.hidden = Esconder
|
server.hidden = Ocultar
|
||||||
|
|
||||||
viewplayer = Vendo o Player: [accent]{0}
|
viewplayer = Vendo o Jogador: [accent]{0}
|
||||||
trace = Rastrear jogador
|
trace = Rastrear Jogador
|
||||||
trace.playername = Nome do jogador: [accent]{0}
|
trace.playername = Nome do jogador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Idioma: [accent]{0}
|
||||||
trace.mobile = Cliente móvel: [accent]{0}
|
trace.mobile = Cliente Móvel: [accent]{0}
|
||||||
trace.modclient = Cliente customizado: [accent]{0}
|
trace.modclient = Cliente Customizado: [accent]{0}
|
||||||
trace.times.joined = Vezes que entrou: [accent]{0}
|
trace.times.joined = Vezes que se Juntou: [accent]{0}
|
||||||
trace.times.kicked = Vezes que foi expulso: [accent]{0}
|
trace.times.kicked = Vezes que foi Expulso: [accent]{0}
|
||||||
trace.ips = IPs:
|
trace.ips = IPs:
|
||||||
trace.names = Names:
|
trace.names = Names:
|
||||||
invalidid = ID do cliente invalido! Reporte o bug
|
invalidid = ID do cliente invalido! Reporte o bug
|
||||||
|
|
||||||
player.ban = Banir
|
player.ban = Banir
|
||||||
player.kick = Chutar
|
player.kick = Expulsar
|
||||||
player.trace = Rastrear
|
player.trace = Rastrear
|
||||||
player.admin = Alternar Admin
|
player.admin = Alternar Admin
|
||||||
player.team = Trocar time
|
player.team = Trocar Time
|
||||||
|
|
||||||
server.bans = Banidos
|
server.bans = Banidos
|
||||||
server.bans.none = Nenhum jogador banido encontrado!
|
server.bans.none = Nenhum jogador banido encontrado!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
server.admins.none = Nenhum administrador encontrado!
|
server.admins.none = Nenhum administrador encontrado!
|
||||||
server.add = Adicionar servidor
|
server.add = Adicionar servidor
|
||||||
server.delete = Certeza que quer deletar o servidor?
|
server.delete = Você tem certeza que quer deletar esse servidor?
|
||||||
server.edit = Editar servidor
|
server.edit = Editar Servidor
|
||||||
server.outdated = [crimson]Servidor desatualizado![]
|
server.outdated = [scarlet]Servidor Desatualizado![]
|
||||||
server.outdated.client = [crimson]Cliente desatualizado![]
|
server.outdated.client = [scarlet]Cliente Desatualizado![]
|
||||||
server.version = [lightgray]Versão: {0}
|
server.version = [gray]v{0} {1}
|
||||||
server.custombuild = [accent]Versão customizada
|
server.custombuild = [accent]Versão Customizada
|
||||||
confirmban = Certeza que quer banir "{0}[white]"?
|
confirmban = Você tem certeza que quer banir "{0}[white]"?
|
||||||
confirmkick = Certeza que quer expulsar "{0}[white]"?
|
confirmkick = Você tem certeza que quer expulsar "{0}[white]"?
|
||||||
confirmunban = Certeza que quer desbanir este jogador?
|
confirmunban = Você tem certeza que quer desbanir este jogador?
|
||||||
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
|
confirmadmin = Você tem certeza que quer fazer "{0}[white]" um administrador?
|
||||||
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
|
confirmunadmin = Você tem certeza que quer remover o status de adminstrador do "{0}[white]"?
|
||||||
votekick.reason = Motivo para chutar por voto
|
votekick.reason = Motivo para expulsar por votação
|
||||||
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo:
|
votekick.reason.message = Tem certeza de que deseja expulsar "{0}[white]" por votação?\nSe sim, digite o motivo:
|
||||||
joingame.title = Entrar no jogo
|
joingame.title = Juntar-se ao jogo
|
||||||
joingame.ip = IP:
|
joingame.ip = Endereço IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
disconnect.error = Erro de conexão.
|
disconnect.error = Erro de conexão.
|
||||||
disconnect.closed = Conexão fechada.
|
disconnect.closed = Conexão fechada.
|
||||||
disconnect.timeout = Tempo esgotado.
|
disconnect.timeout = Tempo esgotado.
|
||||||
disconnect.data = Falha ao carregar os dados do mundo!
|
disconnect.data = Falha ao carregar os dados do mundo!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Impossível conectar ([accent]{0}[]).
|
cantconnect = Impossível conectar ([accent]{0}[]).
|
||||||
connecting = [accent]Conectando...
|
connecting = [accent]Conectando...
|
||||||
reconnecting = [accent]Reconectando...
|
reconnecting = [accent]Reconectando...
|
||||||
connecting.data = [accent]Carregando dados do mundo...
|
connecting.data = [accent]Carregando dados do mundo...
|
||||||
server.port = Porta:
|
server.port = Porta:
|
||||||
server.addressinuse = Porta em uso!
|
server.invalidport = Numero de porta inválido!
|
||||||
server.invalidport = Numero de port inválido!
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
server.error = [scarlet]Erro ao hospedar o servidor.
|
||||||
save.new = Novo save
|
save.new = Novo Jogo Salvo
|
||||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
save.overwrite = Você tem certeza que quer sobrescrever este jogo salvo?
|
||||||
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados.
|
save.nocampaign = Arquivos de jogos salvos individuais da campanha não podem ser importados.
|
||||||
|
|
||||||
overwrite = Sobrescrever
|
overwrite = Sobrescrever
|
||||||
save.none = Nenhum save encontrado!
|
save.none = Nenhum jogo salvo encontrado!
|
||||||
savefail = Falha ao salvar jogo!
|
savefail = Falha ao salvar jogo!
|
||||||
save.delete.confirm = Certeza que quer deletar este save?
|
save.delete.confirm = Certeza que quer deletar este jogo salvo?
|
||||||
save.delete = Deletar
|
save.delete = Deletar
|
||||||
save.export = Exportar save
|
save.export = Exportar Jogo Salvo
|
||||||
save.import.invalid = [accent]Este save é inválido!
|
save.import.invalid = [accent]Este jogo salvo é inválido!
|
||||||
save.import.fail = [crimson]Falha ao importar save: [accent]{0}
|
save.import.fail = [crimson]Falha ao importar jogo salvo: [accent]{0}
|
||||||
save.export.fail = [crimson]Falha ao exportar save: [accent]{0}
|
save.export.fail = [crimson]Falha ao exportar jogo salvo: [accent]{0}
|
||||||
save.import = Importar save
|
save.import = Importar jogo salvo
|
||||||
save.newslot = Nome do save:
|
save.newslot = Nome do jogo salvo:
|
||||||
save.rename = Renomear
|
save.rename = Renomear
|
||||||
save.rename.text = Novo jogo:
|
save.rename.text = Novo nome:
|
||||||
selectslot = Selecione um lugar para salvar.
|
selectslot = Selecione um jogo salvo.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
editmessage = Editar mensagem
|
editmessage = Editar Mensagem
|
||||||
save.corrupted = [accent]Save corrompido ou inválido!
|
save.corrupted = [accent]Jogo salvo corrompido ou inválido!
|
||||||
empty = <vazio>
|
empty = <vazio>
|
||||||
on = Ligado
|
on = Ligado
|
||||||
off = Desligado
|
off = Desligado
|
||||||
@@ -329,86 +340,90 @@ save.autosave = Salvar automaticamente: {0}
|
|||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Horda {0}
|
save.wave = Horda {0}
|
||||||
save.mode = Modo de jogo: {0}
|
save.mode = Modo de jogo: {0}
|
||||||
save.date = Último salvamento: {0}
|
save.date = Último Salvamento: {0}
|
||||||
save.playtime = Tempo de jogo: {0}
|
save.playtime = Tempo de jogo: {0}
|
||||||
warning = Aviso.
|
warning = Aviso.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Excluir
|
delete = Excluir
|
||||||
view.workshop = Ver na oficina
|
view.workshop = Ver na Oficina
|
||||||
workshop.listing = Editar a lista da oficina
|
workshop.listing = Editar a Lista da Oficina
|
||||||
ok = OK
|
ok = Certo
|
||||||
open = Abrir
|
open = Abrir
|
||||||
customize = Customizar
|
customize = Customizar Regras
|
||||||
cancel = Cancelar
|
cancel = Cancelar
|
||||||
command = Comando
|
command = Comando
|
||||||
command.queue = [lightgray][Queuing]
|
command.queue = Fila
|
||||||
command.mine = Minerar
|
command.mine = Minerar
|
||||||
command.repair = Reparar
|
command.repair = Reparar
|
||||||
command.rebuild = Reconstruir
|
command.rebuild = Reconstruir
|
||||||
command.assist = Assist Player
|
command.assist = Auxiliar Jogador
|
||||||
command.move = Mover
|
command.move = Mover
|
||||||
command.boost = Boost
|
|
||||||
command.enterPayload = Enter Payload Block
|
command.boost = Impulso
|
||||||
command.loadUnits = Load Units
|
command.enterPayload = Inserir Bloco de Carga útil
|
||||||
command.loadBlocks = Load Blocks
|
command.loadUnits = Carregar Unidades
|
||||||
command.unloadPayload = Unload Payload
|
command.loadBlocks = Carregar Blocos
|
||||||
stance.stop = Cancel Orders
|
command.unloadPayload = Descarregar Carga
|
||||||
stance.shoot = Stance: Shoot
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.stop = Cancelar Ordens
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.shoot = Modo: Atirar
|
||||||
stance.patrol = Stance: Patrol Path
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stance.holdfire = Modo: Cessar Fogo
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.pursuetarget = Modo: Perseguir Alvo
|
||||||
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stance.patrol = Modo: Patrulhar Caminho
|
||||||
|
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
|
||||||
|
|
||||||
openlink = Abrir Link
|
openlink = Abrir Link
|
||||||
copylink = Copiar link
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copylink = Copiar Link
|
||||||
back = Voltar
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back = Voltar
|
||||||
max = Máximo
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max = Máximo
|
||||||
objective = Objetivo do Mapa
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objective = Objetivo do Mapa
|
||||||
crash.export = Exportar Históricos de Crashes.
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crash.export = Exportar Logs de Crashes
|
||||||
crash.none = Nenhum Histórico de Crashes Encontrado.
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crash.none = Nenhum logs de Crashes Encontrado.
|
||||||
crash.exported = Históricos de Crashes Exportado.
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crash.exported = Logs de Crashes Exportado.
|
||||||
data.export = Exportar dados
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data.export = Exportar Dados
|
||||||
data.import = Importar dados
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data.import = Importar Dados
|
||||||
data.openfolder = Abrir pasta de dados
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data.openfolder = Abrir Pasta de Dados
|
||||||
data.exported = Dados exportados.
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data.exported = Dados exportados.
|
||||||
data.invalid = Estes dados de jogo não são válidos.
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data.invalid = Esse dados de jogo não são válidos.
|
||||||
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente.
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data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá fechar imediatamente.
|
||||||
quit.confirm = Você tem certeza que quer sair?
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quit.confirm = Você tem certeza que quer sair?
|
||||||
loading = [accent]Carregando...
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loading = [accent]Carregando...
|
||||||
downloading = [accent]Baixando...
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downloading = [accent]Baixando...
|
||||||
saving = [accent]Salvando...
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saving = [accent]Salvando...
|
||||||
respawn = [accent][[{0}][] para nascer no núcleo
|
respawn = [accent][[{0}][] para renascer
|
||||||
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
||||||
selectschematic = [accent][[{0}][] para selecionar + copiar
|
selectschematic = [accent][[{0}][] para selecionar + copiar
|
||||||
pausebuilding = [accent][[{0}][] para parar a construção
|
pausebuilding = [accent][[{0}][] para pausar a construção
|
||||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||||
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
enablebuilding = [scarlet][[{0}][] para habilitar construção
|
||||||
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface.
|
showui = Interface oculta.\nPressione [accent][[{0}][] para exibir a interface.
|
||||||
commandmode.name = [accent]Modo de comando
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commandmode.name = [accent]Modo de Comando
|
||||||
commandmode.nounits = [nenhuma unidade]
|
commandmode.nounits = [sem unidades]
|
||||||
|
|
||||||
wave = [accent]Horda {0}
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wave = [accent]Horda {0}
|
||||||
wave.cap = [accent]Horda {0}/{1}
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wave.cap = [accent]Horda {0}/{1}
|
||||||
wave.waiting = Proxima horda em {0}
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wave.waiting = [lightgray]Próxima horda em {0}
|
||||||
wave.waveInProgress = [lightgray]Horda em progresso
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wave.waveInProgress = [lightgray]Horda em progresso
|
||||||
waiting = Esperando...
|
waiting = [lightgray]Esperando...
|
||||||
waiting.players = Esperando por jogadores...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [lightgray]{0} inimigos restantes
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wave.enemies = [lightgray]{0} Inimigos Restantes
|
||||||
wave.enemycores = [accent]{0}[lightgray] núcleos inimigos
|
wave.enemycores = [accent]{0}[lightgray] Núcleos Inimigos
|
||||||
wave.enemycore = [accent]{0}[lightgray] núcleo inimigo
|
wave.enemycore = [accent]{0}[lightgray] Núcleo Inimigo
|
||||||
wave.enemy = [lightgray]{0} inimigo restante
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wave.enemy = [lightgray]{0} Inimigo Restante
|
||||||
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
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wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
|
||||||
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
|
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
|
||||||
loadimage = Carregar\nimagem
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loadimage = Carregar Imagem
|
||||||
saveimage = Salvar\nimagem
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saveimage = Salvar Imagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
custom = Customizado
|
custom = Customizado
|
||||||
builtin = Padrão
|
builtin = Embutido
|
||||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
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map.delete.confirm = Você tem certeza que quer deletar este mapa? Isso não pode ser revertido!
|
||||||
map.random = [accent]Mapa aleatório
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map.random = [accent]Mapa Aleatório
|
||||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
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map.nospawn = Este mapa não possui nenhum Núcleo para o jogador nascer! Adicione um Núcleo {0} para este mapa no editor.
|
||||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor.
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map.nospawn.pvp = Esse mapa não tem Núcleos inimigos para os jogadores nascerem! Adicione [scarlet]Núcleos não-laranjas[] para este mapa no editor.
|
||||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor.
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map.nospawn.attack = Esse mapa não tem nenhum Núcleo inimigo para o jogador atacar! Adicione um Núcleos {0} para este mapa no editor.
|
||||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
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map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||||
workshop.update = Atualizar item
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workshop.update = Atualizar Item
|
||||||
workshop.error = Erro buscando os detalhes da oficina: {0}
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workshop.error = Erro buscando os detalhes da oficina: {0}
|
||||||
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
|
||||||
workshop.menu = Selecione oquê você gostaria de fazer com esse item.
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workshop.menu = Selecione oquê você gostaria de fazer com esse item.
|
||||||
@@ -495,6 +510,7 @@ waves.units.show = Mostrar tudo
|
|||||||
wavemode.counts = quantidade
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wavemode.counts = quantidade
|
||||||
wavemode.totals = total
|
wavemode.totals = total
|
||||||
wavemode.health = vida
|
wavemode.health = vida
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<padrão>
|
editor.default = [lightgray]<padrão>
|
||||||
details = Detalhes...
|
details = Detalhes...
|
||||||
@@ -665,7 +681,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Controle o setor em {0}
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requirement.onplanet = Controle o setor em {0}
|
||||||
requirement.onsector = Lance no setor: {0}
|
requirement.onsector = Lance no setor: {0}
|
||||||
launch.text = Lançar
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launch.text = Lançar
|
||||||
research.multiplayer = Apenas o host pode pesquisar itens.
|
|
||||||
map.multiplayer = Apenas o host consegue ver os setores.
|
map.multiplayer = Apenas o host consegue ver os setores.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
@@ -717,14 +732,18 @@ loadout = Carregamento
|
|||||||
resources = Recursos
|
resources = Recursos
|
||||||
resources.max = Máximo
|
resources.max = Máximo
|
||||||
bannedblocks = Blocos Banidos
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bannedblocks = Blocos Banidos
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objetivos
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objectives = Objetivos
|
||||||
bannedunits = Unidades Banidas
|
bannedunits = Unidades Banidas
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adicionar Todos
|
addall = Adicionar Todos
|
||||||
launch.from = Lançando de: [accent]{0}
|
launch.from = Lançando de: [accent]{0}
|
||||||
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
|
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
|
||||||
launch.destination = Destino: {0}
|
launch.destination = Destino: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
guardian = Guardião
|
guardian = Guardião
|
||||||
@@ -739,6 +758,7 @@ error.mapnotfound = Arquivo de mapa não encontrado!
|
|||||||
error.io = Erro I/O de internet.
|
error.io = Erro I/O de internet.
|
||||||
error.any = Erro de rede desconhecido.
|
error.any = Erro de rede desconhecido.
|
||||||
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Chuva
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weather.rain.name = Chuva
|
||||||
weather.snowing.name = Neve
|
weather.snowing.name = Neve
|
||||||
@@ -762,7 +782,9 @@ sectors.stored = Armazenado:
|
|||||||
sectors.resume = Continuar
|
sectors.resume = Continuar
|
||||||
sectors.launch = Lançar
|
sectors.launch = Lançar
|
||||||
sectors.select = Selecionar
|
sectors.select = Selecionar
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nenhum (sun)
|
sectors.nonelaunch = [lightgray]nenhum (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Renomear Setor
|
sectors.rename = Renomear Setor
|
||||||
sectors.enemybase = [scarlet]Base Inimiga
|
sectors.enemybase = [scarlet]Base Inimiga
|
||||||
sectors.vulnerable = [scarlet]Vulnerável
|
sectors.vulnerable = [scarlet]Vulnerável
|
||||||
@@ -789,6 +811,11 @@ threat.medium = Média
|
|||||||
threat.high = Alta
|
threat.high = Alta
|
||||||
threat.extreme = Extrema
|
threat.extreme = Extrema
|
||||||
threat.eradication = Erradicação
|
threat.eradication = Erradicação
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planetas
|
planets = Planetas
|
||||||
|
|
||||||
@@ -811,9 +838,19 @@ sector.fungalPass.name = Passagem Fúngica
|
|||||||
sector.biomassFacility.name = Instalação de Síntese de Biomassa
|
sector.biomassFacility.name = Instalação de Síntese de Biomassa
|
||||||
sector.windsweptIslands.name = Ilhas Ventadas
|
sector.windsweptIslands.name = Ilhas Ventadas
|
||||||
sector.extractionOutpost.name = Posto Avançado de Extração
|
sector.extractionOutpost.name = Posto Avançado de Extração
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminal de Lançamento Planetário.
|
sector.planetaryTerminal.name = Terminal de Lançamento Planetário.
|
||||||
sector.coastline.name = Litoral
|
sector.coastline.name = Litoral
|
||||||
sector.navalFortress.name = Fortaleza Naval
|
sector.navalFortress.name = Fortaleza Naval
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
|
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
|
||||||
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
|
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
|
||||||
@@ -833,6 +870,18 @@ sector.impact0078.description = Aqui repousas restos de um reservatório de tran
|
|||||||
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = O Começo
|
sector.onset.name = O Começo
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -1001,6 +1050,7 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
|
|||||||
stat.reactive = Reage
|
stat.reactive = Reage
|
||||||
stat.immunities = Imunidades
|
stat.immunities = Imunidades
|
||||||
stat.healing = Reparo
|
stat.healing = Reparo
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Campo de Força
|
ability.forcefield = Campo de Força
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1033,6 +1083,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1046,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
|
|
||||||
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
bar.onlycoredeposit = Somente depósito no núcleo permitido
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Recursos Insuficientes
|
bar.noresources = Recursos Insuficientes
|
||||||
bar.corereq = Base do Núcleo Necessária
|
bar.corereq = Base do Núcleo Necessária
|
||||||
bar.corefloor = Zona do Núcleo Necessária
|
bar.corefloor = Zona do Núcleo Necessária
|
||||||
@@ -1054,6 +1106,7 @@ bar.drillspeed = Velocidade da Broca: {0}/s
|
|||||||
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
bar.pumpspeed = Velocidade da Bomba: {0}/s
|
||||||
bar.efficiency = Eficiência: {0}%
|
bar.efficiency = Eficiência: {0}%
|
||||||
bar.boost = Impulso: +{0}%
|
bar.boost = Impulso: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energia: {0}
|
bar.powerbalance = Energia: {0}
|
||||||
bar.powerstored = Armazenada: {0}/{1}
|
bar.powerstored = Armazenada: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
@@ -1064,6 +1117,7 @@ bar.capacity = Capacidade: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Líquido
|
bar.liquid = Líquido
|
||||||
bar.heat = Calor
|
bar.heat = Calor
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instabilidade
|
bar.instability = Instabilidade
|
||||||
bar.heatamount = Calor: {0}
|
bar.heatamount = Calor: {0}
|
||||||
bar.heatpercent = Calor: {0} ({1}%)
|
bar.heatpercent = Calor: {0} ({1}%)
|
||||||
@@ -1088,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] Impulso
|
bullet.knockback = [stat]{0}[lightgray] Impulso
|
||||||
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
bullet.pierce = [stat]{0}[lightgray]x perfuração
|
||||||
bullet.infinitepierce = [stat]perfuração
|
bullet.infinitepierce = [stat]perfuração
|
||||||
@@ -1096,6 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] reparo direto
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
unit.blockssquared = Blocos²
|
unit.blockssquared = Blocos²
|
||||||
@@ -1112,6 +1169,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /segundo
|
unit.persecond = /segundo
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x Velocidade
|
unit.timesspeed = x Velocidade
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = Saúde do escudo
|
unit.shieldhealth = Saúde do escudo
|
||||||
unit.items = itens
|
unit.items = itens
|
||||||
@@ -1156,18 +1214,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
|
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
|
||||||
setting.uiscale.description = Reinicialização necessária para aplicar as alterações.
|
setting.uiscale.description = Reinicialização necessária para aplicar as alterações.
|
||||||
setting.swapdiagonal.name = Sempre colocação diagonal
|
setting.swapdiagonal.name = Sempre colocação diagonal
|
||||||
setting.difficulty.training = Treinamento
|
|
||||||
setting.difficulty.easy = Fácil
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Difícil
|
|
||||||
setting.difficulty.insane = Insano
|
|
||||||
setting.difficulty.name = Dificuldade
|
|
||||||
setting.screenshake.name = Vibração da Tela
|
setting.screenshake.name = Vibração da Tela
|
||||||
setting.bloomintensity.name = Itensidade do Bloom
|
setting.bloomintensity.name = Itensidade do Bloom
|
||||||
setting.bloomblur.name = Desfoque do Bloom
|
setting.bloomblur.name = Desfoque do Bloom
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||||
@@ -1194,11 +1247,13 @@ setting.mutemusic.name = Desligar Música
|
|||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
setting.mutesound.name = Desligar Som
|
setting.mutesound.name = Desligar Som
|
||||||
setting.crashreport.name = Enviar denúncias anônimas de erros
|
setting.crashreport.name = Enviar denúncias anônimas de erros
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Criar salvamentos automaticamente
|
setting.savecreate.name = Criar salvamentos automaticamente
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limites de Player
|
setting.playerlimit.name = Limites de Player
|
||||||
setting.chatopacity.name = Opacidade do chat
|
setting.chatopacity.name = Opacidade do chat
|
||||||
setting.lasersopacity.name = Opacidade do laser
|
setting.lasersopacity.name = Opacidade do laser
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacidade da ponte
|
setting.bridgeopacity.name = Opacidade da ponte
|
||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Mostrar Gráficos do Clima
|
setting.showweather.name = Mostrar Gráficos do Clima
|
||||||
@@ -1251,6 +1306,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
@@ -1328,12 +1384,16 @@ rules.wavetimer = Tempo de horda
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
||||||
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
||||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||||
@@ -1349,12 +1409,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Multiplicador de Energia Solar
|
rules.solarmultiplier = Multiplicador de Energia Solar
|
||||||
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Capacidade base da Unidade
|
rules.unitcap = Capacidade base da Unidade
|
||||||
rules.limitarea = Limitar área do mapa
|
rules.limitarea = Limitar área do mapa
|
||||||
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
|
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||||
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
|
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
@@ -1376,6 +1438,12 @@ rules.title.teams = Times
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Iluminação
|
rules.lighting = Iluminação
|
||||||
rules.fog = Névoa de Guerra
|
rules.fog = Névoa de Guerra
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fogo
|
rules.fire = Fogo
|
||||||
rules.anyenv = <Qualquer>
|
rules.anyenv = <Qualquer>
|
||||||
rules.explosions = Dano de explosão de unidades/blocos
|
rules.explosions = Dano de explosão de unidades/blocos
|
||||||
@@ -1384,6 +1452,7 @@ rules.weather = Clima
|
|||||||
rules.weather.frequency = Frequência:
|
rules.weather.frequency = Frequência:
|
||||||
rules.weather.always = Sempre
|
rules.weather.always = Sempre
|
||||||
rules.weather.duration = Duração:
|
rules.weather.duration = Duração:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1524,6 +1593,8 @@ block.graphite-press.name = Prensa de grafite
|
|||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[lightgray](Construindo)
|
block.constructing = {0}\n[lightgray](Construindo)
|
||||||
block.spawn.name = Área Inimiga
|
block.spawn.name = Área Inimiga
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Fragmento do Núcleo
|
block.core-shard.name = Fragmento do Núcleo
|
||||||
block.core-foundation.name = Fundação do Núcleo
|
block.core-foundation.name = Fundação do Núcleo
|
||||||
block.core-nucleus.name = Centro do Núcleo
|
block.core-nucleus.name = Centro do Núcleo
|
||||||
@@ -1687,6 +1758,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contêiner
|
block.container.name = Contêiner
|
||||||
block.launch-pad.name = Plataforma de Lançamento
|
block.launch-pad.name = Plataforma de Lançamento
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fábrica de Unidades Terrestres
|
block.ground-factory.name = Fábrica de Unidades Terrestres
|
||||||
block.air-factory.name = Fábrica de Unidades Aéreas
|
block.air-factory.name = Fábrica de Unidades Aéreas
|
||||||
@@ -1781,6 +1854,7 @@ block.electric-heater.name = Aquecedor Elétrico
|
|||||||
block.slag-heater.name = Aquecedor de Escória
|
block.slag-heater.name = Aquecedor de Escória
|
||||||
block.phase-heater.name = Aquecedor de Fase
|
block.phase-heater.name = Aquecedor de Fase
|
||||||
block.heat-redirector.name = Redirecionador de Calor
|
block.heat-redirector.name = Redirecionador de Calor
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Incinerador de Escória
|
block.slag-incinerator.name = Incinerador de Escória
|
||||||
block.carbide-crucible.name = Crisol de Carboneto
|
block.carbide-crucible.name = Crisol de Carboneto
|
||||||
@@ -1828,6 +1902,7 @@ block.chemical-combustion-chamber.name = Câmara de Combustão Química
|
|||||||
block.pyrolysis-generator.name = Gerador de Pirólise
|
block.pyrolysis-generator.name = Gerador de Pirólise
|
||||||
block.vent-condenser.name = Condensador de Ventilação
|
block.vent-condenser.name = Condensador de Ventilação
|
||||||
block.cliff-crusher.name = Esmagador de Penhasco
|
block.cliff-crusher.name = Esmagador de Penhasco
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Mineradora de Plasma
|
block.plasma-bore.name = Mineradora de Plasma
|
||||||
block.large-plasma-bore.name = Mineradora de Plasma Grande
|
block.large-plasma-bore.name = Mineradora de Plasma Grande
|
||||||
block.impact-drill.name = Broca de Impacto
|
block.impact-drill.name = Broca de Impacto
|
||||||
@@ -1894,78 +1969,78 @@ hint.respawn = Para respawnar como nave, aperte [accent][[V][].
|
|||||||
hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[]
|
hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[]
|
||||||
hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo.
|
hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo.
|
||||||
hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos.
|
hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos.
|
||||||
hint.breaking.mobile = Ative o \ue817 [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
|
hint.breaking.mobile = Ative o :hammer: [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
|
||||||
hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita.
|
hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita.
|
||||||
hint.derelict = Estruturas [accent]abandonadas[] são restos quebrados de bases antigas que já não funcionam.\n\nEssas estruturas podem ser [accent]desconstruídas[] para ganhar recursos.
|
hint.derelict = Estruturas [accent]abandonadas[] são restos quebrados de bases antigas que já não funcionam.\n\nEssas estruturas podem ser [accent]desconstruídas[] para ganhar recursos.
|
||||||
hint.research = Use o botão de \ue875 [accent]Pesquisa[] para pesquisar novas tecnologias.
|
hint.research = Use o botão de :tree: [accent]Pesquisa[] para pesquisar novas tecnologias.
|
||||||
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias.
|
hint.research.mobile = Use o botão de :tree: [accent]Pesquisa[] no :menu: [accent]Menu[] para pesquisar novas tecnologias.
|
||||||
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
|
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
|
||||||
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
|
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
|
||||||
hint.unitSelectControl = Para controlar unidades, entre no [accent]modo de comando[] segurando [accent]Shift esquerdo.[]\nEnquanto no modo de comando, clique e segure pra selecionar unidades. Clique com o [accent]Botão direito[] em um lugar ou alvo para mandar as unidades para lá.
|
hint.unitSelectControl = Para controlar unidades, entre no [accent]modo de comando[] segurando [accent]Shift esquerdo.[]\nEnquanto no modo de comando, clique e segure pra selecionar unidades. Clique com o [accent]Botão direito[] em um lugar ou alvo para mandar as unidades para lá.
|
||||||
hint.unitSelectControl.mobile = Para controlar unidades, entre no [accent]modo de comando[] segurando o botão de [accent]comando[] no canto inferior esquerdo.\nEnquanto no modo de comando, segure e arraste pra selecionar unidades. Toque em algum lugar ou alvo para mandar as unidades para lá.
|
hint.unitSelectControl.mobile = Para controlar unidades, entre no [accent]modo de comando[] segurando o botão de [accent]comando[] no canto inferior esquerdo.\nEnquanto no modo de comando, segure e arraste pra selecionar unidades. Toque em algum lugar ou alvo para mandar as unidades para lá.
|
||||||
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito.
|
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do :map: [accent]Mapa[] no canto inferior direito.
|
||||||
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[].
|
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do :map: [accent]Mapa[] no :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
|
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
|
||||||
hint.rebuildSelect = Segure [accent][[B][] e arraste para selecionar blocos destruídos.\nIsso irá reconstruí-los automaticamente.
|
hint.rebuildSelect = Segure [accent][[B][] e arraste para selecionar blocos destruídos.\nIsso irá reconstruí-los automaticamente.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
|
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
|
||||||
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
|
hint.conveyorPathfind.mobile = Ative o :diagonal: [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
|
||||||
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
|
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
|
||||||
hint.payloadPickup = Pressione [accent][[[] para pegar pequenos blocos e unidades.
|
hint.payloadPickup = Pressione [accent][[[] para pegar pequenos blocos e unidades.
|
||||||
hint.payloadPickup.mobile = [accent]Toque e segure[] um pequeno bloco ou unidade para o pegar.
|
hint.payloadPickup.mobile = [accent]Toque e segure[] um pequeno bloco ou unidade para o pegar.
|
||||||
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
|
hint.payloadDrop = Pressione [accent]][] para soltar a carga.
|
||||||
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
|
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
|
||||||
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
|
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
|
||||||
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[].
|
hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[].
|
||||||
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões.
|
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões.
|
||||||
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
|
||||||
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
|
||||||
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
|
||||||
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
|
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
|
||||||
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||||
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
|
||||||
gz.mine = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e clique para começar a minerar.
|
gz.mine = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e clique para começar a minerar.
|
||||||
gz.mine.mobile = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e toque nele para começar a minerar.
|
gz.mine.mobile = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e toque nele para começar a minerar.
|
||||||
gz.research = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
|
gz.research = Abra a :tree: árvore tecnológica.\nPesquise a :mechanical-drill: [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
|
||||||
gz.research.mobile = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar.
|
gz.research.mobile = Abra a :tree: árvore tecnológica.\nPesquise a :mechanical-drill: [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar.
|
||||||
gz.conveyors = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar.
|
gz.conveyors = Pesquise e coloque :conveyor: [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar.
|
||||||
gz.conveyors.mobile = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras.
|
gz.conveyors.mobile = Pesquise e coloque :conveyor: [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras.
|
||||||
gz.drills = Expanda a mineração.\nColoque mais Brocas Mecânicas.\nMinere 100 cobres.
|
gz.drills = Expanda a mineração.\nColoque mais Brocas Mecânicas.\nMinere 100 cobres.
|
||||||
gz.lead = \uf837 [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo.
|
gz.lead = :lead: [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo.
|
||||||
gz.moveup = \ue804 Vá para cima para outros objetivos.
|
gz.moveup = :up: Vá para cima para outros objetivos.
|
||||||
gz.turrets = Pesquise e coloque 2 torretas \uf861 [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras.
|
gz.turrets = Pesquise e coloque 2 torretas :duo: [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras.
|
||||||
gz.duoammo = Abasteça as torretas Duo com [accent]cobre[], usando esteiras.
|
gz.duoammo = Abasteça as torretas Duo com [accent]cobre[], usando esteiras.
|
||||||
gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf8ae [accent]muros de cobre[] em volta das torretas.
|
gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque :copper-wall: [accent]muros de cobre[] em volta das torretas.
|
||||||
gz.defend = Inimigos vindo, prepare-se para defender.
|
gz.defend = Inimigos vindo, prepare-se para defender.
|
||||||
gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas\uf860 [accent]Scatter[] Proveem ótima defesa aérea, mas requerem \uf837 [accent]chumbo[] como munição.
|
gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas:scatter: [accent]Scatter[] Proveem ótima defesa aérea, mas requerem :lead: [accent]chumbo[] como munição.
|
||||||
gz.scatterammo = Abasteça a torreta Scatter com [accent]chumbo[], usando esteiras.
|
gz.scatterammo = Abasteça a torreta Scatter com [accent]chumbo[], usando esteiras.
|
||||||
gz.supplyturret = [accent]Abasteça a torreta
|
gz.supplyturret = [accent]Abasteça a torreta
|
||||||
gz.zone1 = Essa é a zona de spawn inimigo.
|
gz.zone1 = Essa é a zona de spawn inimigo.
|
||||||
gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar.
|
gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar.
|
||||||
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
gz.zone3 = Uma horda vai começar agora\nSe prepare.
|
||||||
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
|
||||||
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
|
||||||
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes.
|
onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
|
||||||
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
|
||||||
onset.bore = Pesquise e coloque uma \uf741 [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente.
|
onset.bore = Pesquise e coloque uma :plasma-bore: [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente.
|
||||||
onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma \uf73d [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma.
|
onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma :beam-node: [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma.
|
||||||
onset.ducts = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar.
|
onset.ducts = Pesquise e coloque :duct: [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar.
|
||||||
onset.ducts.mobile = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos.
|
onset.ducts.mobile = Pesquise e coloque :duct: [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos.
|
||||||
onset.moremine = Expanda a mineração.\nColoque mais Mineradoras de Plasma, use as Células de Feixe e dutos para isso.\nMinere 200 berílios.
|
onset.moremine = Expanda a mineração.\nColoque mais Mineradoras de Plasma, use as Células de Feixe e dutos para isso.\nMinere 200 berílios.
|
||||||
onset.graphite = Blocos mais complexos requerem \uf835 [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite.
|
onset.graphite = Blocos mais complexos requerem :graphite: [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite.
|
||||||
onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o \uf74d [accent]Esmagador de Penhasco[] e o \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o :cliff-crusher: [accent]Esmagador de Penhasco[] e o :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = O arc furnace precisa de \uf834 [accent]areia[] e \uf835 [accent]grafite[] para criar \uf82f [accent]silício[].\n[accent]Energia[] também é necessária.
|
onset.arcfurnace = O arc furnace precisa de :sand: [accent]areia[] e :graphite: [accent]grafite[] para criar :silicon: [accent]silício[].\n[accent]Energia[] também é necessária.
|
||||||
onset.crusher = Use o \uf74d [accent]Esmagador de Areia[] para minerar areia.
|
onset.crusher = Use o :cliff-crusher: [accent]Esmagador de Areia[] para minerar areia.
|
||||||
onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um \uf6a2 [accent]Fabricador de Tanques[].
|
onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um :tank-fabricator: [accent]Fabricador de Tanques[].
|
||||||
onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos da fábrica selecionada.
|
onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos da fábrica selecionada.
|
||||||
onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta \uf6eb [accent]Breach[].\nTorretas requerem \uf748 [accent]munição[].
|
onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta :breach: [accent]Breach[].\nTorretas requerem :beryllium: [accent]munição[].
|
||||||
onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[]
|
onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[]
|
||||||
onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf6ee [accent]muros de berílio[] em volta das torretas.
|
onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque :beryllium-wall: [accent]muros de berílio[] em volta das torretas.
|
||||||
|
|
||||||
onset.enemies = Inimigo vindo, se prepare.
|
onset.enemies = Inimigo vindo, se prepare.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = O inimigo está vulnerável. Contra ataque.
|
onset.attack = O inimigo está vulnerável. Contra ataque.
|
||||||
onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um \uf725 núcleo.
|
onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um :core-bastion: núcleo.
|
||||||
onset.detect = O inimigo poderá te detectar em 2 minutos.\nConstrua defesas, mineração e produção.
|
onset.detect = O inimigo poderá te detectar em 2 minutos.\nConstrua defesas, mineração e produção.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2063,6 +2138,10 @@ block.phase-wall.description = Um muro revestido com tecido de fase. Reflete a m
|
|||||||
block.phase-wall-large.description = Um muro revestido com tecido de fase. Reflete a maioria das balas ao impacto. Ocupa múltiplos blocos.
|
block.phase-wall-large.description = Um muro revestido com tecido de fase. Reflete a maioria das balas ao impacto. Ocupa múltiplos blocos.
|
||||||
block.surge-wall.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.
|
block.surge-wall.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.
|
||||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. Ocupa multiplos blocos.
|
block.surge-wall-large.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. Ocupa multiplos blocos.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||||
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar. Ocupa múltiplos blocos.
|
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar. Ocupa múltiplos blocos.
|
||||||
block.mender.description = Periodicamente repara blocos vizinhos.\nOpicionalmente usa silício para aumentar o alcance e a eficácia.
|
block.mender.description = Periodicamente repara blocos vizinhos.\nOpicionalmente usa silício para aumentar o alcance e a eficácia.
|
||||||
@@ -2129,7 +2208,9 @@ block.vault.description = Armazena uma grande quantidade de itens de cada tipo.
|
|||||||
block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador.
|
block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador.
|
||||||
block.unloader.description = Descarrega o item selecionado dos blocos próximos.
|
block.unloader.description = Descarrega o item selecionado dos blocos próximos.
|
||||||
block.launch-pad.description = Lança lotes de itens para setores selecionados.
|
block.launch-pad.description = Lança lotes de itens para setores selecionados.
|
||||||
block.launch-pad.details = Sistema sub-orbital para transporte ponto-a-ponto de recursos. As cápsulas de carga são frágeis e incapazes de sobreviver à reentrada.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Dispara balas alternadas em inimigos.
|
block.duo.description = Dispara balas alternadas em inimigos.
|
||||||
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
|
||||||
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
|
||||||
@@ -2192,6 +2273,7 @@ block.electric-heater.description = Aquece blocos a frente. Requer grandes quant
|
|||||||
block.slag-heater.description = Aquece blocos a frente. Requer Escória.
|
block.slag-heater.description = Aquece blocos a frente. Requer Escória.
|
||||||
block.phase-heater.description = Aquece blocos a frente. Requer Tecido de Fase
|
block.phase-heater.description = Aquece blocos a frente. Requer Tecido de Fase
|
||||||
block.heat-redirector.description = Redireciona o calor acumulado para outros blocos.
|
block.heat-redirector.description = Redireciona o calor acumulado para outros blocos.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converte Água em Hidrogênio e gás de Ozônio.
|
block.electrolyzer.description = Converte Água em Hidrogênio e gás de Ozônio.
|
||||||
block.atmospheric-concentrator.description = Concentra o Nitrogênio da atmosfera. Requer calor.
|
block.atmospheric-concentrator.description = Concentra o Nitrogênio da atmosfera. Requer calor.
|
||||||
@@ -2204,6 +2286,7 @@ block.vent-condenser.description = Condensa os gases de ventilação em água. C
|
|||||||
block.plasma-bore.description = Quando colocado de frente para uma parede de minério, produz itens por tempo indeterminado. Requer pequenas quantidades de energia.
|
block.plasma-bore.description = Quando colocado de frente para uma parede de minério, produz itens por tempo indeterminado. Requer pequenas quantidades de energia.
|
||||||
block.large-plasma-bore.description = Uma Broca de Plasma maior. Capaz de extrair tungstênio e tório. Requer hidrogênio e energia.
|
block.large-plasma-bore.description = Uma Broca de Plasma maior. Capaz de extrair tungstênio e tório. Requer hidrogênio e energia.
|
||||||
block.cliff-crusher.description = Esmaga as paredes, produzindo areia indefinidamente. Requer energia. A eficiência varia de acordo com o tipo de parede.
|
block.cliff-crusher.description = Esmaga as paredes, produzindo areia indefinidamente. Requer energia. A eficiência varia de acordo com o tipo de parede.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Quando colocados sobre minério, os itens saem em rajadas indefinidamente. Requer energia e água.
|
block.impact-drill.description = Quando colocados sobre minério, os itens saem em rajadas indefinidamente. Requer energia e água.
|
||||||
block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio.
|
block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio.
|
||||||
block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados.
|
block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados.
|
||||||
@@ -2326,6 +2409,7 @@ unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópol
|
|||||||
lst.read = Ler um número de uma célula de memória vinculada.
|
lst.read = Ler um número de uma célula de memória vinculada.
|
||||||
lst.write = Escrever um número de uma célula de memória vinculada.
|
lst.write = Escrever um número de uma célula de memória vinculada.
|
||||||
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
||||||
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
||||||
@@ -2364,6 +2448,7 @@ lst.getflag = Verifique se um sinalizador global está definido.
|
|||||||
lst.setprop = Define uma propriedade de uma unidade ou edifício.
|
lst.setprop = Define uma propriedade de uma unidade ou edifício.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2533,6 +2618,7 @@ unitlocate.building = Variável de saída para edifício localizado.
|
|||||||
unitlocate.outx = Coordenada X de saída.
|
unitlocate.outx = Coordenada X de saída.
|
||||||
unitlocate.outy = Coordenada Y de saída.
|
unitlocate.outy = Coordenada Y de saída.
|
||||||
unitlocate.group = Grupo de construção para procurar.
|
unitlocate.group = Grupo de construção para procurar.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
|
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
|
||||||
lenum.stop = Pare de mover/mineração/construção.
|
lenum.stop = Pare de mover/mineração/construção.
|
||||||
@@ -2561,3 +2647,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
|
|||||||
mod.disabled = [scarlet]Dezactivat
|
mod.disabled = [scarlet]Dezactivat
|
||||||
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
|
||||||
mod.disable = Dezactivează
|
mod.disable = Dezactivează
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Conținut:
|
mod.content = Conținut:
|
||||||
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -193,6 +194,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Finalizat
|
completed = [accent]Finalizat
|
||||||
techtree = Cercetează
|
techtree = Cercetează
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = Eroare de conexiune.
|
|||||||
disconnect.closed = Conexiune închisă.
|
disconnect.closed = Conexiune închisă.
|
||||||
disconnect.timeout = Întârzie să răspundă.
|
disconnect.timeout = Întârzie să răspundă.
|
||||||
disconnect.data = Nu s-au putut încărca datele lumii!
|
disconnect.data = Nu s-au putut încărca datele lumii!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
|
||||||
connecting = [accent]Conectare...
|
connecting = [accent]Conectare...
|
||||||
reconnecting = [accent]Reconectare...
|
reconnecting = [accent]Reconectare...
|
||||||
connecting.data = [accent]Se încarcă datele hărții...
|
connecting.data = [accent]Se încarcă datele hărții...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresa este deja în uz!
|
|
||||||
server.invalidport = Număr de port invalid!
|
server.invalidport = Număr de port invalid!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Eroare la găzduirea serverului.
|
server.error = [scarlet]Eroare la găzduirea serverului.
|
||||||
save.new = Nouă Salvare
|
save.new = Nouă Salvare
|
||||||
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
|
||||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -495,6 +499,7 @@ waves.units.show = Vezi Tot
|
|||||||
wavemode.counts = numere
|
wavemode.counts = numere
|
||||||
wavemode.totals = totaluri
|
wavemode.totals = totaluri
|
||||||
wavemode.health = viață
|
wavemode.health = viață
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Prestabilit>
|
editor.default = [lightgray]<Prestabilit>
|
||||||
details = Detalii...
|
details = Detalii...
|
||||||
@@ -664,7 +669,6 @@ requirement.capture = Capturează {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
|
||||||
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
map.multiplayer = Doar gazda poate vedea harta sectoarelor.
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
@@ -711,14 +715,18 @@ loadout = Încărcare
|
|||||||
resources = Resurse
|
resources = Resurse
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Unități Interzise
|
bannedunits = Unități Interzise
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Adaugă-le pe toate
|
addall = Adaugă-le pe toate
|
||||||
launch.from = Lansează Din: [accent]{0}
|
launch.from = Lansează Din: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destinație: {0}
|
launch.destination = Destinație: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||||
add = Adaugă...
|
add = Adaugă...
|
||||||
guardian = Gardian
|
guardian = Gardian
|
||||||
@@ -733,6 +741,7 @@ error.mapnotfound = Fișierul hărții nu a fost găsit!
|
|||||||
error.io = Eroare de rețea I/O.
|
error.io = Eroare de rețea I/O.
|
||||||
error.any = Eroare de rețea necunoscută.
|
error.any = Eroare de rețea necunoscută.
|
||||||
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
|
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Ploaie
|
weather.rain.name = Ploaie
|
||||||
weather.snowing.name = Ninsoare
|
weather.snowing.name = Ninsoare
|
||||||
@@ -756,7 +765,9 @@ sectors.stored = Stocat:
|
|||||||
sectors.resume = Revino
|
sectors.resume = Revino
|
||||||
sectors.launch = Lansare
|
sectors.launch = Lansare
|
||||||
sectors.select = Selectează
|
sectors.select = Selectează
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Redenumește Sectorul
|
sectors.rename = Redenumește Sectorul
|
||||||
sectors.enemybase = [scarlet]Bază Inamică
|
sectors.enemybase = [scarlet]Bază Inamică
|
||||||
sectors.vulnerable = [scarlet]Vulnerabil
|
sectors.vulnerable = [scarlet]Vulnerabil
|
||||||
@@ -783,6 +794,11 @@ threat.medium = Medie
|
|||||||
threat.high = Mare
|
threat.high = Mare
|
||||||
threat.extreme = Extremă
|
threat.extreme = Extremă
|
||||||
threat.eradication = Eradicare
|
threat.eradication = Eradicare
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planete
|
planets = Planete
|
||||||
|
|
||||||
@@ -805,9 +821,19 @@ sector.fungalPass.name = Pasul Fungic
|
|||||||
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
|
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
|
||||||
sector.windsweptIslands.name = Insulele Măturate de Vânt
|
sector.windsweptIslands.name = Insulele Măturate de Vânt
|
||||||
sector.extractionOutpost.name = Avanpostul de Extracție
|
sector.extractionOutpost.name = Avanpostul de Extracție
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
|
sector.planetaryTerminal.name = Terminalul de Lansare Planetară
|
||||||
sector.coastline.name = Zona de Coastă
|
sector.coastline.name = Zona de Coastă
|
||||||
sector.navalFortress.name = Fortăreața Navală
|
sector.navalFortress.name = Fortăreața Navală
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||||
@@ -827,6 +853,18 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
|
|||||||
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -992,6 +1030,7 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
|
|||||||
stat.reactive = Reacționează la
|
stat.reactive = Reacționează la
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Reparare
|
stat.healing = Reparare
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Câmp de Forță
|
ability.forcefield = Câmp de Forță
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1024,6 +1063,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1038,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
bar.corereq = Plasare pe Nucleu Necesară
|
bar.corereq = Plasare pe Nucleu Necesară
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1046,6 +1087,7 @@ bar.drillspeed = Viteză Minare: {0}/s
|
|||||||
bar.pumpspeed = Viteză Pompare: {0}/s
|
bar.pumpspeed = Viteză Pompare: {0}/s
|
||||||
bar.efficiency = Eficiență: {0}%
|
bar.efficiency = Eficiență: {0}%
|
||||||
bar.boost = Efect Grăbire: +{0}%
|
bar.boost = Efect Grăbire: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Electricitate: {0}/s
|
bar.powerbalance = Electricitate: {0}/s
|
||||||
bar.powerstored = Stocată: {0}/{1}
|
bar.powerstored = Stocată: {0}/{1}
|
||||||
bar.poweramount = Electricitate: {0}
|
bar.poweramount = Electricitate: {0}
|
||||||
@@ -1056,6 +1098,7 @@ bar.capacity = Capacitate: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1080,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
bullet.frags = [stat]{0}[lightgray]x fragmente:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] împingere
|
bullet.knockback = [stat]{0}[lightgray] împingere
|
||||||
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
bullet.pierce = [stat]{0}[lightgray]x penetrează
|
||||||
bullet.infinitepierce = [stat]penetrează
|
bullet.infinitepierce = [stat]penetrează
|
||||||
@@ -1088,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blocuri
|
unit.blocks = blocuri
|
||||||
unit.blockssquared = blocuri²
|
unit.blockssquared = blocuri²
|
||||||
@@ -1104,6 +1150,7 @@ unit.minutes = min
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x viteză
|
unit.timesspeed = x viteză
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = viață scut
|
unit.shieldhealth = viață scut
|
||||||
unit.items = materiale
|
unit.items = materiale
|
||||||
@@ -1148,18 +1195,13 @@ setting.fpscap.text = FPS {0}
|
|||||||
setting.uiscale.name = Scară Interfață
|
setting.uiscale.name = Scară Interfață
|
||||||
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
|
||||||
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
setting.swapdiagonal.name = Plasează Mereu Diagonal
|
||||||
setting.difficulty.training = Antrenament
|
|
||||||
setting.difficulty.easy = Ușor
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Greu
|
|
||||||
setting.difficulty.insane = Nebunesc
|
|
||||||
setting.difficulty.name = Dificultate:
|
|
||||||
setting.screenshake.name = Agitare Ecran
|
setting.screenshake.name = Agitare Ecran
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Vezi Efectele
|
setting.effects.name = Vezi Efectele
|
||||||
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
setting.destroyedblocks.name = Vezi Blocurile Distruse
|
||||||
setting.blockstatus.name = Vezi Starea Blocului
|
setting.blockstatus.name = Vezi Starea Blocului
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
|
||||||
setting.sensitivity.name = Sensibilitatea Controlului
|
setting.sensitivity.name = Sensibilitatea Controlului
|
||||||
setting.saveinterval.name = Interval de Salvare
|
setting.saveinterval.name = Interval de Salvare
|
||||||
@@ -1186,11 +1228,13 @@ setting.mutemusic.name = Muzica pe Mut
|
|||||||
setting.sfxvol.name = Volum Efecte Sonore
|
setting.sfxvol.name = Volum Efecte Sonore
|
||||||
setting.mutesound.name = Sunetul pe Mut
|
setting.mutesound.name = Sunetul pe Mut
|
||||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Creează Salvări
|
setting.savecreate.name = Auto-Creează Salvări
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limita Jucătorilor
|
setting.playerlimit.name = Limita Jucătorilor
|
||||||
setting.chatopacity.name = Opacitate Chat
|
setting.chatopacity.name = Opacitate Chat
|
||||||
setting.lasersopacity.name = Opacitate Laser Electric
|
setting.lasersopacity.name = Opacitate Laser Electric
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Opacitate Poduri
|
setting.bridgeopacity.name = Opacitate Poduri
|
||||||
setting.playerchat.name = Vezi Chat Temporar
|
setting.playerchat.name = Vezi Chat Temporar
|
||||||
setting.showweather.name = Vezi Vremea
|
setting.showweather.name = Vezi Vremea
|
||||||
@@ -1243,6 +1287,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Selectează Regiunea
|
keybind.schematic_select.name = Selectează Regiunea
|
||||||
keybind.schematic_menu.name = Meniu Scheme
|
keybind.schematic_menu.name = Meniu Scheme
|
||||||
@@ -1320,12 +1365,16 @@ rules.wavetimer = Valuri pe Timp
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1341,12 +1390,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
|
||||||
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Limita de Bază a Unităților
|
rules.unitcap = Limita de Bază a Unităților
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
rules.buildcostmultiplier = Multiplicatorul Costului Construcției
|
||||||
@@ -1368,6 +1419,12 @@ rules.title.teams = Echipe
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Luminozitate Ambientală
|
rules.lighting = Luminozitate Ambientală
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Foc
|
rules.fire = Foc
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||||
@@ -1376,6 +1433,7 @@ rules.weather = Vreme
|
|||||||
rules.weather.frequency = Frevență:
|
rules.weather.frequency = Frevență:
|
||||||
rules.weather.always = Încontinuu
|
rules.weather.always = Încontinuu
|
||||||
rules.weather.duration = Durată:
|
rules.weather.duration = Durată:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1518,6 +1576,8 @@ block.graphite-press.name = Presă de Grafit
|
|||||||
block.multi-press.name = Multi-Presă
|
block.multi-press.name = Multi-Presă
|
||||||
block.constructing = {0} [lightgray](În Construcție)
|
block.constructing = {0} [lightgray](În Construcție)
|
||||||
block.spawn.name = Punct Inamic de Lansare
|
block.spawn.name = Punct Inamic de Lansare
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Nucleu: Shard
|
block.core-shard.name = Nucleu: Shard
|
||||||
block.core-foundation.name = Nucleu: Foundation
|
block.core-foundation.name = Nucleu: Foundation
|
||||||
block.core-nucleus.name = Nucleu: Core
|
block.core-nucleus.name = Nucleu: Core
|
||||||
@@ -1681,6 +1741,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Platformă de Lansare
|
block.launch-pad.name = Platformă de Lansare
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Fabrică Unități Artilerie
|
block.ground-factory.name = Fabrică Unități Artilerie
|
||||||
block.air-factory.name = Fabrică Unități Aeriene
|
block.air-factory.name = Fabrică Unități Aeriene
|
||||||
@@ -1775,6 +1837,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1822,6 +1885,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1888,77 +1952,77 @@ hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
|
|||||||
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
|
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
|
||||||
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
|
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
|
||||||
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
|
||||||
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
hint.breaking.mobile = Activează :hammer: [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
|
||||||
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
|
||||||
hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
|
hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
|
||||||
hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
|
hint.research = Folosește butonul :tree: [accent]Cercetează[] pt a cerceta noi tehnologii.
|
||||||
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
|
hint.research.mobile = Folosește butonul :tree: [accent]Cercetează[] din :menu: [accent]Meniu[] pt a cerceta noi tehnologii.
|
||||||
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
|
||||||
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
|
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos.
|
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind :map: [accent]Harta[] din dreapta-jos.
|
||||||
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[].
|
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind :map: [accent]Harta[] din :menu: [accent]Meniu[].
|
||||||
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
hint.conveyorPathfind.mobile = Activează :diagonal: [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
|
||||||
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
|
||||||
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
|
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
|
||||||
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
|
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
|
||||||
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
|
||||||
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
|
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
|
||||||
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
|
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
|
||||||
hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[].
|
hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
|
||||||
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul.
|
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
|
||||||
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu \uf868 [accent]Foundation[] peste nucleul \uf869 [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
|
||||||
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
|
||||||
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
|
||||||
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2049,6 +2113,10 @@ block.phase-wall.description = Protejează clădirile de proiectilele inamice, r
|
|||||||
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
|
||||||
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||||
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Un perete care poate fi deschis sau închis.
|
block.door.description = Un perete care poate fi deschis sau închis.
|
||||||
block.door-large.description = Un perete care poate fi deschis sau închis.
|
block.door-large.description = Un perete care poate fi deschis sau închis.
|
||||||
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
|
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
|
||||||
@@ -2115,7 +2183,9 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
|
|||||||
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
|
||||||
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
|
||||||
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Trage cu gloanțe alternante către inamici.
|
block.duo.description = Trage cu gloanțe alternante către inamici.
|
||||||
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
|
||||||
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
|
||||||
@@ -2176,6 +2246,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2188,6 +2259,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2310,6 +2382,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
lst.read = Citește un număr dintr-o celulă de memorie conectată.
|
||||||
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
lst.write = Scrie un număr într-o celulă de memorie conectată.
|
||||||
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
|
||||||
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
|
||||||
@@ -2348,6 +2421,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2518,6 +2592,7 @@ unitlocate.building = Clădirea detectată.
|
|||||||
unitlocate.outx = Coordonata X a obiectului detectat.
|
unitlocate.outx = Coordonata X a obiectului detectat.
|
||||||
unitlocate.outy = Coordonata Y a obiectului detectat.
|
unitlocate.outy = Coordonata Y a obiectului detectat.
|
||||||
unitlocate.group = Grupul clădirilor de detectat.
|
unitlocate.group = Grupul clădirilor de detectat.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
|
||||||
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
|
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
|
||||||
@@ -2546,3 +2621,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -36,7 +36,7 @@ load.scripts = Скрипты
|
|||||||
|
|
||||||
be.update = Доступна новая сборка Bleeding Edge:
|
be.update = Доступна новая сборка Bleeding Edge:
|
||||||
be.update.confirm = Загрузить её и перезапустить игру сейчас?
|
be.update.confirm = Загрузить её и перезапустить игру сейчас?
|
||||||
be.updating = Обновляется…
|
be.updating = Обновляется...
|
||||||
be.ignore = Игнорировать
|
be.ignore = Игнорировать
|
||||||
be.noupdates = Обновления не найдены.
|
be.noupdates = Обновления не найдены.
|
||||||
be.check = Проверить обновления
|
be.check = Проверить обновления
|
||||||
@@ -55,12 +55,12 @@ mods.browser.sortdate = Сортировка по дате изменения
|
|||||||
mods.browser.sortstars = Сортировка по количеству звёзд
|
mods.browser.sortstars = Сортировка по количеству звёзд
|
||||||
|
|
||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Сохранить схему…
|
schematic.add = Сохранить схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
schematic.search = Поиск схем…
|
schematic.search = Поиск схем...
|
||||||
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
||||||
schematic.exists = Схема с таким названием уже существует.
|
schematic.exists = Схема с таким названием уже существует.
|
||||||
schematic.import = Импортировать схему…
|
schematic.import = Импортировать схему...
|
||||||
schematic.exportfile = Экспортировать файл
|
schematic.exportfile = Экспортировать файл
|
||||||
schematic.importfile = Импортировать файл
|
schematic.importfile = Импортировать файл
|
||||||
schematic.browseworkshop = Просмотр Мастерской
|
schematic.browseworkshop = Просмотр Мастерской
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Включено
|
|||||||
mod.disabled = [scarlet]Выключено
|
mod.disabled = [scarlet]Выключено
|
||||||
mod.multiplayer.compatible = [gray]Доступна в игре по сети
|
mod.multiplayer.compatible = [gray]Доступна в игре по сети
|
||||||
mod.disable = Выкл.
|
mod.disable = Выкл.
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Содержимое:
|
mod.content = Содержимое:
|
||||||
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
|
||||||
mod.incompatiblegame = [red]Устаревшая игра
|
mod.incompatiblegame = [red]Устаревшая игра
|
||||||
@@ -194,6 +195,7 @@ campaign.select = Выберите стартовую кампанию
|
|||||||
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
|
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
|
||||||
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
|
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
|
||||||
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
|
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево\n технологий
|
techtree = Дерево\n технологий
|
||||||
techtree.select = Выбор дерева технологий
|
techtree.select = Выбор дерева технологий
|
||||||
@@ -209,7 +211,7 @@ players = Игроков: {0}
|
|||||||
players.single = {0} игрок
|
players.single = {0} игрок
|
||||||
players.search = поиск
|
players.search = поиск
|
||||||
players.notfound = [gray]игроки не найдены
|
players.notfound = [gray]игроки не найдены
|
||||||
server.closing = [accent]Закрытие сервера…
|
server.closing = [accent]Закрытие сервера...
|
||||||
server.kicked.kick = Вас выгнали с сервера!
|
server.kicked.kick = Вас выгнали с сервера!
|
||||||
server.kicked.whitelist = Вы не в белом списке сервера.
|
server.kicked.whitelist = Вы не в белом списке сервера.
|
||||||
server.kicked.serverClose = Сервер закрыт.
|
server.kicked.serverClose = Сервер закрыт.
|
||||||
@@ -227,13 +229,13 @@ server.kicked.customClient = Этот сервер не поддерживает
|
|||||||
server.kicked.gameover = Игра окончена!
|
server.kicked.gameover = Игра окончена!
|
||||||
server.kicked.serverRestarting = Сервер перезапускается.
|
server.kicked.serverRestarting = Сервер перезапускается.
|
||||||
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
|
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
|
||||||
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на указанном порте.\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
|
||||||
join.info = Здесь вы можете ввести [accent]IP-адрес сервера[], найти доступные [accent]локальные[] и [accent]глобальные[] серверы для подключения.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Если вы хотите подключиться к кому-то по IP-адресу, Вам нужно будет попросить IP-адрес у самого хоста. Хост может узнать IP-адрес своего устройства через Google запрос [accent]"my ip"[].
|
join.info = Здесь вы можете ввести [accent]IP-адрес сервера[], найти доступные [accent]локальные[] и [accent]глобальные[] серверы для подключения.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Если вы хотите подключиться к кому-то по IP-адресу, Вам нужно будет попросить IP-адрес у самого хоста. Хост может узнать IP-адрес своего устройства через Google запрос [accent]"my ip"[].
|
||||||
hostserver = Запустить многопользовательский сервер
|
hostserver = Запустить многопользовательский сервер
|
||||||
invitefriends = Пригласить друзей
|
invitefriends = Пригласить друзей
|
||||||
hostserver.mobile = Запустить сервер
|
hostserver.mobile = Запустить сервер
|
||||||
host = Открыть сервер
|
host = Открыть сервер
|
||||||
hosting = [accent]Открытие сервера…
|
hosting = [accent]Открытие сервера...
|
||||||
hosts.refresh = Обновить
|
hosts.refresh = Обновить
|
||||||
hosts.discovering = Поиск локальных игр
|
hosts.discovering = Поиск локальных игр
|
||||||
hosts.discovering.any = Поиск игр
|
hosts.discovering.any = Поиск игр
|
||||||
@@ -255,17 +257,17 @@ trace = Отслеживать игрока
|
|||||||
trace.playername = Имя игрока: [accent]{0}
|
trace.playername = Имя игрока: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Язык: [accent]{0}
|
||||||
trace.mobile = Мобильный клиент: [accent]{0}
|
trace.mobile = Мобильный клиент: [accent]{0}
|
||||||
trace.modclient = Пользовательский клиент: [accent]{0}
|
trace.modclient = Пользовательский клиент: [accent]{0}
|
||||||
trace.times.joined = Присоединялся раз: [accent]{0}
|
trace.times.joined = Присоединялся раз: [accent]{0}
|
||||||
trace.times.kicked = Был выгнан раз: [accent]{0}
|
trace.times.kicked = Был выгнан раз: [accent]{0}
|
||||||
trace.ips = Все адреса:
|
trace.ips = Все IP:
|
||||||
trace.names = Имена:
|
trace.names = Все имена:
|
||||||
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||||
player.ban = Заблокировать
|
player.ban = Заблокировать
|
||||||
player.kick = Выгнать
|
player.kick = Выгнать
|
||||||
player.trace = Статистика
|
player.trace = Отслеживать
|
||||||
player.admin = Переключить администратора
|
player.admin = Переключить администратора
|
||||||
player.team = Сменить команду
|
player.team = Сменить команду
|
||||||
server.bans = Блокировки
|
server.bans = Блокировки
|
||||||
@@ -284,7 +286,7 @@ confirmkick = Вы действительно хотите выгнать игр
|
|||||||
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||||
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
||||||
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
||||||
votekick.reason = Причина
|
votekick.reason = Причина голосования
|
||||||
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
|
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
|
||||||
joingame.title = Присоединиться к игре
|
joingame.title = Присоединиться к игре
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = Ошибка соединения.
|
|||||||
disconnect.closed = Соединение закрыто.
|
disconnect.closed = Соединение закрыто.
|
||||||
disconnect.timeout = Время ожидания истекло.
|
disconnect.timeout = Время ожидания истекло.
|
||||||
disconnect.data = Ошибка при загрузке данных мира!
|
disconnect.data = Ошибка при загрузке данных мира!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
|
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
|
||||||
connecting = [accent]Подключение…
|
connecting = [accent]Подключение...
|
||||||
reconnecting = [accent]Переподключение…
|
reconnecting = [accent]Переподключение...
|
||||||
connecting.data = [accent]Загрузка данных мира…
|
connecting.data = [accent]Загрузка данных мира...
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Данный адрес уже используется!
|
|
||||||
server.invalidport = Неверный номер порта!
|
server.invalidport = Неверный номер порта!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Ошибка создания сервера.
|
server.error = [scarlet]Ошибка создания сервера.
|
||||||
save.new = Новое сохранение
|
save.new = Новое сохранение
|
||||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||||
@@ -348,16 +351,18 @@ command.rebuild = Восстанавливать
|
|||||||
command.assist = Помогать игроку
|
command.assist = Помогать игроку
|
||||||
command.move = Двигаться
|
command.move = Двигаться
|
||||||
command.boost = Лететь
|
command.boost = Лететь
|
||||||
command.enterPayload = Enter Payload Block
|
command.enterPayload = Войти в грузовой блок
|
||||||
command.loadUnits = Load Units
|
command.loadUnits = Загрузить единицы
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Загрузить постройки
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Выгрузить груз
|
||||||
stance.stop = Cancel Orders
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.shoot = Stance: Shoot
|
stance.stop = Отменить команду
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.shoot = Положение: Стрелять
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.holdfire = Положение: Удерживать огонь
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.pursuetarget = Положение: Преследовать цель
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.patrol = Положение: Патрулировать путь
|
||||||
|
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||||
|
|
||||||
openlink = Открыть ссылку
|
openlink = Открыть ссылку
|
||||||
copylink = Скопировать ссылку
|
copylink = Скопировать ссылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -373,9 +378,9 @@ data.exported = Данные экспортированы.
|
|||||||
data.invalid = Эти игровые данные являются недействительными.
|
data.invalid = Эти игровые данные являются недействительными.
|
||||||
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется.
|
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется.
|
||||||
quit.confirm = Вы уверены, что хотите выйти?
|
quit.confirm = Вы уверены, что хотите выйти?
|
||||||
loading = [accent]Загрузка…
|
loading = [accent]Загрузка...
|
||||||
downloading = [accent]Скачивание...
|
downloading = [accent]Скачивание...
|
||||||
saving = [accent]Сохранение…
|
saving = [accent]Сохранение...
|
||||||
respawn = [accent][[{0}][] для возрождения из ядра
|
respawn = [accent][[{0}][] для возрождения из ядра
|
||||||
cancelbuilding = [accent][[{0}][] для очистки плана
|
cancelbuilding = [accent][[{0}][] для очистки плана
|
||||||
selectschematic = [accent][[{0}][] выделить и скопировать
|
selectschematic = [accent][[{0}][] выделить и скопировать
|
||||||
@@ -389,8 +394,8 @@ wave = [accent]Волна {0}
|
|||||||
wave.cap = [accent]Волна {0}/{1}
|
wave.cap = [accent]Волна {0}/{1}
|
||||||
wave.waiting = [lightgray]Волна через {0}
|
wave.waiting = [lightgray]Волна через {0}
|
||||||
wave.waveInProgress = [lightgray]Волна продолжается
|
wave.waveInProgress = [lightgray]Волна продолжается
|
||||||
waiting = [lightgray]Ожидание…
|
waiting = [lightgray]Ожидание...
|
||||||
waiting.players = Ожидание игроков…
|
waiting.players = Ожидание игроков...
|
||||||
wave.enemies = [lightgray]Враги: {0}
|
wave.enemies = [lightgray]Враги: {0}
|
||||||
wave.enemycores = [lightgray]Вражеских ядер: [accent]{0}
|
wave.enemycores = [lightgray]Вражеских ядер: [accent]{0}
|
||||||
wave.enemycore = [accent]{0}[lightgray] вражеское ядро
|
wave.enemycore = [accent]{0}[lightgray] вражеское ядро
|
||||||
@@ -417,7 +422,7 @@ changelog = Список изменений (необязательно):
|
|||||||
updatedesc = Перезаписать заголовок и описание
|
updatedesc = Перезаписать заголовок и описание
|
||||||
eula = Лицензионное соглашение Steam с конечным пользователем
|
eula = Лицензионное соглашение Steam с конечным пользователем
|
||||||
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
|
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
|
||||||
publishing = [accent]Отправка…
|
publishing = [accent]Отправка...
|
||||||
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
|
||||||
publish.error = Ошибка отправки предмета: {0}
|
publish.error = Ошибка отправки предмета: {0}
|
||||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||||
@@ -438,12 +443,12 @@ editor.waves = Волны:
|
|||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерация:
|
editor.generation = Генерация:
|
||||||
editor.objectives = Цели
|
editor.objectives = Цели
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Наборы локалей
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = Мировые процессоры
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Изменить название
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = Нет свободного места для размещения мирового процессора!\n Возможно на карте всё занято структурами
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = Вы уверены, что хотите удалить этот мировой процессор?\n\nЕсли он окружен стенами, он будет заменен стеной окружения.
|
||||||
editor.ingame = Редактировать в игре
|
editor.ingame = Редактировать в игре
|
||||||
editor.playtest = Опробовать карту
|
editor.playtest = Опробовать карту
|
||||||
editor.publish.workshop = Опубликовать в Мастерской
|
editor.publish.workshop = Опубликовать в Мастерской
|
||||||
@@ -474,7 +479,7 @@ waves.spawn.none = [scarlet]не обнаружено точек появлен
|
|||||||
waves.max = максимум единиц
|
waves.max = максимум единиц
|
||||||
waves.guardian = Страж
|
waves.guardian = Страж
|
||||||
waves.preview = Предварительный просмотр
|
waves.preview = Предварительный просмотр
|
||||||
waves.edit = Редактировать…
|
waves.edit = Редактировать...
|
||||||
waves.random = Случайно
|
waves.random = Случайно
|
||||||
waves.copy = Копировать в буфер обмена
|
waves.copy = Копировать в буфер обмена
|
||||||
waves.load = Загрузить из буфера обмена
|
waves.load = Загрузить из буфера обмена
|
||||||
@@ -495,13 +500,15 @@ waves.units.show = Показать все
|
|||||||
wavemode.counts = количество единиц
|
wavemode.counts = количество единиц
|
||||||
wavemode.totals = всего единиц
|
wavemode.totals = всего единиц
|
||||||
wavemode.health = всего прочности
|
wavemode.health = всего прочности
|
||||||
|
all = всего
|
||||||
|
|
||||||
editor.default = [lightgray]<По умолчанию>
|
editor.default = [lightgray]<По умолчанию>
|
||||||
details = Подробности…
|
details = Подробности...
|
||||||
edit = Редактировать…
|
edit = Редактировать...
|
||||||
variables = Переменные
|
variables = Переменные
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
|
||||||
logic.globals = Built-in Variables
|
|
||||||
|
logic.globals = Встроенные переменные
|
||||||
editor.name = Название:
|
editor.name = Название:
|
||||||
editor.spawn = Создать боевую единицу
|
editor.spawn = Создать боевую единицу
|
||||||
editor.removeunit = Удалить боевую единицу
|
editor.removeunit = Удалить боевую единицу
|
||||||
@@ -513,7 +520,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
|
|||||||
editor.errornot = Это не файл карты.
|
editor.errornot = Это не файл карты.
|
||||||
editor.errorheader = Этот файл карты недействителен или повреждён.
|
editor.errorheader = Этот файл карты недействителен или повреждён.
|
||||||
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
|
||||||
editor.errorlocales = Error reading invalid locale bundles.
|
editor.errorlocales = Ошибка при чтении недопустимых наборов локалей.
|
||||||
editor.update = Обновить
|
editor.update = Обновить
|
||||||
editor.randomize = Случайно
|
editor.randomize = Случайно
|
||||||
editor.moveup = Выше
|
editor.moveup = Выше
|
||||||
@@ -525,19 +532,19 @@ editor.sectorgenerate = Генерация сектора
|
|||||||
editor.resize = Изменить\nразмер
|
editor.resize = Изменить\nразмер
|
||||||
editor.loadmap = Загрузить\nкарту
|
editor.loadmap = Загрузить\nкарту
|
||||||
editor.savemap = Сохранить\nкарту
|
editor.savemap = Сохранить\nкарту
|
||||||
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them?
|
editor.savechanges = [scarlet]У вас есть несохраненные изменения!\n\n[]Вы хотите сохранить их?
|
||||||
editor.saved = Сохранено!
|
editor.saved = Сохранено!
|
||||||
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
|
||||||
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
|
||||||
editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует!
|
editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует!
|
||||||
editor.import = Импорт…
|
editor.import = Импорт...
|
||||||
editor.importmap = Импортировать карту
|
editor.importmap = Импортировать карту
|
||||||
editor.importmap.description = Импортировать уже существующую карту
|
editor.importmap.description = Импортировать уже существующую карту
|
||||||
editor.importfile = Импортировать файл
|
editor.importfile = Импортировать файл
|
||||||
editor.importfile.description = Импортировать файл карты извне
|
editor.importfile.description = Импортировать файл карты извне
|
||||||
editor.importimage = Импортировать файл изображения
|
editor.importimage = Импортировать файл изображения
|
||||||
editor.importimage.description = Импортировать изображение карты извне
|
editor.importimage.description = Импортировать изображение карты извне
|
||||||
editor.export = Экспорт…
|
editor.export = Экспорт...
|
||||||
editor.exportfile = Экспортировать файл
|
editor.exportfile = Экспортировать файл
|
||||||
editor.exportfile.description = Экспорт файла карты
|
editor.exportfile.description = Экспорт файла карты
|
||||||
editor.exportimage = Экспортировать ландшафт
|
editor.exportimage = Экспортировать ландшафт
|
||||||
@@ -561,11 +568,11 @@ toolmode.orthogonal.description = Рисует только\nпрямоугол
|
|||||||
toolmode.square = Квадрат
|
toolmode.square = Квадрат
|
||||||
toolmode.square.description = Квадратная кисть.
|
toolmode.square.description = Квадратная кисть.
|
||||||
toolmode.eraseores = Стереть руды
|
toolmode.eraseores = Стереть руды
|
||||||
toolmode.eraseores.description = Стереть только руды.
|
toolmode.eraseores.description = Стирает только руды.
|
||||||
toolmode.fillteams = Изменить команду блоков
|
toolmode.fillteams = Изменить команду блоков
|
||||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||||
toolmode.fillerase = Стереть тип
|
toolmode.fillerase = Стереть заливкой
|
||||||
toolmode.fillerase.description = Стирает все блоки этого типа.
|
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
||||||
toolmode.drawteams = Изменить команду блока
|
toolmode.drawteams = Изменить команду блока
|
||||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||||
toolmode.underliquid = Под жидкостями
|
toolmode.underliquid = Под жидкостями
|
||||||
@@ -589,7 +596,7 @@ filter.clear = Очистить
|
|||||||
filter.option.ignore = Игнорировать
|
filter.option.ignore = Игнорировать
|
||||||
filter.scatter = Сеятель
|
filter.scatter = Сеятель
|
||||||
filter.terrain = Ландшафт
|
filter.terrain = Ландшафт
|
||||||
filter.logic = Logic
|
filter.logic = Логика
|
||||||
|
|
||||||
filter.option.scale = Масштаб фильтра
|
filter.option.scale = Масштаб фильтра
|
||||||
filter.option.chance = Шанс
|
filter.option.chance = Шанс
|
||||||
@@ -613,25 +620,25 @@ filter.option.floor2 = Вторая поверхность
|
|||||||
filter.option.threshold2 = Вторичный предельный порог
|
filter.option.threshold2 = Вторичный предельный порог
|
||||||
filter.option.radius = Радиус
|
filter.option.radius = Радиус
|
||||||
filter.option.percentile = Процентиль
|
filter.option.percentile = Процентиль
|
||||||
filter.option.code = Code
|
filter.option.code = Код
|
||||||
filter.option.loop = Loop
|
filter.option.loop = Цикл
|
||||||
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
|
locales.info = Здесь вы можете добавить на карту наборы локалей для определенных языков. В наборах локалей каждое свойство имеет имя и значение. Эти свойства могут использоваться мировыми процессорами и целями по их именам. Они поддерживают форматирование текста (заменяя пропуски реальными значениями).\n\n[cyan]Пример свойства:\n[]name: [accent]timer[]\nvalue: [accent]Пример таймера, оставшееся время: {0}[]\n\n[cyan]Использование:\n[]Установите его как текст цели: [accent]@timer\n\n[]Введите его в мировом процессоре:\n[accent]localeprint «timer»\nformat time\n[gray] (где time - отдельно вычисляемая переменная)
|
||||||
locales.deletelocale = Are you sure you want to delete this locale bundle?
|
locales.deletelocale = Вы уверены, что хотите удалить этот набор локалей?
|
||||||
locales.applytoall = Apply Changes To All Locales
|
locales.applytoall = Применить изменения ко всем локалям
|
||||||
locales.addtoother = Add To Other Locales
|
locales.addtoother = Добавить в другие локали
|
||||||
locales.rollback = Rollback to last applied
|
locales.rollback = Откат к последнему примененному значению
|
||||||
locales.filter = Property filter
|
locales.filter = Фильтр свойств
|
||||||
locales.searchname = Search name...
|
locales.searchname = Поиск по имени...
|
||||||
locales.searchvalue = Search value...
|
locales.searchvalue = Поиск значения...
|
||||||
locales.searchlocale = Search locale...
|
locales.searchlocale = Поиск локали...
|
||||||
locales.byname = By name
|
locales.byname = По имени
|
||||||
locales.byvalue = By value
|
locales.byvalue = По значению
|
||||||
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere
|
locales.showcorrect = Показать свойства, которые присутствуют во всех локалях и имеют везде уникальные значения
|
||||||
locales.showmissing = Show properties that are missing in some locales
|
locales.showmissing = Показать свойства, отсутствующие в некоторых локалях
|
||||||
locales.showsame = Show properties that have same values in different locales
|
locales.showsame = Показать свойства, которые имеют одинаковые значения в разных локалях
|
||||||
locales.viewproperty = View in all locales
|
locales.viewproperty = Смотреть во всех локалях
|
||||||
locales.viewing = Viewing property "{0}"
|
locales.viewing = Просмотр свойства "{0}"
|
||||||
locales.addicon = Add Icon
|
locales.addicon = Добавить иконку
|
||||||
|
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
height = Высота:
|
height = Высота:
|
||||||
@@ -664,7 +671,6 @@ requirement.capture = Захватите {0}
|
|||||||
requirement.onplanet = Возьмите сектор под контроль на {0}
|
requirement.onplanet = Возьмите сектор под контроль на {0}
|
||||||
requirement.onsector = Высадитесь на сектор: {0}
|
requirement.onsector = Высадитесь на сектор: {0}
|
||||||
launch.text = Высадка
|
launch.text = Высадка
|
||||||
research.multiplayer = Только хост может исследовать предметы.
|
|
||||||
map.multiplayer = Только хост может просматривать секторы.
|
map.multiplayer = Только хост может просматривать секторы.
|
||||||
uncover = Раскрыть
|
uncover = Раскрыть
|
||||||
configure = Конфигурация выгрузки
|
configure = Конфигурация выгрузки
|
||||||
@@ -682,12 +688,12 @@ objective.destroycore.name = Уничтожить ядро
|
|||||||
objective.commandmode.name = Командовать единицей
|
objective.commandmode.name = Командовать единицей
|
||||||
objective.flag.name = Флаг
|
objective.flag.name = Флаг
|
||||||
marker.shapetext.name = Фигура с текстом
|
marker.shapetext.name = Фигура с текстом
|
||||||
marker.point.name = Point
|
marker.point.name = Точка
|
||||||
marker.shape.name = Фигура
|
marker.shape.name = Фигура
|
||||||
marker.text.name = Текст
|
marker.text.name = Текст
|
||||||
marker.line.name = Line
|
marker.line.name = Линия
|
||||||
marker.quad.name = Quad
|
marker.quad.name = Четырёхугольник
|
||||||
marker.texture.name = Texture
|
marker.texture.name = Текстура
|
||||||
marker.background = Фон
|
marker.background = Фон
|
||||||
marker.outline = Контур
|
marker.outline = Контур
|
||||||
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
|
||||||
@@ -711,14 +717,18 @@ loadout = Груз
|
|||||||
resources = Ресурсы
|
resources = Ресурсы
|
||||||
resources.max = Максимум
|
resources.max = Максимум
|
||||||
bannedblocks = Запрещённые блоки
|
bannedblocks = Запрещённые блоки
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Цели
|
objectives = Цели
|
||||||
bannedunits = Запрещённые единицы
|
bannedunits = Запрещённые единицы
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Запрещенные единицы как белый список
|
bannedunits.whitelist = Запрещенные единицы как белый список
|
||||||
bannedblocks.whitelist = Запрещенные блоки как белый список
|
bannedblocks.whitelist = Запрещенные блоки как белый список
|
||||||
addall = Добавить всё
|
addall = Добавить всё
|
||||||
launch.from = Запуск из: [accent]{0}
|
launch.from = Запуск из: [accent]{0}
|
||||||
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
||||||
launch.destination = Место назначения: {0}
|
launch.destination = Место назначения: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||||
add = Добавить...
|
add = Добавить...
|
||||||
guardian = Страж
|
guardian = Страж
|
||||||
@@ -733,6 +743,7 @@ error.mapnotfound = Файл карты не найден!
|
|||||||
error.io = Сетевая ошибка ввода-вывода.
|
error.io = Сетевая ошибка ввода-вывода.
|
||||||
error.any = Неизвестная сетевая ошибка.
|
error.any = Неизвестная сетевая ошибка.
|
||||||
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Дождь
|
weather.rain.name = Дождь
|
||||||
weather.snowing.name = Снегопад
|
weather.snowing.name = Снегопад
|
||||||
@@ -757,7 +768,9 @@ sectors.stored = Накоплено:
|
|||||||
sectors.resume = Продолжить
|
sectors.resume = Продолжить
|
||||||
sectors.launch = Высадка
|
sectors.launch = Высадка
|
||||||
sectors.select = Выбор
|
sectors.select = Выбор
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Переименовать сектор
|
sectors.rename = Переименовать сектор
|
||||||
sectors.enemybase = [scarlet]Вражеская база
|
sectors.enemybase = [scarlet]Вражеская база
|
||||||
sectors.vulnerable = [scarlet]Уязвим
|
sectors.vulnerable = [scarlet]Уязвим
|
||||||
@@ -772,8 +785,8 @@ sector.curlost = Сектор потерян
|
|||||||
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||||
sector.attacked = Сектор [accent]{0}[white] атакован!
|
sector.attacked = Сектор [accent]{0}[white] атакован!
|
||||||
sector.lost = Сектор [accent]{0}[white] потерян!
|
sector.lost = Сектор [accent]{0}[white] потерян!
|
||||||
sector.capture = Sector [accent]{0}[white]Captured!
|
sector.capture = Сектор [accent]{0}[white] захвачен!
|
||||||
sector.capture.current = Sector Captured!
|
sector.capture.current = Сектор захвачен!
|
||||||
sector.changeicon = Изменить иконку
|
sector.changeicon = Изменить иконку
|
||||||
sector.noswitch.title = Перемещение между секторами
|
sector.noswitch.title = Перемещение между секторами
|
||||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||||
@@ -784,6 +797,11 @@ threat.medium = Средняя
|
|||||||
threat.high = Высокая
|
threat.high = Высокая
|
||||||
threat.extreme = Экстремальная
|
threat.extreme = Экстремальная
|
||||||
threat.eradication = Истребляющая
|
threat.eradication = Истребляющая
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Лёгкая
|
||||||
|
difficulty.normal = Нормальная
|
||||||
|
difficulty.hard = Сложная
|
||||||
|
difficulty.eradication = Истребляющая
|
||||||
|
|
||||||
planets = Планеты
|
planets = Планеты
|
||||||
|
|
||||||
@@ -806,11 +824,21 @@ sector.fungalPass.name = Грибной перевал
|
|||||||
sector.biomassFacility.name = Центр исследования биомассы
|
sector.biomassFacility.name = Центр исследования биомассы
|
||||||
sector.windsweptIslands.name = Штормовой архипелаг
|
sector.windsweptIslands.name = Штормовой архипелаг
|
||||||
sector.extractionOutpost.name = Добывающая база
|
sector.extractionOutpost.name = Добывающая база
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
||||||
sector.coastline.name = Береговая линия
|
sector.coastline.name = Береговая линия
|
||||||
sector.navalFortress.name = Прибрежная крепость
|
sector.navalFortress.name = Прибрежная крепость
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||||
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
|
||||||
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
|
||||||
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
|
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
|
||||||
@@ -828,6 +856,18 @@ sector.impact0078.description = Здесь лежат остатки межзв
|
|||||||
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
|
||||||
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
|
||||||
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Начало
|
sector.onset.name = Начало
|
||||||
sector.aegis.name = Защита
|
sector.aegis.name = Защита
|
||||||
@@ -889,7 +929,7 @@ settings.controls = Управление
|
|||||||
settings.game = Игра
|
settings.game = Игра
|
||||||
settings.sound = Звук
|
settings.sound = Звук
|
||||||
settings.graphics = Графика
|
settings.graphics = Графика
|
||||||
settings.cleardata = Очистить игровые данные…
|
settings.cleardata = Очистить игровые данные...
|
||||||
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
|
||||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||||
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
||||||
@@ -984,7 +1024,7 @@ stat.abilities = Способности
|
|||||||
stat.canboost = Может взлететь
|
stat.canboost = Может взлететь
|
||||||
stat.flying = Летающий
|
stat.flying = Летающий
|
||||||
stat.ammouse = Использование боеприпасов
|
stat.ammouse = Использование боеприпасов
|
||||||
stat.ammocapacity = Ammo Capacity
|
stat.ammocapacity = Вместимость боеприпасов
|
||||||
stat.damagemultiplier = Множитель урона
|
stat.damagemultiplier = Множитель урона
|
||||||
stat.healthmultiplier = Множитель прочности
|
stat.healthmultiplier = Множитель прочности
|
||||||
stat.speedmultiplier = Множитель скорости
|
stat.speedmultiplier = Множитель скорости
|
||||||
@@ -993,51 +1033,55 @@ stat.buildspeedmultiplier = Множитель скорости строител
|
|||||||
stat.reactive = Реактивен
|
stat.reactive = Реактивен
|
||||||
stat.immunities = Невосприимчив
|
stat.immunities = Невосприимчив
|
||||||
stat.healing = Ремонт
|
stat.healing = Ремонт
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Силовое поле
|
ability.forcefield = Силовое поле
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Создает силовой щит, поглощающий пули
|
||||||
ability.repairfield = Ремонтирующее поле
|
ability.repairfield = Ремонтирующее поле
|
||||||
ability.repairfield.description = Repairs nearby units
|
ability.repairfield.description = Ремонтирует близлежащие единицы
|
||||||
ability.statusfield = Усиливающее поле
|
ability.statusfield = Усиливающее поле
|
||||||
ability.statusfield.description = Applies a status effect to nearby units
|
ability.statusfield.description = Накладывает эффект на ближайшие единицы
|
||||||
ability.unitspawn = Завод единиц <20>
|
ability.unitspawn = Завод единиц <20>
|
||||||
ability.unitspawn.description = Constructs units
|
ability.unitspawn.description = Конструирует единицы
|
||||||
ability.shieldregenfield = Поле восстановления щита
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
ability.shieldregenfield.description = Regenerates shields of nearby units
|
ability.shieldregenfield.description = Восстанавливает щиты ближайших юнитов
|
||||||
ability.movelightning = Молнии при движении
|
ability.movelightning = Молнии при движении
|
||||||
ability.movelightning.description = Releases lightning while moving
|
ability.movelightning.description = Выпускает молнии при движении
|
||||||
ability.armorplate = Armor Plate
|
ability.armorplate = Бронепластина
|
||||||
ability.armorplate.description = Reduces damage taken while shooting
|
ability.armorplate.description = Снижает урон, получаемый при стрельбе
|
||||||
ability.shieldarc = Дуговой щит
|
ability.shieldarc = Дуговой щит
|
||||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
ability.shieldarc.description = Выпускает силовой щит по дуге, поглощающий пули
|
||||||
ability.suppressionfield = Поле подавления регенерации
|
ability.suppressionfield = Поле подавления регенерации
|
||||||
ability.suppressionfield.description = Stops nearby repair buildings
|
ability.suppressionfield.description = Останавливает ремонтные здания
|
||||||
ability.energyfield = Энергетическое поле
|
ability.energyfield = Энергетическое поле
|
||||||
ability.energyfield.description = Zaps nearby enemies
|
ability.energyfield.description = Электризует ближайших врагов
|
||||||
ability.energyfield.healdescription = Zaps nearby enemies and heals allies
|
ability.energyfield.healdescription = Электризует ближайших врагов и лечит союзников
|
||||||
ability.regen = Regeneration
|
ability.regen = Регенерация
|
||||||
ability.regen.description = Regenerates own health over time
|
ability.regen.description = Восстанавливает собственное здоровье с течением времени
|
||||||
ability.liquidregen = Liquid Absorption
|
ability.liquidregen = Поглощение жидкости
|
||||||
ability.liquidregen.description = Absorbs liquid to heal itself
|
ability.liquidregen.description = Поглощает жидкость для самовосстановления
|
||||||
ability.spawndeath = Death Spawns
|
ability.spawndeath = Смертельное порождение
|
||||||
ability.spawndeath.description = Releases units on death
|
ability.spawndeath.description = Создает единицы после смерти
|
||||||
ability.liquidexplode = Death Spillage
|
ability.liquidexplode = Смертельное разлитие
|
||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Разливает жидкость при смерти
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
||||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
|
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
||||||
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
|
||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
|
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] duration
|
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
||||||
|
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
||||||
|
|
||||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
bar.corereq = Требуется основа ядра
|
bar.corereq = Требуется основа ядра
|
||||||
bar.corefloor = Требуется зона ядра
|
bar.corefloor = Требуется зона ядра
|
||||||
@@ -1046,6 +1090,7 @@ bar.drillspeed = Скорость бурения: {0}/с
|
|||||||
bar.pumpspeed = Скорость выкачивания: {0}/с
|
bar.pumpspeed = Скорость выкачивания: {0}/с
|
||||||
bar.efficiency = Эффективность: {0}%
|
bar.efficiency = Эффективность: {0}%
|
||||||
bar.boost = Ускорение: +{0}%
|
bar.boost = Ускорение: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Энергия: {0}/с
|
bar.powerbalance = Энергия: {0}/с
|
||||||
bar.powerstored = Накоплено: {0}/{1}
|
bar.powerstored = Накоплено: {0}/{1}
|
||||||
bar.poweramount = Энергия: {0}
|
bar.poweramount = Энергия: {0}
|
||||||
@@ -1056,6 +1101,7 @@ bar.capacity = Вместимость: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Жидкости
|
bar.liquid = Жидкости
|
||||||
bar.heat = Нагрев
|
bar.heat = Нагрев
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Нестабильность
|
bar.instability = Нестабильность
|
||||||
bar.heatamount = Нагрев: {0}
|
bar.heatamount = Нагрев: {0}
|
||||||
bar.heatpercent = Нагрев: {0} ({1}%)
|
bar.heatpercent = Нагрев: {0} ({1}%)
|
||||||
@@ -1080,6 +1126,7 @@ bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) с
|
|||||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||||
@@ -1088,6 +1135,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||||
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
||||||
bullet.range = [stat]{0}[lightgray] диапазон
|
bullet.range = [stat]{0}[lightgray] диапазон
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = блоков
|
unit.blocks = блоков
|
||||||
unit.blockssquared = блоков²
|
unit.blockssquared = блоков²
|
||||||
@@ -1104,13 +1153,14 @@ unit.minutes = мин
|
|||||||
unit.persecond = /сек
|
unit.persecond = /сек
|
||||||
unit.perminute = /мин
|
unit.perminute = /мин
|
||||||
unit.timesspeed = x скорость
|
unit.timesspeed = x скорость
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = прочность щита
|
unit.shieldhealth = прочность щита
|
||||||
unit.items = предметов
|
unit.items = предметов
|
||||||
unit.thousands = к
|
unit.thousands = к
|
||||||
unit.millions = М
|
unit.millions = М
|
||||||
unit.billions = кM
|
unit.billions = кM
|
||||||
unit.shots = shots
|
unit.shots = выстрелы
|
||||||
unit.pershot = /выстрел
|
unit.pershot = /выстрел
|
||||||
category.purpose = Назначение
|
category.purpose = Назначение
|
||||||
category.general = Основные
|
category.general = Основные
|
||||||
@@ -1120,8 +1170,9 @@ category.items = Предметы
|
|||||||
category.crafting = Ввод/вывод
|
category.crafting = Ввод/вывод
|
||||||
category.function = Действие
|
category.function = Действие
|
||||||
category.optional = Дополнительные улучшения
|
category.optional = Дополнительные улучшения
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = Всегда играть музыку
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = Если включить эту функцию, музыка всегда будет воспроизводиться в игре по кругу.\nЕсли выключить, она будет воспроизводиться только через случайные промежутки времени.
|
||||||
|
|
||||||
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
|
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
|
||||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||||
setting.shadows.name = Тени
|
setting.shadows.name = Тени
|
||||||
@@ -1133,7 +1184,7 @@ setting.backgroundpause.name = Фоновая пауза
|
|||||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||||
setting.doubletapmine.name = Добыча руды двойным нажатием
|
setting.doubletapmine.name = Добыча руды двойным нажатием
|
||||||
setting.commandmodehold.name = Удерживать для командования боевыми единицами
|
setting.commandmodehold.name = Удерживать для командования боевыми единицами
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
setting.distinctcontrolgroups.name = Ограничение на одну контрольную группу на единицу
|
||||||
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
|
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
|
||||||
setting.animatedwater.name = Анимированные поверхности
|
setting.animatedwater.name = Анимированные поверхности
|
||||||
setting.animatedshields.name = Анимированные щиты
|
setting.animatedshields.name = Анимированные щиты
|
||||||
@@ -1148,18 +1199,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Масштаб пользовательского интерфейса
|
setting.uiscale.name = Масштаб пользовательского интерфейса
|
||||||
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
|
||||||
setting.swapdiagonal.name = Всегда диагональное размещение
|
setting.swapdiagonal.name = Всегда диагональное размещение
|
||||||
setting.difficulty.training = Обучение
|
|
||||||
setting.difficulty.easy = Лёгкая
|
|
||||||
setting.difficulty.normal = Нормальная
|
|
||||||
setting.difficulty.hard = Сложная
|
|
||||||
setting.difficulty.insane = Безумная
|
|
||||||
setting.difficulty.name = Сложность:
|
|
||||||
setting.screenshake.name = Тряска экрана
|
setting.screenshake.name = Тряска экрана
|
||||||
setting.bloomintensity.name = Интенсивность свечения
|
setting.bloomintensity.name = Интенсивность свечения
|
||||||
setting.bloomblur.name = Размытие свечения
|
setting.bloomblur.name = Размытие свечения
|
||||||
setting.effects.name = Эффекты
|
setting.effects.name = Эффекты
|
||||||
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
setting.destroyedblocks.name = Отображать уничтоженные блоки
|
||||||
setting.blockstatus.name = Показывать статус блока
|
setting.blockstatus.name = Показывать статус блока
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
|
||||||
setting.sensitivity.name = Чувствительность контроллера
|
setting.sensitivity.name = Чувствительность контроллера
|
||||||
setting.saveinterval.name = Интервал сохранения
|
setting.saveinterval.name = Интервал сохранения
|
||||||
@@ -1186,11 +1232,13 @@ setting.mutemusic.name = Заглушить музыку
|
|||||||
setting.sfxvol.name = Громкость эффектов
|
setting.sfxvol.name = Громкость эффектов
|
||||||
setting.mutesound.name = Заглушить звук
|
setting.mutesound.name = Заглушить звук
|
||||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Автоматическое создание сохранений
|
setting.savecreate.name = Автоматическое создание сохранений
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Видимость публичной игры
|
||||||
setting.playerlimit.name = Ограничение игроков
|
setting.playerlimit.name = Ограничение игроков
|
||||||
setting.chatopacity.name = Непрозрачность чата
|
setting.chatopacity.name = Непрозрачность чата
|
||||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Непрозрачность мостов
|
setting.bridgeopacity.name = Непрозрачность мостов
|
||||||
setting.playerchat.name = Отображать облака чата над игроками
|
setting.playerchat.name = Отображать облака чата над игроками
|
||||||
setting.showweather.name = Отображать погоду
|
setting.showweather.name = Отображать погоду
|
||||||
@@ -1200,22 +1248,22 @@ setting.macnotch.description = Для вступления изменений в
|
|||||||
steam.friendsonly = Только друзья
|
steam.friendsonly = Только друзья
|
||||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд…
|
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
|
||||||
uiscale.cancel = Отменить & Выйти
|
uiscale.cancel = Отменить & Выйти
|
||||||
setting.bloom.name = Свечение
|
setting.bloom.name = Свечение
|
||||||
keybind.title = Настройка управления
|
keybind.title = Настройка управления
|
||||||
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
|
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
|
||||||
category.general.name = Основное
|
category.general.name = Основное
|
||||||
category.view.name = Просмотр
|
category.view.name = Просмотр
|
||||||
category.command.name = Unit Command
|
category.command.name = Командование единицой
|
||||||
category.multiplayer.name = Сетевая игра
|
category.multiplayer.name = Сетевая игра
|
||||||
category.blocks.name = Выбор блока
|
category.blocks.name = Выбор блока
|
||||||
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
|
||||||
keybind.respawn.name = Возрождение в ядре
|
keybind.respawn.name = Возрождение в ядре
|
||||||
keybind.control.name = Перехватить контроль над единицей
|
keybind.control.name = Перехватить контроль над единицей
|
||||||
keybind.clear_building.name = Очистить план строительства
|
keybind.clear_building.name = Очистить план строительства
|
||||||
keybind.press = Нажмите клавишу…
|
keybind.press = Нажмите клавишу...
|
||||||
keybind.press.axis = Нажмите ось или клавишу…
|
keybind.press.axis = Нажмите ось или клавишу...
|
||||||
keybind.screenshot.name = Скриншот карты
|
keybind.screenshot.name = Скриншот карты
|
||||||
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
|
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
|
||||||
keybind.toggle_block_status.name = Отображение статусов блоков
|
keybind.toggle_block_status.name = Отображение статусов блоков
|
||||||
@@ -1243,6 +1291,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Перестроить в области
|
keybind.rebuild_select.name = Перестроить в области
|
||||||
keybind.schematic_select.name = Выбрать область
|
keybind.schematic_select.name = Выбрать область
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
@@ -1319,12 +1368,16 @@ rules.wavetimer = Интервал волн
|
|||||||
rules.wavesending = Отправка волн
|
rules.wavesending = Отправка волн
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Волны
|
rules.waves = Волны
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.buildai = ИИ строит базы
|
rules.buildai = ИИ строит базы
|
||||||
rules.buildaitier = Уровень баз ИИ
|
rules.buildaitier = Уровень баз ИИ
|
||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Минимальный размер отряда
|
rules.rtsminsquadsize = Минимальный размер отряда
|
||||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||||
rules.rtsminattackweight = Минимальный вес для атаки
|
rules.rtsminattackweight = Минимальный вес для атаки
|
||||||
@@ -1341,12 +1394,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
|||||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Множитель солнечной энергии
|
rules.solarmultiplier = Множитель солнечной энергии
|
||||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Начальный лимит единиц
|
rules.unitcap = Начальный лимит единиц
|
||||||
rules.limitarea = Ограничить область карты
|
rules.limitarea = Ограничить область карты
|
||||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||||
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
||||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||||
@@ -1368,6 +1423,13 @@ rules.title.teams = Команды
|
|||||||
rules.title.planet = Планета
|
rules.title.planet = Планета
|
||||||
rules.lighting = Освещение
|
rules.lighting = Освещение
|
||||||
rules.fog = Туман войны
|
rules.fog = Туман войны
|
||||||
|
rules.invasions = Вторжения врагов на сектора
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Показывать появление врагов
|
||||||
|
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||||
|
|
||||||
rules.fire = Огонь
|
rules.fire = Огонь
|
||||||
rules.anyenv = <Любая>
|
rules.anyenv = <Любая>
|
||||||
rules.explosions = Урон от взрывов блоков/единиц
|
rules.explosions = Урон от взрывов блоков/единиц
|
||||||
@@ -1376,6 +1438,7 @@ rules.weather = Погода
|
|||||||
rules.weather.frequency = Периодичность:
|
rules.weather.frequency = Периодичность:
|
||||||
rules.weather.always = Всегда
|
rules.weather.always = Всегда
|
||||||
rules.weather.duration = Длительность:
|
rules.weather.duration = Длительность:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1518,6 +1581,8 @@ block.graphite-press.name = Графитный пресс
|
|||||||
block.multi-press.name = Мульти-пресс
|
block.multi-press.name = Мульти-пресс
|
||||||
block.constructing = {0} [lightgray](Строится)
|
block.constructing = {0} [lightgray](Строится)
|
||||||
block.spawn.name = Точка появления врагов
|
block.spawn.name = Точка появления врагов
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Ядро: «Осколок»
|
block.core-shard.name = Ядро: «Осколок»
|
||||||
block.core-foundation.name = Ядро: «Штаб»
|
block.core-foundation.name = Ядро: «Штаб»
|
||||||
block.core-nucleus.name = Ядро: «Атом»
|
block.core-nucleus.name = Ядро: «Атом»
|
||||||
@@ -1681,6 +1746,8 @@ block.meltdown.name = Испепелитель
|
|||||||
block.foreshadow.name = Знамение
|
block.foreshadow.name = Знамение
|
||||||
block.container.name = Контейнер
|
block.container.name = Контейнер
|
||||||
block.launch-pad.name = Пусковая площадка
|
block.launch-pad.name = Пусковая площадка
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.ground-factory.name = Наземная фабрика
|
block.ground-factory.name = Наземная фабрика
|
||||||
block.air-factory.name = Воздушная фабрика
|
block.air-factory.name = Воздушная фабрика
|
||||||
@@ -1775,6 +1842,7 @@ block.electric-heater.name = Электрический нагреватель
|
|||||||
block.slag-heater.name = Шлаковый нагреватель
|
block.slag-heater.name = Шлаковый нагреватель
|
||||||
block.phase-heater.name = Фазовый нагреватель
|
block.phase-heater.name = Фазовый нагреватель
|
||||||
block.heat-redirector.name = Тепловой перенаправитель
|
block.heat-redirector.name = Тепловой перенаправитель
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Тепловой маршрутизатор
|
block.heat-router.name = Тепловой маршрутизатор
|
||||||
block.slag-incinerator.name = Мусоросжигательная печь
|
block.slag-incinerator.name = Мусоросжигательная печь
|
||||||
block.carbide-crucible.name = Карбидовый тигель
|
block.carbide-crucible.name = Карбидовый тигель
|
||||||
@@ -1822,6 +1890,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
|
|||||||
block.pyrolysis-generator.name = Пиролизный генератор
|
block.pyrolysis-generator.name = Пиролизный генератор
|
||||||
block.vent-condenser.name = Жерловой конденсатор
|
block.vent-condenser.name = Жерловой конденсатор
|
||||||
block.cliff-crusher.name = Дробитель скал
|
block.cliff-crusher.name = Дробитель скал
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Плазменный бур
|
block.plasma-bore.name = Плазменный бур
|
||||||
block.large-plasma-bore.name = Большой плазменный бур
|
block.large-plasma-bore.name = Большой плазменный бур
|
||||||
block.impact-drill.name = Ударная дрель
|
block.impact-drill.name = Ударная дрель
|
||||||
@@ -1887,51 +1956,51 @@ hint.respawn = Чтобы заново появиться в корабле, н
|
|||||||
hint.respawn.mobile = Вы переключили управление единицей/постройкой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[]
|
hint.respawn.mobile = Вы переключили управление единицей/постройкой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[]
|
||||||
hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры.
|
hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры.
|
||||||
hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
|
hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
|
||||||
hint.breaking.mobile = Активируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
|
hint.breaking.mobile = Активируйте :hammer: [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
|
||||||
hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа.
|
hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа.
|
||||||
hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов.
|
hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов.
|
||||||
hint.research = Используйте кнопку \ue875 [accent]Исследований[], чтобы исследовать новые технологии.
|
hint.research = Используйте кнопку :tree: [accent]Исследований[], чтобы исследовать новые технологии.
|
||||||
hint.research.mobile = Используйте кнопку \ue875 [accent]Исследований[] в \ue88c [accent]Меню[], чтобы исследовать новые технологии.
|
hint.research.mobile = Используйте кнопку :tree: [accent]Исследований[] в :menu: [accent]Меню[], чтобы исследовать новые технологии.
|
||||||
hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели.
|
hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели.
|
||||||
hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели.
|
hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели.
|
||||||
hint.unitSelectControl = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], зажав [accent]L-shift.[]\nВ режиме комадования, нажмите и перетаскивайте для выбора боевых единиц. Нажмите [accent]правой кнопкой мыши[] по месту или цели, чтобы отправить их туда.
|
hint.unitSelectControl = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], зажав [accent]L-shift.[]\nВ режиме комадования, нажмите и перетаскивайте для выбора боевых единиц. Нажмите [accent]правой кнопкой мыши[] по месту или цели, чтобы отправить их туда.
|
||||||
hint.unitSelectControl.mobile = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], нажав на кнопку [accent]"Командовать"[] внизу слева.\nВ режиме командования, зажмите и перетаскивайте для выбора боевых единиц. Нажмите пальцем по месту или цели, чтобы отправить их туда.
|
hint.unitSelectControl.mobile = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], нажав на кнопку [accent]"Командовать"[] внизу слева.\nВ режиме командования, зажмите и перетаскивайте для выбора боевых единиц. Нажмите пальцем по месту или цели, чтобы отправить их туда.
|
||||||
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] из правого нижнего угла.
|
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на :map: [accent]Карте[] из правого нижнего угла.
|
||||||
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[].
|
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на :map: [accent]Карте[] в :menu: [accent]Меню[].
|
||||||
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
|
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
|
||||||
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
|
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
|
||||||
hint.rebuildSelect.mobile = Выберите кнопку \ue874 копирования, затем нажмите кнопку \ue80f перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
|
hint.rebuildSelect.mobile = Выберите кнопку :copy: копирования, затем нажмите кнопку :wrench: перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
|
||||||
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
|
||||||
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
hint.conveyorPathfind.mobile = Включите :diagonal: [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
|
||||||
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
|
||||||
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
|
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
|
||||||
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
|
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
|
||||||
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
|
||||||
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
|
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
|
||||||
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
|
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
|
||||||
hint.generator = \uf879 [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи \uf87f [accent]силовых узлов[].
|
hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
|
||||||
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или \uf835 [accent]графитные[] боеприпасы в \uf861двойных турелях/\uf859залпах, чтобы уничтожить Стража.
|
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
|
||||||
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро \uf868 [accent]Штаб[] поверх ядра \uf869 [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
|
||||||
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
|
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
|
||||||
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
|
||||||
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
|
||||||
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
|
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
|
||||||
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
|
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
|
||||||
|
|
||||||
gz.mine = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
gz.mine = Приблизьтесь к :ore-copper: [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
||||||
gz.mine.mobile = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
gz.mine.mobile = Приблизьтесь к :ore-copper: [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
|
||||||
gz.research = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
|
gz.research = Откройте дерево технологий :tree:.\nИсследуйте :mechanical-drill: [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
|
||||||
gz.research.mobile = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню справа внизу.\nНажмите на медную руду, чтобы разместить бур.\n\nНажмите на \ue800 [accent]галочку[] справа внизу, чтобы подтвердить строительство.
|
gz.research.mobile = Откройте дерево технологий :tree:.\nИсследуйте :mechanical-drill: [accent]Механический бур[], затем выберите его в меню справа внизу.\nНажмите на медную руду, чтобы разместить бур.\n\nНажмите на \ue800 [accent]галочку[] справа внизу, чтобы подтвердить строительство.
|
||||||
gz.conveyors = Исследуйте и разместите \uf896 [accent]конвейеры[] для перемещения добытых ресурсов\nот буров до ядра.\n\nЗажмите и перетащите, чтобы разместить несколько конвейеров.\n[accent]Scroll[] для вращения.
|
gz.conveyors = Исследуйте и разместите :conveyor: [accent]конвейеры[] для перемещения добытых ресурсов\nот буров до ядра.\n\nЗажмите и перетащите, чтобы разместить несколько конвейеров.\n[accent]Scroll[] для вращения.
|
||||||
gz.conveyors.mobile = Исследуйте и разместите \uf896 [accent]конвейеры[] для перемещения добытых ресурсов\nот буровых до ядра.\n\nЗадержите палец на секунду и перетащите его, чтобы разместить несколько конвейеров.
|
gz.conveyors.mobile = Исследуйте и разместите :conveyor: [accent]конвейеры[] для перемещения добытых ресурсов\nот буровых до ядра.\n\nЗадержите палец на секунду и перетащите его, чтобы разместить несколько конвейеров.
|
||||||
gz.drills = \nУвеличьте объемы добычи.\nПоместите больше механических буров.\nДобудьте 100 слитков меди.
|
gz.drills = \nУвеличьте объемы добычи.\nПоместите больше механических буров.\nДобудьте 100 слитков меди.
|
||||||
gz.lead = \uf837 [accent]Свинец[] - еще один часто используемый ресурс.\nПодготовьте буры для добычи свинца.
|
gz.lead = :lead: [accent]Свинец[] - еще один часто используемый ресурс.\nПодготовьте буры для добычи свинца.
|
||||||
gz.moveup = \ue804 Двигайтесь вверх для получения дальнейших указаний.
|
gz.moveup = :up: Двигайтесь вверх для получения дальнейших указаний.
|
||||||
gz.turrets = Исследуйте и поставьте 2 \uf861 [accent]Двойные турели[] для защиты ядра.\nДвойные турели требуют \uf838 [accent]боеприпасы[] с конвейеров.
|
gz.turrets = Исследуйте и поставьте 2 :duo: [accent]Двойные турели[] для защиты ядра.\nДвойные турели требуют \uf838 [accent]боеприпасы[] с конвейеров.
|
||||||
gz.duoammo = Снабдите двойные турели [accent]медью[] с помощью конвейеров.
|
gz.duoammo = Снабдите двойные турели [accent]медью[] с помощью конвейеров.
|
||||||
gz.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf8ae [accent]медные стены[] вокруг турелей.
|
gz.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте :copper-wall: [accent]медные стены[] вокруг турелей.
|
||||||
gz.defend = Враг на подходе, приготовьтесь защищаться.
|
gz.defend = Враг на подходе, приготовьтесь защищаться.
|
||||||
gz.aa = Летающие боевые единицы не могут быть легко уничтожены стандартными турелями.\n\uf860 Рассеиватели[] предоставляют отличную противовоздушную оборону, но требуют \uf837 [accent]свинец[] в качестве боеприпасов.
|
gz.aa = Летающие боевые единицы не могут быть легко уничтожены стандартными турелями.\n:scatter: Рассеиватели[] предоставляют отличную противовоздушную оборону, но требуют :lead: [accent]свинец[] в качестве боеприпасов.
|
||||||
gz.scatterammo = Снабдите Рассеиватель [accent]свинцом[] с помощью конвейеров.
|
gz.scatterammo = Снабдите Рассеиватель [accent]свинцом[] с помощью конвейеров.
|
||||||
gz.supplyturret = [accent]Запитайте турель.
|
gz.supplyturret = [accent]Запитайте турель.
|
||||||
gz.zone1 = Это - вражеская зона высадки.
|
gz.zone1 = Это - вражеская зона высадки.
|
||||||
@@ -1939,27 +2008,27 @@ gz.zone2 = Все, что построено в её радиусе, будет
|
|||||||
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
|
||||||
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
|
||||||
|
|
||||||
onset.mine = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
|
||||||
onset.mine.mobile = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.
|
onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
|
||||||
onset.research = Откройте \ue875 дерево исследований.\nИсследуйте, затем поставьте \uf73e [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
|
||||||
onset.bore = Исследуйте и поставьте \uf741 [accent]плазменный бур[].\nОн будет автоматически добывать ресурсы из стен.
|
onset.bore = Исследуйте и поставьте :plasma-bore: [accent]плазменный бур[].\nОн будет автоматически добывать ресурсы из стен.
|
||||||
onset.power = Чтобы [accent]подключить[] плазменный бур, исследуйте и поставьте \uf73d [accent]лучевой узел[].\nСоедините турбинный конденсатор с плазменным буром.
|
onset.power = Чтобы [accent]подключить[] плазменный бур, исследуйте и поставьте :beam-node: [accent]лучевой узел[].\nСоедините турбинный конденсатор с плазменным буром.
|
||||||
onset.ducts = Исследуйте и поставьте \uf799 [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nПеретаскивайте для установки нескольких каналов.\n[accent]Вращайте колёсико мыши[] для поворота.
|
onset.ducts = Исследуйте и поставьте :duct: [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nПеретаскивайте для установки нескольких каналов.\n[accent]Вращайте колёсико мыши[] для поворота.
|
||||||
onset.ducts.mobile = Исследуйте и поставьте \uf799 [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nЗажмите палец на секунду, затем перетаскивайте для установки нескольких каналов.
|
onset.ducts.mobile = Исследуйте и поставьте :duct: [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nЗажмите палец на секунду, затем перетаскивайте для установки нескольких каналов.
|
||||||
onset.moremine = Расширьте добычу.\nПоставьте больше плазменных буров и используйте лучевые узлы и предметные каналы для их поддержки.\nДобудьте 200 бериллия.
|
onset.moremine = Расширьте добычу.\nПоставьте больше плазменных буров и используйте лучевые узлы и предметные каналы для их поддержки.\nДобудьте 200 бериллия.
|
||||||
onset.graphite = Более продвинутые блоки требуют \uf835 [accent]графит[].\nПоставьте плазменные буры для добычи графита.
|
onset.graphite = Более продвинутые блоки требуют :graphite: [accent]графит[].\nПоставьте плазменные буры для добычи графита.
|
||||||
onset.research2 = Начните исследовать [accent]фабрики[].\nИсследуйте \uf74d [accent]дробитель скал[] и \uf779 [accent]кремниевую дуговую печь[].
|
onset.research2 = Начните исследовать [accent]фабрики[].\nИсследуйте :cliff-crusher: [accent]дробитель скал[] и :silicon-arc-furnace: [accent]кремниевую дуговую печь[].
|
||||||
onset.arcfurnace = Дуговая печь требует \uf834 [accent]песок[] и \uf835 [accent]графит[] для производства \uf82f [accent]кремния[].\nТакже нужна [accent]энергия[].
|
onset.arcfurnace = Дуговая печь требует :sand: [accent]песок[] и :graphite: [accent]графит[] для производства :silicon: [accent]кремния[].\nТакже нужна [accent]энергия[].
|
||||||
onset.crusher = Используйте \uf74d [accent]дробители скал[] для добычи песка.
|
onset.crusher = Используйте :cliff-crusher: [accent]дробители скал[] для добычи песка.
|
||||||
onset.fabricator = Используйте [accent]боевые единицы[] для исследования карты, защиты построек и нападения на врага. Исследуйте и поставьте \uf6a2 [accent]конструктор танков[].
|
onset.fabricator = Используйте [accent]боевые единицы[] для исследования карты, защиты построек и нападения на врага. Исследуйте и поставьте :tank-fabricator: [accent]конструктор танков[].
|
||||||
onset.makeunit = Произведите боевую единицу.\nНажмите на кнопку "?", чтобы узнать текущие необходимые ресурсы для фабрики.
|
onset.makeunit = Произведите боевую единицу.\nНажмите на кнопку "?", чтобы узнать текущие необходимые ресурсы для фабрики.
|
||||||
onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель \uf6eb [accent]Разрыв[].\nТурели требуют \uf748 [accent]боеприпасы[].
|
onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель :breach: [accent]Разрыв[].\nТурели требуют :beryllium: [accent]боеприпасы[].
|
||||||
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
|
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
|
||||||
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели.
|
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте :beryllium-wall: [accent]бериллиевые стены[] вокруг турели.
|
||||||
onset.enemies = Враг на подходе, приготовьтесь защищаться.
|
onset.enemies = Враг на подходе, приготовьтесь защищаться.
|
||||||
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
||||||
onset.attack = Враг уязвим. Начните контратаку.
|
onset.attack = Враг уязвим. Начните контратаку.
|
||||||
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро.
|
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
|
||||||
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
|
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
|
||||||
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||||
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||||
@@ -2051,6 +2120,10 @@ block.phase-wall.description = Защищает постройки от враж
|
|||||||
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
||||||
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||||
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
||||||
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
||||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||||
@@ -2117,7 +2190,9 @@ block.vault.description = Хранит большое количество пр
|
|||||||
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
||||||
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
||||||
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
||||||
block.launch-pad.details = Суборбитальная система транспортировки ресурсов методом «point-to-point». Разгрузочные капсулы хрупки и не способны выжить при повторном входе.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Стреляет по врагам чередующимися пулями.
|
block.duo.description = Стреляет по врагам чередующимися пулями.
|
||||||
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
||||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||||
@@ -2178,6 +2253,7 @@ block.electric-heater.description = Нагревает блоки напроти
|
|||||||
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
||||||
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
||||||
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
||||||
block.electrolyzer.description = Преобразует воду в водород и озон.
|
block.electrolyzer.description = Преобразует воду в водород и озон.
|
||||||
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
||||||
@@ -2190,6 +2266,7 @@ block.vent-condenser.description = Конденсирует воду из газ
|
|||||||
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
||||||
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
||||||
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
||||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||||
@@ -2312,6 +2389,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
|
|||||||
lst.read = Считывает число из соединённой ячейки памяти.
|
lst.read = Считывает число из соединённой ячейки памяти.
|
||||||
lst.write = Записывает число в соединённую ячейку памяти.
|
lst.write = Записывает число в соединённую ячейку памяти.
|
||||||
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
||||||
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
||||||
@@ -2350,6 +2428,7 @@ lst.getflag = Проверяет, установлен ли глобальный
|
|||||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2397,15 +2476,15 @@ lenum.shoot = Стрельба в определённую позицию.
|
|||||||
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
|
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
|
||||||
lenum.config = Конфигурация постройки, например, предмет сортировки.
|
lenum.config = Конфигурация постройки, например, предмет сортировки.
|
||||||
lenum.enabled = Включён ли блок.
|
lenum.enabled = Включён ли блок.
|
||||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
laccess.currentammotype = Текущий боеприпас турели.
|
||||||
|
|
||||||
laccess.color = Цвет осветителя.
|
laccess.color = Цвет осветителя.
|
||||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||||
laccess.speed = Максимальная скорость единицы, в тайлах/сек.
|
laccess.speed = Максимальная скорость единицы, в плитках/сек.
|
||||||
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
|
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
|
||||||
lcategory.unknown = Неизвестно
|
lcategory.unknown = Неизвестно
|
||||||
lcategory.unknown.description = Нет категории.
|
lcategory.unknown.description = Нет категории.
|
||||||
lcategory.io = Ввод и вывод
|
lcategory.io = Ввод и вывод
|
||||||
@@ -2520,6 +2599,7 @@ unitlocate.building = Переменная для записи обнаруже
|
|||||||
unitlocate.outx = Вывод X координаты.
|
unitlocate.outx = Вывод X координаты.
|
||||||
unitlocate.outy = Вывод Y координаты.
|
unitlocate.outy = Вывод Y координаты.
|
||||||
unitlocate.group = Группа построек для поиска.
|
unitlocate.group = Группа построек для поиска.
|
||||||
|
playsound.limit = Если значение равно true, предотвращает воспроизведение этого звука,\n если он уже воспроизводился в том же кадре.
|
||||||
|
|
||||||
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
|
||||||
lenum.stop = Остановка движения/копания/строительства.
|
lenum.stop = Остановка движения/копания/строительства.
|
||||||
@@ -2527,7 +2607,7 @@ lenum.unbind = Полностью отключает управление лог
|
|||||||
lenum.move = Перемещение в определённую позицию.
|
lenum.move = Перемещение в определённую позицию.
|
||||||
lenum.approach = Приближение к позиции с указанным радиусом.
|
lenum.approach = Приближение к позиции с указанным радиусом.
|
||||||
lenum.pathfind = Перемещение к точке появления врагов.
|
lenum.pathfind = Перемещение к точке появления врагов.
|
||||||
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding.
|
lenum.autopathfind = Автоматический поиск пути к ближайшему вражескому ядру или точке высадки.\nЭто то же самое, что и стандартный поиск пути к врагу во время волны.
|
||||||
lenum.target = Стрельба в определённую позицию.
|
lenum.target = Стрельба в определённую позицию.
|
||||||
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
|
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
|
||||||
lenum.itemdrop = Сбрасывание предметов.
|
lenum.itemdrop = Сбрасывание предметов.
|
||||||
@@ -2538,13 +2618,39 @@ lenum.payenter = Войти/приземлиться на грузовой бл
|
|||||||
lenum.flag = Числовой флаг единицы.
|
lenum.flag = Числовой флаг единицы.
|
||||||
lenum.mine = Копание в заданной позиции.
|
lenum.mine = Копание в заданной позиции.
|
||||||
lenum.build = Строительство блоков.
|
lenum.build = Строительство блоков.
|
||||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
lenum.getblock = Получает тип постройки, пола и блока по заданным координатам.\nЕдиница должна быть в диапазоне позиции, иначе возвращается null.
|
||||||
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
lenum.within = Проверка на нахождение единицы рядом с позицией.
|
||||||
lenum.boost = Включение/выключение полёта.
|
lenum.boost = Включение/выключение полёта.
|
||||||
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle.
|
lenum.flushtext = Сбрасывает содержимое текстового буфера, если применимо. \nЕсли значение fetch равно true, пытаеся получить свойства из набора локали карты или набора локали игры.
|
||||||
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument.
|
lenum.texture = Имя текстуры прямо из атласа текстур игры (используя стиль написания с дефисами, например: build-tower) .\nЕсли printFlush имеет значение true, то в качестве текстового аргумента используется содержимое текстового буфера.
|
||||||
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size.
|
lenum.texturesize = Размер текстуры в плитках. Нулевое значение масштабирует ширину маркера до размера исходной текстуры.
|
||||||
lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
lenum.autoscale = Масштабировать ли маркер в соответствии с уровнем масштабирования игрока.
|
||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Omogućeno
|
|||||||
mod.disabled = [scarlet]Onemogućeno
|
mod.disabled = [scarlet]Onemogućeno
|
||||||
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
|
||||||
mod.disable = Onemogući
|
mod.disable = Onemogući
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Sadržaj:
|
mod.content = Sadržaj:
|
||||||
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
||||||
mod.incompatiblegame = [red]Zastarela Igra
|
mod.incompatiblegame = [red]Zastarela Igra
|
||||||
@@ -193,6 +194,7 @@ campaign.select = Izaberite Početnu Kampanju
|
|||||||
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
|
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
|
||||||
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
|
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
|
||||||
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Završeno.
|
completed = [accent]Završeno.
|
||||||
techtree = Drvo Tehnologija
|
techtree = Drvo Tehnologija
|
||||||
techtree.select = Izbor Drveća Tehnologija
|
techtree.select = Izbor Drveća Tehnologija
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = Greška u povezivanju.
|
|||||||
disconnect.closed = Connection closed.
|
disconnect.closed = Connection closed.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Neuspešno učitavanje podataka!
|
disconnect.data = Neuspešno učitavanje podataka!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
||||||
connecting = [accent]Povezivanje...
|
connecting = [accent]Povezivanje...
|
||||||
reconnecting = [accent]Ponovno povezivanje...
|
reconnecting = [accent]Ponovno povezivanje...
|
||||||
connecting.data = [accent]Učitavanje podataka...
|
connecting.data = [accent]Učitavanje podataka...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adresa je već u upotrebi!
|
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [scarlet]Error hosting server.
|
server.error = [scarlet]Error hosting server.
|
||||||
save.new = Novi Snimak
|
save.new = Novi Snimak
|
||||||
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
|
||||||
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -495,6 +499,7 @@ waves.units.show = Pokaži Sve
|
|||||||
wavemode.counts = količina
|
wavemode.counts = količina
|
||||||
wavemode.totals = ukupno
|
wavemode.totals = ukupno
|
||||||
wavemode.health = snaga
|
wavemode.health = snaga
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Detalji...
|
details = Detalji...
|
||||||
@@ -664,7 +669,6 @@ requirement.capture = Zauzmi {0}
|
|||||||
requirement.onplanet = Kontroliši Sektor Na {0}
|
requirement.onplanet = Kontroliši Sektor Na {0}
|
||||||
requirement.onsector = Sleti Na Sektor: {0}
|
requirement.onsector = Sleti Na Sektor: {0}
|
||||||
launch.text = Lansiraj
|
launch.text = Lansiraj
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Razotkrij
|
uncover = Razotkrij
|
||||||
configure = Konfiguriši Zalihe
|
configure = Konfiguriši Zalihe
|
||||||
@@ -712,14 +716,18 @@ loadout = Loadout
|
|||||||
resources = Resursi
|
resources = Resursi
|
||||||
resources.max = Maksimum
|
resources.max = Maksimum
|
||||||
bannedblocks = Nedozvoljeni Blokovi
|
bannedblocks = Nedozvoljeni Blokovi
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Zadaci
|
objectives = Zadaci
|
||||||
bannedunits = Nedozvoljene Jedinice
|
bannedunits = Nedozvoljene Jedinice
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
|
||||||
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
|
||||||
addall = Dodaj Sve
|
addall = Dodaj Sve
|
||||||
launch.from = Lansirati Od: [accent]{0}
|
launch.from = Lansirati Od: [accent]{0}
|
||||||
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
||||||
launch.destination = Destinacija: {0}
|
launch.destination = Destinacija: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Količina mora biti između 0 i {0}.
|
configure.invalid = Količina mora biti između 0 i {0}.
|
||||||
add = Dodaj...
|
add = Dodaj...
|
||||||
guardian = Čuvar
|
guardian = Čuvar
|
||||||
@@ -734,6 +742,7 @@ error.mapnotfound = Datoteka mape nije pronađena!
|
|||||||
error.io = I/O mrežna greška.
|
error.io = I/O mrežna greška.
|
||||||
error.any = Nepoznata greška u mreži.
|
error.any = Nepoznata greška u mreži.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Kiša
|
weather.rain.name = Kiša
|
||||||
weather.snowing.name = Sneg
|
weather.snowing.name = Sneg
|
||||||
@@ -757,7 +766,9 @@ sectors.stored = Skladišćeno:
|
|||||||
sectors.resume = Nastavi
|
sectors.resume = Nastavi
|
||||||
sectors.launch = Lansiraj
|
sectors.launch = Lansiraj
|
||||||
sectors.select = Izaberi
|
sectors.select = Izaberi
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]nema (sunce)
|
sectors.nonelaunch = [lightgray]nema (sunce)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Preimenuj Sektor
|
sectors.rename = Preimenuj Sektor
|
||||||
sectors.enemybase = [scarlet]Neprijateljska Baza
|
sectors.enemybase = [scarlet]Neprijateljska Baza
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -784,6 +795,11 @@ threat.medium = Srednje
|
|||||||
threat.high = Visoko
|
threat.high = Visoko
|
||||||
threat.extreme = Ekstremno
|
threat.extreme = Ekstremno
|
||||||
threat.eradication = Istrebljenje
|
threat.eradication = Istrebljenje
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Planete
|
planets = Planete
|
||||||
|
|
||||||
@@ -806,9 +822,19 @@ sector.fungalPass.name = Gljivični Prolaz
|
|||||||
sector.biomassFacility.name = Biosintetičko Postrojenje
|
sector.biomassFacility.name = Biosintetičko Postrojenje
|
||||||
sector.windsweptIslands.name = Vetrovita Ostrva
|
sector.windsweptIslands.name = Vetrovita Ostrva
|
||||||
sector.extractionOutpost.name = Lansirna Utvrda
|
sector.extractionOutpost.name = Lansirna Utvrda
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
||||||
sector.coastline.name = Obala
|
sector.coastline.name = Obala
|
||||||
sector.navalFortress.name = Pomorska Tvrđava
|
sector.navalFortress.name = Pomorska Tvrđava
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
||||||
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
||||||
@@ -828,6 +854,18 @@ sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne le
|
|||||||
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
||||||
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
|
||||||
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Žačetak
|
sector.onset.name = Žačetak
|
||||||
sector.aegis.name = Okrilje
|
sector.aegis.name = Okrilje
|
||||||
@@ -994,6 +1032,7 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
|||||||
stat.reactive = Reaguje sa
|
stat.reactive = Reaguje sa
|
||||||
stat.immunities = Imuniteti
|
stat.immunities = Imuniteti
|
||||||
stat.healing = Popravlja
|
stat.healing = Popravlja
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Polje Sile
|
ability.forcefield = Polje Sile
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1026,6 +1065,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1040,6 +1080,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
|
||||||
|
|
||||||
bar.drilltierreq = Bolja Bušilica Potrebna
|
bar.drilltierreq = Bolja Bušilica Potrebna
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Nedostaju Resursi
|
bar.noresources = Nedostaju Resursi
|
||||||
bar.corereq = Potrebno Jezgro kao Osnova
|
bar.corereq = Potrebno Jezgro kao Osnova
|
||||||
bar.corefloor = Zahteva Zonu Jezgra
|
bar.corefloor = Zahteva Zonu Jezgra
|
||||||
@@ -1048,6 +1089,7 @@ bar.drillspeed = Brzina Bušenja: {0}/s
|
|||||||
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
||||||
bar.efficiency = Efikasnost: {0}%
|
bar.efficiency = Efikasnost: {0}%
|
||||||
bar.boost = Pojačanje: +{0}%
|
bar.boost = Pojačanje: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Energija: {0}/s
|
bar.powerbalance = Energija: {0}/s
|
||||||
bar.powerstored = Skladišćeno: {0}/{1}
|
bar.powerstored = Skladišćeno: {0}/{1}
|
||||||
bar.poweramount = Količina: {0}
|
bar.poweramount = Količina: {0}
|
||||||
@@ -1058,6 +1100,7 @@ bar.capacity = Kapacitet: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Tečnost
|
bar.liquid = Tečnost
|
||||||
bar.heat = Toplota
|
bar.heat = Toplota
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Nestabilnost
|
bar.instability = Nestabilnost
|
||||||
bar.heatamount = Količina Toplote: {0}
|
bar.heatamount = Količina Toplote: {0}
|
||||||
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
||||||
@@ -1082,6 +1125,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
||||||
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
||||||
bullet.infinitepierce = [stat]proboj
|
bullet.infinitepierce = [stat]proboj
|
||||||
@@ -1090,6 +1134,8 @@ bullet.healamount = [stat]{0}[lightgray] direktna popravka
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
||||||
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
||||||
bullet.range = [stat]{0}[lightgray] domet
|
bullet.range = [stat]{0}[lightgray] domet
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = blokova
|
unit.blocks = blokova
|
||||||
unit.blockssquared = blokova²
|
unit.blockssquared = blokova²
|
||||||
@@ -1106,6 +1152,7 @@ unit.minutes = minuti
|
|||||||
unit.persecond = /sekundi
|
unit.persecond = /sekundi
|
||||||
unit.perminute = /minuti
|
unit.perminute = /minuti
|
||||||
unit.timesspeed = x brzina
|
unit.timesspeed = x brzina
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = snaga štita
|
unit.shieldhealth = snaga štita
|
||||||
unit.items = materijali
|
unit.items = materijali
|
||||||
@@ -1150,18 +1197,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Skala
|
setting.uiscale.name = UI Skala
|
||||||
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
|
||||||
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
||||||
setting.difficulty.training = Training
|
|
||||||
setting.difficulty.easy = Easy
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Hard
|
|
||||||
setting.difficulty.insane = Insane
|
|
||||||
setting.difficulty.name = Difficulty:
|
|
||||||
setting.screenshake.name = Screen Shake
|
setting.screenshake.name = Screen Shake
|
||||||
setting.bloomintensity.name = Bloom Intezitet
|
setting.bloomintensity.name = Bloom Intezitet
|
||||||
setting.bloomblur.name = Bloom Magliranje
|
setting.bloomblur.name = Bloom Magliranje
|
||||||
setting.effects.name = Prikazuj Efekte
|
setting.effects.name = Prikazuj Efekte
|
||||||
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
||||||
setting.blockstatus.name = Prikazuj Status Blokova
|
setting.blockstatus.name = Prikazuj Status Blokova
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Automatska Putanja Traka
|
setting.conveyorpathfinding.name = Automatska Putanja Traka
|
||||||
setting.sensitivity.name = Osetljivost Upravljača
|
setting.sensitivity.name = Osetljivost Upravljača
|
||||||
setting.saveinterval.name = Interval Čuvanja
|
setting.saveinterval.name = Interval Čuvanja
|
||||||
@@ -1188,11 +1230,13 @@ setting.mutemusic.name = Nema Muzike
|
|||||||
setting.sfxvol.name = Jačina Zvučnih Efekata
|
setting.sfxvol.name = Jačina Zvučnih Efekata
|
||||||
setting.mutesound.name = Nema Zvuka
|
setting.mutesound.name = Nema Zvuka
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Automatski Snimaj Igru
|
setting.savecreate.name = Automatski Snimaj Igru
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limit Igrača
|
setting.playerlimit.name = Limit Igrača
|
||||||
setting.chatopacity.name = Prozirnost Četa
|
setting.chatopacity.name = Prozirnost Četa
|
||||||
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
setting.lasersopacity.name = Prozirnost Energetskih Lasera
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Prozirnost Mostova
|
setting.bridgeopacity.name = Prozirnost Mostova
|
||||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||||
@@ -1245,6 +1289,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Ponovo Sagradi Region
|
keybind.rebuild_select.name = Ponovo Sagradi Region
|
||||||
keybind.schematic_select.name = Izaberi Region
|
keybind.schematic_select.name = Izaberi Region
|
||||||
keybind.schematic_menu.name = Menu Šema
|
keybind.schematic_menu.name = Menu Šema
|
||||||
@@ -1322,12 +1367,16 @@ rules.wavetimer = Talasna Štoperica
|
|||||||
rules.wavesending = Slanje Talasa
|
rules.wavesending = Slanje Talasa
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Talasi
|
rules.waves = Talasi
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
@@ -1343,12 +1392,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
||||||
rules.limitarea = Ograniči Prostor Mape
|
rules.limitarea = Ograniči Prostor Mape
|
||||||
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1370,6 +1421,12 @@ rules.title.teams = Timovi
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Osvetljenje
|
rules.lighting = Osvetljenje
|
||||||
rules.fog = Magla Rata
|
rules.fog = Magla Rata
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Plamen
|
rules.fire = Plamen
|
||||||
rules.anyenv = <Bilo Koja>
|
rules.anyenv = <Bilo Koja>
|
||||||
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
rules.explosions = Blokovna/Jedinična Šteta Eksplozije
|
||||||
@@ -1378,6 +1435,7 @@ rules.weather = Vreme
|
|||||||
rules.weather.frequency = Učestalost:
|
rules.weather.frequency = Učestalost:
|
||||||
rules.weather.always = Stalno
|
rules.weather.always = Stalno
|
||||||
rules.weather.duration = Dužina:
|
rules.weather.duration = Dužina:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1520,6 +1578,8 @@ block.graphite-press.name = Grafitna Presa
|
|||||||
block.multi-press.name = Multi-Presa
|
block.multi-press.name = Multi-Presa
|
||||||
block.constructing = {0} [lightgray](U izgradnji)
|
block.constructing = {0} [lightgray](U izgradnji)
|
||||||
block.spawn.name = Mesto Tvorbe Neprijatelja
|
block.spawn.name = Mesto Tvorbe Neprijatelja
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Jezgro: Krhotina
|
block.core-shard.name = Jezgro: Krhotina
|
||||||
block.core-foundation.name = Jezgro: Temelj
|
block.core-foundation.name = Jezgro: Temelj
|
||||||
block.core-nucleus.name = Jezgro: Nukleus
|
block.core-nucleus.name = Jezgro: Nukleus
|
||||||
@@ -1683,6 +1743,8 @@ block.meltdown.name = Istopitelj
|
|||||||
block.foreshadow.name = Predznak
|
block.foreshadow.name = Predznak
|
||||||
block.container.name = Kontejner
|
block.container.name = Kontejner
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Zemna Fabrika
|
block.ground-factory.name = Zemna Fabrika
|
||||||
block.air-factory.name = Vazdušna Fabrika
|
block.air-factory.name = Vazdušna Fabrika
|
||||||
@@ -1777,6 +1839,7 @@ block.electric-heater.name = Električna Grejalica
|
|||||||
block.slag-heater.name = Šljakna Grejalica
|
block.slag-heater.name = Šljakna Grejalica
|
||||||
block.phase-heater.name = Fazna Grejalica
|
block.phase-heater.name = Fazna Grejalica
|
||||||
block.heat-redirector.name = Preusmerivač Toplote
|
block.heat-redirector.name = Preusmerivač Toplote
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Grejni Ruter
|
block.heat-router.name = Grejni Ruter
|
||||||
block.slag-incinerator.name = Šljakna Spalionica
|
block.slag-incinerator.name = Šljakna Spalionica
|
||||||
block.carbide-crucible.name = Karbidna Topionica
|
block.carbide-crucible.name = Karbidna Topionica
|
||||||
@@ -1824,6 +1887,7 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
|||||||
block.pyrolysis-generator.name = Pirolizna Elektrana
|
block.pyrolysis-generator.name = Pirolizna Elektrana
|
||||||
block.vent-condenser.name = Gejzirni Kondezator
|
block.vent-condenser.name = Gejzirni Kondezator
|
||||||
block.cliff-crusher.name = Planinolom
|
block.cliff-crusher.name = Planinolom
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plazma Bušilica
|
block.plasma-bore.name = Plazma Bušilica
|
||||||
block.large-plasma-bore.name = Velika Plazma Bušilica
|
block.large-plasma-bore.name = Velika Plazma Bušilica
|
||||||
block.impact-drill.name = Udarna Drobilica
|
block.impact-drill.name = Udarna Drobilica
|
||||||
@@ -1891,77 +1955,77 @@ hint.respawn = Da se stvoriš kao letelica, pritisni [accent][[V][].
|
|||||||
hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[]
|
hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[]
|
||||||
hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
|
hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
|
||||||
hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
|
hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
|
||||||
hint.breaking.mobile = Aktiviraj \ue817 [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
|
hint.breaking.mobile = Aktiviraj :hammer: [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
|
||||||
hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
|
hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Koristi \ue875 [accent]Izuči[] dugme da bi izučio nove tehnologije.
|
hint.research = Koristi :tree: [accent]Izuči[] dugme da bi izučio nove tehnologije.
|
||||||
hint.research.mobile = Koristi \ue875 [accent]Izuči[] dugme u \ue88c [accent]Meniju[] da bi izučio nove tehnologije.
|
hint.research.mobile = Koristi :tree: [accent]Izuči[] dugme u :menu: [accent]Meniju[] da bi izučio nove tehnologije.
|
||||||
hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
||||||
hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
|
||||||
hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
|
hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
|
||||||
hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
|
hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
|
||||||
hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u donjem desnom uglu.
|
hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz :map: [accent]Mape[] u donjem desnom uglu.
|
||||||
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[].
|
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz :map: [accent]Mape[] u :menu: [accent]Meniju[].
|
||||||
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
|
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
|
||||||
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
|
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
|
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
|
||||||
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
|
hint.conveyorPathfind.mobile = Osposobi :diagonal: [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
|
hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
|
||||||
hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
|
hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
|
||||||
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
|
||||||
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
|
||||||
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
|
||||||
hint.generator = \uf879 [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko \uf87f [accent]Strujnog Čvora[].
|
hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
|
||||||
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili\uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo municiju da bi se rešio čuvara.
|
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
|
||||||
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
|
||||||
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
|
hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
|
||||||
gz.mine = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
|
gz.mine = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
|
||||||
gz.mine.mobile = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
|
gz.mine.mobile = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
|
||||||
gz.research = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
|
gz.research = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
|
||||||
gz.research.mobile = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
|
gz.research.mobile = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
|
||||||
gz.conveyors = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
|
gz.conveyors = Izučite i postavite :conveyor: [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
|
||||||
gz.conveyors.mobile = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
|
gz.conveyors.mobile = Izučite i postavite :conveyor: [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
|
||||||
gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
|
gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
|
||||||
gz.lead = \uf837 [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
|
gz.lead = :lead: [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
|
||||||
gz.moveup = \ue804 Krenite dalje za dodatne zadatke.
|
gz.moveup = :up: Krenite dalje za dodatne zadatke.
|
||||||
gz.turrets = Izučite i postavite 2 \uf861 [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
|
gz.turrets = Izučite i postavite 2 :duo: [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
|
||||||
gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
|
gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
|
||||||
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite \uf8ae [accent]bakarne zidove[] preko platformi.
|
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite :copper-wall: [accent]bakarne zidove[] preko platformi.
|
||||||
gz.defend = Neprijatelj stiže, pripremite se za odbranu.
|
gz.defend = Neprijatelj stiže, pripremite se za odbranu.
|
||||||
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n\uf860 [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju \uf837 [accent]olovo[] kao municiju.
|
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n:scatter: [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju :lead: [accent]olovo[] kao municiju.
|
||||||
gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
|
gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
|
||||||
gz.supplyturret = [accent]Snabdevanje Platforme
|
gz.supplyturret = [accent]Snabdevanje Platforme
|
||||||
gz.zone1 = Ovo je neprijateljska zona.
|
gz.zone1 = Ovo je neprijateljska zona.
|
||||||
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
|
||||||
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
gz.zone3 = Talas će uskoro započeti.\nSpremi se.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Klikni da bi iskopao \uf748 [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
|
||||||
onset.mine.mobile = Pritisni da bi iskopao \uf748 [accent]berilijum[] iz zidova.
|
onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
|
||||||
onset.research = Otvori \ue875 drvo tehnologija.\nIzuči, i pritom postavi \uf73e [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
|
||||||
onset.bore = Izuči i postavi \uf741 [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
|
onset.bore = Izuči i postavi :plasma-bore: [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
|
||||||
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite \uf73d [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
|
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite :beam-node: [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
|
||||||
onset.ducts = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
|
onset.ducts = Izučite i postavite :duct: [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
|
||||||
onset.ducts.mobile = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
|
onset.ducts.mobile = Izučite i postavite :duct: [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
|
||||||
onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
|
onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
|
||||||
onset.graphite = Složenije građevine zahtevaju \uf835 [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
|
onset.graphite = Složenije građevine zahtevaju :graphite: [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
|
||||||
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite \uf74d [accent]planinolome[] i \uf779 [accent]elektrolučnu silicijumsku pećnicu[].
|
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite :cliff-crusher: [accent]planinolome[] i :silicon-arc-furnace: [accent]elektrolučnu silicijumsku pećnicu[].
|
||||||
onset.arcfurnace = Elektrolučna pećnica zahteva \uf834 [accent]pesak[] i \uf835 [accent]grafit[] da bi proizveo \uf82f [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
|
onset.arcfurnace = Elektrolučna pećnica zahteva :sand: [accent]pesak[] i :graphite: [accent]grafit[] da bi proizveo :silicon: [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
|
||||||
onset.crusher = Koristite \uf74d [accent]planilonome[] da kopate pesak.
|
onset.crusher = Koristite :cliff-crusher: [accent]planilonome[] da kopate pesak.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
|
onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
|
||||||
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite \uf6eb [accent]Proboj[] platformu.\nPlatforme zahtevaju \uf748 [accent]municiju[].
|
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite :breach: [accent]Proboj[] platformu.\nPlatforme zahtevaju :beryllium: [accent]municiju[].
|
||||||
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
|
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
|
||||||
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi.
|
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko :beryllium-wall: [accent]berilijumskih zidova[] oko platformi.
|
||||||
onset.enemies = Neprijatelj dolazi, spremite se.
|
onset.enemies = Neprijatelj dolazi, spremite se.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro.
|
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi :core-bastion: jezgro.
|
||||||
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
|
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
|
||||||
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
|
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||||
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
|
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
|
||||||
@@ -2052,6 +2116,10 @@ block.phase-wall.description = Štiti građevine od neprijateljskih projektila,
|
|||||||
block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
|
block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
|
||||||
block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||||
block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Zid koji se može otvarati i zatvarati.
|
block.door.description = Zid koji se može otvarati i zatvarati.
|
||||||
block.door-large.description = Zid koji se može otvarati i zatvarati.
|
block.door-large.description = Zid koji se može otvarati i zatvarati.
|
||||||
block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
|
block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
|
||||||
@@ -2118,7 +2186,9 @@ block.vault.description = Skladišti veliku količinu od svake vrste materijala.
|
|||||||
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
|
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
|
||||||
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
|
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
|
||||||
block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
|
block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
|
block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
|
||||||
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2179,6 +2249,7 @@ block.electric-heater.description = Greje usmerene blokove. Zahteva veliku koli
|
|||||||
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
|
||||||
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
|
||||||
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
|
||||||
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
|
||||||
@@ -2191,6 +2262,7 @@ block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva
|
|||||||
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
|
||||||
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
|
||||||
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
|
||||||
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
|
||||||
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
|
||||||
@@ -2313,6 +2385,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
|
|||||||
lst.read = Čita broj iz povezane memorijske ćelije.
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
||||||
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2351,6 +2424,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2521,6 +2595,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Grupa građevina koja se traži.
|
unitlocate.group = Grupa građevina koja se traži.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
|
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
|
||||||
lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
|
lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
|
||||||
@@ -2549,3 +2624,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiverad
|
|||||||
mod.disabled = [scarlet]Inaktiverad
|
mod.disabled = [scarlet]Inaktiverad
|
||||||
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
|
||||||
mod.disable = Inaktivera
|
mod.disable = Inaktivera
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Innehåll:
|
mod.content = Innehåll:
|
||||||
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Avklarad
|
completed = [accent]Avklarad
|
||||||
techtree = Teknologiträd
|
techtree = Teknologiträd
|
||||||
techtree.select = Teknologiträd Väljare
|
techtree.select = Teknologiträd Väljare
|
||||||
@@ -289,13 +291,14 @@ disconnect.error = Kopplingsfel.
|
|||||||
disconnect.closed = Koppling stängd.
|
disconnect.closed = Koppling stängd.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Ansluter...
|
connecting = [accent]Ansluter...
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
|
||||||
server.invalidport = Ogiltigt portnummer!
|
server.invalidport = Ogiltigt portnummer!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server: [accent]{0}
|
||||||
save.new = Ny sparfil
|
save.new = Ny sparfil
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -703,14 +707,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Lägg till...
|
add = Lägg till...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -725,6 +733,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Okänt nätverksfel.
|
error.any = Okänt nätverksfel.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -748,7 +757,9 @@ sectors.stored = Lagrade:
|
|||||||
sectors.resume = Återuppta
|
sectors.resume = Återuppta
|
||||||
sectors.launch = Skjuta upp
|
sectors.launch = Skjuta upp
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Byt namn på sektor
|
sectors.rename = Byt namn på sektor
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -774,6 +785,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -795,9 +811,19 @@ sector.fungalPass.name = Svamppass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1035,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1045,6 +1087,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Vätska
|
bar.liquid = Vätska
|
||||||
bar.heat = Hetta
|
bar.heat = Hetta
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = block
|
unit.blocks = block
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1093,6 +1139,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sek
|
unit.persecond = /sek
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x hastighet
|
unit.timesspeed = x hastighet
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = föremål
|
unit.items = föremål
|
||||||
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Träning
|
|
||||||
setting.difficulty.easy = Lätt
|
|
||||||
setting.difficulty.normal = Normalt
|
|
||||||
setting.difficulty.hard = Svårt
|
|
||||||
setting.difficulty.insane = Galet
|
|
||||||
setting.difficulty.name = Svårighetsgrad:
|
|
||||||
setting.screenshake.name = Skärmskak
|
setting.screenshake.name = Skärmskak
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Visa Effekter
|
setting.effects.name = Visa Effekter
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Controller Sensitivity
|
setting.sensitivity.name = Controller Sensitivity
|
||||||
setting.saveinterval.name = Save Interval
|
setting.saveinterval.name = Save Interval
|
||||||
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Stäng Av Musik
|
|||||||
setting.sfxvol.name = Ljudeffektvolym
|
setting.sfxvol.name = Ljudeffektvolym
|
||||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chattgenomskinlighet
|
setting.chatopacity.name = Chattgenomskinlighet
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Visa
|
setting.playerchat.name = Visa
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1309,12 +1354,16 @@ rules.wavetimer = Vågtimer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1365,6 +1422,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Grapfitpress
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [lightgray](Constructing)
|
block.constructing = {0} [lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2034,6 +2098,10 @@ block.phase-wall.description = A wall coated with special phase-based reflective
|
|||||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||||||
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door. Can be opened or closed by tapping.
|
block.door.description = A small door. Can be opened or closed by tapping.
|
||||||
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2100,7 +2168,9 @@ block.vault.description = Stores a large amount of items of each type. An unload
|
|||||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Enabled
|
|||||||
mod.disabled = [scarlet]Disabled
|
mod.disabled = [scarlet]Disabled
|
||||||
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
mod.multiplayer.compatible = [gray]Multiplayer Compatible
|
||||||
mod.disable = Disable
|
mod.disable = Disable
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Unable to delete mod. File may be in use.
|
mod.delete.error = Unable to delete mod. File may be in use.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Outdated Game
|
||||||
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
|
|||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Completed
|
completed = [accent]Completed
|
||||||
techtree = Tech Tree
|
techtree = Tech Tree
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Tech Tree Selection
|
||||||
@@ -289,13 +291,14 @@ disconnect.error = Connection error.
|
|||||||
disconnect.closed = Connection closed.
|
disconnect.closed = Connection closed.
|
||||||
disconnect.timeout = Timed out.
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Oyunun geri yuklenemedi!
|
disconnect.data = Oyunun geri yuklenemedi!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Unable to join game ([accent]{0}[]).
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Baglaniliyor
|
connecting = [accent]Baglaniliyor
|
||||||
reconnecting = [accent]Reconnecting...
|
reconnecting = [accent]Reconnecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Link:
|
server.port = Link:
|
||||||
server.addressinuse = Addres zaten kullaniliyor!
|
|
||||||
server.invalidport = Geçersiz Oyun numarasi!
|
server.invalidport = Geçersiz Oyun numarasi!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
||||||
save.new = Yeni Kayit Dosyasi
|
save.new = Yeni Kayit Dosyasi
|
||||||
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
||||||
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
|
|||||||
command.loadUnits = Load Units
|
command.loadUnits = Load Units
|
||||||
command.loadBlocks = Load Blocks
|
command.loadBlocks = Load Blocks
|
||||||
command.unloadPayload = Unload Payload
|
command.unloadPayload = Unload Payload
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Cancel Orders
|
stance.stop = Cancel Orders
|
||||||
stance.shoot = Stance: Shoot
|
stance.shoot = Stance: Shoot
|
||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
@@ -490,6 +494,7 @@ waves.units.show = Show All
|
|||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
|
|||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Control Sector On {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Land On Sector: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
research.multiplayer = Only the host can research items.
|
|
||||||
map.multiplayer = Only the host can view sectors.
|
map.multiplayer = Only the host can view sectors.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
@@ -703,14 +707,18 @@ loadout = Loadout
|
|||||||
resources = Resources
|
resources = Resources
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = Banned Blocks
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Objectives
|
objectives = Objectives
|
||||||
bannedunits = Banned Units
|
bannedunits = Banned Units
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Add All
|
addall = Add All
|
||||||
launch.from = Launching From: [accent]{0}
|
launch.from = Launching From: [accent]{0}
|
||||||
launch.capacity = Launching Item Capacity: [accent]{0}
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Amount must be a number between 0 and {0}.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
add = Add...
|
add = Add...
|
||||||
guardian = Guardian
|
guardian = Guardian
|
||||||
@@ -725,6 +733,7 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unkown network error.
|
error.any = Unkown network error.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Rain
|
||||||
weather.snowing.name = Snow
|
weather.snowing.name = Snow
|
||||||
@@ -748,7 +757,9 @@ sectors.stored = Stored:
|
|||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
sectors.enemybase = [scarlet]Enemy Base
|
sectors.enemybase = [scarlet]Enemy Base
|
||||||
sectors.vulnerable = [scarlet]Vulnerable
|
sectors.vulnerable = [scarlet]Vulnerable
|
||||||
@@ -774,6 +785,11 @@ threat.medium = Medium
|
|||||||
threat.high = High
|
threat.high = High
|
||||||
threat.extreme = Extreme
|
threat.extreme = Extreme
|
||||||
threat.eradication = Eradication
|
threat.eradication = Eradication
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
planets = Planets
|
planets = Planets
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
|
|||||||
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Lake
|
sector.lake.name = Lake
|
||||||
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
|
|||||||
stat.reactive = Reacts
|
stat.reactive = Reacts
|
||||||
stat.immunities = Immunities
|
stat.immunities = Immunities
|
||||||
stat.healing = Healing
|
stat.healing = Healing
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Force Field
|
ability.forcefield = Force Field
|
||||||
ability.forcefield.description = Projects a force shield that absorbs bullets
|
ability.forcefield.description = Projects a force shield that absorbs bullets
|
||||||
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
|
|||||||
ability.liquidexplode.description = Spills liquid on death
|
ability.liquidexplode.description = Spills liquid on death
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
|
||||||
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
ability.stat.regen = [stat]{0}[lightgray] health/sec
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
|
|||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Core Base Required
|
||||||
bar.corefloor = Core Zone Tile Required
|
bar.corefloor = Core Zone Tile Required
|
||||||
@@ -1035,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
|
|||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pump Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.boost = Boost: +{0}%
|
bar.boost = Boost: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
@@ -1045,6 +1087,7 @@ bar.capacity = Capacity: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Instability
|
bar.instability = Instability
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Heat: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Heat: {0} ({1}%)
|
||||||
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x reload
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = Yapilar
|
unit.blocks = Yapilar
|
||||||
unit.blockssquared = blocks²
|
unit.blockssquared = blocks²
|
||||||
@@ -1093,6 +1139,7 @@ unit.minutes = mins
|
|||||||
unit.persecond = /sec
|
unit.persecond = /sec
|
||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x speed
|
unit.timesspeed = x speed
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = shield health
|
||||||
unit.items = esya
|
unit.items = esya
|
||||||
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.uiscale.description = Restart required to apply changes.
|
setting.uiscale.description = Restart required to apply changes.
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
|
||||||
setting.difficulty.easy = kolay
|
|
||||||
setting.difficulty.normal = orta
|
|
||||||
setting.difficulty.hard = zor
|
|
||||||
setting.difficulty.insane = cok zor
|
|
||||||
setting.difficulty.name = Zorluk derecesi:
|
|
||||||
setting.screenshake.name = Ekran sallanmasi
|
setting.screenshake.name = Ekran sallanmasi
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Bloom Intensity
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Bloom Blur
|
||||||
setting.effects.name = Efekleri goster
|
setting.effects.name = Efekleri goster
|
||||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Display Block Status
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||||
setting.sensitivity.name = Kumanda hassasligi
|
setting.sensitivity.name = Kumanda hassasligi
|
||||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||||
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Sesi kapat
|
|||||||
setting.sfxvol.name = Ses seviyesi
|
setting.sfxvol.name = Ses seviyesi
|
||||||
setting.mutesound.name = Sesi kapat
|
setting.mutesound.name = Sesi kapat
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Auto-Create Saves
|
setting.savecreate.name = Auto-Create Saves
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Player Limit
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.lasersopacity.name = Power Laser Opacity
|
setting.lasersopacity.name = Power Laser Opacity
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Bridge Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Rebuild Region
|
||||||
keybind.schematic_select.name = Select Region
|
keybind.schematic_select.name = Select Region
|
||||||
keybind.schematic_menu.name = Schematic Menu
|
keybind.schematic_menu.name = Schematic Menu
|
||||||
@@ -1309,12 +1354,16 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
rules.buildai = Base Builder AI
|
rules.buildai = Base Builder AI
|
||||||
rules.buildaitier = Builder AI Tier
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
|
|||||||
rules.unithealthmultiplier = Unit Health Multiplier
|
rules.unithealthmultiplier = Unit Health Multiplier
|
||||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Solar Power Multiplier
|
||||||
rules.unitcapvariable = Cores Contribute To Unit Cap
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Base Unit Cap
|
rules.unitcap = Base Unit Cap
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Build Cost Multiplier
|
rules.buildcostmultiplier = Build Cost Multiplier
|
||||||
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
|
|||||||
rules.title.planet = Planet
|
rules.title.planet = Planet
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Any>
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
@@ -1365,6 +1422,7 @@ rules.weather = Weather
|
|||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequency:
|
||||||
rules.weather.always = Always
|
rules.weather.always = Always
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duration:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Graphite Press
|
|||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0}\n[lightgray](Constructing)
|
block.constructing = {0}\n[lightgray](Constructing)
|
||||||
block.spawn.name = Enemy Spawn
|
block.spawn.name = Enemy Spawn
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Foundation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Ground Factory
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Air Factory
|
||||||
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
|
|||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Heat Router
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|||||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||||
block.vent-condenser.name = Vent Condenser
|
block.vent-condenser.name = Vent Condenser
|
||||||
block.cliff-crusher.name = Cliff Crusher
|
block.cliff-crusher.name = Cliff Crusher
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plasma Bore
|
block.plasma-bore.name = Plasma Bore
|
||||||
block.large-plasma-bore.name = Large Plasma Bore
|
block.large-plasma-bore.name = Large Plasma Bore
|
||||||
block.impact-drill.name = Impact Drill
|
block.impact-drill.name = Impact Drill
|
||||||
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
|
|||||||
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
||||||
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
||||||
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
||||||
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
||||||
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
||||||
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
||||||
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
hint.research = Use the :tree: [accent]Research[] button to research new technology.
|
||||||
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
|
||||||
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
||||||
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
||||||
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
||||||
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
||||||
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
|
||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
||||||
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
||||||
hint.payloadDrop = Press [accent]][] to drop a payload.
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
||||||
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = :up: Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
@@ -2034,6 +2098,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
|
|||||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
@@ -2100,7 +2168,9 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
|
|||||||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = A small, cheap turret.
|
block.duo.description = A small, cheap turret.
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
|
|||||||
block.slag-heater.description = Heats facing blocks. Requires slag.
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
||||||
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
||||||
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Spreads accumulated heat in three output directions.
|
block.heat-router.description = Spreads accumulated heat in three output directions.
|
||||||
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
||||||
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
||||||
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
|
|||||||
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
||||||
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
||||||
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
||||||
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
||||||
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
||||||
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
|
|||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Read a number from a linked memory cell.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Write a number to a linked memory cell.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
||||||
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
||||||
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
|
|||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Output X coordinate.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Output Y coordinate.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Building group to look for.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Stop moving/mining/building.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -1,20 +1,20 @@
|
|||||||
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
|
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
|
||||||
credits = Jenerik
|
credits = Jenerik
|
||||||
contributors = Çevirmenler ve Katkıda Bulunanlar
|
contributors = Çevirmenler ve Katkıda Bulunanlar
|
||||||
discord = Mindustry'nin Discord sunucusuna Katıl!
|
discord = Mindustry Discord sunucusuna katıl!
|
||||||
link.discord.description = Resmî Mindustry Discord sunucusu
|
link.discord.description = Resmi Mindustry Discord sunucusu
|
||||||
link.reddit.description = Mindustry subreddit'i
|
link.reddit.description = Mindustry subredditi
|
||||||
link.github.description = Oyun Kaynak Kodu
|
link.github.description = Oyun kaynak kodu
|
||||||
link.changelog.description = Güncelleme değişikliklerinin listesi
|
link.changelog.description = Güncelleme değişikliklerinin listesi
|
||||||
link.dev-builds.description = Dengesiz Oyun Sürümleri
|
link.dev-builds.description = Kararsız oyun sürümleri
|
||||||
link.trello.description = Planlanan özellikler için resmî Trello Sayfası
|
link.trello.description = Planlanan özellikler için resmi Trello sayfası
|
||||||
link.itch.io.description = itch.io sayfası
|
link.itch.io.description = itch.io sayfası
|
||||||
link.google-play.description = Google Play mağaza sayfası
|
link.google-play.description = Google Play mağaza sayfası
|
||||||
link.f-droid.description = F-Droid kataloğu
|
link.f-droid.description = F-Droid sayfası
|
||||||
link.wiki.description = Resmî Mindustry wikisi
|
link.wiki.description = Resmi Mindustry vikisi
|
||||||
link.suggestions.description = Yeni özellikler öner
|
link.suggestions.description = Yeni özellikler öner
|
||||||
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
link.bug.description = Hata mı buldun? Hemen şikayet et!
|
||||||
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
|
||||||
linkfail = Link açılamadı!\nURL kopyalandı.
|
linkfail = Link açılamadı!\nURL kopyalandı.
|
||||||
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
screenshot = Ekran görüntüsü {0} konumuna kaydedildi
|
||||||
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
|
||||||
@@ -49,27 +49,27 @@ mods.browser.view-releases = Sürümleri İncele
|
|||||||
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
|
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
|
||||||
mods.browser.latest = <En Son>
|
mods.browser.latest = <En Son>
|
||||||
mods.browser.releases = Yayımlar
|
mods.browser.releases = Yayımlar
|
||||||
mods.github.open = Repo
|
mods.github.open = Depo
|
||||||
mods.github.open-release = Yayım Sayfası
|
mods.github.open-release = Yayım Sayfası
|
||||||
mods.browser.sortdate = En Yeniye göre Sırala
|
mods.browser.sortdate = En yeniye göre sırala
|
||||||
mods.browser.sortstars = Yıldıza göre Sırala
|
mods.browser.sortstars = Yıldız sayısına göre sırala
|
||||||
|
|
||||||
schematic = Şema
|
schematic = Şema
|
||||||
schematic.add = Şemayı Kaydet...
|
schematic.add = Şemayı Kaydet...
|
||||||
schematics = Şemalar
|
schematics = Şemalar
|
||||||
schematic.search = Şema Arat...
|
schematic.search = Şema ara...
|
||||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
schematic.replace = Aynı adda bir şema zaten var. Üzerine yazılsın mı?
|
||||||
schematic.exists = Aynı isimde bir şema zaten var.
|
schematic.exists = Aynı adda bir şema zaten var.
|
||||||
schematic.import = Şemayı İçeri Aktar
|
schematic.import = Şemayı İçeri Aktar...
|
||||||
schematic.exportfile = Dışa Aktar
|
schematic.exportfile = Dışarı Aktar
|
||||||
schematic.importfile = İçe Aktar
|
schematic.importfile = İçeri Aktar
|
||||||
schematic.browseworkshop = Atölyeyi araştır
|
schematic.browseworkshop = Atölyeyi araştır
|
||||||
schematic.copy = Panoya Kopyala
|
schematic.copy = Panoya Kopyala
|
||||||
schematic.copy.import = Panodan İçeri Aktar
|
schematic.copy.import = Panodan Yapıştır
|
||||||
schematic.shareworkshop = Atölyede paylaş
|
schematic.shareworkshop = Atölyede paylaş
|
||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
||||||
schematic.saved = Şema Kaydedildi.
|
schematic.saved = Şema Kaydedildi.
|
||||||
schematic.delete.confirm = Bu şema tamamen silinecek.
|
schematic.delete.confirm = Bu şema tamamen yok edilecek.
|
||||||
schematic.edit = Şemayı Düzenle
|
schematic.edit = Şemayı Düzenle
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
||||||
@@ -79,18 +79,18 @@ schematic.addtag = Etiket Ekle
|
|||||||
schematic.texttag = Yazı Etiketi
|
schematic.texttag = Yazı Etiketi
|
||||||
schematic.icontag = İkon Etiketi
|
schematic.icontag = İkon Etiketi
|
||||||
schematic.renametag = Etiketi Yeniden Adlandır
|
schematic.renametag = Etiketi Yeniden Adlandır
|
||||||
schematic.tagged = {0} etiketli
|
schematic.tagged = {0} etiketlendi
|
||||||
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
||||||
schematic.tagexists = Böyle bir Etiket zaten var.
|
schematic.tagexists = Böyle bir Etiket zaten var.
|
||||||
|
|
||||||
stats = İstatistikler
|
stats = İstatistikler
|
||||||
stats.wave = Dalga Fethedilidi
|
stats.wave = Kazanılan Dalgalar
|
||||||
stats.unitsCreated = Birim Üretildi
|
stats.unitsCreated = Üretilen Birimler
|
||||||
stats.enemiesDestroyed = Düşman Yokedildi
|
stats.enemiesDestroyed = Yok Edilen Düşmanlar
|
||||||
stats.built = Bina İnşaa Edildi
|
stats.built = İnşa Edilen Yapılar
|
||||||
stats.destroyed = Bina Yokedildi
|
stats.destroyed = Yıkılan Yapılar
|
||||||
stats.deconstructed = Bina Kırıldı
|
stats.deconstructed = Kaldırılan Yapılar
|
||||||
stats.playtime = Oyun Süresi
|
stats.playtime = Oynanan Süre
|
||||||
|
|
||||||
globalitems = [accent]Toplanan Kaynaklar
|
globalitems = [accent]Toplanan Kaynaklar
|
||||||
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
|
||||||
@@ -109,10 +109,10 @@ newgame = Yeni Oyun
|
|||||||
none = <yok>
|
none = <yok>
|
||||||
none.found = [lightgray]<Bulunamadı>
|
none.found = [lightgray]<Bulunamadı>
|
||||||
none.inmap = [lightgray]<Haritada Bulunamadı>
|
none.inmap = [lightgray]<Haritada Bulunamadı>
|
||||||
minimap = Harita
|
minimap = Küçük Harita
|
||||||
position = Konum
|
position = Konum
|
||||||
close = Kapat
|
close = Kapat
|
||||||
website = Websitesi
|
website = Genel ağ sayfası
|
||||||
quit = Çık
|
quit = Çık
|
||||||
save.quit = Kaydet & Çık
|
save.quit = Kaydet & Çık
|
||||||
maps = Haritalar
|
maps = Haritalar
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Etkin
|
|||||||
mod.disabled = [scarlet]Devre Dışı
|
mod.disabled = [scarlet]Devre Dışı
|
||||||
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
|
||||||
mod.disable = Devre Dışı Bırak
|
mod.disable = Devre Dışı Bırak
|
||||||
|
mod.version = Version:
|
||||||
mod.content = İçerik:
|
mod.content = İçerik:
|
||||||
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
|
||||||
mod.incompatiblegame = [red]Eski Sürüm
|
mod.incompatiblegame = [red]Eski Sürüm
|
||||||
@@ -193,6 +194,7 @@ campaign.select = Başlangıç Mücadelesi Seç
|
|||||||
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
|
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
|
||||||
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
|
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
|
||||||
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
|
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
|
||||||
|
campaign.difficulty = Zorluk
|
||||||
completed = [accent]Tamamlandı
|
completed = [accent]Tamamlandı
|
||||||
techtree = Teknoloji Ağacı
|
techtree = Teknoloji Ağacı
|
||||||
techtree.select = Teknoloji Ağacı Seç
|
techtree.select = Teknoloji Ağacı Seç
|
||||||
@@ -260,7 +262,7 @@ trace.mobile = Mobil Sürüm: [accent]{0}
|
|||||||
trace.modclient = Özel Sürüm: [accent]{0}
|
trace.modclient = Özel Sürüm: [accent]{0}
|
||||||
trace.times.joined = Girme Sayısı: [accent]{0}
|
trace.times.joined = Girme Sayısı: [accent]{0}
|
||||||
trace.times.kicked = Atılma Sayısı: [accent]{0}
|
trace.times.kicked = Atılma Sayısı: [accent]{0}
|
||||||
trace.ips = IPs:
|
trace.ips = IPler:
|
||||||
trace.names = İsimler:
|
trace.names = İsimler:
|
||||||
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
|
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
|
||||||
player.ban = Yasakla
|
player.ban = Yasakla
|
||||||
@@ -293,13 +295,14 @@ disconnect.error = Bağlantı hatası.
|
|||||||
disconnect.closed = Bağlantı kapatıldı.
|
disconnect.closed = Bağlantı kapatıldı.
|
||||||
disconnect.timeout = Zaman aşımı.
|
disconnect.timeout = Zaman aşımı.
|
||||||
disconnect.data = Dünya verisi yüklenemedi!
|
disconnect.data = Dünya verisi yüklenemedi!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
||||||
connecting = [accent]Bağlanılıyor...
|
connecting = [accent]Bağlanılıyor...
|
||||||
reconnecting = [accent]Yeniden Bağlanılıyor...
|
reconnecting = [accent]Yeniden Bağlanılıyor...
|
||||||
connecting.data = [accent]Dünya verisi yükleniyor...
|
connecting.data = [accent]Dünya verisi yükleniyor...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Adres zaten kullanılıyor!
|
|
||||||
server.invalidport = Geçersiz port sayısı!
|
server.invalidport = Geçersiz port sayısı!
|
||||||
|
server.error.addressinuse = [scarlet]Port 6567 açılamadı.[]\n\nCihaz ve internetinde başka bir Mindustry sunucusu açık olmadığından emin ol!
|
||||||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||||||
save.new = Yeni kayıt
|
save.new = Yeni kayıt
|
||||||
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
|
||||||
@@ -352,6 +355,7 @@ command.enterPayload = Kargo Bloğu Seç
|
|||||||
command.loadUnits = Birim Yükle
|
command.loadUnits = Birim Yükle
|
||||||
command.loadBlocks = Blok Yükle
|
command.loadBlocks = Blok Yükle
|
||||||
command.unloadPayload = Birim Bırak
|
command.unloadPayload = Birim Bırak
|
||||||
|
command.loopPayload = Birim Transferini Döngüye Sok
|
||||||
stance.stop = Emri İptal Et
|
stance.stop = Emri İptal Et
|
||||||
stance.shoot = Duruş: Saldırı
|
stance.shoot = Duruş: Saldırı
|
||||||
stance.holdfire = Duruş: Hazır Ol
|
stance.holdfire = Duruş: Hazır Ol
|
||||||
@@ -438,12 +442,12 @@ editor.waves = Dalgalar:
|
|||||||
editor.rules = Kurallar:
|
editor.rules = Kurallar:
|
||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.objectives = Görevler:
|
editor.objectives = Görevler:
|
||||||
editor.locales = Yerel Paketler
|
editor.locales = Dil Paketleri
|
||||||
editor.worldprocessors = Evrensel İşlemciler
|
editor.worldprocessors = Evrensel İşlemciler
|
||||||
editor.worldprocessors.editname = İsmi Değiştir
|
editor.worldprocessors.editname = Adı Düzenle
|
||||||
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bulunamadı!\nEditörden bu muazzam bloğu ekle veya şu düğmeye bas: \ue813 Ekle
|
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
|
||||||
editor.worldprocessors.nospace = Evrensel İşlemci koycak yer yok!\nCidden tüm mapi binalarla mı doldurdun? Oyunun kasmıyor mu? İşsiz misin? Harbi NPC...
|
editor.worldprocessors.nospace = Evrensel İşlemci yerleştirecek yer yok!\n Gerçekten bütün haritayı yapılarla mı doldurdun? Bunu neden yaparsın?
|
||||||
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa doğal bir duvarla yer değiştiricek.
|
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa bir doğal duvarla yer değiştirilecek.
|
||||||
editor.ingame = Oyun içinde düzenle
|
editor.ingame = Oyun içinde düzenle
|
||||||
editor.playtest = Test Et
|
editor.playtest = Test Et
|
||||||
editor.publish.workshop = Atölyede Yayınla
|
editor.publish.workshop = Atölyede Yayınla
|
||||||
@@ -495,13 +499,14 @@ waves.units.show = Hepsini Göster
|
|||||||
wavemode.counts = miktarlar
|
wavemode.counts = miktarlar
|
||||||
wavemode.totals = toplamlar
|
wavemode.totals = toplamlar
|
||||||
wavemode.health = can
|
wavemode.health = can
|
||||||
|
all = Tüm
|
||||||
|
|
||||||
editor.default = [lightgray]<Varsayılan>
|
editor.default = [lightgray]<Varsayılan>
|
||||||
details = Detaylar...
|
details = Detaylar...
|
||||||
edit = Düzenle...
|
edit = Düzenle...
|
||||||
variables = Değişkenler
|
variables = Değişkenler
|
||||||
logic.clear.confirm = Bu işlemcideki tüm kodu silmek istediğine emin misin?
|
logic.clear.confirm = Bu işlemciden bütün kodları silmek istediğinze emin misiniz?
|
||||||
logic.globals = Yerleşik Değişkenler
|
logic.globals = Dahili Değişkenler
|
||||||
editor.name = İsim:
|
editor.name = İsim:
|
||||||
editor.spawn = Birim Oluştur
|
editor.spawn = Birim Oluştur
|
||||||
editor.removeunit = Birim Kaldır
|
editor.removeunit = Birim Kaldır
|
||||||
@@ -525,7 +530,7 @@ editor.sectorgenerate = Sektör Oluştur
|
|||||||
editor.resize = Yeniden Boyutlandır
|
editor.resize = Yeniden Boyutlandır
|
||||||
editor.loadmap = Harita Yükle
|
editor.loadmap = Harita Yükle
|
||||||
editor.savemap = Haritayı Kaydet
|
editor.savemap = Haritayı Kaydet
|
||||||
editor.savechanges = [scarlet]Kaydedilmemiş değişiklerin var!\n\n[]Onları kaydetsen mi acaba?
|
editor.savechanges = [scarlet]Kaydedilmemiş değişiklikleriniz var!\n\n[]Kaydetmek ister misiniz?
|
||||||
editor.saved = Kaydedildi!
|
editor.saved = Kaydedildi!
|
||||||
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
||||||
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
||||||
@@ -564,8 +569,8 @@ toolmode.eraseores = Maden Sil
|
|||||||
toolmode.eraseores.description = Sadece madenleri siler..
|
toolmode.eraseores.description = Sadece madenleri siler..
|
||||||
toolmode.fillteams = Takımları Doldur
|
toolmode.fillteams = Takımları Doldur
|
||||||
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
||||||
toolmode.fillerase = Doldurarak Sil
|
toolmode.fillerase = Doldur Sil
|
||||||
toolmode.fillerase.description = Anyı tip blokları sil.
|
toolmode.fillerase.description = Aynı türden blokları sil.
|
||||||
toolmode.drawteams = Takım Çiz
|
toolmode.drawteams = Takım Çiz
|
||||||
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
||||||
toolmode.underliquid = Sıvı Altı
|
toolmode.underliquid = Sıvı Altı
|
||||||
@@ -615,23 +620,23 @@ filter.option.radius = Yarıçap
|
|||||||
filter.option.percentile = Yüzdelik
|
filter.option.percentile = Yüzdelik
|
||||||
filter.option.code = Kod
|
filter.option.code = Kod
|
||||||
filter.option.loop = Döngü
|
filter.option.loop = Döngü
|
||||||
locales.info = Buraya oyun içi kullanmak için yerel dil paketleri yükleyebilirsin. Yerel dil paketlerinde her değişkenin bir ismi ve değeri var. Bu değişkenler Evrensel İşlemciler ve Görevler tarafından okunabilir. Yazı formatlanabilir.\n\n[cyan]Örnek:\n[]name: [accent]zamanlayıcı[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Görev yazısı olarak ayarla: [accent]@zamanlayıcı\n\n[]Evrensel İşlemciye yaz:\n[accent]localeprint "zamanlayıcı"\nformat zaman\n[gray](zaman başka hesaplanan bir değişken)
|
locales.info = Burada, haritanız için dil paketleri ekleyebilirsiniz. Dil paketlerinde, her sabitin bir adı ve de bir değeri olur. Bu sabitler adları ile evrensel işlemciler ve hedefler tarafından kullanılabilirler. Metin biçimlendirme desteklerler (placeholder değerleri asıllarıyla değiştirmeyi).\n\n[cyan]Örnek sabit:\n[]ad: [accent]timer[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Bir görevin metni olarak ayarla: [accent]@timer\n\n[]Evrensel işlemcide yazdır:\n[accent]localeprint "timer"\nformat time\n[gray](time burada ayrıca hesaplanan bir değişken)
|
||||||
locales.deletelocale = Bu yerel dil paketini silmek istediğine emin misin?
|
locales.deletelocale = Bu dil paketini silmek istediğinze emin misiniz?
|
||||||
locales.applytoall = Değişiklikleri TÜM yerel paketlere uygula
|
locales.applytoall = Değişiklikleri Tüm Dil Paketlerine Uygula
|
||||||
locales.addtoother = Başka yerel paket ekle
|
locales.addtoother = Diğer Dil Paketlerine Ekle
|
||||||
locales.rollback = En sonki değişikliğe geri al
|
locales.rollback = Son uygulanana geri dön
|
||||||
locales.filter = Özellik Filtresi
|
locales.filter = Sabit filtresi
|
||||||
locales.searchname = İsim arat...
|
locales.searchname = Ad ara...
|
||||||
locales.searchvalue = Değer arat...
|
locales.searchvalue = Değer ara...
|
||||||
locales.searchlocale = Yerel Paket arat...
|
locales.searchlocale = Dil paketi ara...
|
||||||
locales.byname = İsme göre
|
locales.byname = Ada göre
|
||||||
locales.byvalue = Değere göre
|
locales.byvalue = Değere göre
|
||||||
locales.showcorrect = Tüm yerel paketlerde bulunan ve her yerde olan değerleri her yerde göster
|
locales.showcorrect = Bütün dil paketlerinde bulunan ve her yerde özel değeri olan sabitleri göster
|
||||||
locales.showmissing = Bazı yerel paketlerde eksik olan değerleri göster
|
locales.showmissing = Bazı dil paketlerinde eksik olan sabitleri göster
|
||||||
locales.showsame = Başka yerel paketlerde aynı isme sahip değerleri göster
|
locales.showsame = Farklı dil paketlerinde aynı değere sahip sabitleri göster
|
||||||
locales.viewproperty = Tüm yerel paketlerde göster
|
locales.viewproperty = Bütün dillerde göster
|
||||||
locales.viewing = Görünüm tipi "{0}"
|
locales.viewing = Sabit "{0}" gösteriliyor.
|
||||||
locales.addicon = İkon ekle
|
locales.addicon = Simge Ekle
|
||||||
|
|
||||||
width = En:
|
width = En:
|
||||||
height = Boy:
|
height = Boy:
|
||||||
@@ -664,7 +669,6 @@ requirement.capture = {0} sektörünü ele geçir
|
|||||||
requirement.onplanet = Sektör {0} Kontrol Et
|
requirement.onplanet = Sektör {0} Kontrol Et
|
||||||
requirement.onsector = Sektör {0}e İniş Yap
|
requirement.onsector = Sektör {0}e İniş Yap
|
||||||
launch.text = Kalkış
|
launch.text = Kalkış
|
||||||
research.multiplayer = Sadece sunucu sahibi araştırma yapabilir.
|
|
||||||
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
|
||||||
uncover = Aç
|
uncover = Aç
|
||||||
configure = Ekipmanı Yapılandır
|
configure = Ekipmanı Yapılandır
|
||||||
@@ -682,7 +686,7 @@ objective.destroycore.name = Merkezi Yok Et
|
|||||||
objective.commandmode.name = Komuta Et
|
objective.commandmode.name = Komuta Et
|
||||||
objective.flag.name = Bayrak
|
objective.flag.name = Bayrak
|
||||||
marker.shapetext.name = Şekilli Yazı
|
marker.shapetext.name = Şekilli Yazı
|
||||||
marker.point.name = Point
|
marker.point.name = Nokta
|
||||||
marker.shape.name = Şekil
|
marker.shape.name = Şekil
|
||||||
marker.text.name = Yazı
|
marker.text.name = Yazı
|
||||||
marker.line.name = Hat
|
marker.line.name = Hat
|
||||||
@@ -711,14 +715,18 @@ loadout = Yükleme
|
|||||||
resources = Kaynaklar
|
resources = Kaynaklar
|
||||||
resources.max = Maks
|
resources.max = Maks
|
||||||
bannedblocks = Yasaklı Bloklar
|
bannedblocks = Yasaklı Bloklar
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Görevler
|
objectives = Görevler
|
||||||
bannedunits = Yasaklı Birimler
|
bannedunits = Yasaklı Birimler
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
|
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
|
||||||
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
|
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
|
||||||
addall = Hepsini Ekle
|
addall = Hepsini Ekle
|
||||||
launch.from = [accent]{0} dan fırlatılıyor.
|
launch.from = [accent]{0} dan fırlatılıyor.
|
||||||
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
|
||||||
launch.destination = Varış Yeri: {0}
|
launch.destination = Varış Yeri: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
|
||||||
add = Ekle...
|
add = Ekle...
|
||||||
guardian = Gardiyan
|
guardian = Gardiyan
|
||||||
@@ -733,6 +741,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
|
|||||||
error.io = Ağ I/O hatası.
|
error.io = Ağ I/O hatası.
|
||||||
error.any = Bilinmeyen ağ hatası.
|
error.any = Bilinmeyen ağ hatası.
|
||||||
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
|
||||||
|
error.moddex = Mindustry bu modu yükleyemedi.\nAndroid'de son değişimlerden dolayı cihazın Java modlarını yükleyemiyor.\nBu sorunun bilinen bir çözümü yok, zaten oyunu git pc de oyna, mobil kontroller kanser...
|
||||||
|
|
||||||
weather.rain.name = Yağmur
|
weather.rain.name = Yağmur
|
||||||
weather.snowing.name = Kar
|
weather.snowing.name = Kar
|
||||||
@@ -756,7 +765,9 @@ sectors.stored = Depolanan:
|
|||||||
sectors.resume = Devam Et
|
sectors.resume = Devam Et
|
||||||
sectors.launch = Fırlat
|
sectors.launch = Fırlat
|
||||||
sectors.select = Seç
|
sectors.select = Seç
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]yok (güneş)
|
sectors.nonelaunch = [lightgray]yok (güneş)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Sektörü Yeniden Adlandır
|
sectors.rename = Sektörü Yeniden Adlandır
|
||||||
sectors.enemybase = [scarlet]Düşman Üs
|
sectors.enemybase = [scarlet]Düşman Üs
|
||||||
sectors.vulnerable = [scarlet]Dayanıksız
|
sectors.vulnerable = [scarlet]Dayanıksız
|
||||||
@@ -783,6 +794,11 @@ threat.medium = Orta
|
|||||||
threat.high = Yüksek
|
threat.high = Yüksek
|
||||||
threat.extreme = Aşırı
|
threat.extreme = Aşırı
|
||||||
threat.eradication = İmkansız
|
threat.eradication = İmkansız
|
||||||
|
difficulty.casual = Sakin
|
||||||
|
difficulty.easy = Kolay
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Zor
|
||||||
|
difficulty.eradication = Absürd
|
||||||
|
|
||||||
planets = Gezegenler
|
planets = Gezegenler
|
||||||
|
|
||||||
@@ -790,7 +806,7 @@ planet.serpulo.name = Serpulo
|
|||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
planet.sun.name = Güneş
|
planet.sun.name = Güneş
|
||||||
|
|
||||||
sector.impact0078.name = 0078 Darbesi
|
sector.impact0078.name = Darbe 0078
|
||||||
sector.groundZero.name = Sıfır Noktası
|
sector.groundZero.name = Sıfır Noktası
|
||||||
sector.craters.name = Kraterler
|
sector.craters.name = Kraterler
|
||||||
sector.frozenForest.name = Donmuş Orman
|
sector.frozenForest.name = Donmuş Orman
|
||||||
@@ -802,12 +818,22 @@ sector.overgrowth.name = Sarmaşık Sporlar
|
|||||||
sector.tarFields.name = Katran Çölü
|
sector.tarFields.name = Katran Çölü
|
||||||
sector.saltFlats.name = Tuz Düzlükleri
|
sector.saltFlats.name = Tuz Düzlükleri
|
||||||
sector.fungalPass.name = Mantar Geçidi
|
sector.fungalPass.name = Mantar Geçidi
|
||||||
sector.biomassFacility.name = Sentetik BioMadde Santrali
|
sector.biomassFacility.name = Sentetik Biyokütle Tesisi
|
||||||
sector.windsweptIslands.name = Rüzgarlı Adalar
|
sector.windsweptIslands.name = Rüzgarlı Adalar
|
||||||
sector.extractionOutpost.name = Kazı Üssü
|
sector.extractionOutpost.name = Kazı Üssü
|
||||||
|
sector.facility32m.name = 32 M Üssü
|
||||||
|
sector.taintedWoods.name = İsli Orman
|
||||||
|
sector.infestedCanyons.name = İstila Edilmiş Canyon
|
||||||
sector.planetaryTerminal.name = Gezegenler Arası Terminal
|
sector.planetaryTerminal.name = Gezegenler Arası Terminal
|
||||||
sector.coastline.name = Kıyı Şeridi
|
sector.coastline.name = Kıyı Şeridi
|
||||||
sector.navalFortress.name = Deniz Kalesi
|
sector.navalFortress.name = Deniz Kalesi
|
||||||
|
sector.polarAerodrome.name = Polar Havaalanı
|
||||||
|
sector.atolls.name = Atoller
|
||||||
|
sector.testingGrounds.name = Test Arazisi
|
||||||
|
sector.seaPort.name = Deniz Limanı
|
||||||
|
sector.weatheredChannels.name = Erezyonlu Kanallar
|
||||||
|
sector.mycelialBastion.name = Mantar Kale
|
||||||
|
sector.frontier.name = Öncü Üs
|
||||||
|
|
||||||
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
|
||||||
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
|
||||||
@@ -827,6 +853,18 @@ sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızl
|
|||||||
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
|
||||||
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
|
||||||
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
|
||||||
|
sector.cruxscape.name = Crux Düzlüğü
|
||||||
|
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
sector.onset.name = Yeni Başlangıç
|
sector.onset.name = Yeni Başlangıç
|
||||||
sector.aegis.name = Siper
|
sector.aegis.name = Siper
|
||||||
sector.lake.name = Göletçik
|
sector.lake.name = Göletçik
|
||||||
@@ -888,7 +926,7 @@ settings.game = Oyun
|
|||||||
settings.sound = Ses
|
settings.sound = Ses
|
||||||
settings.graphics = Grafikler
|
settings.graphics = Grafikler
|
||||||
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
|
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
|
||||||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!
|
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
|
||||||
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
|
||||||
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
|
||||||
settings.clearsaves = Kayıtları Sil
|
settings.clearsaves = Kayıtları Sil
|
||||||
@@ -991,6 +1029,7 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
|
|||||||
stat.reactive = Tepki Verir
|
stat.reactive = Tepki Verir
|
||||||
stat.immunities = Bağışıklıklar
|
stat.immunities = Bağışıklıklar
|
||||||
stat.healing = Tamir Eder
|
stat.healing = Tamir Eder
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Güç Kalkanı
|
ability.forcefield = Güç Kalkanı
|
||||||
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
|
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
|
||||||
@@ -1023,6 +1062,7 @@ ability.liquidexplode = Son İsyan
|
|||||||
ability.liquidexplode.description = Ölürken sıvı fışkırtır
|
ability.liquidexplode.description = Ölürken sıvı fışkırtır
|
||||||
ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı
|
ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı
|
||||||
ability.stat.regen = [stat]{0}[lightgray] can/sn
|
ability.stat.regen = [stat]{0}[lightgray] can/sn
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||||
@@ -1036,6 +1076,7 @@ ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
|
|||||||
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
|
||||||
|
|
||||||
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
bar.drilltierreq = Daha Güçlü Matkap Gerekli
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Kaynak Yetersiz
|
bar.noresources = Kaynak Yetersiz
|
||||||
bar.corereq = Merkez Tabanı Gerekli
|
bar.corereq = Merkez Tabanı Gerekli
|
||||||
bar.corefloor = Merkez Alan Zemini Gerekli
|
bar.corefloor = Merkez Alan Zemini Gerekli
|
||||||
@@ -1044,6 +1085,7 @@ bar.drillspeed = Matkap Hızı: {0}/s
|
|||||||
bar.pumpspeed = Pompa Hızı: {0}/s
|
bar.pumpspeed = Pompa Hızı: {0}/s
|
||||||
bar.efficiency = Verim: {0}%
|
bar.efficiency = Verim: {0}%
|
||||||
bar.boost = Hızlanış: +{0}%
|
bar.boost = Hızlanış: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Enerji: {0}/sn
|
bar.powerbalance = Enerji: {0}/sn
|
||||||
bar.powerstored = Depolanan: {0}/{1}
|
bar.powerstored = Depolanan: {0}/{1}
|
||||||
bar.poweramount = Enerji: {0}
|
bar.poweramount = Enerji: {0}
|
||||||
@@ -1054,6 +1096,7 @@ bar.capacity = Kapasite: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Sıvı
|
bar.liquid = Sıvı
|
||||||
bar.heat = Isı
|
bar.heat = Isı
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Dengesizlik
|
bar.instability = Dengesizlik
|
||||||
bar.heatamount = Isı: {0}
|
bar.heatamount = Isı: {0}
|
||||||
bar.heatpercent = Isı: {0} ({1}%)
|
bar.heatpercent = Isı: {0} ({1}%)
|
||||||
@@ -1078,6 +1121,7 @@ bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0} [lightgray]savurma
|
bullet.knockback = [stat]{0} [lightgray]savurma
|
||||||
bullet.pierce = [stat]{0}[lightgray]x delme
|
bullet.pierce = [stat]{0}[lightgray]x delme
|
||||||
bullet.infinitepierce = [stat]delme
|
bullet.infinitepierce = [stat]delme
|
||||||
@@ -1086,6 +1130,8 @@ bullet.healamount = [stat]{0}[lightgray] direkt tamir
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
|
||||||
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
bullet.reload = [stat]{0}[lightgray]x atış hızı
|
||||||
bullet.range = [stat]{0}[lightgray] blok menzil
|
bullet.range = [stat]{0}[lightgray] blok menzil
|
||||||
|
bullet.notargetsmissiles = [stat] binaları görmezden gelir
|
||||||
|
bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
unit.blockssquared = blok²
|
unit.blockssquared = blok²
|
||||||
@@ -1102,6 +1148,7 @@ unit.minutes = dakika
|
|||||||
unit.persecond = /sn
|
unit.persecond = /sn
|
||||||
unit.perminute = /dk
|
unit.perminute = /dk
|
||||||
unit.timesspeed = x hız
|
unit.timesspeed = x hız
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = kalkan canı
|
unit.shieldhealth = kalkan canı
|
||||||
unit.items = eşya
|
unit.items = eşya
|
||||||
@@ -1123,18 +1170,18 @@ setting.alwaysmusic.description = When enabled, music will always play on loop i
|
|||||||
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
|
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
|
||||||
setting.landscape.name = Yatayda sabitle
|
setting.landscape.name = Yatayda sabitle
|
||||||
setting.shadows.name = Gölgeler
|
setting.shadows.name = Gölgeler
|
||||||
setting.blockreplace.name = Otomatik Blok önerileri
|
setting.blockreplace.name = Otomatik Blok Önerileri
|
||||||
setting.linear.name = Lineer Filtreleme
|
setting.linear.name = Lineer Filtreleme
|
||||||
setting.hints.name = İpuçları
|
setting.hints.name = İpuçları
|
||||||
setting.logichints.name = İşemci İpuçları
|
setting.logichints.name = İşlemci İpuçları
|
||||||
setting.backgroundpause.name = Arka Planda Durdur
|
setting.backgroundpause.name = Arka Planda Durdur
|
||||||
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur
|
setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
|
||||||
setting.doubletapmine.name = İki Tıklamayla Kaz
|
setting.doubletapmine.name = Çift Tıklamayla Kaz
|
||||||
setting.commandmodehold.name = Komuta Modu için Basılı Tut
|
setting.commandmodehold.name = Komuta Modu için Basılı Tut
|
||||||
setting.distinctcontrolgroups.name = Birim başına bir kontrol grubuna sınırla
|
setting.distinctcontrolgroups.name = Birim Başı Bir Kontrol Grubuna Sınırla
|
||||||
setting.modcrashdisable.name = Modları Çökmede Kapa
|
setting.modcrashdisable.name = Çökmede Modları Kapa
|
||||||
setting.animatedwater.name = Animasyonlu Su
|
setting.animatedwater.name = Hareketli Su
|
||||||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
setting.animatedshields.name = Hareketli Kalkanlar
|
||||||
setting.playerindicators.name = Oyuncu Belirteçleri
|
setting.playerindicators.name = Oyuncu Belirteçleri
|
||||||
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
setting.indicators.name = Düşman/Müttefik Belirteçleri
|
||||||
setting.autotarget.name = Otomatik Hedef Alma
|
setting.autotarget.name = Otomatik Hedef Alma
|
||||||
@@ -1146,18 +1193,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
|
||||||
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
|
||||||
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
|
||||||
setting.difficulty.training = Eğitim
|
|
||||||
setting.difficulty.easy = Kolay
|
|
||||||
setting.difficulty.normal = Normal
|
|
||||||
setting.difficulty.hard = Zor
|
|
||||||
setting.difficulty.insane = İmkansız
|
|
||||||
setting.difficulty.name = Zorluk:
|
|
||||||
setting.screenshake.name = Ekran Sarsılması
|
setting.screenshake.name = Ekran Sarsılması
|
||||||
setting.bloomintensity.name = Parlaklık Şiddeti
|
setting.bloomintensity.name = Parlaklık Şiddeti
|
||||||
setting.bloomblur.name = Parlaklık Bulanıklılığı
|
setting.bloomblur.name = Parlaklık Bulanıklılığı
|
||||||
setting.effects.name = Efektleri Görüntüle
|
setting.effects.name = Efektleri Görüntüle
|
||||||
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
setting.destroyedblocks.name = Kırılmış Blokları Göster
|
||||||
setting.blockstatus.name = Blok Durumunu Göster
|
setting.blockstatus.name = Blok Durumunu Göster
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
setting.conveyorpathfinding.name = Konveyör Yol Bulma
|
||||||
setting.sensitivity.name = Kumanda Hassasiyeti
|
setting.sensitivity.name = Kumanda Hassasiyeti
|
||||||
setting.saveinterval.name = Kayıt Aralığı
|
setting.saveinterval.name = Kayıt Aralığı
|
||||||
@@ -1184,11 +1226,13 @@ setting.mutemusic.name = Müziği Kapat
|
|||||||
setting.sfxvol.name = Oyun Sesi
|
setting.sfxvol.name = Oyun Sesi
|
||||||
setting.mutesound.name = Sesi Kapat
|
setting.mutesound.name = Sesi Kapat
|
||||||
setting.crashreport.name = Anonim Çökme Raporları Gönder
|
setting.crashreport.name = Anonim Çökme Raporları Gönder
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Otomatik Kayıt Oluştur
|
setting.savecreate.name = Otomatik Kayıt Oluştur
|
||||||
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
|
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
|
||||||
setting.playerlimit.name = Oyuncu Limiti
|
setting.playerlimit.name = Oyuncu Limiti
|
||||||
setting.chatopacity.name = Mesajlaşma Opaklığı
|
setting.chatopacity.name = Mesajlaşma Opaklığı
|
||||||
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Köprü Opaklığı
|
setting.bridgeopacity.name = Köprü Opaklığı
|
||||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||||
@@ -1241,6 +1285,7 @@ keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
|
|||||||
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
|
||||||
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
|
||||||
keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir
|
keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
keybind.rebuild_select.name = Alanı Geri İşaa Et
|
||||||
keybind.schematic_select.name = Bölge Seç
|
keybind.schematic_select.name = Bölge Seç
|
||||||
keybind.schematic_menu.name = Şema Menüsü
|
keybind.schematic_menu.name = Şema Menüsü
|
||||||
@@ -1316,14 +1361,18 @@ rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
|
|||||||
rules.schematic = Şema Kullanılabilir
|
rules.schematic = Şema Kullanılabilir
|
||||||
rules.wavetimer = Dalga Zamanlayıcısı
|
rules.wavetimer = Dalga Zamanlayıcısı
|
||||||
rules.wavesending = Dalga Gönderiliyor
|
rules.wavesending = Dalga Gönderiliyor
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Ayaraları Düzenlemeye İzin Ver
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = Açıldığında, oyuncular durdurma tuşunun altındaki bir tuş ile ayarları düzenleyebilir.
|
||||||
|
rules.alloweditworldprocessors = Evrensel İşlemcileri Düzenlemeye İzin Ver
|
||||||
|
rules.alloweditworldprocessors.info = Açıldığında, oyuncular evren işlemcileri oyun içinde düzenleyebilir.
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.airUseSpawns = Hava Birimleri doğuş bölgelerini kullanır
|
rules.airUseSpawns = Hava Birimleri Doğum Noktalarını Kullanır
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
rules.buildai = Üs inşa edici YZ
|
rules.buildai = Üs inşa edici YZ
|
||||||
rules.buildaitier = İnşaatçı YZ sınıfı
|
rules.buildaitier = İnşaatçı YZ sınıfı
|
||||||
rules.rtsai = RTS YZ
|
rules.rtsai = RTS YZ
|
||||||
|
rules.rtsai.campaign = RTS Saldırı YZ
|
||||||
|
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
|
||||||
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
||||||
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
||||||
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
||||||
@@ -1331,7 +1380,7 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
|
|||||||
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
rules.corecapture = Yıkımda Çekirdeği Elegeçir
|
||||||
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
rules.polygoncoreprotection = Çokgenli Merkez Koruması
|
||||||
rules.placerangecheck = İnşa Menzilini Doğrula
|
rules.placerangecheck = İnşa Menzilini Doğrula
|
||||||
rules.enemyCheat = Sınırsız AI (Düşman Takım) Kaynakları
|
rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
|
||||||
rules.blockhealthmultiplier = Blok Can Çarpanı
|
rules.blockhealthmultiplier = Blok Can Çarpanı
|
||||||
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
rules.blockdamagemultiplier = Blok Hasar Çarpanı
|
||||||
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
|
||||||
@@ -1339,12 +1388,14 @@ rules.unitcostmultiplier = Birim Fiyat Çarpanı
|
|||||||
rules.unithealthmultiplier = Birim Can Çarpanı
|
rules.unithealthmultiplier = Birim Can Çarpanı
|
||||||
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
rules.unitdamagemultiplier = Birim Hasar Çapanı
|
||||||
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
|
||||||
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Sabit Birim Sınırı
|
rules.unitcap = Sabit Birim Sınırı
|
||||||
rules.limitarea = Haritayı Sınırla
|
rules.limitarea = Haritayı Sınırla
|
||||||
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
rules.wavespacing = Dalga Aralığı: [lightgray](sn)
|
||||||
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
|
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
|
||||||
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
rules.buildcostmultiplier = İnşa Ücreti Çarpanı
|
||||||
@@ -1366,6 +1417,12 @@ rules.title.teams = Takımlar
|
|||||||
rules.title.planet = Gezegen
|
rules.title.planet = Gezegen
|
||||||
rules.lighting = Işıklandırma
|
rules.lighting = Işıklandırma
|
||||||
rules.fog = Savaş Sisi
|
rules.fog = Savaş Sisi
|
||||||
|
rules.invasions = Düşman Sektör Saldırıları
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Düşman Doğuş Noktalarını Göster
|
||||||
|
rules.randomwaveai = Tahmin Edilemez Dalgalar
|
||||||
rules.fire = Ateş
|
rules.fire = Ateş
|
||||||
rules.anyenv = <Herhangi>
|
rules.anyenv = <Herhangi>
|
||||||
rules.explosions = Blok/Birlik Patlama Hasarı
|
rules.explosions = Blok/Birlik Patlama Hasarı
|
||||||
@@ -1374,6 +1431,7 @@ rules.weather = Hava Durumu
|
|||||||
rules.weather.frequency = Sıklık:
|
rules.weather.frequency = Sıklık:
|
||||||
rules.weather.always = Her zaman
|
rules.weather.always = Her zaman
|
||||||
rules.weather.duration = Süreklilik:
|
rules.weather.duration = Süreklilik:
|
||||||
|
rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekirdeğe veya enerji kaynaklarına gitmezler.
|
||||||
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
|
||||||
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
|
||||||
|
|
||||||
@@ -1392,7 +1450,7 @@ item.coal.name = Kömür
|
|||||||
item.graphite.name = Grafit
|
item.graphite.name = Grafit
|
||||||
item.titanium.name = Titanyum
|
item.titanium.name = Titanyum
|
||||||
item.thorium.name = Toryum
|
item.thorium.name = Toryum
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silisyum
|
||||||
item.plastanium.name = Plastanyum
|
item.plastanium.name = Plastanyum
|
||||||
item.phase-fabric.name = Faz Örgüsü
|
item.phase-fabric.name = Faz Örgüsü
|
||||||
item.surge-alloy.name = Akı Alaşımı
|
item.surge-alloy.name = Akı Alaşımı
|
||||||
@@ -1516,6 +1574,8 @@ block.graphite-press.name = Grafit Ezici
|
|||||||
block.multi-press.name = Çoklu-Ezici
|
block.multi-press.name = Çoklu-Ezici
|
||||||
block.constructing = {0} [lightgray](İnşa Ediliyor)
|
block.constructing = {0} [lightgray](İnşa Ediliyor)
|
||||||
block.spawn.name = Düşman Doğum Noktası
|
block.spawn.name = Düşman Doğum Noktası
|
||||||
|
block.remove-wall.name = Duvar Kaldır
|
||||||
|
block.remove-ore.name = Maden Kaldır
|
||||||
block.core-shard.name = Merkez: Parçacık
|
block.core-shard.name = Merkez: Parçacık
|
||||||
block.core-foundation.name = Merkez: Temel
|
block.core-foundation.name = Merkez: Temel
|
||||||
block.core-nucleus.name = Merkez: Çekirdek
|
block.core-nucleus.name = Merkez: Çekirdek
|
||||||
@@ -1599,7 +1659,7 @@ block.world-switch.name = Evrensel Şalter
|
|||||||
block.illuminator.name = Aydınlatıcı
|
block.illuminator.name = Aydınlatıcı
|
||||||
block.overflow-gate.name = Taşma Geçidi
|
block.overflow-gate.name = Taşma Geçidi
|
||||||
block.underflow-gate.name = Ters Taşma Geçidi
|
block.underflow-gate.name = Ters Taşma Geçidi
|
||||||
block.silicon-smelter.name = Silikon Fırını
|
block.silicon-smelter.name = Silisyum Fırını
|
||||||
block.phase-weaver.name = Faz Örücü
|
block.phase-weaver.name = Faz Örücü
|
||||||
block.pulverizer.name = Ufalayıcı
|
block.pulverizer.name = Ufalayıcı
|
||||||
block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı
|
block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı
|
||||||
@@ -1679,6 +1739,8 @@ block.meltdown.name = Meltdown
|
|||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Konteyner
|
block.container.name = Konteyner
|
||||||
block.launch-pad.name = Fıralatış Rampası
|
block.launch-pad.name = Fıralatış Rampası
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Yer Birimi Fabrikası
|
block.ground-factory.name = Yer Birimi Fabrikası
|
||||||
block.air-factory.name = Hava Birimi Fabrikası
|
block.air-factory.name = Hava Birimi Fabrikası
|
||||||
@@ -1696,7 +1758,7 @@ block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
|
|||||||
block.payload-void.name = Kargo Yokedici
|
block.payload-void.name = Kargo Yokedici
|
||||||
block.payload-source.name = Kargo Kaynağı
|
block.payload-source.name = Kargo Kaynağı
|
||||||
block.disassembler.name = Sökücü
|
block.disassembler.name = Sökücü
|
||||||
block.silicon-crucible.name = Silikon Kazanı
|
block.silicon-crucible.name = Silisyum Krozesi
|
||||||
block.overdrive-dome.name = Hızlandırma Kubbesi
|
block.overdrive-dome.name = Hızlandırma Kubbesi
|
||||||
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
|
||||||
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
|
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
|
||||||
@@ -1774,11 +1836,12 @@ block.electric-heater.name = Elektrikli Isıtıcı
|
|||||||
block.slag-heater.name = Cürüflü Isıtıcı
|
block.slag-heater.name = Cürüflü Isıtıcı
|
||||||
block.phase-heater.name = Faz Isıtıcı
|
block.phase-heater.name = Faz Isıtıcı
|
||||||
block.heat-redirector.name = Isı Aktarıcı
|
block.heat-redirector.name = Isı Aktarıcı
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Isı Yönlendirici
|
block.heat-router.name = Isı Yönlendirici
|
||||||
block.slag-incinerator.name = Cürüf Yakıcı
|
block.slag-incinerator.name = Cürüf Yakıcı
|
||||||
block.carbide-crucible.name = Karbür Kazanı
|
block.carbide-crucible.name = Karbür Krozesi
|
||||||
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
block.slag-centrifuge.name = Cürüf Sentrifüjü
|
||||||
block.surge-crucible.name = Akı Kazanı
|
block.surge-crucible.name = Akı Krozesi
|
||||||
block.cyanogen-synthesizer.name = Siyanojen Sentezleyici
|
block.cyanogen-synthesizer.name = Siyanojen Sentezleyici
|
||||||
block.phase-synthesizer.name = Faz Sentezleyici
|
block.phase-synthesizer.name = Faz Sentezleyici
|
||||||
block.heat-reactor.name = Isı Reaktörü
|
block.heat-reactor.name = Isı Reaktörü
|
||||||
@@ -1816,11 +1879,12 @@ block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
|
|||||||
block.beam-node.name = Işın Noktası
|
block.beam-node.name = Işın Noktası
|
||||||
block.beam-tower.name = Işın Kulesi
|
block.beam-tower.name = Işın Kulesi
|
||||||
block.beam-link.name = Işın Bağlantısı
|
block.beam-link.name = Işın Bağlantısı
|
||||||
block.turbine-condenser.name = Türbin Sıkıştırıcı
|
block.turbine-condenser.name = Türbin Kondensatörü
|
||||||
block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
|
block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
|
||||||
block.pyrolysis-generator.name = Piroliz Jeneratörü
|
block.pyrolysis-generator.name = Piroliz Jeneratörü
|
||||||
block.vent-condenser.name = Baca Sıkıştırıcı
|
block.vent-condenser.name = Baca Sıkıştırıcı
|
||||||
block.cliff-crusher.name = Kayalık Delici
|
block.cliff-crusher.name = Kayalık Delici
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Plazma Kayalık Kazıcı
|
block.plasma-bore.name = Plazma Kayalık Kazıcı
|
||||||
block.large-plasma-bore.name = Büyük Plazma Kayalık Kazıcı
|
block.large-plasma-bore.name = Büyük Plazma Kayalık Kazıcı
|
||||||
block.impact-drill.name = Darbeli Matkap
|
block.impact-drill.name = Darbeli Matkap
|
||||||
@@ -1846,7 +1910,7 @@ block.mech-assembler.name = Robot İnşaatcı
|
|||||||
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
|
||||||
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
|
||||||
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
block.payload-mass-driver.name = Kargo Kütle Sürücü
|
||||||
block.small-deconstructor.name = Küçük YapıSökücü
|
block.small-deconstructor.name = Küçük Yapı Sökücü
|
||||||
block.canvas.name = Tuval
|
block.canvas.name = Tuval
|
||||||
block.world-processor.name = Evrensel İşlemci
|
block.world-processor.name = Evrensel İşlemci
|
||||||
block.world-cell.name = Evrensel Bellek Hücresi
|
block.world-cell.name = Evrensel Bellek Hücresi
|
||||||
@@ -1947,8 +2011,8 @@ onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri
|
|||||||
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
|
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
|
||||||
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz.
|
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz.
|
||||||
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et.
|
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et.
|
||||||
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır.
|
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silisyum Fırını[]'nı araştır.
|
||||||
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
|
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silisyum[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
|
||||||
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
|
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
|
||||||
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et.
|
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et.
|
||||||
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
|
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
|
||||||
@@ -1987,7 +2051,7 @@ item.plastanium.description = Gelişmiş uçak ve parçalama için kullanılan h
|
|||||||
item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde.
|
item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde.
|
||||||
item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım.
|
item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım.
|
||||||
item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır.
|
item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır.
|
||||||
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
item.spore-pod.details = Spor. Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
|
||||||
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
|
||||||
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
|
||||||
item.beryllium.description = Erekirde mermi olarak kullanılır.
|
item.beryllium.description = Erekirde mermi olarak kullanılır.
|
||||||
@@ -2015,11 +2079,11 @@ block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj blo
|
|||||||
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
|
||||||
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
|
||||||
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
|
||||||
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir.
|
block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
|
||||||
block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir.
|
block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir.
|
||||||
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
|
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
|
||||||
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
|
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
|
||||||
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silikon ve bakırı birleştirir.
|
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silisyum ve bakırı birleştirir.
|
||||||
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
|
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
|
||||||
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır.
|
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır.
|
||||||
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir.
|
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir.
|
||||||
@@ -2049,9 +2113,13 @@ block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal
|
|||||||
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
|
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
|
||||||
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
|
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
|
||||||
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
|
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
|
||||||
|
block.scrap-wall.description = Binaları düşman mermilerinden korur.
|
||||||
|
block.scrap-wall-large.description = Binaları düşman mermilerinden korur.
|
||||||
|
block.scrap-wall-huge.description = Binaları düşman mermilerinden korur.
|
||||||
|
block.scrap-wall-gigantic.description = Binaları düşman mermilerinden korur.
|
||||||
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
|
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
|
||||||
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
|
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
|
||||||
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silikon kullanılabilir.
|
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silisyum kullanılabilir.
|
||||||
block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
||||||
block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
|
||||||
block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir.
|
block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir.
|
||||||
@@ -2093,10 +2161,10 @@ block.thermal-generator.description = Sıcak bölgelere konulduğunda enerji ür
|
|||||||
block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar.
|
block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar.
|
||||||
block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır.
|
block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır.
|
||||||
block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır.
|
block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır.
|
||||||
block.solar-panel.description = Güneşten küçük miktarda enerji üretir.
|
block.solar-panel.description = Güneşten az miktarda enerji üretir.
|
||||||
block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu.
|
block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu.
|
||||||
block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir.
|
block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir.
|
||||||
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle dev miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
|
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle çok yüksek miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
|
||||||
block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir.
|
block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir.
|
||||||
block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır.
|
block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır.
|
||||||
block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir.
|
block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir.
|
||||||
@@ -2109,13 +2177,15 @@ block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse,
|
|||||||
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
|
||||||
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
|
||||||
block.core-foundation.details = İkinci Aşama.
|
block.core-foundation.details = İkinci Aşama.
|
||||||
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir.
|
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve çok yüksek miktarda materyal depolayabilir.
|
||||||
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
|
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
|
||||||
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
|
||||||
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
|
||||||
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
block.launch-pad.description = Başka Bir Sektöre item gönderir.
|
||||||
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
|
||||||
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
|
||||||
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
|
||||||
@@ -2135,9 +2205,9 @@ block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
|||||||
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
|
||||||
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
|
||||||
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
|
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
|
||||||
block.silicon-crucible.description = Kum ve Kömürü, Piratitle eriterek Silikon üretir. Sıcak ortamda daha iyi çalışır.
|
block.silicon-crucible.description = Kum ve kömürü, piratitle eriterek silisyum üretir. Sıcak ortamda daha iyi çalışır.
|
||||||
block.disassembler.description = Cürufü aşırı sıcak ortamda seritir. Toryum elde edebilir.
|
block.disassembler.description = Cürufü eser miktardaki egzotik bileşenlerine düşük verimde ayırır. Toryum elde edebilir.
|
||||||
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir.
|
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silisyum ve faz gerektirir.
|
||||||
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
|
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
|
||||||
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
|
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
|
||||||
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
|
||||||
@@ -2170,17 +2240,18 @@ block.lustre.description = Düşmanlara yavaş hareket eden ve tek bir birimi he
|
|||||||
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
|
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
|
||||||
block.smite.description = Delici enerji saçıcı mermiler fırlatır.
|
block.smite.description = Delici enerji saçıcı mermiler fırlatır.
|
||||||
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
|
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
|
||||||
block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi...
|
block.silicon-arc-furnace.description = Kum ve grafitten silisyum üretir. Hayal Gibi...
|
||||||
block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir.
|
block.oxidation-chamber.description = Beriliyum ve ozonu oksite çevirir. Yan ürün olarak ısı üretir.
|
||||||
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
|
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
|
||||||
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
|
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
|
||||||
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
|
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
|
||||||
block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
|
block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Isıyı üç yöne dağtırır.
|
block.heat-router.description = Isıyı üç yöne dağtırır.
|
||||||
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
|
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
|
||||||
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
|
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
|
||||||
block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir.
|
block.surge-crucible.description = Silisyum ve cürüften Akı üretir. Isı gerktirir.
|
||||||
block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir.
|
block.phase-synthesizer.description = Toryum, kum ve ozon'dan Faz üretir. Isı gerktirir.
|
||||||
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
|
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
|
||||||
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
|
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
|
||||||
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
|
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
|
||||||
@@ -2188,6 +2259,7 @@ block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerekt
|
|||||||
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
|
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
|
||||||
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
|
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
|
||||||
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
|
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
|
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
|
||||||
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
|
||||||
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
|
||||||
@@ -2310,7 +2382,8 @@ unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder.
|
|||||||
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
lst.read = Bağlı hafıza kutusundaki numarayı okur.
|
||||||
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
|
||||||
lst.print = Yazı yazar.
|
lst.print = Yazı yazar.
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
|
lst.format = Yazı Haznesindeki son değeri başka bir değerle değiştirir.\nYerleştiricek değer boş ise hiç bir şey yapmaz.\nÖrnek Değer: "{[accent]sayı 0-9[]}"\nÖrnek:\n[accent]print "test {0}"\nformat "örnek"
|
||||||
lst.draw = Ekrana Çizer.
|
lst.draw = Ekrana Çizer.
|
||||||
lst.drawflush = Ekrana Çizimi Aktarır.
|
lst.drawflush = Ekrana Çizimi Aktarır.
|
||||||
lst.printflush = Mesaj bloğuna metnini aktarır,
|
lst.printflush = Mesaj bloğuna metnini aktarır,
|
||||||
@@ -2333,8 +2406,8 @@ lst.getblock = Herhangi bir yerdeki blok bilgisini al.
|
|||||||
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
|
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
|
||||||
lst.spawnunit = Herhangi bir yerde birim var et.
|
lst.spawnunit = Herhangi bir yerde birim var et.
|
||||||
lst.applystatus = Bir Birime Durum Etkisi ekle.
|
lst.applystatus = Bir Birime Durum Etkisi ekle.
|
||||||
lst.weathersense = Check if a type of weather is active.
|
lst.weathersense = Hava durumunu kontrol et.
|
||||||
lst.weatherset = Set the current state of a type of weather.
|
lst.weatherset = Hava durumunu değiştir.
|
||||||
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
|
||||||
lst.explosion = Bir Noktada Patlama oluştur.
|
lst.explosion = Bir Noktada Patlama oluştur.
|
||||||
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
|
||||||
@@ -2348,6 +2421,7 @@ lst.getflag = Evrensel İşaretli Numara Oku.
|
|||||||
lst.setprop = Bir bina veya birime nitelik atar.
|
lst.setprop = Bir bina veya birime nitelik atar.
|
||||||
lst.effect = Parçacık efekti oluştur.
|
lst.effect = Parçacık efekti oluştur.
|
||||||
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
|
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
|
||||||
|
lst.playsound = Bir ses çal.\nSes şiddeti bir küresel değer olabilir veya konuma göre belirlenebilir.
|
||||||
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
|
||||||
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
|
||||||
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
|
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
|
||||||
@@ -2395,7 +2469,7 @@ lenum.shoot = Bir konuma ateş et.
|
|||||||
lenum.shootp = Belli bir birim veya binaya ateş et.
|
lenum.shootp = Belli bir birim veya binaya ateş et.
|
||||||
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
|
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
|
||||||
lenum.enabled = Blok aktif mi?
|
lenum.enabled = Blok aktif mi?
|
||||||
laccess.currentammotype = Current ammo item/liquid of a turret.
|
laccess.currentammotype = Bir turretin içindeki şuanki mermi/sıvı.
|
||||||
|
|
||||||
laccess.color = Aydınlatıcı Rengi
|
laccess.color = Aydınlatıcı Rengi
|
||||||
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
|
||||||
@@ -2449,7 +2523,7 @@ lenum.xor = Çapraz Veya
|
|||||||
|
|
||||||
lenum.min = İki sayıdan en küçüğü.
|
lenum.min = İki sayıdan en küçüğü.
|
||||||
lenum.max = İki sayıdan en büyüğü.
|
lenum.max = İki sayıdan en büyüğü.
|
||||||
lenum.angle = İki Işının yaptığı Açı.
|
lenum.angle = İki ışının yaptığı açı.
|
||||||
lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe.
|
lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe.
|
||||||
lenum.len = Bir Işının Uzunluğu.
|
lenum.len = Bir Işının Uzunluğu.
|
||||||
|
|
||||||
@@ -2518,10 +2592,11 @@ unitlocate.building = Bulunan binanın Türü.
|
|||||||
unitlocate.outx = X kordinatı.
|
unitlocate.outx = X kordinatı.
|
||||||
unitlocate.outy = Y kordinatı.
|
unitlocate.outy = Y kordinatı.
|
||||||
unitlocate.group = Aranan binanın türü.
|
unitlocate.group = Aranan binanın türü.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
|
||||||
lenum.stop = Dur!
|
lenum.stop = Dur!
|
||||||
lenum.unbind = Logic Kontrolü tamaman devre dışı bırak.\nNormal AI'ı devreye sok.
|
lenum.unbind = Mantık Kontrolü tamaman devre dışı bırak.\nNormal YZ'yı devreye sok.
|
||||||
lenum.move = Tam konuma git.
|
lenum.move = Tam konuma git.
|
||||||
lenum.approach = Bir Konuma yaklaş.
|
lenum.approach = Bir Konuma yaklaş.
|
||||||
lenum.pathfind = Düşman Doğuş noktasına git.
|
lenum.pathfind = Düşman Doğuş noktasına git.
|
||||||
@@ -2536,7 +2611,7 @@ lenum.payenter = Bir birimi, kargo tutabilen bir bloğa indir.
|
|||||||
lenum.flag = Numara ile işaretle.
|
lenum.flag = Numara ile işaretle.
|
||||||
lenum.mine = Kaz.
|
lenum.mine = Kaz.
|
||||||
lenum.build = Bina inşa et.
|
lenum.build = Bina inşa et.
|
||||||
lenum.getblock = Kordinatta bina, blok veya zemin tipi al.\nBirimler kordinata yakın olmalı yoksa boş geri döner.
|
lenum.getblock = Kordinattaki yapıyı, zemini ve blok türünü al.\nKonum birimin alanında olmalı yoksa null dönülür.
|
||||||
lenum.within = Bir birim menzil alanında mı?
|
lenum.within = Bir birim menzil alanında mı?
|
||||||
lenum.boost = Gazlamaya başla/dur
|
lenum.boost = Gazlamaya başla/dur
|
||||||
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
|
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
|
||||||
@@ -2546,3 +2621,29 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl
|
|||||||
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
||||||
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
|
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
|
||||||
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Увімкнено
|
|||||||
mod.disabled = [scarlet]Вимкнена
|
mod.disabled = [scarlet]Вимкнена
|
||||||
mod.multiplayer.compatible = [gray]Доступна у багатоосібній грі
|
mod.multiplayer.compatible = [gray]Доступна у багатоосібній грі
|
||||||
mod.disable = Вимкнути
|
mod.disable = Вимкнути
|
||||||
|
mod.version = Version:
|
||||||
mod.content = Зміст:
|
mod.content = Зміст:
|
||||||
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
|
||||||
|
|
||||||
@@ -195,6 +196,7 @@ campaign.select = Виберіть початкову кампанію
|
|||||||
campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент.
|
campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент.
|
||||||
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
|
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
|
||||||
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
|
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Дерево технологій
|
techtree = Дерево технологій
|
||||||
techtree.select = Вибір дерева технологій
|
techtree.select = Вибір дерева технологій
|
||||||
@@ -295,13 +297,14 @@ disconnect.error = Помилка з’єднання.
|
|||||||
disconnect.closed = З’єднання закрито.
|
disconnect.closed = З’єднання закрито.
|
||||||
disconnect.timeout = Час вийшов.
|
disconnect.timeout = Час вийшов.
|
||||||
disconnect.data = Не вдалося завантажити світові дані!
|
disconnect.data = Не вдалося завантажити світові дані!
|
||||||
|
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
||||||
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||||
connecting = [accent]Приєднання…
|
connecting = [accent]Приєднання…
|
||||||
reconnecting = [accent]Повторне з’єднання…
|
reconnecting = [accent]Повторне з’єднання…
|
||||||
connecting.data = [accent]Завантаження даних світу…
|
connecting.data = [accent]Завантаження даних світу…
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Ця адреса вже використовується!
|
|
||||||
server.invalidport = Недійсний номер порту!
|
server.invalidport = Недійсний номер порту!
|
||||||
|
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
||||||
server.error = [crimson]Помилка створення сервера.
|
server.error = [crimson]Помилка створення сервера.
|
||||||
save.new = Нове збереження
|
save.new = Нове збереження
|
||||||
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
|
||||||
@@ -354,6 +357,7 @@ command.enterPayload = Увійти до вантажного блока
|
|||||||
command.loadUnits = Завантажити одиниці
|
command.loadUnits = Завантажити одиниці
|
||||||
command.loadBlocks = Завантажити блоки
|
command.loadBlocks = Завантажити блоки
|
||||||
command.unloadPayload = Вивантажити вантаж
|
command.unloadPayload = Вивантажити вантаж
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = Скасувати накази
|
stance.stop = Скасувати накази
|
||||||
stance.shoot = Позиція: стріляти
|
stance.shoot = Позиція: стріляти
|
||||||
stance.holdfire = Позиція: припинити вогонь
|
stance.holdfire = Позиція: припинити вогонь
|
||||||
@@ -497,6 +501,7 @@ waves.units.show = Показати все
|
|||||||
wavemode.counts = кількість
|
wavemode.counts = кількість
|
||||||
wavemode.totals = усього
|
wavemode.totals = усього
|
||||||
wavemode.health = здоров’я
|
wavemode.health = здоров’я
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<За замовчуванням>
|
editor.default = [lightgray]<За замовчуванням>
|
||||||
details = Подробиці…
|
details = Подробиці…
|
||||||
@@ -667,7 +672,6 @@ requirement.capture = Захопіть {0}
|
|||||||
requirement.onplanet = Установіть контроль над сектором на {0}
|
requirement.onplanet = Установіть контроль над сектором на {0}
|
||||||
requirement.onsector = Приземліться на такий сектор: {0}
|
requirement.onsector = Приземліться на такий сектор: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
|
||||||
map.multiplayer = Лише власник може переглядати сектори.
|
map.multiplayer = Лише власник може переглядати сектори.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
@@ -719,14 +723,18 @@ loadout = Вивантаження
|
|||||||
resources = Ресурси
|
resources = Ресурси
|
||||||
resources.max = Максимум
|
resources.max = Максимум
|
||||||
bannedblocks = Заборонені блоки
|
bannedblocks = Заборонені блоки
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Завдання
|
objectives = Завдання
|
||||||
bannedunits = Заборонені одиниці
|
bannedunits = Заборонені одиниці
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Заборонені одиниці як білий список
|
bannedunits.whitelist = Заборонені одиниці як білий список
|
||||||
bannedblocks.whitelist = Заборонені блоки як білий список
|
bannedblocks.whitelist = Заборонені блоки як білий список
|
||||||
addall = Додати все
|
addall = Додати все
|
||||||
launch.from = Запуск з [accent]{0}
|
launch.from = Запуск з [accent]{0}
|
||||||
launch.capacity = Місткість предметів, що запускаються: [accent]{0}
|
launch.capacity = Місткість предметів, що запускаються: [accent]{0}
|
||||||
launch.destination = Пункт призначення: {0}
|
launch.destination = Пункт призначення: {0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||||
add = Додати…
|
add = Додати…
|
||||||
guardian = Вартовий
|
guardian = Вартовий
|
||||||
@@ -741,6 +749,7 @@ error.mapnotfound = Файл мапи не знайдено!
|
|||||||
error.io = Мережева помилка введення-виведення.
|
error.io = Мережева помилка введення-виведення.
|
||||||
error.any = Невідома мережева помилка
|
error.any = Невідома мережева помилка
|
||||||
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
||||||
|
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
|
||||||
|
|
||||||
weather.rain.name = Дощ
|
weather.rain.name = Дощ
|
||||||
weather.snowing.name = Сніг
|
weather.snowing.name = Сніг
|
||||||
@@ -765,7 +774,9 @@ sectors.stored = Зберігає:
|
|||||||
sectors.resume = Продовжити
|
sectors.resume = Продовжити
|
||||||
sectors.launch = Запустити
|
sectors.launch = Запустити
|
||||||
sectors.select = Вибрати
|
sectors.select = Вибрати
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = Перейменування сектору
|
sectors.rename = Перейменування сектору
|
||||||
sectors.enemybase = [scarlet]Ворожа база
|
sectors.enemybase = [scarlet]Ворожа база
|
||||||
sectors.vulnerable = [scarlet]Уразливий
|
sectors.vulnerable = [scarlet]Уразливий
|
||||||
@@ -792,6 +803,11 @@ threat.medium = середня
|
|||||||
threat.high = висока
|
threat.high = висока
|
||||||
threat.extreme = екстремальна
|
threat.extreme = екстремальна
|
||||||
threat.eradication = викорінювальна
|
threat.eradication = викорінювальна
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = Планети
|
planets = Планети
|
||||||
|
|
||||||
@@ -814,9 +830,19 @@ sector.fungalPass.name = Грибний перевал
|
|||||||
sector.biomassFacility.name = Центр дослідження синтезу біомаси
|
sector.biomassFacility.name = Центр дослідження синтезу біомаси
|
||||||
sector.windsweptIslands.name = Вітряні острови
|
sector.windsweptIslands.name = Вітряні острови
|
||||||
sector.extractionOutpost.name = Видобувна застава
|
sector.extractionOutpost.name = Видобувна застава
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Термінал планетарного запуску
|
sector.planetaryTerminal.name = Термінал планетарного запуску
|
||||||
sector.coastline.name = Узбережжя
|
sector.coastline.name = Узбережжя
|
||||||
sector.navalFortress.name = Морська фортеця
|
sector.navalFortress.name = Морська фортеця
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
|
||||||
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||||
@@ -836,6 +862,18 @@ sector.impact0078.description = Тут лежать залишки міжзор
|
|||||||
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
|
||||||
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
|
||||||
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = Перший наступ
|
sector.onset.name = Перший наступ
|
||||||
sector.aegis.name = Егіда
|
sector.aegis.name = Егіда
|
||||||
@@ -1002,6 +1040,7 @@ stat.buildspeedmultiplier = Множник швидкості будування
|
|||||||
stat.reactive = Реактивний
|
stat.reactive = Реактивний
|
||||||
stat.immunities = Імунітети
|
stat.immunities = Імунітети
|
||||||
stat.healing = Відновлювання
|
stat.healing = Відновлювання
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Силовий щит
|
ability.forcefield = Силовий щит
|
||||||
ability.forcefield.description = Створює силове поле, який поглинає кулі
|
ability.forcefield.description = Створює силове поле, який поглинає кулі
|
||||||
@@ -1034,6 +1073,7 @@ ability.liquidexplode = Смертельний розлив
|
|||||||
ability.liquidexplode.description = Розливає рідину після смерті
|
ability.liquidexplode.description = Розливає рідину після смерті
|
||||||
ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек.
|
ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек.
|
||||||
ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек.
|
ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек.
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||||
@@ -1047,6 +1087,7 @@ ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за се
|
|||||||
|
|
||||||
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
bar.onlycoredeposit = Передача предметів дозволена лише до ядра
|
||||||
bar.drilltierreq = Потрібен ліпший бур
|
bar.drilltierreq = Потрібен ліпший бур
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
bar.corereq = Необхідне основне ядро
|
bar.corereq = Необхідне основне ядро
|
||||||
bar.corefloor = Необхідні плитки зони ядра
|
bar.corefloor = Необхідні плитки зони ядра
|
||||||
@@ -1055,6 +1096,7 @@ bar.drillspeed = Швидкість буріння: {0} за сек.
|
|||||||
bar.pumpspeed = Швидкість викачування: {0} за сек.
|
bar.pumpspeed = Швидкість викачування: {0} за сек.
|
||||||
bar.efficiency = Ефективність: {0}%
|
bar.efficiency = Ефективність: {0}%
|
||||||
bar.boost = Підсилення: +{0}%
|
bar.boost = Підсилення: +{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = Енергія: {0} за сек.
|
bar.powerbalance = Енергія: {0} за сек.
|
||||||
bar.powerstored = Зберігає: {0}/{1}
|
bar.powerstored = Зберігає: {0}/{1}
|
||||||
bar.poweramount = Енергія: {0}
|
bar.poweramount = Енергія: {0}
|
||||||
@@ -1065,6 +1107,7 @@ bar.capacity = Місткість: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = Нестабільність
|
bar.instability = Нестабільність
|
||||||
bar.heatamount = Нагрівання: {0}
|
bar.heatamount = Нагрівання: {0}
|
||||||
bar.heatpercent = Нагрівання: {0} ({1}%)
|
bar.heatpercent = Нагрівання: {0} ({1}%)
|
||||||
@@ -1089,6 +1132,7 @@ bullet.interval = [stat]{0} за сек. [lightgray] період між кул
|
|||||||
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
bullet.infinitepierce = [stat]пробиття
|
bullet.infinitepierce = [stat]пробиття
|
||||||
@@ -1097,6 +1141,8 @@ bullet.healamount = [stat]{0}[lightgray] безпосереднього ремо
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання
|
bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання
|
||||||
bullet.range = [stat]{0}[lightgray] плиток
|
bullet.range = [stat]{0}[lightgray] плиток
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
unit.blockssquared = блоків²
|
unit.blockssquared = блоків²
|
||||||
@@ -1113,6 +1159,7 @@ unit.minutes = хв.
|
|||||||
unit.persecond = за сек.
|
unit.persecond = за сек.
|
||||||
unit.perminute = за хв.
|
unit.perminute = за хв.
|
||||||
unit.timesspeed = x швидкість
|
unit.timesspeed = x швидкість
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = міцність щита
|
unit.shieldhealth = міцність щита
|
||||||
unit.items = предм.
|
unit.items = предм.
|
||||||
@@ -1157,18 +1204,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
setting.uiscale.name = Масштабування користувацького інтерфейсу
|
||||||
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
setting.uiscale.description = Потрібен перезапуск для застосування змін.
|
||||||
setting.swapdiagonal.name = Завжди діагональне розміщення
|
setting.swapdiagonal.name = Завжди діагональне розміщення
|
||||||
setting.difficulty.training = Навчання
|
|
||||||
setting.difficulty.easy = Легка
|
|
||||||
setting.difficulty.normal = Нормальна
|
|
||||||
setting.difficulty.hard = Важка
|
|
||||||
setting.difficulty.insane = Неможлива
|
|
||||||
setting.difficulty.name = Складність:
|
|
||||||
setting.screenshake.name = Тряска екрану
|
setting.screenshake.name = Тряска екрану
|
||||||
setting.bloomintensity.name = Інтенсивність світіння
|
setting.bloomintensity.name = Інтенсивність світіння
|
||||||
setting.bloomblur.name = Розмиття світіння
|
setting.bloomblur.name = Розмиття світіння
|
||||||
setting.effects.name = Ефекти
|
setting.effects.name = Ефекти
|
||||||
setting.destroyedblocks.name = Показувати зруйновані блоки
|
setting.destroyedblocks.name = Показувати зруйновані блоки
|
||||||
setting.blockstatus.name = Показувати стан блоку
|
setting.blockstatus.name = Показувати стан блоку
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
|
||||||
setting.sensitivity.name = Чутливість контролера
|
setting.sensitivity.name = Чутливість контролера
|
||||||
setting.saveinterval.name = Інтервал збереження
|
setting.saveinterval.name = Інтервал збереження
|
||||||
@@ -1195,11 +1237,13 @@ setting.mutemusic.name = Заглушити музику
|
|||||||
setting.sfxvol.name = Гучність звукових ефектів
|
setting.sfxvol.name = Гучність звукових ефектів
|
||||||
setting.mutesound.name = Заглушити звук
|
setting.mutesound.name = Заглушити звук
|
||||||
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
||||||
|
setting.communityservers.name = Fetch Community Server List
|
||||||
setting.savecreate.name = Автоматичне створення збережень
|
setting.savecreate.name = Автоматичне створення збережень
|
||||||
setting.steampublichost.name = Загальнодоступність гри
|
setting.steampublichost.name = Загальнодоступність гри
|
||||||
setting.playerlimit.name = Обмеження гравців
|
setting.playerlimit.name = Обмеження гравців
|
||||||
setting.chatopacity.name = Непрозорість чату
|
setting.chatopacity.name = Непрозорість чату
|
||||||
setting.lasersopacity.name = Непрозорість лазерів енергопостачання
|
setting.lasersopacity.name = Непрозорість лазерів енергопостачання
|
||||||
|
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
||||||
setting.bridgeopacity.name = Непрозорість мостів
|
setting.bridgeopacity.name = Непрозорість мостів
|
||||||
setting.playerchat.name = Показувати хмару чата над гравцями
|
setting.playerchat.name = Показувати хмару чата над гравцями
|
||||||
setting.showweather.name = Показувати погоду
|
setting.showweather.name = Показувати погоду
|
||||||
@@ -1252,6 +1296,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
|
|||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
||||||
keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж
|
keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
keybind.rebuild_select.name = Відбудувати регіон
|
keybind.rebuild_select.name = Відбудувати регіон
|
||||||
keybind.schematic_select.name = Вибрати ділянку
|
keybind.schematic_select.name = Вибрати ділянку
|
||||||
keybind.schematic_menu.name = Меню схем
|
keybind.schematic_menu.name = Меню схем
|
||||||
@@ -1329,12 +1374,16 @@ rules.wavetimer = Таймер для хвиль
|
|||||||
rules.wavesending = Ручне надсилання хвиль
|
rules.wavesending = Ручне надсилання хвиль
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Allow Editing Rules
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
||||||
|
rules.alloweditworldprocessors = Allow Editing World Processors
|
||||||
|
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Air units use spawn points
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.buildai = Базовий ШІ-будівельник
|
rules.buildai = Базовий ШІ-будівельник
|
||||||
rules.buildaitier = Рівень ШІ-будівельника
|
rules.buildaitier = Рівень ШІ-будівельника
|
||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||||
rules.rtsminattackweight = Мінімальна ударна вага
|
rules.rtsminattackweight = Мінімальна ударна вага
|
||||||
@@ -1350,12 +1399,14 @@ rules.unitcostmultiplier = Множник вартості одиниць
|
|||||||
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = Множник сонячної енергії
|
rules.solarmultiplier = Множник сонячної енергії
|
||||||
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
||||||
rules.unitcap = Початкове обмеження одиниць
|
rules.unitcap = Початкове обмеження одиниць
|
||||||
rules.limitarea = Обмежити територію мапи
|
rules.limitarea = Обмежити територію мапи
|
||||||
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
|
||||||
rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди)
|
rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди)
|
||||||
rules.buildcostmultiplier = Множник затрат на будування
|
rules.buildcostmultiplier = Множник затрат на будування
|
||||||
@@ -1377,6 +1428,12 @@ rules.title.teams = Команди
|
|||||||
rules.title.planet = Планета
|
rules.title.planet = Планета
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
rules.fog = Туман війни
|
rules.fog = Туман війни
|
||||||
|
rules.invasions = Enemy Sector Invasions
|
||||||
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
|
rules.showspawns = Show Enemy Spawns
|
||||||
|
rules.randomwaveai = Unpredictable Wave AI
|
||||||
rules.fire = Вогонь
|
rules.fire = Вогонь
|
||||||
rules.anyenv = <Будь-яка>
|
rules.anyenv = <Будь-яка>
|
||||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||||
@@ -1385,6 +1442,7 @@ rules.weather = Погода
|
|||||||
rules.weather.frequency = Повторюваність:
|
rules.weather.frequency = Повторюваність:
|
||||||
rules.weather.always = Завжди
|
rules.weather.always = Завжди
|
||||||
rules.weather.duration = Тривалість:
|
rules.weather.duration = Тривалість:
|
||||||
|
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
||||||
|
|
||||||
@@ -1529,6 +1587,8 @@ block.graphite-press.name = Графітний прес
|
|||||||
block.multi-press.name = Мультипрес
|
block.multi-press.name = Мультипрес
|
||||||
block.constructing = {0}\n[lightgray](У процесі)
|
block.constructing = {0}\n[lightgray](У процесі)
|
||||||
block.spawn.name = Місце появи противника
|
block.spawn.name = Місце появи противника
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = Ядро «Уламок»
|
block.core-shard.name = Ядро «Уламок»
|
||||||
block.core-foundation.name = Ядро «Штаб»
|
block.core-foundation.name = Ядро «Штаб»
|
||||||
block.core-nucleus.name = Ядро «Атом»
|
block.core-nucleus.name = Ядро «Атом»
|
||||||
@@ -1692,6 +1752,8 @@ block.meltdown.name = Розплавлювач
|
|||||||
block.foreshadow.name = Передвісник
|
block.foreshadow.name = Передвісник
|
||||||
block.container.name = Сховище
|
block.container.name = Сховище
|
||||||
block.launch-pad.name = Пусковий майданчик
|
block.launch-pad.name = Пусковий майданчик
|
||||||
|
block.advanced-launch-pad.name = Launch Pad
|
||||||
|
block.landing-pad.name = Landing Pad
|
||||||
block.segment.name = Сегмент
|
block.segment.name = Сегмент
|
||||||
block.ground-factory.name = Наземний завод
|
block.ground-factory.name = Наземний завод
|
||||||
block.air-factory.name = Повітряний завод
|
block.air-factory.name = Повітряний завод
|
||||||
@@ -1788,6 +1850,7 @@ block.electric-heater.name = Електричний нагрівач
|
|||||||
block.slag-heater.name = Шлаковий нагрівач
|
block.slag-heater.name = Шлаковий нагрівач
|
||||||
block.phase-heater.name = Фазовий нагрівач
|
block.phase-heater.name = Фазовий нагрівач
|
||||||
block.heat-redirector.name = Перенаправляч тепла
|
block.heat-redirector.name = Перенаправляч тепла
|
||||||
|
block.small-heat-redirector.name = Small Heat Redirector
|
||||||
block.heat-router.name = Тепловий маршрутизатор
|
block.heat-router.name = Тепловий маршрутизатор
|
||||||
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
|
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
|
||||||
block.carbide-crucible.name = Карбідний тигель
|
block.carbide-crucible.name = Карбідний тигель
|
||||||
@@ -1835,6 +1898,7 @@ block.chemical-combustion-chamber.name = Камера хімічного зго
|
|||||||
block.pyrolysis-generator.name = Пиролізовий генератор
|
block.pyrolysis-generator.name = Пиролізовий генератор
|
||||||
block.vent-condenser.name = Джерельний конденсатор
|
block.vent-condenser.name = Джерельний конденсатор
|
||||||
block.cliff-crusher.name = Дробарка скель
|
block.cliff-crusher.name = Дробарка скель
|
||||||
|
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
||||||
block.plasma-bore.name = Плазмовий бурильник
|
block.plasma-bore.name = Плазмовий бурильник
|
||||||
block.large-plasma-bore.name = Великий плазмовий бурильник
|
block.large-plasma-bore.name = Великий плазмовий бурильник
|
||||||
block.impact-drill.name = Імпульсний бур
|
block.impact-drill.name = Імпульсний бур
|
||||||
@@ -1901,80 +1965,80 @@ hint.respawn = Для відродження кораблем натисніть
|
|||||||
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
|
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
|
||||||
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
|
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
|
||||||
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
|
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
|
||||||
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди й протягніть, щоби розібрати виділене.
|
hint.breaking.mobile = Активуйте :hammer: [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди й протягніть, щоби розібрати виділене.
|
||||||
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
|
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
|
||||||
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]розібрати[] для отримання ресурсів або відбудувати.
|
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]розібрати[] для отримання ресурсів або відбудувати.
|
||||||
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
|
hint.research = Використовуйте кнопку :tree: [accent]Дослідження[] для дослідження нової технології.
|
||||||
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
|
hint.research.mobile = Використовуйте :tree: [accent]Дослідження[] в :menu: [accent]меню[] для дослідження нової технології.
|
||||||
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
|
||||||
hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти.
|
hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти.
|
||||||
hint.unitSelectControl = Для керування одиницями увійдіть в [accent]режим командування[], утримуючи [accent]лівий Shift[].\nПеребуваючи в командному режимі, натисніть і протягуйте для вибору одиниць. Натисніть [accent]ПКМ[] на позицію або ціль, щоби віддати наказ одиницям, які там знаходяться.
|
hint.unitSelectControl = Для керування одиницями увійдіть в [accent]режим командування[], утримуючи [accent]лівий Shift[].\nПеребуваючи в командному режимі, натисніть і протягуйте для вибору одиниць. Натисніть [accent]ПКМ[] на позицію або ціль, щоби віддати наказ одиницям, які там знаходяться.
|
||||||
hint.unitSelectControl.mobile = Для керування одиницями увійдіть в [accent]режим командування[], натиснувши кнопку [accent]командувати[] ліворуч знизу.\nПеребуваючи в командному режимі, зробіть довгий натиск і протягуйте для вибору одиниць. Торкніться позиції або цілі, щоби віддати наказ одиницям, які там знаходяться.
|
hint.unitSelectControl.mobile = Для керування одиницями увійдіть в [accent]режим командування[], натиснувши кнопку [accent]командувати[] ліворуч знизу.\nПеребуваючи в командному режимі, зробіть довгий натиск і протягуйте для вибору одиниць. Торкніться позиції або цілі, щоби віддати наказ одиницям, які там знаходяться.
|
||||||
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] до наступних секторів \ue827 [accent]мапи[] внизу праворуч і перейти на нову локацію..
|
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] до наступних секторів :map: [accent]мапи[] внизу праворуч і перейти на нову локацію..
|
||||||
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[].
|
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з :map: [accent]мапи[] у :menu: [accent]меню[].
|
||||||
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
|
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
|
||||||
hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
|
hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
|
||||||
hint.rebuildSelect.mobile = Натисніть кнопку \ue874 копіювання, потім натисніть кнопку \ue80f перебудови і перетягніть, щоби вибрати знищені проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
|
hint.rebuildSelect.mobile = Натисніть кнопку :copy: копіювання, потім натисніть кнопку :wrench: перебудови і перетягніть, щоби вибрати знищені проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
|
||||||
|
|
||||||
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
|
||||||
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
hint.conveyorPathfind.mobile = Увімкніть :diagonal: [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
|
||||||
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
|
||||||
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
|
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
|
||||||
hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
|
hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
|
||||||
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
|
||||||
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
|
||||||
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
|
||||||
hint.generator = \uf879 [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою \uf87f [accent]силових вузлів[].
|
hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
|
||||||
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи \uf835 [accent]графітові боєприпаси[] для Подвійної башти чи\uf859Залпу, щоб убити Вартових.
|
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
|
||||||
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть \uf868 ядро [accent]«Штаб»[] поверх \uf869 ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
|
||||||
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
|
||||||
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
|
||||||
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
|
||||||
hint.factoryControl = Щоб установити [accent]місце виводу[] заводу одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
hint.factoryControl = Щоб установити [accent]місце виводу[] заводу одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
||||||
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] заводу одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] заводу одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
|
||||||
|
|
||||||
gz.mine = Наблизьтеся до \uf8c4 [accent]мідної руди[] і почніть видобувати її.
|
gz.mine = Наблизьтеся до :ore-copper: [accent]мідної руди[] і почніть видобувати її.
|
||||||
gz.mine.mobile = Наблизьтеся до \uf8c4 [accent]мідної руди[] і торкніться її, щоби почати видобуток.
|
gz.mine.mobile = Наблизьтеся до :ore-copper: [accent]мідної руди[] і торкніться її, щоби почати видобуток.
|
||||||
gz.research = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nНатисніть на мідний клаптик, щоби почати видобуток.
|
gz.research = Відкрийте :tree: дерево технологій.\nДослідіть :mechanical-drill: [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nНатисніть на мідний клаптик, щоби почати видобуток.
|
||||||
gz.research.mobile = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nТоркніться до мідного клаптика, щоби розмістити його.\n\nНатисніть на\ue800 [accent]галочку[] праворуч внизу для підтвердження.
|
gz.research.mobile = Відкрийте :tree: дерево технологій.\nДослідіть :mechanical-drill: [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nТоркніться до мідного клаптика, щоби розмістити його.\n\nНатисніть на\ue800 [accent]галочку[] праворуч внизу для підтвердження.
|
||||||
gz.conveyors = Дослідіть і розташуйте\uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nНатисніть і протягніть для розміщення кількох конвеєрів.\n[accent]Прокручуйте[] для обертання.
|
gz.conveyors = Дослідіть і розташуйте:conveyor: [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nНатисніть і протягніть для розміщення кількох конвеєрів.\n[accent]Прокручуйте[] для обертання.
|
||||||
gz.conveyors.mobile = Дослідіть і розташуйте \uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nУтримуйте свій палець близько секунди протягніть його для розміщення кількох конвеєрів.
|
gz.conveyors.mobile = Дослідіть і розташуйте :conveyor: [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nУтримуйте свій палець близько секунди протягніть його для розміщення кількох конвеєрів.
|
||||||
gz.drills = Наростіть видобуток корисних копалин.\nРозмістіть більше механічних бурів.\nВидобудьте 100 міді.
|
gz.drills = Наростіть видобуток корисних копалин.\nРозмістіть більше механічних бурів.\nВидобудьте 100 міді.
|
||||||
gz.lead = \uf837 [accent]Свинець[] є ще одним часто використовуваним ресурсом.\nУстановіть бури, щоби розпочати видобуток.
|
gz.lead = :lead: [accent]Свинець[] є ще одним часто використовуваним ресурсом.\nУстановіть бури, щоби розпочати видобуток.
|
||||||
gz.moveup = \ue804 Рухайтеся вперед до подальших цілей.
|
gz.moveup = :up: Рухайтеся вперед до подальших цілей.
|
||||||
gz.turrets = Дослідіть і розмістіть 2 \uf861 [accent]подвійні[] башти, щоби захистити ядро.\nПодвійні башти потребують \uf838 [accent]боєприпаси[] з конвеєрів.
|
gz.turrets = Дослідіть і розмістіть 2 :duo: [accent]подвійні[] башти, щоби захистити ядро.\nПодвійні башти потребують \uf838 [accent]боєприпаси[] з конвеєрів.
|
||||||
gz.duoammo = Забезпечте подвійні башти [accent]міддю[], використовуючи конвеєри.
|
gz.duoammo = Забезпечте подвійні башти [accent]міддю[], використовуючи конвеєри.
|
||||||
gz.walls = [accent]Стіни[] можуть запобігти потраплянню зустрічних пошкоджень на будівлі\nРозмістіть \uf8ae [accent]мідні стіни[] навколо башт.
|
gz.walls = [accent]Стіни[] можуть запобігти потраплянню зустрічних пошкоджень на будівлі\nРозмістіть :copper-wall: [accent]мідні стіни[] навколо башт.
|
||||||
gz.defend = Ворог наступає, приготуйтеся до оборони.
|
gz.defend = Ворог наступає, приготуйтеся до оборони.
|
||||||
gz.aa = Повітряні одиниці не можуть бути легко знищені зі стандартними баштами.\n\uf860 Башта [accent]розсіювач[] забезпечує відмінну протиповітряну оборону, але потребує \uf837 [accent]свинець[] як боєприпас.
|
gz.aa = Повітряні одиниці не можуть бути легко знищені зі стандартними баштами.\n:scatter: Башта [accent]розсіювач[] забезпечує відмінну протиповітряну оборону, але потребує :lead: [accent]свинець[] як боєприпас.
|
||||||
gz.scatterammo = Забезпечте башту розсіювач \uf837 [accent]свинцем[], використовуючи конвеєр.
|
gz.scatterammo = Забезпечте башту розсіювач :lead: [accent]свинцем[], використовуючи конвеєр.
|
||||||
gz.supplyturret = [accent]Постачання до башти
|
gz.supplyturret = [accent]Постачання до башти
|
||||||
gz.zone1 = Це зона висадки ворога.
|
gz.zone1 = Це зона висадки ворога.
|
||||||
gz.zone2 = Усе, що побудовано в цьому радіусі, знищується, коли починається хвиля.
|
gz.zone2 = Усе, що побудовано в цьому радіусі, знищується, коли починається хвиля.
|
||||||
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
|
||||||
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
|
||||||
|
|
||||||
onset.mine = Натисніть, щоби видобути \uf748 [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
|
||||||
onset.mine.mobile = Торкніться, щоби видобути \uf748 [accent]берилій[]зі стін.
|
onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
|
||||||
onset.research = Відкрийте \ue875 дерево технологій.\nДослідіть, а потім розмістіть \uf73e [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
|
||||||
onset.bore = Дослідіть і розмістіть \uf741 [accent]плазмовий бурильник[].\nВін автоматично видобуває ресурси зі стін.
|
onset.bore = Дослідіть і розмістіть :plasma-bore: [accent]плазмовий бурильник[].\nВін автоматично видобуває ресурси зі стін.
|
||||||
onset.power = Для підключення [accent]енергії[] до плазмового бурильника, дослідіть і розмістіть \uf73d [accent]променевий вузол[].\nПід’єднайте турбінний коденсатор до плазмового бурильника.
|
onset.power = Для підключення [accent]енергії[] до плазмового бурильника, дослідіть і розмістіть :beam-node: [accent]променевий вузол[].\nПід’єднайте турбінний коденсатор до плазмового бурильника.
|
||||||
onset.ducts = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\nНатисніть і простягніть, щоби розмістити декілька каналів.\n[accent]Прокрутіть[], щоб обернути.
|
onset.ducts = Дослідіть і розмістіть :duct: [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\nНатисніть і простягніть, щоби розмістити декілька каналів.\n[accent]Прокрутіть[], щоб обернути.
|
||||||
onset.ducts.mobile = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\n\nУтримуйте свій палець близько секунди і простягніть, щоби розмістити декілька каналів.
|
onset.ducts.mobile = Дослідіть і розмістіть :duct: [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\n\nУтримуйте свій палець близько секунди і простягніть, щоби розмістити декілька каналів.
|
||||||
onset.moremine = Наростіть видобуток корисних копалин.\nРозмістіть більше плазмових бурильників і використайте променеві вузли та канали для їхнього обслуговування.\nВидобудьте 200 берилію.
|
onset.moremine = Наростіть видобуток корисних копалин.\nРозмістіть більше плазмових бурильників і використайте променеві вузли та канали для їхнього обслуговування.\nВидобудьте 200 берилію.
|
||||||
onset.graphite = Складніші блоки потребують \uf835 [accent]графіту[].\nУстановіть плазмові бурильники для видобування графіту.
|
onset.graphite = Складніші блоки потребують :graphite: [accent]графіту[].\nУстановіть плазмові бурильники для видобування графіту.
|
||||||
onset.research2 = Почніть дослідження [accent]заводів[].\nДослідіть \uf74d [accent]дробарку скель[] і \uf779 [accent]кремнієву дугову піч[].
|
onset.research2 = Почніть дослідження [accent]заводів[].\nДослідіть :cliff-crusher: [accent]дробарку скель[] і :silicon-arc-furnace: [accent]кремнієву дугову піч[].
|
||||||
onset.arcfurnace = Дугова піч потребує \uf834 [accent]пісок[] і \uf835 [accent]графіт[] задля \uf82f [accent]кремнію[].\n[accent]Енергія[] також потрібна.
|
onset.arcfurnace = Дугова піч потребує :sand: [accent]пісок[] і :graphite: [accent]графіт[] задля :silicon: [accent]кремнію[].\n[accent]Енергія[] також потрібна.
|
||||||
onset.crusher = Використайте \uf74d [accent]дробарку скель[], щоби видобути пісок.
|
onset.crusher = Використайте :cliff-crusher: [accent]дробарку скель[], щоби видобути пісок.
|
||||||
onset.fabricator = Використовуйте [accent]одиниць[] для дослідження, захисту будівель та нападу на ворога. Дослідіть і розмістіть \uf6a2 [accent]танкобудівний завод[].
|
onset.fabricator = Використовуйте [accent]одиниць[] для дослідження, захисту будівель та нападу на ворога. Дослідіть і розмістіть :tank-fabricator: [accent]танкобудівний завод[].
|
||||||
onset.makeunit = Виробіть одиницю.\nВикористайте кнопку «?», щоби побачити вимоги для вибраного заводу.
|
onset.makeunit = Виробіть одиницю.\nВикористайте кнопку «?», щоби побачити вимоги для вибраного заводу.
|
||||||
onset.turrets = Одиниці ефективні, але [accent]башти[] забезпечують ліпші оборонні можливості, якщо їх ефективно використовувати.\nУстановіть \uf6eb башту [accent]Прорив[].\nБашти вимагають \uf748 [accent]боєприпасів[].
|
onset.turrets = Одиниці ефективні, але [accent]башти[] забезпечують ліпші оборонні можливості, якщо їх ефективно використовувати.\nУстановіть :breach: башту [accent]Прорив[].\nБашти вимагають :beryllium: [accent]боєприпасів[].
|
||||||
onset.turretammo = Забезпечте башту [accent]берилієвими боєприпасами[].
|
onset.turretammo = Забезпечте башту [accent]берилієвими боєприпасами[].
|
||||||
onset.walls = [accent]Стіни[] cможе запобігти потраплянню зустрічної шкоди на будівлі.\nРозмістіть декілька \uf6ee [accent]берилієвих стін[] навколо башти.
|
onset.walls = [accent]Стіни[] cможе запобігти потраплянню зустрічної шкоди на будівлі.\nРозмістіть декілька :beryllium-wall: [accent]берилієвих стін[] навколо башти.
|
||||||
onset.enemies = Ворог наступає, готуйтеся до оборони.
|
onset.enemies = Ворог наступає, готуйтеся до оборони.
|
||||||
onset.defenses = [accent]Підготуйте захист:[lightgray] {0}
|
onset.defenses = [accent]Підготуйте захист:[lightgray] {0}
|
||||||
onset.attack = Ворог беззахисний. Контратакуйте.
|
onset.attack = Ворог беззахисний. Контратакуйте.
|
||||||
onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть \uf725 ядро.
|
onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть :core-bastion: ядро.
|
||||||
onset.detect = Ворог зможе виявити вас за 2 хвилини.\nОрганізуйте оборону, видобуток корисних копалин та виробництво.
|
onset.detect = Ворог зможе виявити вас за 2 хвилини.\nОрганізуйте оборону, видобуток корисних копалин та виробництво.
|
||||||
|
|
||||||
#Don't translate these yet!
|
#Don't translate these yet!
|
||||||
@@ -2072,6 +2136,10 @@ block.phase-wall.description = Англійська назва: Phase Wall\nЗа
|
|||||||
block.phase-wall-large.description = Англійська назва: Phase Wall Large\nЗахищає споруди від ворожих снарядів, відбиває більшість куль у разі зіткненні.
|
block.phase-wall-large.description = Англійська назва: Phase Wall Large\nЗахищає споруди від ворожих снарядів, відбиває більшість куль у разі зіткненні.
|
||||||
block.surge-wall.description = Англійська назва: Surge Wall\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
block.surge-wall.description = Англійська назва: Surge Wall\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
||||||
block.surge-wall-large.description = Англійська назва: Surge Wall Large\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
block.surge-wall-large.description = Англійська назва: Surge Wall Large\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = Англійська назва: Door\nСтіна, яку можна відчинити й зачинити.
|
block.door.description = Англійська назва: Door\nСтіна, яку можна відчинити й зачинити.
|
||||||
block.door-large.description = Англійська назва: Door Large\nСтіна, яку можна відчинити й зачинити.
|
block.door-large.description = Англійська назва: Door Large\nСтіна, яку можна відчинити й зачинити.
|
||||||
block.mender.description = Англійська назва: Mender\nПеріодично ремонтує блоки у своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
|
block.mender.description = Англійська назва: Mender\nПеріодично ремонтує блоки у своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
|
||||||
@@ -2138,7 +2206,9 @@ block.vault.description = Англійська назва: Vault\nЗберіга
|
|||||||
block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
|
||||||
block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків
|
block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків
|
||||||
block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра.
|
block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра.
|
||||||
block.launch-pad.details = Суборбітальна система для транспортування ресурсів від точки А до точки Б. Корпуси вантажу крихкі й не здатні вижити при повторному вході.
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів.
|
block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів.
|
||||||
block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
|
||||||
block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
|
||||||
@@ -2201,6 +2271,7 @@ block.electric-heater.description = Англійська назва: Electric He
|
|||||||
block.slag-heater.description = Англійська назва: Slag Heater\nНагріває лицьові блоки. Потребує шлаку.
|
block.slag-heater.description = Англійська назва: Slag Heater\nНагріває лицьові блоки. Потребує шлаку.
|
||||||
block.phase-heater.description = Англійська назва: Phase Heater\nНагріває лицьові блоки. Потрібна фазова тканина.
|
block.phase-heater.description = Англійська назва: Phase Heater\nНагріває лицьові блоки. Потрібна фазова тканина.
|
||||||
block.heat-redirector.description = Англійська назва: Heat Redirector\nПеренаправляє отримане тепло на інші блоки.
|
block.heat-redirector.description = Англійська назва: Heat Redirector\nПеренаправляє отримане тепло на інші блоки.
|
||||||
|
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
||||||
block.heat-router.description = Англійська назва: Heat Router\nРозподіляє отримане тепло в трьох вихідних напрямках.
|
block.heat-router.description = Англійська назва: Heat Router\nРозподіляє отримане тепло в трьох вихідних напрямках.
|
||||||
block.electrolyzer.description = Англійська назва: Electrolyzer\nПеретворює воду на водень та озоновий газ.
|
block.electrolyzer.description = Англійська назва: Electrolyzer\nПеретворює воду на водень та озоновий газ.
|
||||||
block.atmospheric-concentrator.description = Англійська назва: Atmospheric Concentrator\nВбирає азот з атмосфери. Потребує тепла.
|
block.atmospheric-concentrator.description = Англійська назва: Atmospheric Concentrator\nВбирає азот з атмосфери. Потребує тепла.
|
||||||
@@ -2213,6 +2284,7 @@ block.vent-condenser.description = Англійська назва: Vent Condens
|
|||||||
block.plasma-bore.description = Англійська назва: Plasma Bore\nПри розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії.
|
block.plasma-bore.description = Англійська назва: Plasma Bore\nПри розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії.
|
||||||
block.large-plasma-bore.description = Англійська назва: Large Plasma Bore\nБільший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії.
|
block.large-plasma-bore.description = Англійська назва: Large Plasma Bore\nБільший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії.
|
||||||
block.cliff-crusher.description = Англійська назва: Cliff Crusher\nДробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни.
|
block.cliff-crusher.description = Англійська назва: Cliff Crusher\nДробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни.
|
||||||
|
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
||||||
block.impact-drill.description = Англійська назва: Impact Drill\nПри розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води.
|
block.impact-drill.description = Англійська назва: Impact Drill\nПри розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води.
|
||||||
block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
|
block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
|
||||||
block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
|
block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
|
||||||
@@ -2337,6 +2409,7 @@ unit.emanate.description = Англійська назва: Emanate\nБудує
|
|||||||
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
lst.read = Зчитує число із з’єднаної комірки пам’яті.
|
||||||
lst.write = Записує числу у з’єднану комірку пам’яті.
|
lst.write = Записує числу у з’єднану комірку пам’яті.
|
||||||
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
|
||||||
|
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
||||||
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
|
||||||
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
|
||||||
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
|
||||||
@@ -2375,6 +2448,7 @@ lst.getflag = Перевіряє, чи встановлено глобальни
|
|||||||
lst.setprop = Установлює властивість одиниці чи будівлі.
|
lst.setprop = Установлює властивість одиниці чи будівлі.
|
||||||
lst.effect = Створює ефект частинок.
|
lst.effect = Створює ефект частинок.
|
||||||
lst.sync = Синхронізувати змінну по мережі.\nВикликається щонайбільше 10 разів за секунду.
|
lst.sync = Синхронізувати змінну по мережі.\nВикликається щонайбільше 10 разів за секунду.
|
||||||
|
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
||||||
lst.makemarker = Створює новий логічний маркер у світі.\nПотрібно надати ідентифікатор для ідентифікації цього маркера.\nНаразі кількість маркерів на світ обмежена 20 тисячами.
|
lst.makemarker = Створює новий логічний маркер у світі.\nПотрібно надати ідентифікатор для ідентифікації цього маркера.\nНаразі кількість маркерів на світ обмежена 20 тисячами.
|
||||||
lst.setmarker = Установлює властивість для маркера.\nВикористаний ідентифікатор має збігатися з інструкцією «Створити маркер».
|
lst.setmarker = Установлює властивість для маркера.\nВикористаний ідентифікатор має збігатися з інструкцією «Створити маркер».
|
||||||
lst.localeprint = Додає значення властивості мовного пакету мапи до текстового буфера.\nЩоби встановити мовного пакету мапи в редакторі мапи, перейдіть до [accent]Інформація про мапу > Мовні пакети [].\nЯкщо клієнтом є мобільний пристрій, то спочатку намагається надрукувати властивість, що закінчується на ".mobile".
|
lst.localeprint = Додає значення властивості мовного пакету мапи до текстового буфера.\nЩоби встановити мовного пакету мапи в редакторі мапи, перейдіть до [accent]Інформація про мапу > Мовні пакети [].\nЯкщо клієнтом є мобільний пристрій, то спочатку намагається надрукувати властивість, що закінчується на ".mobile".
|
||||||
@@ -2546,6 +2620,7 @@ unitlocate.building = Змінна для запису знайденої буд
|
|||||||
unitlocate.outx = Виводить координату X.
|
unitlocate.outx = Виводить координату X.
|
||||||
unitlocate.outy = Виводить координату Y.
|
unitlocate.outy = Виводить координату Y.
|
||||||
unitlocate.group = Група будівель для пошуку.
|
unitlocate.group = Група будівель для пошуку.
|
||||||
|
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
|
||||||
|
|
||||||
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
|
||||||
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
lenum.stop = Зупинити або рух, або видобуток, або будівництво.
|
||||||
@@ -2574,3 +2649,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
|
|||||||
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
|
||||||
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
|
||||||
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Đã bật
|
|||||||
mod.disabled = [red]Đã tắt
|
mod.disabled = [red]Đã tắt
|
||||||
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
|
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
|
||||||
mod.disable = Tắt
|
mod.disable = Tắt
|
||||||
|
mod.version = Phiên bản:
|
||||||
mod.content = Nội dung:
|
mod.content = Nội dung:
|
||||||
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
|
||||||
|
|
||||||
@@ -197,7 +198,8 @@ campaign.select = Chọn chiến dịch khởi đầu
|
|||||||
campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó thể thay đổi sang hành tinh khác bất cứ lúc nào.
|
campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó thể thay đổi sang hành tinh khác bất cứ lúc nào.
|
||||||
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
|
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
|
||||||
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
|
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
|
||||||
completed = [accent]Hoàn tất
|
campaign.difficulty = Độ khó
|
||||||
|
completed = [accent]Đã nghiên cứu
|
||||||
techtree = Cây công nghệ
|
techtree = Cây công nghệ
|
||||||
techtree.select = Chọn nhánh công nghệ
|
techtree.select = Chọn nhánh công nghệ
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
@@ -230,7 +232,7 @@ server.kicked.customClient = Máy chủ này không hỗ trợ bản dựng tùy
|
|||||||
server.kicked.gameover = Trò chơi kết thúc!
|
server.kicked.gameover = Trò chơi kết thúc!
|
||||||
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
|
server.kicked.serverRestarting = Máy chủ đang khởi động lại.
|
||||||
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
|
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
|
||||||
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[]. \nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]điều hướng cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
|
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[].\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
|
||||||
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
|
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
|
||||||
hostserver = Mở máy chủ nhiều người chơi
|
hostserver = Mở máy chủ nhiều người chơi
|
||||||
invitefriends = Mời bạn bè
|
invitefriends = Mời bạn bè
|
||||||
@@ -299,13 +301,14 @@ disconnect.error = Lỗi kết nối.
|
|||||||
disconnect.closed = Kết nối đã bị đóng.
|
disconnect.closed = Kết nối đã bị đóng.
|
||||||
disconnect.timeout = Hết thời gian chờ.
|
disconnect.timeout = Hết thời gian chờ.
|
||||||
disconnect.data = Không tải được dữ liệu thế giới!
|
disconnect.data = Không tải được dữ liệu thế giới!
|
||||||
|
disconnect.snapshottimeout = Đã hết thời gian trong khi nhận ảnh chụp nhanh UDP.\nĐiều này xảy ra do mạng hoặc kết nối không ổn định.
|
||||||
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
|
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
|
||||||
connecting = [accent]Đang kết nối...
|
connecting = [accent]Đang kết nối...
|
||||||
reconnecting = [accent]Đang kết nối lại...
|
reconnecting = [accent]Đang kết nối lại...
|
||||||
connecting.data = [accent]Đang tải dữ liệu thế giới...
|
connecting.data = [accent]Đang tải dữ liệu thế giới...
|
||||||
server.port = Cổng:
|
server.port = Cổng:
|
||||||
server.addressinuse = Địa chỉ đang được sử dụng!
|
|
||||||
server.invalidport = Số cổng không hợp lệ!
|
server.invalidport = Số cổng không hợp lệ!
|
||||||
|
server.error.addressinuse = [scarlet]Mở máy chủ trên cổng 6567 thất bại.[]\n\nChắc rằng không có máy chủ Mindustry nào đang chạy trên thiết bị hoặc mạng của bạn!
|
||||||
server.error = [scarlet]Lỗi tạo máy chủ.
|
server.error = [scarlet]Lỗi tạo máy chủ.
|
||||||
save.new = Bản lưu mới
|
save.new = Bản lưu mới
|
||||||
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
|
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
|
||||||
@@ -358,6 +361,7 @@ command.enterPayload = Nhập Khối hàng vào Công trình
|
|||||||
command.loadUnits = Nhận Đơn vị
|
command.loadUnits = Nhận Đơn vị
|
||||||
command.loadBlocks = Nhận Khối công trình
|
command.loadBlocks = Nhận Khối công trình
|
||||||
command.unloadPayload = Dỡ Khối hàng
|
command.unloadPayload = Dỡ Khối hàng
|
||||||
|
command.loopPayload = Lặp vận chuyển đơn vị
|
||||||
stance.stop = Hủy Mệnh lệnh
|
stance.stop = Hủy Mệnh lệnh
|
||||||
stance.shoot = Tư thế: Bắn
|
stance.shoot = Tư thế: Bắn
|
||||||
stance.holdfire = Tư thế: Ngừng bắn
|
stance.holdfire = Tư thế: Ngừng bắn
|
||||||
@@ -502,6 +506,7 @@ wavemode.counts = số lượng
|
|||||||
wavemode.totals = tổng số
|
wavemode.totals = tổng số
|
||||||
wavemode.health = độ bền
|
wavemode.health = độ bền
|
||||||
|
|
||||||
|
all = Tất cả
|
||||||
editor.default = [lightgray]<Mặc định>
|
editor.default = [lightgray]<Mặc định>
|
||||||
details = Chi tiết...
|
details = Chi tiết...
|
||||||
edit = Chỉnh sửa
|
edit = Chỉnh sửa
|
||||||
@@ -673,7 +678,6 @@ requirement.capture = Chiếm {0}
|
|||||||
requirement.onplanet = Kiểm soát khu vực {0}
|
requirement.onplanet = Kiểm soát khu vực {0}
|
||||||
requirement.onsector = Đáp xuống khu vực: {0}
|
requirement.onsector = Đáp xuống khu vực: {0}
|
||||||
launch.text = Phóng
|
launch.text = Phóng
|
||||||
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
|
|
||||||
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
|
||||||
uncover = Khám phá
|
uncover = Khám phá
|
||||||
configure = Cấu hình vật phẩm khởi đầu
|
configure = Cấu hình vật phẩm khởi đầu
|
||||||
@@ -717,22 +721,26 @@ objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lig
|
|||||||
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
|
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
|
objective.destroycore = [accent]Phá huỷ lõi kẻ địch
|
||||||
objective.command = [accent]Mệnh lệnh đơn vị
|
objective.command = [accent]Mệnh lệnh đơn vị
|
||||||
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa hạt nhân: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ TÊN LỬA HẠT NHÂN SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay
|
announce.nuclearstrike = [red]⚠ TÊN LỬA SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay
|
||||||
|
|
||||||
loadout = Vật phẩm khởi đầu
|
loadout = Vật phẩm khởi đầu
|
||||||
resources = Tài nguyên
|
resources = Tài nguyên
|
||||||
resources.max = Tối đa
|
resources.max = Tối đa
|
||||||
bannedblocks = Khối bị cấm
|
bannedblocks = Khối bị cấm
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = Mục tiêu nhiệm vụ
|
objectives = Mục tiêu nhiệm vụ
|
||||||
bannedunits = Đơn vị bị cấm
|
bannedunits = Đơn vị bị cấm
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm
|
bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm
|
||||||
bannedblocks.whitelist = Chỉ dùng các khối bị cấm
|
bannedblocks.whitelist = Chỉ dùng các khối bị cấm
|
||||||
addall = Thêm tất cả
|
addall = Thêm tất cả
|
||||||
launch.from = Đang phóng từ: [accent]{0}
|
launch.from = Đang phóng từ: [accent]{0}
|
||||||
launch.capacity = Sức chứa vật phẩm khi phóng: [accent]{0}
|
launch.capacity = Trữ lượng vật phẩm khi phóng: [accent]{0}
|
||||||
launch.destination = Đích đến: {0}
|
launch.destination = Đích đến: {0}
|
||||||
|
landing.sources = Khu vực nguồn: [accent]{0}[]
|
||||||
|
landing.import = Tổng nhập tối đa: {0}[accent]{1}[lightgray]/phút
|
||||||
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
|
||||||
add = Thêm...
|
add = Thêm...
|
||||||
guardian = Trùm
|
guardian = Trùm
|
||||||
@@ -740,13 +748,14 @@ guardian = Trùm
|
|||||||
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
|
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
|
||||||
error.unreachable = Không thể truy cập máy chủ.\nĐịa chỉ liệu có đúng không?
|
error.unreachable = Không thể truy cập máy chủ.\nĐịa chỉ liệu có đúng không?
|
||||||
error.invalidaddress = Địa chỉ không hợp lệ.
|
error.invalidaddress = Địa chỉ không hợp lệ.
|
||||||
error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập điều hướng cổng, và địa chỉ đó là chính xác!
|
error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập chuyển tiếp cổng, và địa chỉ đó là chính xác!
|
||||||
error.mismatch = Lỗi gói tin:\nphiên bản máy khách/máy chủ có thể không khớp.\nĐảm bảo bạn và máy chủ có phiên bản Mindustry mới nhất!
|
error.mismatch = Lỗi gói tin:\nphiên bản máy khách/máy chủ có thể không khớp.\nĐảm bảo bạn và máy chủ có phiên bản Mindustry mới nhất!
|
||||||
error.alreadyconnected = Đã kết nối rồi.
|
error.alreadyconnected = Đã kết nối rồi.
|
||||||
error.mapnotfound = Không tìm thấy tệp bản đồ!
|
error.mapnotfound = Không tìm thấy tệp bản đồ!
|
||||||
error.io = Lỗi mạng đầu vào/ra.
|
error.io = Lỗi mạng đầu vào/ra.
|
||||||
error.any = Lỗi mạng không xác định.
|
error.any = Lỗi mạng không xác định.
|
||||||
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
|
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
|
||||||
|
error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nVấn đề này không thể sửa được. Không có giải pháp tạm thời nào cho vấn đề này.
|
||||||
|
|
||||||
weather.rain.name = Mưa
|
weather.rain.name = Mưa
|
||||||
weather.snowing.name = Tuyết
|
weather.snowing.name = Tuyết
|
||||||
@@ -771,7 +780,9 @@ sectors.stored = Lưu trữ:
|
|||||||
sectors.resume = Tiếp tục
|
sectors.resume = Tiếp tục
|
||||||
sectors.launch = Phóng
|
sectors.launch = Phóng
|
||||||
sectors.select = Chọn
|
sectors.select = Chọn
|
||||||
|
sectors.launchselect = Chọn đích phóng
|
||||||
sectors.nonelaunch = [lightgray]không có (mặt trời)
|
sectors.nonelaunch = [lightgray]không có (mặt trời)
|
||||||
|
sectors.redirect = Chuyển hướng bệ phóng
|
||||||
sectors.rename = Đổi tên khu vực
|
sectors.rename = Đổi tên khu vực
|
||||||
sectors.enemybase = [scarlet]Căn cứ địch
|
sectors.enemybase = [scarlet]Căn cứ địch
|
||||||
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
sectors.vulnerable = [scarlet]Dễ bị tổn thất
|
||||||
@@ -799,6 +810,12 @@ threat.high = Cao
|
|||||||
threat.extreme = Cực cao
|
threat.extreme = Cực cao
|
||||||
threat.eradication = Hủy diệt
|
threat.eradication = Hủy diệt
|
||||||
|
|
||||||
|
difficulty.casual = Giải trí
|
||||||
|
difficulty.easy = Dễ
|
||||||
|
difficulty.normal = Vừa
|
||||||
|
difficulty.hard = Khó
|
||||||
|
difficulty.eradication = Hủy diệt
|
||||||
|
|
||||||
planets = Hành tinh
|
planets = Hành tinh
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
@@ -820,9 +837,19 @@ sector.fungalPass.name = Fungal Pass
|
|||||||
sector.biomassFacility.name = Biomass Synthesis Facility
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
||||||
sector.windsweptIslands.name = Windswept Islands
|
sector.windsweptIslands.name = Windswept Islands
|
||||||
sector.extractionOutpost.name = Extraction Outpost
|
sector.extractionOutpost.name = Extraction Outpost
|
||||||
|
sector.facility32m.name = Facility 32 M
|
||||||
|
sector.taintedWoods.name = Tainted Woods
|
||||||
|
sector.infestedCanyons.name = Infested Canyons
|
||||||
sector.planetaryTerminal.name = Planetary Launch Terminal
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
||||||
sector.coastline.name = Coastline
|
sector.coastline.name = Coastline
|
||||||
sector.navalFortress.name = Naval Fortress
|
sector.navalFortress.name = Naval Fortress
|
||||||
|
sector.polarAerodrome.name = Polar Aerodrome
|
||||||
|
sector.atolls.name = Atolls
|
||||||
|
sector.testingGrounds.name = Testing Grounds
|
||||||
|
sector.seaPort.name = Sea Port
|
||||||
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
|
sector.frontier.name = Frontier
|
||||||
|
|
||||||
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
|
||||||
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
|
||||||
@@ -842,6 +869,20 @@ sector.impact0078.description = Đây là tàn tích của tàu vận chuyển g
|
|||||||
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
|
||||||
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm khu vực này, và lấy công nghệ.
|
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm khu vực này, và lấy công nghệ.
|
||||||
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
|
||||||
|
sector.cruxscape.name = Cruxscape
|
||||||
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
|
#do not translate
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = The Onset
|
sector.onset.name = The Onset
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
@@ -994,7 +1035,7 @@ stat.speed = Vận tốc
|
|||||||
stat.buildspeed = Tốc độ xây
|
stat.buildspeed = Tốc độ xây
|
||||||
stat.minespeed = Tốc độ đào
|
stat.minespeed = Tốc độ đào
|
||||||
stat.minetier = Cấp độ đào
|
stat.minetier = Cấp độ đào
|
||||||
stat.payloadcapacity = Sức chứa khối hàng
|
stat.payloadcapacity = Tải trọng
|
||||||
stat.abilities = Khả năng
|
stat.abilities = Khả năng
|
||||||
stat.canboost = Có thể tăng cường
|
stat.canboost = Có thể tăng cường
|
||||||
stat.flying = Bay
|
stat.flying = Bay
|
||||||
@@ -1008,6 +1049,7 @@ stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
|||||||
stat.reactive = Phản ứng
|
stat.reactive = Phản ứng
|
||||||
stat.immunities = Miễn nhiễm
|
stat.immunities = Miễn nhiễm
|
||||||
stat.healing = Hồi phục
|
stat.healing = Hồi phục
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = Khiên trường lực
|
ability.forcefield = Khiên trường lực
|
||||||
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
|
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
|
||||||
@@ -1041,7 +1083,8 @@ ability.liquidexplode.description = Tràn chất lỏng khi chết
|
|||||||
|
|
||||||
ability.stat.firingrate = tốc độ bắn [stat]{0}/giây[lightgray]
|
ability.stat.firingrate = tốc độ bắn [stat]{0}/giây[lightgray]
|
||||||
ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
||||||
ability.stat.shield = [stat]{0}[lightgray] khiên
|
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||||
|
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||||
@@ -1054,14 +1097,16 @@ ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
|
|||||||
|
|
||||||
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
|
bar.onlycoredeposit = Chỉ được phép đưa vào lõi
|
||||||
bar.drilltierreq = Cần máy khoan tốt hơn
|
bar.drilltierreq = Cần máy khoan tốt hơn
|
||||||
|
bar.nobatterypower = Thiếu năng lượng pin
|
||||||
bar.noresources = Thiếu tài nguyên
|
bar.noresources = Thiếu tài nguyên
|
||||||
bar.corereq = Yêu cầu lõi cơ bản
|
bar.corereq = Yêu cầu lõi cơ bản
|
||||||
bar.corefloor = Yêu cầu ô nền lõi
|
bar.corefloor = Yêu cầu ô nền lõi
|
||||||
bar.cargounitcap = Đã đạt sức chứa khối hàng tối đa
|
bar.cargounitcap = Đã đạt tải trọng tối đa
|
||||||
bar.drillspeed = Tốc độ khoan: {0}/giây
|
bar.drillspeed = Tốc độ khoan: {0}/giây
|
||||||
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
bar.pumpspeed = Tốc độ bơm: {0}/giây
|
||||||
bar.efficiency = Hiệu suất: {0}%
|
bar.efficiency = Hiệu suất: {0}%
|
||||||
bar.boost = Tăng tốc: +{0}%
|
bar.boost = Tăng tốc: +{0}%
|
||||||
|
bar.powerbuffer = Pin: {0}/{1}
|
||||||
bar.powerbalance = Năng lượng: {0}/giây
|
bar.powerbalance = Năng lượng: {0}/giây
|
||||||
bar.powerstored = Lưu trữ: {0}/{1}
|
bar.powerstored = Lưu trữ: {0}/{1}
|
||||||
bar.poweramount = Năng lượng: {0}
|
bar.poweramount = Năng lượng: {0}
|
||||||
@@ -1072,6 +1117,7 @@ bar.capacity = Sức chứa: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chất lỏng
|
bar.liquid = Chất lỏng
|
||||||
bar.heat = Nhiệt lượng
|
bar.heat = Nhiệt lượng
|
||||||
|
bar.cooldown = Hồi phục
|
||||||
bar.instability = Bất ổn định
|
bar.instability = Bất ổn định
|
||||||
bar.heatamount = Nhiệt lượng: {0}
|
bar.heatamount = Nhiệt lượng: {0}
|
||||||
bar.heatpercent = Nhiệt lượng: {0} ({1}%)
|
bar.heatpercent = Nhiệt lượng: {0} ({1}%)
|
||||||
@@ -1096,6 +1142,7 @@ bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
|
|||||||
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
bullet.knockback = [stat]{0}[lightgray] đẩy lùi
|
||||||
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
|
||||||
bullet.infinitepierce = [stat]xuyên thấu
|
bullet.infinitepierce = [stat]xuyên thấu
|
||||||
@@ -1104,6 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] sửa chữa trực tiếp
|
|||||||
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
|
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
|
||||||
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
|
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
|
||||||
bullet.range = [stat]{0}[lightgray] ô phạm vi
|
bullet.range = [stat]{0}[lightgray] ô phạm vi
|
||||||
|
bullet.notargetsmissiles = [stat] phớt lờ tên lửa
|
||||||
|
bullet.notargetsbuildings = [stat] phớt lờ công trình
|
||||||
|
|
||||||
unit.blocks = khối
|
unit.blocks = khối
|
||||||
unit.blockssquared = khối²
|
unit.blockssquared = khối²
|
||||||
@@ -1120,6 +1169,7 @@ unit.minutes = phút
|
|||||||
unit.persecond = /giây
|
unit.persecond = /giây
|
||||||
unit.perminute = /phút
|
unit.perminute = /phút
|
||||||
unit.timesspeed = x tốc độ
|
unit.timesspeed = x tốc độ
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = độ bền khiên
|
unit.shieldhealth = độ bền khiên
|
||||||
unit.items = vật phẩm
|
unit.items = vật phẩm
|
||||||
@@ -1164,18 +1214,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = Tỉ lệ giao diện
|
setting.uiscale.name = Tỉ lệ giao diện
|
||||||
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
|
||||||
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
setting.swapdiagonal.name = Luôn đặt theo đường chéo
|
||||||
setting.difficulty.training = Luyện tập
|
|
||||||
setting.difficulty.easy = Dễ
|
|
||||||
setting.difficulty.normal = Vừa
|
|
||||||
setting.difficulty.hard = Khó
|
|
||||||
setting.difficulty.insane = Điên loạn
|
|
||||||
setting.difficulty.name = Độ khó:
|
|
||||||
setting.screenshake.name = Rung chuyển khung hình
|
setting.screenshake.name = Rung chuyển khung hình
|
||||||
setting.bloomintensity.name = Mức độ phát sáng
|
setting.bloomintensity.name = Mức độ phát sáng
|
||||||
setting.bloomblur.name = Xoá mờ phát sáng
|
setting.bloomblur.name = Xoá mờ phát sáng
|
||||||
setting.effects.name = Hiển thị hiệu ứng
|
setting.effects.name = Hiển thị hiệu ứng
|
||||||
setting.destroyedblocks.name = Hiển thị khối bị phá
|
setting.destroyedblocks.name = Hiển thị khối bị phá
|
||||||
setting.blockstatus.name = Hiển thị trạng thái khối
|
setting.blockstatus.name = Hiển thị trạng thái khối
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = Tìm đường dẫn băng chuyền khi đặt
|
setting.conveyorpathfinding.name = Tìm đường dẫn băng chuyền khi đặt
|
||||||
setting.sensitivity.name = Độ nhạy điều khiển
|
setting.sensitivity.name = Độ nhạy điều khiển
|
||||||
setting.saveinterval.name = Khoảng thời gian lưu
|
setting.saveinterval.name = Khoảng thời gian lưu
|
||||||
@@ -1202,11 +1247,13 @@ setting.mutemusic.name = Tắt nhạc
|
|||||||
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
|
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
|
||||||
setting.mutesound.name = Tắt âm
|
setting.mutesound.name = Tắt âm
|
||||||
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
|
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
|
||||||
|
setting.communityservers.name = Lấy danh sách máy chủ cộng đồng
|
||||||
setting.savecreate.name = Tự động tạo bản lưu
|
setting.savecreate.name = Tự động tạo bản lưu
|
||||||
setting.steampublichost.name = Hiển thị trò chơi công khai
|
setting.steampublichost.name = Hiển thị trò chơi công khai
|
||||||
setting.playerlimit.name = Giới hạn người chơi
|
setting.playerlimit.name = Giới hạn người chơi
|
||||||
setting.chatopacity.name = Độ mờ trò chuyện
|
setting.chatopacity.name = Độ mờ trò chuyện
|
||||||
setting.lasersopacity.name = Độ mờ kết nối năng lượng
|
setting.lasersopacity.name = Độ mờ kết nối năng lượng
|
||||||
|
setting.unitlaseropacity.name = Độ mờ tia khai khoáng của đơn vị
|
||||||
setting.bridgeopacity.name = Độ mờ cầu
|
setting.bridgeopacity.name = Độ mờ cầu
|
||||||
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
|
||||||
setting.showweather.name = Hiện đồ họa thời tiết
|
setting.showweather.name = Hiện đồ họa thời tiết
|
||||||
@@ -1261,6 +1308,7 @@ keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn v
|
|||||||
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
|
||||||
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
|
||||||
keybind.unit_command_enter_payload.name = Mệnh lệnh đơn vị: Vào khối hàng
|
keybind.unit_command_enter_payload.name = Mệnh lệnh đơn vị: Vào khối hàng
|
||||||
|
keybind.unit_command_loop_payload.name = Mệnh lệnh đơn vị: Lặp vận chuyển đơn vi
|
||||||
|
|
||||||
keybind.rebuild_select.name = Xây dựng lại khu vực
|
keybind.rebuild_select.name = Xây dựng lại khu vực
|
||||||
keybind.schematic_select.name = Chọn khu vực
|
keybind.schematic_select.name = Chọn khu vực
|
||||||
@@ -1327,75 +1375,88 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần
|
|||||||
mode.custom = Tùy chỉnh quy tắc
|
mode.custom = Tùy chỉnh quy tắc
|
||||||
|
|
||||||
rules.invaliddata = Dữ liệu bộ nhớ tạm không hợp lệ.
|
rules.invaliddata = Dữ liệu bộ nhớ tạm không hợp lệ.
|
||||||
rules.hidebannedblocks = Ẩn các khối bị cấm
|
rules.hidebannedblocks = Ẩn Các Khối Bị Cấm
|
||||||
rules.infiniteresources = Tài nguyên vô hạn
|
rules.infiniteresources = Tài Nguyên Vô Hạn
|
||||||
rules.onlydepositcore = Chỉ cho phép đưa tài nguyên vào lõi
|
rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
|
||||||
rules.derelictrepair = Cho phép sửa khối bỏ hoang
|
rules.derelictrepair = Cho Phép Sửa Khối Bỏ Hoang
|
||||||
rules.reactorexplosions = Nổ lò phản ứng
|
rules.reactorexplosions = Nổ Nò Phản Ứng
|
||||||
rules.coreincinerates = Hủy vật phẩm khi lõi đầy
|
rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
|
||||||
rules.disableworldprocessors = Vô hiệu hoá bộ xử lý thế giới
|
rules.disableworldprocessors = Vô Hiệu Hoá Bộ Xử Lý Thế Giới
|
||||||
rules.schematic = Cho phép dùng bản thiết kế
|
rules.schematic = Cho Phép Dùng Bản Thiết Kế
|
||||||
rules.wavetimer = Đếm ngược đợt
|
rules.wavetimer = Đếm Ngược Đợt
|
||||||
rules.wavesending = Gửi đợt
|
rules.wavesending = Gửi đợt
|
||||||
rules.allowedit = Cho phép sửa quy tắc
|
rules.allowedit = Cho Phép Sửa Quy Tắc
|
||||||
rules.allowedit.info = Khi được bật, người chơi có thể chỉnh sửa các quy tắc trong lúc chơi thông qua nút ở góc dưới bên trái của Trình đơn tạm dừng.
|
rules.allowedit.info = Khi được bật, người chơi có thể chỉnh sửa các quy tắc trong lúc chơi thông qua nút ở góc dưới bên trái của Trình đơn tạm dừng.
|
||||||
|
rules.alloweditworldprocessors = Cho Phép Chỉnh Sửa Bộ Xử Lý Thế Giới
|
||||||
|
rules.alloweditworldprocessors.info = Khi bật, Bộ xử lý thế giới có thể được đặt và chỉnh sửa ngay cả bên ngoài trình chỉnh sửa.
|
||||||
rules.waves = Đợt
|
rules.waves = Đợt
|
||||||
rules.airUseSpawns = Các đơn vị không quân dùng điểm xuất hiện
|
rules.airUseSpawns = Các Đơn Vị Không Quân Dùng Điểm Xuất Hiện
|
||||||
rules.attack = Chế độ tấn công
|
rules.attack = Chế Độ Tấn Công
|
||||||
rules.buildai = AI Xây dựng căn cứ
|
rules.buildai = AI Xây Dựng Căn Cứ
|
||||||
rules.buildaitier = Cấp độ AI xây dựng
|
rules.buildaitier = Cấp Độ AI Xây Dựng
|
||||||
rules.rtsai = AI Chiến thuật [red](WIP - Đang hoàn thiện)
|
rules.rtsai = AI Chiến Thuật [red](WIP - Đang hoàn thiện)
|
||||||
rules.rtsminsquadsize = Kích thước đội hình tối thiểu
|
rules.rtsai.campaign = AI chiến thuật tấn công
|
||||||
rules.rtsmaxsquadsize = Kích thước đội hình tối đa
|
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
||||||
rules.rtsminattackweight = Sức tấn công tối thiểu
|
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
||||||
rules.cleanupdeadteams = Dọn sạch công trình của đội bị đánh bại (PvP)
|
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
||||||
rules.corecapture = Chiếm lõi khi phá hủy
|
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
||||||
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác
|
rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bại (PvP)
|
||||||
rules.placerangecheck = Kiểm tra phạm vi xây dựng
|
rules.corecapture = Chiếm Lõi Khi Phá Hủy
|
||||||
rules.enemyCheat = Tài nguyên kẻ địch vô hạn
|
rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
|
||||||
rules.blockhealthmultiplier = Hệ số độ bền khối
|
rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
|
||||||
rules.blockdamagemultiplier = Hệ số sát thương của khối
|
rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
|
||||||
rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất đơn vị
|
rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
|
||||||
rules.unitcostmultiplier = Hệ số chi phí sản xuất đơn vị
|
rules.blockdamagemultiplier = Hệ Số Sát Thương Của Khối
|
||||||
rules.unithealthmultiplier = Hệ số độ bền của đơn vị
|
rules.unitbuildspeedmultiplier = Hệ Số Tốc Độ Sản Xuất Đơn Vị
|
||||||
rules.unitdamagemultiplier = Hệ số sát thương của đơn vị
|
rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
|
||||||
rules.unitcrashdamagemultiplier = Hệ số sát thương của đơn vị khi bị bắn rơi
|
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
|
||||||
rules.solarmultiplier = Hệ số năng lượng mặt trời
|
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
|
||||||
rules.unitcapvariable = Lõi tăng giới hạn đơn vị
|
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
|
||||||
rules.unitpayloadsexplode = Khối hàng mang theo phát nổ cùng đơn vị
|
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
|
||||||
rules.unitcap = Giới hạn đơn vị ban đầu
|
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
|
||||||
rules.limitarea = Giới hạn kích thước bản đồ
|
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
|
||||||
rules.enemycorebuildradius = Bán kính không xây dựng từ lõi của kẻ địch:[lightgray] (ô)
|
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
|
||||||
rules.wavespacing = Giãn cách đợt:[lightgray] (giây)
|
rules.unitcap = Giới Hạn Đơn Vị Ban Đầu
|
||||||
rules.initialwavespacing = Giãn cách đợt đầu:[lightgray] (giây)
|
rules.limitarea = Giới Hạn Kích Thước Bản Đồ
|
||||||
rules.buildcostmultiplier = Hệ số chi phí xây dựng
|
rules.enemycorebuildradius = Bán Kính Không Xây Dựng Từ Lõi Của Kẻ Địch:[lightgray] (ô)
|
||||||
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.deconstructrefundmultiplier = Hệ số số hoàn trả khi phá dỡ
|
rules.wavespacing = Giãn Cách Đợt:[lightgray] (giây)
|
||||||
rules.waitForWaveToEnd = Đợt chờ hết kẻ địch
|
rules.initialwavespacing = Giãn Cách Đợt Đầu:[lightgray] (giây)
|
||||||
rules.wavelimit = Bản đồ kết thúc sau đợt
|
rules.buildcostmultiplier = Hệ Số Chi Phí Xây Dựng
|
||||||
rules.dropzoneradius = Bán kính vùng thả:[lightgray] (ô)
|
rules.buildspeedmultiplier = Hệ Số Tốc Độ Xây Dựng
|
||||||
rules.unitammo = Đơn vị cần đạn [red](có thể bị loại bỏ)
|
rules.deconstructrefundmultiplier = Hệ Số Hoàn Trả Khi Phá Dỡ
|
||||||
rules.enemyteam = Đội kẻ địch
|
rules.waitForWaveToEnd = Đợt Chờ Hết Kẻ Địch
|
||||||
rules.playerteam = Đội người chơi
|
rules.wavelimit = Bản Đồ Kết Thúc Sau Đợt
|
||||||
|
rules.dropzoneradius = Bán Kính Vùng Thả:[lightgray] (ô)
|
||||||
|
rules.unitammo = Đơn Vị Cần Có Đạn [red](có thể bị loại bỏ)
|
||||||
|
rules.enemyteam = Đội Kẻ Địch
|
||||||
|
rules.playerteam = Đội Người Chơi
|
||||||
rules.title.waves = Đợt
|
rules.title.waves = Đợt
|
||||||
rules.title.resourcesbuilding = Tài nguyên & Xây dựng
|
rules.title.resourcesbuilding = Tài Nguyên & Xây Dựng
|
||||||
rules.title.enemy = Kẻ địch
|
rules.title.enemy = Kẻ Dịch
|
||||||
rules.title.unit = Đơn vị
|
rules.title.unit = Đơn Vị
|
||||||
rules.title.experimental = Thử nghiệm
|
rules.title.experimental = Thử Nghiệm
|
||||||
rules.title.environment = Môi trường
|
rules.title.environment = Môi Trường
|
||||||
rules.title.teams = Đội
|
rules.title.teams = Đội
|
||||||
rules.title.planet = Hành tinh
|
rules.title.planet = Hành Tinh
|
||||||
rules.lighting = Ánh sáng
|
rules.lighting = Ánh Sáng
|
||||||
rules.fog = Sương mù chiến tranb
|
rules.fog = Sương Mù Chiến Tranh
|
||||||
|
rules.invasions = Kẻ Địch Xâm Lược Khu Vực
|
||||||
|
rules.legacylaunchpads = Cơ chế bệ phóng di sản
|
||||||
|
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
|
||||||
|
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
|
||||||
|
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
|
||||||
rules.fire = Lửa
|
rules.fire = Lửa
|
||||||
rules.anyenv = <Bất kỳ>
|
rules.anyenv = <Bất kỳ>
|
||||||
rules.explosions = Sát thương nổ của Khối/Đơn vị
|
rules.explosions = Sát Thương Nổ Của Khối/Đơn Vị
|
||||||
rules.ambientlight = Ánh sáng môi trường
|
rules.ambientlight = Ánh Sáng Môi Trường
|
||||||
rules.weather = Thời tiết
|
rules.weather = Thời Tiết
|
||||||
rules.weather.frequency = Tần suất:
|
rules.weather.frequency = Tần Suất:
|
||||||
rules.weather.always = Luôn luôn
|
rules.weather.always = Luôn Có
|
||||||
rules.weather.duration = Thời gian:
|
rules.weather.duration = Thời Lượng:
|
||||||
|
|
||||||
|
rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt nhắm vào công trình ngẫu nhiên thay vì tấn công trực tiếp vào lõi hoặc máy phát năng lượng.
|
||||||
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một bệ súng, phạm vi sẽ bị tăng lên, để bệ súng không thể bắn tới kẻ địch.
|
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một bệ súng, phạm vi sẽ bị tăng lên, để bệ súng không thể bắn tới kẻ địch.
|
||||||
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
|
||||||
|
|
||||||
@@ -1440,8 +1501,8 @@ liquid.neoplasm.name = Tế bào tân sinh
|
|||||||
liquid.arkycite.name = Arkycite
|
liquid.arkycite.name = Arkycite
|
||||||
liquid.gallium.name = Gali
|
liquid.gallium.name = Gali
|
||||||
liquid.ozone.name = Ôzôn
|
liquid.ozone.name = Ôzôn
|
||||||
liquid.hydrogen.name = Hydro
|
liquid.hydrogen.name = Hy-dro lỏng
|
||||||
liquid.nitrogen.name = Nitro
|
liquid.nitrogen.name = Ni-tơ lỏng
|
||||||
liquid.cyanogen.name = Cyano
|
liquid.cyanogen.name = Cyano
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
@@ -1540,6 +1601,8 @@ block.graphite-press.name = Máy nén than chì
|
|||||||
block.multi-press.name = Máy nén than chì lớn
|
block.multi-press.name = Máy nén than chì lớn
|
||||||
block.constructing = {0} [lightgray](Đang xây dựng)
|
block.constructing = {0} [lightgray](Đang xây dựng)
|
||||||
block.spawn.name = Điểm tạo ra kẻ địch
|
block.spawn.name = Điểm tạo ra kẻ địch
|
||||||
|
block.remove-wall.name = Loại bỏ tường
|
||||||
|
block.remove-ore.name = Loại bỏ khoáng sản
|
||||||
block.core-shard.name = Lõi: Cơ sở
|
block.core-shard.name = Lõi: Cơ sở
|
||||||
block.core-foundation.name = Lõi: Trụ sở
|
block.core-foundation.name = Lõi: Trụ sở
|
||||||
block.core-nucleus.name = Lõi: Trung tâm
|
block.core-nucleus.name = Lõi: Trung tâm
|
||||||
@@ -1702,7 +1765,10 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Thùng chứa
|
block.container.name = Thùng chứa
|
||||||
block.launch-pad.name = Bệ phóng
|
block.launch-pad.name = Bệ phóng [lightgray](Di sản)
|
||||||
|
block.advanced-launch-pad.name = Bệ phóng
|
||||||
|
block.landing-pad.name = Bệ đáp
|
||||||
|
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.ground-factory.name = Nhà máy Bộ binh
|
block.ground-factory.name = Nhà máy Bộ binh
|
||||||
block.air-factory.name = Nhà máy Không quân
|
block.air-factory.name = Nhà máy Không quân
|
||||||
@@ -1799,6 +1865,7 @@ block.electric-heater.name = Máy nhiệt từ điện
|
|||||||
block.slag-heater.name = Máy nhiệt từ xỉ
|
block.slag-heater.name = Máy nhiệt từ xỉ
|
||||||
block.phase-heater.name = Máy nhiệt từ lượng tử
|
block.phase-heater.name = Máy nhiệt từ lượng tử
|
||||||
block.heat-redirector.name = Khối điều hướng nhiệt
|
block.heat-redirector.name = Khối điều hướng nhiệt
|
||||||
|
block.small-heat-redirector.name = Khối điều hướng nhiệt nhỏ
|
||||||
block.heat-router.name = Khối phân phát nhiệt
|
block.heat-router.name = Khối phân phát nhiệt
|
||||||
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
|
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
|
||||||
block.carbide-crucible.name = Máy nấu Carbide
|
block.carbide-crucible.name = Máy nấu Carbide
|
||||||
@@ -1846,8 +1913,9 @@ block.chemical-combustion-chamber.name = Bể điện hoá
|
|||||||
block.pyrolysis-generator.name = Máy phát điện nhiệt phân
|
block.pyrolysis-generator.name = Máy phát điện nhiệt phân
|
||||||
block.vent-condenser.name = Máy ngưng tụ hơi nước
|
block.vent-condenser.name = Máy ngưng tụ hơi nước
|
||||||
block.cliff-crusher.name = Máy nghiền vách đá
|
block.cliff-crusher.name = Máy nghiền vách đá
|
||||||
|
block.large-cliff-crusher.name = Máy nghiền vách đá cao cấp
|
||||||
block.plasma-bore.name = Khoan plasma
|
block.plasma-bore.name = Khoan plasma
|
||||||
block.large-plasma-bore.name = Khoan plasma lớn
|
block.large-plasma-bore.name = Khoan plasma cao cấp
|
||||||
block.impact-drill.name = Máy khoan động lực
|
block.impact-drill.name = Máy khoan động lực
|
||||||
block.eruption-drill.name = Máy khoan siêu động lực
|
block.eruption-drill.name = Máy khoan siêu động lực
|
||||||
block.core-bastion.name = Lõi: Pháo đài
|
block.core-bastion.name = Lõi: Pháo đài
|
||||||
@@ -1912,79 +1980,79 @@ hint.respawn = Để hồi sinh dưới dạng phi thuyền, nhấn [accent][[V]
|
|||||||
hint.respawn.mobile = Bạn đã chuyển điều khiển một đơn vị/công trình. Để hồi sinh dưới dạng phi thuyền, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
|
hint.respawn.mobile = Bạn đã chuyển điều khiển một đơn vị/công trình. Để hồi sinh dưới dạng phi thuyền, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
|
||||||
hint.desktopPause = Nhấn [accent][[Phím cách][] để tạm dừng và tiếp tục trò chơi.
|
hint.desktopPause = Nhấn [accent][[Phím cách][] để tạm dừng và tiếp tục trò chơi.
|
||||||
hint.breaking = [accent]Nhấn chuột phải[] và kéo để phá vỡ các khối.
|
hint.breaking = [accent]Nhấn chuột phải[] và kéo để phá vỡ các khối.
|
||||||
hint.breaking.mobile = Kích hoạt \ue817 [accent]cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
|
hint.breaking.mobile = Kích hoạt :hammer: [accent]cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
|
||||||
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]trình đơn xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
|
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]trình đơn xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
|
||||||
hint.derelict = [accent]Bỏ hoang[] là các công trình bị hỏng của các căn cứ cũ mà không còn hoạt động.\n\nCác công trình này có thể [accent]được tháo dỡ[] để nhận được tài nguyên hoặc sửa chữa.
|
hint.derelict = [accent]Bỏ hoang[] là các công trình bị hỏng của các căn cứ cũ mà không còn hoạt động.\n\nCác công trình này có thể [accent]được tháo dỡ[] để nhận được tài nguyên hoặc sửa chữa.
|
||||||
hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
|
hint.research = Sử dụng nút :tree: [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
|
||||||
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Trình đơn[] để nghiên cứu công nghệ mới.
|
hint.research.mobile = Sử dụng nút :tree: [accent]Nghiên cứu[] trong :menu: [accent]Trình đơn[] để nghiên cứu công nghệ mới.
|
||||||
hint.unitControl = Giữ [accent][[Ctrl trái][] và [accent]nhấn chuột[] để điều khiển thủ công đơn vị của bạn hoặc súng.
|
hint.unitControl = Giữ [accent][[Ctrl trái][] và [accent]nhấn chuột[] để điều khiển thủ công đơn vị của bạn hoặc súng.
|
||||||
hint.unitControl.mobile = [accent][[Nhấn đúp][] để điều khiển thủ công đơn vị của bạn hoặc súng.
|
hint.unitControl.mobile = [accent][[Nhấn đúp][] để điều khiển thủ công đơn vị của bạn hoặc súng.
|
||||||
hint.unitSelectControl = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách giữ [accent]Shift trái[].\nKhi ở chế độ mệnh lệnh, hãy nhấn và kéo để chọn đơn vị. [accent]Nhấn chuột phải[] vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
|
hint.unitSelectControl = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách giữ [accent]Shift trái[].\nKhi ở chế độ mệnh lệnh, hãy nhấn và kéo để chọn đơn vị. [accent]Nhấn chuột phải[] vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
|
||||||
hint.unitSelectControl.mobile = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách nhấn nút [accent]mệnh lệnh[] ở phía dưới cùng bên trái.\nKhi ở chế độ mệnh lệnh, hãy nhấn giữ và kéo để chọn đơn vị. Nhấp vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
|
hint.unitSelectControl.mobile = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách nhấn nút [accent]mệnh lệnh[] ở phía dưới cùng bên trái.\nKhi ở chế độ mệnh lệnh, hãy nhấn giữ và kéo để chọn đơn vị. Nhấp vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
|
||||||
hint.launch = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận bằng cách mở \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải, và lướt chọn vị trí mới.
|
hint.launch = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận bằng cách mở :map: [accent]Bản đồ[] ở phía dưới cùng bên phải, và lướt chọn vị trí mới.
|
||||||
hint.launch.mobile = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Trình đơn[].
|
hint.launch.mobile = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ :map: [accent]Bản đồ[] trong :menu: [accent]Trình đơn[].
|
||||||
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Nhấn chuột giữa][] để sao chép một kiểu khối đơn lẻ.
|
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Nhấn chuột giữa][] để sao chép một kiểu khối đơn lẻ.
|
||||||
hint.rebuildSelect = Giữ [accent][[B][] và kéo để chọn các khối đã bị phá hủy.\nChúng sẽ được tự động được xây lại.
|
hint.rebuildSelect = Giữ [accent][[B][] và kéo để chọn các khối đã bị phá hủy.\nChúng sẽ được tự động được xây lại.
|
||||||
hint.rebuildSelect.mobile = Chọn nút \ue874 sao chép, sau đó nhấp nút \ue80f xây lại và kéo để chọn khu vực của các khối đã bị phá hủy.\nViệc này sẽ giúp xây lại chúng một cách tự động.
|
hint.rebuildSelect.mobile = Chọn nút :copy: sao chép, sau đó nhấp nút :wrench: xây lại và kéo để chọn khu vực của các khối đã bị phá hủy.\nViệc này sẽ giúp xây lại chúng một cách tự động.
|
||||||
hint.conveyorPathfind = Giữ [accent][[Ctrl trái][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
hint.conveyorPathfind = Giữ [accent][[Ctrl trái][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
|
||||||
hint.conveyorPathfind.mobile = Bật \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
hint.conveyorPathfind.mobile = Bật :diagonal: [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
|
||||||
hint.boost = Giữ [accent][[Shift trái][] bay qua các chướng ngại vật với đơn vị hiện tại của bạn.\n\nChỉ một số đơn vị mặt đất có thể bay được.
|
hint.boost = Giữ [accent][[Shift trái][] bay qua các chướng ngại vật với đơn vị hiện tại của bạn.\n\nChỉ một số đơn vị mặt đất có thể bay được.
|
||||||
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một đơn vị.
|
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một đơn vị.
|
||||||
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một đơn vị để nhặt nó.
|
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một đơn vị để nhặt nó.
|
||||||
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
|
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
|
||||||
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
|
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
|
||||||
hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó.
|
hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó.
|
||||||
hint.generator = \uf879 [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với \uf87f [accent]Chốt điện[].
|
hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
|
||||||
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng \uf835 [accent]Than chì[] làm đạn \uf861Duo/\uf859Salvo đạn dược để hạ gục Trùm.
|
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
|
||||||
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi \uf868 [accent]Trụ sở[] trên lõi \uf869 [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
|
||||||
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
|
||||||
hint.presetDifficulty = Khu vực này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến khu vực như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
|
hint.presetDifficulty = Khu vực này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến khu vực như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
|
||||||
hint.coreIncinerate = Sau khi lõi đầy một loại vật phẩm, bất kỳ vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
hint.coreIncinerate = Sau khi lõi đầy một loại vật phẩm, bất kỳ vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
|
||||||
hint.factoryControl = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấn vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấn chuột phải vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
|
hint.factoryControl = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấn vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấn chuột phải vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
|
||||||
hint.factoryControl.mobile = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấp vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấp vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
|
hint.factoryControl.mobile = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấp vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấp vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
|
||||||
|
|
||||||
gz.mine = Di chuyển gần \uf8c4 [accent]quặng đồng[] trên đất và nhấn vào nó để bắt đầu khai thác.
|
gz.mine = Di chuyển gần :ore-copper: [accent]quặng đồng[] trên đất và nhấn vào nó để bắt đầu khai thác.
|
||||||
gz.mine.mobile = Di chuyển gần \uf8c4 [accent]quặng đồng[] trên đất và nhấp vào nó để bắt đầu khai thác.
|
gz.mine.mobile = Di chuyển gần :ore-copper: [accent]quặng đồng[] trên đất và nhấp vào nó để bắt đầu khai thác.
|
||||||
gz.research = Mở \ue875 cây công nghệ.\nNghiên cứu \uf870 [accent]Máy khoan cơ khí[], sau đó chọn nó từ \ue85e trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.
|
gz.research = Mở :tree: cây công nghệ.\nNghiên cứu :mechanical-drill: [accent]Máy khoan cơ khí[], sau đó chọn nó từ :production: trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.
|
||||||
gz.research.mobile = Mở \ue875 cây công nghệ.\nNghiên cứu \uf870 [accent]Máy khoan cơ khí[], sau đó chọn nó từ \ue85e trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.\n\nNhấp vào \ue800 [accent]dấu tích[] ở góc dưới bên phải để xác nhận.
|
gz.research.mobile = Mở :tree: cây công nghệ.\nNghiên cứu :mechanical-drill: [accent]Máy khoan cơ khí[], sau đó chọn nó từ :production: trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.\n\nNhấp vào \ue800 [accent]dấu tích[] ở góc dưới bên phải để xác nhận.
|
||||||
gz.conveyors = Nghiên cứu và đặt \uf896 [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nNhấn và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
|
gz.conveyors = Nghiên cứu và đặt :conveyor: [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nNhấn và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
|
||||||
gz.conveyors.mobile = Nghiên cứu và đặt \uf896 [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều băng chuyền.
|
gz.conveyors.mobile = Nghiên cứu và đặt :conveyor: [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều băng chuyền.
|
||||||
gz.drills = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan cơ khí.\nKhai thác 100 đồng.
|
gz.drills = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan cơ khí.\nKhai thác 100 đồng.
|
||||||
gz.lead = \uf837 [accent]Chì[] là một tài nguyên được sử dụng phổ biến.\nHãy đặt các máy khoan để khai thác chì.
|
gz.lead = :lead: [accent]Chì[] là một tài nguyên được sử dụng phổ biến.\nHãy đặt các máy khoan để khai thác chì.
|
||||||
gz.moveup = \ue804 Di chuyển lên để xem các nhiệm vụ tiếp theo.
|
gz.moveup = :up: Di chuyển lên để xem các nhiệm vụ tiếp theo.
|
||||||
gz.turrets = Nghiên cứu và đặt 2 súng \uf861 [accent]Duo[] để bảo vệ lõi.\nSúng Duo cần \uf838 [accent]đạn[] từ băng chuyền.
|
gz.turrets = Nghiên cứu và đặt 2 súng :duo: [accent]Duo[] để bảo vệ lõi.\nSúng Duo cần \uf838 [accent]đạn[] từ băng chuyền.
|
||||||
gz.duoammo = Tiếp đạn cho súng Duo bằng [accent]đồng[], sử dụng băng chuyền.
|
gz.duoammo = Tiếp đạn cho súng Duo bằng [accent]đồng[], sử dụng băng chuyền.
|
||||||
gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt \uf8ae [accent]tường đồng[] xung quanh các súng.
|
gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt :copper-wall: [accent]tường đồng[] xung quanh các súng.
|
||||||
gz.defend = Quân địch đang đến, hãy chuẩn bị phòng thủ.
|
gz.defend = Quân địch đang đến, hãy chuẩn bị phòng thủ.
|
||||||
gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các súng tiêu chuẩn.\n\uf860 [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần \uf837 [accent]chì[] là đạn.
|
gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các súng tiêu chuẩn.\n:scatter: [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần :lead: [accent]chì[] là đạn.
|
||||||
gz.scatterammo = Tiếp đạn cho súng Scatter bằng \uf837 [accent]chì[], sử dụng băng chuyền.
|
gz.scatterammo = Tiếp đạn cho súng Scatter bằng :lead: [accent]chì[], sử dụng băng chuyền.
|
||||||
gz.supplyturret = [accent]Cấp đạn cho súng
|
gz.supplyturret = [accent]Cấp đạn cho súng
|
||||||
gz.zone1 = Đây là khu vực quân địch đáp xuống.
|
gz.zone1 = Đây là khu vực quân địch đáp xuống.
|
||||||
gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ bị phá hủy khi một đợt mới bắt đầu.
|
gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ bị phá hủy khi một đợt mới bắt đầu.
|
||||||
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
|
||||||
gz.finish = Đặt thêm các súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm khu vực[].
|
gz.finish = Đặt thêm các súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm khu vực[].
|
||||||
|
|
||||||
onset.mine = Nhấn để khai thác \uf748 [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
|
onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
|
||||||
onset.mine.mobile = Nhấp để khai thác \uf748 [accent]beryl[] từ tường.
|
onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
|
||||||
onset.research = Mở \ue875 cây công nghệ.\nNghiên cứu, sau đó đặt \uf73e [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
|
onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
|
||||||
onset.bore = Nghiên cứu và đặt \uf741 [accent]khoan plasma[].\nĐiều này sẽ tự động khai thác tài nguyên từ tường.
|
onset.bore = Nghiên cứu và đặt :plasma-bore: [accent]khoan plasma[].\nĐiều này sẽ tự động khai thác tài nguyên từ tường.
|
||||||
onset.power = Để nối [accent]điện[] cho khoan plasma, nghiên cứu và đặt \uf73d [accent]Chốt tia điện[].\nKết nối tua-bin điện hơi nước với khoan plasma.
|
onset.power = Để nối [accent]điện[] cho khoan plasma, nghiên cứu và đặt :beam-node: [accent]Chốt tia điện[].\nKết nối tua-bin điện hơi nước với khoan plasma.
|
||||||
onset.ducts = Nghiên cứu và đặt \uf799 [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\nNhấn và kéo để đặt nhiều ống chân không.\n[accent]Cuộn[] để xoay.
|
onset.ducts = Nghiên cứu và đặt :duct: [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\nNhấn và kéo để đặt nhiều ống chân không.\n[accent]Cuộn[] để xoay.
|
||||||
onset.ducts.mobile = Nghiên cứu và đặt \uf799 [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều ống chân không.
|
onset.ducts.mobile = Nghiên cứu và đặt :duct: [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều ống chân không.
|
||||||
onset.moremine = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan plasma và sử dụng chốt tia điện và ống chân không để cùng phụ trợ chúng.\nKhai thác 200 beryl.
|
onset.moremine = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan plasma và sử dụng chốt tia điện và ống chân không để cùng phụ trợ chúng.\nKhai thác 200 beryl.
|
||||||
onset.graphite = Các khối phức tạp hơn cần \uf835 [accent]than chì[].\nĐặt khoan plasma để khai thác than chì.
|
onset.graphite = Các khối phức tạp hơn cần :graphite: [accent]than chì[].\nĐặt khoan plasma để khai thác than chì.
|
||||||
onset.research2 = Bắt đầu nghiên cứu [accent]các nhà máy[].\nNghiên cứu \uf74d [accent]máy phá đá[] và \uf779 [accent]lò tinh luyện silicon[].
|
onset.research2 = Bắt đầu nghiên cứu [accent]các nhà máy[].\nNghiên cứu :cliff-crusher: [accent]máy phá đá[] và :silicon-arc-furnace: [accent]lò tinh luyện silicon[].
|
||||||
onset.arcfurnace = Lò tinh luyện cần \uf834 [accent]cát[] và \uf835 [accent]than chì[] để tạo \uf82f [accent]silicon[].\nYêu cầu có [accent]Điện[].
|
onset.arcfurnace = Lò tinh luyện cần :sand: [accent]cát[] và :graphite: [accent]than chì[] để tạo :silicon: [accent]silicon[].\nYêu cầu có [accent]Điện[].
|
||||||
onset.crusher = Sử dụng \uf74d [accent]máy nghiền vách đá[] để khai thác cát.
|
onset.crusher = Sử dụng :cliff-crusher: [accent]máy nghiền vách đá[] để khai thác cát.
|
||||||
onset.fabricator = Sử dụng [accent]đơn vị[] để khám phá bản đồ, bảo vệ các công trình, và tấn công quân địch.\nNghiên cứu và đặt \uf6a2 [accent]máy chế tạo xe tăng[].
|
onset.fabricator = Sử dụng [accent]đơn vị[] để khám phá bản đồ, bảo vệ các công trình, và tấn công quân địch.\nNghiên cứu và đặt :tank-fabricator: [accent]máy chế tạo xe tăng[].
|
||||||
onset.makeunit = Sản xuất một đơn vị.\nSử dụng nút "?" để xem các yêu cầu của máy đã chọn.
|
onset.makeunit = Sản xuất một đơn vị.\nSử dụng nút "?" để xem các yêu cầu của máy đã chọn.
|
||||||
onset.turrets = Các đơn vị rất hiệu quả, nhưng [accent]súng[] cung cấp khả năng phòng thủ tốt hơn nếu được sử dụng hiệu quả.\nĐặt một \uf6eb [accent]Breach[].\nSúng cần \uf748 [accent]đạn[].
|
onset.turrets = Các đơn vị rất hiệu quả, nhưng [accent]súng[] cung cấp khả năng phòng thủ tốt hơn nếu được sử dụng hiệu quả.\nĐặt một :breach: [accent]Breach[].\nSúng cần :beryllium: [accent]đạn[].
|
||||||
onset.turretammo = Tiếp đạn cho súng bằng [accent]beryl[] dùng ống chân không.
|
onset.turretammo = Tiếp đạn cho súng bằng [accent]beryl[] dùng ống chân không.
|
||||||
onset.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt một số \uf6ee [accent]tường beryl[] xung quanh súng.
|
onset.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt một số :beryllium-wall: [accent]tường beryl[] xung quanh súng.
|
||||||
onset.enemies = Quân địch đang đến, hãy chuẩn bị phòng thủ.
|
onset.enemies = Quân địch đang đến, hãy chuẩn bị phòng thủ.
|
||||||
onset.defenses = [accent]Thiết lập phòng thủ:[lightgray] {0}
|
onset.defenses = [accent]Thiết lập phòng thủ:[lightgray] {0}
|
||||||
onset.attack = Quân địch đã suy yếu. Hãy phản công.
|
onset.attack = Quân địch đã suy yếu. Hãy phản công.
|
||||||
onset.cores = Các lõi mới có thể được đặt trên [accent]ô đặt lõi[].\nCác lõi mới hoạt động như một tiền cứ và chia sẻ kho tài nguyên với các lõi khác.\nĐặt một \uf725 lõi.
|
onset.cores = Các lõi mới có thể được đặt trên [accent]ô đặt lõi[].\nCác lõi mới hoạt động như một tiền cứ và chia sẻ kho tài nguyên với các lõi khác.\nĐặt một :core-bastion: lõi.
|
||||||
onset.detect = Quân địch sẽ phát hiện bạn trong vòng 2 phút.\nHãy chuẩn bị phòng thủ, khai thác, và sản xuất.
|
onset.detect = Quân địch sẽ phát hiện bạn trong vòng 2 phút.\nHãy chuẩn bị phòng thủ, khai thác, và sản xuất.
|
||||||
onset.commandmode = Giữ [accent]Shift[] để vào [accent]chế độ mệnh lệnh[].\n[accent]Nhấn chuột trái và kéo[] để chọn các đơn vị.\n[accent]Nhấn chuột phải[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
|
onset.commandmode = Giữ [accent]Shift[] để vào [accent]chế độ mệnh lệnh[].\n[accent]Nhấn chuột trái và kéo[] để chọn các đơn vị.\n[accent]Nhấn chuột phải[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
|
||||||
onset.commandmode.mobile = Nhấn vào [accent]nút mệnh lệnh[] để vào [accent]chế độ mệnh lệnh[].\nGiữ một ngón tay, sau đó [accent]kéo[] để chọn các đơn vị.\n[accent]Nhấp[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
|
onset.commandmode.mobile = Nhấn vào [accent]nút mệnh lệnh[] để vào [accent]chế độ mệnh lệnh[].\nGiữ một ngón tay, sau đó [accent]kéo[] để chọn các đơn vị.\n[accent]Nhấp[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
|
||||||
@@ -1999,7 +2067,7 @@ split.container = Tương tự như thùng chứa, đơn vị cũng có thể đ
|
|||||||
item.copper.description = Dùng trong tất cả các loại xây dựng và các loại đạn dược.
|
item.copper.description = Dùng trong tất cả các loại xây dựng và các loại đạn dược.
|
||||||
item.copper.details = Đồng. Kim loại nhiều bất thường trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
item.copper.details = Đồng. Kim loại nhiều bất thường trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
|
||||||
item.lead.description = Được dùng trong vận chuyển chất lỏng và cấu trúc liên quan đến điện.
|
item.lead.description = Được dùng trong vận chuyển chất lỏng và cấu trúc liên quan đến điện.
|
||||||
item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học. Không phải vì nó còn nhiều ở xung quanh đây.
|
item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học; không phải vì nó còn nhiều ở xung quanh đây.
|
||||||
item.metaglass.description = Được dùng trong cấu trúc phân phối/lưu trữ chất lỏng.
|
item.metaglass.description = Được dùng trong cấu trúc phân phối/lưu trữ chất lỏng.
|
||||||
item.graphite.description = Được dùng trong các bộ phận điện và đạn súng.
|
item.graphite.description = Được dùng trong các bộ phận điện và đạn súng.
|
||||||
item.sand.description = Được dùng để sản xuất các vật liệu tinh chế khác.
|
item.sand.description = Được dùng để sản xuất các vật liệu tinh chế khác.
|
||||||
@@ -2080,11 +2148,15 @@ block.phase-wall.description = Bảo vệ các công trình khỏi đạn của
|
|||||||
block.phase-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, phản hầu hết đạn khi va chạm.
|
block.phase-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, phản hầu hết đạn khi va chạm.
|
||||||
block.surge-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
block.surge-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
||||||
block.surge-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
block.surge-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
|
||||||
|
block.scrap-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
|
block.scrap-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
|
block.scrap-wall-huge.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
|
block.scrap-wall-gigantic.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
block.door.description = Một bức tường có thể mở và đóng.
|
block.door.description = Một bức tường có thể mở và đóng.
|
||||||
block.door-large.description = Một bức tường có thể mở và đóng.
|
block.door-large.description = Một bức tường có thể mở và đóng.
|
||||||
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
|
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
|
||||||
block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
|
block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
|
||||||
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
|
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. Không cộng dồn.
|
||||||
block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn.
|
block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn.
|
||||||
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
|
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
|
||||||
block.conveyor.description = Vận chuyển vật phẩm về phía trước.
|
block.conveyor.description = Vận chuyển vật phẩm về phía trước.
|
||||||
@@ -2146,7 +2218,9 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. M
|
|||||||
block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng.
|
block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng.
|
||||||
block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó.
|
block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó.
|
||||||
block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn.
|
block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn.
|
||||||
block.launch-pad.details = Hệ thống quỹ đạo phụ để vận chuyển tài nguyên từ điểm này sang điểm khác. Các nhóm khối hàng rất dễ vỡ và không có khả năng tồn tại khi tái nhập.
|
block.advanced-launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn. Chỉ nhận một kiểu vật phẩm một lúc.
|
||||||
|
block.advanced-launch-pad.details = Hệ thống tiểu quỹ đạo để vận chuyển tài nguyên từ điểm này đến điểm khác.
|
||||||
|
block.landing-pad.description = Nhận vật phẩm từ bệ phóng ở khu vực khác. Cần một lượng nước lớn để bảo vệ chống lại va chạm khi đáp.
|
||||||
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
|
block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
|
||||||
block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
|
block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
|
||||||
block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần.
|
block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần.
|
||||||
@@ -2168,7 +2242,7 @@ block.parallax.description = Bắn một tia kéo mục tiêu trên không và l
|
|||||||
block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát.
|
block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát.
|
||||||
block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng.
|
block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng.
|
||||||
block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori.
|
block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori.
|
||||||
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động.
|
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động. Không cộng dồn.
|
||||||
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||||
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
|
||||||
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
|
||||||
@@ -2193,10 +2267,10 @@ block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏn
|
|||||||
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất.
|
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất.
|
||||||
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài.
|
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài.
|
||||||
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ.
|
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ.
|
||||||
block.breach.description = Bắn đạn beryl hoặc tungsten xuyên thấu vào kẻ địch.
|
block.breach.description = Bắn các loại đạn xuyên thấu vào kẻ địch.
|
||||||
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
|
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
|
||||||
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
|
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
|
||||||
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hydro.
|
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
|
||||||
block.afflict.description = Bắn ra các mảnh vỡ của một quả cầu tích điện khổng lồ. Yêu cầu nhiệt.
|
block.afflict.description = Bắn ra các mảnh vỡ của một quả cầu tích điện khổng lồ. Yêu cầu nhiệt.
|
||||||
block.disperse.description = Bắn các mảnh vỡ vào các mục tiêu trên không.
|
block.disperse.description = Bắn các mảnh vỡ vào các mục tiêu trên không.
|
||||||
block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu vào các mục tiêu của địch.
|
block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu vào các mục tiêu của địch.
|
||||||
@@ -2209,26 +2283,28 @@ block.electric-heater.description = Làm nóng công trình. Yêu cầu một l
|
|||||||
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
|
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
|
||||||
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
|
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
|
||||||
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
|
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
|
||||||
|
block.small-heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
|
||||||
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
|
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
|
||||||
block.electrolyzer.description = Chuyển đổi nước thành hydro và ôzôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
|
block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
|
||||||
block.atmospheric-concentrator.description = Cô đặc nitro từ khí quyển. Yêu cầu nhiệt.
|
block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt.
|
||||||
block.surge-crucible.description = Tinh chế hợp kim từ xỉ và silicon. Yêu cầu nhiệt.
|
block.surge-crucible.description = Tinh chế hợp kim từ xỉ và silicon. Yêu cầu nhiệt.
|
||||||
block.phase-synthesizer.description = Tổng hợp sợi lượng tử từ thori, cát, và ôzôn. Yêu cầu nhiệt.
|
block.phase-synthesizer.description = Tổng hợp sợi lượng tử từ thori, cát, và ôzôn. Yêu cầu nhiệt.
|
||||||
block.carbide-crucible.description = Kết hợp than chì và tungsten để tạo ra carbide. Yêu cầu nhiệt.
|
block.carbide-crucible.description = Kết hợp than chì và tungsten để tạo ra carbide. Yêu cầu nhiệt.
|
||||||
block.cyanogen-synthesizer.description = Tổng hợp cyano từ arkycite và than chì. Yêu cầu nhiệt.
|
block.cyanogen-synthesizer.description = Tổng hợp cyano từ arkycite và than chì. Yêu cầu nhiệt.
|
||||||
block.slag-incinerator.description = Đốt các vật phẩm hoặc chất lỏng không bay hơi. Yêu cầu xỉ.
|
block.slag-incinerator.description = Đốt các vật phẩm hoặc chất lỏng không bay hơi. Yêu cầu xỉ.
|
||||||
block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để tạo ra nước. Tiêu thụ điện.
|
block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để tạo ra nước. Tiêu thụ điện.
|
||||||
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hydro để tăng hiệu suất.
|
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất.
|
||||||
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hydro và điện.\nTùy chọn sử dụng nitro để tăng hiệu suất.
|
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất.
|
||||||
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
|
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
|
||||||
|
block.large-cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng và ôzôn. Hiệu quả thay đổi dựa theo loại vách đá. Tùy chọn tiêu thụ tungsten để gia tăng hiệu suất.
|
||||||
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
|
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
|
||||||
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hydro.
|
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.
|
||||||
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
|
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
|
||||||
block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên.
|
block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên.
|
||||||
block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn.
|
block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn.
|
||||||
block.reinforced-liquid-container.description = Lưu trữ một lượng chất lỏng vừa phải.
|
block.reinforced-liquid-container.description = Lưu trữ một lượng chất lỏng vừa phải.
|
||||||
block.reinforced-bridge-conduit.description = Vận chuyển chất lỏng qua các công trình và địa hình.
|
block.reinforced-bridge-conduit.description = Vận chuyển chất lỏng qua các công trình và địa hình.
|
||||||
block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hydro.
|
block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hy-đrô lỏng.
|
||||||
block.beryllium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
block.beryllium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
block.beryllium-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
block.beryllium-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
block.tungsten-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
block.tungsten-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
|
||||||
@@ -2259,7 +2335,7 @@ block.pyrolysis-generator.description = Tạo ra một lượng điện lớn t
|
|||||||
block.flux-reactor.description = Tạo ra một lượng điện lớn khi được làm nóng. Yêu cầu sử dụng cyano như một chất làm ổn định. Lượng điện tạo ra và lượng tiêu thụ cyano tỷ lệ thuận với lượng nhiệt nhận được.\nPhát nổ nếu không cung cấp đủ cyano.
|
block.flux-reactor.description = Tạo ra một lượng điện lớn khi được làm nóng. Yêu cầu sử dụng cyano như một chất làm ổn định. Lượng điện tạo ra và lượng tiêu thụ cyano tỷ lệ thuận với lượng nhiệt nhận được.\nPhát nổ nếu không cung cấp đủ cyano.
|
||||||
block.neoplasia-reactor.description = Sử dụng arkycite, nước và sợi lượng tử để tạo ra lượng điện khổng lồ. Tạo ra nhiệt và lượng tế bào tân sinh nguy hiểm như sản phẩm phụ trong quá trình hoạt động.\nPhát nổ dữ dội nếu tế bào tân sinh không được loại bỏ khỏi lò phản ứng.
|
block.neoplasia-reactor.description = Sử dụng arkycite, nước và sợi lượng tử để tạo ra lượng điện khổng lồ. Tạo ra nhiệt và lượng tế bào tân sinh nguy hiểm như sản phẩm phụ trong quá trình hoạt động.\nPhát nổ dữ dội nếu tế bào tân sinh không được loại bỏ khỏi lò phản ứng.
|
||||||
block.build-tower.description = Tự động xây dựng lại các công trình trong phạm vi và hỗ trợ các đơn vị khác trong quá trình xây dựng.
|
block.build-tower.description = Tự động xây dựng lại các công trình trong phạm vi và hỗ trợ các đơn vị khác trong quá trình xây dựng.
|
||||||
block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hydro.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất.
|
block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hy-đrô lỏng.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất.
|
||||||
block.reinforced-container.description = Lưu trữ một lượng nhỏ vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
|
block.reinforced-container.description = Lưu trữ một lượng nhỏ vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
|
||||||
block.reinforced-vault.description = Lưu trữ một lượng lớn vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
|
block.reinforced-vault.description = Lưu trữ một lượng lớn vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
|
||||||
block.tank-fabricator.description = Chế tạo đơn vị Stell. Các đơn vị được chế tạo có thể được sử dụng trực tiếp hoặc được chuyển vào các máy tái chế tạo khác để được nâng cấp.
|
block.tank-fabricator.description = Chế tạo đơn vị Stell. Các đơn vị được chế tạo có thể được sử dụng trực tiếp hoặc được chuyển vào các máy tái chế tạo khác để được nâng cấp.
|
||||||
@@ -2345,6 +2421,7 @@ unit.emanate.description = Xây công trình để phòng thủ lõi Đại đô
|
|||||||
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
lst.read = Đọc một số từ bộ nhớ được liên kết.
|
||||||
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
lst.write = Ghi một số vào bộ nhớ được liên kết.
|
||||||
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
|
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
|
||||||
|
lst.printchar = Thêm một ký tự UTF-16 hoặc biểu tượng nội dung vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
|
||||||
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
|
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
|
||||||
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
|
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
|
||||||
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.
|
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.
|
||||||
@@ -2376,13 +2453,14 @@ lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ lệnh/t
|
|||||||
lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng.
|
lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng.
|
||||||
lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc.
|
lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc.
|
||||||
lst.setrule = Thiết đặt một quy tắc trò chơi.
|
lst.setrule = Thiết đặt một quy tắc trò chơi.
|
||||||
lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nSẽ đợi cho đến khi tin nhắn trước đó hoàn tất.
|
lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nNếu giá trị [accent]thành công[] (success) trả về là [accent]@wait[],\nsẽ đợi cho đến khi tin nhắn trước đó hoàn tất.\nNgược lại, xuất ra liệu rằng tin nhắn đã hiển thị thành công.
|
||||||
lst.cutscene = Điều khiển máy quay của người chơi.
|
lst.cutscene = Điều khiển máy quay của người chơi.
|
||||||
lst.setflag = Thiết đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý.
|
lst.setflag = Thiết đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý.
|
||||||
lst.getflag = Kiểm tra nếu cờ toàn cục được đặt.
|
lst.getflag = Kiểm tra nếu cờ toàn cục được đặt.
|
||||||
lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công trình.
|
lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công trình.
|
||||||
lst.effect = Tạo một phần hiệu ứng nhỏ.
|
lst.effect = Tạo một phần hiệu ứng nhỏ.
|
||||||
lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến.
|
lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến.
|
||||||
|
lst.playsound = Phát một âm thanh.\nÂm lượng và hướng xoay có thể là một giá trị toàn cục, hoặc được tính toán dựa vào vị trí.
|
||||||
lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới.
|
lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới.
|
||||||
lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ.
|
lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ.
|
||||||
lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên.
|
lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên.
|
||||||
@@ -2562,6 +2640,8 @@ unitlocate.outx = Tọa độ X xuất ra.
|
|||||||
unitlocate.outy = Tọa độ Y xuất ra.
|
unitlocate.outy = Tọa độ Y xuất ra.
|
||||||
unitlocate.group = Nhóm công trình để tìm kiếm.
|
unitlocate.group = Nhóm công trình để tìm kiếm.
|
||||||
|
|
||||||
|
playsound.limit = Nếu [accent]true[], ngăn âm thanh này phát\nnếu nó đã phát trong chung một khung hình.
|
||||||
|
|
||||||
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
|
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
|
||||||
lenum.stop = Dừng di chuyển/đào/xây dựng.
|
lenum.stop = Dừng di chuyển/đào/xây dựng.
|
||||||
lenum.unbind = Vô hiệu hóa hoàn toàn điều khiển logic.\nKhôi phục AI tiêu chuẩn.
|
lenum.unbind = Vô hiệu hóa hoàn toàn điều khiển logic.\nKhôi phục AI tiêu chuẩn.
|
||||||
@@ -2590,3 +2670,29 @@ lenum.autoscale = Có chia tỷ lệ điểm đánh dấu tương ứng với m
|
|||||||
lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên.
|
lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên.
|
||||||
lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác.
|
lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác.
|
||||||
lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên.
|
lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên.
|
||||||
|
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
||||||
|
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
||||||
|
lenum.currentwavetime = Wave countdown in ticks.
|
||||||
|
lenum.waves = Whether waves are spawnable at all.
|
||||||
|
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
||||||
|
lenum.attackmode = Determines if gamemode is attack mode.
|
||||||
|
lenum.wavespacing = Time between waves in ticks.
|
||||||
|
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
||||||
|
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
||||||
|
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
||||||
|
lenum.lighting = Whether ambient lighting is enabled.
|
||||||
|
lenum.buildspeed = Multiplier for building speed.
|
||||||
|
lenum.unithealth = How much health units start with.
|
||||||
|
lenum.unitbuildspeed = How fast unit factories build units.
|
||||||
|
lenum.unitcost = Multiplier of resources that units take to build.
|
||||||
|
lenum.unitdamage = How much damage units deal.
|
||||||
|
lenum.blockhealth = How much health blocks start with.
|
||||||
|
lenum.blockdamage = How much damage blocks (turrets) deal.
|
||||||
|
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
||||||
|
lenum.rtsminsquad = Minimum size of attack squads.
|
||||||
|
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
||||||
|
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
||||||
|
lenum.solarmultiplier = Multiplies power output of solar panels.
|
||||||
|
lenum.dragmultiplier = Environment drag multiplier.
|
||||||
|
lenum.ban = Blocks or units that cannot be placed or built.
|
||||||
|
lenum.unban = Unban a unit or block.
|
||||||
|
|||||||
@@ -57,7 +57,7 @@ mods.browser.sortstars = 按星数排序
|
|||||||
schematic = 蓝图
|
schematic = 蓝图
|
||||||
schematic.add = 保存蓝图…
|
schematic.add = 保存蓝图…
|
||||||
schematics = 蓝图
|
schematics = 蓝图
|
||||||
schematic.search = Search schematics...
|
schematic.search = 查找蓝图中…
|
||||||
schematic.replace = 存在同名蓝图,是否覆盖?
|
schematic.replace = 存在同名蓝图,是否覆盖?
|
||||||
schematic.exists = 存在同名蓝图。
|
schematic.exists = 存在同名蓝图。
|
||||||
schematic.import = 导入蓝图…
|
schematic.import = 导入蓝图…
|
||||||
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]已启用
|
|||||||
mod.disabled = [scarlet]未启用
|
mod.disabled = [scarlet]未启用
|
||||||
mod.multiplayer.compatible = [gray]多人游戏兼容性
|
mod.multiplayer.compatible = [gray]多人游戏兼容性
|
||||||
mod.disable = 禁用
|
mod.disable = 禁用
|
||||||
|
mod.version = Version:
|
||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
mod.delete.error = 无法删除模组。 文件可能正被占用。
|
||||||
|
|
||||||
@@ -196,6 +197,7 @@ campaign.select = 选择战役出发点
|
|||||||
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
|
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
|
||||||
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
|
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高,但地图质量与整体体验也更好。
|
||||||
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
|
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
|
||||||
|
campaign.difficulty = Difficulty
|
||||||
completed = [accent]己研究
|
completed = [accent]己研究
|
||||||
techtree = 科技树
|
techtree = 科技树
|
||||||
techtree.select = 切换科技树
|
techtree.select = 切换科技树
|
||||||
@@ -296,13 +298,14 @@ disconnect.error = 连接错误。
|
|||||||
disconnect.closed = 连接关闭。
|
disconnect.closed = 连接关闭。
|
||||||
disconnect.timeout = 连接超时。
|
disconnect.timeout = 连接超时。
|
||||||
disconnect.data = 地图加载失败!
|
disconnect.data = 地图加载失败!
|
||||||
|
disconnect.snapshottimeout = 接收 UDP 快照时超时。\n这可能是由不稳定的网络或连接引起的。
|
||||||
cantconnect = 无法加入游戏([accent]{0}[])。
|
cantconnect = 无法加入游戏([accent]{0}[])。
|
||||||
connecting = [accent]连接中…
|
connecting = [accent]连接中…
|
||||||
reconnecting = [accent]重新连接中…
|
reconnecting = [accent]重新连接中…
|
||||||
connecting.data = [accent]地图加载中…
|
connecting.data = [accent]地图加载中…
|
||||||
server.port = 端口:
|
server.port = 端口:
|
||||||
server.addressinuse = 地址已被占用!
|
|
||||||
server.invalidport = 无效的端口!
|
server.invalidport = 无效的端口!
|
||||||
|
server.error.addressinuse = [scarlet]无法在端口 6567 上打开服务器。[]\n\n确保您的设备或网络上没有其他 Mindustry 服务器正在运行!
|
||||||
server.error = [scarlet]创建服务器错误。
|
server.error = [scarlet]创建服务器错误。
|
||||||
save.new = 新存档
|
save.new = 新存档
|
||||||
save.overwrite = 确定要覆盖这个存档吗?
|
save.overwrite = 确定要覆盖这个存档吗?
|
||||||
@@ -355,6 +358,7 @@ command.enterPayload = 进入载荷建筑
|
|||||||
command.loadUnits = 拾取单位
|
command.loadUnits = 拾取单位
|
||||||
command.loadBlocks = 拾取建筑
|
command.loadBlocks = 拾取建筑
|
||||||
command.unloadPayload = 卸载载荷
|
command.unloadPayload = 卸载载荷
|
||||||
|
command.loopPayload = Loop Unit Transfer
|
||||||
stance.stop = 取消指令
|
stance.stop = 取消指令
|
||||||
stance.shoot = 姿态: 射击
|
stance.shoot = 姿态: 射击
|
||||||
stance.holdfire = 姿态: 停火
|
stance.holdfire = 姿态: 停火
|
||||||
@@ -442,11 +446,11 @@ editor.rules = 规则
|
|||||||
editor.generation = 生成
|
editor.generation = 生成
|
||||||
editor.objectives = 目标
|
editor.objectives = 目标
|
||||||
editor.locales = 本地化语言包
|
editor.locales = 本地化语言包
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = 世界处理器
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = 命名
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的\ue813 添加按钮。
|
||||||
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
|
editor.worldprocessors.nospace = 没有足够空间放置世界处理器!\n您是否在地图上布满了建筑?为什么要这样做?
|
||||||
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
|
editor.worldprocessors.delete.confirm = 你确定要删除这个世界处理器吗?\n\n如果其周围有环境墙体,将由环境墙体取代。
|
||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
editor.playtest = 游戏内测试
|
editor.playtest = 游戏内测试
|
||||||
editor.publish.workshop = 上传到创意工坊
|
editor.publish.workshop = 上传到创意工坊
|
||||||
@@ -498,12 +502,13 @@ waves.units.show = 全部显示
|
|||||||
wavemode.counts = 数目
|
wavemode.counts = 数目
|
||||||
wavemode.totals = 总数
|
wavemode.totals = 总数
|
||||||
wavemode.health = 生命值
|
wavemode.health = 生命值
|
||||||
|
all = All
|
||||||
|
|
||||||
editor.default = [lightgray]<默认>
|
editor.default = [lightgray]<默认>
|
||||||
details = 详情…
|
details = 详情…
|
||||||
edit = 编辑…
|
edit = 编辑…
|
||||||
variables = 变量
|
variables = 变量
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = 您确定要清除该处理器的所有代码吗?
|
||||||
logic.globals = 内置变量
|
logic.globals = 内置变量
|
||||||
editor.name = 名称:
|
editor.name = 名称:
|
||||||
editor.spawn = 生成单位
|
editor.spawn = 生成单位
|
||||||
@@ -668,7 +673,6 @@ requirement.capture = 占领{0}
|
|||||||
requirement.onplanet = 控制区块{0}
|
requirement.onplanet = 控制区块{0}
|
||||||
requirement.onsector = 着陆区块:{0}
|
requirement.onsector = 着陆区块:{0}
|
||||||
launch.text = 发射
|
launch.text = 发射
|
||||||
research.multiplayer = 只有服务器创建者能研究科技。
|
|
||||||
map.multiplayer = 只有服务器创建者能查看区块。
|
map.multiplayer = 只有服务器创建者能查看区块。
|
||||||
uncover = 已解锁
|
uncover = 已解锁
|
||||||
configure = 设定装运的物资
|
configure = 设定装运的物资
|
||||||
@@ -720,14 +724,18 @@ loadout = 装运
|
|||||||
resources = 资源
|
resources = 资源
|
||||||
resources.max = 最大
|
resources.max = 最大
|
||||||
bannedblocks = 禁用建筑
|
bannedblocks = 禁用建筑
|
||||||
|
unbannedblocks = Unbanned Blocks
|
||||||
objectives = 任务目标
|
objectives = 任务目标
|
||||||
bannedunits = 禁用单位
|
bannedunits = 禁用单位
|
||||||
|
unbannedunits = Unbanned Units
|
||||||
bannedunits.whitelist = 仅启用选中的单位
|
bannedunits.whitelist = 仅启用选中的单位
|
||||||
bannedblocks.whitelist = 仅启用选中的建筑
|
bannedblocks.whitelist = 仅启用选中的建筑
|
||||||
addall = 全部装运
|
addall = 全部装运
|
||||||
launch.from = 发射自:[accent]{0}
|
launch.from = 发射自:[accent]{0}
|
||||||
launch.capacity = 装运物品: [accent]{0}
|
launch.capacity = 装运物品: [accent]{0}
|
||||||
launch.destination = 目的地:{0}
|
launch.destination = 目的地:{0}
|
||||||
|
landing.sources = Source Sectors: [accent]{0}[]
|
||||||
|
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
||||||
configure.invalid = 数量必须在0到{0}之间。
|
configure.invalid = 数量必须在0到{0}之间。
|
||||||
add = 添加…
|
add = 添加…
|
||||||
guardian = Boss
|
guardian = Boss
|
||||||
@@ -742,6 +750,7 @@ error.mapnotfound = 找不到地图文件!
|
|||||||
error.io = 网络I/O错误。
|
error.io = 网络I/O错误。
|
||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
error.bloom = 未能初始化光效。 \n您的设备可能不支持。
|
error.bloom = 未能初始化光效。 \n您的设备可能不支持。
|
||||||
|
error.moddex = Mindustry 无法加载此模组。\n您的设备由于最近的 Android 系统更新,正在阻止导入 Java 模组。\n目前对此问题尚无已知的解决方法
|
||||||
|
|
||||||
weather.rain.name = 降雨
|
weather.rain.name = 降雨
|
||||||
weather.snowing.name = 降雪
|
weather.snowing.name = 降雪
|
||||||
@@ -766,7 +775,9 @@ sectors.stored = 贮存:
|
|||||||
sectors.resume = 继续
|
sectors.resume = 继续
|
||||||
sectors.launch = 发射
|
sectors.launch = 发射
|
||||||
sectors.select = 选择
|
sectors.select = 选择
|
||||||
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]无(自动销毁)
|
sectors.nonelaunch = [lightgray]无(自动销毁)
|
||||||
|
sectors.redirect = Redirect Launch Pads
|
||||||
sectors.rename = 重命名区块
|
sectors.rename = 重命名区块
|
||||||
sectors.enemybase = [scarlet]敌方基地
|
sectors.enemybase = [scarlet]敌方基地
|
||||||
sectors.vulnerable = [scarlet]易受攻击
|
sectors.vulnerable = [scarlet]易受攻击
|
||||||
@@ -793,6 +804,11 @@ threat.medium = 中度
|
|||||||
threat.high = 高度
|
threat.high = 高度
|
||||||
threat.extreme = 极高
|
threat.extreme = 极高
|
||||||
threat.eradication = 毁灭
|
threat.eradication = 毁灭
|
||||||
|
difficulty.casual = Casual
|
||||||
|
difficulty.easy = Easy
|
||||||
|
difficulty.normal = Normal
|
||||||
|
difficulty.hard = Hard
|
||||||
|
difficulty.eradication = Eradication
|
||||||
|
|
||||||
planets = 行星
|
planets = 行星
|
||||||
|
|
||||||
@@ -815,9 +831,19 @@ sector.fungalPass.name = 真菌通道
|
|||||||
sector.biomassFacility.name = 生物质合成区
|
sector.biomassFacility.name = 生物质合成区
|
||||||
sector.windsweptIslands.name = 风吹群岛
|
sector.windsweptIslands.name = 风吹群岛
|
||||||
sector.extractionOutpost.name = 萃取前哨
|
sector.extractionOutpost.name = 萃取前哨
|
||||||
|
sector.facility32m.name = 工业区 32 M
|
||||||
|
sector.taintedWoods.name = 孢染丛林
|
||||||
|
sector.infestedCanyons.name = 菌疫峡谷
|
||||||
sector.planetaryTerminal.name = 行星发射终端
|
sector.planetaryTerminal.name = 行星发射终端
|
||||||
sector.coastline.name = 边际海湾
|
sector.coastline.name = 边际海湾
|
||||||
sector.navalFortress.name = 海军要塞
|
sector.navalFortress.name = 海军要塞
|
||||||
|
sector.polarAerodrome.name = 极地空港
|
||||||
|
sector.atolls.name = 环礁群岛
|
||||||
|
sector.testingGrounds.name = 实验禁区
|
||||||
|
sector.seaPort.name = 边海港口
|
||||||
|
sector.weatheredChannels.name = 风化海峡
|
||||||
|
sector.mycelialBastion.name = 菌丝堡垒
|
||||||
|
sector.frontier.name = 边陲哨站
|
||||||
|
|
||||||
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜,出发吧!
|
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜,出发吧!
|
||||||
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力,建造火力发电机并学会使用修理器。
|
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力,建造火力发电机并学会使用修理器。
|
||||||
@@ -837,6 +863,18 @@ sector.impact0078.description = 最初进入这个星系的星际运输船,残
|
|||||||
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑,防卫森严。\n\n制造海军单位,尽快消灭敌人,研究发射建筑。
|
||||||
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
|
||||||
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
|
||||||
|
sector.cruxscape.name = 赤色总部
|
||||||
|
sector.geothermalStronghold.name = 熔石要塞
|
||||||
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
|
sector.polarAerodrome.description = WIP, map submission by hhh i 17
|
||||||
|
sector.testingGrounds.description = WIP, map submission by dnx2019
|
||||||
|
sector.seaPort.description = WIP, map submission by inkognito626
|
||||||
|
sector.weatheredChannels.description = WIP, map submission by Skeledragon
|
||||||
|
sector.mycelialBastion.description = WIP, map submission by Skeledragon
|
||||||
|
|
||||||
sector.onset.name = 始发地区
|
sector.onset.name = 始发地区
|
||||||
sector.aegis.name = 庇护前哨
|
sector.aegis.name = 庇护前哨
|
||||||
@@ -1003,6 +1041,7 @@ stat.buildspeedmultiplier = 建造速度倍率
|
|||||||
stat.reactive = 反应
|
stat.reactive = 反应
|
||||||
stat.immunities = 免疫
|
stat.immunities = 免疫
|
||||||
stat.healing = 治疗
|
stat.healing = 治疗
|
||||||
|
stat.efficiency = [stat]{0}% Efficiency
|
||||||
|
|
||||||
ability.forcefield = 力墙场
|
ability.forcefield = 力墙场
|
||||||
ability.forcefield.description = 投射一个能吸收子弹的力场护盾
|
ability.forcefield.description = 投射一个能吸收子弹的力场护盾
|
||||||
@@ -1035,6 +1074,7 @@ ability.liquidexplode = 死亡溢液
|
|||||||
ability.liquidexplode.description = 死亡时释放液体
|
ability.liquidexplode.description = 死亡时释放液体
|
||||||
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速
|
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速
|
||||||
ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
||||||
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||||
@@ -1049,6 +1089,7 @@ ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
|
|||||||
|
|
||||||
bar.onlycoredeposit = 仅核心可丢入资源
|
bar.onlycoredeposit = 仅核心可丢入资源
|
||||||
bar.drilltierreq = 需要更高级的钻头
|
bar.drilltierreq = 需要更高级的钻头
|
||||||
|
bar.nobatterypower = Insufficieny Battery Power
|
||||||
bar.noresources = 资源不足
|
bar.noresources = 资源不足
|
||||||
bar.corereq = 需要核心基座
|
bar.corereq = 需要核心基座
|
||||||
bar.corefloor = 需要核心地板
|
bar.corefloor = 需要核心地板
|
||||||
@@ -1057,6 +1098,7 @@ bar.drillspeed = 挖掘速度:{0}/秒
|
|||||||
bar.pumpspeed = 泵送速度:{0}/秒
|
bar.pumpspeed = 泵送速度:{0}/秒
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
bar.boost = 超速:+{0}%
|
bar.boost = 超速:+{0}%
|
||||||
|
bar.powerbuffer = Battery Power: {0}/{1}
|
||||||
bar.powerbalance = 电力:{0}/秒
|
bar.powerbalance = 电力:{0}/秒
|
||||||
bar.powerstored = 电力储存:{0}/{1}
|
bar.powerstored = 电力储存:{0}/{1}
|
||||||
bar.poweramount = 电力:{0}
|
bar.poweramount = 电力:{0}
|
||||||
@@ -1067,6 +1109,7 @@ bar.capacity = 容量:{0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
|
bar.cooldown = Cooldown
|
||||||
bar.instability = 不稳定性
|
bar.instability = 不稳定性
|
||||||
bar.heatamount = 热量: {0}
|
bar.heatamount = 热量: {0}
|
||||||
bar.heatpercent = 热量: {0} ({1}%)
|
bar.heatpercent = 热量: {0} ({1}%)
|
||||||
@@ -1091,6 +1134,7 @@ bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
|
|||||||
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
bullet.frags = [stat]{0}[lightgray]x分裂子弹:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
|
||||||
|
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
||||||
bullet.knockback = [stat]{0}[lightgray]击退
|
bullet.knockback = [stat]{0}[lightgray]击退
|
||||||
bullet.pierce = [stat]{0}[lightgray]x穿透
|
bullet.pierce = [stat]{0}[lightgray]x穿透
|
||||||
bullet.infinitepierce = [stat]无限穿透
|
bullet.infinitepierce = [stat]无限穿透
|
||||||
@@ -1099,6 +1143,8 @@ bullet.healamount = [stat]{0}[lightgray]修复量
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
bullet.multiplier = [stat]{0}[lightgray]x装填倍数
|
||||||
bullet.reload = [stat]{0}%[lightgray]开火速率
|
bullet.reload = [stat]{0}%[lightgray]开火速率
|
||||||
bullet.range = [stat]{0}[lightgray]射程(格)
|
bullet.range = [stat]{0}[lightgray]射程(格)
|
||||||
|
bullet.notargetsmissiles = [stat] ignores buildings
|
||||||
|
bullet.notargetsbuildings = [stat] ignores missiles
|
||||||
|
|
||||||
unit.blocks = 格
|
unit.blocks = 格
|
||||||
unit.blockssquared = 格²
|
unit.blockssquared = 格²
|
||||||
@@ -1115,6 +1161,7 @@ unit.minutes = 分
|
|||||||
unit.persecond = /秒
|
unit.persecond = /秒
|
||||||
unit.perminute = /分
|
unit.perminute = /分
|
||||||
unit.timesspeed = x速度
|
unit.timesspeed = x速度
|
||||||
|
unit.multiplier = x
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = 护盾容量
|
unit.shieldhealth = 护盾容量
|
||||||
unit.items = 物品
|
unit.items = 物品
|
||||||
@@ -1131,8 +1178,8 @@ category.items = 物品
|
|||||||
category.crafting = 输入/输出
|
category.crafting = 输入/输出
|
||||||
category.function = 功能
|
category.function = 功能
|
||||||
category.optional = 强化(可选)
|
category.optional = 强化(可选)
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = 始终播放音乐
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = 启用时,音乐将在游戏中始终循环播放。\n禁用时,音乐仅会在随机间隔播放。
|
||||||
setting.skipcoreanimation.name = 跳过核心发射与着陆动画
|
setting.skipcoreanimation.name = 跳过核心发射与着陆动画
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
@@ -1159,18 +1206,13 @@ setting.fpscap.text = {0} FPS
|
|||||||
setting.uiscale.name = UI缩放比例
|
setting.uiscale.name = UI缩放比例
|
||||||
setting.uiscale.description = 需要重新启动
|
setting.uiscale.description = 需要重新启动
|
||||||
setting.swapdiagonal.name = 总是斜线建造
|
setting.swapdiagonal.name = 总是斜线建造
|
||||||
setting.difficulty.training = 训练
|
|
||||||
setting.difficulty.easy = 简单
|
|
||||||
setting.difficulty.normal = 普通
|
|
||||||
setting.difficulty.hard = 困难
|
|
||||||
setting.difficulty.insane = 疯狂
|
|
||||||
setting.difficulty.name = 难度:
|
|
||||||
setting.screenshake.name = 屏幕抖动
|
setting.screenshake.name = 屏幕抖动
|
||||||
setting.bloomintensity.name = 光效强度
|
setting.bloomintensity.name = 光效强度
|
||||||
setting.bloomblur.name = 光效模糊
|
setting.bloomblur.name = 光效模糊
|
||||||
setting.effects.name = 建筑特效
|
setting.effects.name = 建筑特效
|
||||||
setting.destroyedblocks.name = 显示已摧毁的建筑
|
setting.destroyedblocks.name = 显示已摧毁的建筑
|
||||||
setting.blockstatus.name = 显示建筑状态
|
setting.blockstatus.name = 显示建筑状态
|
||||||
|
setting.displayselection.name = Display Block Configs on Hover
|
||||||
setting.conveyorpathfinding.name = 传送带自动寻路
|
setting.conveyorpathfinding.name = 传送带自动寻路
|
||||||
setting.sensitivity.name = 控制器灵敏度
|
setting.sensitivity.name = 控制器灵敏度
|
||||||
setting.saveinterval.name = 自动保存间隔
|
setting.saveinterval.name = 自动保存间隔
|
||||||
@@ -1197,11 +1239,13 @@ setting.mutemusic.name = 禁用音乐
|
|||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
setting.mutesound.name = 禁用音效
|
setting.mutesound.name = 禁用音效
|
||||||
setting.crashreport.name = 发送匿名的崩溃报告
|
setting.crashreport.name = 发送匿名的崩溃报告
|
||||||
|
setting.communityservers.name = 获取社区服务器列表
|
||||||
setting.savecreate.name = 自动创建存档
|
setting.savecreate.name = 自动创建存档
|
||||||
setting.steampublichost.name = 公共游戏可见性
|
setting.steampublichost.name = 公共游戏可见性
|
||||||
setting.playerlimit.name = 玩家数量限制
|
setting.playerlimit.name = 玩家数量限制
|
||||||
setting.chatopacity.name = 聊天界面不透明度
|
setting.chatopacity.name = 聊天界面不透明度
|
||||||
setting.lasersopacity.name = 电力连接线不透明度
|
setting.lasersopacity.name = 电力连接线不透明度
|
||||||
|
setting.unitlaseropacity.name = 单位采矿光束不透明度
|
||||||
setting.bridgeopacity.name = 桥梁不透明度
|
setting.bridgeopacity.name = 桥梁不透明度
|
||||||
setting.playerchat.name = 显示玩家聊天气泡
|
setting.playerchat.name = 显示玩家聊天气泡
|
||||||
setting.showweather.name = 显示天气效果
|
setting.showweather.name = 显示天气效果
|
||||||
@@ -1244,16 +1288,18 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
|
|||||||
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
|
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
|
||||||
keybind.unit_stance_patrol.name = 单位姿态:巡逻
|
keybind.unit_stance_patrol.name = 单位姿态:巡逻
|
||||||
keybind.unit_stance_ram.name = 单位姿态:冲锋
|
keybind.unit_stance_ram.name = 单位姿态:冲锋
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = 单位命令: 移动
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = 单位命令: 修复
|
||||||
keybind.unit_command_rebuild.name = Unit Command: Rebuild
|
keybind.unit_command_rebuild.name = 单位命令: 重建
|
||||||
keybind.unit_command_assist.name = Unit Command: Assist
|
keybind.unit_command_assist.name = 单位命令: 协助
|
||||||
keybind.unit_command_mine.name = Unit Command: Mine
|
keybind.unit_command_mine.name = 单位命令: 采矿
|
||||||
keybind.unit_command_boost.name = Unit Command: Boost
|
keybind.unit_command_boost.name = 单位命令: 助推
|
||||||
keybind.unit_command_load_units.name = Unit Command: Load Units
|
keybind.unit_command_load_units.name = 单位命令: 装载单位
|
||||||
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
|
keybind.unit_command_load_blocks.name = 单位命令: 转载建筑
|
||||||
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
|
keybind.unit_command_unload_payload.name = 单位命令: 卸载有效载荷
|
||||||
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
|
keybind.unit_command_enter_payload.name = 单位命令: 进入入有效载荷
|
||||||
|
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
|
||||||
|
|
||||||
keybind.rebuild_select.name = 重建建筑
|
keybind.rebuild_select.name = 重建建筑
|
||||||
keybind.schematic_select.name = 框选建筑
|
keybind.schematic_select.name = 框选建筑
|
||||||
keybind.schematic_menu.name = 蓝图目录
|
keybind.schematic_menu.name = 蓝图目录
|
||||||
@@ -1329,14 +1375,19 @@ rules.disableworldprocessors = 禁用世界处理器
|
|||||||
rules.schematic = 允许使用蓝图
|
rules.schematic = 允许使用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.wavesending = 波次可跳波
|
rules.wavesending = 波次可跳波
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = 允许编辑规则
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮在游戏中编辑规则。
|
||||||
|
rules.alloweditworldprocessors = 允许编辑世界处理器
|
||||||
|
rules.alloweditworldprocessors.info = 启用后,世界逻辑块可以即使在编辑器外也能被放置和编辑。
|
||||||
|
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = 空军单位刷怪点
|
||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
rules.buildai = 基础建筑者 AI
|
rules.buildai = 基础建筑者 AI
|
||||||
rules.buildaitier = 建筑者 AI 等级
|
rules.buildaitier = 建筑者 AI 等级
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
|
rules.rtsai.campaign.info = 在攻击地图中,使单位能够组队并以更智能的方式攻击玩家基地。
|
||||||
rules.rtsminsquadsize = 最小部队规模
|
rules.rtsminsquadsize = 最小部队规模
|
||||||
rules.rtsmaxsquadsize = 最大部队规模
|
rules.rtsmaxsquadsize = 最大部队规模
|
||||||
rules.rtsminattackweight = 最低进攻强度
|
rules.rtsminattackweight = 最低进攻强度
|
||||||
@@ -1352,12 +1403,14 @@ rules.unitcostmultiplier = 单位生产花费倍率
|
|||||||
rules.unithealthmultiplier = 单位生命倍率
|
rules.unithealthmultiplier = 单位生命倍率
|
||||||
rules.unitdamagemultiplier = 单位伤害倍率
|
rules.unitdamagemultiplier = 单位伤害倍率
|
||||||
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
|
||||||
|
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
||||||
rules.solarmultiplier = 太阳能发电倍率
|
rules.solarmultiplier = 太阳能发电倍率
|
||||||
rules.unitcapvariable = 核心可增加单位上限
|
rules.unitcapvariable = 核心可增加单位上限
|
||||||
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
|
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
|
||||||
rules.unitcap = 基础单位上限
|
rules.unitcap = 基础单位上限
|
||||||
rules.limitarea = 限制地图有效区域
|
rules.limitarea = 限制地图有效区域
|
||||||
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
|
||||||
|
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
||||||
rules.wavespacing = 波次间隔:[lightgray](秒)
|
rules.wavespacing = 波次间隔:[lightgray](秒)
|
||||||
rules.initialwavespacing = 第一波间隔:[lightgray](秒)
|
rules.initialwavespacing = 第一波间隔:[lightgray](秒)
|
||||||
rules.buildcostmultiplier = 建造花费倍率
|
rules.buildcostmultiplier = 建造花费倍率
|
||||||
@@ -1379,6 +1432,12 @@ rules.title.teams = 队伍
|
|||||||
rules.title.planet = 星球
|
rules.title.planet = 星球
|
||||||
rules.lighting = 环境光
|
rules.lighting = 环境光
|
||||||
rules.fog = 战争迷雾
|
rules.fog = 战争迷雾
|
||||||
|
rules.invasions = 敌方区块入侵
|
||||||
|
rules.legacylaunchpads = 旧版发射台机制
|
||||||
|
rules.legacylaunchpads.info = 允许在没有着陆垫的情况下使用发射台,如同 7.0 版本。
|
||||||
|
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
|
||||||
|
rules.showspawns = 显示敌方刷怪点
|
||||||
|
rules.randomwaveai = 不可预测的波次 AI
|
||||||
rules.fire = 允许火焰产生并蔓延
|
rules.fire = 允许火焰产生并蔓延
|
||||||
rules.anyenv = <任意>
|
rules.anyenv = <任意>
|
||||||
rules.explosions = 建筑/单位爆炸伤害
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
@@ -1387,8 +1446,10 @@ rules.weather = 天气
|
|||||||
rules.weather.frequency = 周期:
|
rules.weather.frequency = 周期:
|
||||||
rules.weather.always = 永久
|
rules.weather.always = 永久
|
||||||
rules.weather.duration = 时长:
|
rules.weather.duration = 时长:
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.randomwaveai.info = 使波次生成的单位攻击随机结构,而不是直接攻击核心或发电机组。
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.placerangecheck.info = 防止玩家在敌方建筑附近放置任何东西。在尝试放置炮塔时,范围会增大,因此炮塔无法接近敌人。
|
||||||
|
rules.onlydepositcore.info = 阻止单位向除核心区以外的任何建筑物存放物品。
|
||||||
|
|
||||||
|
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
@@ -1396,7 +1457,7 @@ content.unit.name = 单位
|
|||||||
content.block.name = 建筑
|
content.block.name = 建筑
|
||||||
content.status.name = 状态效果
|
content.status.name = 状态效果
|
||||||
content.sector.name = 战役区块
|
content.sector.name = 战役区块
|
||||||
content.team.name = 派系
|
content.team.name = 队伍
|
||||||
|
|
||||||
wallore = (墙)
|
wallore = (墙)
|
||||||
|
|
||||||
@@ -1531,6 +1592,8 @@ block.graphite-press.name = 石墨压缩机
|
|||||||
block.multi-press.name = 多重压缩机
|
block.multi-press.name = 多重压缩机
|
||||||
block.constructing = {0}[lightgray](建造中)
|
block.constructing = {0}[lightgray](建造中)
|
||||||
block.spawn.name = 敌人出生点
|
block.spawn.name = 敌人出生点
|
||||||
|
block.remove-wall.name = Remove Wall
|
||||||
|
block.remove-ore.name = Remove Ore
|
||||||
block.core-shard.name = 初代核心
|
block.core-shard.name = 初代核心
|
||||||
block.core-foundation.name = 次代核心
|
block.core-foundation.name = 次代核心
|
||||||
block.core-nucleus.name = 终代核心
|
block.core-nucleus.name = 终代核心
|
||||||
@@ -1610,7 +1673,7 @@ block.inverted-sorter.name = 反向分类器
|
|||||||
block.message.name = 信息板
|
block.message.name = 信息板
|
||||||
block.reinforced-message.name = 强化信息板
|
block.reinforced-message.name = 强化信息板
|
||||||
block.world-message.name = 世界信息板
|
block.world-message.name = 世界信息板
|
||||||
block.world-switch.name = World Switch
|
block.world-switch.name = 世界开关
|
||||||
block.illuminator.name = 照明器
|
block.illuminator.name = 照明器
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.underflow-gate.name = 反向溢流门
|
block.underflow-gate.name = 反向溢流门
|
||||||
@@ -1694,6 +1757,8 @@ block.meltdown.name = 熔毁
|
|||||||
block.foreshadow.name = 厄兆
|
block.foreshadow.name = 厄兆
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
|
block.advanced-launch-pad.name = 新发射台
|
||||||
|
block.landing-pad.name = 着陆台
|
||||||
block.segment.name = 裂解
|
block.segment.name = 裂解
|
||||||
block.ground-factory.name = 陆军工厂
|
block.ground-factory.name = 陆军工厂
|
||||||
block.air-factory.name = 空军工厂
|
block.air-factory.name = 空军工厂
|
||||||
@@ -1790,6 +1855,7 @@ block.electric-heater.name = 电制热机
|
|||||||
block.slag-heater.name = 矿渣制热机
|
block.slag-heater.name = 矿渣制热机
|
||||||
block.phase-heater.name = 相织制热机
|
block.phase-heater.name = 相织制热机
|
||||||
block.heat-redirector.name = 热量传输机
|
block.heat-redirector.name = 热量传输机
|
||||||
|
block.small-heat-redirector.name = 小型热量传输机
|
||||||
block.heat-router.name = 热量路由器
|
block.heat-router.name = 热量路由器
|
||||||
block.slag-incinerator.name = 矿渣焚化炉
|
block.slag-incinerator.name = 矿渣焚化炉
|
||||||
block.carbide-crucible.name = 碳化物坩埚
|
block.carbide-crucible.name = 碳化物坩埚
|
||||||
@@ -1837,6 +1903,7 @@ block.chemical-combustion-chamber.name = 化学燃烧室
|
|||||||
block.pyrolysis-generator.name = 热解发生器
|
block.pyrolysis-generator.name = 热解发生器
|
||||||
block.vent-condenser.name = 排气冷凝器
|
block.vent-condenser.name = 排气冷凝器
|
||||||
block.cliff-crusher.name = 墙壁粉碎机
|
block.cliff-crusher.name = 墙壁粉碎机
|
||||||
|
block.large-cliff-crusher.name = 高级墙壁粉碎机
|
||||||
block.plasma-bore.name = 等离子钻机
|
block.plasma-bore.name = 等离子钻机
|
||||||
block.large-plasma-bore.name = 大型等离子钻机
|
block.large-plasma-bore.name = 大型等离子钻机
|
||||||
block.impact-drill.name = 冲击钻头
|
block.impact-drill.name = 冲击钻头
|
||||||
@@ -1903,52 +1970,52 @@ hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
|
|||||||
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[]
|
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[]
|
||||||
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
|
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
|
||||||
hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
|
hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
|
||||||
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动,可拆除范围内多个建筑。
|
hint.breaking.mobile = 激活右下角的:hammer:[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动,可拆除范围内多个建筑。
|
||||||
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
|
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
|
||||||
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
|
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
|
||||||
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。
|
hint.research = 点击:tree:[accent]科技树[]按钮研究新科技。
|
||||||
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。
|
hint.research.mobile = 点击:menu:[accent]菜单[]中的:tree:[accent]科技树[]按钮以研究新科技。
|
||||||
hint.unitControl = 按住[accent][[L-ctrl][]键并[accent]点击[]己方单位或炮塔进行控制。
|
hint.unitControl = 按住[accent][[L-ctrl][]键并[accent]点击[]己方单位或炮塔进行控制。
|
||||||
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
|
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
|
||||||
hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下,点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
|
hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下,点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
|
||||||
hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下,长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
|
hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下,长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
|
||||||
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的:map:[accent]地图[]选择附近的区块[accent]发射[]核心。
|
||||||
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过:menu:[accent]菜单[]中的:map:[accent]地图[]选择附近的区块[accent]发射[]核心。
|
||||||
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
||||||
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
|
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
|
||||||
hint.rebuildSelect.mobile = 选择\ue874复制按钮,然后点击\ue80f重建按钮并拖动以选中被摧毁的建筑。\n这将自动重建这些建筑。
|
hint.rebuildSelect.mobile = 选择:copy:复制按钮,然后点击:wrench:重建按钮并拖动以选中被摧毁的建筑。\n这将自动重建这些建筑。
|
||||||
|
|
||||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
||||||
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
hint.conveyorPathfind.mobile = 启用:diagonal:[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
||||||
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
|
||||||
hint.payloadPickup = 按[accent][[[]键拾取小型建筑或单位作为载荷。
|
hint.payloadPickup = 按[accent][[[]键拾取小型建筑或单位作为载荷。
|
||||||
hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作为载荷。
|
hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作为载荷。
|
||||||
hint.payloadDrop = 按[accent]][]键放下载荷。
|
hint.payloadDrop = 按[accent]][]键放下载荷。
|
||||||
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
|
||||||
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
|
||||||
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。
|
hint.generator = :combustion-generator:[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用:power-node:[accent]电力节点[]可以扩展电力输送范围。
|
||||||
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。
|
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用:graphite:[accent]石墨[]作为:duo:双管炮及:salvo:齐射炮的弹药来消灭Boss。
|
||||||
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在\uf869[accent]初代核心[]上放置一个\uf868[accent]次代核心[]。 确保周围没有障碍物。
|
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在:core-shard:[accent]初代核心[]上放置一个:core-foundation:[accent]次代核心[]。 确保周围没有障碍物。
|
||||||
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
|
||||||
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技,并做好充分准备,否则[accent]不建议[]向这里发射。
|
||||||
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
|
||||||
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。
|
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。
|
||||||
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
|
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
|
||||||
|
|
||||||
gz.mine = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
|
gz.mine = 接近:ore-copper:[accent]铜矿[]并点击以手动开采。
|
||||||
gz.mine.mobile = 接近\uf8c4[accent]铜矿[]并点击以手动开采。
|
gz.mine.mobile = 接近:ore-copper:[accent]铜矿[]并点击以手动开采。
|
||||||
gz.research = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
|
gz.research = 打开:tree:科技树。\n研究:mechanical-drill:[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
|
||||||
gz.research.mobile = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
|
gz.research.mobile = 打开:tree:科技树。\n研究:mechanical-drill:[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
|
||||||
gz.conveyors = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
|
gz.conveyors = 研究并放置:conveyor:[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
|
||||||
gz.conveyors.mobile = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置传送带。
|
gz.conveyors.mobile = 研究并放置:conveyor:[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置传送带。
|
||||||
gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
|
gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
|
||||||
gz.lead = \uf837[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
|
gz.lead = :lead:[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
|
||||||
gz.moveup = \ue804扩张以推进任务。
|
gz.moveup = :up:扩张以推进任务。
|
||||||
gz.turrets = 研究并放置2个\uf861[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
|
gz.turrets = 研究并放置2个:duo:[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
|
||||||
gz.duoammo = 用传送带给双管供给[accent]铜[]。
|
gz.duoammo = 用传送带给双管供给[accent]铜[]。
|
||||||
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf8ae[accent]铜墙[]。
|
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些:copper-wall:[accent]铜墙[]。
|
||||||
gz.defend = 敌人来袭,准备防御。
|
gz.defend = 敌人来袭,准备防御。
|
||||||
gz.aa = 普通炮塔难以快速击落空中单位。\n\uf860[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
|
gz.aa = 普通炮塔难以快速击落空中单位。\n:scatter:[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
|
||||||
gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
|
gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
|
||||||
gz.supplyturret = [accent]给炮塔供弹
|
gz.supplyturret = [accent]给炮塔供弹
|
||||||
gz.zone1 = 这是敌人的出生点。
|
gz.zone1 = 这是敌人的出生点。
|
||||||
@@ -1956,31 +2023,31 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
|
|||||||
gz.zone3 = 波次即将开始。\n做好准备。
|
gz.zone3 = 波次即将开始。\n做好准备。
|
||||||
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
|
||||||
|
|
||||||
onset.mine = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
onset.mine = 点击墙壁上的:beryllium:[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
|
||||||
onset.mine.mobile = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。
|
onset.mine.mobile = 点击墙壁上的:beryllium:[accent]铍矿[]以手动开采。
|
||||||
onset.research = 打开\ue875科技树。\n研究\uf73e[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
onset.research = 打开:tree:科技树。\n研究:turbine-condenser:[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
|
||||||
onset.bore = 研究并放置\uf741[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
|
onset.bore = 研究并放置:plasma-bore:[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
|
||||||
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个\uf73d[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
|
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个:beam-node:[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
|
||||||
onset.ducts = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
|
onset.ducts = 研究并放置:duct:[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
|
||||||
onset.ducts.mobile = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置物品管道。
|
onset.ducts.mobile = 研究并放置:duct:[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒,然后拖动以连续放置物品管道。
|
||||||
onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机,并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
|
onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机,并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
|
||||||
onset.graphite = 要建造更高级的建筑,需要\uf835[accent]石墨[]。\n使用等离子钻机挖掘石墨。
|
onset.graphite = 要建造更高级的建筑,需要:graphite:[accent]石墨[]。\n使用等离子钻机挖掘石墨。
|
||||||
onset.research2 = 开始研究[accent]工厂[]。\n研究\uf74d[accent]墙壁粉碎机[]和\uf779[accent]电弧硅炉[]。
|
onset.research2 = 开始研究[accent]工厂[]。\n研究:cliff-crusher:[accent]墙壁粉碎机[]和:silicon-arc-furnace:[accent]电弧硅炉[]。
|
||||||
onset.arcfurnace = 电弧硅炉需要\uf834[accent]沙[]与\uf835[accent]石墨[]以冶炼\uf82f[accent]硅[]。\n它也需要[accent]电力[]。
|
onset.arcfurnace = 电弧硅炉需要:sand:[accent]沙[]与:graphite:[accent]石墨[]以冶炼:silicon:[accent]硅[]。\n它也需要[accent]电力[]。
|
||||||
onset.crusher = 使用\uf74d[accent]墙壁粉碎机[]挖掘沙。
|
onset.crusher = 使用:cliff-crusher:[accent]墙壁粉碎机[]挖掘沙。
|
||||||
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个\uf6a2[accent]坦克制造厂[]。
|
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个:tank-fabricator:[accent]坦克制造厂[]。
|
||||||
onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
|
onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
|
||||||
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个\uf6eb[accent]撕裂[]。\n炮塔需要供给\uf748[accent]弹药[]。
|
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个:breach:[accent]撕裂[]。\n炮塔需要供给:beryllium:[accent]弹药[]。
|
||||||
onset.turretammo = 给炮塔供给[accent]铍[]。
|
onset.turretammo = 给炮塔供给[accent]铍[]。
|
||||||
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf6ee[accent]铍墙[]。
|
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些:beryllium-wall:[accent]铍墙[]。
|
||||||
onset.enemies = 敌人来袭,准备防御。
|
onset.enemies = 敌人来袭,准备防御。
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
||||||
onset.attack = 敌军基地十分脆弱。 发动反攻。
|
onset.attack = 敌军基地十分脆弱。 发动反攻。
|
||||||
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地,且与其他核心共享资源仓库。\n放置一个\uf725核心。
|
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地,且与其他核心共享资源仓库。\n放置一个:core-bastion:核心。
|
||||||
onset.detect = 敌军将在2分钟内发现你。\n设立防御,挖掘矿物,并建造生产设施。
|
onset.detect = 敌军将在2分钟内发现你。\n设立防御,挖掘矿物,并建造生产设施。
|
||||||
onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。
|
onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。
|
||||||
onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕,[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。
|
onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕,[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
aegis.tungsten = 钨可以使用[accent]冲击钻[]进行开采。\n该结构需要[accent]水[]和[accent]电力[]。
|
||||||
|
|
||||||
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(默认使用快捷键“[”拾取载荷,“]“放下载荷)
|
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(默认使用快捷键“[”拾取载荷,“]“放下载荷)
|
||||||
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(长按以拾取或放下载荷)
|
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n(长按以拾取或放下载荷)
|
||||||
@@ -2072,6 +2139,10 @@ block.phase-wall.description = 保护己方建筑,挡下敌方炮弹。 受大
|
|||||||
block.phase-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受大多数子弹攻击时有概率将其反弹。
|
block.phase-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受大多数子弹攻击时有概率将其反弹。
|
||||||
block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
|
||||||
|
block.scrap-wall.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
||||||
|
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
||||||
block.door.description = 可以开关的墙。
|
block.door.description = 可以开关的墙。
|
||||||
block.door-large.description = 可以开关的墙。
|
block.door-large.description = 可以开关的墙。
|
||||||
block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。
|
block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。
|
||||||
@@ -2138,7 +2209,9 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
|
|||||||
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
|
||||||
block.unloader.description = 从周围的建筑卸载指定物品。
|
block.unloader.description = 从周围的建筑卸载指定物品。
|
||||||
block.launch-pad.description = 将货物发射至指定区块。
|
block.launch-pad.description = 将货物发射至指定区块。
|
||||||
block.launch-pad.details = 用于资源点对点运输的亚轨道系统。 载荷仓很脆弱,再入大气时无法保留。
|
block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
|
||||||
|
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
|
||||||
|
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
|
||||||
block.duo.description = 交替向敌人发射子弹。
|
block.duo.description = 交替向敌人发射子弹。
|
||||||
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
|
||||||
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
|
||||||
@@ -2201,6 +2274,7 @@ block.electric-heater.description = 加热朝向的建筑。 需要大量电力
|
|||||||
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
|
||||||
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
block.phase-heater.description = 加热朝向的建筑。 需要相织布。
|
||||||
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
block.heat-redirector.description = 将累积的热量传输到其他建筑。
|
||||||
|
block.small-heat-redirector.description = 将累积的热量传输到其他建筑。
|
||||||
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
|
block.heat-router.description = 将累积的热量平均分配到其它3个方向。
|
||||||
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
block.electrolyzer.description = 将水电解为氢和臭氧气体。
|
||||||
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
|
||||||
@@ -2213,6 +2287,7 @@ block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗
|
|||||||
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
|
||||||
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
|
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
|
||||||
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
|
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
|
||||||
|
block.large-cliff-crusher.description = 粉碎墙壁,持续产出沙子。 需要电力和臭氧。 效率因墙的类型而异。 可选消耗钨以提高效率。
|
||||||
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
|
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
|
||||||
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
|
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
|
||||||
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
|
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
|
||||||
@@ -2300,10 +2375,10 @@ unit.poly.description = 自动重建被摧毁的建筑,并协助其他单位
|
|||||||
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
|
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
|
||||||
unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
|
unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
|
||||||
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
|
||||||
unit.risso.description = 向敌人发射一串导弹和子弹。
|
unit.risso.description = 向敌人发射一串导弹与子弹。
|
||||||
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
unit.minke.description = 向敌人发射炮弹和标准子弹。
|
||||||
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
unit.bryde.description = 向敌人发射远程炮弹和导弹。
|
||||||
unit.sei.description = 向敌人发射一串导弹和穿甲弹。
|
unit.sei.description = 向敌人发射一串导弹与穿甲弹。
|
||||||
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
|
||||||
unit.alpha.description = 保护初代核心,可建造建筑。
|
unit.alpha.description = 保护初代核心,可建造建筑。
|
||||||
unit.beta.description = 保护次代核心,可建造建筑。
|
unit.beta.description = 保护次代核心,可建造建筑。
|
||||||
@@ -2337,7 +2412,8 @@ unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对
|
|||||||
lst.read = 从连接的内存读取数字
|
lst.read = 从连接的内存读取数字
|
||||||
lst.write = 向连接的内存写入数字
|
lst.write = 向连接的内存写入数字
|
||||||
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.printchar = 向打印缓存添加一个 UTF-16 字符或内容图标。\n直到使用 [accent]Print Flush[] 后才会真正显示。
|
||||||
|
lst.format = 用一个值替换文本缓冲区中的下一个占位符。\n如果占位符模式无效,则不会执行任何操作。\n占位模式: "{[accent]number 0-9[]}"\n示例:\n[accent]print "test {0}"\n格式 "示例"
|
||||||
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
|
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
|
||||||
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
|
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
|
||||||
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
|
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
|
||||||
@@ -2375,6 +2451,7 @@ lst.getflag = 检查是否设置了全局标志。
|
|||||||
lst.setprop = 设置单位或建筑物的属性。
|
lst.setprop = 设置单位或建筑物的属性。
|
||||||
lst.effect = 创建一个粒子效果。
|
lst.effect = 创建一个粒子效果。
|
||||||
lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
|
lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
|
||||||
|
lst.playsound = 播放声音。\n音量和声场位置可以是全局值,也可以根据位置计算得出。
|
||||||
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
|
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
|
||||||
lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
|
lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
|
||||||
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 ".mobile" 结尾的属性。
|
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包,请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备,则尝试首先打印以 ".mobile" 结尾的属性。
|
||||||
@@ -2547,6 +2624,7 @@ unitlocate.building = 找到的建筑存入此变量
|
|||||||
unitlocate.outx = 存入找到的X轴坐标
|
unitlocate.outx = 存入找到的X轴坐标
|
||||||
unitlocate.outy = 存入找到的Y轴坐标
|
unitlocate.outy = 存入找到的Y轴坐标
|
||||||
unitlocate.group = 所搜寻的建筑分类
|
unitlocate.group = 所搜寻的建筑分类
|
||||||
|
playsound.limit = 如果为真,则阻止此声音在同一帧内重复播放。
|
||||||
|
|
||||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||||
lenum.stop = 停止移动/采矿/建造动作
|
lenum.stop = 停止移动/采矿/建造动作
|
||||||
@@ -2565,7 +2643,7 @@ lenum.payenter = 进入/降落到单位下方的荷载方块中
|
|||||||
lenum.flag = 给单位赋予数字形式的标记
|
lenum.flag = 给单位赋予数字形式的标记
|
||||||
lenum.mine = 从某个位置采集矿物
|
lenum.mine = 从某个位置采集矿物
|
||||||
lenum.build = 建造建筑
|
lenum.build = 建造建筑
|
||||||
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned.
|
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
|
||||||
lenum.within = 检查单位是否接近了某个位置
|
lenum.within = 检查单位是否接近了某个位置
|
||||||
lenum.boost = 开始/停止助推
|
lenum.boost = 开始/停止助推
|
||||||
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||||
@@ -2575,3 +2653,30 @@ lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
|
|||||||
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
||||||
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
||||||
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
||||||
|
|
||||||
|
lenum.wavetimer = 波次是否自动出现在计时器上。如果没有,按下播放按钮时会出现波次
|
||||||
|
lenum.wave = 当前波数,可以是非波次模式下的任何值
|
||||||
|
lenum.currentwavetime = 波次倒计时(以tick为单位)
|
||||||
|
lenum.waves = 波次是否可以生成
|
||||||
|
lenum.wavesending = 是否可以通过播放按钮手动生成波次
|
||||||
|
lenum.attackmode = 确定游戏模式是否为攻击模式
|
||||||
|
lenum.wavespacing = 波形之间的时间(以tick为单位)
|
||||||
|
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
|
||||||
|
lenum.dropzoneradius = 敌人出生点周围的半径
|
||||||
|
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
|
||||||
|
lenum.lighting = 是否启用环境照明
|
||||||
|
lenum.buildspeed = 建筑速度倍率
|
||||||
|
lenum.unithealth = 单位受伤减免, 计算方式是伤害除以减免值
|
||||||
|
lenum.unitbuildspeed = 单元工厂建造单元的速度
|
||||||
|
lenum.unitcost = 单位建设所需资源的倍率
|
||||||
|
lenum.unitdamage = 单位造成多少伤害
|
||||||
|
lenum.blockhealth = 方块受伤减免, 计算方式是伤害除以减免值
|
||||||
|
lenum.blockdamage = 方块(炮塔)造成的伤害有多大
|
||||||
|
lenum.rtsminweight = 进攻小队所需的最小“优势”。越高->越谨慎
|
||||||
|
lenum.rtsminsquad = 攻击小队的最小规模
|
||||||
|
lenum.maparea = 设置区域范围
|
||||||
|
lenum.ambientlight = 环境光颜色,启用照明时使用
|
||||||
|
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
|
||||||
|
lenum.dragmultiplier = 环境阻力乘数
|
||||||
|
lenum.ban = 无法放置或构建的块或单元
|
||||||
|
lenum.unban = 取消ban
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ William So
|
|||||||
beito
|
beito
|
||||||
BeefEX
|
BeefEX
|
||||||
Lorex
|
Lorex
|
||||||
老滑稽
|
老滑稽/酪桦姬
|
||||||
Spico The Spirit Guy
|
Spico The Spirit Guy
|
||||||
RTOmega
|
RTOmega
|
||||||
TunacanGamer
|
TunacanGamer
|
||||||
@@ -146,7 +146,7 @@ BlueWolf
|
|||||||
[Error_27]
|
[Error_27]
|
||||||
code-explorer786
|
code-explorer786
|
||||||
Alex25820
|
Alex25820
|
||||||
KayAyeAre
|
Nullotte
|
||||||
SMOLKEYS
|
SMOLKEYS
|
||||||
1stvaliduser(SUS)
|
1stvaliduser(SUS)
|
||||||
GlennFolker
|
GlennFolker
|
||||||
@@ -162,9 +162,14 @@ Gabriel "red" Fondato
|
|||||||
CoCo Snow
|
CoCo Snow
|
||||||
summoner
|
summoner
|
||||||
OpalSoPL
|
OpalSoPL
|
||||||
|
apollovy
|
||||||
BalaM314
|
BalaM314
|
||||||
Redstonneur1256
|
Redstonneur1256
|
||||||
ApsZoldat
|
ApsZoldat
|
||||||
|
Mythril
|
||||||
hexagon-recursion
|
hexagon-recursion
|
||||||
JasonP01
|
JasonP01
|
||||||
BlueTheCube
|
BlueTheCube
|
||||||
|
sasha0552
|
||||||
|
1ue999
|
||||||
|
6-BennyLi-9
|
||||||
|
|||||||
@@ -588,3 +588,12 @@
|
|||||||
63094=cat|cat
|
63094=cat|cat
|
||||||
63093=world-switch|block-world-switch-ui
|
63093=world-switch|block-world-switch-ui
|
||||||
63092=dynamic|status-dynamic-ui
|
63092=dynamic|status-dynamic-ui
|
||||||
|
63091=remove-wall|block-remove-wall-ui
|
||||||
|
63090=remove-ore|block-remove-ore-ui
|
||||||
|
63089=small-heat-redirector|block-small-heat-redirector-ui
|
||||||
|
63088=large-cliff-crusher|block-large-cliff-crusher-ui
|
||||||
|
63087=scathe-missile-phase|unit-scathe-missile-phase-ui
|
||||||
|
63086=scathe-missile-surge|unit-scathe-missile-surge-ui
|
||||||
|
63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui
|
||||||
|
63084=advanced-launch-pad|block-advanced-launch-pad-ui
|
||||||
|
63083=landing-pad|block-landing-pad-ui
|
||||||
|
|||||||