Merge branch 'master' into pr-readwrite

This commit is contained in:
Anuken
2025-02-09 00:38:18 -05:00
committed by GitHub
432 changed files with 20155 additions and 10789 deletions

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@@ -22,7 +22,7 @@ jobs:
- name: Run unit tests and build JAR - name: Run unit tests and build JAR
run: ./gradlew desktop:dist run: ./gradlew desktop:dist
- name: Upload desktop JAR for testing - name: Upload desktop JAR for testing
uses: actions/upload-artifact@v2 uses: actions/upload-artifact@v4
with: with:
name: Desktop JAR (zipped) name: Desktop JAR (zipped)
path: desktop/build/libs/Mindustry.jar path: desktop/build/libs/Mindustry.jar

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@@ -18,7 +18,7 @@ See [CONTRIBUTING](CONTRIBUTING.md).
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 16-17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands: First, make sure you have [JDK 17](https://adoptium.net/archive.html?variant=openjdk17&jvmVariant=hotspot) installed. **Other JDK versions will not work.** Open a terminal in the Mindustry directory and run the following commands:
### Windows ### Windows
@@ -53,6 +53,16 @@ To debug the application on a connected device/emulator, run `gradlew android:in
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
#### Where is the `mindustry.gen` package?
As the name implies, `mindustry.gen` is generated *at build time* based on other code. You will not find source code for this package in the repository, and it should not be edited by hand.
The following is a non-exhaustive list of the "source" of generated code in `mindustry.gen`:
- `Call`, `*Packet` classes: Generated from methods marked with `@Remote`.
- All entity classes (`Unit`, `EffectState`, `Posc`, etc): Generated from component classes in the `mindustry.entities.comp` package, and combined using definitions in `mindustry.content.UnitTypes`.
- `Sounds`, `Musics`, `Tex`, `Icon`, etc: Generated based on files in the respective asset folders.
--- ---
Gradle may take up to several minutes to download files. Be patient. <br> Gradle may take up to several minutes to download files. Be patient. <br>

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@@ -1,3 +1,7 @@
# Note: Server list review is currently on pause. No new servers will be merged until v8 is released!
*PRs to edit addresses of existing servers will still be accepted, although very infrequently.*
### Adding a server to the list ### Adding a server to the list
Mindustry now has a public list of servers that everyone can see and connect to. Mindustry now has a public list of servers that everyone can see and connect to.

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@@ -38,7 +38,7 @@ public class AndroidLauncher extends AndroidApplication{
UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler(); UncaughtExceptionHandler handler = Thread.getDefaultUncaughtExceptionHandler();
Thread.setDefaultUncaughtExceptionHandler((thread, error) -> { Thread.setDefaultUncaughtExceptionHandler((thread, error) -> {
CrashSender.log(error); CrashHandler.log(error);
//try to forward exception to system handler //try to forward exception to system handler
if(handler != null){ if(handler != null){
@@ -110,6 +110,7 @@ public class AndroidLauncher extends AndroidApplication{
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT); Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE); intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*"); intent.setType(extension.equals("zip") && !open && extensions.length == 1 ? "application/zip" : "*/*");
intent.putExtra(Intent.EXTRA_TITLE, "export." + extension);
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> { addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
if(code == Activity.RESULT_OK && in != null && in.getData() != null){ if(code == Activity.RESULT_OK && in != null && in.getData() != null){

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@@ -182,18 +182,16 @@ public class Annotations{
/** A set of two booleans, one specifying server and one specifying client. */ /** A set of two booleans, one specifying server and one specifying client. */
public enum Loc{ public enum Loc{
/** Method can only be invoked on the client from the server. */ /** Server only. */
server(true, false), server(true, false),
/** Method can only be invoked on the server from the client. */ /** Client only. */
client(false, true), client(false, true),
/** Method can be invoked from anywhere */ /** Both server and client. */
both(true, true), both(true, true),
/** Neither server nor client. */ /** Neither server nor client. */
none(false, false); none(false, false);
/** If true, this method can be invoked ON clients FROM servers. */
public final boolean isServer; public final boolean isServer;
/** If true, this method can be invoked ON servers FROM clients. */
public final boolean isClient; public final boolean isClient;
Loc(boolean server, boolean client){ Loc(boolean server, boolean client){
@@ -222,16 +220,16 @@ public class Annotations{
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Remote{ public @interface Remote{
/** Specifies the locations from which this method can be invoked. */ /** Specifies the locations from which this method can cause remote invocations (This -> Remote) [Default: Server -> Client]. */
Loc targets() default Loc.server; Loc targets() default Loc.server;
/** Specifies which methods are generated. Only affects server-to-client methods. */ /** Specifies which methods are generated. Only affects server-to-client methods (Server -> Client(s)) [Default: Server -> Client & Server -> All Clients]. */
Variant variants() default Variant.all; Variant variants() default Variant.all;
/** The local locations where this method is called locally, when invoked. */ /** The locations where this method is called locally, when invoked locally (This -> This) [Default: No local invocations]. */
Loc called() default Loc.none; Loc called() default Loc.none;
/** Whether to forward this packet to all other clients upon receival. Client only. */ /** Whether the server should forward this packet to all other clients upon receival from a client (Client -> Server -> Other Clients). [Default: Don't Forward Client Invocations] */
boolean forward() default false; boolean forward() default false;
/** /**

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@@ -445,6 +445,7 @@ public class EntityProcess extends BaseProcessor{
MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC); MethodSpec.Builder mbuilder = MethodSpec.methodBuilder(first.name()).addModifiers(first.is(Modifier.PRIVATE) ? Modifier.PRIVATE : Modifier.PUBLIC);
//if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL); //if(isFinal || entry.value.contains(s -> s.has(Final.class))) mbuilder.addModifiers(Modifier.FINAL);
if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary if(entry.value.contains(s -> s.has(CallSuper.class))) mbuilder.addAnnotation(CallSuper.class); //add callSuper here if necessary
if(first.has(Nullable.class)) mbuilder.addAnnotation(Nullable.class);
if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC); if(first.is(Modifier.STATIC)) mbuilder.addModifiers(Modifier.STATIC);
mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get)); mbuilder.addTypeVariables(first.typeVariables().map(TypeVariableName::get));
mbuilder.returns(first.retn()); mbuilder.returns(first.retn());

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@@ -89,6 +89,10 @@ allprojects{
return project.getProperties()["buildversion"] return project.getProperties()["buildversion"]
} }
getCommitHash = {
return 'git rev-parse --verify --short HEAD'.execute().text.trim()
}
getPackage = { getPackage = {
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1) return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
} }
@@ -133,6 +137,10 @@ allprojects{
props["number"] = versionNumber props["number"] = versionNumber
props["modifier"] = versionModifier props["modifier"] = versionModifier
props["build"] = buildid props["build"] = buildid
props["commitHash"] = "unknown"
if(project.hasProperty("showCommitHash")){
props["commitHash"] = getCommitHash()
}
props.store(pfile.newWriter(), "Autogenerated file. Do not modify.") props.store(pfile.newWriter(), "Autogenerated file. Do not modify.")
} }
@@ -220,7 +228,7 @@ configure(subprojects - project(":annotations")){
tasks.withType(Javadoc){ tasks.withType(Javadoc){
options{ options{
addStringOption('Xdoclint:none', '-quiet') addStringOption('Xdoclint:none', '-quiet')
addStringOption('-release', '16') addStringOption('-release', '17')
encoding('UTF-8') encoding('UTF-8')
} }
} }
@@ -243,6 +251,7 @@ project(":desktop"){
implementation "com.github.Anuken:steamworks4j:$steamworksVersion" implementation "com.github.Anuken:steamworks4j:$steamworksVersion"
implementation arcModule("backends:backend-sdl") implementation arcModule("backends:backend-sdl")
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
} }
} }
@@ -253,7 +262,7 @@ project(":core"){
kapt{ kapt{
javacOptions{ javacOptions{
option("-source", "16") option("-source", "17")
option("-target", "1.8") option("-target", "1.8")
} }
} }
@@ -300,7 +309,7 @@ project(":core"){
task assetsJar(type: Jar, dependsOn: ":tools:pack"){ task assetsJar(type: Jar, dependsOn: ":tools:pack"){
archiveClassifier = 'assets' archiveClassifier = 'assets'
from files("assets"){ from files("assets"){
exclude "config", "cache", "music", "sounds" exclude "config", "cache", "music", "sounds", "sprites/fallback"
} }
} }
@@ -372,6 +381,7 @@ project(":server"){
dependencies{ dependencies{
implementation project(":core") implementation project(":core")
implementation arcModule("backends:backend-headless") implementation arcModule("backends:backend-headless")
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
} }
} }
@@ -408,6 +418,9 @@ project(":tools"){
implementation arcModule("natives:natives-desktop") implementation arcModule("natives:natives-desktop")
implementation arcModule("natives:natives-freetype-desktop") implementation arcModule("natives:natives-freetype-desktop")
implementation arcModule("backends:backend-headless") implementation arcModule("backends:backend-headless")
implementation("com.google.guava:guava:33.3.1-jre")
annotationProcessor 'com.github.Anuken:jabel:0.9.0'
} }
} }

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@@ -1,2 +1,3 @@
mschxœE<C593><EFBFBD> mschxœE<C593>Á
ƒ0 „¯¦þÀ`{Ž>T¦A µ–*Œ½ûÀõg°@øÂå.<2E>Æ  =on)Õãv쎣 ìÅA¯lºMü,ý“ÏSâã&ÓÊÞNìÌ­s¸/ÃjO1!Êq` ûK¢ñû,&<26>[ÀÿR Œ¤(O€®»6 EÖ * ?»Ê».¡šëº>hRSÉ-êTQBTP5PýAÙù–Ø(¢ ƒ0DÇ$FA(úù¢Òê‹
1Jb)ý÷RJ÷ò™a…B- - m©cMX-y³c 5Ñl¡v{Tí;ûÚ…û‰ÜÜ“5ƒŸ­Åeô´MóÎfóÚm}²7nØÄºÑDs1a}øž\ñŸ"CäMžTË$œQ$¡H<E28098>žŽÐñ!q¼<71>ãøDGüÊJ䲌"ã¼!ó

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@@ -0,0 +1,2 @@
mschËA
Fá_Ú´m7ðDÑÂraRÑ ë—¾õ÷ ¡ŒÑÞŒÍR

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@@ -0,0 +1,2 @@
mschxœ%ÊA
@Á§Em;€èDÑÂê#i¨Ñõ£šõ Ñ

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@@ -0,0 +1,4 @@
mschxœ-‹Ñ
@0F<>
)”GðžH.Æþ¤fÓ¬äíQúÎÕé|hMîÍ.4³IIâÝû`…ÚʹÄíH[ð@éÌ,îD<C3AE>“¢ýËÁ™¸
Ý.‰Ãwû

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@@ -0,0 +1,4 @@
mschxśMQËÓ0śÄ/ŮΓĺqŕŔ7Žś(ލâHqĐÚZÇ"Ąd;a?…oŕ«ř¸pŰbMŹ”ĄHĘęÔ3ꞡm"ŠŤ<(zů^š¦3íî<C3AD>lvďdŰ*·{;š/€×T6ŞŻ]w:k<>(ŐňZéžź~}űţęŁrÇQŰĎ/(éĄ>YZ {ëşńPťĄÖ´MSÝČz°î޶˝ŐŇUGi”®µŠâĆZGëÎś”TSőŕ(E"ă
éĘÝh{®Z9(µó)b4ÚJ\RĽ—ť¦ô <C3B4>Jëk×5­Şţ×g$şJ}ś—AĹŃžq`l<>z·Ł©˝µôňrÖ×rŕ`sPő^š®şj\}<>†®,ăü¤ŞŁł·Ę—.ű¦Ş<C2A6> ˛Ô†FW+tî
˙E!J¤DsÂ_F>śGWĚ™15¤‡ `ź#qÎ˙ *
@LCBQH=« ®C%`N~ň5ČZb ň

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@@ -0,0 +1,2 @@
mschxś-PKNĂ0}ů§NˇBp€.Xâ-'`ɉ%báĆ&
ríČqZzÎŔá8*3Ie93~óŢ›™`ŤM†Ü©˝ÁÝłrşwÝöEéíăöIuť h´Űб÷@iŐÎŘWożß?Ż& “őďkÔ“ł^i\wÁONËŐFU4AšŻfŐNEBN¸˝UAĘ+)ë ŞÖ;=őbđGR9Ż

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@@ -0,0 +1,2 @@
mschxś-P;RĂ0}ţĹŽ  g\Qˇ† @IÁ %CˇXÂcF<˛ś<CB9B>ŁpÇ <09>°kedkßî{űŃb<C583> ą•;ŤgiŐ`űöEŞöˇ}}Ż}űčvŁěB{ŹFé©óĂg¬ŚÜj3áâí÷űçîUűq6î}<7D>j¶ĆIĄ=.{ďf«Äĺ;ÄŐAí…ţ
~‰ ™fßkÜ<>Ôe笚‡€r+鎨G&„uJŁŮ9ˇü` 'ŁTTÄé ZmpíöÚ“hŻĹčݧŽm† wbrłď4

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@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [red]Disabled mod.disabled = [red]Disabled
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.version = Version:
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
@@ -197,7 +198,8 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed campaign.difficulty = Difficulty
completed = [accent]Researched
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
@@ -230,7 +232,7 @@ server.kicked.customClient = This server does not support custom builds. Downloa
server.kicked.gameover = Game over! server.kicked.gameover = Game over!
server.kicked.serverRestarting = The server is restarting. server.kicked.serverRestarting = The server is restarting.
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on the specified port.\nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
hostserver = Host Multiplayer Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends invitefriends = Invite Friends
@@ -299,13 +301,14 @@ disconnect.error = Connection error.
disconnect.closed = Connection closed. disconnect.closed = Connection closed.
disconnect.timeout = Timed out. disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]). cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Error hosting server. server.error = [scarlet]Error hosting server.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
@@ -358,6 +361,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -502,6 +506,7 @@ wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
all = All
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
edit = Edit edit = Edit
@@ -673,7 +678,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
@@ -717,22 +721,26 @@ objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]\u26A0 Missile launch detected: [lightgray]{0}
announce.nuclearstrike = [red]\u26A0 NUCLEAR STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately announce.nuclearstrike = [red]\u26A0 MISSILE STRIKE INBOUND \u26A0\n[lightgray]construct backup cores immediately
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Add... add = Add...
guardian = Guardian guardian = Guardian
@@ -747,6 +755,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThis will not be fixed. There is no known workaround for this issue.
weather.rain.name = Rain weather.rain.name = Rain
weather.snowing.name = Snow weather.snowing.name = Snow
@@ -771,7 +780,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -799,6 +810,12 @@ threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -820,9 +837,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -842,6 +869,20 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -1008,6 +1049,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1041,7 +1083,8 @@ ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] max shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
@@ -1054,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficient Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1062,6 +1106,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Batteries: {0}/{1}
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1072,6 +1117,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1096,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}x[lightgray] frag bullets: bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}x[lightgray] pierce bullet.pierce = [stat]{0}x[lightgray] pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1104,6 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray] ammo/item bullet.multiplier = [stat]{0}[lightgray] ammo/item
bullet.reload = [stat]{0}%[lightgray] fire rate bullet.reload = [stat]{0}%[lightgray] fire rate
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores missiles
bullet.notargetsbuildings = [stat] ignores buildings
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks\u00B2 unit.blockssquared = blocks\u00B2
@@ -1120,6 +1169,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = items unit.items = items
@@ -1164,18 +1214,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling setting.uiscale.name = UI Scaling
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training
setting.difficulty.easy = Easy
setting.difficulty.normal = Normal
setting.difficulty.hard = Hard
setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Display Effects setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Save Interval
@@ -1202,11 +1247,13 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1261,6 +1308,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
@@ -1339,12 +1387,16 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Waves rules.waves = Waves
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air Units Use Spawn Points
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](WIP) rules.rtsai = RTS AI [red](WIP)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1360,12 +1412,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1387,6 +1441,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
@@ -1396,6 +1456,7 @@ rules.weather.frequency = Frequency:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1540,6 +1601,8 @@ block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing) block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn block.spawn.name = Enemy Spawn
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
@@ -1702,7 +1765,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad [lightgray](Legacy)
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1799,6 +1865,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1846,8 +1913,9 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Advanced Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core: Bastion block.core-bastion.name = Core: Bastion
@@ -1912,79 +1980,79 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \uE817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources, or repaired.
hint.research = Use the \uE875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \uE875 [accent]Research[] button in the \uE88C [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to manually control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to manually control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the \uE827 [accent]Map[] in the bottom right, and panning over to the new location. hint.launch = Once enough resources are collected, you can [accent]Launch[] to the next sector by opening the :map: [accent]Map[] in the bottom right, and panning over to the new location.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the :production: menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the :production: menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the :ok: [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \uE804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require :copper: [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with :copper: [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with :lead: [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts. onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -1999,7 +2067,7 @@ split.container = Similar to the container, units can also be transported using
item.copper.description = Used in all types of construction and ammunition. item.copper.description = Used in all types of construction and ammunition.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Used in liquid transportation and electrical structures. item.lead.description = Used in liquid transportation and electrical structures.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here. item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms; not that there are many left here.
item.metaglass.description = Used in liquid distribution/storage structures. item.metaglass.description = Used in liquid distribution/storage structures.
item.graphite.description = Used in electrical components and turret ammunition. item.graphite.description = Used in electrical components and turret ammunition.
item.sand.description = Used for production of other refined materials. item.sand.description = Used for production of other refined materials.
@@ -2031,7 +2099,7 @@ liquid.cryofluid.description = Used as coolant in reactors, turrets and factorie
#Erekir #Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis. liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive. liquid.ozone.description = Used as fuel and an oxidizing agent in material production. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable. liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable. liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert. liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
@@ -2080,11 +2148,15 @@ block.phase-wall.description = Protects structures from enemy projectiles, refle
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact. block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = A wall that can be opened and closed. block.door.description = A wall that can be opened and closed.
block.door-large.description = A wall that can be opened and closed. block.door-large.description = A wall that can be opened and closed.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. Does not stack.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description = Releases electric arcs upon enemy unit contact. block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward. block.conveyor.description = Transports items forward.
@@ -2146,7 +2218,9 @@ block.vault.description = Stores a large amount of items of each type. Expands s
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader. block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks. block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors. block.launch-pad.description = Launches batches of items to selected sectors.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Fires alternating bullets at enemies. block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2168,7 +2242,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments. block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments. block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -2193,14 +2267,14 @@ block.repair-turret.description = Continuously repairs the closest damaged unit
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. block.breach.description = Fires piercing bullets at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back. block.diffuse.description = Fires bursts of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. block.titan.description = Fires massive explosive artillery shells at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. block.afflict.description = Fires massive charged orbs of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets. block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets. block.lustre.description = Fires a continuous slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances. block.scathe.description = Launches powerful missiles at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets. block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite. block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
@@ -2209,10 +2283,11 @@ block.electric-heater.description = Applies heat to structures. Requires large a
block.slag-heater.description = Applies heat to structures. Requires slag. block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Applies heat to structures. Requires phase fabric. block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors. block.electrolyzer.description = Splits water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat. block.surge-crucible.description = Creates surge alloy from silicon and metals constituent in slag. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat. block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat. block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat. block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
@@ -2221,6 +2296,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2345,6 +2421,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2376,13 +2453,14 @@ lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting. lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule. lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes. lst.flushmessage = Display a message on the screen from the text buffer.\nIf the success result variable is [accent]@wait[],\nwill wait until the previous message finishes.\nOtherwise, outputs whether displaying the message succeeded.
lst.cutscene = Manipulate the player camera. lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors. lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set. lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable. lst.sync = Sync a variable across the network.\nLimited to 20 times a second per variable.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.\n[accent]null []values are ignored.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2562,6 +2640,8 @@ unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2590,3 +2670,30 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color. lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Уключана
mod.disabled = [scarlet]Выключана mod.disabled = [scarlet]Выключана
mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна mod.multiplayer.compatible = [gray]Многакарыстальніцка-Сумяшчальна
mod.disable = Выкл. mod.disable = Выкл.
mod.version = Version:
mod.content = Змест: mod.content = Змест:
mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца. mod.delete.error = Немагчыма выдаліць мадыфікацыю. Магчыма, файл выкарыстоўваецца.
mod.incompatiblegame = [red]Застарэлая Версія Гульні mod.incompatiblegame = [red]Застарэлая Версія Гульні
@@ -189,6 +190,7 @@ campaign.select = Выбраць Пачатковую Кампанію
campaign.none = [lightgray]Выберыце з якой планеты пачаць.\nГэта можна змяніць ў любы час. campaign.none = [lightgray]Выберыце з якой планеты пачаць.\nГэта можна змяніць ў любы час.
campaign.erekir = Навей, больш удасканаленага кантэнту. Больш лінейнае праходжанне кампаніі.\n\nБольш якасныя карты і агульны вопыт. campaign.erekir = Навей, больш удасканаленага кантэнту. Больш лінейнае праходжанне кампаніі.\n\nБольш якасныя карты і агульны вопыт.
campaign.serpulo = Старэйшы кантэнт; класічны вопыт. Больш адкрытая.\n\nЗусім не збалансаваныя карты і механікі кампаніі. Менш удасканаленага. campaign.serpulo = Старэйшы кантэнт; класічны вопыт. Больш адкрытая.\n\nЗусім не збалансаваныя карты і механікі кампаніі. Менш удасканаленага.
campaign.difficulty = Difficulty
completed = [accent]Завершаны completed = [accent]Завершаны
techtree = Дрэва\n Тэхналогій techtree = Дрэва\n Тэхналогій
techtree.select = Выбар Дрэва Тэхналогій techtree.select = Выбар Дрэва Тэхналогій
@@ -288,13 +290,14 @@ disconnect.error = Памылка злучэння.
disconnect.closed = Злучэнне закрыта. disconnect.closed = Злучэнне закрыта.
disconnect.timeout = Час чакання скончыўся. disconnect.timeout = Час чакання скончыўся.
disconnect.data = Памылка пры загрузцы дадзеных свету! disconnect.data = Памылка пры загрузцы дадзеных свету!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]). cantconnect = Не ўдаецца далучыцца да гульні ([accent]{0}[]).
connecting = [accent]Падключэнне… connecting = [accent]Падключэнне…
reconnecting = [accent]Перападключэнне... reconnecting = [accent]Перападключэнне...
connecting.data = [accent]Загрузка дадзеных свету… connecting.data = [accent]Загрузка дадзеных свету…
server.port = Порт: server.port = Порт:
server.addressinuse = Дадзены адрас ужо выкарыстоўваецца!
server.invalidport = Няправільны нумар порта! server.invalidport = Няправільны нумар порта!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [барвовы]Памылка стварэння сервера. server.error = [барвовы]Памылка стварэння сервера.
save.new = Новае захаванне save.new = Новае захаванне
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання? save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
@@ -347,6 +350,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -489,6 +493,7 @@ waves.units.show = Паказаць Усё
wavemode.counts = колькацсь адзінак wavemode.counts = колькацсь адзінак
wavemode.totals = усяго здароўя wavemode.totals = усяго здароўя
wavemode.health = здароўе wavemode.health = здароўе
all = All
editor.default = [lightgray]<Па змаўчанні> editor.default = [lightgray]<Па змаўчанні>
details = Падрабязнасці... details = Падрабязнасці...
@@ -656,7 +661,6 @@ requirement.capture = Захапіць {0}
requirement.onplanet = Кантраляваць Сектар На {0} requirement.onplanet = Кантраляваць Сектар На {0}
requirement.onsector = Прызямліцца На Сектар: {0} requirement.onsector = Прызямліцца На Сектар: {0}
launch.text = Запуск launch.text = Запуск
research.multiplayer = Толькі хасты могуць даследаваць прадметы.
map.multiplayer = Толькі хасты могуць праглядаць сектары. map.multiplayer = Толькі хасты могуць праглядаць сектары.
uncover = Раскрыць uncover = Раскрыць
configure = Канфігурацыя выгрузкі configure = Канфігурацыя выгрузкі
@@ -702,14 +706,18 @@ loadout = Выгрузіць
resources = Рэсурсы resources = Рэсурсы
resources.max = Максімум Рэсурсаў resources.max = Максімум Рэсурсаў
bannedblocks = Забароненыя блокі bannedblocks = Забароненыя блокі
unbannedblocks = Unbanned Blocks
objectives = Мэты objectives = Мэты
bannedunits = Забароненыя Адзінкі bannedunits = Забароненыя Адзінкі
unbannedunits = Unbanned Units
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
addall = Дадаць всё addall = Дадаць всё
launch.from = Запуск Ад: [accent]{0} launch.from = Запуск Ад: [accent]{0}
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0} launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
launch.destination = Кропка Прызначэння: {0} launch.destination = Кропка Прызначэння: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}. configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
add = Дадаць... add = Дадаць...
guardian = Вартаўнік guardian = Вартаўнік
@@ -724,6 +732,7 @@ error.mapnotfound = Файл карты не знойдзены!
error.io = Сеткавая памылка ўводу-высновы. error.io = Сеткавая памылка ўводу-высновы.
error.any = Невядомая сеткавая памылка. error.any = Невядомая сеткавая памылка.
error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго. error.bloom = Не атрымалася ініцыялізаваць свячэнне (Bloom). \nМагчыма, зараз Вашая прылада не падтрымлівае яго.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Дождж weather.rain.name = Дождж
weather.snowing.name = Снег weather.snowing.name = Снег
@@ -747,7 +756,9 @@ sectors.stored = Захавана:
sectors.resume = Працягнуць sectors.resume = Працягнуць
sectors.launch = Запусціць sectors.launch = Запусціць
sectors.select = Выбраць sectors.select = Выбраць
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічога (sun) sectors.nonelaunch = [lightgray]нічога (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Пераназваць Сектар sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы sectors.vulnerable = [scarlet]Уразлівы
@@ -773,6 +784,11 @@ threat.medium = Сярэдняя
threat.high = Высокая threat.high = Высокая
threat.extreme = Экстрымальная threat.extreme = Экстрымальная
threat.eradication = Вынішчэнне threat.eradication = Вынішчэнне
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Планеты planets = Планеты
planet.serpulo.name = Серпуло planet.serpulo.name = Серпуло
@@ -794,9 +810,19 @@ sector.fungalPass.name = Глыбковы Праход
sector.biomassFacility.name = Аб'ект Сінтэзу Біямасы sector.biomassFacility.name = Аб'ект Сінтэзу Біямасы
sector.windsweptIslands.name = Абветраныя Астравы sector.windsweptIslands.name = Абветраныя Астравы
sector.extractionOutpost.name = Здабвываючы Фарпост sector.extractionOutpost.name = Здабвываючы Фарпост
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Планетарны Пускавы Тэрмінал sector.planetaryTerminal.name = Планетарны Пускавы Тэрмінал
sector.coastline.name = Берагавая Лінія sector.coastline.name = Берагавая Лінія
sector.navalFortress.name = Марская Крэпасць sector.navalFortress.name = Марская Крэпасць
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей. sector.groundZero.description = Аптымальнае месца каб пачаць. Нізкая варожая пагроза. Мала рэсурсаў.\nВазімце як мага болей свінца і медзі.\nІ рухайцеся далей.
sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары. sector.frozenForest.description = Нават тут, бліжэй да гор, распаўсюдзіліся споры. Ледзяныя тэмпературы не могуць утрымліваць іх заўсёды.\n\nПачніце выкарыстоўваць энергію. Пабудуйце генератары на цвёрдым паліве. Даведайцеся як выкарыстоуваць рэгенератары.
@@ -816,6 +842,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Пачатак sector.onset.name = Пачатак
sector.aegis.name = Ахова sector.aegis.name = Ахова
sector.lake.name = Рака sector.lake.name = Рака
@@ -980,6 +1018,7 @@ stat.buildspeedmultiplier = Множнік Хуткасці Будоўлі
stat.reactive = Рэагуе stat.reactive = Рэагуе
stat.immunities = Імунітэт stat.immunities = Імунітэт
stat.healing = Аднаўленне stat.healing = Аднаўленне
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Сіловое Поле ability.forcefield = Сіловое Поле
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1012,6 +1051,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1025,6 +1065,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Не Хапае Рэсурсаў bar.noresources = Не Хапае Рэсурсаў
bar.corereq = Патрабуецца Аснова Ядра bar.corereq = Патрабуецца Аснова Ядра
bar.corefloor = Патрабуецца Тайлавая Зона Ядра bar.corefloor = Патрабуецца Тайлавая Зона Ядра
@@ -1033,6 +1074,7 @@ bar.drillspeed = Хуткасць бурэння: {0}/с
bar.pumpspeed = Хуткасць выкачванне: {0}/с bar.pumpspeed = Хуткасць выкачванне: {0}/с
bar.efficiency = Эфектыўнасць: {0}% bar.efficiency = Эфектыўнасць: {0}%
bar.boost = Моц Узлёту: +{0}% bar.boost = Моц Узлёту: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергія: {0}/с bar.powerbalance = Энергія: {0}/с
bar.powerstored = Назапашана: {0}/{1} bar.powerstored = Назапашана: {0}/{1}
bar.poweramount = Энергія: {0} bar.poweramount = Энергія: {0}
@@ -1043,6 +1085,7 @@ bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Вадкасці bar.liquid = Вадкасці
bar.heat = Нагрэў bar.heat = Нагрэў
bar.cooldown = Cooldown
bar.instability = Нестабільнасць bar.instability = Нестабільнасць
bar.heatamount = Нагрэў: {0} bar.heatamount = Нагрэў: {0}
bar.heatpercent = Нагрэў: {0} ({1}%) bar.heatpercent = Нагрэў: {0} ({1}%)
@@ -1067,6 +1110,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat] {0} [lightgray]аддачы bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1075,6 +1119,8 @@ bullet.healamount = [stat]{0}[lightgray] напрамкавы рамонт
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = блокі unit.blocks = блокі
unit.blockssquared = blocks² unit.blockssquared = blocks²
@@ -1091,6 +1137,7 @@ unit.minutes = хв.
unit.persecond = /сек unit.persecond = /сек
unit.perminute = /хв unit.perminute = /хв
unit.timesspeed = x хуткасць unit.timesspeed = x хуткасць
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = моц шчыта unit.shieldhealth = моц шчыта
unit.items = прадметаў unit.items = прадметаў
@@ -1135,18 +1182,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[] setting.uiscale.name = Маштаб карыстальніцкага інтэрфейсу [lightgray] (перазапусьціцца)[]
setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск. setting.uiscale.description = Каб змены ўжыліся патрабуецца перазапуск.
setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне setting.swapdiagonal.name = Заўсёды дыяганальнае размяшчэнне
setting.difficulty.training = Навучанне
setting.difficulty.easy = Лёгкая
setting.difficulty.normal = Нармальны
setting.difficulty.hard = Складаная
setting.difficulty.insane = Вар’яцкая
setting.difficulty.name = Складанасць:
setting.screenshake.name = Трасяніна экрана setting.screenshake.name = Трасяніна экрана
setting.bloomintensity.name = Інтэнсіўнасць Цвету setting.bloomintensity.name = Інтэнсіўнасць Цвету
setting.bloomblur.name = Размыты Цвет setting.bloomblur.name = Размыты Цвет
setting.effects.name = Эфекты setting.effects.name = Эфекты
setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі setting.destroyedblocks.name = Адлюстроўваць знішчаныя блокі
setting.blockstatus.name = Паказаць Стан Блокаў setting.blockstatus.name = Паказаць Стан Блокаў
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў setting.conveyorpathfinding.name = Пошук шляху для ўстаноўкі канвеераў
setting.sensitivity.name = Адчувальнасць кантролера setting.sensitivity.name = Адчувальнасць кантролера
setting.saveinterval.name = Інтэрвал захавання setting.saveinterval.name = Інтэрвал захавання
@@ -1173,11 +1215,13 @@ setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў setting.sfxvol.name = Гучнасць эфектаў
setting.mutesound.name = Заглушыць гук setting.mutesound.name = Заглушыць гук
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Абмежаванне гульцоў setting.playerlimit.name = Абмежаванне гульцоў
setting.chatopacity.name = Непразрыстасць чата setting.chatopacity.name = Непразрыстасць чата
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непразрыстасць мастоў setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
setting.showweather.name = Паказаць Анімацыю Надвор'я setting.showweather.name = Паказаць Анімацыю Надвор'я
@@ -1230,6 +1274,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Перабудаваць Рэгіён keybind.rebuild_select.name = Перабудаваць Рэгіён
keybind.schematic_select.name = Абраць Вобласць keybind.schematic_select.name = Абраць Вобласць
keybind.schematic_menu.name = Меню Схем keybind.schematic_menu.name = Меню Схем
@@ -1307,12 +1352,16 @@ rules.wavetimer = Інтэрвал хваляў
rules.wavesending = Адпраўка Хваль rules.wavesending = Адпраўка Хваль
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Хвалі rules.waves = Хвалі
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Рэжым атакі rules.attack = Рэжым атакі
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Мінімальны Размер Атраду rules.rtsminsquadsize = Мінімальны Размер Атраду
rules.rtsmaxsquadsize = Максімальны Размер Атраду rules.rtsmaxsquadsize = Максімальны Размер Атраду
rules.rtsminattackweight = Мінімальная Вага Атакі rules.rtsminattackweight = Мінімальная Вага Атакі
@@ -1328,12 +1377,14 @@ rules.unitcostmultiplier = Множыцель Кошту Адзінак
rules.unithealthmultiplier = Множнік здароўя баяв. адз. rules.unithealthmultiplier = Множнік здароўя баяв. адз.
rules.unitdamagemultiplier = Множнік страт баяв. адз. rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множнік Сонечнай Энергіі rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Асноўная Колькасць Юнітаў rules.unitcap = Асноўная Колькасць Юнітаў
rules.limitarea = Абмежаваць Вобласць Мапы rules.limitarea = Абмежаваць Вобласць Мапы
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.) rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Інтэрвал хваль: [lightgray](сек) rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек) rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек)
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
@@ -1355,6 +1406,12 @@ rules.title.teams = Кманды
rules.title.planet = Планета rules.title.planet = Планета
rules.lighting = Асвятленне rules.lighting = Асвятленне
rules.fog = Туман Вайны rules.fog = Туман Вайны
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Агонь rules.fire = Агонь
rules.anyenv = <Любы> rules.anyenv = <Любы>
rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі rules.explosions = Падрыўныя пашкоджанні Блока/Адзінкі
@@ -1363,6 +1420,7 @@ rules.weather = Надвор'е
rules.weather.frequency = Частата: rules.weather.frequency = Частата:
rules.weather.always = Заўсёды rules.weather.always = Заўсёды
rules.weather.duration = Працягласць: rules.weather.duration = Працягласць:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1503,6 +1561,8 @@ block.graphite-press.name = Графітны прэс
block.multi-press.name = Мульты-прэс block.multi-press.name = Мульты-прэс
block.constructing = {0} [lightgray](Будуецца) block.constructing = {0} [lightgray](Будуецца)
block.spawn.name = Кропка з’яўлення ворагаў block.spawn.name = Кропка з’яўлення ворагаў
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Ядро: «Аскепак» block.core-shard.name = Ядро: «Аскепак»
block.core-foundation.name = Ядро: «Штаб» block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атам» block.core-nucleus.name = Ядро: «Атам»
@@ -1666,6 +1726,8 @@ block.meltdown.name = Іспепяліцель
block.foreshadow.name = Прадвесце block.foreshadow.name = Прадвесце
block.container.name = Кантэйнер block.container.name = Кантэйнер
block.launch-pad.name = Пускавая пляцоўка block.launch-pad.name = Пускавая пляцоўка
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент block.segment.name = Сегмент
block.ground-factory.name = Завод наземных адзінак block.ground-factory.name = Завод наземных адзінак
block.air-factory.name = Завод паветраных адзінак block.air-factory.name = Завод паветраных адзінак
@@ -1760,6 +1822,7 @@ block.electric-heater.name = Электрычны Награвацель
block.slag-heater.name = Шлакавы Награвацель block.slag-heater.name = Шлакавы Награвацель
block.phase-heater.name = Фазавы Награвацель block.phase-heater.name = Фазавы Награвацель
block.heat-redirector.name = Перанакіроўшчык Цяпла block.heat-redirector.name = Перанакіроўшчык Цяпла
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Маршрутызатар Цяпла block.heat-router.name = Маршрутызатар Цяпла
block.slag-incinerator.name = Шлакавы Спальвальнік block.slag-incinerator.name = Шлакавы Спальвальнік
block.carbide-crucible.name = Карбідны Тыгель block.carbide-crucible.name = Карбідны Тыгель
@@ -1807,6 +1870,7 @@ block.chemical-combustion-chamber.name = Хімічная Камера Згар
block.pyrolysis-generator.name = Генератар Піролізу block.pyrolysis-generator.name = Генератар Піролізу
block.vent-condenser.name = Вентыляцыйны Кандэнсатар block.vent-condenser.name = Вентыляцыйны Кандэнсатар
block.cliff-crusher.name = Здрабняльнік Скал block.cliff-crusher.name = Здрабняльнік Скал
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Плазменны Бур block.plasma-bore.name = Плазменны Бур
block.large-plasma-bore.name = Вялікі Плазменны Бур block.large-plasma-bore.name = Вялікі Плазменны Бур
block.impact-drill.name = Ударная Буравая Усталёўка block.impact-drill.name = Ударная Буравая Усталёўка
@@ -1872,77 +1936,77 @@ hint.respawn = Каб аднавіць карабель, націсніце [acc
hint.respawn.mobile = Вы змянілі кантроль на адзінку/структуру. Каб аднавіць карабель, [accent]націсніце на іконку адзінкі зверху злева.[] hint.respawn.mobile = Вы змянілі кантроль на адзінку/структуру. Каб аднавіць карабель, [accent]націсніце на іконку адзінкі зверху злева.[]
hint.desktopPause = Націсніце [accent][[Space][] каб прыпыніць і аднавіць гульню. hint.desktopPause = Націсніце [accent][[Space][] каб прыпыніць і аднавіць гульню.
hint.breaking = [accent]Правы-пстрык[] і утрымаць как разбурыць блокі. hint.breaking = [accent]Правы-пстрык[] і утрымаць как разбурыць блокі.
hint.breaking.mobile = Актывуйце \ue817 [accent]малаток[] унізе справа і націсніце, каб разабраць блок.\n\nУтрымайце палец адну секунду і правядзіце как вызначыць вобласць якую жадаеце разабраць. hint.breaking.mobile = Актывуйце :hammer: [accent]малаток[] унізе справа і націсніце, каб разабраць блок.\n\nУтрымайце палец адну секунду і правядзіце как вызначыць вобласць якую жадаеце разабраць.
hint.blockInfo = Праглядзець інфармацыю пра блок выбіраючы яго ў [accent]меню будаўніцтва[], пасля выберыце [accent][[?][] кнопку справа. hint.blockInfo = Праглядзець інфармацыю пра блок выбіраючы яго ў [accent]меню будаўніцтва[], пасля выберыце [accent][[?][] кнопку справа.
hint.derelict = [accent]Пакінутыя[] структуры гэта разрбураныя часткі старой базы якія больш не функцыянуюць.\n\nГэтыя структуры могуць быць [accent]разабраны[] на рэсурсы. hint.derelict = [accent]Пакінутыя[] структуры гэта разрбураныя часткі старой базы якія больш не функцыянуюць.\n\nГэтыя структуры могуць быць [accent]разабраны[] на рэсурсы.
hint.research = Выкарыстоўвайце кнопку \ue875 [accent]Даследаванні[] каб даследаваць новую тэхналогію. hint.research = Выкарыстоўвайце кнопку :tree: [accent]Даследаванні[] каб даследаваць новую тэхналогію.
hint.research.mobile = Выкарыстоўвайце кнопку \ue875 [accent]Даследаванні[] ў \ue88c [accent]Меню[] каб даследаваць новую тэхналогію. hint.research.mobile = Выкарыстоўвайце кнопку :tree: [accent]Даследаванні[] ў :menu: [accent]Меню[] каб даследаваць новую тэхналогію.
hint.unitControl = Зажміце [accent][[Левы-ctrl][] і [accent]пстрык[] каб кантраляваць дружалюбнай адзінкай або турэляй. hint.unitControl = Зажміце [accent][[Левы-ctrl][] і [accent]пстрык[] каб кантраляваць дружалюбнай адзінкай або турэляй.
hint.unitControl.mobile = [accent][[Двайны-націск][] каб кантраляваць дружалюбнай адзінкай або турэляй. hint.unitControl.mobile = [accent][[Двайны-націск][] каб кантраляваць дружалюбнай адзінкай або турэляй.
hint.unitSelectControl = Каб кіраваць адінкамі, адкройце [accent]рэжым загадаў[] утрымлівая [accent]Левы-shift.[]\nУ рэжыме загадаў, націсніце і утрымайце каб выбраць адзінкі. [accent]Правы-пстрык[] на а'бект каб задаць мэту або шлях. hint.unitSelectControl = Каб кіраваць адінкамі, адкройце [accent]рэжым загадаў[] утрымлівая [accent]Левы-shift.[]\nУ рэжыме загадаў, націсніце і утрымайце каб выбраць адзінкі. [accent]Правы-пстрык[] на а'бект каб задаць мэту або шлях.
hint.unitSelectControl.mobile = Каб кантраляваць адінкамі, адкройце [accent]рэжым загадаў[] націскаючы кнопку [accent]загадваць[] у унізе злева.\nУ рэжыме загадаў, утрымайце і правядзіце каб выбраць адзінкі. Націсніце на а'бект каб задаць мэту або шлях. hint.unitSelectControl.mobile = Каб кантраляваць адінкамі, адкройце [accent]рэжым загадаў[] націскаючы кнопку [accent]загадваць[] у унізе злева.\nУ рэжыме загадаў, утрымайце і правядзіце каб выбраць адзінкі. Націсніце на а'бект каб задаць мэту або шлях.
hint.launch = Калі рэсурсы сабраны, вы можаце [accent]Запусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] унізе справа. hint.launch = Калі рэсурсы сабраны, вы можаце [accent]Запусціць[] выбіраючы сектара якія знаходзяцца побач на :map: [accent]Карце[] унізе справа.
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[]. hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на :map: [accent]Карце[] ў :menu: [accent]Меню[].
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку. hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна. hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях. hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху. hint.conveyorPathfind.mobile = Уключыце :diagonal: [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць. hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
hint.payloadPickup = Націсніце каб [accent][[[] каб узяць малнькія блокі або адзінкі. hint.payloadPickup = Націсніце каб [accent][[[] каб узяць малнькія блокі або адзінкі.
hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[] маленькі блок або адзінку каб узяць гэта. hint.payloadPickup.mobile = [accent]Націсніце і утрымайце[] маленькі блок або адзінку каб узяць гэта.
hint.payloadDrop = Націсніце [accent]][] каб збросіць груз. hint.payloadDrop = Націсніце [accent]][] каб збросіць груз.
hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут. hint.payloadDrop.mobile = [accent]Націсніце і ўтрымайце[] пустое месца каб збросіць груз тут.
hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач. hint.waveFire = Турэлі [accent]Хваля[] заражаныя вадой будуць тушыць полымя побач.
hint.generator = \uf879 [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай \uf87f [accent]Энергетычных Вузлоў[]. hint.generator = :combustion-generator: [accent]Генератары Згарання[] падпальваюць вугаль і перанакіраванне энергію суседнім блокам.\n\nРадыюс перадачы энергіі можа быць пашыраны з дапамогай :power-node: [accent]Энергетычных Вузлоў[].
hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або \uf835 [accent]Графіт[] у \uf861Двайных Турэлях/\uf859Залпах каб знішчыць Вартаўніка. hint.guardian = Адзінкі [accent]Вартаўнік[] браніраваныя. Слабыя патроны такія як [accent]Медзь[] і [accent]Свінец[] [scarlet]не эфетўныя[].\n\nВыкарыстоўвайце больш моцныя турэлі або :graphite: [accent]Графіт[] у :duo:Двайных Турэлях/:salvo:Залпах каб знішчыць Вартаўніка.
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро \uf868 [accent]Штаб[] паверх ядра \uf869 [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач. hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро :core-foundation: [accent]Штаб[] паверх ядра :core-shard: [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[]. hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі. hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца прадметам, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца прадметам, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля нажміце на месца правай кнопкайэ мышкі.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды. hint.factoryControl = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля нажміце на месца правай кнопкайэ мышкі.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
hint.factoryControl.mobile = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля націсніце на месца.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды. hint.factoryControl.mobile = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля націсніце на месца.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
gz.mine = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць. gz.mine = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
gz.mine.mobile = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць. gz.mine.mobile = Рухайцеся да :ore-copper: [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
gz.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць. gz.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце :mechanical-drill: [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
gz.research.mobile = Адкройце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНацісніце на залежы медзі каб размясцічь бур.\n\nНацісніце на конпку \ue800 [accent]падцвердзіць[] у нізе справа каб падцвердзіць. gz.research.mobile = Адкройце :tree: дрэва тэхналогій.\nДаследуйце :mechanical-drill: [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНацісніце на залежы медзі каб размясцічь бур.\n\nНацісніце на конпку \ue800 [accent]падцвердзіць[] у нізе справа каб падцвердзіць.
gz.conveyors = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект. gz.conveyors = Даследуйце і размасціце :conveyor: [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект.
gz.conveyors.mobile = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў. gz.conveyors.mobile = Даследуйце і размасціце :conveyor: [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў.
gz.drills = Пашырайце аперацыю здабычы.\nРазмясціце больш Механічных Буроў.\nЗдабудзьце 100 медзі. gz.drills = Пашырайце аперацыю здабычы.\nРазмясціце больш Механічных Буроў.\nЗдабудзьце 100 медзі.
gz.lead = \uf837 [accent]Свінец[] гэта другі звычайны ў выкарыстанні рэсурс.\nПастаўце буры каб здабываць яго. gz.lead = :lead: [accent]Свінец[] гэта другі звычайны ў выкарыстанні рэсурс.\nПастаўце буры каб здабываць яго.
gz.moveup = \ue804 Перайдзіце да наступных мэт. gz.moveup = :up: Перайдзіце да наступных мэт.
gz.turrets = Даследуйце і размясціце 2 \uf861 [accent]Двайныя турэлі[] каб абараняць ядро.\nДвайныя турэлі патрабуюць \uf838 [accent]снарады[] падведзеныя канвеерамі. gz.turrets = Даследуйце і размясціце 2 :duo: [accent]Двайныя турэлі[] каб абараняць ядро.\nДвайныя турэлі патрабуюць \uf838 [accent]снарады[] падведзеныя канвеерамі.
gz.duoammo = Зарадзіце Двайныя турэлт [accent]меддзю[], выкарыстоўваючы канвееры. gz.duoammo = Зарадзіце Двайныя турэлт [accent]меддзю[], выкарыстоўваючы канвееры.
gz.walls = [accent]Сцены[] могуць стрымліваць ад пашкоджанняў другія блокі .\nРазмясціце \uf8ae [accent]медныя сцены[] вакол турэлей. gz.walls = [accent]Сцены[] могуць стрымліваць ад пашкоджанняў другія блокі .\nРазмясціце :copper-wall: [accent]медныя сцены[] вакол турэлей.
gz.defend = Ворагі на падыходзе, прыгатуйцеся да аховы. gz.defend = Ворагі на падыходзе, прыгатуйцеся да аховы.
gz.aa = Паветранныя адзінкі не проста знішчыць звычайнымі турэлямі.\n\uf860 [accent]Турэлі льнік[] моцныя ў супраць-паветраннай ахове, патрабуюць \uf837 [accent]свінец[] у якасці боепрыпасаў. gz.aa = Паветранныя адзінкі не проста знішчыць звычайнымі турэлямі.\n:scatter: [accent]Турэлі льнік[] моцныя ў супраць-паветраннай ахове, патрабуюць :lead: [accent]свінец[] у якасці боепрыпасаў.
gz.scatterammo = Зараджайче турэлі льнік [accent]свінцом[], выкарыстоўваючы канвееры. gz.scatterammo = Зараджайче турэлі льнік [accent]свінцом[], выкарыстоўваючы канвееры.
gz.supplyturret = [accent]Грузавая Турэль gz.supplyturret = [accent]Грузавая Турэль
gz.zone1 = Гэта вобласць зяўлення ворага. gz.zone1 = Гэта вобласць зяўлення ворага.
gz.zone2 = Усё што пастроена ў гэтай вобласцт будзе знішчана калі пачанецца хваля. gz.zone2 = Усё што пастроена ў гэтай вобласцт будзе знішчана калі пачанецца хваля.
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся. gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[]. gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
onset.mine = Нажміце каб дабываць \uf748 [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца. onset.mine = Нажміце каб дабываць :beryllium: [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
onset.mine.mobile = Націсніце каб дабываць \uf748 [accent]берылій[] са сцен. onset.mine.mobile = Націсніце каб дабываць :beryllium: [accent]берылій[] са сцен.
onset.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце, а пасля размясціце \uf870 [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[]. onset.research = Адчыніце :tree: дрэва тэхналогій.\nДаследуйце, а пасля размясціце :mechanical-drill: [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
onset.bore = Даследуйце і размясціце \uf870 [accent]Плазменны Бур[]. \nЁн будзе аўтаматычна дабываць рэсурсы са сцен. onset.bore = Даследуйце і размясціце :mechanical-drill: [accent]Плазменны Бур[]. \nЁн будзе аўтаматычна дабываць рэсурсы са сцен.
onset.power = Каб падлучыць [accent]энергію[] да плазменнага бура, даследуйце і размясціце \uf73d [accent]энергетычная вузлы[].\nЗлучыце турбінны кандэнсатар з плазменным буром. onset.power = Каб падлучыць [accent]энергію[] да плазменнага бура, даследуйце і размясціце :beam-node: [accent]энергетычная вузлы[].\nЗлучыце турбінны кандэнсатар з плазменным буром.
onset.ducts = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\nНажміце і утрымайце каб раўмясціць больш каналаў.\n[accent]Пракручваць[] каб паварочваць. onset.ducts = Даследуйце і размясціце :duct: [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\nНажміце і утрымайце каб раўмясціць больш каналаў.\n[accent]Пракручваць[] каб паварочваць.
onset.ducts.mobile = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\n\nУтрымлівайце ваш палец адну секнд і правядзіце каб размясціць больш каналаў. onset.ducts.mobile = Даследуйце і размясціце :duct: [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\n\nУтрымлівайце ваш палец адну секнд і правядзіце каб размясціць больш каналаў.
onset.moremine = Пашырайце дабываючую прамысловасць.\nРазмясціце больш Плазменных Буроўmore і выкарыстоўвайце прамянёвыя вузлы і каналы каб падтрымліваць прамысловасць.\nДабудзьце 200 берылія. onset.moremine = Пашырайце дабываючую прамысловасць.\nРазмясціце больш Плазменных Буроўmore і выкарыстоўвайце прамянёвыя вузлы і каналы каб падтрымліваць прамысловасць.\nДабудзьце 200 берылія.
onset.graphite = Патрабуецца больш комплексных блокаў \uf835 [accent]графіта[].\nРазмясціце плазменныя буры каб дабываць графіт. onset.graphite = Патрабуецца больш комплексных блокаў :graphite: [accent]графіта[].\nРазмясціце плазменныя буры каб дабываць графіт.
onset.research2 = Пачніце даследаваць [accent]фабрыкі[].\n Даследуйце \uf74d [accent]Здр crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Пачніце даследаваць [accent]фабрыкі[].\n Даследуйце :cliff-crusher: [accent]Здр crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць. onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць. onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
@@ -2032,6 +2096,10 @@ block.phase-wall.description = Сцяна, пакрытая спецыяльны
block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмяшчаецца на некалькіх плітках. block.phase-wall-large.description = Сцяна, пакрытая спецыяльным фазавым адлюстроўваюць складам. Адлюстроўвае большасць куль пры ўдары. \nРазмяшчаецца на некалькіх плітках.
block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакаплвае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. block.surge-wall.description = Вельмі трывалы ахоўны блок. \nНакаплвае зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам.
block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакаплвает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмяшчаецца на некалькіх плітках. block.surge-wall-large.description = Вельмі трывалы ахоўны блок. \nНакаплвает зарад пры кантакце з куляй, выпускаючы яго выпадковым чынам. \nРазмяшчаецца на некалькіх плітках.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Маленькая дзверы. Можна адкрыць або зачыніць націскам. block.door.description = Маленькая дзверы. Можна адкрыць або зачыніць націскам.
block.door-large.description = Вялікая дзверы. Можна адкрыць і закрыць націскам. \nРазмяшчаецца на некалькіх плітках. block.door-large.description = Вялікая дзверы. Можна адкрыць і закрыць націскам. \nРазмяшчаецца на некалькіх плітках.
block.mender.description = Перыядычна рамантуе блокі ў непасрэднай блізкасці. Захоўвае сродкі абароны ў цэласнасці паміж хвалямі. \nОпцонально выкарыстоўвае крэмній для павелічэння далёкасці і эфектыўнасці. block.mender.description = Перыядычна рамантуе блокі ў непасрэднай блізкасці. Захоўвае сродкі абароны ў цэласнасці паміж хвалямі. \nОпцонально выкарыстоўвае крэмній для павелічэння далёкасці і эфектыўнасці.
@@ -2098,7 +2166,9 @@ block.vault.description = Захоўвае вялікая колькасць п
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера. block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам. block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра. block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў. block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення. block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці. block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
@@ -2159,6 +2229,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2171,6 +2242,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2291,6 +2363,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2329,6 +2402,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2481,6 +2555,7 @@ unitlocate.building = Выводзіць зменную для выбранна
unitlocate.outx = Выводзіць X каардынату. unitlocate.outx = Выводзіць X каардынату.
unitlocate.outy = Выводзіць Y каардынату. unitlocate.outy = Выводзіць Y каардынату.
unitlocate.group = Знаходзіць группу будынкаў. unitlocate.group = Знаходзіць группу будынкаў.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан. lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан.
lenum.stop = Перастаць рухацца/дабываць/будаваць. lenum.stop = Перастаць рухацца/дабываць/будаваць.
lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI. lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI.
@@ -2508,3 +2583,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
mod.disabled = [scarlet]Desactivat mod.disabled = [scarlet]Desactivat
mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador mod.multiplayer.compatible = [gray]Compatible amb el mode multijugador
mod.disable = Desactiva mod.disable = Desactiva
mod.version = Version:
mod.content = Contingut: mod.content = Contingut:
mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús. mod.delete.error = El mod no es pot esborrar. Potser el fitxer està en ús.
mod.incompatiblegame = [red]Versió no compatible mod.incompatiblegame = [red]Versió no compatible
@@ -193,6 +194,7 @@ campaign.select = Trieu la campanya inicial
campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment. campaign.none = [lightgray]Trieu en quin planeta voleu començar.\nEs pot canviar en qualsevol moment.
campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria. campaign.erekir = [accent]Recomanat per a jugadors novells.[]\n\nContingut revisat nou. Una campanya de progressió més o menys lineal.\n\nMapes de qualitat més alta i experiència més satisfactòria.
campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; lexperiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el dErekir. campaign.serpulo = [scarlet]No recomanat per a jugadors novells.[]\n\nContingut antic; lexperiència clàssica. Campanya més oberta.\n\nPotser els mapes i mecàniques de la campanya no estan massa equilibrats. Contingut en general menys polit que el dErekir.
campaign.difficulty = Difficulty
completed = [accent]Completat completed = [accent]Completat
techtree = Arbre tecnològic techtree = Arbre tecnològic
techtree.select = Selecció de larbre tecnològic techtree.select = Selecció de larbre tecnològic
@@ -293,13 +295,14 @@ disconnect.error = Error de connexió.
disconnect.closed = Connexió tancada. disconnect.closed = Connexió tancada.
disconnect.timeout = Sha esgotat el temps despera. disconnect.timeout = Sha esgotat el temps despera.
disconnect.data = No shan pogut carregar les dades del món! disconnect.data = No shan pogut carregar les dades del món!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = No és possible unir-se a la partida ([accent]{0}[]). cantconnect = No és possible unir-se a la partida ([accent]{0}[]).
connecting = [accent]Es connecta… connecting = [accent]Es connecta…
reconnecting = [accent]Es torna a connectar… reconnecting = [accent]Es torna a connectar…
connecting.data = [accent]Es carreguen les dades del món… connecting.data = [accent]Es carreguen les dades del món…
server.port = Port: server.port = Port:
server.addressinuse = Ladreça ja es fa servir!
server.invalidport = El número de port no és vàlid! server.invalidport = El número de port no és vàlid!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Sha produït un error mentre sallotjava el servidor. server.error = [scarlet]Sha produït un error mentre sallotjava el servidor.
save.new = Desa en un fitxer nou save.new = Desa en un fitxer nou
save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades? save.overwrite = Esteu segur que voleu sobreescriure\naquesta ranura de desades?
@@ -352,6 +355,7 @@ command.enterPayload = Entra bloc
command.loadUnits = Carrega unitats command.loadUnits = Carrega unitats
command.loadBlocks = Carrega blocs command.loadBlocks = Carrega blocs
command.unloadPayload = Descarrega command.unloadPayload = Descarrega
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel·la les ordres stance.stop = Cancel·la les ordres
stance.shoot = Comportament: Dispara stance.shoot = Comportament: Dispara
stance.holdfire = Comportament: Mantén el foc stance.holdfire = Comportament: Mantén el foc
@@ -495,6 +499,7 @@ waves.units.show = Mostra-les totes
wavemode.counts = comptades wavemode.counts = comptades
wavemode.totals = totals wavemode.totals = totals
wavemode.health = salut wavemode.health = salut
all = All
editor.default = [lightgray]<Per defecte> editor.default = [lightgray]<Per defecte>
details = Detalls details = Detalls
@@ -665,7 +670,6 @@ requirement.capture = Captureu {0}.
requirement.onplanet = Controleu el sector {0}. requirement.onplanet = Controleu el sector {0}.
requirement.onsector = Aterreu al sector {0}. requirement.onsector = Aterreu al sector {0}.
launch.text = Inicia el llançament launch.text = Inicia el llançament
research.multiplayer = Només lamfitrió pot recercar tecnologies.
map.multiplayer = Només lamfitrió pot veure els sectors. map.multiplayer = Només lamfitrió pot veure els sectors.
uncover = Descobreix uncover = Descobreix
configure = Configura la càrrega inicial configure = Configura la càrrega inicial
@@ -713,14 +717,18 @@ loadout = Càrrega inicial
resources = Recursos resources = Recursos
resources.max = Màx. resources.max = Màx.
bannedblocks = Blocs no permesos bannedblocks = Blocs no permesos
unbannedblocks = Unbanned Blocks
objectives = Objectius objectives = Objectius
bannedunits = Unitats no permeses bannedunits = Unitats no permeses
unbannedunits = Unbanned Units
bannedunits.whitelist = Unitats no permeses com a llista blanca bannedunits.whitelist = Unitats no permeses com a llista blanca
bannedblocks.whitelist = Blocs no permesos com a llista blanca bannedblocks.whitelist = Blocs no permesos com a llista blanca
addall = Afegeix-ho tot addall = Afegeix-ho tot
launch.from = Llançant des de [accent]{0}. launch.from = Llançant des de [accent]{0}.
launch.capacity = Capacitat de càrrega per llançament: [accent]{0} launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
launch.destination = Destinació: {0} launch.destination = Destinació: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}. configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}.
add = Afegeix add = Afegeix
guardian = Guardià guardian = Guardià
@@ -735,6 +743,7 @@ error.mapnotfound = El fitxer del mapa no sha trobat!
error.io = Sha produït un error dentrada/sortida de la xarxa. error.io = Sha produït un error dentrada/sortida de la xarxa.
error.any = Sha produït un error de xarxa desconegut. error.any = Sha produït un error de xarxa desconegut.
error.bloom = No sha pogut inicialitzar lefecte «bloom».\nPotser el dispositiu no admet aquesta funció. error.bloom = No sha pogut inicialitzar lefecte «bloom».\nPotser el dispositiu no admet aquesta funció.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Pluja weather.rain.name = Pluja
weather.snowing.name = Neu weather.snowing.name = Neu
@@ -758,7 +767,9 @@ sectors.stored = Emmagatzemat:
sectors.resume = Continua sectors.resume = Continua
sectors.launch = Llança sectors.launch = Llança
sectors.select = Selecciona sectors.select = Selecciona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]cap (sol) sectors.nonelaunch = [lightgray]cap (sol)
sectors.redirect = Redirect Launch Pads
sectors.rename = Reanomena el sector sectors.rename = Reanomena el sector
sectors.enemybase = [scarlet]Base enemiga sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -785,6 +796,11 @@ threat.medium = Mitjana
threat.high = Alta threat.high = Alta
threat.extreme = Extrema threat.extreme = Extrema
threat.eradication = Erradicació threat.eradication = Erradicació
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planetes planets = Planetes
@@ -807,9 +823,19 @@ sector.fungalPass.name = El port de muntanya dels fongs
sector.biomassFacility.name = Centre de síntesi de biomassa sector.biomassFacility.name = Centre de síntesi de biomassa
sector.windsweptIslands.name = Les illes escombrades pel vent sector.windsweptIslands.name = Les illes escombrades pel vent
sector.extractionOutpost.name = Post avançat dextracció sector.extractionOutpost.name = Post avançat dextracció
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminal de llançament interplanetari sector.planetaryTerminal.name = Terminal de llançament interplanetari
sector.coastline.name = Línia de costa sector.coastline.name = Línia de costa
sector.navalFortress.name = Fortalesa naval sector.navalFortress.name = Fortalesa naval
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector. sector.groundZero.description = El lloc adequat per a començar de nou. Amenaça enemiga baixa. Pocs recursos.\nRecolliu tot el coure i plom que pugueu.\nDesprés, continueu en un altre sector.
sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors. sector.frozenForest.description = Les espores han arribat fins aquí, prop de les muntanyes. Les temperatures baixes no les podran contenir per sempre.\n\nComenceu el camí del poder. Construïu generadors a combustió. Apreneu a fer servir els reparadors.
@@ -829,6 +855,18 @@ sector.impact0078.description = Aquí hi ha les restes de la primera nau de tran
sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament. sector.planetaryTerminal.description = Lobjectiu final.\n\nAquesta base costera conté una estructura capaç de llançar nuclis a altres planetes. Està molt ben vigilida.\n\nProduïu unitats navals, elimineu lenemic tan aviat com pugueu i investigueu lestructura de llançament.
sector.coastline.description = Shan detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia. sector.coastline.description = Shan detectat restes de tecnologia naval a prop. Repel·liu els atacs enemics, captureu el sector i aconseguiu la tecnologia.
sector.navalFortress.description = Lenemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades. sector.navalFortress.description = Lenemic ha establert una base en una illa distant amb defenses geològiques naturals. Destruïu el post avançat i aconseguiu i investigueu les seves tecnologies navals avançades.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = El principi sector.onset.name = El principi
sector.aegis.name = Lègida sector.aegis.name = Lègida
@@ -994,6 +1032,7 @@ stat.buildspeedmultiplier = Multiplicador de velocitat de construcció
stat.reactive = Reacciona amb stat.reactive = Reacciona amb
stat.immunities = Immunitats stat.immunities = Immunitats
stat.healing = Reparador stat.healing = Reparador
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Camp de força ability.forcefield = Camp de força
ability.forcefield.description = Projecta un camp de força que absorbeix les bales. ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
@@ -1026,6 +1065,7 @@ ability.liquidexplode = Vessament mortal
ability.liquidexplode.description = Vessa líquid quan mor. ability.liquidexplode.description = Vessa líquid quan mor.
ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir ability.stat.firingrate = [stat]{0}/seg[lightgray] de cadència de tir
ability.stat.regen = [stat]{0}[lightgray] de salut/seg ability.stat.regen = [stat]{0}[lightgray] de salut/seg
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] descut ability.stat.shield = [stat]{0}[lightgray] descut
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
@@ -1039,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Falten recursos. bar.noresources = Falten recursos.
bar.corereq = Cal un nucli base. bar.corereq = Cal un nucli base.
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis. bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
@@ -1047,6 +1088,7 @@ bar.drillspeed = Velocitat de perforació: {0}/s
bar.pumpspeed = Velocitat de bombeig: {0}/s bar.pumpspeed = Velocitat de bombeig: {0}/s
bar.efficiency = Eficiència: {0} % bar.efficiency = Eficiència: {0} %
bar.boost = Potenciador: +{0} % bar.boost = Potenciador: +{0} %
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Potència: {0}/s bar.powerbalance = Potència: {0}/s
bar.powerstored = Emmagatzemat: {0}/{1} bar.powerstored = Emmagatzemat: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1057,6 +1099,7 @@ bar.capacity = Capacitat: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquid bar.liquid = Líquid
bar.heat = Calor bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Inestabilitat bar.instability = Inestabilitat
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1} %) bar.heatpercent = Calor: {0} ({1} %)
@@ -1081,6 +1124,7 @@ bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] de bloqueig bullet.knockback = [stat]{0}[lightgray] de bloqueig
bullet.pierce = [stat]{0}[lightgray]× de perforació bullet.pierce = [stat]{0}[lightgray]× de perforació
bullet.infinitepierce = [stat]perforador bullet.infinitepierce = [stat]perforador
@@ -1089,6 +1133,8 @@ bullet.healamount = [stat]{0}[lightgray] de reparació directa
bullet.multiplier = [stat]{0}[lightgray]× de multiplicador de munició bullet.multiplier = [stat]{0}[lightgray]× de multiplicador de munició
bullet.reload = [stat]{0}[lightgray]× de cadència de tir bullet.reload = [stat]{0}[lightgray]× de cadència de tir
bullet.range = [stat]abast de {0}[lightgray] caselles bullet.range = [stat]abast de {0}[lightgray] caselles
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocs unit.blocks = blocs
unit.blockssquared = blocs² unit.blockssquared = blocs²
@@ -1105,6 +1151,7 @@ unit.minutes = min
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = × velocitat unit.timesspeed = × velocitat
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = salut descut unit.shieldhealth = salut descut
unit.items = elements unit.items = elements
@@ -1122,7 +1169,7 @@ category.crafting = Entrada/Sortida
category.function = Funcionament category.function = Funcionament
category.optional = Millores opcionals category.optional = Millores opcionals
setting.alwaysmusic.name = Reprodueix música sempre setting.alwaysmusic.name = Reprodueix música sempre
setting.alwaysmusic.description = Quan està activat, la música es reproduirà en bucle durant les partides.Quan està desactivat, només es reproduirà a intervals aleatoris. setting.alwaysmusic.description = Quan està activat, la música es reproduirà en bucle durant les partides.\nQuan està desactivat, només es reproduirà a intervals aleatoris.
setting.skipcoreanimation.name = Omet lanimació del llançament i aterratge del nucli setting.skipcoreanimation.name = Omet lanimació del llançament i aterratge del nucli
setting.landscape.name = Bloca el paisatge setting.landscape.name = Bloca el paisatge
setting.shadows.name = Ombres setting.shadows.name = Ombres
@@ -1149,18 +1196,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala de la interfície setting.uiscale.name = Escala de la interfície
setting.uiscale.description = Cal reiniciar perquè sapliquin els canvis. setting.uiscale.description = Cal reiniciar perquè sapliquin els canvis.
setting.swapdiagonal.name = Permet sempre construir en diagonal setting.swapdiagonal.name = Permet sempre construir en diagonal
setting.difficulty.training = Entrenament
setting.difficulty.easy = Fàcil
setting.difficulty.normal = Normal
setting.difficulty.hard = Difícil
setting.difficulty.insane = Molt difícil
setting.difficulty.name = Dificultat:
setting.screenshake.name = Sacseig de pantalla setting.screenshake.name = Sacseig de pantalla
setting.bloomintensity.name = Intensitat de lefecte «bloom» setting.bloomintensity.name = Intensitat de lefecte «bloom»
setting.bloomblur.name = Desenfocament «bloom» setting.bloomblur.name = Desenfocament «bloom»
setting.effects.name = Mostra els efectes setting.effects.name = Mostra els efectes
setting.destroyedblocks.name = Mostra els blocs destruïts setting.destroyedblocks.name = Mostra els blocs destruïts
setting.blockstatus.name = Mostra lestat dels blocs setting.blockstatus.name = Mostra lestat dels blocs
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Construcció intel·ligent de cintes transportadores setting.conveyorpathfinding.name = Construcció intel·ligent de cintes transportadores
setting.sensitivity.name = Sensitivitat del controlador setting.sensitivity.name = Sensitivitat del controlador
setting.saveinterval.name = Interval de les desades automàtiques setting.saveinterval.name = Interval de les desades automàtiques
@@ -1187,11 +1229,13 @@ setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so setting.sfxvol.name = Volums dels efectes de so
setting.mutesound.name = Silencia el so setting.mutesound.name = Silencia el so
setting.crashreport.name = Envia informes derror anònims setting.crashreport.name = Envia informes derror anònims
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Desa automàticament la partida setting.savecreate.name = Desa automàticament la partida
setting.steampublichost.name = Visibilitat de la partida pública setting.steampublichost.name = Visibilitat de la partida pública
setting.playerlimit.name = Límit de jugadors setting.playerlimit.name = Límit de jugadors
setting.chatopacity.name = Opacitat del xat setting.chatopacity.name = Opacitat del xat
setting.lasersopacity.name = Opacitat dels làsers denergia setting.lasersopacity.name = Opacitat dels làsers denergia
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic setting.showweather.name = Mostra lestat meteorològic
@@ -1244,6 +1288,7 @@ keybind.unit_command_load_units.name = Ordre dunitat: Carrega unitats
keybind.unit_command_load_blocks.name = Ordre dunitat: Carrega blocs keybind.unit_command_load_blocks.name = Ordre dunitat: Carrega blocs
keybind.unit_command_unload_payload.name = Ordre dunitat: Descarrega blocs keybind.unit_command_unload_payload.name = Ordre dunitat: Descarrega blocs
keybind.unit_command_enter_payload.name = Ordre dunitat: Entra blocs keybind.unit_command_enter_payload.name = Ordre dunitat: Entra blocs
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Reconstrueix la regió keybind.rebuild_select.name = Reconstrueix la regió
keybind.schematic_select.name = Selecciona una regió keybind.schematic_select.name = Selecciona una regió
keybind.schematic_menu.name = Menú de plànols keybind.schematic_menu.name = Menú de plànols
@@ -1321,12 +1366,16 @@ rules.wavetimer = Temporitzador donades
rules.wavesending = Enviament donades rules.wavesending = Enviament donades
rules.allowedit = Permet editar les regles rules.allowedit = Permet editar les regles
rules.allowedit.info = Quan està activat, el jugador pot editar les regles de la partida amb el botó que hi ha a la part inferior esquerra del menú de pausa. rules.allowedit.info = Quan està activat, el jugador pot editar les regles de la partida amb el botó que hi ha a la part inferior esquerra del menú de pausa.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Onades rules.waves = Onades
rules.airUseSpawns = Les unitats aèries fan servir els punts daparició rules.airUseSpawns = Les unitats aèries fan servir els punts daparició
rules.attack = Mode datac rules.attack = Mode datac
rules.buildai = IA constructora de bases rules.buildai = IA constructora de bases
rules.buildaitier = Nivell de construcció de la IA rules.buildaitier = Nivell de construcció de la IA
rules.rtsai = IA avançada (RTS AI) rules.rtsai = IA avançada (RTS AI)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Mida mínima de lesquadró rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró rules.rtsmaxsquadsize = Mida màxima de lesquadró
rules.rtsminattackweight = Pes datac mínim rules.rtsminattackweight = Pes datac mínim
@@ -1342,12 +1391,14 @@ rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
rules.unitcap = Capacitat base dunitats rules.unitcap = Capacitat base dunitats
rules.limitarea = Limita làrea del mapa rules.limitarea = Limita làrea del mapa
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles) rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Interval entre onades:[lightgray] (s) rules.wavespacing = Interval entre onades:[lightgray] (s)
rules.initialwavespacing = Retard de lonada inicial:[lightgray] (s) rules.initialwavespacing = Retard de lonada inicial:[lightgray] (s)
rules.buildcostmultiplier = Multiplicador del cost de construcció rules.buildcostmultiplier = Multiplicador del cost de construcció
@@ -1369,6 +1420,12 @@ rules.title.teams = Equips
rules.title.planet = Planeta rules.title.planet = Planeta
rules.lighting = Il·luminació rules.lighting = Il·luminació
rules.fog = Amaga el terreny inexplorat rules.fog = Amaga el terreny inexplorat
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Foc rules.fire = Foc
rules.anyenv = <Qualsevol> rules.anyenv = <Qualsevol>
rules.explosions = Dany de les explosions als blocs/unitats rules.explosions = Dany de les explosions als blocs/unitats
@@ -1377,6 +1434,7 @@ rules.weather = Estat meteorològic
rules.weather.frequency = Freqüència: rules.weather.frequency = Freqüència:
rules.weather.always = Sempre rules.weather.always = Sempre
rules.weather.duration = Durada: rules.weather.duration = Durada:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan sintenta posar una torreta, labast augmenta i la torreta no podrà arribar a lenemic. rules.placerangecheck.info = No es permet que els jugadors puguin posar res a prop dels edificis enemics. Quan sintenta posar una torreta, labast augmenta i la torreta no podrà arribar a lenemic.
rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis. rules.onlydepositcore.info = No es permet que les unitats deixin elements a dins dels edificis excepte els nuclis.
@@ -1521,6 +1579,8 @@ block.graphite-press.name = Premsa de grafit
block.multi-press.name = Premsa múltiple block.multi-press.name = Premsa múltiple
block.constructing = {0} [lightgray](Construint) block.constructing = {0} [lightgray](Construint)
block.spawn.name = Punt daparició denemics block.spawn.name = Punt daparició denemics
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Nucli: Estella block.core-shard.name = Nucli: Estella
block.core-foundation.name = Nucli: Fonament block.core-foundation.name = Nucli: Fonament
block.core-nucleus.name = Nucli: Punt neuràlgic block.core-nucleus.name = Nucli: Punt neuràlgic
@@ -1684,6 +1744,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contenidor block.container.name = Contenidor
block.launch-pad.name = Plataforma de llançament block.launch-pad.name = Plataforma de llançament
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fàbrica dunitats terrestres block.ground-factory.name = Fàbrica dunitats terrestres
block.air-factory.name = Fàbrica dunitats aèries block.air-factory.name = Fàbrica dunitats aèries
@@ -1780,6 +1842,7 @@ block.electric-heater.name = Escalfador elèctric
block.slag-heater.name = Escalfador descòria block.slag-heater.name = Escalfador descòria
block.phase-heater.name = Escalfador de fase block.phase-heater.name = Escalfador de fase
block.heat-redirector.name = Redirector tèrmic block.heat-redirector.name = Redirector tèrmic
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Encaminador tèrmic block.heat-router.name = Encaminador tèrmic
block.slag-incinerator.name = Incineradora descòria block.slag-incinerator.name = Incineradora descòria
block.carbide-crucible.name = Gresol de carbur block.carbide-crucible.name = Gresol de carbur
@@ -1827,6 +1890,7 @@ block.chemical-combustion-chamber.name = Cambra de combustió química
block.pyrolysis-generator.name = Generador pirolític block.pyrolysis-generator.name = Generador pirolític
block.vent-condenser.name = Respirador de condensació block.vent-condenser.name = Respirador de condensació
block.cliff-crusher.name = Picadora despadats block.cliff-crusher.name = Picadora despadats
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Perforadora de plasma block.plasma-bore.name = Perforadora de plasma
block.large-plasma-bore.name = Perforadora de plasma grossa block.large-plasma-bore.name = Perforadora de plasma grossa
block.impact-drill.name = Perforadora dimpacte block.impact-drill.name = Perforadora dimpacte
@@ -1893,77 +1957,77 @@ hint.respawn = Per a reaparèixer com una nau, premeu [accent]V[].
hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu lavatar[] de la part superior esquerra. hint.respawn.mobile = Ara esteu controlant una unitat o estructura. Per a reaparèixer com una nau, [accent]toqueu lavatar[] de la part superior esquerra.
hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida. hint.desktopPause = Premeu la [accent]barra espaiadora[] per a posar en pausa i reprendre la partida.
hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs. hint.breaking = Feu clic amb el [accent]botó dret[] i arrossegueu per a treure blocs.
hint.breaking.mobile = Activeu el \ue817 [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle don treure tots els blocs. hint.breaking.mobile = Activeu el :hammer: [accent]martell[] de la part inferior dreta i toqueu els blocs que vulgueu treure.\n\nManteniu premut el dit durant un segon i arrossegueu per a seleccionar un rectangle don treure tots els blocs.
hint.blockInfo = Mostra la informació dun bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta. hint.blockInfo = Mostra la informació dun bloc seleccionant-lo al [accent]menú de construcció[], Llavors seleccioneu el botó [accent][[?][] de la dreta.
hint.derelict = Les estructures [accent]en ruïnes[] són les restes de bases antigues que ja no funcionen.\n\nAquestes estructures es poden [accent]desmuntar[] per a recuperar recursos. hint.derelict = Les estructures [accent]en ruïnes[] són les restes de bases antigues que ja no funcionen.\n\nAquestes estructures es poden [accent]desmuntar[] per a recuperar recursos.
hint.research = Empreu el botó de \ue875 [accent]Recerca[] per a investigar noves tecnologies. hint.research = Empreu el botó de :tree: [accent]Recerca[] per a investigar noves tecnologies.
hint.research.mobile = Empreu el botó de \ue875 [accent]Recerca[] del \ue88c [accent]Menú[] per a investigar noves tecnologies. hint.research.mobile = Empreu el botó de :tree: [accent]Recerca[] del :menu: [accent]Menú[] per a investigar noves tecnologies.
hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses. hint.unitControl = Mantingueu premuda la tecla [accent][[ControlEsquerra][] i [accent]feu clic[] per a controlar torretes i unitats amistoses.
hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses. hint.unitControl.mobile = [accent]Toqueu dues vegades[] per a controlar torretes i unitats amistoses.
hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats. hint.unitSelectControl = Per a controlar unitats, entreu al [accent]mode de comandament[] amb la tecla [accent]Maj. esquerra[].\nMentre esteu al mode de comandament, feu clic i arrossegueu per a seleccionar unitats. Feu [accent]clic amb el botó esquerre[] en algun lloc o objectiu per a comandar-hi les unitats.
hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats. hint.unitSelectControl.mobile = Per a controlar unitats, entreu al [accent]mode de comandament[] amb el botó de[accent]comandament[] de la part superior esquerra.\nMentre esteu al mode de comandament, premeu uns segons i arrossegueu per a seleccionar unitats. Toqueu en algun lloc o objectiu per a comandar-hi les unitats.
hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] de la part inferior dreta. hint.launch = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del :map: [accent]Mapa[] de la part inferior dreta.
hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[]. hint.launch.mobile = Un cop shan recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del :map: [accent]Mapa[] del :menu: [accent]Menú[].
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc. hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament. hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
hint.rebuildSelect.mobile = Seleccioneu el botó de copiar \ue874. Després, toqueu el botó de reconstrucció \ue80f i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica. hint.rebuildSelect.mobile = Seleccioneu el botó de copiar :copy:. Després, toqueu el botó de reconstrucció :wrench: i arrossegueu per a triar quins blocs voleu que es reconstrueixin.\nAixò farà que es reconstrueixin de manera automàtica.
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament. hint.conveyorPathfind.mobile = Activeu el :diagonal: [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer. hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
hint.payloadPickup = Premeu [accent][[[] per a recollir blocs petits o unitats. hint.payloadPickup = Premeu [accent][[[] per a recollir blocs petits o unitats.
hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per a recollir-lo. També es pot fer amb unitats. hint.payloadPickup.mobile = [accent]Manteniu premut[] un bloc petit per a recollir-lo. També es pot fer amb unitats.
hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat. hint.payloadDrop = Premeu [accent]][] per a deixar el bloc o la unitat.
hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat. hint.payloadDrop.mobile = [accent]Manteniu premuda[] una posició buida per a deixar-hi un bloc o una unitat.
hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament. hint.waveFire = Les torretes de tipus [accent]Wave[] que usin aigua com munició apagaran els focs propers automàticament.
hint.generator = Els \uf879 [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nLabast de la transmissió denergia es pot expandir amb \uf87f [accent]node denergia[]. hint.generator = Els :combustion-generator: [accent]Generadors a combustió[] cremen carbó i transmeten energia als blocs adjacents.\n\nLabast de la transmissió denergia es pot expandir amb :power-node: [accent]node denergia[].
hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes \uf861Duo/\uf859Salvo amb \uf835 [accent]Grafit[] per a destruir-los. hint.guardian = Les unitats de tipus [accent]Guardià[] són unitats blindades. La munició dèbil com ara el [accent]Coure[] i el [accent]Plom[] [scarlet]no és efectiva[].\n\nEmpreu torretes de nivell més alt o carregueu torretes :duo:Duo/:salvo:Salvo amb :graphite: [accent]Grafit[] per a destruir-los.
hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes. hint.coreUpgrade = Els nuclis es poden millorar [accent]construint-hi a sobre nuclis amb millors característiques[].\n\nSitueu un nucli de tipus [accent]Fonament[] a sobre del nucli [accent]Estella[]. Assegureu-vos que no hi hagin obstruccions properes.
hint.presetLaunch = Als [accent]sectors amb zones daterratge[] de color gris, com ara [accent]El bosc gelat[], shi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[]. hint.presetLaunch = Als [accent]sectors amb zones daterratge[] de color gris, com ara [accent]El bosc gelat[], shi pot accedir des de qualsevol lloc. No cal capturar cap territori proper.\n\nEls [accent]sectors numerats[], com aquest, són [accent]opcionals[].
hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades. hint.presetDifficulty = Aquest sector té un [accent]nivell damenaça enemiga elevat[].\n[accent]No es recomana[] aterrar a aquests sectors sense les tecnologies i la preparació adequades.
hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[]. hint.coreIncinerate = Després que shagi arribat al màxim demmagatzematge dun determinat tipus delement al nucli, tots els altres elements daquest tipus que entrin al nucli s[accent]incineraran[].
hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, feu clic en un bloc de fàbrica mentre esteu en mode de comandament i després feu clic amb el botó de la dreta a la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament. hint.factoryControl.mobile = Per a establir la [accent]destinació de sortida[] de les unitats duna fàbrica, toqueu un bloc de fàbrica mentre esteu en mode de comandament i després toqueu la posició desitjada.\nLes unitats produïdes shi dirigiran automàticament.
gz.mine = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreuren coure. gz.mine = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i feu-hi clic per a començar a extreuren coure.
gz.mine.mobile = Apropeu-vos al \uf8c4 [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreuren coure. gz.mine.mobile = Apropeu-vos al :ore-copper: [accent]mineral de coure[] del terra i toqueu-lo per a començar a extreuren coure.
gz.research = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la. gz.research = Obriu l:tree: arbre tecnològic.\nInvestigueu la :mechanical-drill: [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nFeu clic en un dipòsit de coure per a construir-la.
gz.research.mobile = Obriu l\ue875 arbre tecnològic.\nInvestigueu la \uf870 [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a lesquerra. gz.research.mobile = Obriu l:tree: arbre tecnològic.\nInvestigueu la :mechanical-drill: [accent]perforadora mecànica[] i després trieu-la des del menú de sota a la dreta.\nToqueu un dipòsit de coure per a construir-la.\n\nPer a acabar, premeu la icona de \ue800 [accent]confirmació[] a sota a lesquerra.
gz.conveyors = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més duna més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta. gz.conveyors = Investigueu i construïu :conveyor: [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nFeu clic i arrossegueu per a construir-ne més duna més fàcilment.\n[accent]Gireu la rodeta del mig[] del ratolí per a girar la direcció de la cinta.
gz.conveyors.mobile = Investigueu i construïu \uf896 [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més duna més fàcilment. gz.conveyors.mobile = Investigueu i construïu :conveyor: [accent]cintes transportadores[] per a moure els recursos extrets\nde les perforadores fins al nucli.\n\nPremeu, manteniu un moment el dit durant un segon i arrossegueu per a construir-ne més duna més fàcilment.
gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure. gz.drills = Expandiu les operacions mineres.\nConstruïu més perforadores mecàniques.\nExtraieu 100 unitats de coure.
gz.lead = \uf837 El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreuren. gz.lead = :lead: El [accent]plom[] és un altre recurs comú.\nSitueu perforadores al damunt de dipòsits de plom per a extreuren.
gz.moveup = \ue804 Moveu-mos amunt per a veure més objectius. gz.moveup = :up: Moveu-mos amunt per a veure més objectius.
gz.turrets = Investigueu i construïu 2 torretes \uf861 [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores. gz.turrets = Investigueu i construïu 2 torretes :duo: [accent]duo[] per a defensar el nucli.\nLes torretes duo necessiten rebre \uf838 [accent]munició[] amb cintes transportadores.
gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores. gz.duoammo = Subministreu [accent]coure[] a les torretes duo amb cintes transportadores.
gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de coure[] al voltant de les torretes. gz.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns :beryllium-wall: [accent]murs de coure[] al voltant de les torretes.
gz.defend = Sapropa lenemic. Prepareu-vos per a defensar-vos. gz.defend = Sapropa lenemic. Prepareu-vos per a defensar-vos.
gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n\uf860 Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de \uf837 [accent]plom[]. gz.aa = Les torretes estàndard no poden disparar fàcilment a les unitats aèries.\n:scatter: Les torretes [accent]scatter[] proporcionen una defensa antiaèria excel·lent, però necessiten munició de :lead: [accent]plom[].
gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores. gz.scatterammo = Subministreu [accent]plom[] a la torreta scatter amb cintes transportadores.
gz.supplyturret = [accent]Subministreu munició a la torreta gz.supplyturret = [accent]Subministreu munició a la torreta
gz.zone1 = Aquesta és la zona daterratge enemiga. gz.zone1 = Aquesta és la zona daterratge enemiga.
gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga. gz.zone2 = Tot el que es construeixi a dins es destruirà quan comenci la propera onada enemiga.
gz.zone3 = Ara comença una onada.\nPrepareu-vos. gz.zone3 = Ara comença una onada.\nPrepareu-vos.
gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[]. gz.finish = Construïu més torretes, extraieu més recursos \ni defense-vos contra totes les onades per a [accent]capturar el sector[].
onset.mine = Feu clic als murs per a extraure \uf748 [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos. onset.mine = Feu clic als murs per a extraure :beryllium: [accent]beril·li[].\n\nFeu servir [accent][[WASD] per a moure-vos.
onset.mine.mobile = Toqueu per a extraure \uf748 [accent]beril·li[] dels murs. onset.mine.mobile = Toqueu per a extraure :beryllium: [accent]beril·li[] dels murs.
onset.research = Obriu \ue875 larbre tecnològic.\nInvestigueu i després construïu una \uf73e [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[]. onset.research = Obriu :tree: larbre tecnològic.\nInvestigueu i després construïu una :turbine-condenser: [accent]turbina condensadora[] a la fumarola.\nAixí aconseguireu generar [accent]energia[].
onset.bore = Investigueu i construïu una \uf741 [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs. onset.bore = Investigueu i construïu una :plasma-bore: [accent]perforadora de plasma[].\nAixí extraureu recursos automàticament dels murs.
onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un \uf73d [accent]node de transmissió denergia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma. onset.power = Per a subministrar [accent]energia[] a la perforadora de plasma, investigueu i situeu un :beam-node: [accent]node de transmissió denergia per raigs[].\nConnecteu la turbina condensadora a la perforadora de plasma.
onset.ducts = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més dun conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció. onset.ducts = Investigueu i situeu :duct: [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nFeu clic i arrossegueu per a situar més dun conducte fàcilment.\nGireu la [accent]rodeta del ratolí[] per a canviar-ne la direcció.
onset.ducts.mobile = Investigueu i situeu \uf799 [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més dun conducte fàcilment. onset.ducts.mobile = Investigueu i situeu :duct: [accent]conductes[] per a moure els recursos extrets amb perforadores de plasma al nucli.\n\nMantingueu premut el dit durant un segon i arrossegueu per a situar més dun conducte fàcilment.
onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió denergia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li. onset.moremine = Amplieu les operacions mineres.\nSitueu més perforadores de plasma i feu servir nodes de transmissió denergia per raigs i conductes per tal que puguin operar.\nExtraieu 200 unitats de beril·li.
onset.graphite = Els blocs més complexos necessiten \uf835 [accent]grafit[].\nSitueu perforadores de plasma per a extrauren. onset.graphite = Els blocs més complexos necessiten :graphite: [accent]grafit[].\nSitueu perforadores de plasma per a extrauren.
onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les \uf74d [accent]picadores despadats[] i \uf779 [accent]forn darc de silici[]. onset.research2 = Comenceu a investigar les [accent]fàbriques[].\nInvestigueu les :cliff-crusher: [accent]picadores despadats[] i :silicon-arc-furnace: [accent]forn darc de silici[].
onset.arcfurnace = El forn darc necessita \uf834 [accent]sorra[] i \uf835 [accent]grafit[] per a obtenir \uf82f [accent]silici[].\nTambé fa falta [accent]energia[]. onset.arcfurnace = El forn darc necessita :sand: [accent]sorra[] i :graphite: [accent]grafit[] per a obtenir :silicon: [accent]silici[].\nTambé fa falta [accent]energia[].
onset.crusher = Feu servir les \uf74d [accent]picadores despadats[] per a extraure sorra. onset.crusher = Feu servir les :cliff-crusher: [accent]picadores despadats[] per a extraure sorra.
onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una \uf6a2 [accent]fabricadora de tancs[]. onset.fabricator = Feu servir [accent]unitats[] per a explorar el mapa, defensar estructures i atacar als enemics. Investigueu i construïu una :tank-fabricator: [accent]fabricadora de tancs[].
onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu. onset.makeunit = Produïu una unitat.\nFeu servir el botó «?» per a veure els requisits de la fàbrica que trieu.
onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta \uf6eb [accent]breach[].\nLes torretes necessiten \uf748 [accent]munició[]. onset.turrets = Les unitats són efectives, però les [accent]torretes[] proporcionen una capacitat defensiva millor si es fan servir adequadament.\nConstruïu Place una torreta :breach: [accent]breach[].\nLes torretes necessiten :beryllium: [accent]munició[].
onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta. onset.turretammo = Subministreu [accent]munició de beril·li[] a la torreta.
onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns \uf6ee [accent]murs de beril·li[] al voltant de la torreta. onset.walls = Els [accent]murs[] poden evitar que el dany arribi a les estructures importants.\nConstruïu alguns :beryllium-wall: [accent]murs de beril·li[] al voltant de la torreta.
onset.enemies = Sapropa un enemic. Prepareu la defensa. onset.enemies = Sapropa un enemic. Prepareu la defensa.
onset.defenses = [accent]Establiu defenses:[lightgray] {0} onset.defenses = [accent]Establiu defenses:[lightgray] {0}
onset.attack = Lenemic és vulnerable. Contraataqueu. onset.attack = Lenemic és vulnerable. Contraataqueu.
onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un \uf725 nucli. onset.cores = Els nuclis nous es poden construir en [accent]caselles de nucli[].\nEls nuclis nous funcionen com a bases i comparteixen un inventari de recursos amb altres nuclis.\nConstruïu un :core-bastion: nucli.
onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció. onset.detect = Lenemic us detectarà daquí 2 minuts.\nEstabliu les defenses i les explotacions mineres i de producció.
onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin. onset.commandmode = Mantingueu premuda [accent]Maj.[] per a entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per a seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin. onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per a entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per a seleccionar unitats.\n[accent]Toqueu[] per a ordenar a les unitats seleccionades que ataquin o que es moguin.
@@ -2054,6 +2118,10 @@ block.phase-wall.description = Protegeix les estructures dels projectils enemics
block.phase-wall-large.description = Protegeix les estructures dels projectils enemics, reflectint la majoria de munició que hi impacta. block.phase-wall-large.description = Protegeix les estructures dels projectils enemics, reflectint la majoria de munició que hi impacta.
block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca. block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca. block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Un mur que es pot obrir i tancar. block.door.description = Un mur que es pot obrir i tancar.
block.door-large.description = Un mur gros que es pot obrir i tancar. block.door-large.description = Un mur gros que es pot obrir i tancar.
block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència. block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per a potenciar el seu abast i eficiència.
@@ -2120,7 +2188,9 @@ block.vault.description = Emmagatzema una quantitat gran delements de cada ti
block.container.description = Emmagatzema una quantitat petita delements de cada tipus. Millora la capacitat demmagatzemament al sector si es situa al costat dun nucli. Es poden recuperar els continguts amb un descarregador. block.container.description = Emmagatzema una quantitat petita delements de cada tipus. Millora la capacitat demmagatzemament al sector si es situa al costat dun nucli. Es poden recuperar els continguts amb un descarregador.
block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents. block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents.
block.launch-pad.description = Llança lots delements al sector seleccionat. block.launch-pad.description = Llança lots delements al sector seleccionat.
block.launch-pad.details = Sistema suborbital de transport de recursos punt a punt. Les càpsules de càrrega només sobreviuen una sola reentrada i no es poden reutilitzar. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara munició als enemics. block.duo.description = Dispara munició als enemics.
block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues. block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues.
block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes. block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes.
@@ -2181,6 +2251,7 @@ block.electric-heater.description = Escalfa els blocs als que està orientat. Ne
block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria. block.slag-heater.description = Escalfa els blocs als que està orientat. Requereix escòria.
block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase. block.phase-heater.description = Escalfa els blocs als que està orientat. Requereix teixit de fase.
block.heat-redirector.description = Redirigeix lescalfor acumulada a altres blocs. block.heat-redirector.description = Redirigeix lescalfor acumulada a altres blocs.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Distribueix lescalfor acumulada en tres direccions de sortida. block.heat-router.description = Distribueix lescalfor acumulada en tres direccions de sortida.
block.electrolyzer.description = Converteix laigua en hidrogen i gas ozó. block.electrolyzer.description = Converteix laigua en hidrogen i gas ozó.
block.atmospheric-concentrator.description = Concentra el nitrogen de latmosfera. Requereix escalfor. block.atmospheric-concentrator.description = Concentra el nitrogen de latmosfera. Requereix escalfor.
@@ -2193,6 +2264,7 @@ block.vent-condenser.description = Condensa els gasos procedents de conductes de
block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica denergia per funcionar. block.plasma-bore.description = Quan es posa orientat a un mur de mineral, en treu recursos indefinidament. Requereix una mica denergia per funcionar.
block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia. block.large-plasma-bore.description = Una perforadora de plasma grossa. Pot extraure tungstè i tori. Requereix hidrogen i energia.
block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur. block.cliff-crusher.description = Trenca murs, extraient-ne sorra indefinidament. Necessita energia. La seva eficàcia depèn del tipus de mur.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Quan es posa a sobre de minerals, nextrau indefinidament. Necessita energia i aigua. block.impact-drill.description = Quan es posa a sobre de minerals, nextrau indefinidament. Necessita energia i aigua.
block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen. block.eruption-drill.description = Una perforadora dimpacte millorada. Pot extraure tori. Necessita hidrogen.
block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes. block.reinforced-conduit.description = Impulsa i fa circular els fluids. No accepta entrades des dels laterals si no és a través de conductes.
@@ -2315,6 +2387,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
lst.read = Llegeix un nombre des duna cel·la de memòria connectada. lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada. lst.write = Escriu un nombre en una cel·la de memòria connectada.
lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]». lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]».
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example" lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]». lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]».
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic. lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
@@ -2353,6 +2426,7 @@ lst.getflag = Obtén un senyal global.
lst.setprop = Estableix una propietat duna unitat o estructura. lst.setprop = Estableix una propietat duna unitat o estructura.
lst.effect = Crea un efecte de partícula. lst.effect = Crea un efecte de partícula.
lst.sync = Sincronitza una variable a través de la xarxa.\nSinvoca com a molt 10 vegades per segon. lst.sync = Sincronitza una variable a través de la xarxa.\nSinvoca com a molt 10 vegades per segon.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Crea una marca lògica al món.\nSha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món. lst.makemarker = Crea una marca lògica al món.\nSha de donar un ID per a identificar-la.\nEs poden establir fins a 20.000 marcadors per món.
lst.setmarker = Estableix una propietat per a la marca.\nLID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca. lst.setmarker = Estableix una propietat per a la marca.\nLID que es faci servir ha de ser el mateix que el de la instrucció de crear la marca.
lst.localeprint = Afegeix el valor duna propietat de la traducció dun mapa a la cua dimpressió.\nPer a establir paquets de traducció de mapes a leditor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile». lst.localeprint = Afegeix el valor duna propietat de la traducció dun mapa a la cua dimpressió.\nPer a establir paquets de traducció de mapes a leditor de mapes, comproveu [accent]Informació del mapa > Paquets de traducció[].\nSi el client és un dispositiu mòbil, primer intenta imprimir una propietat que acabi en «.mobile».
@@ -2523,6 +2597,7 @@ unitlocate.building = Variable de sortida per al bloc localitzat.
unitlocate.outx = Coordenada X de la sortida. unitlocate.outx = Coordenada X de la sortida.
unitlocate.outy = Coordenada Y de la sortida. unitlocate.outy = Coordenada Y de la sortida.
unitlocate.group = Categoria de blocs a buscar. unitlocate.group = Categoria de blocs a buscar.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs lestat per defecte. lenum.idle = La unitat no es mourà, però continuarà construint i extraient minerals.\nÉs lestat per defecte.
lenum.stop = Para de moure, construir o extreure minerals. lenum.stop = Para de moure, construir o extreure minerals.
@@ -2551,3 +2626,29 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on líndex zero és la primera posició. lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on líndex zero és la primera posició.
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle. lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on líndex zero és el primer color. lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on líndex zero és el primer color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiveret
mod.disabled = [scarlet]Deaktiveret mod.disabled = [scarlet]Deaktiveret
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Deaktiver mod.disable = Deaktiver
mod.version = Version:
mod.content = Indhold: mod.content = Indhold:
mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug. mod.delete.error = Kan ikke slette mod - tilhørende filer er muligvis i brug.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Færdiggjort completed = [accent]Færdiggjort
techtree = Teknologi træ techtree = Teknologi træ
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -289,13 +291,14 @@ disconnect.error = Forbindelsesfejl.
disconnect.closed = Forbindelse afbrudt. disconnect.closed = Forbindelse afbrudt.
disconnect.timeout = Maksimal ventetid overskredet. disconnect.timeout = Maksimal ventetid overskredet.
disconnect.data = Kunne ikke indlæse bane-data! disconnect.data = Kunne ikke indlæse bane-data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Kunne ikke deltage i spil ([accent]{0}[]). cantconnect = Kunne ikke deltage i spil ([accent]{0}[]).
connecting = [accent]Forbinder... connecting = [accent]Forbinder...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Indlæser bane-data... connecting.data = [accent]Indlæser bane-data...
server.port = Port: server.port = Port:
server.addressinuse = IP-adressen er allerede i brug!
server.invalidport = Ugyldigt port-nummer! server.invalidport = Ugyldigt port-nummer!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Der skete en fejl. server.error = [crimson]Der skete en fejl.
save.new = Nyt gem save.new = Nyt gem
save.overwrite = Er du sikker på, at du vil overskrive\ndette gem? save.overwrite = Er du sikker på, at du vil overskrive\ndette gem?
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -490,6 +494,7 @@ waves.units.show = Show All
wavemode.counts = tal wavemode.counts = tal
wavemode.totals = i alt wavemode.totals = i alt
wavemode.health = liv wavemode.health = liv
all = All
editor.default = [lightgray]<standard> editor.default = [lightgray]<standard>
details = Detaljer... details = Detaljer...
@@ -657,7 +662,6 @@ requirement.capture = Overtag {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Affyr launch.text = Affyr
research.multiplayer = Kun værten kan researche genstande.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Afdæk uncover = Afdæk
configure = Konfigurer udrustning configure = Konfigurer udrustning
@@ -703,14 +707,18 @@ loadout = Udrustning
resources = Resurser resources = Resurser
resources.max = Max resources.max = Max
bannedblocks = Banlyste blokke bannedblocks = Banlyste blokke
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle addall = Tilføj alle
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Mængde skal være mellem 0 og {0}. configure.invalid = Mængde skal være mellem 0 og {0}.
add = Tilføj... add = Tilføj...
guardian = Guardian guardian = Guardian
@@ -725,6 +733,7 @@ error.mapnotfound = Bane-filen er blevet væk!
error.io = Network I/O-fejl. error.io = Network I/O-fejl.
error.any = Ukendt netværksfejl. error.any = Ukendt netværksfejl.
error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke. error.bloom = Kunne ikke etablere bloom-effekt.\nMåske understøtter din enhed den ikke.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Regn weather.rain.name = Regn
weather.snowing.name = Sne weather.snowing.name = Sne
@@ -748,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Genoptag sectors.resume = Genoptag
sectors.launch = Affyr sectors.launch = Affyr
sectors.select = Vælg sectors.select = Vælg
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ingen (solen) sectors.nonelaunch = [lightgray]ingen (solen)
sectors.redirect = Redirect Launch Pads
sectors.rename = Omdøb sektor sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -774,6 +785,11 @@ threat.medium = Medium
threat.high = High threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Kraftfelt ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor bar.drilltierreq = Kræver bedre bor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Mangler resurser bar.noresources = Mangler resurser
bar.corereq = Kerne påkrævet bar.corereq = Kerne påkrævet
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1035,6 +1076,7 @@ bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strøm: {0}/s bar.powerbalance = Strøm: {0}/s
bar.powerstored = Gemt: {0}/{1} bar.powerstored = Gemt: {0}/{1}
bar.poweramount = Strøm: {0} bar.poweramount = Strøm: {0}
@@ -1045,6 +1087,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Væske bar.liquid = Væske
bar.heat = Varme bar.heat = Varme
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring bullet.pierce = [stat]{0}[lightgray]x gennemboring
bullet.infinitepierce = [stat]gennemboring bullet.infinitepierce = [stat]gennemboring
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor bullet.multiplier = [stat]{0}[lightgray]x ammunitionsfaktor
bullet.reload = [stat]{0}[lightgray]x skydehastighed bullet.reload = [stat]{0}[lightgray]x skydehastighed
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokke unit.blocks = blokke
unit.blockssquared = blokke² unit.blockssquared = blokke²
@@ -1093,6 +1139,7 @@ unit.minutes = minutter
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x hastighed unit.timesspeed = x hastighed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = skjoldhelbred unit.shieldhealth = skjoldhelbred
unit.items = genstande unit.items = genstande
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[] setting.uiscale.name = UI-skalering[lightgray] (genstart kræves)[]
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Altid diagonal placering setting.swapdiagonal.name = Altid diagonal placering
setting.difficulty.training = Træning
setting.difficulty.easy = Let
setting.difficulty.normal = Normal
setting.difficulty.hard = Svær
setting.difficulty.insane = Sindssyg
setting.difficulty.name = Sværhedsgrad:
setting.screenshake.name = Skærm-ryst setting.screenshake.name = Skærm-ryst
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Vis effekter setting.effects.name = Vis effekter
setting.destroyedblocks.name = Vis destruerede blokke setting.destroyedblocks.name = Vis destruerede blokke
setting.blockstatus.name = Vis blokstatus setting.blockstatus.name = Vis blokstatus
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Transportbånd-stifinding setting.conveyorpathfinding.name = Transportbånd-stifinding
setting.sensitivity.name = Styrepind-sensitivitet setting.sensitivity.name = Styrepind-sensitivitet
setting.saveinterval.name = Gemme-interval setting.saveinterval.name = Gemme-interval
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter setting.crashreport.name = Send anonyme fejlrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gem automatisk setting.savecreate.name = Gem automatisk
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spiller-grænse setting.playerlimit.name = Spiller-grænse
setting.chatopacity.name = Chat-gennemsigtighed setting.chatopacity.name = Chat-gennemsigtighed
setting.lasersopacity.name = Strøm-laser-gennemsigtighed setting.lasersopacity.name = Strøm-laser-gennemsigtighed
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bro-gennemsigtighed setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Vælg region keybind.schematic_select.name = Vælg region
keybind.schematic_menu.name = Skabelon-visning keybind.schematic_menu.name = Skabelon-visning
@@ -1309,12 +1354,16 @@ rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Bølger rules.waves = Bølger
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Angrebsmode rules.attack = Angrebsmode
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Bølge spredning:[lightgray] (sek) rules.wavespacing = Bølge spredning:[lightgray] (sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Byggepris-forstærker rules.buildcostmultiplier = Byggepris-forstærker
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Lys rules.lighting = Lys
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Ild rules.fire = Ild
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Blok/Enheds-eksplosionsskade rules.explosions = Blok/Enheds-eksplosionsskade
@@ -1365,6 +1422,7 @@ rules.weather = Vejr
rules.weather.frequency = Frekvens: rules.weather.frequency = Frekvens:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Varighed: rules.weather.duration = Varighed:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Grafitvalse
block.multi-press.name = Multi-valse block.multi-press.name = Multi-valse
block.constructing = {0} [lightgray](Konstruerer) block.constructing = {0} [lightgray](Konstruerer)
block.spawn.name = Fjendtligt Ankomstpunkt block.spawn.name = Fjendtligt Ankomstpunkt
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Kerne: Skår block.core-shard.name = Kerne: Skår
block.core-foundation.name = Kerne: Fundament block.core-foundation.name = Kerne: Fundament
block.core-nucleus.name = Kerne: Nukleus block.core-nucleus.name = Kerne: Nukleus
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Beholder block.container.name = Beholder
block.launch-pad.name = Affyringsrampe block.launch-pad.name = Affyringsrampe
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fodgænger-fabrik block.ground-factory.name = Fodgænger-fabrik
block.air-factory.name = Flyver-fabrik block.air-factory.name = Flyver-fabrik
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2032,6 +2096,10 @@ block.phase-wall.description = En væg legeret med specielt, reflekterende fase-
block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter. block.phase-wall-large.description = En væg legeret med specielt, reflekterende fase-stof. Reflekterer de fleste slags skud.\nFylder flere felter.
block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt block.surge-wall.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt
block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter. block.surge-wall-large.description = En ekstremt hård væg.\nOpbygger en ladning ved at absorbere skud. Ladningen affyres tilfældigt.\nFylder flere felter.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den. block.door.description = En bette dør. Kan åbnes og lukkes ved at trykke på den.
block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter. block.door-large.description = En stor dør. Kan åbnes og lukkes ved at trykke på den.\nFylder flere felter.
block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet. block.mender.description = Reparerer løbende blokke i nærheden. Hjælper til at holde forsvaret oppe mellem bølger.\nSilicium kan bruges til at øge rækkevidde og effektivitet.
@@ -2098,7 +2166,9 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container. block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres. block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen. block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere. block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere. block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør. block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
@@ -2159,6 +2229,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2171,6 +2242,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2291,6 +2363,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2329,6 +2402,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2481,6 +2555,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2508,3 +2583,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -57,7 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.search = Search schematics... schematic.search = Suche nach Entwürfen...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
@@ -70,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert. schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet. schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.edit = Edit Schematic schematic.edit = Entwurf bearbeiten
schematic.info = {0}x{1}, {2} Blöcke schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden. schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags: schematic.tags = Tags:
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Aktiviert
mod.disabled = [red]Deaktiviert mod.disabled = [red]Deaktiviert
mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel mod.multiplayer.compatible = [gray]Mehrspieler-kompatibel
mod.disable = Deaktivieren mod.disable = Deaktivieren
mod.version = Version:
mod.content = Inhalt: mod.content = Inhalt:
mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein. mod.delete.error = Mod konnte nicht gelöscht werden. Datei könnte in Benutzung sein.
@@ -156,8 +157,8 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion. mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen. mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss sie aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht. mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0} mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben. mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen. mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
@@ -180,7 +181,7 @@ mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0} mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal. mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu. mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können. mod.scripts.disable = Dein Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
about.button = Info about.button = Info
name = Name: name = Name:
@@ -195,7 +196,9 @@ unlock.incampaign = < Für Details in Kampagne freischalten >
campaign.select = Startkampagne auswählen campaign.select = Startkampagne auswählen
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern. campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität. campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
campaign.serpulo = Ältere Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance. campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
campaign.difficulty = Difficulty
completed = [accent]Abgeschlossen completed = [accent]Abgeschlossen
techtree = Forschung techtree = Forschung
techtree.select = Forschungsauswahl techtree.select = Forschungsauswahl
@@ -258,19 +261,19 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Sprache: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0} trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0} trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Namen:
invalidid = Ungültige Client-ID! Berichte den Fehler. invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban player.ban = Verbannen
player.kick = Kick player.kick = Rauswerfen
player.trace = Trace player.trace = Verfolgen
player.admin = Toggle Admin player.admin = Admin an/aus
player.team = Change Team player.team = Team wechseln
server.bans = Verbannungen server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden! server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren server.admins = Administratoren
@@ -287,8 +290,8 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll? confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason votekick.reason = Vote-Kick Grund
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = Bist du sicher, dass du "{0}[white]" rauswerfen willst?\nWenn ja, gib bitte einen Grund ein:
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
@@ -296,13 +299,14 @@ disconnect.error = Verbindungsfehler.
disconnect.closed = Verbindung geschlossen. disconnect.closed = Verbindung geschlossen.
disconnect.timeout = Zeitüberschreitung. disconnect.timeout = Zeitüberschreitung.
disconnect.data = Fehler beim Laden der Welt! disconnect.data = Fehler beim Laden der Welt!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Nicht möglich beizutreten ([accent]{0}[]). cantconnect = Nicht möglich beizutreten ([accent]{0}[]).
connecting = [accent] Verbinde... connecting = [accent] Verbinde...
reconnecting = [accent]Verbindung wird wiederhergestellt... reconnecting = [accent]Verbindung wird wiederhergestellt...
connecting.data = [accent] Welt wird geladen... connecting.data = [accent] Welt wird geladen...
server.port = Port: server.port = Port:
server.addressinuse = Adresse bereits in Verwendung!
server.invalidport = Falscher Port! server.invalidport = Falscher Port!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0} server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
save.new = Neuer Spielstand save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben? save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
@@ -351,16 +355,18 @@ command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen command.assist = Spieler unterstützen
command.move = Bewegen command.move = Bewegen
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block command.enterPayload = Frachtblock betreten
command.loadUnits = Load Units command.loadUnits = Einheiten laden
command.loadBlocks = Load Blocks command.loadBlocks = Blöcke laden
command.unloadPayload = Unload Payload command.unloadPayload = Fracht entladen
stance.stop = Cancel Orders command.loopPayload = Loop Unit Transfer
stance.shoot = Stance: Shoot stance.stop = Befehle abbrechen
stance.holdfire = Stance: Hold Fire stance.shoot = Stellung: schießen
stance.pursuetarget = Stance: Pursue Target stance.holdfire = Stellung: nicht schießen
stance.patrol = Stance: Patrol Path stance.pursuetarget = Stellung: Ziel verfolgen
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding stance.patrol = Stellung: Pfad patroullieren
stance.ram = Stellung: rammen[lightgray]in einer geraden Lilie bewegen, gegen Wände laufen
openlink = Link öffnen openlink = Link öffnen
copylink = Link kopieren copylink = Link kopieren
back = Zurück back = Zurück
@@ -443,7 +449,7 @@ editor.generation = Generator
editor.objectives = Ziele editor.objectives = Ziele
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Name bearbeiten
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
@@ -459,8 +465,8 @@ editor.filters.type = Kartentyp:
editor.filters.search = Suchen nach: editor.filters.search = Suchen nach:
editor.filters.author = Autor editor.filters.author = Autor
editor.filters.description = Beschreibung editor.filters.description = Beschreibung
editor.shiftx = Shift X editor.shiftx = Verschieben X
editor.shifty = Shift Y editor.shifty = Verschieben Y
workshop = Workshop workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
@@ -479,7 +485,7 @@ waves.guardian = Boss
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
waves.random = Zufällig waves.random = Zufällig
waves.copy = Aus der Zwischenablage kopieren waves.copy = In die Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage. waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
@@ -489,8 +495,8 @@ waves.sort.reverse = Reihenfolge umkehren
waves.sort.begin = Anfang waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte waves.sort.health = Lebenspunkte
waves.sort.type = Sorte waves.sort.type = Sorte
waves.search = Search waves... waves.search = Wellen durchsuchen...
waves.filter = Unit Filter waves.filter = Einheiten Filter
waves.units.hide = Alle verstecken waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen waves.units.show = Alle anzeigen
@@ -498,13 +504,14 @@ waves.units.show = Alle anzeigen
wavemode.counts = Menge wavemode.counts = Menge
wavemode.totals = Gesamtmenge wavemode.totals = Gesamtmenge
wavemode.health = Lebenspunkte wavemode.health = Lebenspunkte
all = All
editor.default = [lightgray]<Standard> editor.default = [lightgray]<Standard>
details = Details details = Details
edit = Bearbeiten edit = Bearbeiten
variables = Variablen variables = Variablen
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Willst du wirklich den gesamten code aus diesem prozessor löschen?
logic.globals = Built-in Variables logic.globals = Eingebaute Variablen
editor.name = Name: editor.name = Name:
editor.spawn = Spawnbereich editor.spawn = Spawnbereich
editor.removeunit = Bereich entfernen editor.removeunit = Bereich entfernen
@@ -528,7 +535,7 @@ editor.sectorgenerate = Sektor generieren
editor.resize = Größe\nanpassen editor.resize = Größe\nanpassen
editor.loadmap = Karte\nladen editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern editor.savemap = Karte\nspeichern
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.savechanges = [scarlet]Du hast ungespeicherte Änderungen!\n\n[]Möchtest du sie speichern?
editor.saved = Gespeichert! editor.saved = Gespeichert!
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü. editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü. editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
@@ -668,7 +675,6 @@ requirement.capture = Erobere {0}
requirement.onplanet = Kontrolliere Sektor auf {0} requirement.onplanet = Kontrolliere Sektor auf {0}
requirement.onsector = Lande auf Sektor: {0} requirement.onsector = Lande auf Sektor: {0}
launch.text = Start launch.text = Start
research.multiplayer = Nur der Host kann forschen.
map.multiplayer = Nur der Host kann Sektoren ansehen. map.multiplayer = Nur der Host kann Sektoren ansehen.
uncover = Freischalten uncover = Freischalten
configure = Anfangsressourcen festlegen configure = Anfangsressourcen festlegen
@@ -688,12 +694,12 @@ objective.commandmode.name = Steuerungsmodus
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Geformter Text marker.shapetext.name = Geformter Text
marker.point.name = Point marker.point.name = Punkt
marker.shape.name = Form marker.shape.name = Form
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad marker.quad.name = Quadrat
marker.texture.name = Texture marker.texture.name = Textur
marker.background = Hintergrund marker.background = Hintergrund
marker.outline = Umriss marker.outline = Umriss
@@ -720,14 +726,18 @@ loadout = Anfangsressourcen
resources = Ressourcen resources = Ressourcen
resources.max = Max resources.max = Max
bannedblocks = Gesperrte Blöcke bannedblocks = Gesperrte Blöcke
unbannedblocks = Unbanned Blocks
objectives = Ziele objectives = Ziele
bannedunits = Gesperrte Einheiten bannedunits = Gesperrte Einheiten
unbannedunits = Unbanned Units
bannedunits.whitelist = Gesperrte Einheiten als Whitelist bannedunits.whitelist = Gesperrte Einheiten als Whitelist
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
addall = Alle hinzufügen addall = Alle hinzufügen
launch.from = Materialen werden von [accent]{0} []gestartet launch.from = Materialen werden von [accent]{0} []gestartet
launch.capacity = Ressourcenkapazität: [accent]{0} launch.capacity = Ressourcenkapazität: [accent]{0}
launch.destination = Ziel: {0} launch.destination = Ziel: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein. configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
add = Hinzufügen... add = Hinzufügen...
guardian = Boss guardian = Boss
@@ -742,6 +752,7 @@ error.mapnotfound = Kartendatei nicht gefunden!
error.io = Netzwerk-I/O-Fehler. error.io = Netzwerk-I/O-Fehler.
error.any = Unbekannter Netzwerkfehler. error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt. error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Regen weather.rain.name = Regen
weather.snowing.name = Schnee weather.snowing.name = Schnee
@@ -766,7 +777,9 @@ sectors.stored = Gelagert:
sectors.resume = Weiterspielen sectors.resume = Weiterspielen
sectors.launch = Start sectors.launch = Start
sectors.select = Auswählen sectors.select = Auswählen
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]keiner (Sonne) sectors.nonelaunch = [lightgray]keiner (Sonne)
sectors.redirect = Redirect Launch Pads
sectors.rename = Sektor umbenennen sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.vulnerable = [scarlet]Angriffsgefährdet
@@ -793,6 +806,11 @@ threat.medium = Mittel
threat.high = Hoch threat.high = Hoch
threat.extreme = Extrem threat.extreme = Extrem
threat.eradication = Zerstörung threat.eradication = Zerstörung
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planeten planets = Planeten
@@ -800,7 +818,7 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
planet.sun.name = Sonne planet.sun.name = Sonne
sector.impact0078.name = Impact 0078 sector.impact0078.name = Einschlag 0078
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = Die Krater sector.craters.name = Die Krater
sector.frozenForest.name = Gefrorener Wald sector.frozenForest.name = Gefrorener Wald
@@ -815,9 +833,19 @@ sector.fungalPass.name = Infizierter Gebirgspass
sector.biomassFacility.name = Biomassensyntheselabor sector.biomassFacility.name = Biomassensyntheselabor
sector.windsweptIslands.name = Windgepeitschte Inseln sector.windsweptIslands.name = Windgepeitschte Inseln
sector.extractionOutpost.name = Extraktionsaußenposten sector.extractionOutpost.name = Extraktionsaußenposten
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetares Launchterminal sector.planetaryTerminal.name = Planetares Launchterminal
sector.coastline.name = Küstenlinie sector.coastline.name = Küstenlinie
sector.navalFortress.name = Wasserfestung sector.navalFortress.name = Wasserfestung
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter. sector.groundZero.description = Der optimale Ort, um anzufangen. Schwache Gegner und weniger Ressourcen.\nSammele so viel Kupfer und Blei wie möglich.\nGeh weiter.
sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure. sector.frozenForest.description = Auch hier, näher an den Bergen, sind die Sporen. Sogar die niedrigen Temperaturen können sie nicht zurückhalten.\n\nLerne, Strom zu verwenden. Baue Verbrennungsgeneratoren und Reparateure.
@@ -837,6 +865,18 @@ sector.impact0078.description = Hier liegen Reste der interplanetarischen Transp
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät. sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie. sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter. sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Der Anfang sector.onset.name = Der Anfang
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -884,7 +924,7 @@ status.electrified.name = Elektrisch
status.spore-slowed.name = Sporen-verlangsamt status.spore-slowed.name = Sporen-verlangsamt
status.tarred.name = Teerend status.tarred.name = Teerend
status.overdrive.name = Overdrive status.overdrive.name = Overdrive
status.overclock.name = Übertaktend status.overclock.name = Übertaktet
status.shocked.name = Schockend status.shocked.name = Schockend
status.blasted.name = Sprengend status.blasted.name = Sprengend
status.unmoving.name = Unbeweglich status.unmoving.name = Unbeweglich
@@ -1003,52 +1043,56 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
stat.reactive = Reagiert mit stat.reactive = Reagiert mit
stat.immunities = Immunitäten stat.immunities = Immunitäten
stat.healing = Heilung stat.healing = Heilung
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Kraftfeld ability.forcefield = Kraftfeld
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
ability.repairfield = Heilungsfeld ability.repairfield = Heilungsfeld
ability.repairfield.description = Repairs nearby units ability.repairfield.description = repariert Einheiten in der Nähe
ability.statusfield = Statusfeld ability.statusfield = Statusfeld
ability.statusfield.description = Applies a status effect to nearby units ability.statusfield.description = Gibt Einheiten in der Nähe einen Statuseffekt
ability.unitspawn = Fabrik ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units ability.unitspawn.description = Baut Einheiten
ability.shieldregenfield = Schildregenerationsfeld ability.shieldregenfield = Schildregenerationsfeld
ability.shieldregenfield.description = Regenerates shields of nearby units ability.shieldregenfield.description = Regeneriert Schilder von Einheiten in der Nähe
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.movelightning.description = Releases lightning while moving ability.movelightning.description = Entfesselt bei Bewegung Blitze
ability.armorplate = Armor Plate ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Lichtbogenschild ability.shieldarc = Lichtbogenschild
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projeziert ein Kraftfeld in einem Bogen, welches Kugeln aufhält
ability.suppressionfield = Heilungsunterdrückungsfeld ability.suppressionfield = Heilungsunterdrückungsfeld
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Unterdrückt Heilungsblöcke in der Nähe
ability.energyfield = Energiefeld ability.energyfield = Energiefeld
ability.energyfield.description = Zaps nearby enemies ability.energyfield.description = Schockt Feinde in der Nähe
ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.energyfield.healdescription = Schockt Feinde und heilt alliierte in der Nähe
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time ability.regen.description = Regeneriert eigene Lebenspunkte mit der Zeit
ability.liquidregen = Liquid Absorption ability.liquidregen = Flüssigkeitsabsorbtion
ability.liquidregen.description = Absorbs liquid to heal itself ability.liquidregen.description = Nimmt Flüssigkeit auf, um sich selbst zu heilen
ability.spawndeath = Death Spawns ability.spawndeath = Fragmentierung
ability.spawndeath.description = Releases units on death ability.spawndeath.description = Entlässt beim Tod neue Einheiten
ability.liquidexplode = Death Spillage ability.liquidexplode = Auslaufen
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Verschüttet Flüssigkeit beim Tod
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sek[lightgray] Feuerrate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sek[lightgray] Dauer
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
bar.onlycoredeposit = Nur Kernablage möglich bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt bar.drilltierreq = Besserer Bohrer benötigt
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Fehlende Ressourcen bar.noresources = Fehlende Ressourcen
bar.corereq = Kern-Basis erforderlich bar.corereq = Kern-Basis erforderlich
bar.corefloor = Kernzone erforderlich bar.corefloor = Kernzone erforderlich
@@ -1057,6 +1101,7 @@ bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.boost = Beschleunigung: +{0}% bar.boost = Beschleunigung: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strom: {0}/s bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1} bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
@@ -1067,6 +1112,7 @@ bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.cooldown = Cooldown
bar.instability = Instabilität bar.instability = Instabilität
bar.heatamount = Hitze: {0} bar.heatamount = Hitze: {0}
bar.heatpercent = Hitze: {0} ({1}%) bar.heatpercent = Hitze: {0} ({1}%)
@@ -1091,6 +1137,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
bullet.infinitepierce = [stat]Durchstechkraft bullet.infinitepierce = [stat]Durchstechkraft
@@ -1099,6 +1146,8 @@ bullet.healamount = [stat]{0}[lightgray] direkte Reperatur
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}%[lightgray] Feuerrate bullet.reload = [stat]{0}%[lightgray] Feuerrate
bullet.range = [stat]{0}[lightgray] Blöcke Reichweite bullet.range = [stat]{0}[lightgray] Blöcke Reichweite
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = Blöcke unit.blocks = Blöcke
unit.blockssquared = Blöcke² unit.blockssquared = Blöcke²
@@ -1111,17 +1160,18 @@ unit.powerunits = Stromeinheiten
unit.heatunits = Hitzeeinheiten unit.heatunits = Hitzeeinheiten
unit.degrees = Grad unit.degrees = Grad
unit.seconds = Sekunden unit.seconds = Sekunden
unit.minutes = mins unit.minutes = Minuten
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x Geschwindigkeit unit.timesspeed = x Geschwindigkeit
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Schildlebenspunkte unit.shieldhealth = Schildlebenspunkte
unit.items = Materialeinheiten unit.items = Materialeinheiten
unit.thousands = k unit.thousands = k
unit.millions = Mio unit.millions = Mio
unit.billions = Mrd unit.billions = Mrd
unit.shots = shots unit.shots = Schuss
unit.pershot = /Schuss unit.pershot = /Schuss
category.purpose = Beschreibung category.purpose = Beschreibung
category.general = Allgemeines category.general = Allgemeines
@@ -1131,8 +1181,8 @@ category.items = Materialien
category.crafting = Erzeugung category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = Immer Musik spielen
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Querformat sperren setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
@@ -1159,18 +1209,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-Skalierung setting.uiscale.name = UI-Skalierung
setting.uiscale.description = Neustart erforderlich. setting.uiscale.description = Neustart erforderlich.
setting.swapdiagonal.name = Immer diagonale Platzierung setting.swapdiagonal.name = Immer diagonale Platzierung
setting.difficulty.training = Training
setting.difficulty.easy = Leicht
setting.difficulty.normal = Normal
setting.difficulty.hard = Schwer
setting.difficulty.insane = Verrückt
setting.difficulty.name = Schwierigkeit:
setting.screenshake.name = Wackeleffekt setting.screenshake.name = Wackeleffekt
setting.bloomintensity.name = Bloomstärke setting.bloomintensity.name = Bloomstärke
setting.bloomblur.name = Bloomunschärfe setting.bloomblur.name = Bloomunschärfe
setting.effects.name = Effekte anzeigen setting.effects.name = Effekte anzeigen
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
setting.blockstatus.name = Block-Status anzeigen setting.blockstatus.name = Block-Status anzeigen
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
setting.sensitivity.name = Controller-Empfindlichkeit setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave-Häufigkeit setting.saveinterval.name = Autosave-Häufigkeit
@@ -1197,19 +1242,21 @@ setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden setting.crashreport.name = Anonyme Absturzberichte senden
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatisch speichern setting.savecreate.name = Automatisch speichern
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spielerbegrenzung setting.playerlimit.name = Spielerbegrenzung
setting.chatopacity.name = Chat-Deckkraft setting.chatopacity.name = Chat-Deckkraft
setting.lasersopacity.name = Power-Laser-Deckkraft setting.lasersopacity.name = Power-Laser-Deckkraft
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Brücken-Deckkraft setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken setting.hidedisplays.name = Logik-Bildschirme verdecken
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an setting.macnotch.name = Passe die Schnittstelle an die Anzeigekerbe an
setting.macnotch.description = Neustart erforderlich setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten. steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen. public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden uiscale.cancel = Abbrechen & Beenden
@@ -1218,7 +1265,7 @@ keybind.title = Tasten zuweisen
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt. keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
category.general.name = Allgemein category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
category.command.name = Unit Command category.command.name = Einheitenbefehle
category.multiplayer.name = Mehrspieler category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl category.blocks.name = Blockauswahl
placement.blockselectkeys = \n[lightgray]Taste: [{0}, placement.blockselectkeys = \n[lightgray]Taste: [{0},
@@ -1236,24 +1283,25 @@ keybind.mouse_move.name = Der Maus folgen
keybind.pan.name = Kamera alleine bewegen keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Steuerungsmodus keybind.command_mode.name = Steuerungsmodus
keybind.command_queue.name = Unit Command Queue keybind.command_queue.name = Befehl-Warteschlange
keybind.create_control_group.name = Create Control Group keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders keybind.cancel_orders.name = Befehle abbrechen
keybind.unit_stance_shoot.name = Unit Stance: Shoot keybind.unit_stance_shoot.name = Stellung: schießen
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
keybind.unit_stance_patrol.name = Unit Stance: Patrol keybind.unit_stance_patrol.name = Stellung: patroullieren
keybind.unit_stance_ram.name = Unit Stance: Ram keybind.unit_stance_ram.name = Stellung: rammen
keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_move.name = Befehl: bewegen
keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_repair.name = Befehl: reparieren
keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_assist.name = Befehl: Spieler helfen
keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_boost.name = Befehl: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Befehl: Last abladen
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Region wiederaufbauen keybind.rebuild_select.name = Region wiederaufbauen
keybind.schematic_select.name = Bereich auswählen keybind.schematic_select.name = Bereich auswählen
keybind.schematic_menu.name = Entwurfsmenü keybind.schematic_menu.name = Entwurfsmenü
@@ -1317,7 +1365,7 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
mode.attack.name = Angriff mode.attack.name = Angriff
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte. mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
mode.custom = Angepasste Regeln mode.custom = Angepasste Regeln
rules.invaliddata = Invalid clipboard data. rules.invaliddata = Ungültige Daten in der Zwischenablage
rules.hidebannedblocks = Gesperrte Blöcke verstecken rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen rules.infiniteresources = Unbegrenzte Ressourcen
@@ -1329,17 +1377,21 @@ rules.disableworldprocessors = Deaktiviere Weltprozessoren
rules.schematic = Entwürfe erlaubt rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich rules.wavesending = Manuelle Wellen möglich
rules.allowedit = Allow Editing Rules rules.allowedit = Regeln bearbeiten erlauben
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = Erlaubt dem Spieler, diese Regeln im Spiel über den Button unten links im Pause-Menü zu bearbeiten.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Wellen rules.waves = Wellen
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Lufteinheiten spawnen am Spawnpunkt
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = Base Builder AI rules.buildai = Bau-KI
rules.buildaitier = Builder AI Tier rules.buildaitier = Bau-KI-Tier
rules.rtsai = RTS KI [red](unfertig) rules.rtsai = RTS KI [red](unfertig)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min. Squadgröße rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße rules.rtsmaxsquadsize = Max. Squadgröße
rules.rtsminattackweight = Min. Attackiergewicht rules.rtsminattackweight = Min. Angriffsgröße
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP) rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
@@ -1352,19 +1404,21 @@ rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Einheiten-Limit rules.unitcap = Einheiten-Limit
rules.limitarea = Kartenbereich begrenzen rules.limitarea = Kartenbereich begrenzen
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln) rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek) rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek) rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
rules.buildcostmultiplier = Bau-Kosten Multiplikator rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.wavelimit = Map Ends After Wave rules.wavelimit = Letzte Welle
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt) rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
rules.enemyteam = Gegnerteam rules.enemyteam = Gegnerteam
@@ -1379,6 +1433,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Blitze rules.lighting = Blitze
rules.fog = Kriegsnebel rules.fog = Kriegsnebel
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Feuer rules.fire = Feuer
rules.anyenv = <Jede> rules.anyenv = <Jede>
rules.explosions = Explosionsschaden rules.explosions = Explosionsschaden
@@ -1387,8 +1447,10 @@ rules.weather = Wetter
rules.weather.frequency = Häufigkeit: rules.weather.frequency = Häufigkeit:
rules.weather.always = Immer rules.weather.always = Immer
rules.weather.duration = Dauer: rules.weather.duration = Dauer:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
content.item.name = Materialien content.item.name = Materialien
content.liquid.name = Flüssigkeiten content.liquid.name = Flüssigkeiten
@@ -1503,7 +1565,7 @@ block.sand-boulder.name = Sandbrocken
block.basalt-boulder.name = Basaltbrocken block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras block.grass.name = Gras
block.molten-slag.name = Schlacke block.molten-slag.name = Schlacke
block.pooled-cryofluid.name = Cryoflüssigkeit block.pooled-cryofluid.name = Kryoflüssigkeit
block.space.name = Weltall block.space.name = Weltall
block.salt.name = Salz block.salt.name = Salz
block.salt-wall.name = Salzwand block.salt-wall.name = Salzwand
@@ -1531,6 +1593,8 @@ block.graphite-press.name = Graphit-Presse
block.multi-press.name = Multipresse block.multi-press.name = Multipresse
block.constructing = {0}\n[lightgray](Baut) block.constructing = {0}\n[lightgray](Baut)
block.spawn.name = Gegnerischer Startpunkt block.spawn.name = Gegnerischer Startpunkt
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Kern: Scherbe block.core-shard.name = Kern: Scherbe
block.core-foundation.name = Kern: Fundament block.core-foundation.name = Kern: Fundament
block.core-nucleus.name = Kern: Nukleus block.core-nucleus.name = Kern: Nukleus
@@ -1694,6 +1758,8 @@ block.meltdown.name = Kernschmelze
block.foreshadow.name = Vorschatten block.foreshadow.name = Vorschatten
block.container.name = Behälter block.container.name = Behälter
block.launch-pad.name = Launchpad block.launch-pad.name = Launchpad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Bodenfabrik block.ground-factory.name = Bodenfabrik
block.air-factory.name = Luftfabrik block.air-factory.name = Luftfabrik
@@ -1790,6 +1856,7 @@ block.electric-heater.name = Elektrisches Heizelement
block.slag-heater.name = Schlacke-Erhitzer block.slag-heater.name = Schlacke-Erhitzer
block.phase-heater.name = Phasenheizer block.phase-heater.name = Phasenheizer
block.heat-redirector.name = Hitzeumleiter block.heat-redirector.name = Hitzeumleiter
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Hitzeverteiler block.heat-router.name = Hitzeverteiler
block.slag-incinerator.name = Schlackeverbrennungsanlage block.slag-incinerator.name = Schlackeverbrennungsanlage
block.carbide-crucible.name = Karbidtiegel block.carbide-crucible.name = Karbidtiegel
@@ -1837,6 +1904,7 @@ block.chemical-combustion-chamber.name = Chemische Verbrennungskammer
block.pyrolysis-generator.name = Pyrolysegenerator block.pyrolysis-generator.name = Pyrolysegenerator
block.vent-condenser.name = Schlotkondensator block.vent-condenser.name = Schlotkondensator
block.cliff-crusher.name = Klippenbohrer block.cliff-crusher.name = Klippenbohrer
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasmabohrer block.plasma-bore.name = Plasmabohrer
block.large-plasma-bore.name = Großer Plasmabohrer block.large-plasma-bore.name = Großer Plasmabohrer
block.impact-drill.name = Schlagbohrer block.impact-drill.name = Schlagbohrer
@@ -1904,52 +1972,52 @@ hint.respawn.mobile = Du steuerst nun eine Einheit oder einen Block. Um wieder z
hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren. hint.desktopPause = Benutze [accent][[Leertaste][], um das Spiel zu pausieren oder entpausieren.
hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören. hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerstören.
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen. hint.breaking.mobile = Aktiviere den :hammer: [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden. hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden. hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen. hint.research = Klicke auf den :tree: [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen. hint.research.mobile = Klicke auf den :tree: [accent]Forschen[]-Knopf im :menu: [accent]Menü[], um neue Technologien zu erforschen.
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern. hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen. hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
hint.unitSelectControl.mobile = Um Einheiten zu steuern, kannst du den [accent]Steuerungsmodus[] mit dem Knopf unten links aktivieren.\nIm Steuerungsmodus kannst du Einheiten auswählen, indem du lang drückst und den Finger über den Bildschirm ziehst. Dann kannst du einen Ort oder ein Ziel auswählen, wo die Einheiten hingehen sollen. hint.unitSelectControl.mobile = Um Einheiten zu steuern, kannst du den [accent]Steuerungsmodus[] mit dem Knopf unten links aktivieren.\nIm Steuerungsmodus kannst du Einheiten auswählen, indem du lang drückst und den Finger über den Bildschirm ziehst. Dann kannst du einen Ort oder ein Ziel auswählen, wo die Einheiten hingehen sollen.
hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] unten rechts auswählst. hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der :map: [accent]Karte[] unten rechts auswählst.
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst. hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der :map: [accent]Karte[] im :menu: [accent]Menü[] auswählst.
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren. hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut. hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden. hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren. hint.conveyorPathfind.mobile = Aktiviere den :diagonal: [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das. hint.boost = Halte [accent][[L-Shift][] gedrückt, um über Hindernisse zu boosten.\n\nNur manche Bodeneinheiten können das.
hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben. hint.payloadPickup = Du kannst [accent][[[] drücken, um kleine Einheiten oder Blöcke hochzuheben.
hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben. hint.payloadPickup.mobile = [accent]Halte deinen Finger[] auf eine kleine Einheit oder einen kleinen Block, um ihn aufzuheben.
hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen. hint.payloadDrop = Drücke [accent]][], um etwas fallen zu lassen.
hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen. hint.payloadDrop.mobile = [accent]Halte deinen Finger[] auf einen freien Ort, um eine Einheit oder einen Block da fallen zu lassen.
hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer. hint.waveFire = [accent]Wellen[]-Geschütze mit Wassermunition löschen automatisch Feuer.
hint.generator = \uf879 [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit \uf87f [accent]Stromknoten[] erweitert werden. hint.generator = :combustion-generator: [accent]Verbrennungsgeneratoren[] verbrennen Kohle und übertragen diesen Strom in angrenzende Blöcke.\n\nDie Reichweite der Stromübertragung kann mit :power-node: [accent]Stromknoten[] erweitert werden.
hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder \uf835 [accent]Graphit[] als \uf861Duo-/\uf859Salvenmunition um einen Boss zu besiegen. hint.guardian = [accent]Boss[]-Einheiten sind gepanzert. Schwache Munition wie [accent]Kupfer[] und [accent]Blei[] sind [scarlet]nicht effektiv[].\n\nBenutze bessere Geschütze oder :graphite: [accent]Graphit[] als :duo:Duo-/:salvo:Salvenmunition um einen Boss zu besiegen.
hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen \uf868 [accent]Fundament[]-Kern über einen \uf869 [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist. hint.coreUpgrade = Kerne können aufgerüstet werden, indem man [accent]bessere Kerne über sie platziert[].\n\nPlatziere einen :core-foundation: [accent]Fundament[]-Kern über einen :core-shard: [accent]Scherben[]-Kern. Stelle sicher, dass ausreichend Platz verfügbar ist.
hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[]. hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[] kann man von überall aus hin starten. Es ist nicht nötig, benachbarte Sektoren zu erobern.\n\n[accent]Nummerierte Sektoren[] wie dieser hier sind [accent]optional[].
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten. hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[]. hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
hint.factoryControl = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus die Fabrik auswählen und einen Ort mit Rechtsklick markieren.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin. hint.factoryControl = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus die Fabrik auswählen und einen Ort mit Rechtsklick markieren.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
hint.factoryControl.mobile = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus zuerst die Fabrik und dann einen Ort auswählen.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin. hint.factoryControl.mobile = Um den [accent]Zielort einer Fabrik[] zu bestimmen, kannst du im Steuerungsmodus zuerst die Fabrik und dann einen Ort auswählen.\nEinheiten, die in der Fabrik hergestellt werden, bewegen sich dann automatisch dahin.
gz.mine = Bewege dich in die Nähe von dem \uf8c4 [accent]Kupfererz[]\n und klicke drauf, um es abzubauen. gz.mine = Bewege dich in die Nähe von dem :ore-copper: [accent]Kupfererz[]\n und klicke drauf, um es abzubauen.
gz.mine.mobile = Bewege dich in die Nähe von dem \uf8c4 [accent]Kupfererz[] und tippe drauf, um es abzubauen. gz.mine.mobile = Bewege dich in die Nähe von dem :ore-copper: [accent]Kupfererz[] und tippe drauf, um es abzubauen.
gz.research = Öffne das \ue875 Forschungsmenü.\nErforsche den \uf870 [accent]Mechanischen Bohrer[]\n und wähle ihn im Menü unten rechts aus.\nKlicke auf Kupfererz, um ihn zu platzieren. gz.research = Öffne das :tree: Forschungsmenü.\nErforsche den :mechanical-drill: [accent]Mechanischen Bohrer[]\n und wähle ihn im Menü unten rechts aus.\nKlicke auf Kupfererz, um ihn zu platzieren.
gz.research.mobile = Öffne das \ue875 Forschungsmenü.\nErforsche den \uf870 [accent]Mechanischen Bohrer[] und wähle ihn im Menü unten rechts aus.\nTippe auf Kupfererz, um ihn zu platzieren.\n\nWähle zuletzt das Häkchen unten rechts zur Bestätigung. gz.research.mobile = Öffne das :tree: Forschungsmenü.\nErforsche den :mechanical-drill: [accent]Mechanischen Bohrer[] und wähle ihn im Menü unten rechts aus.\nTippe auf Kupfererz, um ihn zu platzieren.\n\nWähle zuletzt das Häkchen unten rechts zur Bestätigung.
gz.conveyors = Erforsche und platziere \uf896 [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nZiehe die Maus über den Bildschirm, um mehrere Förderbänder zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern. gz.conveyors = Erforsche und platziere :conveyor: [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nZiehe die Maus über den Bildschirm, um mehrere Förderbänder zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
gz.conveyors.mobile = Erforsche und platziere \uf896 [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Förderbänder zu platzieren. gz.conveyors.mobile = Erforsche und platziere :conveyor: [accent]Förderbänder[], um abgebaute Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Förderbänder zu platzieren.
gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupfer ab. gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupfer ab.
gz.lead = \uf837 [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen. gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
gz.moveup = \ue804 Bewege dich weiter nach oben, um weitere Ziele zu erhalten. gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
gz.turrets = Erforsche und platziere 2 \uf861 [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern. gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf8ae [accent]Kufpermauern[] um die Geschütze. gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
gz.defend = Feinde kommen bald, bereite dich vor. gz.defend = Feinde kommen bald, bereite dich vor.
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n\uf860 [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber \uf837 [accent]Blei[] als Munition. gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = Dies ist die feindliche Drop-Zone. gz.zone1 = Dies ist die feindliche Drop-Zone.
@@ -1957,27 +2025,27 @@ gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor. gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[]. gz.finish = Baue mehr Geschütze, sammele mehr Ressourcen\nund besiege alle Wellen, um den [accent]Sektor zu erobern[].
onset.mine = Klicke, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen. onset.mine = Klicke, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.\n\nBenutze [accent][WASD], um dich zu bewegen.
onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen. onset.mine.mobile = Tippe, um :beryllium: [accent]Beryllium[] aus Wänden abzubauen.
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[]. onset.research = Öffne das :tree: Forschungsmenü.\nErforsche und platziere einen :turbine-condenser: [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab. onset.bore = Erforsche und platziere einen :plasma-bore: [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer. onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du :beam-node: [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern. onset.ducts = Erforsche und platziere :duct: [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren. onset.ducts.mobile = Erforsche und platziere :duct: [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab. onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen. onset.graphite = Komplexere Blöcke benötigen :graphite: [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[]. onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den :cliff-crusher: [accent]Klippenbohrer[] und den :silicon-arc-furnace: [accent]Silizium-Lichtbogenofen[].
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt. onset.arcfurnace = Der Lichtbogenofen verschmilzt :sand: [accent]Sand[] und :graphite: [accent]Graphit[], um :silicon: [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
onset.crusher = Benutze \uf74d [accent]Klippenbohrer[], um Sand abzubauen. onset.crusher = Benutze :cliff-crusher: [accent]Klippenbohrer[], um Sand abzubauen.
onset.fabricator = Mit [accent]Einheiten[] kannst du die Karte erkunden, Gebäude beschützen und Feinde angreifen. Erforsche und platziere einen \uf6a2 [accent]Panzerhersteller[]. onset.fabricator = Mit [accent]Einheiten[] kannst du die Karte erkunden, Gebäude beschützen und Feinde angreifen. Erforsche und platziere einen :tank-fabricator: [accent]Panzerhersteller[].
onset.makeunit = Stelle eine Einheit her.\nDrücke den "?"-Knopf, um zu sehen, was gebraucht wird. onset.makeunit = Stelle eine Einheit her.\nDrücke den "?"-Knopf, um zu sehen, was gebraucht wird.
onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Verteidigen stärker, wenn sie gut eingesetzt werden.\n Baue ein [accent]Brecher[]-Geschütz.\nGeschütze benötigen \uf748 [accent]Munition[]. onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Verteidigen stärker, wenn sie gut eingesetzt werden.\n Baue ein [accent]Brecher[]-Geschütz.\nGeschütze benötigen :beryllium: [accent]Munition[].
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[]. onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue \uf6ee [accent]Berylliummauern[] um die Geschütze. onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor. onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an. onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen \uf725 Kern. onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf. onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
#Don't translate these yet! #Don't translate these yet!
@@ -2075,6 +2143,10 @@ block.phase-wall.description = Beschützt Blöcke vor Gegnern, indem sie die mei
block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert. block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an. block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an. block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Ein Tor, das geöffnet und geschlossen werden kann. block.door.description = Ein Tor, das geöffnet und geschlossen werden kann.
block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann. block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann.
block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern. block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
@@ -2141,7 +2213,9 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen. block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.unloader.description = Entlädt Materialien aus einem Block. block.unloader.description = Entlädt Materialien aus einem Block.
block.launch-pad.description = Startet Materialien in andere Sektoren. block.launch-pad.description = Startet Materialien in andere Sektoren.
block.launch-pad.details = Planetnahes Transportsystem für Ressourcen. Frachtpods sind zu instabil, um heil durch eine Atmosphäre zu fallen. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Schießt auf Gegner. block.duo.description = Schießt auf Gegner.
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten. block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich. block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
@@ -2204,6 +2278,7 @@ block.electric-heater.description = Heizt Blöcke in einer bestimmten Richtung.
block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke. block.slag-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Schlacke.
block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe. block.phase-heater.description = Heizt Blöcke in einer bestimmten Richtung. Benötigt Phasengewebe.
block.heat-redirector.description = Lenkt angesammelte Hitze weiter. block.heat-redirector.description = Lenkt angesammelte Hitze weiter.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten. block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon. block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze. block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
@@ -2216,6 +2291,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern. block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart. block.cliff-crusher.description = Zertrümmert Wände, um unbefristet Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser. block.impact-drill.description = Baut unbefristet Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff. block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an. block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
@@ -2340,6 +2416,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle. lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle. lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird. lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird. lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm. lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
@@ -2376,47 +2453,48 @@ lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann. lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes. lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect. lst.effect = Erstelle einen Partikeleffekt
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Synchronisiert eine Variable im Netzwerk.\nWird maximal 10 Mal pro Sekunde ausgefürht.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.playsound = Spielt einen Ton.\nDie Lautstärke kann ein fester Wert sein, oder anhand der Position berechnet werden. (weiter weg: leiser)
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.makemarker = Erstelle einen neuen Logikmarker in der Welt.\nEine ID zur Identifizierung muss angegeben werden.\nDerzeit können nur maximal 20.000 Marker pro Welt platziert werden.
lst.setmarker = Lege eine Eigenschaft für einen Marker fest.\nDie ID muss die selbe wie bei der Erstellung des Markers sein.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0 lglobal.false = 0
lglobal.true = 1 lglobal.true = 1
lglobal.null = null lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...) lglobal.@pi = Die mathematische Konstante pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...) lglobal.@e = Die mathematische Konstante e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians lglobal.@degToRad = Multipliziere mit dieser Zahl um Grad in Radianten umzuwandeln
lglobal.@radToDeg = Multiply by this number to convert radians to degrees lglobal.@radToDeg = Multipliziere mit dieser Zahl um Radianten in Grad umzuwandeln
lglobal.@time = Playtime of current save, in milliseconds lglobal.@time = Spielzeit des aktuellen Speicherstandes in Millisekunden
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks) lglobal.@tick = Spielzeit des aktuellen Speicherstandes in Ticks (1 Sekunde = 60 Ticks)
lglobal.@second = Playtime of current save, in seconds lglobal.@second = Spielzeit des aktuellen Speicherstandes in Sekunden
lglobal.@minute = Playtime of current save, in minutes lglobal.@minute = Spielzeit des aktuellen Speicherstandes in Minuten
lglobal.@waveNumber = Current wave number, if waves are enabled lglobal.@waveNumber = Nummer der aktuellen Welle, wenn Wellen aktiviert sind
lglobal.@waveTime = Countdown timer for waves, in seconds lglobal.@waveTime = Countdown zur nächsten Welle in Sekunden
lglobal.@mapw = Map width in tiles lglobal.@mapw = Breite der Karte in Kacheln
lglobal.@maph = Map height in tiles lglobal.@maph = Höhe der Karte in Kacheln
lglobal.sectionMap = Map lglobal.sectionMap = Karte
lglobal.sectionGeneral = General lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only] lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code lglobal.@this = Der Logikblock, der den Code ausführt
lglobal.@thisx = X coordinate of block executing the code lglobal.@thisx = X-Koordinate des Blocks, der den Code ausführt
lglobal.@thisy = Y coordinate of block executing the code lglobal.@thisy = Y-Koordinate des Blocks, der den Code ausführt
lglobal.@links = Total number of blocks linked to this processors lglobal.@links = Gesamtzahl der Blöcke, die mit diesem Prozessor verbunden sind
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second) lglobal.@ipt = Ausführungsgeschwindigkeit in Anweisungen pro Tick (1 Sekunde = 60 Ticks)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction lglobal.@unitCount = Gesamtzahl der verschiedenen Einheiten im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction lglobal.@blockCount = Gesamtzahl der verschiedenen Blöcke im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction lglobal.@itemCount = Gesamtzahl der verschiedenen Materialien im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction lglobal.@liquidCount = Gesamtzahl der verschiedenen Flüssigkeiten im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise lglobal.@server = true, wenn der Code auf einem Server oder im Einzelspielermodus ausgeführt wird, sonst false
lglobal.@client = True if the code is running on a client connected to a server lglobal.@client = true, wenn der Code auf einem Client läuft, der mit einem Server verbunden ist
lglobal.@clientLocale = Locale of the client running the code. For example: en_US lglobal.@clientLocale = Gebiet des Clients, der den Code ausführt. Zum Beispiel: en_US
lglobal.@clientUnit = Unit of client running the code lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
lglobal.@clientName = Player name of client running the code lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2425,7 +2503,7 @@ lenum.shoot = Schießt auf eine Position.
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus. lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer. lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
lenum.enabled = Ob der Block an oder aus ist. lenum.enabled = Ob der Block an oder aus ist.
laccess.currentammotype = Current ammo item/liquid of a turret. laccess.currentammotype = Aktuelle Munitionsart eines Geschützes
laccess.color = Illuminiererfarbe. laccess.color = Illuminiererfarbe.
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben. laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
@@ -2433,7 +2511,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde. laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID einer Einheit/eines Blocks/eines Materials/einer Flüssigkeit\nThis is the inverse of the lookup operation.
lcategory.unknown = Unbekannt lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen lcategory.unknown.description = Unbekannte Anweisungen
@@ -2461,7 +2539,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons. graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
graphicstype.triangle = Zeichnet ein Dreieck. graphicstype.triangle = Zeichnet ein Dreieck.
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[]. graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Zeichnet Text aus dem Textspeicher und leert diesen.
lenum.always = Immer. lenum.always = Immer.
lenum.idiv = Division mit ganzen Zahlen. lenum.idiv = Division mit ganzen Zahlen.
@@ -2481,7 +2559,7 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen. lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen. lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad. lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees. lenum.anglediff = Absolute Entfernung zwischen zwei Winkeln in Grad.
lenum.len = Vektorlänge. lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad. lenum.sin = Sinus in Grad.
@@ -2549,6 +2627,7 @@ unitlocate.building = Variable für das Ergebnis.
unitlocate.outx = Variable für die X-Koordinate. unitlocate.outx = Variable für die X-Koordinate.
unitlocate.outy = Variable für die Y-Koordinate. unitlocate.outy = Variable für die Y-Koordinate.
unitlocate.group = Gesuchter Blocktyp. unitlocate.group = Gesuchter Blocktyp.
playsound.limit = Wenn true: verhindert, dass dieser Ton abgespielt wird,\nwenn er im gleichen Frame schon einmal gespielt wurde.
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand. lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
lenum.stop = Bewegung / Abbau / Bau abbrechen. lenum.stop = Bewegung / Abbau / Bau abbrechen.
@@ -2556,7 +2635,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
lenum.move = Geht zu diese Position. lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu. lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt. lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.autopathfind = Läuft zum nächsten feindlichen Kern oder Spawnbereich.
lenum.target = Schießt auf eine Position. lenum.target = Schießt auf eine Position.
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus. lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
lenum.itemdrop = Materialien abwerfen. lenum.itemdrop = Materialien abwerfen.
@@ -2567,13 +2646,39 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann. lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
lenum.mine = Erz von einer Position abbauen. lenum.mine = Erz von einer Position abbauen.
lenum.build = Einen Block bauen. lenum.build = Einen Block bauen.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. lenum.getblock = Gibt den Gebäude-, Boden- und Blocktyp and den gegebenen Koordinaten zurück.\nDie Position muss in Reichweite der Einheit sein, sonst wird null zurückgegeben.
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost. lenum.boost = Aktiviert / deaktiviert den Boost.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. lenum.flushtext = Verschiebt den Inhalt des Print Buffers wenn möglich zu einem Marker.\nWenn fetch true ist, wird versucht, Eigenschaften vom Locale Bundle der Karte oder des Spiels zu lesen.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Name einer Textur direkt aus dem Texturatlas des Spiels (bennant mit kebab-case naming style).\nWenn printFlush true ist, wird der Inhalt des Textspeichers als Argument genommen und gelöscht.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Größe einer Textur in Kacheln. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skaliert werden soll.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado mod.disabled = [scarlet]Desactivado
mod.multiplayer.compatible = [gray]Compatible con multijugador mod.multiplayer.compatible = [gray]Compatible con multijugador
mod.disable = Desactivar mod.disable = Desactivar
mod.version = Version:
mod.content = Contenido: mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso. mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
mod.incompatiblegame = [red]Juego desactualizado mod.incompatiblegame = [red]Juego desactualizado
@@ -193,6 +194,7 @@ campaign.select = Elegir campaña
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento. campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad. campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados. campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
campaign.difficulty = Difficulty
completed = [accent]Completado completed = [accent]Completado
techtree = Investigaciones tecnológicas techtree = Investigaciones tecnológicas
techtree.select = Selección de esquemas de tecnologías techtree.select = Selección de esquemas de tecnologías
@@ -293,13 +295,14 @@ disconnect.error = Error de conexión.
disconnect.closed = Conexión cerrada. disconnect.closed = Conexión cerrada.
disconnect.timeout = Tiempo de espera agotado. disconnect.timeout = Tiempo de espera agotado.
disconnect.data = ¡Hubo un fallo al cargar los datos! disconnect.data = ¡Hubo un fallo al cargar los datos!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = No es posible unirse a la partida ([accent]{0}[]). cantconnect = No es posible unirse a la partida ([accent]{0}[]).
connecting = [accent]Conectando... connecting = [accent]Conectando...
reconnecting = [accent]Reconectado... reconnecting = [accent]Reconectado...
connecting.data = [accent]Cargando datos del mundo... connecting.data = [accent]Cargando datos del mundo...
server.port = Puerto: server.port = Puerto:
server.addressinuse = ¡La dirección ya está en uso!
server.invalidport = ¡El número de puerto no es valido! server.invalidport = ¡El número de puerto no es valido!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Error alojando el servidor. server.error = [scarlet]Error alojando el servidor.
save.new = Nuevo archivo de guardado save.new = Nuevo archivo de guardado
save.overwrite = ¿Quieres sobrescribir\neste guardado? save.overwrite = ¿Quieres sobrescribir\neste guardado?
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -495,6 +499,7 @@ waves.units.show = Mostrar todo
wavemode.counts = limitadas wavemode.counts = limitadas
wavemode.totals = totales wavemode.totals = totales
wavemode.health = por salud wavemode.health = por salud
all = All
editor.default = [lightgray]<Por defecto> editor.default = [lightgray]<Por defecto>
details = Detalles... details = Detalles...
@@ -665,7 +670,6 @@ requirement.capture = Capturar {0}
requirement.onplanet = Dominar sector de {0} requirement.onplanet = Dominar sector de {0}
requirement.onsector = Aterrizar en el sector: {0} requirement.onsector = Aterrizar en el sector: {0}
launch.text = Lanzar launch.text = Lanzar
research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas tecnologías.
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta. map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
uncover = Descubrir uncover = Descubrir
configure = Configurar carga inicial configure = Configurar carga inicial
@@ -717,14 +721,18 @@ loadout = Carga inicial
resources = Recursos resources = Recursos
resources.max = Max resources.max = Max
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
unbannedblocks = Unbanned Blocks
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades prohibidas bannedunits = Unidades prohibidas
unbannedunits = Unbanned Units
bannedunits.whitelist = Sólo permitir unidades seleccionadas bannedunits.whitelist = Sólo permitir unidades seleccionadas
bannedblocks.whitelist = Sólo permitir bloques seleccionados bannedblocks.whitelist = Sólo permitir bloques seleccionados
addall = Añadir todo addall = Añadir todo
launch.from = Lanzando desde: [accent]{0} launch.from = Lanzando desde: [accent]{0}
launch.capacity = Capacidad de objetos por envío: [accent]{0} launch.capacity = Capacidad de objetos por envío: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La cantidad debe ser un número entre 0 y {0}. configure.invalid = La cantidad debe ser un número entre 0 y {0}.
add = Añadir... add = Añadir...
guardian = Guardián guardian = Guardián
@@ -739,6 +747,7 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
error.io = Error I/O de conexión. error.io = Error I/O de conexión.
error.any = Error de red desconocido. error.any = Error de red desconocido.
error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica. error.bloom = Error al cargar el efecto de bloom.\nPuede que tu dispositivo no sea compatible con esta característica.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Lluvia weather.rain.name = Lluvia
weather.snowing.name = Nieve weather.snowing.name = Nieve
@@ -762,7 +771,9 @@ sectors.stored = Almacenado:
sectors.resume = Reanudar sectors.resume = Reanudar
sectors.launch = Lanzar sectors.launch = Lanzar
sectors.select = Seleccionar sectors.select = Seleccionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Ninguno (sol) sectors.nonelaunch = [lightgray]Ninguno (sol)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renombrar sector sectors.rename = Renombrar sector
sectors.enemybase = [scarlet]Base enemiga sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -789,6 +800,11 @@ threat.medium = Media
threat.high = Alta threat.high = Alta
threat.extreme = Extrema threat.extreme = Extrema
threat.eradication = Erradicación threat.eradication = Erradicación
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planetas planets = Planetas
@@ -811,9 +827,19 @@ sector.fungalPass.name = Desfiladero Contaminado
sector.biomassFacility.name = Centro de Sintetización de Biomasa sector.biomassFacility.name = Centro de Sintetización de Biomasa
sector.windsweptIslands.name = Islas Windswept sector.windsweptIslands.name = Islas Windswept
sector.extractionOutpost.name = Puesto avanzado de Extracción sector.extractionOutpost.name = Puesto avanzado de Extracción
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario sector.planetaryTerminal.name = Terminal de Lanzamiento Interplanetario
sector.coastline.name = Ruta Costera sector.coastline.name = Ruta Costera
sector.navalFortress.name = Fortaleza Naval sector.navalFortress.name = Fortaleza Naval
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante. sector.groundZero.description = La ubicación adecuada para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúne la mayor cantidad de plomo y cobre posible y sigue adelante.
sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores. sector.frozenForest.description = Incluso aquí, cerca de las montañas, se han extendido las esporas. Las gélidas temperaturas no las contendrán para siempre.\nDescubre la energía eléctrica. Construye generadores de combustión. Aprende a usar reparadores.
@@ -833,6 +859,18 @@ sector.impact0078.description = Aquí yacen las ruinas de la primera nave de tra
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología. sector.coastline.description = Se han detectado restos de tecnología de unidades navales en esta ubicación. Repele los ataques enemigos, captura este sector, y consigue esa tecnología.
sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala. sector.navalFortress.description = El enemigo ha establecido una base en una remota isla naturalmente fortificada. Destruye este puesto de avanzada. Hazte con su tecnología naval avanzada, e investígala.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = El Inicio sector.onset.name = El Inicio
sector.aegis.name = Égida sector.aegis.name = Égida
@@ -1000,6 +1038,7 @@ stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
stat.reactive = Reacciona con stat.reactive = Reacciona con
stat.immunities = Inmune a stat.immunities = Inmune a
stat.healing = Curación stat.healing = Curación
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.forcefield.description = Projecta un campo de fuerza que absorve balas ability.forcefield.description = Projecta un campo de fuerza que absorve balas
@@ -1032,6 +1071,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1045,6 +1085,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos insuficientes bar.noresources = Recursos insuficientes
bar.corereq = Requiere un núcleo base bar.corereq = Requiere un núcleo base
bar.corefloor = Requiere colocarse en una zona designada para ello bar.corefloor = Requiere colocarse en una zona designada para ello
@@ -1053,6 +1094,7 @@ bar.drillspeed = Velocidad del taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
bar.boost = Aceleración: +{0}% bar.boost = Aceleración: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energía: {0}/s bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1} bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
@@ -1063,6 +1105,7 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Inestabilidad bar.instability = Inestabilidad
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
@@ -1087,6 +1130,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] empuje bullet.knockback = [stat]{0}[lightgray] empuje
bullet.pierce = [stat]{0}[lightgray]x perforación bullet.pierce = [stat]{0}[lightgray]x perforación
bullet.infinitepierce = [stat]perforante bullet.infinitepierce = [stat]perforante
@@ -1095,6 +1139,8 @@ bullet.healamount = [stat]{0}[lightgray] reparación en bruto
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
bullet.range = [stat]{0}[lightgray] bloques de alcance bullet.range = [stat]{0}[lightgray] bloques de alcance
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = bloques unit.blocks = bloques
unit.blockssquared = bloques² unit.blockssquared = bloques²
@@ -1111,6 +1157,7 @@ unit.minutes = mins
unit.persecond = /seg unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocidad unit.timesspeed = x velocidad
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Escudo unit.shieldhealth = Escudo
unit.items = objetos unit.items = objetos
@@ -1155,18 +1202,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala de interfaz setting.uiscale.name = Escala de interfaz
setting.uiscale.description = Es necesario reiniciar para aplicar los cambios. setting.uiscale.description = Es necesario reiniciar para aplicar los cambios.
setting.swapdiagonal.name = Construir siempre en diagonal setting.swapdiagonal.name = Construir siempre en diagonal
setting.difficulty.training = Entrenamiento
setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal
setting.difficulty.hard = Difícil
setting.difficulty.insane = Demencial
setting.difficulty.name = Dificultad:
setting.screenshake.name = Vibración de pantalla setting.screenshake.name = Vibración de pantalla
setting.bloomintensity.name = Intensidad de desenfoque de Bloom setting.bloomintensity.name = Intensidad de desenfoque de Bloom
setting.bloomblur.name = Difuminado de puntos de luz (Bloom) setting.bloomblur.name = Difuminado de puntos de luz (Bloom)
setting.effects.name = Mostrar efectos setting.effects.name = Mostrar efectos
setting.destroyedblocks.name = Mostrar bloques destruidos setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Mostrar estado de los bloques setting.blockstatus.name = Mostrar estado de los bloques
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Construcción inteligente de cintas transportadoras setting.conveyorpathfinding.name = Construcción inteligente de cintas transportadoras
setting.sensitivity.name = Sensibilidad del mando setting.sensitivity.name = Sensibilidad del mando
setting.saveinterval.name = Intervalo de autoguardado setting.saveinterval.name = Intervalo de autoguardado
@@ -1193,11 +1235,13 @@ setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido setting.mutesound.name = Silenciar sonido
setting.crashreport.name = Enviar registros de errores anónimos setting.crashreport.name = Enviar registros de errores anónimos
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Guardado automático setting.savecreate.name = Guardado automático
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de jugadores setting.playerlimit.name = Limite de jugadores
setting.chatopacity.name = Opacidad del chat setting.chatopacity.name = Opacidad del chat
setting.lasersopacity.name = Opacidad de láseres energía setting.lasersopacity.name = Opacidad de láseres energía
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacidad de puentes setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
@@ -1250,6 +1294,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Reconstruir región keybind.rebuild_select.name = Reconstruir región
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menú de esquemas keybind.schematic_menu.name = Menú de esquemas
@@ -1327,12 +1372,16 @@ rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas rules.wavesending = Envío de oleadas
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Oleadas rules.waves = Oleadas
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Tamaño mínimo de escuadrón rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
rules.rtsminattackweight = Peso mínimo de ataque rules.rtsminattackweight = Peso mínimo de ataque
@@ -1348,12 +1397,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Límite base de unidades rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques) rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg) rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg) rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción rules.buildcostmultiplier = Multiplicador de coste de construcción
@@ -1375,6 +1426,12 @@ rules.title.teams = Equipos
rules.title.planet = Planeta rules.title.planet = Planeta
rules.lighting = Iluminación rules.lighting = Iluminación
rules.fog = Ocultar terreno inexplorado (Fog of War) rules.fog = Ocultar terreno inexplorado (Fog of War)
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fuego rules.fire = Fuego
rules.anyenv = <Cualquiera> rules.anyenv = <Cualquiera>
rules.explosions = Daño de explosiones a bloques/unidades rules.explosions = Daño de explosiones a bloques/unidades
@@ -1383,6 +1440,7 @@ rules.weather = Clima
rules.weather.frequency = Frecuencia: rules.weather.frequency = Frecuencia:
rules.weather.always = Siempre rules.weather.always = Siempre
rules.weather.duration = Duracion: rules.weather.duration = Duracion:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo. rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
@@ -1527,6 +1585,8 @@ block.graphite-press.name = Prensa de grafito
block.multi-press.name = Multi-Prensa block.multi-press.name = Multi-Prensa
block.constructing = {0} [lightgray](Construyendo) block.constructing = {0} [lightgray](Construyendo)
block.spawn.name = Zona de aterrizaje enemiga block.spawn.name = Zona de aterrizaje enemiga
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Núcleo: Shard block.core-shard.name = Núcleo: Shard
block.core-foundation.name = Núcleo: Foundation block.core-foundation.name = Núcleo: Foundation
block.core-nucleus.name = Núcleo: Nucleus block.core-nucleus.name = Núcleo: Nucleus
@@ -1690,6 +1750,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Plataforma de lanzamiento block.launch-pad.name = Plataforma de lanzamiento
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fábrica terrestre block.ground-factory.name = Fábrica terrestre
block.air-factory.name = Fábrica aérea block.air-factory.name = Fábrica aérea
@@ -1786,6 +1848,7 @@ block.electric-heater.name = Radiador eléctrico
block.slag-heater.name = Caldera de magma block.slag-heater.name = Caldera de magma
block.phase-heater.name = Radiador de fase block.phase-heater.name = Radiador de fase
block.heat-redirector.name = Redireccionador térmico block.heat-redirector.name = Redireccionador térmico
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Enrutador térmico block.heat-router.name = Enrutador térmico
block.slag-incinerator.name = Incinerador de magma block.slag-incinerator.name = Incinerador de magma
block.carbide-crucible.name = Crisol de carburo block.carbide-crucible.name = Crisol de carburo
@@ -1833,6 +1896,7 @@ block.chemical-combustion-chamber.name = Cámara de combustión química
block.pyrolysis-generator.name = Generador pirolítico block.pyrolysis-generator.name = Generador pirolítico
block.vent-condenser.name = Condensador de grietas block.vent-condenser.name = Condensador de grietas
block.cliff-crusher.name = Triturador de paredes block.cliff-crusher.name = Triturador de paredes
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Perforador de plasma block.plasma-bore.name = Perforador de plasma
block.large-plasma-bore.name = Perforador de plasma grande block.large-plasma-bore.name = Perforador de plasma grande
block.impact-drill.name = Taladro de impacto block.impact-drill.name = Taladro de impacto
@@ -1912,7 +1976,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[]. hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque. hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente. hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta. hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente. hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad. hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
@@ -1930,47 +1994,47 @@ hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en e
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente. hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente. hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
gz.mine = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo. gz.mine = Acércate al :ore-copper: [accent]mineral de cobre[] del suelo y haz clic sobre él para empezar a minarlo.
gz.mine.mobile = Acércate al \uf8c4 [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo. gz.mine.mobile = Acércate al :ore-copper: [accent]mineral de cobre[] del suelo y tócalo para empezar a minarlo.
gz.research = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro. gz.research = Abre el menú de :tree: investigaciones tecnológicas.\nInvestiga el :mechanical-drill: [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nHaz clic sobre una veta de cobre para colocar el taladro.
gz.research.mobile = Abre el menú de \ue875 investigaciones tecnológicas.\nInvestiga el \uf870 [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar. gz.research.mobile = Abre el menú de :tree: investigaciones tecnológicas.\nInvestiga el :mechanical-drill: [accent]taladro mecánico[], luego selecciónalo en el menú inferior derecho.\nToca una veta de cobre para colocar el taladro.\n\nPulsa el \ue800 [accent]botón de confirmación[] de abajo a la derecha para confirmar.
gz.conveyors = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección. gz.conveyors = Investiga y construye :conveyor: [accent]cintas transportadoras[] para mover los recursos minados\ndesde los taladros hasta el núcleo.\n\nArrastra para colocar múltiples bloques de cintas transportadoras.\nUsa la [accent]rueda del ratón[] para cambiar su dirección.
gz.conveyors.mobile = Investiga y construye \uf896 [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras. gz.conveyors.mobile = Investiga y construye :conveyor: [accent]cintas transportadoras[] para mover los recursos minados \ndesde los taladros hasta el núcleo.\n\nMantén pulsado un segundo y arrastra para colocar múltiples bloques de cintas transportadoras.
gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre. gz.drills = Expande la operación minera.\nConstruye más taladros mecánicos.\nExtrae 100 de cobre.
gz.lead = El \uf837 [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo. gz.lead = El :lead: [accent]plomo[] es otro recurso muy usado.\nConstruye taladros para extraer plomo.
gz.moveup = \ue804 Sigue explorando para más objetivos. gz.moveup = :up: Sigue explorando para más objetivos.
gz.turrets = Investiga y construye 2 torretas \uf861 [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras. gz.turrets = Investiga y construye 2 torretas :duo: [accent]Duo[] para defender el núcleo.\nLas torretas Duo requieren un suministro de \uf838 [accent]munición[] mediante cintas transportadoras.
gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras. gz.duoammo = Suministra [accent]cobre[] a las torretas Duo, usando cintas transportadoras.
gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye \uf8ae [accent]muros de cobre[] alrededor de las torretas. gz.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nConstruye :copper-wall: [accent]muros de cobre[] alrededor de las torretas.
gz.defend = Se aproxima un enemigo, prepárate para defenderte. gz.defend = Se aproxima un enemigo, prepárate para defenderte.
gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n\uf860 Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan \uf837 [accent]plomo[] como munición. gz.aa = Las unidades aéreas no son tan fáciles de eliminar con torretas comunes.\n:scatter: Las torretas [accent]Scatter[] proporcionan una excelente defensa anti-aérea, pero utilizan :lead: [accent]plomo[] como munición.
gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras. gz.scatterammo = Suministra [accent]plomo[] a la torreta Scatter mediante cintas transportadoras.
gz.supplyturret = [accent]Cargar torreta gz.supplyturret = [accent]Cargar torreta
gz.zone1 = Esta es la zona de aterrizaje del enemigo. gz.zone1 = Esta es la zona de aterrizaje del enemigo.
gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada. gz.zone2 = Cualquier estructura en el área será destruida al comenzar una oleada.
gz.zone3 = Ahora comenzará una oleada.\nPrepárate. gz.zone3 = Ahora comenzará una oleada.\nPrepárate.
gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[]. gz.finish = Construye más torretas, extrae más recursos,\ny defiéndete de todas las oleadas para [accent]capturar este sector[].
onset.mine = Haz clic para minar \uf748 [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte. onset.mine = Haz clic para minar :beryllium: [accent]berilio[] de las paredes.\n\nUsa [accent][[WASD] para moverte.
onset.mine.mobile = Toca para minar \uf748 [accent]berilio[] de las paredes. onset.mine.mobile = Toca para minar :beryllium: [accent]berilio[] de las paredes.
onset.research = Abre el \ue875 menú de investigaciones.\nInvestiga y construye una \uf73e [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[]. onset.research = Abre el :tree: menú de investigaciones.\nInvestiga y construye una :turbine-condenser: [accent]turbina condensadora[] en la grieta.\nEsto generará [accent]energía[].
onset.bore = Investiga y construye un \uf741 [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente. onset.bore = Investiga y construye un :plasma-bore: [accent]perforador de plasma[].\nEste minará recursos de las paredes automáticamente.
onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un \uf73d [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma. onset.power = Para [accent]encender[] el perforador de plasma, investiga y coloca un :beam-node: [accent]nodo de energía ortogonal[].\nConecta la turbina condensadora al perforador de plasma.
onset.ducts = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección. onset.ducts = Investiga y construye :duct: [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\nArrastra para formar una cadena de transporte con múltiples bloques de conducto.\nUsa la [accent]rueda del ratón[] para cambiar la dirección.
onset.ducts.mobile = Investiga y construye \uf799 [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto. onset.ducts.mobile = Investiga y construye :duct: [accent]conductos[] para mover los recursos minados desde el perforador de plasma hasta el núcleo.\n\nPresiona por un segundo y arrastra para crear múltiples bloques de conducto.
onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio. onset.moremine = Expande la operación minera.\nConstruye más perforadores de plasma y usa nodos de energía ortogonales y conductos para complementarlos.\nExtrae 200 de berilio.
onset.graphite = Otros bloques más complejos requieren \uf835 [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito. onset.graphite = Otros bloques más complejos requieren :graphite: [accent]grafito[].\nConstruye perforadores de plasma para extraer grafito.
onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el \uf74d [accent]triturador de paredes[] y el \uf779 [accent]horno de arco de silicio[]. onset.research2 = Empieza a investigar las [accent]fábricas[].\nDesbloquea el :cliff-crusher: [accent]triturador de paredes[] y el :silicon-arc-furnace: [accent]horno de arco de silicio[].
onset.arcfurnace = El horno de arco necesita \uf834 [accent]arena[] y \uf835 [accent]grafito[] para producir \uf82f [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar. onset.arcfurnace = El horno de arco necesita :sand: [accent]arena[] y :graphite: [accent]grafito[] para producir :silicon: [accent]silicio[].\nTambién requiere [accent]energía[] para funcionar.
onset.crusher = Usa los \uf74d [accent]trituradores de paredes[] para conseguir arena. onset.crusher = Usa los :cliff-crusher: [accent]trituradores de paredes[] para conseguir arena.
onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un \uf6a2 [accent]fabricador de tanques[]. onset.fabricator = Usa [accent]unidades[] para explorar el mapa, defender tus estructuras, y atacar al enemigo. Investiga y construye un :tank-fabricator: [accent]fabricador de tanques[].
onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada. onset.makeunit = Produce una unidad.\nUsa el botón "?" para ver los requisitos de la fábrica seleccionada.
onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta \uf6eb [accent]Breach[].\nLas torretas requieren \uf748 [accent]munición[]. onset.turrets = Las unidades son efectivas, pero las [accent]torretas[] pueden ofrecer mejores capacidades defensivas si se usan de forma efectiva.\nConstruye una torreta :breach: [accent]Breach[].\nLas torretas requieren :beryllium: [accent]munición[].
onset.turretammo = Suministra [accent]munición de berilio[] a la torreta. onset.turretammo = Suministra [accent]munición de berilio[] a la torreta.
onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos \uf6ee [accent]muros de berilio[] alrededor de la torreta. onset.walls = Los [accent]muros[] pueden evitar que las estructuras reciban daño.\nColoca unos :beryllium-wall: [accent]muros de berilio[] alrededor de la torreta.
onset.enemies = Se aproxima un enemigo, prepárate para defenderte. onset.enemies = Se aproxima un enemigo, prepárate para defenderte.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = El enemigo es ahora vulnerable. Contraataca. onset.attack = El enemigo es ahora vulnerable. Contraataca.
onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un \uf725 núcleo. onset.cores = Se pueden colocar nuevos núcleos sobre las [accent]zonas de núcleo[].\nLos núcleos adicionales funcionan como bases avanzadas y comparten el inventario de recursos con otros núcleos.\nColoca un :core-bastion: núcleo.
onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción. onset.detect = El enemigo te detectará en 2 minutos.\nEstablece sistemas de defensa, minería, y producción.
#Don't translate these yet! #Don't translate these yet!
@@ -2067,6 +2131,10 @@ block.phase-wall.description = Protege estructuras de proyectiles enemigos. Pued
block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar. block.phase-wall-large.description = Protege estructuras de proyectiles enemigos. Puede reflejar la mayoría de proyectiles al impactar.
block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente. block.surge-wall.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente. block.surge-wall-large.description = Protege estructuras de proyectiles enemigos. Al contaco, libera arcos eléctricos periódicamente.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él. block.door.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él. block.door-large.description = Un muro que puede estar cerrado o abierto, permitiendo el paso a través de él.
block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia. block.mender.description = Repara estructuras cercanas constantemente. Puede usar silicio para potenciar su alcance y eficiencia.
@@ -2133,7 +2201,9 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador. block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos. block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados. block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
block.launch-pad.details = Sistema suborbital para transportar recursos. Las cápsulas de carga son frágiles e incapaces de sobrevivir al aterrizaje. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara balas sencillas a los enemigos. block.duo.description = Dispara balas sencillas a los enemigos.
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas. block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance. block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
@@ -2196,6 +2266,7 @@ block.electric-heater.description = Calienta los bloques a los que apunta. Requi
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma. block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase. block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
block.heat-redirector.description = Redirige el calor que acumula a otros bloques. block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida. block.heat-router.description = Distribuye el calor acumulado en tres direcciones de salida.
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono. block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor. block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
@@ -2208,6 +2279,7 @@ block.vent-condenser.description = Condensa gases en agua. Consume energía.
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía. block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía. block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared. block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua. block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno. block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías. block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
@@ -2333,6 +2405,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[]. lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[]. lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico. lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
@@ -2371,6 +2444,7 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2542,6 +2616,7 @@ unitlocate.building = Variable de salida para contrucciones localizadas.
unitlocate.outx = Coordenada X devuelta. unitlocate.outx = Coordenada X devuelta.
unitlocate.outy = Coordenada Y devuelta. unitlocate.outy = Coordenada Y devuelta.
unitlocate.group = Grupo de bloque a buscar. unitlocate.group = Grupo de bloque a buscar.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto. lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
lenum.stop = Deja de moverse/extraer minerales/contruir. lenum.stop = Deja de moverse/extraer minerales/contruir.
@@ -2570,3 +2645,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -3,129 +3,132 @@ credits = Tegijad
contributors = Tõlkijad ja panustajad contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga! discord = Liitu Mindustry Discordi serveriga!
link.discord.description = Ametlik Discordi server link.discord.description = Ametlik Discordi server
link.reddit.description = The Mindustry subreddit link.reddit.description = Mindustry subreddit
link.github.description = Mängu lähtekood link.github.description = Mängu lähtekood
link.changelog.description = Uuenduste nimekiri versioonide kaupa link.changelog.description = Uuenduste nimekiri versioonide kaupa
link.dev-builds.description = Arendusversioonide ajalugu link.dev-builds.description = Arendusversioonide ajalugu
link.trello.description = Plaanitud uuenduste nimekiri link.trello.description = Plaanitud uuenduste nimekiri
link.itch.io.description = Kõik PC-platvormide versioonid link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.description = Androidi versioon Google Play poes link.google-play.description = Androidi versioon Google Play poes
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid kataloog
link.wiki.description = Mängu ametlik viki link.wiki.description = Mängu ametlik viki
link.suggestions.description = Suggest new features link.suggestions.description = Anna soovitusi
link.bug.description = Found one? Report it here link.bug.description = Leidsid vea? Kirjuta siia
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0} screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu. screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
gameover = Mäng läbi! gameover = Mäng läbi!
gameover.disconnect = Disconnect gameover.disconnect = Lahku
gameover.pvp = Võistkond[accent] {0}[] võitis! gameover.pvp = Võistkond[accent] {0}[] võitis!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Ootan järgmist kaarti...
highscore = [accent]Uus rekord! highscore = [accent]Uus rekord!
copied = Copied. copied = Kopeeritud.
indev.notready = This part of the game isn't ready yet indev.notready = See osa mängust ei ole veel valmis
load.sound = Helid load.sound = Helid
load.map = Maailmad load.map = Maailmad
load.image = Pildid load.image = Pildid
load.content = Sisu load.content = Sisu
load.system = Süsteem load.system = Süsteem
load.mod = Mods load.mod = Modid
load.scripts = Scripts load.scripts = Skriptid
be.update = A new Bleeding Edge build is available: be.update = Uus arendusversioon on saadaval:
be.update.confirm = Download it and restart now? be.update.confirm = Lae alla ja taaskäivita?
be.updating = Updating... be.updating = Värskendan...
be.ignore = Ignore be.ignore = Ignoreeri
be.noupdates = No updates found. be.noupdates = Ei leidnud värskendusi.
be.check = Check for updates be.check = Otsi värskendusi
mods.browser = Mod Browser
mods.browser.selected = Selected mod mods.browser = Modi Brauser
mods.browser.add = Install mods.browser.selected = Valitud mod
mods.browser.reinstall = Reinstall mods.browser.add = Paigalda
mods.browser.view-releases = View Releases mods.browser.reinstall = Taaspaigalda
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.view-releases = Kuva Versioonid
mods.browser.latest = <Latest> mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
mods.browser.releases = Releases mods.browser.latest = <Uusim>
mods.browser.releases = Versioonid
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Väljastusleht
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Sorteeri uusimad enne
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Sorteeri tähtede järgi
schematic = Schematic schematic = Skeem
schematic.add = Save Schematic... schematic.add = Salvesta Skeem...
schematics = Schematics schematics = Skeemid
schematic.search = Search schematics... schematic.search = Otsi skeemide hulgast...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = Selle nimega skeem juba eksisteerib. Asenda?
schematic.exists = A schematic by that name already exists. schematic.exists = Selle nimega skeem juba eksisteerib.
schematic.import = Import Schematic... schematic.import = Impordi Skeem...
schematic.exportfile = Export File schematic.exportfile = Ekspordi Fail
schematic.importfile = Import File schematic.importfile = Impordi Fail
schematic.browseworkshop = Browse Workshop schematic.browseworkshop = Lehitse Workshop'i
schematic.copy = Copy to Clipboard schematic.copy = Kopeeri Lõikelauale
schematic.copy.import = Import from Clipboard schematic.copy.import = Impordi Lõikelaualt
schematic.shareworkshop = Share on Workshop schematic.shareworkshop = Jaga Workshop'is
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Peegelda Skeem
schematic.saved = Schematic saved. schematic.saved = Skeem salvestatud.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = See skeem hävitatakse täielikult.
schematic.edit = Edit Schematic schematic.edit = Muuda Skeemi
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} plokki
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Skeemid välja lülitatud[]\nSa ei tohi kasutada skeeme selles [accent]maailmas[] või [accent]serveris.
schematic.tags = Tags: schematic.tags = Sildid:
schematic.edittags = Edit Tags schematic.edittags = Muuda Silte
schematic.addtag = Add Tag schematic.addtag = Lisa Silt
schematic.texttag = Text Tag schematic.texttag = Tekstisilt
schematic.icontag = Icon Tag schematic.icontag = Ikoonisilt
schematic.renametag = Rename Tag schematic.renametag = Nimeta Silt Ümber
schematic.tagged = {0} tagged schematic.tagged = {0} sildistatud
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Kustuta see silt täielikult?
schematic.tagexists = That tag already exists. schematic.tagexists = See silt juba eksisteerib.
stats = Stats
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
globalitems = [accent]Global Items stats = Statistika
stats.wave = Läbitud Laineid
stats.unitsCreated = Üksusi Loodud
stats.enemiesDestroyed = Vastaseid Hävitatud
stats.built = Ehitisi Ehitatud
stats.destroyed = Ehitisi Hävitatud
stats.deconstructed = Ehitisi Lammutatud
stats.playtime = Mängitud Aeg
globalitems = [accent]Globaalsed Materjalid
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"? map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
level.select = Taseme valimine level.select = Taseme valik
level.mode = Mänguviis: level.mode = Mänguviis:
coreattack = < Tuumik on rünnaku all! > coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik. nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Andmebaas database = Tuumandmebaas
database.button = Database database.button = Andmebaas
savegame = Salvesta mäng savegame = Salvesta Mäng
loadgame = Lae mäng loadgame = Lae Mäng
joingame = Liitu mänguga joingame = Liitu Mänguga
customgame = Kohandatud mäng customgame = Kohandatud Mäng
newgame = Uus mäng newgame = Uus mäng
none = <puudub> none = <puudub>
none.found = [lightgray]<none found> none.found = [lightgray]<mitte ühtegi leitud>
none.inmap = [lightgray]<none in map> none.inmap = [lightgray]<mitte ühtegi maailmas>
minimap = Kaart minimap = Kaart
position = Position position = Positsioon
close = Sulge close = Sulge
website = Veebileht website = Veebileht
quit = Välju quit = Välju
save.quit = Salvesta ja välju save.quit = Salvesta ja Välju
maps = Maailmad maps = Maailmad
maps.browse = Sirvi maailmu maps.browse = Sirvi Maailmu
continue = Jätka continue = Jätka
maps.none = [lightgray]Ühtegi maailma ei leitud! maps.none = [lightgray]Ühtegi maailma ei leitud!
invalid = Kehtetu invalid = Kehtetu
pickcolor = Pick Color pickcolor = Vali Värv
preparingconfig = Konfiguratsiooni ettevalmistamine preparingconfig = Konfiguratsiooni Ettevalmistamine
preparingcontent = Sisu ettevalmistamine preparingcontent = Sisu Ettevalmistamine
uploadingcontent = Sisu üleslaadimine uploadingcontent = Sisu Üleslaadimine
uploadingpreviewfile = Eelvaate faili üleslaadimine uploadingpreviewfile = Eelvaate Faili Üleslaadimine
committingchanges = Muudatuste teostamine committingchanges = Muudatuste Teostamine
done = Valmis done = Valmis
feature.unsupported = Your device does not support this feature. feature.unsupported = Seade ei toeta seda funktsiooni.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
@@ -141,6 +144,7 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.version = Version:
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -190,6 +194,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Olemas completed = [accent]Olemas
techtree = Uurimispuu techtree = Uurimispuu
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -289,13 +294,14 @@ disconnect.error = Ühenduse viga.
disconnect.closed = Ühendus on suletud. disconnect.closed = Ühendus on suletud.
disconnect.timeout = Ühendus aegus. disconnect.timeout = Ühendus aegus.
disconnect.data = Maailma andmete allalaadimine ebaõnnestus! disconnect.data = Maailma andmete allalaadimine ebaõnnestus!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Mänguga ei saanud liituda ([accent]{0}[]). cantconnect = Mänguga ei saanud liituda ([accent]{0}[]).
connecting = [accent]Ühendamine... connecting = [accent]Ühendamine...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Maailma andmete allalaadimine... connecting.data = [accent]Maailma andmete allalaadimine...
server.port = Port: server.port = Port:
server.addressinuse = Aadress on juba kasutusel!
server.invalidport = Ebasobiv pordi number! server.invalidport = Ebasobiv pordi number!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Viga serveri hostimisel. server.error = [crimson]Viga serveri hostimisel.
save.new = Uus salvestis save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada? save.overwrite = Oled kindel, et soovid selle salvestise asendada?
@@ -348,6 +354,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -490,6 +497,7 @@ waves.units.show = Show All
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
all = All
editor.default = [lightgray]<Vaikimisi> editor.default = [lightgray]<Vaikimisi>
details = Üksikasjad... details = Üksikasjad...
@@ -657,7 +665,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Ava uncover = Ava
configure = Muuda varustust configure = Muuda varustust
@@ -703,14 +710,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Arv peab olema 0 ja {0} vahel. configure.invalid = Arv peab olema 0 ja {0} vahel.
add = Lisa... add = Lisa...
guardian = Guardian guardian = Guardian
@@ -725,6 +736,7 @@ error.mapnotfound = Maailmafaili ei leitud!
error.io = Võrgu sisend-väljundi viga. error.io = Võrgu sisend-väljundi viga.
error.any = Teadmata viga võrgus. error.any = Teadmata viga võrgus.
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada. error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Rain weather.rain.name = Rain
weather.snowing.name = Snow weather.snowing.name = Snow
@@ -748,7 +760,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -774,6 +788,11 @@ threat.medium = Medium
threat.high = High threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -795,9 +814,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -817,6 +846,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -981,6 +1022,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1013,6 +1055,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1027,6 +1070,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1035,6 +1079,7 @@ bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}% bar.efficiency = Kasutegur: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Bilanss: {0}/s bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1} bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0} bar.poweramount = Laeng: {0}
@@ -1045,6 +1090,7 @@ bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1069,6 +1115,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1077,6 +1124,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokki unit.blocks = blokki
unit.blockssquared = blocks² unit.blockssquared = blocks²
@@ -1093,6 +1142,7 @@ unit.minutes = mins
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x kiirus unit.timesspeed = x kiirus
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = ressursiühikut unit.items = ressursiühikut
@@ -1137,18 +1187,13 @@ setting.fpscap.text = {0} kaadrit/s
setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[] setting.uiscale.name = Kasutajaliidese suurus[lightgray] (vajab mängu taaskäivitamist)[]
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Paiguta alati diagonaalselt setting.swapdiagonal.name = Paiguta alati diagonaalselt
setting.difficulty.training = Treening
setting.difficulty.easy = Lihtne
setting.difficulty.normal = Keskmine
setting.difficulty.hard = Raske
setting.difficulty.insane = Hullumeelne
setting.difficulty.name = Raskusaste:
setting.screenshake.name = Ekraani värisemine setting.screenshake.name = Ekraani värisemine
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Näita visuaalefekte setting.effects.name = Näita visuaalefekte
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Kontrolleri tundlikkus setting.sensitivity.name = Kontrolleri tundlikkus
setting.saveinterval.name = Salvestamise intervall setting.saveinterval.name = Salvestamise intervall
@@ -1175,11 +1220,13 @@ setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid setting.crashreport.name = Saada automaatseid veateateid
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Loo automaatseid salvestisi setting.savecreate.name = Loo automaatseid salvestisi
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Vestlusakna läbipaistmatus setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1232,6 +1279,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1309,12 +1357,16 @@ rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1330,12 +1382,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik) rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund) rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Ehitamise maksumuse kordaja rules.buildcostmultiplier = Ehitamise maksumuse kordaja
@@ -1357,6 +1411,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
@@ -1365,6 +1425,7 @@ rules.weather = Weather
rules.weather.frequency = Frequency: rules.weather.frequency = Frequency:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1505,6 +1566,8 @@ block.graphite-press.name = Grafiidipress
block.multi-press.name = Multipress block.multi-press.name = Multipress
block.constructing = {0} [lightgray](Ehitamine) block.constructing = {0} [lightgray](Ehitamine)
block.spawn.name = Vaenlaste maandumisala block.spawn.name = Vaenlaste maandumisala
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Tuumik: Osake block.core-shard.name = Tuumik: Osake
block.core-foundation.name = Tuumik: Arenenud block.core-foundation.name = Tuumik: Arenenud
block.core-nucleus.name = Tuumik: Täielik block.core-nucleus.name = Tuumik: Täielik
@@ -1668,6 +1731,8 @@ block.meltdown.name = Valguskiir
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Hoidla block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm block.launch-pad.name = Stardiplatvorm
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1762,6 +1827,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1809,6 +1875,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1874,77 +1941,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2034,6 +2101,10 @@ block.phase-wall.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise
block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki. block.phase-wall-large.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.\nUlatub üle mitme bloki.
block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel. block.surge-wall.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.
block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki. block.surge-wall-large.description = Äärmiselt tugev kaitsekonstruktsioon.\nKuulidega kokkupõrkel neelab energiat, vabastades seda suvalistel hetkedel.\nUlatub üle mitme bloki.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades. block.door.description = Väike uks, mida saab avada ja sulgeda sellele vajutades.
block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki. block.door-large.description = Suur uks, mida saab avada ja sulgeda sellele vajutades.\nUlatub üle mitme bloki.
block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni. block.mender.description = Parandab perioodiliselt enda ümber olevaid konstruktsioone, hoides neid lahingulainete järel töökorras ja tervena. Ulatuse ja efektiivsuse parendamiseks on võimalik kasutada räni.
@@ -2100,7 +2171,9 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat. block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades. block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta. block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks. block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta. block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks. block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
@@ -2161,6 +2234,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2173,6 +2247,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2293,6 +2368,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2331,6 +2407,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2483,6 +2560,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2510,3 +2588,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Gaituta
mod.disabled = [scarlet]Desgaituta mod.disabled = [scarlet]Desgaituta
mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria mod.multiplayer.compatible = [gray]Hainbat jokalariekin bateragarria
mod.disable = Desgaitu mod.disable = Desgaitu
mod.version = Version:
mod.content = Edukia: mod.content = Edukia:
mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da. mod.delete.error = Ezin izan da mod-a ezabatu. Agian fitxategia erabilia izaten ari da.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -190,6 +191,7 @@ campaign.select = Hautatu hasierako kanpaina
campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke. campaign.none = [lightgray]hautatu hasteko planeta.\nHau edonoiz aldatu daiteke.
campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra. campaign.erekir = [accent]Jokalari berrientzak aholkatua.[]\n\nEduki berriagoa eta landuagoa. Kanpaina aurreratze lineala.\n\nKalitate hobeko mapak eta esperientzia orokorra.
campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua. campaign.serpulo = [scarlet]Ez aholkatua jokalari berrientzat.[]\n\nEduki zaharra; esperientzia klasikoa. Irekiagoa.\n\nAgian desorekatuak dauden mapak eta kanpainaren mekanikak. Ez horren landua.
campaign.difficulty = Difficulty
completed = [accent]Ikertua completed = [accent]Ikertua
@@ -291,13 +293,14 @@ disconnect.error = Konexio errorea.
disconnect.closed = Konexioa itxita. disconnect.closed = Konexioa itxita.
disconnect.timeout = Denbor-muga agortuta. disconnect.timeout = Denbor-muga agortuta.
disconnect.data = Huts egin du munduaren datuak eskuratzean! disconnect.data = Huts egin du munduaren datuak eskuratzean!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]). cantconnect = Ezin izan da partidara elkartu ([accent]{0}[]).
connecting = [accent]Konektatzen... connecting = [accent]Konektatzen...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Munduaren datuak kargatzen... connecting.data = [accent]Munduaren datuak kargatzen...
server.port = Ataka: server.port = Ataka:
server.addressinuse = Helbidea dagoeneko erabilita dago!
server.invalidport = Ataka zenbaki baliogabea! server.invalidport = Ataka zenbaki baliogabea!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0} server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
save.new = Gordetako partida berria save.new = Gordetako partida berria
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula? save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
@@ -350,6 +353,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -492,6 +496,7 @@ waves.units.show = Show All
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
all = All
editor.default = [lightgray]<Lehenetsia> editor.default = [lightgray]<Lehenetsia>
details = Xehetasunak... details = Xehetasunak...
@@ -659,7 +664,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Estalgabetu uncover = Estalgabetu
configure = Konfiguratu zuzkidura configure = Konfiguratu zuzkidura
@@ -705,14 +709,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Debekatutako blokeak bannedblocks = Debekatutako blokeak
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Gehitu denak addall = Gehitu denak
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da. configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
add = Gehitu add = Gehitu
guardian = Guardian guardian = Guardian
@@ -727,6 +735,7 @@ error.mapnotfound = Ez da mapa-fitxategia aurkitu!
error.io = Sareko irteera/sarrera errorea. error.io = Sareko irteera/sarrera errorea.
error.any = Sareko errore ezezaguna. error.any = Sareko errore ezezaguna.
error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen. error.bloom = Ezin izan da distira hasieratu.\nAgian zure gailuak ez du onartzen.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Rain weather.rain.name = Rain
weather.snowing.name = Snow weather.snowing.name = Snow
@@ -750,7 +759,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -776,6 +787,11 @@ threat.medium = Medium
threat.high = High threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -797,9 +813,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -819,6 +845,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -983,6 +1021,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1015,6 +1054,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1029,6 +1069,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1037,6 +1078,7 @@ bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s bar.pumpspeed = Ponpatze abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}% bar.efficiency = Eraginkortasuna: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1} bar.powerstored = Bilduta: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1047,6 +1089,7 @@ bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Likidoa bar.liquid = Likidoa
bar.heat = Beroa bar.heat = Beroa
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1071,6 +1114,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] kontusioa bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1079,6 +1123,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
bullet.reload = [stat]{0}[lightgray]x tiro tasa bullet.reload = [stat]{0}[lightgray]x tiro tasa
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = bloke unit.blocks = bloke
unit.blockssquared = blocks² unit.blockssquared = blocks²
@@ -1095,6 +1141,7 @@ unit.minutes = mins
unit.persecond = /seg unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x abiadura unit.timesspeed = x abiadura
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = elementu unit.items = elementu
@@ -1139,18 +1186,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[] setting.uiscale.name = Interfaze-eskala[lightgray] (berrabiarazi behar da)[]
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Kokatu beti diagonalean setting.swapdiagonal.name = Kokatu beti diagonalean
setting.difficulty.training = Entrenamendua
setting.difficulty.easy = Erraza
setting.difficulty.normal = Arrunta
setting.difficulty.hard = Zaila
setting.difficulty.insane = Zoramena
setting.difficulty.name = Zailtasuna:
setting.screenshake.name = Pantailaren astindua setting.screenshake.name = Pantailaren astindua
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Bistaratze-efektuak setting.effects.name = Bistaratze-efektuak
setting.destroyedblocks.name = Erakutsi suntsitutako blokeak setting.destroyedblocks.name = Erakutsi suntsitutako blokeak
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa setting.conveyorpathfinding.name = Garraio-zintak kokatzeko bide-bilaketa
setting.sensitivity.name = Kontrolagailuaren sentikortasuna setting.sensitivity.name = Kontrolagailuaren sentikortasuna
setting.saveinterval.name = Gordetzeko tartea setting.saveinterval.name = Gordetzeko tartea
@@ -1177,11 +1219,13 @@ setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua setting.mutesound.name = Isilarazi soinua
setting.crashreport.name = Bidali kraskatze txosten automatikoak setting.crashreport.name = Bidali kraskatze txosten automatikoak
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gorde automatikoki setting.savecreate.name = Gorde automatikoki
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Txataren opakotasuna setting.chatopacity.name = Txataren opakotasuna
setting.lasersopacity.name = Energia laserraren opakutasuna setting.lasersopacity.name = Energia laserraren opakutasuna
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1234,6 +1278,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Hautatu eskualdea keybind.schematic_select.name = Hautatu eskualdea
keybind.schematic_menu.name = Eskema menua keybind.schematic_menu.name = Eskema menua
@@ -1311,12 +1356,16 @@ rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Boladak rules.waves = Boladak
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Eraso modua rules.attack = Eraso modua
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1332,12 +1381,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak) rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Boladen tartea:[lightgray] (seg) rules.wavespacing = Boladen tartea:[lightgray] (seg)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
@@ -1359,6 +1410,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
@@ -1367,6 +1424,7 @@ rules.weather = Weather
rules.weather.frequency = Frequency: rules.weather.frequency = Frequency:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1507,6 +1565,8 @@ block.graphite-press.name = Grafito prentsa
block.multi-press.name = Multi-prentsa block.multi-press.name = Multi-prentsa
block.constructing = {0} [lightgray](Eraikitzen) block.constructing = {0} [lightgray](Eraikitzen)
block.spawn.name = Etsai-sorrera block.spawn.name = Etsai-sorrera
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Muina: Maskorra block.core-shard.name = Muina: Maskorra
block.core-foundation.name = Muina: Fundazioa block.core-foundation.name = Muina: Fundazioa
block.core-nucleus.name = Muina: Nukleoa block.core-nucleus.name = Muina: Nukleoa
@@ -1670,6 +1730,8 @@ block.meltdown.name = Nukleofusio
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Edukiontzia block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma block.launch-pad.name = Egozketa-plataforma
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1764,6 +1826,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1811,6 +1874,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1876,77 +1940,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2036,6 +2100,10 @@ block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estali
block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu. block.phase-wall-large.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.\nHainbat lauza hartzen ditu.
block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz. block.surge-wall.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, hau edonora askatuz.
block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu. block.surge-wall-large.description = Defentsarako bloke nabarmen iraunkorra.\nKarga hartzen du balakadak jasotzean, edonora askatuz.\nHainbat lauza hartzen ditu.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke. block.door.description = Ate txiki bat. Sakatuz ireki eta itxi daiteke.
block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu. block.door-large.description = Ate handi bat. Sakatuz ireki eta itxi daiteke.\nHainbat lauza hartzen ditu.
block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko. block.mender.description = Aldiro inguruko blokeak konpontzen ditu. Defentsak bere onean mantentzen ditu boladen artean.\nAukeran silizioa erabili dezake irismena eta eraginkortasuna hobetzeko.
@@ -2102,7 +2170,9 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko. block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke. block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe. block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria. block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak. block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera. block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
@@ -2163,6 +2233,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2175,6 +2246,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2295,6 +2367,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2333,6 +2406,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2485,6 +2559,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2512,3 +2587,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Käytössä
mod.disabled = [scarlet]Pois käytöstä mod.disabled = [scarlet]Pois käytöstä
mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva mod.multiplayer.compatible = [gray]Moninpelaajayhteensopiva
mod.disable = Poista käytössä mod.disable = Poista käytössä
mod.version = Version:
mod.content = Sisältö: mod.content = Sisältö:
mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä. mod.delete.error = Modia ei pystytty poistamaan. Tiedosto voi olla käytössä.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Suoritettu completed = [accent]Suoritettu
techtree = Edistyspuu techtree = Edistyspuu
techtree.select = Edistyspuun valinta techtree.select = Edistyspuun valinta
@@ -225,9 +227,9 @@ server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä.
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[] server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään. host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään.
join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite. join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite.
hostserver = Pidä yllä monipelaaja peliä hostserver = Isännöi moninpeli
invitefriends = Pyydä Ystäviä invitefriends = Kutsu ystäviä
hostserver.mobile = Isän\nPeli hostserver.mobile = Isännöi\npeli
host = Isäntä host = Isäntä
hosting = [accent]Avataan palvelinta... hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä hosts.refresh = Päivitä
@@ -289,13 +291,14 @@ disconnect.error = Yhteysvirhe.
disconnect.closed = Yhteys poistettu. disconnect.closed = Yhteys poistettu.
disconnect.timeout = Yhteys aikakatkaistiin. disconnect.timeout = Yhteys aikakatkaistiin.
disconnect.data = Maailman tietojen lataaminen epäonnistui! disconnect.data = Maailman tietojen lataaminen epäonnistui!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Peliin ei voitu liittyä ([accent]{0}[]). cantconnect = Peliin ei voitu liittyä ([accent]{0}[]).
connecting = [accent]Yhdistetään... connecting = [accent]Yhdistetään...
reconnecting = [accent]Yhdistetään uudelleen... reconnecting = [accent]Yhdistetään uudelleen...
connecting.data = [accent]Ladataan maailman tietoja... connecting.data = [accent]Ladataan maailman tietoja...
server.port = Portti: server.port = Portti:
server.addressinuse = Osoite on jo käytössä!
server.invalidport = Tällä portilla ei löytynyt peliä! server.invalidport = Tällä portilla ei löytynyt peliä!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0} server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
save.new = Uusi tallennus save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan?? save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -358,7 +362,7 @@ openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
max = Max max = Max
objective = Maailman tehtävä objective = Alueen tehtävä
crash.export = Vie kaatumislokit crash.export = Vie kaatumislokit
crash.none = Kaatumislokeja ei löytynyt. crash.none = Kaatumislokeja ei löytynyt.
crash.exported = Kaatumislokit on viety. crash.exported = Kaatumislokit on viety.
@@ -490,6 +494,7 @@ waves.units.show = Näytä kaikki
wavemode.counts = lukumäärä wavemode.counts = lukumäärä
wavemode.totals = yhteismäärä wavemode.totals = yhteismäärä
wavemode.health = elämäpisteet wavemode.health = elämäpisteet
all = All
editor.default = [lightgray]<Oletus> editor.default = [lightgray]<Oletus>
details = Yksityiskohdat... details = Yksityiskohdat...
@@ -570,7 +575,7 @@ filters.empty = [lightgray]Ei filttereitä! Lisää yksi alla olevasta napista.
filter.distort = Vääristää filter.distort = Vääristää
filter.noise = Melu filter.noise = Melu
filter.enemyspawn = Vihollissyntypisteen valinta filter.enemyspawn = Vihollissyntypisteen valinta
filter.spawnpath = Polku syntypisteelle filter.spawnpath = Reitti syntypisteelle
filter.corespawn = Valitse Ydin filter.corespawn = Valitse Ydin
filter.median = Mediaani filter.median = Mediaani
filter.oremedian = Malmin keskiarvo filter.oremedian = Malmin keskiarvo
@@ -630,7 +635,7 @@ width = Leveys:
height = Korkeus: height = Korkeus:
menu = Valikko menu = Valikko
play = Pelaa play = Pelaa
campaign = Polku campaign = Kampanja
load = Lataa load = Lataa
save = Tallenna save = Tallenna
fps = FPS: {0} fps = FPS: {0}
@@ -657,7 +662,6 @@ requirement.capture = Valtaa {0}
requirement.onplanet = Hallitse sektoria planeetalla {0} requirement.onplanet = Hallitse sektoria planeetalla {0}
requirement.onsector = Laskeudu sektorille: {0} requirement.onsector = Laskeudu sektorille: {0}
launch.text = Laukaise launch.text = Laukaise
research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita. map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
uncover = Paljasta uncover = Paljasta
configure = Muokkaa lastia configure = Muokkaa lastia
@@ -703,14 +707,18 @@ loadout = Lasti
resources = Resurssit resources = Resurssit
resources.max = Max resources.max = Max
bannedblocks = Kielletyt Palikat bannedblocks = Kielletyt Palikat
unbannedblocks = Unbanned Blocks
objectives = Tehtävät objectives = Tehtävät
bannedunits = Kielletyt yksiköt bannedunits = Kielletyt yksiköt
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Lisää kaikki addall = Lisää kaikki
launch.from = Laukaistaan kohteesta: [accent]{0} launch.from = Laukaistaan kohteesta: [accent]{0}
launch.capacity = Tavaratila laukaistaessa: [accent]{0} launch.capacity = Tavaratila laukaistaessa: [accent]{0}
launch.destination = Määränpää: {0} launch.destination = Määränpää: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}. configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}.
add = Lisää... add = Lisää...
guardian = Vartija guardian = Vartija
@@ -725,6 +733,7 @@ error.mapnotfound = Karttatiedostoa ei löydy!
error.io = Verkon I/O-virhe. error.io = Verkon I/O-virhe.
error.any = Tuntematon verkon virhe. error.any = Tuntematon verkon virhe.
error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä. error.bloom = Bloomin initialisointi epäonnistui.\nLaitteesi ei ehkä tue sitä.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Sade weather.rain.name = Sade
weather.snowing.name = Lumi weather.snowing.name = Lumi
@@ -748,7 +757,9 @@ sectors.stored = Säilötty:
sectors.resume = Jatka sectors.resume = Jatka
sectors.launch = Laukaise sectors.launch = Laukaise
sectors.select = Valitse sectors.select = Valitse
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ei mitään (sun) sectors.nonelaunch = [lightgray]ei mitään (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Nimeä sektori sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen sectors.vulnerable = [scarlet]Haavoittuvainen
@@ -774,6 +785,11 @@ threat.medium = Kohtalainen
threat.high = Korkea threat.high = Korkea
threat.extreme = Äärimmäinen threat.extreme = Äärimmäinen
threat.eradication = Täystuho threat.eradication = Täystuho
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planeetat planets = Planeetat
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -795,9 +811,19 @@ sector.fungalPass.name = Sienirihmasto
sector.biomassFacility.name = Biomassasynteesilaitos sector.biomassFacility.name = Biomassasynteesilaitos
sector.windsweptIslands.name = Tuulenpieksemät saaret sector.windsweptIslands.name = Tuulenpieksemät saaret
sector.extractionOutpost.name = Kaivostukikohta sector.extractionOutpost.name = Kaivostukikohta
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali sector.planetaryTerminal.name = Planetaarinen laukaisuterminaali
sector.coastline.name = Rantaviiva sector.coastline.name = Rantaviiva
sector.navalFortress.name = Laivastolinnoitus sector.navalFortress.name = Laivastolinnoitus
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa. sector.groundZero.description = Optimaalinen sijainti aloittaa jälleen kerran. Matala vihollisuhka. Vähän resursseja.\nKerää niin paljon kuparia ja lyijyä, kuin mahdollista.\nJatka matkaa.
sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia. sector.frozenForest.description = Itiöt ovat levittäytyneet jopa tänne, lähemmäs vuoria. Jäätävät lämpötilat eivät voi torjua niitä ikuisesti.\n\nAloita seikkailusi virtaan. Rakenna polttogeneraattoreita. Opi käyttämään korjaajia.
@@ -815,8 +841,20 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa. sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia. sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Alku sector.onset.name = Alku
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -834,23 +872,25 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.onset.description = Aloita Erekirin valloitus. Kerää resursseja, tuota yksiköitä ja aloita teknologian tutkiminen.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.aegis.description = Tässä sektorissa on volfram-esiintymiä.\nTutki [accent]iskupora[] louhiaksesi tätä resurssia ja tuhoa alueen vihollistukikohta.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.lake.description = Tämän sektorin kuona-järvi rajoittaa merkittävästi käyttökelpoisia yksiköitä. Ilma-alus on ainoa vaihtoehto.\nTutki [accent]Ilma-alusrakentaja[] ja valmista elude -yksikkö mahdollisimman pian.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.intersect.description = Skannaukset viittaavat siihen, että tämä sektori joutuu hyökkäyksen kohteeksi useilta suunnilta pian laskeutumisen jälkeen.\nPerusta puolustukset nopeasti ja laajenna mahdollisimman pian.\n[accent]Merui[] -yksiköitä tarvitaan alueen karuun maastoon.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.atlas.description = Tässä sektorissa on monimuotoinen maasto ja tehokkaaseen hyökkäyksen tarvitaan monipuolisia yksiköitä.\nPäivitetyt yksiköt voivat myös olla tarpeen, tiettyjen vihollistukikohtien läpäisemiseksi.\nTutki [accent]Elektrolysoija[] ja [accent]Tankkijälleenrakentaja[].
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.split.description = Vähäinen vihollisaktiivisuus tekee tästä sektorista täydellisen uusien kuljetusteknologioiden testaamiseen.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.basin.description = Tässä sektorissa havaittiin suuri vihollisjoukko.\nRakenna yksiköitä nopeasti ja valtaa vihollisen ytimet saadaksesi jalansijan.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.marsh.description = Tässä sektorissa on runsaasti arkysiittiä, mutta rajoitetusti purkauksia.\nRakenna [accent]kemiallisia polttokammioita[] tuottaaksesi energiaa.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.peaks.description = Sektorin vuoristoinen maasto tekee suurimman osan yksiköistä hyödyttömiksi. Lentäviä ksiköitä tarvitaan.\nHuomioi vihollisen ilmatorjuntajärjestelmät. Joitain näistä järjestelmistä voi olla mahdollista lamauttaa kohdistamalla hyökkäys niiden tukirakennuksiin.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.ravine.description = Sektorissa ei ole havaittu vihollisen ytimiä, vaikka se on vihollisen tärkeä kuljetusreitti. Odota kuitenkin monenlaisia vihollisjoukkoja.\nTuota [accent]jänniteseosta[]. Rakenna [accent]Aiheuttaja[]-tykkejä.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. sector.caldera-erekir.description = Tämän sektorin resurssit ovat hajallaan useilla saarilla.\nTutki ja ota käyttöön drone-pohjainen kuljetus.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. sector.stronghold.description = Suuri vihollisleiri tässä sektorissa puolustaa merkittäviä [accent]torium[]-esiintymiä.\nKäytä sitä kehittyneempien yksiköiden ja tykkien valmistamiseen.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. sector.crevice.description = Vihollinen lähettää rajuja hyökkäysjoukkoja tuhotakseen tukikohtasi tässä sektorissa. [accent]Karbidin[] ja [accent]Pyrolyysigeneraattorin[] kehittäminen voi olla elintärkeää selviytymisen kannalta.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. sector.siege.description = Tässä sektorissa on kaksi rinnakkaista kanjonia, jotka pakottavat kaksisuuntaisen hyökkäyksen.\nTutki [accent]syanogeeni[] kehittääksesi vieläkin vahvempia tankkiyksiköitä.\nVaroitus: vihollisen pitkän kantaman ohjuksia havaittu. Ohjukset on kuitenkin mahdollista ampua alas ennen kuin ne osuvat kohteeseensa.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[]. sector.crossroads.description = Tämän sektorin vihollistukikohdat on perustettu vaihtelevaan maastoon. Tutki erilaisia yksiköitä mukautuaksesi.\nLisäksi joitakin tukikohtia suojaavat kilvet. Selvitä, mistä ne saavat voimansa.
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. sector.karst.description = Tässä sektorissa on runsaasti resursseja, mutta vihollinen hyökkää heti, kun uusi ydin laskeutuu.\nHyödynnä resursseja ja tutki [accent]kiihtokuitu[].
sector.origin.description = Viimeinen sektori, jossa on merkittävä määrä vihollisia.\nVarteenotettavia tutkimusmahdollisuuksia ei ole jäljellä keskity yksinomaan kaikkien vihollisytimien tuhoamiseen.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -883,8 +923,8 @@ settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tall
settings.clearsaves = Poista tallennukset settings.clearsaves = Poista tallennukset
settings.clearresearch = Poista tutkimukset settings.clearresearch = Poista tutkimukset
settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa? settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa?
settings.clearcampaignsaves = Poista polkutallennukset settings.clearcampaignsaves = Poista kampanjatallennukset
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki polkutallennuksesi? settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki kampanjatallennuksesi?
paused = [accent]< Pysäytetty > paused = [accent]< Pysäytetty >
clear = Tyhjä clear = Tyhjä
banned = [scarlet]Kielletty banned = [scarlet]Kielletty
@@ -932,7 +972,7 @@ stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
stat.repairspeed = Korjausnopeus stat.repairspeed = Korjausnopeus
stat.weapons = Aseet stat.weapons = Aseet
stat.bullet = Ammus stat.bullet = Ammukset
stat.moduletier = Moduulin taso stat.moduletier = Moduulin taso
stat.unittype = Unit Type stat.unittype = Unit Type
stat.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
@@ -980,6 +1020,7 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
stat.reactive = Reagoi stat.reactive = Reagoi
stat.immunities = Immuuni stat.immunities = Immuuni
stat.healing = Parantuu stat.healing = Parantuu
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1012,6 +1053,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1026,6 +1068,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resursseja Puuttuu bar.noresources = Resursseja Puuttuu
bar.corereq = Pohjaydin vaadittu bar.corereq = Pohjaydin vaadittu
bar.corefloor = 'Ydinpohja'-laatta vaadittu bar.corefloor = 'Ydinpohja'-laatta vaadittu
@@ -1034,6 +1077,7 @@ bar.drillspeed = Poran nopeus: {0}/s
bar.pumpspeed = Pumpun nopeus: {0}/s bar.pumpspeed = Pumpun nopeus: {0}/s
bar.efficiency = Tehokkuus: {0}% bar.efficiency = Tehokkuus: {0}%
bar.boost = Tehostus: +{0}% bar.boost = Tehostus: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Säilöttynä: {0}/{1} bar.powerstored = Säilöttynä: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1044,6 +1088,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.cooldown = Cooldown
bar.instability = Epävakaus bar.instability = Epävakaus
bar.heatamount = Lämpö: {0} bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%) bar.heatpercent = Lämpö: {0} ({1}%)
@@ -1068,6 +1113,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tönäisy bullet.knockback = [stat]{0}[lightgray] tönäisy
bullet.pierce = [stat]{0}[lightgray]x lävistys bullet.pierce = [stat]{0}[lightgray]x lävistys
bullet.infinitepierce = [stat]lävistys bullet.infinitepierce = [stat]lävistys
@@ -1076,6 +1122,8 @@ bullet.healamount = [stat]{0}[lightgray] suora korjaus
bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin bullet.multiplier = [stat]{0}[lightgray]x ammusmäärän kerroin
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
bullet.range = [stat]{0}[lightgray] laatan kantama bullet.range = [stat]{0}[lightgray] laatan kantama
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = palikat unit.blocks = palikat
unit.blockssquared = palikat² unit.blockssquared = palikat²
@@ -1092,6 +1140,7 @@ unit.minutes = minuuttia
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x nopeus unit.timesspeed = x nopeus
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = suojan elinpisteet unit.shieldhealth = suojan elinpisteet
unit.items = esinettä unit.items = esinettä
@@ -1136,18 +1185,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[] setting.uiscale.name = UI Koko[lightgray] (vaatii uudelleenkäynnistyksen)[]
setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen setting.uiscale.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
setting.swapdiagonal.name = Aina vino korvaus setting.swapdiagonal.name = Aina vino korvaus
setting.difficulty.training = Treenaus
setting.difficulty.easy = Huoleton
setting.difficulty.normal = Haasteeton
setting.difficulty.hard = Taidonnäyte
setting.difficulty.insane = Hullun Vaikea
setting.difficulty.name = Vaikeustaso:
setting.screenshake.name = Näytön keikkuminen setting.screenshake.name = Näytön keikkuminen
setting.bloomintensity.name = Bloom-intensiteetti setting.bloomintensity.name = Bloom-intensiteetti
setting.bloomblur.name = Bloom-sumennus setting.bloomblur.name = Bloom-sumennus
setting.effects.name = Naytön Efektit setting.effects.name = Naytön Efektit
setting.destroyedblocks.name = Näytä tuhoutuneet palikat setting.destroyedblocks.name = Näytä tuhoutuneet palikat
setting.blockstatus.name = Näytä Palikan Toimintakunto setting.blockstatus.name = Näytä Palikan Toimintakunto
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen setting.conveyorpathfinding.name = Liukuhihnan älykäs sijoittaminen
setting.sensitivity.name = Ohjauksen herkkyys setting.sensitivity.name = Ohjauksen herkkyys
setting.saveinterval.name = Tallennuksen Aikaväli setting.saveinterval.name = Tallennuksen Aikaväli
@@ -1174,11 +1218,13 @@ setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet setting.mutesound.name = Mykistä äänet
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Luo tallenuksia automaattisesti setting.savecreate.name = Luo tallenuksia automaattisesti
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Pelaajaraja setting.playerlimit.name = Pelaajaraja
setting.chatopacity.name = Keskustelun läpinäkymättömyys setting.chatopacity.name = Keskustelun läpinäkymättömyys
setting.lasersopacity.name = Energia laserin läpinäkymättömyys setting.lasersopacity.name = Energia laserin läpinäkymättömyys
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Siltojen läpinäkyvyys setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat setting.showweather.name = Näytä säägrafiikat
@@ -1231,6 +1277,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Valitse alue keybind.schematic_select.name = Valitse alue
keybind.schematic_menu.name = Kaavio Valikko keybind.schematic_menu.name = Kaavio Valikko
@@ -1308,12 +1355,16 @@ rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Tasot rules.waves = Tasot
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min. hyökkäysjoukon koko rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min. hyökkäyksen paino rules.rtsminattackweight = Min. hyökkäyksen paino
@@ -1329,12 +1380,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Perusyksikköraja rules.unitcap = Perusyksikköraja
rules.limitarea = Rajoita kartan aluetta rules.limitarea = Rajoita kartan aluetta
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina) rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tasojen väliaika:[lightgray] (sec) rules.wavespacing = Tasojen väliaika:[lightgray] (sec)
rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec) rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec)
rules.buildcostmultiplier = Rakentamisen hintakerroin rules.buildcostmultiplier = Rakentamisen hintakerroin
@@ -1356,6 +1409,12 @@ rules.title.teams = Joukkueet
rules.title.planet = Planeetta rules.title.planet = Planeetta
rules.lighting = Salamointi rules.lighting = Salamointi
rules.fog = Sodan sumu (Fog of War) rules.fog = Sodan sumu (Fog of War)
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Tuli rules.fire = Tuli
rules.anyenv = <mikä tahansa> rules.anyenv = <mikä tahansa>
rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko rules.explosions = Palikkojen/Yksikköjen räjähdysvahinko
@@ -1364,6 +1423,7 @@ rules.weather = Sää
rules.weather.frequency = Tiheys: rules.weather.frequency = Tiheys:
rules.weather.always = Aina rules.weather.always = Aina
rules.weather.duration = Kesto: rules.weather.duration = Kesto:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1506,6 +1566,8 @@ block.graphite-press.name = Grafiittipuristin
block.multi-press.name = Monipuristin block.multi-press.name = Monipuristin
block.constructing = {0} [lightgray](Rakentamassa) block.constructing = {0} [lightgray](Rakentamassa)
block.spawn.name = Vihollisten syntymispiste block.spawn.name = Vihollisten syntymispiste
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Ydin: Siru block.core-shard.name = Ydin: Siru
block.core-foundation.name = Ydin: Pohjaus block.core-foundation.name = Ydin: Pohjaus
block.core-nucleus.name = Ydin: Tuma block.core-nucleus.name = Ydin: Tuma
@@ -1669,6 +1731,8 @@ block.meltdown.name = Sulamispiste
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Säiliö block.container.name = Säiliö
block.launch-pad.name = Laukaisualusta block.launch-pad.name = Laukaisualusta
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segmentti block.segment.name = Segmentti
block.ground-factory.name = Maatehdas block.ground-factory.name = Maatehdas
block.air-factory.name = Ilmatehdas block.air-factory.name = Ilmatehdas
@@ -1719,12 +1783,12 @@ block.dense-red-stone.name = Tiheä punakivi
block.red-ice.name = Punajää block.red-ice.name = Punajää
block.arkycite-floor.name = Arkysiittilattia block.arkycite-floor.name = Arkysiittilattia
block.arkyic-stone.name = Arkyinen lattia block.arkyic-stone.name = Arkyinen lattia
block.rhyolite-vent.name = Ryoliittihalkio block.rhyolite-vent.name = Ryoliittipurkaus
block.carbon-vent.name = Hiilihalkio block.carbon-vent.name = Hiilipurkaus
block.arkyic-vent.name = Arkyinen halkio block.arkyic-vent.name = Arkyinen purkaus
block.yellow-stone-vent.name = Keltakivihalkio block.yellow-stone-vent.name = Keltakivipurkaus
block.red-stone-vent.name = Punakivihalkio block.red-stone-vent.name = Punakivipurkaus
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Kiteinen purkaus
block.redmat.name = Punamatto block.redmat.name = Punamatto
block.bluemat.name = Sinimatto block.bluemat.name = Sinimatto
block.core-zone.name = Ydinpohja block.core-zone.name = Ydinpohja
@@ -1764,6 +1828,7 @@ block.electric-heater.name = Sähkölämmitin
block.slag-heater.name = Kuonalämmitin block.slag-heater.name = Kuonalämmitin
block.phase-heater.name = Kiihtolämmitin block.phase-heater.name = Kiihtolämmitin
block.heat-redirector.name = Lämmönsiirtäjä block.heat-redirector.name = Lämmönsiirtäjä
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Kuonahöyrystäjä block.slag-incinerator.name = Kuonahöyrystäjä
block.carbide-crucible.name = Karbidivalimo block.carbide-crucible.name = Karbidivalimo
@@ -1809,11 +1874,12 @@ block.beam-link.name = Sädelinkki
block.turbine-condenser.name = Turbiinitiivistäjä block.turbine-condenser.name = Turbiinitiivistäjä
block.chemical-combustion-chamber.name = Kemiallinen polttokammio block.chemical-combustion-chamber.name = Kemiallinen polttokammio
block.pyrolysis-generator.name = Pyrolyysigeneraattori block.pyrolysis-generator.name = Pyrolyysigeneraattori
block.vent-condenser.name = Halkiotiivistäjä block.vent-condenser.name = Purkaustiivistäjä
block.cliff-crusher.name = Kallionmurskaaja block.cliff-crusher.name = Kallionmurskaaja
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasmapora block.plasma-bore.name = Plasmapora
block.large-plasma-bore.name = Suuri plasmapora block.large-plasma-bore.name = Suuri plasmapora
block.impact-drill.name = Törmäyspora block.impact-drill.name = Iskupora
block.eruption-drill.name = Purkauspora block.eruption-drill.name = Purkauspora
block.core-bastion.name = Linnake-ydin block.core-bastion.name = Linnake-ydin
block.core-citadel.name = Linnoitus-ydin block.core-citadel.name = Linnoitus-ydin
@@ -1876,77 +1942,77 @@ hint.respawn = Uudelleensyntyäksesi aluksena, paina näppäintä [accent][[V][]
hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[] hint.respawn.mobile = Olet siirtynyt hallitsemaan yksikköä/rakennusta. Uudelleensyntyäksesi aluksena, [accent]paina avataria ylhäällä vasemmalla.[]
hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä. hint.desktopPause = Paina [accent][[Välilyöntiä][] pysäyttääksesi ja jatkaaksesi peliä.
hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita. hint.breaking = Paina [accent]Hiiren oikea[] ja vedä rikkoaksesi palikoita.
hint.breaking.mobile = Aktivoi \ue817 [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla. hint.breaking.mobile = Aktivoi :hammer: [accent]vasara[] alhaalla oikealla ja kosketa rikkoaksesi palikoita.\n\nPidä sormeasi pohjassa hetki ja vedä poistaaksesi valinnalla.
hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella. hint.blockInfo = Näytä tietoa palikasta valitsemalla se [accent]rakennusvalikossa[], ja painamalla sitten [accent][[?][]-nappia oikella.
hint.derelict = [accent]Hylky[]-rakennukset ovat hajonneita jäännöksiä vanhoista tukikohdista, jotka eivät enää toimi.\n\nNämä rakennukset on mahdollista [accent]purkaa[] resurssien saamiseksi. hint.derelict = [accent]Hylky[]-rakennukset ovat hajonneita jäännöksiä vanhoista tukikohdista, jotka eivät enää toimi.\n\nNämä rakennukset on mahdollista [accent]purkaa[] resurssien saamiseksi.
hint.research = Käytä \ue875 [accent]Tutki[]-nappia tutkiaksesi uutta teknologiaa. hint.research = Käytä :tree: [accent]Tutki[]-nappia tutkiaksesi uutta teknologiaa.
hint.research.mobile = Käytä \ue875 [accent]Tutki[]-nappia \ue88c[accent]Valikossa[] tutkiaksesi uutta teknologiaa. hint.research.mobile = Käytä :tree: [accent]Tutki[]-nappia :menu:[accent]Valikossa[] tutkiaksesi uutta teknologiaa.
hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia. hint.unitControl = Pidä pohjassa [accent][[Vasen ctrl][] ja [accent]klikkaa[] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia. hint.unitControl.mobile = [accent][[Kaksoisklikkaa][] hallitaksesi ystävällisiä yksikköjä tai rakennuksia.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[] alhaalla oikealla. hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin :map:[accent]Kartasta[] alhaalla oikealla.
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[]. hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin :map:[accent]Kartasta[], joka löytyy :menu:[accent]Valikosta[].
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan. hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti. hint.conveyorPathfind.mobile = Salli :diagonal:[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin. hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
hint.payloadPickup = Paina näppäintä [accent][[[] lastataksesi pieniä palikoita ja joukkoja. hint.payloadPickup = Paina näppäintä [accent][[[] lastataksesi pieniä palikoita ja joukkoja.
hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa tai yksikköä lastataksesi sen. hint.payloadPickup.mobile = [accent]Paina ja pidä pohjassa[] pientä palikkaa tai yksikköä lastataksesi sen.
hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin. hint.payloadDrop = Paina [accent]][] pudottaaksesi lastin.
hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne. hint.payloadDrop.mobile = [accent]Paina ja pidä pohjassa[] tyhjässä kohdassa pudottaaksesi lastin sinne.
hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti. hint.waveFire = [accent]Aalto[]-tykit, jotka on ladattu vedellä, sammuttavat kantamalla olevia tulipaloja automaattisesti.
hint.generator = \uf879 [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa \uf87f[accent]Sähkötolpilla[]. hint.generator = :combustion-generator: [accent]Aggregaatit[] polttavat hiiltä ja lähettävät energiaa viereisille palikoille.\n\nEnergiansiirtokantamaa voi laajentaa :power-node:[accent]Sähkötolpilla[].
hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai \uf835[accent]Grafiittia[] \uf861Duon/\uf859Salvon ammuksena voittaaksesi vartijan. hint.guardian = [accent]Vartija[]yksiköt ovat haarniskoituja. Heikot ammukset kuten [accent]kupari[] ja [accent]lyijy[][scarlet]eivät ole tehokkaita[].\n\nKäytä korkeamman tason tykkejä tai :graphite:[accent]Grafiittia[] :duo:Duon/:salvo:Salvon ammuksena voittaaksesi vartijan.
hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita \uf868[accent]Pohjaus[]-ydin \uf869[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä. hint.coreUpgrade = Ytimen voi päivittää [accent]sijoittamalla suuremman tason ytimen niiden päälle[].\n\nSijoita :core-foundation:[accent]Pohjaus[]-ydin :core-shard:[accent]Siru[]-ytimen päälle. Varmista, että tiellä ei ole esteitä.
hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[]. hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [accent]Jäätyneisiin metsiin[], voi laukaista kaikkialta. Ne eivät vaadi valtausta tai läheistä aluetta.\n\n[accent]Numeroidut sektorit[], kuten tämä, ovat [accent]valinnaisia[].
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista. hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[]. hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2036,6 +2102,10 @@ block.phase-wall.description = Muuri, joka on päällystetty erityisellä kiihto
block.phase-wall-large.description = Muuri, joka on päällystetty erityisellä kiihtokuitupohjaisella heijastavalla yhdisteellä. Torjuu useimmat ammukset näiden törmätessä.\nKattaa useita laattoja. block.phase-wall-large.description = Muuri, joka on päällystetty erityisellä kiihtokuitupohjaisella heijastavalla yhdisteellä. Torjuu useimmat ammukset näiden törmätessä.\nKattaa useita laattoja.
block.surge-wall.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti. block.surge-wall.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.
block.surge-wall-large.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.\nKattaa useita laattoja. block.surge-wall-large.description = Äärimmäisen kestävä puolustava palikka.\nVaraa jännitteen ammusten iskeytyessä, vapauttaen sen satunnaisesti.\nKattaa useita laattoja.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Pieni ovi. Voidaan avata ja sulkea painamalla. block.door.description = Pieni ovi. Voidaan avata ja sulkea painamalla.
block.door-large.description = Suuri ovi. Voidaan avata ja sulkea painamalla.\nKattaa useita laattoja. block.door-large.description = Suuri ovi. Voidaan avata ja sulkea painamalla.\nKattaa useita laattoja.
block.mender.description = Korjaa läheisiä palikoita ajoittain. Pitää puolustuksia korjattuna tasojen aikana ja välillä.\nKäyttää valinnaisesti piitä tehostaakseen kantamaa ja tehoa. block.mender.description = Korjaa läheisiä palikoita ajoittain. Pitää puolustuksia korjattuna tasojen aikana ja välillä.\nKäyttää valinnaisesti piitä tehostaakseen kantamaa ja tehoa.
@@ -2102,7 +2172,9 @@ block.vault.description = Varastoi suuren määrän jokaista tavaratyyppiä. Pur
block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä. block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä.
block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla. block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla.
block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle. block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle.
block.launch-pad.details = Kiertoradan alapuolinen järjestelmä resurssien pisteestä pisteeseen -kuljetukselle . Lastikapselit ovat herkästi särkyviä ja kykenemättömiä selviytymään uudelleensaapumista. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan. block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin. block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
@@ -2164,6 +2236,7 @@ block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. V
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa. block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua. block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin. block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi. block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä. block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
@@ -2176,6 +2249,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2296,6 +2370,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Lue numero yhdistetystä muistisolusta. lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun. lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään. lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään. lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön. lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
@@ -2334,6 +2409,7 @@ lst.getflag = Tarkista, onko globaali tunniste asetettu.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2486,13 +2562,14 @@ unitlocate.building = Ulostulomuuttuja paikannetulle rakennukselle.
unitlocate.outx = X-koodinaatin ulostulo. unitlocate.outx = X-koodinaatin ulostulo.
unitlocate.outy = Y-koodinaatin ulostulo. unitlocate.outy = Y-koodinaatin ulostulo.
unitlocate.group = Etsittävä rakennusjoukko. unitlocate.group = Etsittävä rakennusjoukko.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila. lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustila.
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen. lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle. lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
lenum.move = Liiku tarkkaan sijaintiin. lenum.move = Liiku tarkkaan sijaintiin.
lenum.approach = Lähesty sijaintia tietylle säteelle. lenum.approach = Lähesty sijaintia tietylle etäisyydelle.
lenum.pathfind = Etsi polku vihollisen syntypisteelle. lenum.pathfind = Etsi reitti määritettyyn sijaintiin.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.autopathfind = Reitittää automaattisesti lähimpään vihollisen ytimeen tai pudotuspisteeseen.\nTämä vastaa tavallista aaltojen vihollisten reititystä.
lenum.target = Ammu tiettyä sijaintia. lenum.target = Ammu tiettyä sijaintia.
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä. lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
lenum.itemdrop = Pudota tavaroita. lenum.itemdrop = Pudota tavaroita.
@@ -2513,3 +2590,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activé
mod.disabled = [scarlet]Désactivé mod.disabled = [scarlet]Désactivé
mod.multiplayer.compatible = [gray]Compatible en Multijoueur mod.multiplayer.compatible = [gray]Compatible en Multijoueur
mod.disable = Désactiver mod.disable = Désactiver
mod.version = Version:
mod.content = Contenu : mod.content = Contenu :
mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation. mod.delete.error = Impossible de supprimer le mod. Le fichier est probablement en cours d'utilisation.
@@ -197,6 +198,7 @@ campaign.select = Sélectionnez la Campagne de Départ
campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment. campaign.none = [lightgray]Sélectionnez votre planète de départ.\nCela peut être changé à tout moment.
campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité. campaign.erekir = Contenu récent et mieux travaillé. Une progression dans la campagne assez linéaire.\n\nPlus difficile. Des cartes et une expérience de qualité.
campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé. campaign.serpulo = Contenu ancien, l'expérience classique de Mindustry. Avec plus de contenu et de possibilités.\n\nCartes et mécaniques de campagnes possiblement moins équilibrées. Moins travaillé.
campaign.difficulty = Difficulty
completed = [accent]Complété completed = [accent]Complété
techtree = Arbre technologique techtree = Arbre technologique
techtree.select = Sélection de l'Arbre technologique techtree.select = Sélection de l'Arbre technologique
@@ -299,13 +301,14 @@ disconnect.error = Un problème est survenu lors de la connexion.
disconnect.closed = Connexion fermée. disconnect.closed = Connexion fermée.
disconnect.timeout = Délai de connexion expiré. disconnect.timeout = Délai de connexion expiré.
disconnect.data = Les données du monde n'ont pas pu être chargées ! disconnect.data = Les données du monde n'ont pas pu être chargées !
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Impossible de rejoindre ([accent]{0}[]). cantconnect = Impossible de rejoindre ([accent]{0}[]).
connecting = [accent]Connexion... connecting = [accent]Connexion...
reconnecting = [accent]Reconnexion... reconnecting = [accent]Reconnexion...
connecting.data = [accent]Chargement des données du monde... connecting.data = [accent]Chargement des données du monde...
server.port = Port : server.port = Port :
server.addressinuse = Adresse déjà utilisée !
server.invalidport = Numéro de port invalide ! server.invalidport = Numéro de port invalide !
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Erreur lors de l'hébergement du serveur. server.error = [scarlet]Erreur lors de l'hébergement du serveur.
save.new = Nouvelle sauvegarde save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ? save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
@@ -358,6 +361,7 @@ command.enterPayload = Entrer dans Bloc de Transport
command.loadUnits = Transporter Unités command.loadUnits = Transporter Unités
command.loadBlocks = Transporter Blocs command.loadBlocks = Transporter Blocs
command.unloadPayload = Poser Chargement command.unloadPayload = Poser Chargement
command.loopPayload = Loop Unit Transfer
stance.stop = Annuler les Ordres stance.stop = Annuler les Ordres
stance.shoot = Ordre: Tirer stance.shoot = Ordre: Tirer
stance.holdfire = Ordre: Ne pas Tirer stance.holdfire = Ordre: Ne pas Tirer
@@ -501,6 +505,7 @@ waves.units.show = Afficher tout
wavemode.counts = compte wavemode.counts = compte
wavemode.totals = totaux wavemode.totals = totaux
wavemode.health = santé wavemode.health = santé
all = All
editor.default = [lightgray]<par défaut> editor.default = [lightgray]<par défaut>
details = Détails... details = Détails...
@@ -671,7 +676,6 @@ requirement.capture = Capturer {0}
requirement.onplanet = Contrôler le Secteur sur {0} requirement.onplanet = Contrôler le Secteur sur {0}
requirement.onsector = Atterrir sur le Secteur: {0} requirement.onsector = Atterrir sur le Secteur: {0}
launch.text = Décoller launch.text = Décoller
research.multiplayer = Seul l'hôte peut rechercher des objets.
map.multiplayer = Seul l'hôte peut voir les secteurs. map.multiplayer = Seul l'hôte peut voir les secteurs.
uncover = Découvrir uncover = Découvrir
configure = Modifier le chargement configure = Modifier le chargement
@@ -723,14 +727,18 @@ loadout = Chargement
resources = Ressources resources = Ressources
resources.max = Max resources.max = Max
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
unbannedblocks = Unbanned Blocks
objectives = Objectifs objectives = Objectifs
bannedunits = Unités bannies bannedunits = Unités bannies
unbannedunits = Unbanned Units
bannedunits.whitelist = Unités bannies en tant que liste blanche bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Blocs bannis en tant que liste blanche bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.capacity = Capacité de Lancement d'Objets : [accent]{0} launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
launch.destination = Destination : {0} launch.destination = Destination : {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}. configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
add = Ajouter add = Ajouter
guardian = Gardien guardian = Gardien
@@ -745,6 +753,7 @@ error.mapnotfound = Fichier de carte introuvable !
error.io = Erreur de Réseau (I/O) error.io = Erreur de Réseau (I/O)
error.any = Erreur de réseau inconnue. error.any = Erreur de réseau inconnue.
error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge. error.bloom = Échec de l'initialisation du flou lumineux.\nIl se peut que votre appareil ne le prenne pas en charge.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Pluie weather.rain.name = Pluie
weather.snowing.name = Neige weather.snowing.name = Neige
@@ -769,7 +778,9 @@ sectors.stored = Stockage :
sectors.resume = Reprendre sectors.resume = Reprendre
sectors.launch = Décoller sectors.launch = Décoller
sectors.select = Sélectionner sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Vide (soleil) sectors.nonelaunch = [lightgray]Vide (soleil)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renommer le secteur sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable sectors.vulnerable = [scarlet]Vulnérable
@@ -796,6 +807,11 @@ threat.medium = Normale
threat.high = Grande threat.high = Grande
threat.extreme = Extrême threat.extreme = Extrême
threat.eradication = Éradication threat.eradication = Éradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planètes planets = Planètes
@@ -818,9 +834,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration. sector.groundZero.description = Un endroit optimal pour commencer. Avec une menace ennemie faible et peu de ressources disponibles.\nRassemblez autant de cuivre et de plomb que possible pour continuer votre exploration.
sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin. sector.frozenForest.description = Même ici, près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir indéfiniment.\n\nCommencez votre production d'énergie en construisant des générateurs à combustion et apprenez à utiliser les bâtiments de soin.
@@ -840,6 +866,18 @@ sector.impact0078.description = Ici reposent les vestiges d'un vaisseau de trans
sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion. sector.planetaryTerminal.description = La cible finale.\n\nCette base côtière contient une structure capable de propulser des Noyaux sur les planètes voisines. Elle est extrêmement bien gardée.\n\nProduisez des unités navales, éliminez lennemi le plus rapidement possible et recherchez la structure de propulsion.
sector.coastline.description = Des restes dunités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie. sector.coastline.description = Des restes dunités navales ont été détectés à cet endroit. Repoussez les attaques ennemies, capturez ce secteur, et obtenez cette technologie.
sector.navalFortress.description = Lennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée. sector.navalFortress.description = Lennemi a établi une base sur une île isolée, avec des défenses naturelles. Détruisez cet avant-poste. Acquérez leur technologie navale avancée.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -1006,6 +1044,7 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
stat.reactive = Réactions stat.reactive = Réactions
stat.immunities = Immunités stat.immunities = Immunités
stat.healing = Guérison stat.healing = Guérison
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Champ de Force ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1038,6 +1077,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1051,6 +1091,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Ressources manquantes bar.noresources = Ressources manquantes
bar.corereq = Noyau de base requis bar.corereq = Noyau de base requis
bar.corefloor = Tuiles de Zone de Noyau requis bar.corefloor = Tuiles de Zone de Noyau requis
@@ -1059,6 +1100,7 @@ bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Énergie: {0}/s bar.powerbalance = Énergie: {0}/s
bar.powerstored = Réserves d'Énergie: {0}/{1} bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
@@ -1069,6 +1111,7 @@ bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquides bar.liquid = Liquides
bar.heat = Chaleur bar.heat = Chaleur
bar.cooldown = Cooldown
bar.instability = Instabilité bar.instability = Instabilité
bar.heatamount = Chaleur: {0} bar.heatamount = Chaleur: {0}
bar.heatpercent = Chaleur: {0} ({1}%) bar.heatpercent = Chaleur: {0} ({1}%)
@@ -1093,6 +1136,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation: bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perçant bullet.pierce = [stat]{0}[lightgray]x perçant
bullet.infinitepierce = [stat]perçant bullet.infinitepierce = [stat]perçant
@@ -1101,6 +1145,8 @@ bullet.healamount = [stat]{0}[lightgray] réparation directe
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]% vitesse de tir bullet.reload = [stat]{0}[lightgray]% vitesse de tir
bullet.range = [stat]{0}[lightgray] blocs de portée bullet.range = [stat]{0}[lightgray] blocs de portée
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocs unit.blocks = blocs
unit.blockssquared = blocs² unit.blockssquared = blocs²
@@ -1117,6 +1163,7 @@ unit.minutes = min
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x vitesse unit.timesspeed = x vitesse
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = santé du bouclier unit.shieldhealth = santé du bouclier
unit.items = objets unit.items = objets
@@ -1161,18 +1208,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Échelle de l'interface setting.uiscale.name = Échelle de l'interface
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements. setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
setting.swapdiagonal.name = Autoriser le placement en diagonale setting.swapdiagonal.name = Autoriser le placement en diagonale
setting.difficulty.training = Entraînement
setting.difficulty.easy = Facile
setting.difficulty.normal = Normal
setting.difficulty.hard = Difficile
setting.difficulty.insane = Extrême
setting.difficulty.name = Difficulté:
setting.screenshake.name = Tremblement de l'Écran setting.screenshake.name = Tremblement de l'Écran
setting.bloomintensity.name = Intensité de l'effet de Bloom setting.bloomintensity.name = Intensité de l'effet de Bloom
setting.bloomblur.name = Flou de l'effet de Bloom setting.bloomblur.name = Flou de l'effet de Bloom
setting.effects.name = Afficher les Effets setting.effects.name = Afficher les Effets
setting.destroyedblocks.name = Afficher les Blocs détruits setting.destroyedblocks.name = Afficher les Blocs détruits
setting.blockstatus.name = Afficher le Statut des Blocs setting.blockstatus.name = Afficher le Statut des Blocs
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs setting.conveyorpathfinding.name = Placement intelligent des Convoyeurs
setting.sensitivity.name = Sensibilité de la manette setting.sensitivity.name = Sensibilité de la manette
setting.saveinterval.name = Intervalle des Sauvegardes automatiques setting.saveinterval.name = Intervalle des Sauvegardes automatiques
@@ -1199,11 +1241,13 @@ setting.mutemusic.name = Couper la Musique
setting.sfxvol.name = Volume des Sons et Effets setting.sfxvol.name = Volume des Sons et Effets
setting.mutesound.name = Couper les Sons et Effets setting.mutesound.name = Couper les Sons et Effets
setting.crashreport.name = Envoyer des Rapports de crash anonymes setting.crashreport.name = Envoyer des Rapports de crash anonymes
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Sauvegardes Automatiques setting.savecreate.name = Sauvegardes Automatiques
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Joueurs setting.playerlimit.name = Limite de Joueurs
setting.chatopacity.name = Opacité du Chat setting.chatopacity.name = Opacité du Chat
setting.lasersopacity.name = Opacité des Connexions laser setting.lasersopacity.name = Opacité des Connexions laser
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacité des ponts setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo setting.showweather.name = Montrer les Effets météo
@@ -1257,6 +1301,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Reconstruire la Zone keybind.rebuild_select.name = Reconstruire la Zone
keybind.schematic_select.name = Sélectionner une Région keybind.schematic_select.name = Sélectionner une Région
@@ -1335,12 +1380,16 @@ rules.wavetimer = Compte à rebours des vagues
rules.wavesending = Déclenchement des Vagues rules.wavesending = Déclenchement des Vagues
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Vagues rules.waves = Vagues
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.buildai = IA de Construction de Base rules.buildai = IA de Construction de Base
rules.buildaitier = Niveau de l'IA de Construction de Base rules.buildaitier = Niveau de l'IA de Construction de Base
rules.rtsai = IA de RTS [red](WIP) rules.rtsai = IA de RTS [red](WIP)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Taille Minimale d'une Escouade rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque rules.rtsminattackweight = Poids Minimum d'une Attaque
@@ -1356,12 +1405,14 @@ rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limite initiale d'Unités actives rules.unitcap = Limite initiale d'Unités actives
rules.limitarea = Limite de la zone de jeu de la Carte rules.limitarea = Limite de la zone de jeu de la Carte
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs) rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec) rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec) rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur du prix de construction rules.buildcostmultiplier = Multiplicateur du prix de construction
@@ -1383,6 +1434,12 @@ rules.title.teams = Équipes
rules.title.planet = Planète rules.title.planet = Planète
rules.lighting = Éclairage rules.lighting = Éclairage
rules.fog = Brouillard de Guerre rules.fog = Brouillard de Guerre
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Feu rules.fire = Feu
rules.anyenv = <Tout> rules.anyenv = <Tout>
rules.explosions = Dégâts d'explosion des Blocs/Unités rules.explosions = Dégâts d'explosion des Blocs/Unités
@@ -1391,6 +1448,7 @@ rules.weather = Météo
rules.weather.frequency = Fréquence : rules.weather.frequency = Fréquence :
rules.weather.always = Permanent rules.weather.always = Permanent
rules.weather.duration = Durée : rules.weather.duration = Durée :
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1535,6 +1593,8 @@ block.graphite-press.name = Presse à Graphite
block.multi-press.name = Multi-Presse block.multi-press.name = Multi-Presse
block.constructing = {0} [lightgray](En Construction) block.constructing = {0} [lightgray](En Construction)
block.spawn.name = Point d'Apparition Ennemi block.spawn.name = Point d'Apparition Ennemi
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Noyau: Fragment block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation block.core-foundation.name = Noyau: Fondation
block.core-nucleus.name = Noyau: Épicentre block.core-nucleus.name = Noyau: Épicentre
@@ -1698,6 +1758,8 @@ block.meltdown.name = Fusion
block.foreshadow.name = Présage block.foreshadow.name = Présage
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement block.launch-pad.name = Rampe de lancement
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Diviseur block.segment.name = Diviseur
block.ground-factory.name = Usine d'Unités Terrestres block.ground-factory.name = Usine d'Unités Terrestres
block.air-factory.name = Usine d'Unités Aériennes block.air-factory.name = Usine d'Unités Aériennes
@@ -1794,6 +1856,7 @@ block.electric-heater.name = Chauffage Électrique
block.slag-heater.name = Chauffage de Scories block.slag-heater.name = Chauffage de Scories
block.phase-heater.name = Chauffage Phasé block.phase-heater.name = Chauffage Phasé
block.heat-redirector.name = Redirecteur de Chaleur block.heat-redirector.name = Redirecteur de Chaleur
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Routeur de Chaleur block.heat-router.name = Routeur de Chaleur
block.slag-incinerator.name = Incinérateur de Scories block.slag-incinerator.name = Incinérateur de Scories
block.carbide-crucible.name = Grande fonderie de Carbure block.carbide-crucible.name = Grande fonderie de Carbure
@@ -1841,6 +1904,7 @@ block.chemical-combustion-chamber.name = Chambre de Combustion Chimique
block.pyrolysis-generator.name = Générateur à Pyrolyse block.pyrolysis-generator.name = Générateur à Pyrolyse
block.vent-condenser.name = Condenseur à Évent block.vent-condenser.name = Condenseur à Évent
block.cliff-crusher.name = Broyeur de Parois block.cliff-crusher.name = Broyeur de Parois
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Foreuse à Plasma block.plasma-bore.name = Foreuse à Plasma
block.large-plasma-bore.name = Grande Foreuse à Plasma block.large-plasma-bore.name = Grande Foreuse à Plasma
block.impact-drill.name = Foreuse à Impact block.impact-drill.name = Foreuse à Impact
@@ -1907,51 +1971,51 @@ hint.respawn = Pour réapparaître en tant que vaisseau, pressez [accent][[V][].
hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[] hint.respawn.mobile = Vous avez pris le contrôle d'une unité/structure. Pour réapparaître en tant qu'unité de base, [accent]touchez l'avatar en haut à gauche.[]
hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu. hint.desktopPause = Pressez [accent][[Espace][] pour mettre en pause et reprendre le jeu.
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs. hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection. hint.breaking.mobile = Activez le :hammer: [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite. hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources. hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies. hint.research = Utilisez le bouton :tree: [accent]Recherche[] pour rechercher de nouvelles technologies.
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies. hint.research.mobile = Utilisez le bouton :tree: [accent]Recherche[] dans le :menu: [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée. hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler. hint.unitControl.mobile = [accent][[Tapez][] 2 fois une tourelle ou une unité alliée pour la contrôler.
hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent. hint.unitSelectControl = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant [accent]Maj gauche[].\nEn mode « Commande », cliquez et faites glisser la souris pour sélectionner des unités. Faites un [accent]Clic droit[] à un emplacement ou une cible pour que les unités s'y déplacent.
hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent. hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [accent]« Commande »[] en pressant le bouton de [accent]commande[] en bas à gauche de l'écran.\nEn mode « Commande », pressez longuement et faites glisser pour sélectionner des unités. Tapez un emplacement ou une cible pour que les unités s'y déplacent.
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite. hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] en bas à droite.
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[]. hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la :map: [accent]Carte[] dans le :menu: [accent]Menu[].
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc. hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic molette][] pour copier un seul type de bloc.
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire. hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement. hint.rebuildSelect.mobile = Selectionnez le :copy: bouton de copie, ensuite tapez le :wrench: bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement. hint.conveyorPathfind.mobile = Activez le mode :diagonal: [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler. hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités. hint.payloadPickup = Pressez [accent][[[] pour transporter des blocs ou des unités.
hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités. hint.payloadPickup.mobile = [accent]Tapez et retenez[] votre doigt pour transporter des blocs ou des unités.
hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement. hint.payloadDrop = Pressez [accent]][] pour larguer votre chargement.
hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement. hint.payloadDrop.mobile = [accent]Tapez et retenez[] votre doigt pour larguer votre chargement.
hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches. hint.waveFire = [accent]Les tourelles à liquides[], approvisionnées en eau en tant que munition, peuvent automatiquement éteindre les incendies proches.
hint.generator = \uf879 Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des \uf87f [accent]Transmetteurs Énergétiques[]. hint.generator = :combustion-generator: Les [accent]Générateurs à combustion[] brûlent du Charbon et transmettent de l'énergie aux blocs adjacents.\n\nLa transmission d'énergie peut être étendue avec des :power-node: [accent]Transmetteurs Énergétiques[].
hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le \uf835 [accent]Graphite[] avec un \uf861Duo/\uf859Salve pour pouvoir tuer le gardien. hint.guardian = Les [accent]Gardiens[] sont protégés par un bouclier. Les munitions faibles telles que le [accent]Cuivre[] et le [accent]Plomb[] ne seront [scarlet]pas efficaces[].\n\nUtilisez des tourelles de plus haut niveau, ou de meilleures munitions comme le :graphite: [accent]Graphite[] avec un :duo:Duo/:salvo:Salve pour pouvoir tuer le gardien.
hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un \uf868 Noyau [accent]Fondation[] sur le \uf869 Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction. hint.coreUpgrade = Les Noyaux peuvent être améliorés [accent]en plaçant un Noyau de plus haut niveau sur eux[].\n\nPlacez un :core-foundation: Noyau [accent]Fondation[] sur le :core-shard: Noyau [accent]Fragment[]. Soyez sûrs que rien n'obstrue la construction.
hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[]. hint.presetLaunch = Les [accent]secteurs[] gris, tels que [accent]Frozen Forest[], peuvent être lancés de n'importe où. Ils ne requièrent pas la capture d'un secteur adjacent.\n\n[accent]Il y a beaucoup de secteurs[] comme celui-ci, qui sont [accent]optionnels[].
hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées. hint.presetDifficulty = Ce secteur a un niveau de menace ennemi [scarlet]élevé[].\nIl n'est [accent]pas recommandé[] de se lancer dans de tels secteurs sans la technologie et la préparation appropriées.
hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[]. hint.coreIncinerate = Lorsqu'un Noyau est rempli d'une ressource en particulier, le surplus qui y rentrera sera [accent]incinéré[].
hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl = Pour régler la [accent]destination[] d'une usine à unités, cliquez sur l'usine en mode « Commande », puis clic-droit sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement. hint.factoryControl.mobile = Pour régler la [accent]destination[] d'une usine à unités, tapez sur l'usine en mode « Commande », puis tapez sur la destination souhaitée.\nLes unités produites s'y déplaceront automatiquement.
gz.mine = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner. gz.mine = Déplacez-vous près du :ore-copper: [accent]minerai de cuivre[] sur le sol et cliquez pour commencer à miner.
gz.mine.mobile = Déplacez-vous près du \uf8c4 [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner. gz.mine.mobile = Déplacez-vous près du :ore-copper: [accent]minerai de cuivre[] sur le sol et Tapez dessus pour commencer à miner.
gz.research = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer. gz.research = Ouvrez :tree: l'Arbre technologique.\nRecherchez la :mechanical-drill: [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nCliquez sur le filon de cuivre pour la placer.
gz.research.mobile = Ouvrez \ue875 l'Arbre technologique.\nRecherchez la \uf870 [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer. gz.research.mobile = Ouvrez :tree: l'Arbre technologique.\nRecherchez la :mechanical-drill: [accent]Foreuse méchanique[], ensuite sélectionnez-la dans le menu en bas à droite.\nTapez sur le filon de cuivre pour la placer.\n\nPressez la \ue800 [accent]coche[] en bas à droite pour confirmer.
gz.conveyors = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter. gz.conveyors = Recherchez et placez des :conveyor: [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nCliquez et retenez pour placer plusieurs convoyeurs.\n[accent]Scrollez[] pour les faire pivoter.
gz.conveyors.mobile = Recherchez et placez des \uf896 [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs. gz.conveyors.mobile = Recherchez et placez des :conveyor: [accent]convoyeurs[] pour déplacer les resources minées par vos\nforeuses vers le noyau.\n\nRetenez pendant une seconde et faites glisser pour placer plusieurs convoyeurs.
gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre. gz.drills = Étendez vos exploitations minières.\nPlacez plus de Foreuses méchaniques.\nMinez 100 minerais de cuivre.
gz.lead = \uf837 Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb. gz.lead = :lead: Le [accent]Plomb[] est un autre minerai assez utilisé en tant que ressource.\nConstruisez des foreuses pour miner du plomb.
gz.moveup = \ue804 Déplacez-vous vers le haut pour la suite des objectifs. gz.moveup = :up: Déplacez-vous vers le haut pour la suite des objectifs.
gz.turrets = Recherchez et placez 2 \uf861 [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs. gz.turrets = Recherchez et placez 2 :duo: [accent]Duos[] pour défendre votre noyau.\nLes Duos requierent du \uf838 cuivre en tant que [accent]munitions[] depuis des convoyeurs.
gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs. gz.duoammo = Rechargez vos Duos avec du [accent]cuivre[], en utilisant les convoyeurs.
gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des \uf8ae [accent]murs de cuivre[] autour de vos tourelles. gz.walls = Les [accent]Murs[] peuvent empêcher les attaques ennemies d'atteindre vos constructions.\nPlacez des :copper-wall: [accent]murs de cuivre[] autour de vos tourelles.
gz.defend = Ennemis en approche, préparez-vous à défendre. gz.defend = Ennemis en approche, préparez-vous à défendre.
gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n\uf860 Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du \uf837 [accent]plomb[] en tant que munition. gz.aa = Les unités aériennes ne peuvent pas être facilement repoussées avec des tourelles standard.\n:scatter: Les [accent]Disperseurs[] sont d'excellentes tourelles anti-aériennes, mais requièrent du :lead: [accent]plomb[] en tant que munition.
gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs. gz.scatterammo = Approvisionnez le Disperseur avec du [accent]plomb[] en utilisant des convoyeurs.
gz.supplyturret = [accent]Approvisionnez la tourelle gz.supplyturret = [accent]Approvisionnez la tourelle
gz.zone1 = Ceci est la zone d'apparition ennemie. gz.zone1 = Ceci est la zone d'apparition ennemie.
@@ -1959,27 +2023,27 @@ gz.zone2 = Tout ce qui est construit dans le rayon est détruit lors du commence
gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous. gz.zone3 = Une vague va commencer maintenant.\nPréparez-vous.
gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[]. gz.finish = Construisez plus de tourelles, minez plus de resources,\net défendez-vous contre toutes les vagues ennemies afin de [accent]capturer ce secteur[].
onset.mine = Cliquez pour miner le \uf748 [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger. onset.mine = Cliquez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.\n\nUtilisez [accent][[ZQSD] pour bouger.
onset.mine.mobile = Tapez pour miner le \uf748 [accent]béryllium[] contenu dans les murs. onset.mine.mobile = Tapez pour miner le :beryllium: [accent]béryllium[] contenu dans les murs.
onset.research = Ouvrez \ue875 l'arbre technologique.\nRecherchez et placez un \uf73e [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[]. onset.research = Ouvrez :tree: l'arbre technologique.\nRecherchez et placez un :turbine-condenser: [accent]condenseur à turbine[] sur l'évent.\nCela va générer de [accent]l'énergie[].
onset.bore = Recherchez et placez une \uf741 [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs. onset.bore = Recherchez et placez une :plasma-bore: [accent]foreuse à plasma[].\nElle va automatiquement miner les ressources contenues dans les murs.
onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un \uf73d [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse. onset.power = Pour [accent]alimenter[] la foreuse à plasma, recherchez et placez un :beam-node: [accent]transmetteur à rayons[].\nConnectez le condenseur à la foreuse.
onset.ducts = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter. onset.ducts = Recherchez et placez des :duct: [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\nCliquez et faites glisser pour placer plusieurs conduits.\n[accent]Scrollez[] pour les faire pivoter.
onset.ducts.mobile = Recherchez et placez des \uf799 [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits. onset.ducts.mobile = Recherchez et placez des :duct: [accent]conduits[] pour déplacer les ressources minées depuis la foreuse vers le noyau.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour placer plusieurs conduits.
onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium. onset.moremine = Étendez vos exploitations minières.\nPlacez plus de foreuses à plasma et utilisez des transmetteurs à rayons pour les relier.\nMinez 200 minerais de béryllium.
onset.graphite = Les blocs plus complexes requièrent du \uf835 [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite. onset.graphite = Les blocs plus complexes requièrent du :graphite: [accent]graphite[].\nPlacez quelques foreuses à plasma pour miner du graphite.
onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le \uf74d [accent]broyeur de parois[] et le \uf779 [accent]four de silicium[]. onset.research2 = Commencez à rechercher des [accent]usines[].\nRecherchez le :cliff-crusher: [accent]broyeur de parois[] et le :silicon-arc-furnace: [accent]four de silicium[].
onset.arcfurnace = Le four de silicium a besoin de \uf834 [accent]sable[] et de \uf835 [accent]graphite[] pour créer du \uf82f [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise. onset.arcfurnace = Le four de silicium a besoin de :sand: [accent]sable[] et de :graphite: [accent]graphite[] pour créer du :silicon: [accent]silicium[].\nDe [accent]l'énergie[] est aussi requise.
onset.crusher = Utilisez des \uf74d [accent]broyeurs de parois[] pour miner du sable. onset.crusher = Utilisez des :cliff-crusher: [accent]broyeurs de parois[] pour miner du sable.
onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un \uf6a2 [accent]Fabricateur de Tanks[]. onset.fabricator = Utilisez des [accent]Unités[] pour explorer la carte, défendre vos constructions et attaquer l'ennemi. Recherchez et placez un :tank-fabricator: [accent]Fabricateur de Tanks[].
onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur. onset.makeunit = Produisez une unité.\nUtilisez le bouton "?" pour voir les ressources requises par le fabricateur.
onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle \uf6eb [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] \uf748. onset.turrets = Les unités sont efficaces, mais les [accent]tourelles[] ont de meilleures capacités défensives si elles sont bien utilisées.\nPlacez une tourelle :breach: [accent]brèche[].\nLes tourelles requièrent des [accent]munitions[] :beryllium:.
onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[]. onset.turretammo = Approvisionnez les tourelles avec du [accent]béryllium[].
onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques \uf6ee [accent]murs de béryllium[] autour de la tourelle. onset.walls = Les [accent]murs[] peuvent encaisser les dégâts des attaques ennemies avant qu'elles atteignent vos constructions.\nPlacez quelques :beryllium-wall: [accent]murs de béryllium[] autour de la tourelle.
onset.enemies = Ennemis en approche, préparez-vous à défendre. onset.enemies = Ennemis en approche, préparez-vous à défendre.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = L'ennemi est vulnérable. Contre-attaquez ! onset.attack = L'ennemi est vulnérable. Contre-attaquez !
onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau \uf725. onset.cores = Les noyaux peuvent être placés sur des [accent]tuiles de noyau[].\nCes nouveaux noyaux servent à faire avancer votre base et partager vos ressources avec d'autres noyaux.\nPlacez un noyau :core-bastion:.
onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production. onset.detect = L'ennemi sera capable de vous détecter dans 2 minutes.\nAméliorez vos défenses, vos exploitations minières ainsi que votre production.
onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer. onset.commandmode = Retenez [accent]Maj-gauche[] pour entrer en [accent]Mode « Commande »[].\n[accent]Clic-gauche tout en bougeant la souris[] pour sélectionner des unités.\n[accent]Clic-droit[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer. onset.commandmode.mobile = Pressez le [accent]bouton de commande[] pour entrer en [accent]Mode « Commande »[].\nRetenez votre doigt, et [accent]bougez-le[] pour sélectionner des unités.\n[accent]Tapez[] pour ordonner aux unités sélectionnées de bouger ou attaquer.
@@ -2075,6 +2139,10 @@ block.phase-wall.description = Ce mur est moins puissant qu'un mur en thorium, m
block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes. block.phase-wall-large.description = Ce mur est moins puissant qu'un mur en thorium, mais il peut dévier les balles, sauf si elles sont trop puissantes.
block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis. block.surge-wall.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis. block.surge-wall-large.description = Le plus puissant bloc défensif.\nA une faible chance d'envoyer des éclairs vers les ennemis.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers. block.door.description = Une petite porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers. block.door-large.description = Une grande porte pouvant être ouverte et fermée en appuyant dessus.\nSi elle est ouverte, les ennemis peuvent passer à travers.
block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité. block.mender.description = Soigne périodiquement les bâtiments autour de lui, ce qui permet de remettre les défenses en bon état entre les vagues ennemies.\nPeut utiliser du silicium pour booster la portée et l'efficacité.
@@ -2141,7 +2209,9 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante. block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents. block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés. block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
block.launch-pad.details = Système suborbital pour le transport point à point de ressources. Les Charges utiles sont fragiles et incapables de survivre à la rentrée atmosphérique. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres. block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé. block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée. block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
@@ -2204,6 +2274,7 @@ block.electric-heater.description = Applique de la chaleur aux structures. Néce
block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories. block.slag-heater.description = Applique de la chaleur structures. Nécessite des scories.
block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé. block.phase-heater.description = Applique de la chaleur aux structures. Nécessite du tissu phasé.
block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs. block.heat-redirector.description = Redirige la chaleur accumulée aux autres blocs.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Répartit la chaleur dans trois directions de sortie. block.heat-router.description = Répartit la chaleur dans trois directions de sortie.
block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante. block.electrolyzer.description = Décompose l'eau en hydrogène et en ozone. Les sorties de chaque gaz sont situées de part et d'autres du bloc, marquées par leur couleur correspondante.
block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur. block.atmospheric-concentrator.description = Concentre l'azote retenu dans l'atmosphère. Requiert de la chaleur.
@@ -2216,6 +2287,7 @@ block.vent-condenser.description = Condense les gaz d'évents en eau. Consomme d
block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité. block.plasma-bore.description = Lorsqu'il est placé face à un mur de minerai, il produit des matériaux indéfiniment. Requiert peu d'énergie.\nPeut utiliser de l'hydrogène pour booster l'efficacité.
block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité. block.large-plasma-bore.description = Une foreuse à plasma plus large. Capable d'extraire du tungstène et du thorium. Nécessite de l'hydrogène et de l'énergie.\nPeut utiliser de l'azote pour booster l'efficacité.
block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur. block.cliff-crusher.description = Écrase les murs, produisant du sable indéfiniment. Nécessite de l'énergie. L'efficacité varie en fonction du type de mur.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau. block.impact-drill.description = Lorsqu'il est placé sur du minerai, il produit des matériaux en rafales indéfiniment. Nécessite de l'énergie et de l'eau.
block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène. block.eruption-drill.description = Une foreuse à impact améliorée. Capable d'extraire du thorium. Requiert de l'hydrogène.
block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés. block.reinforced-conduit.description = Déplace les fluides. N'accepte pas les entrées sans conduit sur les côtés.
@@ -2340,6 +2412,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur. lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur. lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé. lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé. lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran. lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
@@ -2378,6 +2451,7 @@ lst.getflag = Vérifie si une variable globale est présente.
lst.setprop = Change une propriété d'une unité ou d'un bâtiment. lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
lst.effect = Crée un effet de particules. lst.effect = Crée un effet de particules.
lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable. lst.sync = Synchronise une variable dans le réseau.\nLimité à 20 fois par seconde et par variable.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde. lst.makemarker = Crée un marqueur dans le monde.\nUn ID pour identifier le marqueur doit être donné.\nLes marqueurs sont limités à 20,000 par monde.
lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker". lst.setmarker = Change une propriété d'un marqueur.\nL'ID utilisé doit être le même que celui de l'instruction "Make Marker".
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2549,6 +2623,7 @@ unitlocate.building = Retourne une variable pour le bâtiment localisé.
unitlocate.outx = Retourne la coordonnée X. unitlocate.outx = Retourne la coordonnée X.
unitlocate.outy = Retourne la coordonnée Y. unitlocate.outy = Retourne la coordonnée Y.
unitlocate.group = Le groupe de bâtiments à rechercher. unitlocate.group = Le groupe de bâtiments à rechercher.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut. lenum.idle = L'Unité ne bouge plus, mais elle continue de construire/miner.\nL'état par défaut.
lenum.stop = Empêche l'unité de bouger/miner/construire. lenum.stop = Empêche l'unité de bouger/miner/construire.
@@ -2577,3 +2652,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

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@@ -13,7 +13,7 @@ link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid link.f-droid.description = Catalogo F-Droid
link.wiki.description = Wiki ufficiale di Mindustry link.wiki.description = Wiki ufficiale di Mindustry
link.suggestions.description = Suggerisci nuove funzionalità link.suggestions.description = Suggerisci nuove funzionalità
link.bug.description = Found one? Report it here link.bug.description = Trovato uno? Segnalalo qui
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0} linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti. linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0} screenshot = Screenshot salvato a {0}
@@ -142,6 +142,7 @@ mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato mod.disabled = [scarlet]Disabilitato
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disabilita mod.disable = Disabilita
mod.version = Version:
mod.content = Contenuto: mod.content = Contenuto:
mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso. mod.delete.error = Impossibile eliminare questa mod. Il file potrebbe essere in uso.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -152,8 +153,8 @@ mod.erroredcontent = [scarlet]Errori di Contenuto
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare. mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = Questa mod è incompatibile con l'ultima versione del gioco. L'autore deve aggiornarla e aggiungere [accent]minGameVersion: 136[] al suo file [accent]mod.json[].
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = This mod has dependencies that depends on each other.
@@ -191,6 +192,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Completato completed = [accent]Completato
techtree = Albero Scoperte techtree = Albero Scoperte
techtree.select = Seleziona albero delle scoperte techtree.select = Seleziona albero delle scoperte
@@ -291,13 +293,14 @@ disconnect.error = Errore di connessione.
disconnect.closed = Connessione chiusa. disconnect.closed = Connessione chiusa.
disconnect.timeout = Connessione scaduta. disconnect.timeout = Connessione scaduta.
disconnect.data = Errore durante il caricamento del mondo! disconnect.data = Errore durante il caricamento del mondo!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Impossibile unirsi alla partita ([accent]{0}[]). cantconnect = Impossibile unirsi alla partita ([accent]{0}[]).
connecting = [accent]Connessione in corso... connecting = [accent]Connessione in corso...
reconnecting = [accent]Riconnessione in corso... reconnecting = [accent]Riconnessione in corso...
connecting.data = [accent]Caricamento del mondo... connecting.data = [accent]Caricamento del mondo...
server.port = Porta: server.port = Porta:
server.addressinuse = Indirizzo già in uso!
server.invalidport = Numero porta non valido! server.invalidport = Numero porta non valido!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Errore nell'hosting del server. server.error = [scarlet]Errore nell'hosting del server.
save.new = Nuovo Salvataggio save.new = Nuovo Salvataggio
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio? save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
@@ -350,6 +353,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -493,6 +497,7 @@ waves.units.show = Mostra tutto
wavemode.counts = conteggi wavemode.counts = conteggi
wavemode.totals = totali wavemode.totals = totali
wavemode.health = salute wavemode.health = salute
all = All
editor.default = [lightgray]<Predefinito> editor.default = [lightgray]<Predefinito>
details = Dettagli... details = Dettagli...
@@ -660,7 +665,6 @@ requirement.capture = Cattura {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Lancia launch.text = Lancia
research.multiplayer = Solo l'host può scoprire gli oggetti.
map.multiplayer = Solo l'host può vedere i settori. map.multiplayer = Solo l'host può vedere i settori.
uncover = Scopri uncover = Scopri
configure = Configura Equipaggiamento configure = Configura Equipaggiamento
@@ -696,25 +700,29 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[] objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
objective.destroycore = [accent]Distruggi il nucleo nemico objective.destroycore = [accent]Distruggi il nucleo nemico
objective.command = [accent]Comanda Unità objective.command = [accent]Comanda Unità
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠ announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
loadout = Equipaggiamento loadout = Equipaggiamento
resources = Risorse resources = Risorse
resources.max = Max resources.max = Max
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
unbannedblocks = Unbanned Blocks
objectives = Obbiettivi objectives = Obbiettivi
bannedunits = Unità bandite bannedunits = Unità bandite
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Aggiungi Tutti addall = Aggiungi Tutti
launch.from = Partenza da: [accent]{0} launch.from = Partenza da: [accent]{0}
launch.capacity = Capacità di lancio oggetti: [accent]{0} launch.capacity = Capacità di lancio oggetti: [accent]{0}
launch.destination = Destinazione: {0} launch.destination = Destinazione: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}. configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
add = Aggiungi... add = Aggiungi...
guardian = Guardiano guardian = Guardiano
@@ -723,12 +731,13 @@ connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente? error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
error.invalidaddress = Indirizzo non valido. error.invalidaddress = Indirizzo non valido.
error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto! error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry! error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possediate l'ultima versione di Mindustry!
error.alreadyconnected = Già connesso. error.alreadyconnected = Già connesso.
error.mapnotfound = Mappa non trovata! error.mapnotfound = Mappa non trovata!
error.io = Errore I/O di rete. error.io = Errore I/O di rete.
error.any = Errore di rete sconosciuto. error.any = Errore di rete sconosciuto.
error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle. error.bloom = Errore dell'avvio delle shaders.\nIl tuo dispositivo potrebbe non supportarle.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Pioggia weather.rain.name = Pioggia
weather.snowing.name = Neve weather.snowing.name = Neve
@@ -752,7 +761,9 @@ sectors.stored = Immagazzinato:
sectors.resume = Riprendi sectors.resume = Riprendi
sectors.launch = Lancia sectors.launch = Lancia
sectors.select = Seleziona sectors.select = Seleziona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nessuno (sole) sectors.nonelaunch = [lightgray]nessuno (sole)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rinomina Settore sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile sectors.vulnerable = [scarlet]Vulnerabile
@@ -760,7 +771,7 @@ sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia sectors.go = Lancia
sector.abandon = Abandona sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare? sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato sector.curcapture = Settore Catturato
sector.curlost = Settore Perso sector.curlost = Settore Perso
@@ -779,6 +790,11 @@ threat.medium = Media
threat.high = Alta threat.high = Alta
threat.extreme = Estrema threat.extreme = Estrema
threat.eradication = Catastrofe threat.eradication = Catastrofe
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Pianeti planets = Pianeti
@@ -801,9 +817,19 @@ sector.fungalPass.name = Passo Fungino
sector.biomassFacility.name = Struttura di Sintesi di Biomassa sector.biomassFacility.name = Struttura di Sintesi di Biomassa
sector.windsweptIslands.name = Isole Ventose sector.windsweptIslands.name = Isole Ventose
sector.extractionOutpost.name = Avamposto di Estrazione Mineraria sector.extractionOutpost.name = Avamposto di Estrazione Mineraria
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminale di Lancio Planetario sector.planetaryTerminal.name = Terminale di Lancio Planetario
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Fortezza navale sector.navalFortress.name = Fortezza navale
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti. sector.groundZero.description = La posizione ottimale per ricominciare. Bassa minaccia nemica. Poche risorse.\nRaccogli quanto più piombo e rame possibile.\nParti.
sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori. sector.frozenForest.description = Anche qui, più vicino alle montagne, le spore si sono diffuse. Le temperature gelide non possono contenerle per sempre.\n\nInizia l'avventura nell'energia. Costruisci generatori a combustione. Impara a usare i riparatori.
@@ -823,6 +849,18 @@ sector.impact0078.description = Qui giaciono i resti della nave da trasporto int
sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio. sector.planetaryTerminal.description = Il bersaglio finale.\n\nQuesta base costiera contiene una struttura capace di lanciare Nuclei ai pianeti locali. È estremamente protetto.\n\nProduci unità navali. Elimina il nemico il più rapidamente possibile. Scopri la struttura di lancio.
sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia. sector.coastline.description = In questo settore sono stati rilevati resti di tecnologia di unità navali. Respingi gli attacchi nemici, cattura il settore e acquisisci la tecnologia.
sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche. sector.navalFortress.description = Il nemico ha stabilito una base su un'isola remota e fortificata naturalmente. Distruggi questo avamposto. Acquisisci la loro tecnologia navale avanzata e fate ricerche.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Nome sector.lake.name = Nome
@@ -986,6 +1024,7 @@ stat.buildspeedmultiplier = Moltiplicatore velocità di costruzione
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunità stat.immunities = Immunità
stat.healing = Rigenerazione stat.healing = Rigenerazione
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Campo di Forza ability.forcefield = Campo di Forza
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1018,6 +1057,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1032,6 +1072,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Risorse Mancanti bar.noresources = Risorse Mancanti
bar.corereq = Nucleo Richiesto bar.corereq = Nucleo Richiesto
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1040,6 +1081,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}% bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1} bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1050,6 +1092,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.cooldown = Cooldown
bar.instability = Instabilità bar.instability = Instabilità
bar.heatamount = Calore: {0} bar.heatamount = Calore: {0}
bar.heatpercent = Calore: {0} ({1}%) bar.heatpercent = Calore: {0} ({1}%)
@@ -1074,6 +1117,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione: bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione bullet.pierce = [stat]{0}[lightgray]x perforazione
bullet.infinitepierce = [stat]perforazione bullet.infinitepierce = [stat]perforazione
@@ -1082,6 +1126,8 @@ bullet.healamount = [stat]{0}[lightgray] quantità di cura
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}%[lightgray] ricarica bullet.reload = [stat]{0}%[lightgray] ricarica
bullet.range = [stat]{0}[lightgray] raggio in blocchi bullet.range = [stat]{0}[lightgray] raggio in blocchi
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocchi unit.blocks = blocchi
unit.blockssquared = blocchi² unit.blockssquared = blocchi²
@@ -1098,6 +1144,7 @@ unit.minutes = minuti
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocità unit.timesspeed = x velocità
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = salute scudo unit.shieldhealth = salute scudo
unit.items = oggetti unit.items = oggetti
@@ -1142,18 +1189,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[] setting.uiscale.name = Ridimensionamento Interfaccia[lightgray] (richiede il riavvio)[]
setting.uiscale.description = Riavvio necessario per applicare le modifiche. setting.uiscale.description = Riavvio necessario per applicare le modifiche.
setting.swapdiagonal.name = Posizionamento Sempre Diagonale setting.swapdiagonal.name = Posizionamento Sempre Diagonale
setting.difficulty.training = Allenamento
setting.difficulty.easy = Facile
setting.difficulty.normal = Normale
setting.difficulty.hard = Difficile
setting.difficulty.insane = Impossibile
setting.difficulty.name = Difficoltà:
setting.screenshake.name = Movimento dello Schermo setting.screenshake.name = Movimento dello Schermo
setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity) setting.bloomintensity.name = Intensità d'illuminazione (Bloom Intensity)
setting.bloomblur.name = Illuminazione sfocata (Bloom Blur) setting.bloomblur.name = Illuminazione sfocata (Bloom Blur)
setting.effects.name = Visualizza Effetti setting.effects.name = Visualizza Effetti
setting.destroyedblocks.name = Visualizza Blocchi Distrutti setting.destroyedblocks.name = Visualizza Blocchi Distrutti
setting.blockstatus.name = Visualizza Stato Blocchi setting.blockstatus.name = Visualizza Stato Blocchi
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente setting.conveyorpathfinding.name = Posizionamento Nastri Trasportatori Intelligente
setting.sensitivity.name = Sensibilità del Controller setting.sensitivity.name = Sensibilità del Controller
setting.saveinterval.name = Intervallo di Salvataggio Automatico setting.saveinterval.name = Intervallo di Salvataggio Automatico
@@ -1180,11 +1222,13 @@ setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Silenzia Suoni setting.mutesound.name = Silenzia Suoni
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Salvataggi Automatici setting.savecreate.name = Salvataggi Automatici
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite Giocatori setting.playerlimit.name = Limite Giocatori
setting.chatopacity.name = Opacità Chat setting.chatopacity.name = Opacità Chat
setting.lasersopacity.name = Opacità Raggi Energetici setting.lasersopacity.name = Opacità Raggi Energetici
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat setting.playerchat.name = Mostra Chat
setting.showweather.name = Mostra grafica del meteo setting.showweather.name = Mostra grafica del meteo
@@ -1237,6 +1281,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Seleziona Regione keybind.schematic_select.name = Seleziona Regione
keybind.schematic_menu.name = Menu Schematica keybind.schematic_menu.name = Menu Schematica
@@ -1314,12 +1359,16 @@ rules.wavetimer = Timer Ondate
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Ondate rules.waves = Ondate
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Modalità Attacco rules.attack = Modalità Attacco
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Dimensione minima squadra rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra rules.rtsmaxsquadsize = Dimensione massima squadra
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1335,12 +1384,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limite dimensioni mappa rules.limitarea = Limite dimensioni mappa
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi) rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec) rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec)
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
@@ -1362,6 +1413,12 @@ rules.title.teams = squadre
rules.title.planet = pianeta rules.title.planet = pianeta
rules.lighting = Illuminazione rules.lighting = Illuminazione
rules.fog = Nebbia di guerra rules.fog = Nebbia di guerra
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fuoco rules.fire = Fuoco
rules.anyenv = <qualunque> rules.anyenv = <qualunque>
rules.explosions = Danno da Esplosione Blocchi/Unità rules.explosions = Danno da Esplosione Blocchi/Unità
@@ -1370,6 +1427,7 @@ rules.weather = Meteo
rules.weather.frequency = Frequenza: rules.weather.frequency = Frequenza:
rules.weather.always = sempre rules.weather.always = sempre
rules.weather.duration = Durata: rules.weather.duration = Durata:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1417,7 +1475,7 @@ liquid.gallium.name = Gallio
liquid.ozone.name = Ozono liquid.ozone.name = Ozono
liquid.hydrogen.name = Idrogeno liquid.hydrogen.name = Idrogeno
liquid.nitrogen.name = Azoto liquid.nitrogen.name = Azoto
liquid.cyanogen.name = Cyanogen liquid.cyanogen.name = Cianogeno
unit.dagger.name = Pugnalatore unit.dagger.name = Pugnalatore
unit.mace.name = Randellatore unit.mace.name = Randellatore
@@ -1515,6 +1573,8 @@ block.graphite-press.name = Pressa per Grafite
block.multi-press.name = Multi Pressa block.multi-press.name = Multi Pressa
block.constructing = {0}\n[lightgray](In Costruzione) block.constructing = {0}\n[lightgray](In Costruzione)
block.spawn.name = Punto di Generazione Nemico block.spawn.name = Punto di Generazione Nemico
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Nucleo: Frammento block.core-shard.name = Nucleo: Frammento
block.core-foundation.name = Nucleo: Fondamento block.core-foundation.name = Nucleo: Fondamento
block.core-nucleus.name = Nucleo: Centrale block.core-nucleus.name = Nucleo: Centrale
@@ -1678,6 +1738,8 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra block.foreshadow.name = Tenebra
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segmentatore block.segment.name = Segmentatore
block.ground-factory.name = Fabbrica Terrestre block.ground-factory.name = Fabbrica Terrestre
block.air-factory.name = Fabbrica Aerea block.air-factory.name = Fabbrica Aerea
@@ -1772,6 +1834,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1819,6 +1882,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1880,12 +1944,12 @@ hint.skip = Salta
hint.desktopMove = Usa [accent][[WASD][] per muoverti. hint.desktopMove = Usa [accent][[WASD][] per muoverti.
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale. hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
hint.desktopShoot = [accent][[Click-sinistro][] per sparare. hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo. hint.depositItems = Per trasferire oggetti, trascina dalla tua nave al nucleo.
hint.respawn = Per rinascere come nave, premi [accent][[V][]. hint.respawn = Per rinascere come nave, premi [accent][[V][].
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[] hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco. hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi. hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione. hint.breaking.mobile = Attiva il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia. hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
@@ -2045,6 +2109,10 @@ block.phase-wall.description = Protegge le strutture dai proiettili nemici rifle
block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto. block.phase-wall-large.description = Protegge le strutture dai proiettili nemici riflettendone la maggior parte all'impatto.
block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto. block.surge-wall.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto. block.surge-wall-large.description = Protegge le strutture dai proiettili nemici rilasciando periodicamente archi elettrici al contatto.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Un muro che può essere aperto o chiuso. block.door.description = Un muro che può essere aperto o chiuso.
block.door-large.description = Un muro che può essere aperto o chiuso. block.door-large.description = Un muro che può essere aperto o chiuso.
block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza. block.mender.description = Ripara periodicamente i blocchi nelle sue vicinanze.\nAccetta silicio per aumentare la portata e l'efficienza.
@@ -2111,7 +2179,9 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore. block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti. block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati. block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Spara proiettili ai nemici. block.duo.description = Spara proiettili ai nemici.
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei. block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata. block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
@@ -2172,6 +2242,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2184,6 +2255,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2305,6 +2377,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
lst.read = Leggi un numero da una cella di memoria collegata. lst.read = Leggi un numero da una cella di memoria collegata.
lst.write = Scrivi un numero in una cella di memoria collegata. lst.write = Scrivi un numero in una cella di memoria collegata.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2343,6 +2416,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2495,6 +2569,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2522,3 +2597,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]有効
mod.disabled = [scarlet]無効 mod.disabled = [scarlet]無効
mod.multiplayer.compatible = [gray]マルチプレイに対応 mod.multiplayer.compatible = [gray]マルチプレイに対応
mod.disable = 無効化 mod.disable = 無効化
mod.version = Version:
mod.content = コンテンツ: mod.content = コンテンツ:
mod.delete.error = Modを削除することができませんでした。 mod.delete.error = Modを削除することができませんでした。
mod.incompatiblegame = [red]旧バージョン用 mod.incompatiblegame = [red]旧バージョン用
@@ -193,6 +194,7 @@ campaign.select = 開始するキャンペーンを選択
campaign.none = [lightgray]キャンペーンを始める惑星を選んでください。\n惑星はいつでも変更可能です。 campaign.none = [lightgray]キャンペーンを始める惑星を選んでください。\n惑星はいつでも変更可能です。
campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。 campaign.erekir = より新しく、より洗練されたコンテンツ。 ほぼ一貫して進行するキャンペーン。\n\n高品質のマップと総合的な体験。
campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。 campaign.serpulo = 昔のコンテンツ。クラシックな体験。より自由な発想。\n\nマップやキャンペーンの仕組みがアンバランスになる可能性があり、あまり洗練されてない。
campaign.difficulty = Difficulty
completed = [accent]完了 completed = [accent]完了
techtree = テックツリー techtree = テックツリー
techtree.select = テックツリーの選択 techtree.select = テックツリーの選択
@@ -293,13 +295,14 @@ disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。 disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。 disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました! disconnect.data = ワールドデータの読み込みに失敗しました!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[]) cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中... connecting = [accent]接続中...
reconnecting = [accent]再接続中... reconnecting = [accent]再接続中...
connecting.data = [accent]ワールドデータを読み込み中... connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート: server.port = ポート:
server.addressinuse = アドレスがすでに使用されています!
server.invalidport = 無効なポート番号です! server.invalidport = 無効なポート番号です!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]サーバーのホストエラー: [accent]{0} server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.new = 新規保存 save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか? save.overwrite = このスロットに上書きしてもよろしいですか?
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -495,6 +499,7 @@ waves.units.show = すべて表示
wavemode.counts = wavemode.counts =
wavemode.totals = 総数 wavemode.totals = 総数
wavemode.health = 総体力 wavemode.health = 総体力
all = All
editor.default = [lightgray]<デフォルト> editor.default = [lightgray]<デフォルト>
details = 詳細... details = 詳細...
@@ -664,7 +669,6 @@ requirement.capture = 制圧: {0}
requirement.onplanet = {0} の制御セクター requirement.onplanet = {0} の制御セクター
requirement.onsector = セクターに着陸: {0} requirement.onsector = セクターに着陸: {0}
launch.text = 発射 launch.text = 発射
research.multiplayer = 研究できるのはホストのみです。
map.multiplayer = ホストのみがセクターを表示できます。 map.multiplayer = ホストのみがセクターを表示できます。
uncover = 開放 uncover = 開放
configure = 積み荷の設定 configure = 積み荷の設定
@@ -711,14 +715,18 @@ loadout = ロードアウト
resources = 資源 resources = 資源
resources.max = Max resources.max = Max
bannedblocks = 禁止ブロック bannedblocks = 禁止ブロック
unbannedblocks = Unbanned Blocks
objectives = オブジェクティブ objectives = オブジェクティブ
bannedunits = 禁止ユニット bannedunits = 禁止ユニット
unbannedunits = Unbanned Units
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト) bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト) bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
addall = すべて追加 addall = すべて追加
launch.from = [accent]{0}[] からの発射 launch.from = [accent]{0}[] からの発射
launch.capacity = 発射アイテム容量: [accent]{0} launch.capacity = 発射アイテム容量: [accent]{0}
launch.destination = 目的地: {0} launch.destination = 目的地: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = 値は 0 から {0} の間でなければなりません。 configure.invalid = 値は 0 から {0} の間でなければなりません。
add = 追加... add = 追加...
guardian = ガーディアン guardian = ガーディアン
@@ -733,6 +741,7 @@ error.mapnotfound = マップファイルが見つかりません!
error.io = I/O ネットワークエラーです。 error.io = I/O ネットワークエラーです。
error.any = 不明なネットワークエラーです。 error.any = 不明なネットワークエラーです。
error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。 error.bloom = ブルームの初期化に失敗しました。\n恐らくあなたのデバイスではブルームがサポートされていません。
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = weather.rain.name =
weather.snowing.name = weather.snowing.name =
@@ -756,7 +765,9 @@ sectors.stored = コアの資源:
sectors.resume = 再開 sectors.resume = 再開
sectors.launch = 打ち上げ sectors.launch = 打ち上げ
sectors.select = 選択 sectors.select = 選択
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]無し (sun) sectors.nonelaunch = [lightgray]無し (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = セクター名を変更 sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地 sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱 sectors.vulnerable = [scarlet]脆弱
@@ -783,6 +794,11 @@ threat.medium = 中
threat.high = threat.high =
threat.extreme = 過酷 threat.extreme = 過酷
threat.eradication = 破滅的 threat.eradication = 破滅的
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = 惑星 planets = 惑星
@@ -805,9 +821,19 @@ sector.fungalPass.name = 真菌の道
sector.biomassFacility.name = バイオマス研究施設 sector.biomassFacility.name = バイオマス研究施設
sector.windsweptIslands.name = 吹きさらしの列島 sector.windsweptIslands.name = 吹きさらしの列島
sector.extractionOutpost.name = 資源搬出前哨基地 sector.extractionOutpost.name = 資源搬出前哨基地
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = 惑星間発射ターミナル sector.planetaryTerminal.name = 惑星間発射ターミナル
sector.coastline.name = 海岸線 sector.coastline.name = 海岸線
sector.navalFortress.name = 海軍要塞 sector.navalFortress.name = 海軍要塞
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は小さいですが、資源が乏しいです。\nできるだけ多くの銅と鉛を集めましょう。\n始めましょう。 sector.groundZero.description = 奪回を始めるには最適な場所です。敵の脅威は小さいですが、資源が乏しいです。\nできるだけ多くの銅と鉛を集めましょう。\n始めましょう。
sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっています。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできませんでした。\n\n電気に挑みましょう。\n火力発電機を建設し、修復機の使い方を学びましょう。 sector.frozenForest.description = ここでさえ、山に近づくほど胞子が広がっています。\n極寒の気候もでさえ胞子を永遠に封じ込めることはできませんでした。\n\n電気に挑みましょう。\n火力発電機を建設し、修復機の使い方を学びましょう。
@@ -827,6 +853,18 @@ sector.impact0078.description = ここには、最初にこの星系に入った
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。 sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
sector.coastline.description = ここで、海軍の技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。 sector.coastline.description = ここで、海軍の技術の残骸が発見されました。\n敵の攻撃を退け、占領し、その技術を獲得しましょう。
sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。 sector.navalFortress.description = 敵は、自然要塞化した離島に基地を設けています。この前哨基地を破壊しましょう。\n彼らの高度な艦艇技術を入手し、研究しましょう。
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = オンセット sector.onset.name = オンセット
sector.aegis.name = イージス sector.aegis.name = イージス
sector.lake.name = レイク sector.lake.name = レイク
@@ -992,6 +1030,7 @@ stat.buildspeedmultiplier = 建築速度倍率
stat.reactive = 反応 stat.reactive = 反応
stat.immunities = 耐性 stat.immunities = 耐性
stat.healing = 治癒 stat.healing = 治癒
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = フォースフィールド ability.forcefield = フォースフィールド
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1024,6 +1063,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1038,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = コアにのみ搬入できます。 bar.onlycoredeposit = コアにのみ搬入できます。
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 不足している資源 bar.noresources = 不足している資源
bar.corereq = コアベースが必要 bar.corereq = コアベースが必要
bar.corefloor = コアゾーンタイルが必要 bar.corefloor = コアゾーンタイルが必要
@@ -1046,6 +1087,7 @@ bar.drillspeed = 採掘速度: {0}/秒
bar.pumpspeed = ポンプの速度: {0}/s bar.pumpspeed = ポンプの速度: {0}/s
bar.efficiency = 効率: {0}% bar.efficiency = 効率: {0}%
bar.boost = ブースト: +{0}% bar.boost = ブースト: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 電力均衡: {0}/秒 bar.powerbalance = 電力均衡: {0}/秒
bar.powerstored = 総蓄電量: {0}/{1} bar.powerstored = 総蓄電量: {0}/{1}
bar.poweramount = 蓄電量: {0} bar.poweramount = 蓄電量: {0}
@@ -1056,6 +1098,7 @@ bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = bar.heat =
bar.cooldown = Cooldown
bar.instability = 不安定度 bar.instability = 不安定度
bar.heatamount = 熱: {0} bar.heatamount = 熱: {0}
bar.heatpercent = 熱: {0} ({1}%) bar.heatpercent = 熱: {0} ({1}%)
@@ -1080,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x レーザー弾 bullet.pierce = [stat]{0}[lightgray]x レーザー弾
bullet.infinitepierce = [stat]レーザー弾 bullet.infinitepierce = [stat]レーザー弾
@@ -1088,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] 直接修理
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]% bullet.reload = [stat]リロード速度 {0}[lightgray]%
bullet.range = [stat]{0}[lightgray] タイル範囲 bullet.range = [stat]{0}[lightgray] タイル範囲
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = ブロック unit.blocks = ブロック
unit.blockssquared = ブロック² unit.blockssquared = ブロック²
@@ -1104,6 +1150,7 @@ unit.minutes = 分
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /分 unit.perminute = /分
unit.timesspeed = 倍の速度 unit.timesspeed = 倍の速度
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = シールド unit.shieldhealth = シールド
unit.items = アイテム unit.items = アイテム
@@ -1148,18 +1195,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UIサイズ setting.uiscale.name = UIサイズ
setting.uiscale.description = 再起動が必要です。 setting.uiscale.description = 再起動が必要です。
setting.swapdiagonal.name = 常に斜め設置 setting.swapdiagonal.name = 常に斜め設置
setting.difficulty.training = トレーニング
setting.difficulty.easy = イージー
setting.difficulty.normal = ノーマル
setting.difficulty.hard = ハード
setting.difficulty.insane = クレイジー
setting.difficulty.name = 難易度:
setting.screenshake.name = 画面の揺れ setting.screenshake.name = 画面の揺れ
setting.bloomintensity.name = きらめきの強さ setting.bloomintensity.name = きらめきの強さ
setting.bloomblur.name = 光のぼやけ setting.bloomblur.name = 光のぼやけ
setting.effects.name = 画面効果 setting.effects.name = 画面効果
setting.destroyedblocks.name = 破壊されたブロックを表示 setting.destroyedblocks.name = 破壊されたブロックを表示
setting.blockstatus.name = ブロックの状態を表示 setting.blockstatus.name = ブロックの状態を表示
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = コンベアー配置経路探索 setting.conveyorpathfinding.name = コンベアー配置経路探索
setting.sensitivity.name = 操作感度 setting.sensitivity.name = 操作感度
setting.saveinterval.name = 自動保存間隔 setting.saveinterval.name = 自動保存間隔
@@ -1186,11 +1228,13 @@ setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量 setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自動保存 setting.savecreate.name = 自動保存
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = プレイヤー数制限 setting.playerlimit.name = プレイヤー数制限
setting.chatopacity.name = チャットの透明度 setting.chatopacity.name = チャットの透明度
setting.lasersopacity.name = 電線の透明度 setting.lasersopacity.name = 電線の透明度
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = ブリッジの透明度 setting.bridgeopacity.name = ブリッジの透明度
setting.playerchat.name = ゲーム内にチャットを表示 setting.playerchat.name = ゲーム内にチャットを表示
setting.showweather.name = 天気のグラフィックを表示 setting.showweather.name = 天気のグラフィックを表示
@@ -1243,6 +1287,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = リージョンの再構築 keybind.rebuild_select.name = リージョンの再構築
keybind.schematic_select.name = 範囲選択 keybind.schematic_select.name = 範囲選択
keybind.schematic_menu.name = 設計図メニュー keybind.schematic_menu.name = 設計図メニュー
@@ -1320,12 +1365,16 @@ rules.wavetimer = ウェーブの自動進行
rules.wavesending = ウェーブスキップ rules.wavesending = ウェーブスキップ
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = ウェーブ rules.waves = ウェーブ
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = アタックモード rules.attack = アタックモード
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = チームの最少人数 rules.rtsminsquadsize = チームの最少人数
rules.rtsmaxsquadsize = チームの最大人数 rules.rtsmaxsquadsize = チームの最大人数
rules.rtsminattackweight = 最小攻撃力 rules.rtsminattackweight = 最小攻撃力
@@ -1341,12 +1390,14 @@ rules.unitcostmultiplier = ユニットの製造コスト倍率
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率 rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太陽光の倍率 rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎ユニット上限数 rules.unitcap = 基礎ユニット上限数
rules.limitarea = マップエリアを制限 rules.limitarea = マップエリアを制限
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル) rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒) rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒) rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒)
rules.buildcostmultiplier = 建設コストの倍率 rules.buildcostmultiplier = 建設コストの倍率
@@ -1368,6 +1419,12 @@ rules.title.teams = チーム
rules.title.planet = 惑星 rules.title.planet = 惑星
rules.lighting = rules.lighting =
rules.fog = 戦場の霧 rules.fog = 戦場の霧
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = 火災 rules.fire = 火災
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = 爆発ダメージ rules.explosions = 爆発ダメージ
@@ -1376,6 +1433,7 @@ rules.weather = 気象
rules.weather.frequency = 頻度: rules.weather.frequency = 頻度:
rules.weather.always = 常時 rules.weather.always = 常時
rules.weather.duration = 継続時間: rules.weather.duration = 継続時間:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1518,6 +1576,8 @@ block.graphite-press.name = 黒鉛圧縮機
block.multi-press.name = マルチ圧縮機 block.multi-press.name = マルチ圧縮機
block.constructing = {0}\n[lightgray](建設中) block.constructing = {0}\n[lightgray](建設中)
block.spawn.name = 敵の出現場所 block.spawn.name = 敵の出現場所
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = コア: シャード block.core-shard.name = コア: シャード
block.core-foundation.name = コア: ファンデーション block.core-foundation.name = コア: ファンデーション
block.core-nucleus.name = コア: ニュークリアス block.core-nucleus.name = コア: ニュークリアス
@@ -1681,6 +1741,8 @@ block.meltdown.name = メルトダウン
block.foreshadow.name = フォーシャドウ block.foreshadow.name = フォーシャドウ
block.container.name = コンテナー block.container.name = コンテナー
block.launch-pad.name = 発射台 block.launch-pad.name = 発射台
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = セグメント block.segment.name = セグメント
block.ground-factory.name = 陸軍工場 block.ground-factory.name = 陸軍工場
block.air-factory.name = 空軍工場 block.air-factory.name = 空軍工場
@@ -1775,6 +1837,7 @@ block.electric-heater.name = 電気ヒーター
block.slag-heater.name = スラグヒーター block.slag-heater.name = スラグヒーター
block.phase-heater.name = フェーズヒーター block.phase-heater.name = フェーズヒーター
block.heat-redirector.name = ヒートリダイレクター block.heat-redirector.name = ヒートリダイレクター
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = ヒートルーター block.heat-router.name = ヒートルーター
block.slag-incinerator.name = スラグ焼却炉 block.slag-incinerator.name = スラグ焼却炉
block.carbide-crucible.name = 炭化物クルーシブル block.carbide-crucible.name = 炭化物クルーシブル
@@ -1822,6 +1885,7 @@ block.chemical-combustion-chamber.name = 化学燃焼室
block.pyrolysis-generator.name = パイロリシス発電機 block.pyrolysis-generator.name = パイロリシス発電機
block.vent-condenser.name = ジェットコンデンサー block.vent-condenser.name = ジェットコンデンサー
block.cliff-crusher.name = クリフ掘削機 block.cliff-crusher.name = クリフ掘削機
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = プラズマ掘り block.plasma-bore.name = プラズマ掘り
block.large-plasma-bore.name = 大きなプラズマ掘り block.large-plasma-bore.name = 大きなプラズマ掘り
block.impact-drill.name = インパクトドリル block.impact-drill.name = インパクトドリル
@@ -1888,77 +1952,77 @@ hint.respawn = シップとしてリスポーンするには、[accent][[V][]を
hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[] hint.respawn.mobile = ユニット/建造物のコントロールを得ました。シップとしてリスポーンするには、[accent]左上のアイコンをタップします。[]
hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。 hint.desktopPause = [accent][[スペース][]を押して、ゲームを一時停止と一時停止の解除ができます。
hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。 hint.breaking = [accent]右クリック[]と右クリックドラッグによりブロックを壊します。
hint.breaking.mobile = 右下にある\ue817 [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。 hint.breaking.mobile = 右下にある:hammer: [accent]ハンマー[]をアクティブにして、タップしてブロックを壊します。\n\n指を秒間押したままドラッグすると、範囲選択が出来ます。
hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。 hint.blockInfo = [accent]建築メニュー[]でブロックを選択し、右側の[accent][[?][]ボタンを押すと、ブロックの情報が表示されます。
hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。 hint.derelict = [accent]放棄[]され、すでに機能を失った古い基地建造物の残骸です。\n\nこれらは[accent]解体[]することにより、資源になります。
hint.research = \ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。 hint.research = :tree: [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.research.mobile = \ue88c [accent]メニュー[]の\ue875 [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。 hint.research.mobile = :menu: [accent]メニュー[]の:tree: [accent]研究[]ボタンを押して、新しいテクノロジーを研究します。
hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。 hint.unitControl = [accent][[左ctrl][]を押しながら[accent]クリック[]するとタレットや味方ユニットを操作できます。
hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。 hint.unitControl.mobile = [accent][ダブルタップ[]すると味方ユニットやタレットを操作できます。
hint.unitSelectControl = ユニットを操作するには、 [accent][[左Shift][] を押して [accent]コマンドモード[] に入ります。\nコマンドモードでは、クリックドラッグでユニットを選択することができます。 [accent]右クリック[] で場所や目標物を指定し、そこにいるユニットを指揮できます。 hint.unitSelectControl = ユニットを操作するには、 [accent][[左Shift][] を押して [accent]コマンドモード[] に入ります。\nコマンドモードでは、クリックドラッグでユニットを選択することができます。 [accent]右クリック[] で場所や目標物を指定し、そこにいるユニットを指揮できます。
hint.unitSelectControl.mobile = ユニットを操作するには、 [accent]command[] ボタンを押して [accent]コマンドモード[] にします。\nコマンドモードでは、長押し&ドラッグでユニットを選択できます。場所や目標をタップすると、そこにいるユニットに命令を出すことができます。 hint.unitSelectControl.mobile = ユニットを操作するには、 [accent]command[] ボタンを押して [accent]コマンドモード[] にします。\nコマンドモードでは、長押し&ドラッグでユニットを選択できます。場所や目標をタップすると、そこにいるユニットに命令を出すことができます。
hint.launch = 十分な資源を確保できたら、右下の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch = 十分な資源を確保できたら、右下の:map: [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.launch.mobile = 十分な資源を確保できたら、\ue88c [accent]メニュー[]の\ue827 [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。 hint.launch.mobile = 十分な資源を確保できたら、:menu: [accent]メニュー[]の:map: [accent]マップ[]から、近くのセクターを選択して[accent]発射[]できます。
hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。 hint.schematicSelect = [accent][[F][]を押しながらドラッグして、コピー&ペーストするブロックを選択します。\n\n[accent][[ミドルクリック][]により、1つのブロックタイプをコピーします。
hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。 hint.rebuildSelect = [accent][[B][] を押したままドラッグして、破壊されたブロック計画を選択します。\nこれにより、それらが自動的に再建築されます。
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。 hint.conveyorPathfind = [accent][[左-Ctrl][]を押しながらコンベアーをドラッグすると、経路が自動生成されます。
hint.conveyorPathfind.mobile = \ue844 [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。 hint.conveyorPathfind.mobile = :diagonal: [accent]対角線モード[]を有効にし、コンベアーをドラッグすると経路が自動生成します。
hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。 hint.boost = [accent][[左シフト][]を押したままにすると、操作中のユニットは障害物を飛び越えます。\n\n少数の地上ユニットのみがこのブースターを搭載しています。
hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。 hint.payloadPickup = [accent][[[]を押して、小さなブロックまたはユニットを格納します。
hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。 hint.payloadPickup.mobile = [accent]タップ&ホールド[]により、小さなブロックまたはユニットを格納します。
hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。 hint.payloadDrop = [accent]][]を押すと、積載物を降ろします。
hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。 hint.payloadDrop.mobile = 空いている場所を[accent]タップ&ホールド[]して、積載物を降ろします。
hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。 hint.waveFire = [accent]ウェーブ[]タレットは水を搬入すると、近くの火を自動的に消火します。
hint.generator = \uf879 [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は\uf87f [accent]電源ノード[]で拡張できます。 hint.generator = :combustion-generator: [accent]火力発電機[]石炭を燃やし、隣接するブロックに電力を供給します。\n\n電力供給範囲は:power-node: [accent]電源ノード[]で拡張できます。
hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または\uf861デュオ/\uf859サルボーの弾薬に\uf835 [accent]黒鉛[]を使用してガーディアンを撃破してください。 hint.guardian = [accent]ガーディアン[]ユニットは装甲を搭載しています。[accent]銅[]や[accent]鉛[]などの弱い弾薬は[scarlet]効果がありません[]。\n\n強力なターレット、または:duo:デュオ/:salvo:サルボーの弾薬に:graphite: [accent]黒鉛[]を使用してガーディアンを撃破してください。
hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n \uf869 [accent]シャード[]コアの上に、 \uf868 [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。 hint.coreUpgrade = コアは [accent]上位のコアを配置することでアップグレードできます[]。\n\n :core-shard: [accent]シャード[]コアの上に、 :core-foundation: [accent]ファンデーション[]コアを置きます。近くに障害物がないことを確認してください。
hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。 hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色の[accent]着陸ゾーンセクター[]には、どこからでも発射できるため近くの領土を確保する必要はありません。\n\nしかし、このような[accent]数字のセクター[]では[accent]この限りではありません[]。
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。 hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。 hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
hint.factoryControl = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをクリックし、その場所を右クリックします。\nその工場で生産されたユニットは、自動的にそこに移動します。 hint.factoryControl = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをクリックし、その場所を右クリックします。\nその工場で生産されたユニットは、自動的にそこに移動します。
hint.factoryControl.mobile = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをタップし、場所をタップしてください。\nその工場で生産されたユニットが自動的にそこに移動します。 hint.factoryControl.mobile = ユニット工場の [accent]出力先[] を設定するには、コマンドモードで工場ブロックをタップし、場所をタップしてください。\nその工場で生産されたユニットが自動的にそこに移動します。
gz.mine = 地面の \uf8c4 [accent]銅鉱石[]の近くに移動し、クリックして採掘を開始します。 gz.mine = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、クリックして採掘を開始します。
gz.mine.mobile = 地面の \uf8c4 [accent]銅鉱石[]の近くに移動し、タップして採掘を開始します。 gz.mine.mobile = 地面の :ore-copper: [accent]銅鉱石[]の近くに移動し、タップして採掘を開始します。
gz.research = \ue875 技術ツリーを開きます。\n\uf870 [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をクリックして配置します。 gz.research = :tree: 技術ツリーを開きます。\n:mechanical-drill: [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をクリックして配置します。
gz.research.mobile = \ue875 技術ツリーを開きます。\n\uf870 [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をタップして配置します。\n\n\ue800 [accent]右下のチェックマーク[]で確定します。 gz.research.mobile = :tree: 技術ツリーを開きます。\n:mechanical-drill: [accent]機械ドリル[] を探して、右下のメニューから選択します。\n銅をタップして配置します。\n\n\ue800 [accent]右下のチェックマーク[]で確定します。
gz.conveyors = \uf896 [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\nドラッグして複数のコンベアを配置します。\n[accent]マウスホイールをスクロール[] して向きを変更します。 gz.conveyors = :conveyor: [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\nドラッグして複数のコンベアを配置します。\n[accent]マウスホイールをスクロール[] して向きを変更します。
gz.conveyors.mobile = \uf896 [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\n長押し&ドラッグして、複数のコンベアを配置します。 gz.conveyors.mobile = :conveyor: [accent]コンベア[] を研究して配置し、\n採掘した素材をドリルからコアに移しましょう。\n\n長押し&ドラッグして、複数のコンベアを配置します。
gz.drills = 採掘場所を拡大しましょう。\n機械ドリルをさらに配置します。\n銅を 100個 採掘しましょう。 gz.drills = 採掘場所を拡大しましょう。\n機械ドリルをさらに配置します。\n銅を 100個 採掘しましょう。
gz.lead = \uf837 [accent]鉛[] も一般的に使用される素材です。\nドリルを配置して鉛を採掘しましょう。 gz.lead = :lead: [accent]鉛[] も一般的に使用される素材です。\nドリルを配置して鉛を採掘しましょう。
gz.moveup = \ue804 さらなる目的のために上に移動しましょう。 gz.moveup = :up: さらなる目的のために上に移動しましょう。
gz.turrets = \uf861 [accent]デュオ[] を研究して二つ配置し、コアを守ります。\nデュオには、コンベアからの \uf838 [accent]弾丸[] が必要です。 gz.turrets = :duo: [accent]デュオ[] を研究して二つ配置し、コアを守ります。\nデュオには、コンベアからの \uf838 [accent]弾丸[] が必要です。
gz.duoammo = コンベアを使ってデュオに[accent]銅[]を供給してください。 gz.duoammo = コンベアを使ってデュオに[accent]銅[]を供給してください。
gz.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\nタレットの周りに\uf8ae [accent]銅の壁[]を配置しましょう。 gz.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\nタレットの周りに:copper-wall: [accent]銅の壁[]を配置しましょう。
gz.defend = 敵が迫ってきました、防御する準備をしてください。 gz.defend = 敵が迫ってきました、防御する準備をしてください。
gz.aa = 飛行ユニットは、標準のタレットでは簡単には倒せません。\n\uf860 [accent]スキャッター[] は優れた対空防衛を実現できますが、弾丸として \uf837 [accent]鉛[] が必要です。 gz.aa = 飛行ユニットは、標準のタレットでは簡単には倒せません。\n:scatter: [accent]スキャッター[] は優れた対空防衛を実現できますが、弾丸として :lead: [accent]鉛[] が必要です。
gz.scatterammo = コンベアを使って、[accent]鉛[]をスキャッターに供給してください。 gz.scatterammo = コンベアを使って、[accent]鉛[]をスキャッターに供給してください。
gz.supplyturret = [accent]タレットへの供給 gz.supplyturret = [accent]タレットへの供給
gz.zone1 = ここは敵の出現ポイント。 gz.zone1 = ここは敵の出現ポイント。
gz.zone2 = ウェーブが始まると、円の中に構築されたものはすべて破壊されます。 gz.zone2 = ウェーブが始まると、円の中に構築されたものはすべて破壊されます。
gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。 gz.zone3 = もうすぐウェーブが始まります。\n準備をしてください。
gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。 gz.finish = より多くのタレットを建設し、より多くの資源を採掘し、\nすべてのウェーブから防御して[accent]セクターを占領[]してください。
onset.mine = クリックして \uf748 [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。 onset.mine = クリックして :beryllium: [accent]ベリリウム[] を壁から採掘しましょう。\n\n移動するには [accent][[WASD] を使用してください。
onset.mine.mobile = 壁から\uf748 [accent]ベリリウム[]を採掘するにはタップしてください。 onset.mine.mobile = 壁から:beryllium: [accent]ベリリウム[]を採掘するにはタップしてください。
onset.research = \ue875 技術ツリーを開きます。\n \uf73e [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。 onset.research = :tree: 技術ツリーを開きます。\n :turbine-condenser: [accent]タービンコンデンサー[] を研究し、ジェットホールに配置しましょう。\nこれにより [accent]電力[] が生成されます。
onset.bore = \uf741 [accent]プラズマ掘り[]を研究して配置しましょう。\nこれにより、壁から素材が自動的に採掘されます。 onset.bore = :plasma-bore: [accent]プラズマ掘り[]を研究して配置しましょう。\nこれにより、壁から素材が自動的に採掘されます。
onset.power = プラズマ掘りに[accent]給電[]するには、\uf73d [accent]ビームノード[]を研究して配置します。\nタービンコンデンサーをプラズマ掘りに接続します。 onset.power = プラズマ掘りに[accent]給電[]するには、:beam-node: [accent]ビームノード[]を研究して配置します。\nタービンコンデンサーをプラズマ掘りに接続します。
onset.ducts = \uf799 [accent]ダクト[]を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\nドラッグして複数のダクトを配置します。\n[accent]マウスホイールをスクロール[]して向きを変更します。 onset.ducts = :duct: [accent]ダクト[]を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\nドラッグして複数のダクトを配置します。\n[accent]マウスホイールをスクロール[]して向きを変更します。
onset.ducts.mobile = \uf799 [accent]ダクト[] を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\n\n長押し&ドラッグして、複数のダクトを配置します。 onset.ducts.mobile = :duct: [accent]ダクト[] を研究して配置し、採掘した資源をプラズマ掘りからコアに移しましょう。\n\n長押し&ドラッグして、複数のダクトを配置します。
onset.moremine = 採掘場所を拡大しましょう。\nさらにプラズマ掘りを配置し、ビームードとダクトを使用して採掘します。\n200個のベリリウムを採掘しましょう。 onset.moremine = 採掘場所を拡大しましょう。\nさらにプラズマ掘りを配置し、ビームードとダクトを使用して採掘します。\n200個のベリリウムを採掘しましょう。
onset.graphite = より高度なブロックには \uf835 [accent]黒鉛[] が必要です。\n黒鉛を採掘するためにプラズマ掘りを配置します。 onset.graphite = より高度なブロックには :graphite: [accent]黒鉛[] が必要です。\n黒鉛を採掘するためにプラズマ掘りを配置します。
onset.research2 = [accent]工場[]の研究を始めましょう。\n\uf74d [accent]クリフ掘削機[]と\uf779 [accent]シリコン放電炉[]を研究してください。 onset.research2 = [accent]工場[]の研究を始めましょう。\n:cliff-crusher: [accent]クリフ掘削機[]と:silicon-arc-furnace: [accent]シリコン放電炉[]を研究してください。
onset.arcfurnace = シリコン放電炉で \uf82f [accent]シリコン[] を作成するには、\uf834 [accent]砂[] と \uf835 [accent]黒鉛[] が必要です。\n[accent]電力[] も必要です。 onset.arcfurnace = シリコン放電炉で :silicon: [accent]シリコン[] を作成するには、:sand: [accent]砂[] と :graphite: [accent]黒鉛[] が必要です。\n[accent]電力[] も必要です。
onset.crusher = \uf74d [accent]クリフ掘削機[]を使って砂を採掘しましょう。 onset.crusher = :cliff-crusher: [accent]クリフ掘削機[]を使って砂を採掘しましょう。
onset.fabricator = [accent]ユニット[]を使ってマップを探索し、建物を守り、敵を攻撃してください。 \uf6a2 [accent]戦車工場[]を研究して配置します。 onset.fabricator = [accent]ユニット[]を使ってマップを探索し、建物を守り、敵を攻撃してください。 :tank-fabricator: [accent]戦車工場[]を研究して配置します。
onset.makeunit = ユニットを生産します。\n[[?]を使用します。ボタンをクリックして、選択した工場の概要を確認します。 onset.makeunit = ユニットを生産します。\n[[?]を使用します。ボタンをクリックして、選択した工場の概要を確認します。
onset.turrets = ユニットは効果的ですが、[accent]タレット[] は効果的に使用すればより優れた防御能力を提供します。\n\uf6eb [accent]ブリーチ[] を配置します。\nタレットには \uf748 [accent]弾丸[] が必要です。 onset.turrets = ユニットは効果的ですが、[accent]タレット[] は効果的に使用すればより優れた防御能力を提供します。\n:breach: [accent]ブリーチ[] を配置します。\nタレットには :beryllium: [accent]弾丸[] が必要です。
onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。 onset.turretammo = タレットに[accent]ベリリウム弾[]を供給してください。
onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に \uf6ee [accent]ベリリウムの壁[] をいくつか配置しましょう。 onset.walls = [accent]壁[]は建物に対するダメージを防ぐことができます。\n砲台の周囲に :beryllium-wall: [accent]ベリリウムの壁[] をいくつか配置しましょう。
onset.enemies = 敵が迫ってきました、防御する準備をしてください。 onset.enemies = 敵が迫ってきました、防御する準備をしてください。
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 敵は脆弱です。反撃しましょう! onset.attack = 敵は脆弱です。反撃しましょう!
onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n\uf725 コアを配置しましょう。 onset.cores = 新しいコアは [accent]コアタイル[] に配置できます。\n新しいコアは前線基地として機能し、リソースインベントリを他のコアと共有します。\n:core-bastion: コアを配置しましょう。
onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。 onset.detect = 敵は 2 分以内にあなたを見つけます。\n防御、採掘、生産を用意しましょう。
onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。 onset.commandmode = [accent]shift[] を押しながら [accent]コマンドモード[] に移行します。\n[accent]左クリック&ドラッグ[] でユニットを選択します。\n[accent]右クリック[] をすると、選択したユニットに移動や攻撃などの命令をします。
onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。 onset.commandmode.mobile = [accent]コマンドボタン[] を押して [accent]コマンドモード[] にします。\n長押ししながら [accent]ドラッグ[] でユニットを選択します。\n[accent]タップ[] で選択したユニットに移動や攻撃などの命令をします。
@@ -2049,6 +2113,10 @@ block.phase-wall.description = トリウムの壁ほど強固ではないが、
block.phase-wall-large.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。 block.phase-wall-large.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
block.surge-wall.description = 最も硬い防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。 block.surge-wall.description = 最も硬い防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。 block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\n攻撃されるとたまに放電して敵を攻撃します。
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。 block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。 block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。 block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
@@ -2115,7 +2183,9 @@ block.vault.description = 各種類のアイテムを大量に保管します。
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。 block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。 block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。 block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
block.launch-pad.details = 資源を地点間で輸送するための軌道上システムです。ペイロードポッドは壊れやすく、再突入に耐えることができません。 block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = 小さく安価なタレットです。 block.duo.description = 小さく安価なタレットです。
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。 block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。 block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
@@ -2176,6 +2246,7 @@ block.electric-heater.description = 大量の電力を消費して、向かい
block.slag-heater.description = スラグを用いて、向かい合ったブロックを加熱します。 block.slag-heater.description = スラグを用いて、向かい合ったブロックを加熱します。
block.phase-heater.description = フェーズファイバーを用いて、向かい合ったブロックを加熱します。 block.phase-heater.description = フェーズファイバーを用いて、向かい合ったブロックを加熱します。
block.heat-redirector.description = 蓄積された熱を他のブロックに伝えます。 block.heat-redirector.description = 蓄積された熱を他のブロックに伝えます。
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = 蓄積された熱を3つの出力方向に分散させます。 block.heat-router.description = 蓄積された熱を3つの出力方向に分散させます。
block.electrolyzer.description = 水を電気分解して、水素とオゾンに変換します。 block.electrolyzer.description = 水を電気分解して、水素とオゾンに変換します。
block.atmospheric-concentrator.description = 熱を利用して、大気中の窒素を濃縮します。 block.atmospheric-concentrator.description = 熱を利用して、大気中の窒素を濃縮します。
@@ -2188,6 +2259,7 @@ block.vent-condenser.description = 電力を消費して、ジェットホール
block.plasma-bore.description = 鉱石の壁に向けて配置して鉱石を掘りします。少量の電力が必要です。 block.plasma-bore.description = 鉱石の壁に向けて配置して鉱石を掘りします。少量の電力が必要です。
block.large-plasma-bore.description = 大きくプラズマ掘り。 タングステン、トリウムの採掘が可能。 水素と電力が必要です block.large-plasma-bore.description = 大きくプラズマ掘り。 タングステン、トリウムの採掘が可能。 水素と電力が必要です
block.cliff-crusher.description = 電力を消費して、壁を粉砕し、砂を採掘します。 効率は壁の種類によって異なります。 block.cliff-crusher.description = 電力を消費して、壁を粉砕し、砂を採掘します。 効率は壁の種類によって異なります。
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = 鉱石の上に置くと、一定の間隔でアイテムを採掘します。 電力と水が必要です。 block.impact-drill.description = 鉱石の上に置くと、一定の間隔でアイテムを採掘します。 電力と水が必要です。
block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。 block.eruption-drill.description = 改良されたインパクトドリルです。 トリウムの採掘が可能。 電力と水素が必要です。
block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。 block.reinforced-conduit.description = 液体または気体を輸送します。 側面からの搬入を受け入れません。
@@ -2309,6 +2381,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
lst.read = リンクされたメモリセルから数値を読み取ります。 lst.read = リンクされたメモリセルから数値を読み取ります。
lst.write = リンクされたメモリセルに数値を書き込みます。 lst.write = リンクされたメモリセルに数値を書き込みます。
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。 lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。 lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。 lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
@@ -2347,6 +2420,7 @@ lst.getflag = グローバルフラグが設定されているかどうかを確
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2499,6 +2573,7 @@ unitlocate.building = 見つけた建物を出力する変数
unitlocate.outx = X座標を出力する変数 unitlocate.outx = X座標を出力する変数
unitlocate.outy = Y座標を出力する変数 unitlocate.outy = Y座標を出力する変数
unitlocate.group = 探す建物のグループ unitlocate.group = 探す建物のグループ
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = 移動はしませんが、建築・採掘は続けます。 lenum.idle = 移動はしませんが、建築・採掘は続けます。
lenum.stop = 移動・採掘・建造を中止します。 lenum.stop = 移動・採掘・建造を中止します。
lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。 lenum.unbind = ロジック制御を完全に無効にします。\n標準的なAI制御に移行します。
@@ -2526,3 +2601,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

File diff suppressed because it is too large Load Diff

View File

@@ -13,18 +13,18 @@ link.google-play.description = Google Play parduotuvės elementas
link.f-droid.description = F-Droid katalogo elementas link.f-droid.description = F-Droid katalogo elementas
link.wiki.description = Oficialus Mindustry wiki link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Found one? Report it here link.bug.description = Radot vieną? Praneškite čia
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę. linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0} screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją. screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
gameover = Žaidimas Baigtas gameover = Žaidimas Baigtas
gameover.disconnect = Disconnect gameover.disconnect = Atsijungti
gameover.pvp = [accent] {0}[] komanda laimėjo! gameover.pvp = [accent] {0}[] komanda laimėjo!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Laukiama kito žemėlapio...
highscore = [accent]Naujas rekordas! highscore = [accent]Naujas rekordas!
copied = Nukopijuota. copied = Nukopijuota.
indev.notready = This part of the game isn't ready yet indev.notready = Ši žaidimo dalis dar neparuošta
load.sound = Garsai load.sound = Garsai
load.map = Žemėlapiai load.map = Žemėlapiai
@@ -40,23 +40,23 @@ be.updating = Naujinama...
be.ignore = Ignoruoti be.ignore = Ignoruoti
be.noupdates = Naujinimų nerasta. be.noupdates = Naujinimų nerasta.
be.check = Ieškoti naujinimų be.check = Ieškoti naujinimų
mods.browser = Mod Browser mods.browser = Modifikacijų naršyklė
mods.browser.selected = Selected mod mods.browser.selected = Parinkta modifikacija
mods.browser.add = Install mods.browser.add = Įdiegti
mods.browser.reinstall = Reinstall mods.browser.reinstall = Perdiegti
mods.browser.view-releases = View Releases mods.browser.view-releases = Pažiūrėti leidimus
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
mods.browser.latest = <Latest> mods.browser.latest = <Naujausia>
mods.browser.releases = Releases mods.browser.releases = Leidimai
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Leidimų puslapis
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Rūšioti pagal naujausius
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Rūšiuoti pagal žvaigždes
schematic = Schema schematic = Schema
schematic.add = Išsaugoti schemą... schematic.add = Išsaugoti schemą...
schematics = Schemos schematics = Schemos
schematic.search = Search schematics... schematic.search = Ieškoti schemas...
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti? schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja. schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą... schematic.import = Importuoti schemą...
@@ -69,28 +69,28 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota. schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta. schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.edit = Edit Schematic schematic.edit = Redaguoti schemą
schematic.info = {0}x{1}, {2} blokai schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schemos išjungtos[]\nJums neleidžiama naudoti schemų šiame [accent]žemėlapyje[] ar [accent]serveryje.
schematic.tags = Tags: schematic.tags = Žymės:
schematic.edittags = Edit Tags schematic.edittags = Redaguoti žymes
schematic.addtag = Add Tag schematic.addtag = Pridėti žymę
schematic.texttag = Text Tag schematic.texttag = Teksto žymė
schematic.icontag = Icon Tag schematic.icontag = Piktogramos žymė
schematic.renametag = Rename Tag schematic.renametag = Pervadinti žymę
schematic.tagged = {0} tagged schematic.tagged = {0} pažymėta
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
schematic.tagexists = That tag already exists. schematic.tagexists = Ši žymė jau egzistuoja.
stats = Stats stats = Statistikos
stats.wave = Waves Defeated stats.wave = Bangos Praeitos
stats.unitsCreated = Units Created stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Priešai sunaikinti
stats.built = Buildings Built stats.built = Pastatų pastata
stats.destroyed = Buildings Destroyed stats.destroyed = Pastatų sugriauta
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Pastatų dekonstruta
stats.playtime = Time Played stats.playtime = Laiko žaista
globalitems = [accent]Global Items globalitems = [accent]Globalūs Daiktai
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"? map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
level.highscore = Rekordas: [accent]{0} level.highscore = Rekordas: [accent]{0}
level.select = Lygio pasirinkimas level.select = Lygio pasirinkimas
@@ -132,42 +132,43 @@ mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba mods.guide = Modifikavimo pagalba
mods.report = Pranešti apie klaidas mods.report = Pranešti apie klaidas
mods.openfolder = Atidaryti modifikacijų aplanką mods.openfolder = Atidaryti modifikacijų aplanką
mods.viewcontent = View Content mods.viewcontent = Peržiūrėti turinį
mods.reload = Perkrauti mods.reload = Perkrauti
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
mod.installed = [[Installed] mod.installed = [[Installed]
mod.display = [gray]Modifikacijos:[orange] {0} mod.display = [gray]Modifikacijos:[orange] {0}
mod.enabled = [lightgray]Įjungta mod.enabled = [lightgray]Įjungta
mod.disabled = [scarlet]Išjungta mod.disabled = [scarlet]Išjungta
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Suderinama su keliais žaidėjais
mod.disable = Išjungti mod.disable = Išjungti
mod.version = Version:
mod.content = Tūrinys: mod.content = Tūrinys:
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas. mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Pasenusi žaidimo versija
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Nesuderinima
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Nepalaikoma
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Turinio klaidos. mod.erroredcontent = [scarlet]Turinio klaidos.
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl netinkamų arba trūkstamų priklausomybių: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Reikia žaidimo versijos: [red]{0}
mod.errors = Įvyko klaida kraunant turinį. mod.errors = Įvyko klaida kraunant turinį.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant. mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta. mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
mod.enable = Įjungti mod.enable = Įjungti
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui. mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
mod.reloadrequired = [scarlet]Privalomas perkrovimas mod.reloadrequired = [scarlet]Privalomas perkrovimas
mod.import = Importuoti modifikaciją mod.import = Importuoti modifikaciją
mod.import.file = Importuoti failą mod.import.file = Importuoti failą
mod.import.github = Importuoti GitHub modifikaciją mod.import.github = Importuoti GitHub modifikaciją
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR modifikacijos iš esmės yra nesaugios.[]\nĮsitikinkite, kad importuojate šį modifikaciją iš patikimo šaltinio!
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją. mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
mod.remove.confirm = Ši modifikacija bus pašalinta. mod.remove.confirm = Ši modifikacija bus pašalinta.
mod.author = [lightgray]Autorius:[] {0} mod.author = [lightgray]Autorius:[] {0}
@@ -179,20 +180,21 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Apie about.button = Apie
name = Vardas: name = Vardas:
noname = Pirma pasirinkite[accent] žaidėjo vardą[]. noname = Pirma pasirinkite[accent] žaidėjo vardą[].
search = Search: search = Ieškoti:
planetmap = Planet Map planetmap = Planetų žemėlaipis
launchcore = Launch Core launchcore = Paleisti branduolį
filename = Failo pavadinimas: filename = Failo pavadinimas:
unlocked = Atrakintas naujas turinys! unlocked = Atrakintas naujas turinys!
available = New research available! available = Naujas turinys pasiekiamas!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Atrakinkite kampanijoje detalėm >
campaign.select = Select Starting Campaign campaign.select = Pasirinkite pradinę kampanija
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
campaign.difficulty = Difficulty
completed = [accent]Išrasta completed = [accent]Išrasta
techtree = Technologijų Medis techtree = Technologijų Medis
techtree.select = Tech Tree Selection techtree.select = Technologijų Medį parinkti
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Load research.load = Load
@@ -200,11 +202,11 @@ research.discard = Discard
research.list = [lightgray]Išradimai: research.list = [lightgray]Išradimai:
research = Išrasti research = Išrasti
researched = [lightgray]{0} išrasta. researched = [lightgray]{0} išrasta.
research.progress = {0}% complete research.progress = {0}% baigta
players = {0} žaidėjai players = {0} žaidėjai
players.single = {0} žaidėjas players.single = {0} žaidėjas
players.search = ieškoti players.search = ieškoti
players.notfound = [gray]no players found players.notfound = [gray]žaidėjų nerasta
server.closing = [accent]Uždaromas serveris... server.closing = [accent]Uždaromas serveris...
server.kicked.kick = Jūs buvote išmestas iš serverio! server.kicked.kick = Jūs buvote išmestas iš serverio!
server.kicked.whitelist = Jūs nesate baltajame sąraše. server.kicked.whitelist = Jūs nesate baltajame sąraše.
@@ -242,10 +244,10 @@ servers.local.steam = Open Games & Local Servers
servers.remote = Nuotoliniai Serveriai servers.remote = Nuotoliniai Serveriai
servers.global = Globalūs Serveriai servers.global = Globalūs Serveriai
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers servers.showhidden = Rodyti paslėtus serverius
server.shown = Shown server.shown = Rodoma
server.hidden = Hidden server.hidden = Paslėpta
viewplayer = Viewing Player: [accent]{0} viewplayer = Stebimas žaidėjas: [accent]{0}
trace = Sekti Žaidėją trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0} trace.playername = Žaidėjo vardas: [accent]{0}
@@ -254,16 +256,16 @@ trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Language: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0} trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Sykių prisijungta: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Sykių išmesta: [accent]{0}
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Vardai:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą. invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Ban player.ban = Baninti
player.kick = Kick player.kick = Išmesti
player.trace = Trace player.trace = Sekti
player.admin = Toggle Admin player.admin = Perjungti admininistratorių
player.team = Change Team player.team = Keisti komandą
server.bans = Užblokavimai server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų! server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai server.admins = Administratoriai
@@ -289,17 +291,18 @@ disconnect.error = Prisijungimo klaida.
disconnect.closed = Prisijungimas uždarytas. disconnect.closed = Prisijungimas uždarytas.
disconnect.timeout = Baigėsi laikas. disconnect.timeout = Baigėsi laikas.
disconnect.data = Nepavyko užkrauti pasaulio informacijos! disconnect.data = Nepavyko užkrauti pasaulio informacijos!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]). cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
connecting = [accent]Prisijungiama... connecting = [accent]Prisijungiama...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Kraunama pasaulio informacija... connecting.data = [accent]Kraunama pasaulio informacija...
server.port = Prievadas: server.port = Prievadas:
server.addressinuse = Adresas jau naudojamas!
server.invalidport = Negaliams prievado numeris! server.invalidport = Negaliams prievado numeris!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Įvyko klaida. server.error = [crimson]Įvyko klaida.
save.new = Naujas Išsaugojimas save.new = Naujas Išsaugojimas
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą? save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Individualūs išsaugojimo failai iš kampanijos negali būti importuoti.
overwrite = Perrašyti overwrite = Perrašyti
save.none = Nerasta jokių išsaugojimų! save.none = Nerasta jokių išsaugojimų!
savefail = Nepavyko išsaugoti žaidimo! savefail = Nepavyko išsaugoti žaidimo!
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -490,6 +494,7 @@ waves.units.show = Show All
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
all = All
editor.default = [lightgray]<Numatytasis> editor.default = [lightgray]<Numatytasis>
details = Detaliau... details = Detaliau...
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Atidengti uncover = Atidengti
configure = Keisti resursų kiekį configure = Keisti resursų kiekį
@@ -703,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Uždrausti blokai bannedblocks = Uždrausti blokai
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Pridėti visus addall = Pridėti visus
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}. configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
add = Pridėti... add = Pridėti...
guardian = Guardian guardian = Guardian
@@ -725,6 +733,7 @@ error.mapnotfound = Žemėlapis nerastas!
error.io = Tinklo I/O klaida. error.io = Tinklo I/O klaida.
error.any = Nžinoma tinklo klaida. error.any = Nžinoma tinklo klaida.
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos. error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Rain weather.rain.name = Rain
weather.snowing.name = Snow weather.snowing.name = Snow
@@ -748,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -774,6 +785,11 @@ threat.medium = Medium
threat.high = High threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1035,6 +1076,7 @@ bar.drillspeed = Grąžto Greitis: {0}/s
bar.pumpspeed = Pompos Greitis: {0}/s bar.pumpspeed = Pompos Greitis: {0}/s
bar.efficiency = Efektyvumas: {0}% bar.efficiency = Efektyvumas: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s bar.powerbalance = Energija: {0}/s
bar.powerstored = Sukaupta: {0}/{1} bar.powerstored = Sukaupta: {0}/{1}
bar.poweramount = Energija: {0} bar.poweramount = Energija: {0}
@@ -1045,6 +1087,7 @@ bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Skystis bar.liquid = Skystis
bar.heat = Karščiai bar.heat = Karščiai
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] numušimas bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokai unit.blocks = blokai
unit.blockssquared = blocks² unit.blockssquared = blocks²
@@ -1093,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sek. unit.persecond = /sek.
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x greičio unit.timesspeed = x greičio
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = daiktai unit.items = daiktai
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[] setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
setting.difficulty.training = Mokymai
setting.difficulty.easy = Lengvas
setting.difficulty.normal = Normalus
setting.difficulty.hard = Sunkus
setting.difficulty.insane = Beprotiškas
setting.difficulty.name = Sunkumas:
setting.screenshake.name = Ekrano Drebėjimas setting.screenshake.name = Ekrano Drebėjimas
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Rodyti Efektus setting.effects.name = Rodyti Efektus
setting.destroyedblocks.name = Rodyti Sugriautus Blokus setting.destroyedblocks.name = Rodyti Sugriautus Blokus
setting.blockstatus.name = Rodyti Blokų Būseną setting.blockstatus.name = Rodyti Blokų Būseną
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
setting.sensitivity.name = Valdymo Jautrumas setting.sensitivity.name = Valdymo Jautrumas
setting.saveinterval.name = Išsaugojimo Intervalas setting.saveinterval.name = Išsaugojimo Intervalas
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas setting.sfxvol.name = SFX Garsumas
setting.mutesound.name = Nutildyti Garsus setting.mutesound.name = Nutildyti Garsus
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatiškai Kurti Išsaugojimus setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Žaidėjų Limitas setting.playerlimit.name = Žaidėjų Limitas
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Tilto Nepermatomumas setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Pasirinkite Regioną keybind.schematic_select.name = Pasirinkite Regioną
keybind.schematic_menu.name = Schemų Meniu keybind.schematic_menu.name = Schemų Meniu
@@ -1309,12 +1354,16 @@ rules.wavetimer = Bangų Laikmatis
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Bangos rules.waves = Bangos
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Puolimo Režimas rules.attack = Puolimo Režimas
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais) rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.) rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Statymo Kainų Daugiklis rules.buildcostmultiplier = Statymo Kainų Daugiklis
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Apšvietimas rules.lighting = Apšvietimas
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
@@ -1365,6 +1422,7 @@ rules.weather = Weather
rules.weather.frequency = Frequency: rules.weather.frequency = Frequency:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Grafito Presas
block.multi-press.name = Multi Presas block.multi-press.name = Multi Presas
block.constructing = {0} [lightgray](Konstruojama) block.constructing = {0} [lightgray](Konstruojama)
block.spawn.name = Priešų Atsiradimo Zona block.spawn.name = Priešų Atsiradimo Zona
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Branduolys: Šerdis block.core-shard.name = Branduolys: Šerdis
block.core-foundation.name = Branduolys: Pagrindas block.core-foundation.name = Branduolys: Pagrindas
block.core-nucleus.name = Branduolys: Centras block.core-nucleus.name = Branduolys: Centras
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Talpykla block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė block.launch-pad.name = Paleidimo Aikštelė
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1851,9 +1915,9 @@ block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Mikro Procesorius
block.logic-processor.name = Logic Processor block.logic-processor.name = Loginis Procesorius
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hiper Procesorius
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2034,6 +2098,10 @@ block.phase-wall.description = Siena padengta specialiu faziniu pagrindu sukurtu
block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas. block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas. block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.
block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas. block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus. block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus.
block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas. block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas.
block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui. block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui.
@@ -2100,7 +2168,9 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos. block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio. block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo. block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus. block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus. block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje. block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld mod.disabled = [scarlet]Uitgeschakeld
mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres mod.multiplayer.compatible = [gray]Geschikt voor meerdere speleres
mod.disable = Deactiveer mod.disable = Deactiveer
mod.version = Version:
mod.content = Inhoud: mod.content = Inhoud:
mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik. mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
@@ -197,6 +198,7 @@ campaign.select = Selecteer een veldtocht om mee te starten
campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet. campaign.none = [lightgray]Kies een planeet om op te starten.\nJe kan op elk moment omschakelen naar de andere planeet.
campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit. campaign.erekir = Nieuwere, meer gepolijste inhoud. Grotendeels lineair veldtochtverloop.\n\nKaarten en algemene ervaring van hogere kwaliteit.
campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst. campaign.serpulo = Oudere inhoud; de klassieke ervaring. Meer open veldtochtverloop.\n\nKans op ongebalanceerde kaarten en veldtocht mechanismen. Minder gepolijst.
campaign.difficulty = Difficulty
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Techniekboom techtree = Techniekboom
techtree.select = Techniekboom selectie techtree.select = Techniekboom selectie
@@ -297,13 +299,14 @@ disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding gestopt. disconnect.closed = Verbinding gestopt.
disconnect.timeout = Verbinding afgekapt. disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden! disconnect.data = Kon de wereld niet laden!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Geen verbinding mogelijk ([accent]{0}[]). cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
connecting = [accent]Aan het verbinden... connecting = [accent]Aan het verbinden...
reconnecting = [accent]Aan het herverbinden... reconnecting = [accent]Aan het herverbinden...
connecting.data = [accent]Wereld aan het laden... connecting.data = [accent]Wereld aan het laden...
server.port = Poort: server.port = Poort:
server.addressinuse = Adres is al in gebruik!
server.invalidport = Poort is geen geldig getal! server.invalidport = Poort is geen geldig getal!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Fout met hosten: [accent]{0} server.error = [crimson]Fout met hosten: [accent]{0}
save.new = Nieuwe Save save.new = Nieuwe Save
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven? save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
@@ -356,6 +359,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -498,6 +502,7 @@ waves.units.show = Toon Alle
wavemode.counts = telt wavemode.counts = telt
wavemode.totals = totalen wavemode.totals = totalen
wavemode.health = levenspunten wavemode.health = levenspunten
all = All
editor.default = [lightgray]<Standaard> editor.default = [lightgray]<Standaard>
details = Details... details = Details...
@@ -667,7 +672,6 @@ requirement.capture = Verover {0}
requirement.onplanet = Controlesector Op {0} requirement.onplanet = Controlesector Op {0}
requirement.onsector = Land Op Sector: {0} requirement.onsector = Land Op Sector: {0}
launch.text = Lanceer launch.text = Lanceer
research.multiplayer = Alleen de host kan dingen onderzoeken.
map.multiplayer = Alleen de host kan sectoren bekijken. map.multiplayer = Alleen de host kan sectoren bekijken.
uncover = Ontmasker uncover = Ontmasker
configure = Configureer startinventaris configure = Configureer startinventaris
@@ -714,14 +718,18 @@ loadout = Uitrusting
resources = Materialen resources = Materialen
resources.max = Max resources.max = Max
bannedblocks = Verboden Blokken bannedblocks = Verboden Blokken
unbannedblocks = Unbanned Blocks
objectives = Doelen objectives = Doelen
bannedunits = Verboden eenheden bannedunits = Verboden eenheden
unbannedunits = Unbanned Units
bannedunits.whitelist = Verboden eenheden als whitelist bannedunits.whitelist = Verboden eenheden als whitelist
bannedblocks.whitelist = Verboden blokken als whitelist bannedblocks.whitelist = Verboden blokken als whitelist
addall = Voeg Alles Toe addall = Voeg Alles Toe
launch.from = Lanceren van: [accent]{0} launch.from = Lanceren van: [accent]{0}
launch.capacity = Lanceercapaciteit: [accent]{0} launch.capacity = Lanceercapaciteit: [accent]{0}
launch.destination = Bestemming: {0} launch.destination = Bestemming: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}. configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
add = Voeg toe... add = Voeg toe...
guardian = Bewaker guardian = Bewaker
@@ -736,6 +744,7 @@ error.mapnotfound = Kaartbestand niet gevonden!
error.io = Netwerk I/O fout. error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout. error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet. error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Regen weather.rain.name = Regen
weather.snowing.name = Sneeuw weather.snowing.name = Sneeuw
@@ -759,7 +768,9 @@ sectors.stored = Opgeslagen:
sectors.resume = Doorgaan sectors.resume = Doorgaan
sectors.launch = Lanceer sectors.launch = Lanceer
sectors.select = Selecteer sectors.select = Selecteer
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]geen (sun) sectors.nonelaunch = [lightgray]geen (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Hernoem Sector sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar sectors.vulnerable = [scarlet]Kwetsbaar
@@ -785,6 +796,11 @@ threat.medium = Gemiddeld
threat.high = Hoog threat.high = Hoog
threat.extreme = Extreem threat.extreme = Extreem
threat.eradication = Uitroeiing threat.eradication = Uitroeiing
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planeten planets = Planeten
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -806,9 +822,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetery Launch Terminal sector.planetaryTerminal.name = Planetery Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door. sector.groundZero.description = De optimale locatie om nog een keer te beginnen. Lage vijandelijke dreiging. Enkele grondstoffen.\nVerzamel zoveel mogelijk lood en koper.\nGa door.
sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken. sector.frozenForest.description = Zelfs hier, dichter bij de bergen, hebben de schimmels zich verspreid. De koude temperaturen kunnen ze niet eeuwig tegenhouden.\n\nBegin de onderneming in energie. Bouw verbrandingsgeneratoren. Leer herstellers te gebruiken.
@@ -828,6 +854,18 @@ sector.impact0078.description = Hier liggen overblijfselen van het interstellair
sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur. sector.planetaryTerminal.description = Het einddoel.\n\nDeze kustbasis bevat een structuur die Cores kan lanceren naar lokale planeten. Het wordt extreem goed bewaakt.\n\nProduceer marine eenheden. Schakel de vijand zo snel mogelijk uit. Onderzoek de lanceerstructuur.
sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie. sector.coastline.description = Op deze locatie zijn resten van marinetechnologie gedetecteerd. Sla de vijandelijke aanvallen af, verover deze sector en verkrijg de technologie.
sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die. sector.navalFortress.description = De vijand heeft een basis gevestigd op een afgelegen, natuurlijk versterkt eiland. Vernietig deze voorpost. Verkrijg hun geavanceerde marinetechnologie en onderzoek die.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -993,6 +1031,7 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
stat.reactive = Reageert stat.reactive = Reageert
stat.immunities = Immuniteiten stat.immunities = Immuniteiten
stat.healing = Genezing stat.healing = Genezing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Krachtveld ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1025,6 +1064,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1039,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Alleen materialen in de Core toegestaan. bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig bar.drilltierreq = Betere boor nodig
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Er ontbreken materialen bar.noresources = Er ontbreken materialen
bar.corereq = Core Basis Vereist bar.corereq = Core Basis Vereist
bar.corefloor = Core Zone Tegel Vereist bar.corefloor = Core Zone Tegel Vereist
@@ -1047,6 +1088,7 @@ bar.drillspeed = Delvingssnelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}% bar.efficiency = Rendement: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Stroom: {0} bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1} bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0} bar.poweramount = Stroom: {0}
@@ -1057,6 +1099,7 @@ bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof bar.liquid = Vloeistof
bar.heat = Warmte bar.heat = Warmte
bar.cooldown = Cooldown
bar.instability = Instabiliteit bar.instability = Instabiliteit
bar.heatamount = Warmte: {0} bar.heatamount = Warmte: {0}
bar.heatpercent = Warmte: {0} ({1}%) bar.heatpercent = Warmte: {0} ({1}%)
@@ -1081,6 +1124,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels: bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor bullet.pierce = [stat]{0}[lightgray]x doorboor
bullet.infinitepierce = [stat]doorboor bullet.infinitepierce = [stat]doorboor
@@ -1089,6 +1133,8 @@ bullet.healamount = [stat]{0}[lightgray] directe reparatie
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
bullet.reload = [stat]{0}[lightgray]x herlaad bullet.reload = [stat]{0}[lightgray]x herlaad
bullet.range = [stat]{0}[lightgray] tegels bereik bullet.range = [stat]{0}[lightgray] tegels bereik
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokken unit.blocks = blokken
unit.blockssquared = blokken<EFBFBD> unit.blockssquared = blokken<EFBFBD>
@@ -1105,6 +1151,7 @@ unit.minutes = minuten
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x snelheid unit.timesspeed = x snelheid
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = levenspunten schild unit.shieldhealth = levenspunten schild
unit.items = materialen unit.items = materialen
@@ -1149,18 +1196,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[] setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
setting.uiscale.description = Herstart vereist om veranderingen door te voeren. setting.uiscale.description = Herstart vereist om veranderingen door te voeren.
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
setting.difficulty.training = Oefening
setting.difficulty.easy = Makkelijk
setting.difficulty.normal = Normaal
setting.difficulty.hard = Moeilijk
setting.difficulty.insane = Krankzinnig
setting.difficulty.name = Moeilijkheidsgraad:
setting.screenshake.name = Schuddend Scherm setting.screenshake.name = Schuddend Scherm
setting.bloomintensity.name = Bloom Intensiteit setting.bloomintensity.name = Bloom Intensiteit
setting.bloomblur.name = Bloom Waas setting.bloomblur.name = Bloom Waas
setting.effects.name = Toon Effecten setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken setting.destroyedblocks.name = Toon Vernietigde Blokken
setting.blockstatus.name = Toon Blok Status setting.blockstatus.name = Toon Blok Status
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Transportband Plaats Hulp setting.conveyorpathfinding.name = Transportband Plaats Hulp
setting.sensitivity.name = Gevoeligheid Controller setting.sensitivity.name = Gevoeligheid Controller
setting.saveinterval.name = Autosave Interval setting.saveinterval.name = Autosave Interval
@@ -1187,11 +1229,13 @@ setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Bewaar Saves Automatisch setting.savecreate.name = Bewaar Saves Automatisch
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spelerslijst setting.playerlimit.name = Spelerslijst
setting.chatopacity.name = Chat Transparantie setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroomdraad Transparantie setting.lasersopacity.name = Stroomdraad Transparantie
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Brug Transparantie setting.bridgeopacity.name = Brug Transparantie
setting.playerchat.name = Toon Chat setting.playerchat.name = Toon Chat
setting.showweather.name = Toon Weer Graphics setting.showweather.name = Toon Weer Graphics
@@ -1244,6 +1288,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Herbouw Regio keybind.rebuild_select.name = Herbouw Regio
keybind.schematic_select.name = Selecteer gebied keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerpmenu keybind.schematic_menu.name = Ontwerpmenu
@@ -1321,12 +1366,16 @@ rules.wavetimer = Vijandelijke Golven Timer
rules.wavesending = Golven Sturen rules.wavesending = Golven Sturen
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Golven rules.waves = Golven
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Aanvalmodus rules.attack = Aanvalmodus
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Ploeg Grootte rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte rules.rtsmaxsquadsize = Max Ploeg Grootte
rules.rtsminattackweight = Min Aanvalsgewicht rules.rtsminattackweight = Min Aanvalsgewicht
@@ -1342,12 +1391,14 @@ rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Bais Eenheidlimiet rules.unitcap = Bais Eenheidlimiet
rules.limitarea = Limiteer Kaart Gebied rules.limitarea = Limiteer Kaart Gebied
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec) rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec) rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec)
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
@@ -1369,6 +1420,12 @@ rules.title.teams = Teams
rules.title.planet = Planeet rules.title.planet = Planeet
rules.lighting = Belichting rules.lighting = Belichting
rules.fog = Mist van de Oorlog rules.fog = Mist van de Oorlog
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Vuur rules.fire = Vuur
rules.anyenv = <Elk> rules.anyenv = <Elk>
rules.explosions = Blok/Eenheid Explosieschade rules.explosions = Blok/Eenheid Explosieschade
@@ -1377,6 +1434,7 @@ rules.weather = Weer
rules.weather.frequency = Frequentie: rules.weather.frequency = Frequentie:
rules.weather.always = Altijd rules.weather.always = Altijd
rules.weather.duration = Duur: rules.weather.duration = Duur:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1517,6 +1575,8 @@ block.graphite-press.name = Grafietpers
block.multi-press.name = Super-Pers block.multi-press.name = Super-Pers
block.constructing = {0} [lightgray](Bouwen) block.constructing = {0} [lightgray](Bouwen)
block.spawn.name = Vijandelijke Spawn block.spawn.name = Vijandelijke Spawn
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Core: Scherf block.core-shard.name = Core: Scherf
block.core-foundation.name = Core: Fundament block.core-foundation.name = Core: Fundament
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
@@ -1680,6 +1740,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Doos block.container.name = Doos
block.launch-pad.name = Lanceerplatform block.launch-pad.name = Lanceerplatform
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Grondfabriek block.ground-factory.name = Grondfabriek
block.air-factory.name = Luchtfabriek block.air-factory.name = Luchtfabriek
@@ -1775,6 +1837,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1822,6 +1885,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1887,77 +1951,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2047,6 +2111,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
@@ -2113,7 +2181,9 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2174,6 +2244,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2186,6 +2257,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2306,6 +2378,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2344,6 +2417,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2496,6 +2570,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2523,3 +2598,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Ingeschakeld
mod.disabled = [scarlet]Uitgeschakeld mod.disabled = [scarlet]Uitgeschakeld
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Schakel uit mod.disable = Schakel uit
mod.version = Version:
mod.content = Content: mod.content = Content:
mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Technische vooruitgang techtree = Technische vooruitgang
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -289,13 +291,14 @@ disconnect.error = Verbindingsfout.
disconnect.closed = Verbinding afgesloten. disconnect.closed = Verbinding afgesloten.
disconnect.timeout = Het duurde te lang voordat de server antwoordde. disconnect.timeout = Het duurde te lang voordat de server antwoordde.
disconnect.data = Laden van mapdata mislukt! disconnect.data = Laden van mapdata mislukt!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]). cantconnect = Kon niet tot het spel toetreden. ([accent]{0}[]).
connecting = [accent]Verbinden... connecting = [accent]Verbinden...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Laden map data... connecting.data = [accent]Laden map data...
server.port = Poort: server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort! server.invalidport = Ongeldige poort!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Fout bij het openen van de server: [accent]{0} server.error = [crimson]Fout bij het openen van de server: [accent]{0}
save.new = Nieuwe save save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven? save.overwrite = Ben je zeker dat je deze save\nwilt overschrijven?
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -490,6 +494,7 @@ waves.units.show = Show All
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
all = All
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
@@ -703,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Add... add = Add...
guardian = Guardian guardian = Guardian
@@ -725,6 +733,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Rain weather.rain.name = Rain
weather.snowing.name = Snow weather.snowing.name = Snow
@@ -748,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -774,6 +785,11 @@ threat.medium = Medium
threat.high = High threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1035,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1045,6 +1087,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks² unit.blockssquared = blocks²
@@ -1093,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = items unit.items = items
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = easy
setting.difficulty.normal = normal
setting.difficulty.hard = hard
setting.difficulty.insane = insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Display Effects setting.effects.name = Display Effects
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval setting.saveinterval.name = Autosave Interval
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1309,12 +1354,16 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Waves rules.waves = Waves
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
@@ -1365,6 +1422,7 @@ rules.weather = Weather
rules.weather.frequency = Frequency: rules.weather.frequency = Frequency:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing) block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn block.spawn.name = Enemy Spawn
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2034,6 +2098,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
@@ -2100,7 +2168,9 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. Useful against ground units. block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony mod.disabled = [scarlet]Wyłączony
mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym mod.multiplayer.compatible = [gray]Kompatybilny z trybem wieloosobowym
mod.disable = Wyłącz mod.disable = Wyłącz
mod.version = Version:
mod.content = Zawartość: mod.content = Zawartość:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu. mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.incompatiblegame = [red]Przestarzała Gra mod.incompatiblegame = [red]Przestarzała Gra
@@ -193,6 +194,7 @@ campaign.select = Wybierz początkową kampanię
campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili. campaign.none = [lightgray]Wybierz planetę, na której chcesz zacząć.\nMożesz zmienić planetę w każdej chwili.
campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka. campaign.erekir = Nowsza, bardziej dopracowana zawartość. Kampania postępuje bardziej liniowo.\n\nWyższej jakości mapy oraz rozgrywka.
campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana. campaign.serpulo = Starsza zawartość; klasyczne doświadczenia. Bardziej otwarta.\n\nPotencjalnie niezbalansowane mapy i mechaniki. Słabiej dopracowana.
campaign.difficulty = Difficulty
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
techtree.select = Wybór Drzewa Technologicznego techtree.select = Wybór Drzewa Technologicznego
@@ -293,13 +295,14 @@ disconnect.error = Błąd połączenia.
disconnect.closed = Połączenie zostało zamknięte. disconnect.closed = Połączenie zostało zamknięte.
disconnect.timeout = Przekroczono limit czasu. disconnect.timeout = Przekroczono limit czasu.
disconnect.data = Nie udało się załadować mapy! disconnect.data = Nie udało się załadować mapy!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Nie można dołączyć do gry ([accent]{0}[]). cantconnect = Nie można dołączyć do gry ([accent]{0}[]).
connecting = [accent]Łączenie... connecting = [accent]Łączenie...
reconnecting = [accent]Ponowne łączenie... reconnecting = [accent]Ponowne łączenie...
connecting.data = [accent]Ładowanie danych świata... connecting.data = [accent]Ładowanie danych świata...
server.port = Port: server.port = Port:
server.addressinuse = Adres jest już w użyciu!
server.invalidport = Nieprawidłowy numer portu. server.invalidport = Nieprawidłowy numer portu.
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Błąd hostowania serwera: [accent]{0} server.error = [crimson]Błąd hostowania serwera: [accent]{0}
save.new = Nowy zapis save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry? save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Załaduj Jednostki command.loadUnits = Załaduj Jednostki
command.loadBlocks = Załaduj Bloki command.loadBlocks = Załaduj Bloki
command.unloadPayload = Rozładuj Ładunek command.unloadPayload = Rozładuj Ładunek
command.loopPayload = Loop Unit Transfer
stance.stop = Analuj Rozkazy stance.stop = Analuj Rozkazy
stance.shoot = Strzelaj stance.shoot = Strzelaj
stance.holdfire = Wstrzymaj Ogień stance.holdfire = Wstrzymaj Ogień
@@ -495,6 +499,7 @@ waves.units.show = Pokaż Wszystkie
wavemode.counts = liczba wavemode.counts = liczba
wavemode.totals = sumy wavemode.totals = sumy
wavemode.health = życie wavemode.health = życie
all = All
editor.default = [lightgray]<Domyślne> editor.default = [lightgray]<Domyślne>
details = Detale... details = Detale...
@@ -588,7 +593,7 @@ filter.clear = Oczyść
filter.option.ignore = Ignoruj filter.option.ignore = Ignoruj
filter.scatter = Rozprosz filter.scatter = Rozprosz
filter.terrain = Teren filter.terrain = Teren
filter.logic = Logic filter.logic = Logika
filter.option.scale = Skala filter.option.scale = Skala
filter.option.chance = Szansa filter.option.chance = Szansa
filter.option.mag = Wielkość filter.option.mag = Wielkość
@@ -611,25 +616,25 @@ filter.option.floor2 = Druga Podłoga
filter.option.threshold2 = Drugi Próg filter.option.threshold2 = Drugi Próg
filter.option.radius = Zasięg filter.option.radius = Zasięg
filter.option.percentile = Procent filter.option.percentile = Procent
filter.option.code = Code filter.option.code = Kod
filter.option.loop = Loop filter.option.loop = Pętla
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Czy na pewno chcesz usunąć ten pakiet lokalizacji?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Zastosuj Do Wszystkich Lokalizacji
locales.addtoother = Add To Other Locales locales.addtoother = Dodaj Do Innych Lokalizacji
locales.rollback = Rollback to last applied locales.rollback = Cofnij do ostatnio zastosowanego
locales.filter = Property filter locales.filter = Filtr właściwości
locales.searchname = Search name... locales.searchname = Szukaj nazwy...
locales.searchvalue = Search value... locales.searchvalue = Szukaj wartości...
locales.searchlocale = Search locale... locales.searchlocale = Szukaj lokalizacji...
locales.byname = By name locales.byname = Po nazwie
locales.byvalue = By value locales.byvalue = Po wartośći
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showcorrect = Pokaż właściwości, które są obecne we wszystkich lokalizacjach i wszędzie mają unikalne wartości
locales.showmissing = Show properties that are missing in some locales locales.showmissing = Pokaż właściwości, których brakuje w niektórych lokalizacjach
locales.showsame = Show properties that have same values in different locales locales.showsame = Pokaż właściwości, które mają te same wartości w różnych lokalizacjach
locales.viewproperty = View in all locales locales.viewproperty = Wyświetlanie we wszystkich lokalizacjach
locales.viewing = Viewing property "{0}" locales.viewing = Wyświetlanie właściwości "{0}"
locales.addicon = Add Icon locales.addicon = Dodaj Ikonę
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
@@ -662,7 +667,6 @@ requirement.capture = Zdobądź {0}
requirement.onplanet = Kontrolowane Sektory na {0} requirement.onplanet = Kontrolowane Sektory na {0}
requirement.onsector = Wyląduj na Sektorze: {0} requirement.onsector = Wyląduj na Sektorze: {0}
launch.text = Wystrzel launch.text = Wystrzel
research.multiplayer = Tylko host może odkrywać przedmioty.
map.multiplayer = Tylko host może widzieć sektory map.multiplayer = Tylko host może widzieć sektory
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj Ładunek configure = Skonfiguruj Ładunek
@@ -709,14 +713,18 @@ loadout = Ładunek
resources = Zasoby resources = Zasoby
resources.max = Maks. resources.max = Maks.
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
unbannedblocks = Unbanned Blocks
objectives = Cele objectives = Cele
bannedunits = Zabronione jednostki bannedunits = Zabronione jednostki
unbannedunits = Unbanned Units
bannedunits.whitelist = Zablokowane jednostki jako biała lista bannedunits.whitelist = Zablokowane jednostki jako biała lista
bannedblocks.whitelist = Zablokowane bloki jako biała lista bannedblocks.whitelist = Zablokowane bloki jako biała lista
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0} launch.from = Wystrzelony z: [accent]{0}
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0} launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
launch.destination = Cel: {0} launch.destination = Cel: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
add = Dodaj... add = Dodaj...
guardian = Zdrowie Strażnika guardian = Zdrowie Strażnika
@@ -731,6 +739,7 @@ error.mapnotfound = Plik mapy nie został znaleziony!
error.io = Błąd sieciowy I/O. error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci. error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować funkcji bloom.\nTwoje urządzenie może nie wspierać tej funkcji. error.bloom = Nie udało się załadować funkcji bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Deszcz weather.rain.name = Deszcz
weather.snowing.name = Śnieg weather.snowing.name = Śnieg
@@ -754,7 +763,9 @@ sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj sectors.resume = Kontynuuj
sectors.launch = Wystrzel sectors.launch = Wystrzel
sectors.select = Wybierz sectors.select = Wybierz
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Żaden (Słońce) sectors.nonelaunch = [lightgray]Żaden (Słońce)
sectors.redirect = Redirect Launch Pads
sectors.rename = Zmień Nazwę Sektora sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy sectors.vulnerable = [scarlet]Wrażliwy
@@ -781,6 +792,11 @@ threat.medium = Średni
threat.high = Wysoki threat.high = Wysoki
threat.extreme = Ekstremalny threat.extreme = Ekstremalny
threat.eradication = Czystka threat.eradication = Czystka
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planety planets = Planety
@@ -803,9 +819,19 @@ sector.fungalPass.name = Grzybowa Przełęcz
sector.biomassFacility.name = Obiekt Syntezy Biomasy sector.biomassFacility.name = Obiekt Syntezy Biomasy
sector.windsweptIslands.name = Wyspy Wiatru sector.windsweptIslands.name = Wyspy Wiatru
sector.extractionOutpost.name = Placówka Ekstrakcji sector.extractionOutpost.name = Placówka Ekstrakcji
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetarny Terminal Startowy sector.planetaryTerminal.name = Planetarny Terminal Startowy
sector.coastline.name = Linia Brzegowa sector.coastline.name = Linia Brzegowa
sector.navalFortress.name = Morska Forteca sector.navalFortress.name = Morska Forteca
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej. sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz możliwie jak najwięcej miedzi i ołowiu.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki się rozprzestrzeniały. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nZacznij od produkcji prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
@@ -825,6 +851,18 @@ sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego st
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę. sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię. sector.coastline.description = W tej lokalizacji zostały znalezione resztki technologii jednostek morskich. Odeprzyj ataki wroga, przejmij ten sektor i zdobądź technologię.
sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją. sector.navalFortress.description = Wróg założył bazę na odległej, naturalnie ufortyfikowanej wyspie. Zniszcz tę bazę. Zdobądź zaawansowaną technologię statków morskich i zbadaj ją.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Początek sector.onset.name = Początek
sector.aegis.name = Egida sector.aegis.name = Egida
@@ -981,7 +1019,7 @@ stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć stat.canboost = Może przyspieszyć
stat.flying = Może latać stat.flying = Może latać
stat.ammouse = Zużycie Amunicji stat.ammouse = Zużycie Amunicji
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Pojemność Amunicji
stat.damagemultiplier = Mnożnik Obrażeń stat.damagemultiplier = Mnożnik Obrażeń
stat.healthmultiplier = Mnożnik Zdrowia stat.healthmultiplier = Mnożnik Zdrowia
stat.speedmultiplier = Mnożnik Prędkości stat.speedmultiplier = Mnożnik Prędkości
@@ -990,6 +1028,7 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Odporności stat.immunities = Odporności
stat.healing = Leczy stat.healing = Leczy
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Pole Siłowe ability.forcefield = Pole Siłowe
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1022,6 +1061,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1036,6 +1076,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Brak Zasobów bar.noresources = Brak Zasobów
bar.corereq = Wymagany Rdzeń bar.corereq = Wymagany Rdzeń
bar.corefloor = Wymagana strefa dla rdzenia bar.corefloor = Wymagana strefa dla rdzenia
@@ -1044,6 +1085,7 @@ bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}% bar.efficiency = Efektywność: {0}%
bar.boost = Przyspieszenie: +{0}% bar.boost = Przyspieszenie: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Moc: {0} bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1} bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0} bar.poweramount = Moc: {0}
@@ -1054,6 +1096,7 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.cooldown = Cooldown
bar.instability = Niestabilność bar.instability = Niestabilność
bar.heatamount = Ciepło: {0} bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%) bar.heatpercent = Ciepło: {0} ({1}%)
@@ -1078,6 +1121,7 @@ bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe: bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.pierce = [stat]{0}[lightgray]x przebicia
bullet.infinitepierce = [stat]przebijający bullet.infinitepierce = [stat]przebijający
@@ -1086,6 +1130,8 @@ bullet.healamount = [stat]{0}[lightgray] bezpośrednia naprawa
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku bullet.reload = [stat]{0}[lightgray]x szybkość ataku
bullet.range = [stat]{0}[lightgray] zasięg ataku bullet.range = [stat]{0}[lightgray] zasięg ataku
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = bloki unit.blocks = bloki
unit.blockssquared = bloki² unit.blockssquared = bloki²
@@ -1102,13 +1148,14 @@ unit.minutes = mins
unit.persecond = /sekundę unit.persecond = /sekundę
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x prędkość unit.timesspeed = x prędkość
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = życie tarczy unit.shieldhealth = życie tarczy
unit.items = przedmioty unit.items = przedmioty
unit.thousands = tys. unit.thousands = tys.
unit.millions = mln. unit.millions = mln.
unit.billions = mld. unit.billions = mld.
unit.shots = shots unit.shots = strzały
unit.pershot = /strzał unit.pershot = /strzał
category.purpose = Opis category.purpose = Opis
category.general = Główne category.general = Główne
@@ -1146,18 +1193,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[] setting.uiscale.name = Skalowanie interfejsu[lightgray] (wymaga restartu)[]
setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie. setting.uiscale.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie.
setting.swapdiagonal.name = Pozwala na ukośną budowę setting.swapdiagonal.name = Pozwala na ukośną budowę
setting.difficulty.training = Treningowy
setting.difficulty.easy = Łatwy
setting.difficulty.normal = Normalny
setting.difficulty.hard = Trudny
setting.difficulty.insane = Szalony
setting.difficulty.name = Poziom trudności
setting.screenshake.name = Siła wstrząsów ekranu setting.screenshake.name = Siła wstrząsów ekranu
setting.bloomintensity.name = Intensywaność Rozmycia setting.bloomintensity.name = Intensywaność Rozmycia
setting.bloomblur.name = Niewyraźność Rozmycia setting.bloomblur.name = Niewyraźność Rozmycia
setting.effects.name = Wyświetlanie efektów setting.effects.name = Wyświetlanie efektów
setting.destroyedblocks.name = Wyświetl zniszczone bloki setting.destroyedblocks.name = Wyświetl zniszczone bloki
setting.blockstatus.name = Wyświetl status bloków setting.blockstatus.name = Wyświetl status bloków
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników setting.conveyorpathfinding.name = Ustalanie ścieżki przenośników
setting.sensitivity.name = Czułość kontrolera setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania setting.saveinterval.name = Interwał automatycznego zapisywania
@@ -1184,11 +1226,13 @@ setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatyczne tworzenie zapisów setting.savecreate.name = Automatyczne tworzenie zapisów
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit graczy setting.playerlimit.name = Limit graczy
setting.chatopacity.name = Przezroczystość czatu setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Przezroczystość mostów setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj dymek czatu w grze setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.showweather.name = Pokaż pogodę setting.showweather.name = Pokaż pogodę
@@ -1241,6 +1285,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Odbuduj Region keybind.rebuild_select.name = Odbuduj Region
keybind.schematic_select.name = Wybierz Region keybind.schematic_select.name = Wybierz Region
keybind.schematic_menu.name = Menu Schematów keybind.schematic_menu.name = Menu Schematów
@@ -1318,12 +1363,16 @@ rules.wavetimer = Zegar Fal
rules.wavesending = Wysyłanie Fal rules.wavesending = Wysyłanie Fal
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Fale rules.waves = Fale
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Tryb Ataku rules.attack = Tryb Ataku
rules.buildai = AI Budowania Baz rules.buildai = AI Budowania Baz
rules.buildaitier = Poziom Budowania AI rules.buildaitier = Poziom Budowania AI
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Minimalny Rozmiar Składu rules.rtsminsquadsize = Minimalny Rozmiar Składu
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
rules.rtsminattackweight = Minimalna Waga Ataku rules.rtsminattackweight = Minimalna Waga Ataku
@@ -1339,12 +1388,14 @@ rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Podstawowy limit jednostek rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Obszaru Mapy rules.limitarea = Limit Obszaru Mapy
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki) rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek) rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek) rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek)
rules.buildcostmultiplier = Mnożnik Kosztów Budowania rules.buildcostmultiplier = Mnożnik Kosztów Budowania
@@ -1366,6 +1417,12 @@ rules.title.teams = Drużyny
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Oświetlenie rules.lighting = Oświetlenie
rules.fog = Mgła Wojny rules.fog = Mgła Wojny
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Ogień rules.fire = Ogień
rules.anyenv = <Każda> rules.anyenv = <Każda>
rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki rules.explosions = Uszkodzenia Wybuchu Bloku/Jednostki
@@ -1374,6 +1431,7 @@ rules.weather = Pogoda
rules.weather.frequency = Częstotliwość: rules.weather.frequency = Częstotliwość:
rules.weather.always = Zawsze rules.weather.always = Zawsze
rules.weather.duration = Czas trwania: rules.weather.duration = Czas trwania:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1524,6 +1582,8 @@ block.graphite-press.name = Grafitowa Prasa
block.multi-press.name = Multi-Prasa block.multi-press.name = Multi-Prasa
block.constructing = {0} [lightgray](Budowa) block.constructing = {0} [lightgray](Budowa)
block.spawn.name = Spawn wrogów block.spawn.name = Spawn wrogów
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Rdzeń: Odłamek block.core-shard.name = Rdzeń: Odłamek
block.core-foundation.name = Rdzeń: Podstawa block.core-foundation.name = Rdzeń: Podstawa
block.core-nucleus.name = Rdzeń: Jądro block.core-nucleus.name = Rdzeń: Jądro
@@ -1687,6 +1747,8 @@ block.meltdown.name = Roztapiacz
block.foreshadow.name = Zeus block.foreshadow.name = Zeus
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Wyrzutnia block.launch-pad.name = Wyrzutnia
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fabryka Naziemna block.ground-factory.name = Fabryka Naziemna
block.air-factory.name = Fabryka Powietrzna block.air-factory.name = Fabryka Powietrzna
@@ -1782,6 +1844,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
block.slag-heater.name = Podgrzewacz Żużlowy block.slag-heater.name = Podgrzewacz Żużlowy
block.phase-heater.name = Podgrzewacz Fazowy block.phase-heater.name = Podgrzewacz Fazowy
block.heat-redirector.name = Kierownik Ciepła block.heat-redirector.name = Kierownik Ciepła
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Rozdzielacz Ciepła block.heat-router.name = Rozdzielacz Ciepła
block.slag-incinerator.name = Spalarnia Żużla block.slag-incinerator.name = Spalarnia Żużla
block.carbide-crucible.name = Tygiel Karbidu block.carbide-crucible.name = Tygiel Karbidu
@@ -1829,6 +1892,7 @@ block.chemical-combustion-chamber.name = Chemiczna Komora Spalania
block.pyrolysis-generator.name = Generator Pirolizy block.pyrolysis-generator.name = Generator Pirolizy
block.vent-condenser.name = Skraplacz Pary block.vent-condenser.name = Skraplacz Pary
block.cliff-crusher.name = Rozdrabniacz Klifów block.cliff-crusher.name = Rozdrabniacz Klifów
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plazmowe Wiertło block.plasma-bore.name = Plazmowe Wiertło
block.large-plasma-bore.name = Duże Plazmowe Wiertło block.large-plasma-bore.name = Duże Plazmowe Wiertło
block.impact-drill.name = Uderzeniowe Wiertło block.impact-drill.name = Uderzeniowe Wiertło
@@ -1894,77 +1958,77 @@ hint.respawn = By się odrodzić jako statek, kliknij [accent][[V][].
hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[] hint.respawn.mobile = Przełączyłeś się na inną jednostkę/strukturę. By odrodzić się jako statek, [accent]kliknij w awatar w lewym górnym rogu.[]
hint.desktopPause = Naciśnij [accent][[Spację][], by zatrzymać lub wznowić grę. hint.desktopPause = Naciśnij [accent][[Spację][], by zatrzymać lub wznowić grę.
hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki. hint.breaking = Użyj [accent][Prawego przycisku myszy][] i przeciągnij by zniszczyć bloki.
hint.breaking.mobile = Aktywuj \ue817 [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia. hint.breaking.mobile = Aktywuj :hammer: [accent]ikonę młota[] w dolnym prawym rogu by zniszczyć bloki.\n\nPrzytrzymaj swój palec i przeciągnij by wybrać wiele bloków do zniszczenia.
hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej. hint.blockInfo = Wyświetl informacje o bloku, wybierając go w [accent]menu budowania[], a następnie wybierając [accent][[?][] przycisk po prawej.
hint.derelict = [accent]Szare[] struktury są uszkodzonymi pozostałościami starych baz, które już nie funkcjonują.\n\nTe struktury można [accent]zdekonstruować[] dla surowców. hint.derelict = [accent]Szare[] struktury są uszkodzonymi pozostałościami starych baz, które już nie funkcjonują.\n\nTe struktury można [accent]zdekonstruować[] dla surowców.
hint.research = Klikij przycisk \ue875 [accent]Badań[], by odkrywać nowe technologie. hint.research = Klikij przycisk :tree: [accent]Badań[], by odkrywać nowe technologie.
hint.research.mobile = Użyj przycisku \ue875 [accent]Badań[] w \ue88c [accent]Menu[], by odkrywać nowe technologie. hint.research.mobile = Użyj przycisku :tree: [accent]Badań[] w :menu: [accent]Menu[], by odkrywać nowe technologie.
hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka. hint.unitControl = Przytrzymaj [accent][[Lewy CTRL][] i [accent]kliknij[], by kontrolować sojusznicze jednostki i działka.
hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka. hint.unitControl.mobile = [accent][Kliknij dwukrotnie[] by kontrolować sojusznicze jednostki i działka.
hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel. hint.unitSelectControl = Żeby kontrolować jednostki wejdź w [accent]tryb komend[] trzymając [accent]Lewy Shift.[]\nW trybie komend, kliknij i przeciągnij, żeby wybrać jednostki. Kliknij [accent]Prawym Przyciskiem Myszy[], żeby wyznaczyc jednostkom cel.
hint.unitSelectControl.mobile = Aby kontrolować jednostki, wejdź w [accent]tryb dowodzenia[] poprzez naciśnięcie przcisku [accent]dowodzenia[] w lewym dolnym rogu.\nPodczas gdy jesteś w trybie dowodzenia, naciśnij długo i przeciągnij by wybrać jednostki. Stuknij w miejsce lub cel aby je tam wysłać. hint.unitSelectControl.mobile = Aby kontrolować jednostki, wejdź w [accent]tryb dowodzenia[] poprzez naciśnięcie przcisku [accent]dowodzenia[] w lewym dolnym rogu.\nPodczas gdy jesteś w trybie dowodzenia, naciśnij długo i przeciągnij by wybrać jednostki. Stuknij w miejsce lub cel aby je tam wysłać.
hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając \ue827 [accent]Mapę[] w dolnym prawym rogu. hint.launch = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] wybierając :map: [accent]Mapę[] w dolnym prawym rogu.
hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w \ue827 [accent]Mapę[] w \ue88c [accent]Menu[]. hint.launch.mobile = Gdy zebrałeś wystarczająco materiałów możesz [accent]Wystrzelić[] do pobliskich sektorów klikając w :map: [accent]Mapę[] w :menu: [accent]Menu[].
hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok. hint.schematicSelect = Przytrzymaj [accent][[F][] by kopiować i wkleić bloki.\n\n[accent][[Środkowy przycisk myszy][] kopiuje pojedynczy blok.
hint.rebuildSelect = Przytrzymaj [accent][[B][] i przeciągnij, by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie. hint.rebuildSelect = Przytrzymaj [accent][[B][] i przeciągnij, by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
hint.rebuildSelect.mobile = wybierz \ue874 przycisk kopiowania, wtedy dotnij \ue80f przycisk odbudowy i przeciągnij by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie. hint.rebuildSelect.mobile = wybierz :copy: przycisk kopiowania, wtedy dotnij :wrench: przycisk odbudowy i przeciągnij by zaznaczyć plany zniszczonych bloków.\nTo naprawi je automatycznie.
hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind = Przeciągij i przytrzymaj [accent][[Lewy CTRL][] w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.conveyorPathfind.mobile = Włącz \ue844 [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę. hint.conveyorPathfind.mobile = Włącz :diagonal: [accent]tryb ukośny[] i przeciągnij w trakcie budowania przenośników aby wygenerować ścieżkę.
hint.boost = Przytrzymaj [accent][[Lewy Shift][], by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić. hint.boost = Przytrzymaj [accent][[Lewy Shift][], by przelecieć ponad przeszkody.\n\nTylko część jednostek lądowych może to zrobić.
hint.payloadPickup = Kliknij [accent][[[], by podnieść małe bloki lub jednostki. hint.payloadPickup = Kliknij [accent][[[], by podnieść małe bloki lub jednostki.
hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść. hint.payloadPickup.mobile = [accent]Kliknij i przytrzymaj[] mały blok by go podnieść.
hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar. hint.payloadDrop = Kliknij [accent]][], by opuścić podniesiony towar.
hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar. hint.payloadDrop.mobile = [accent]Kliknij i przytrzymaj[] w puste miejsce by opuścić podniesiony towar.
hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary. hint.waveFire = [accent]Strumień[] wypełniony wodą będzie gasić pobiskie pożary.
hint.generator = \uf879 [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając \uf87f [accent]Węzły Prądu[]. hint.generator = :combustion-generator: [accent]Generatory Spalinowe[] spalają węgiel i przekazują moc do pobliskich bloków.\n\nMożesz powiększyć odległość transmitowanej mocy używając :power-node: [accent]Węzły Prądu[].
hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane \uf835 [accent]Grafitem[] \uf861 [accent]Podwójne Działka[]/\uf859 [accent]Działa Salwowe[] by pozbyć się strażników. hint.guardian = Jednostki [accent]Strażnicze[] są uzbrojone. Słaba amunicja - taka jak [accent]Miedź[] czy [accent]Ołów[] [scarlet]nie jest efektywna[].\n\nUżyj lepszych działek takich jak naładowane :graphite: [accent]Grafitem[] :duo: [accent]Podwójne Działka[]/:salvo: [accent]Działa Salwowe[] by pozbyć się strażników.
hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw \uf868 Rdzeń: [accent]Podstawę[] na \uf869 Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia. hint.coreUpgrade = Rdzenie mogą być ulepszone poprzez [accent]postawienie na nich rdzenia wyższej generacji[].\n\nPostaw :core-foundation: Rdzeń: [accent]Podstawę[] na :core-shard: Rdzeń: [accent]Odłamek[]. Żadna przeszkoda ani blok nie może stać na miejscu nowego rdzenia.
hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[]. hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[], to sektory do których możesz dotrzeć z każdego miejsca. Nie wymagają podbicia pobliskiego terenu.\n\n[accent]Ponumerowane sektory[], takie jak ten, [accent]są dodatkowe[].
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania. hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą. hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą. hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
gz.mine = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać. gz.mine = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i kliknij, aby zacząć kopać.
gz.mine.mobile = Przemieść się w pobliże \uf8c4 [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać. gz.mine.mobile = Przemieść się w pobliże :ore-copper: [accent]rudy miedzi[] na ziemi i dotknij, aby zacząć kopać.
gz.research = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło. gz.research = Otwórz :tree: drzewko technologiczne.\nZbadaj :mechanical-drill: [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nKliknij na złoże miedzi, aby postawić na nim wiertło.
gz.research.mobile = Otwórz \ue875 drzewko technologiczne.\nZbadaj \uf870 [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić. gz.research.mobile = Otwórz :tree: drzewko technologiczne.\nZbadaj :mechanical-drill: [accent]Mechaniczne Wiertło[], Następnie wybierz je z menu w prawym dolnym rogu.\nDotknij złoża miedzi aby postawić na nim wiertło.\n\nKliknij w \ue800 [accent]fajkę[] u dołu ekranu z prawej aby potwierdzić.
gz.conveyors = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[], żeby obrócić. gz.conveyors = Zbadaj i postaw :conveyor: [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nNaciśnij i przeciągnij aby postawic wiele przenośników naraz.\n[accent]Użyj kółka myszki[], żeby obrócić.
gz.conveyors.mobile = Zbadaj i postaw \uf896 [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz. gz.conveyors.mobile = Zbadaj i postaw :conveyor: [accent]przenośniki[], aby przemieścić wykopane surowce\nz wierteł do rdzenia.\n\nPrzytrzymaj przez sekundę i przeciągnij żeby postawić wiele przenośników naraz.
gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi. gz.drills = Kontynuuj kopanie.\nStawiaj więcej Mechanicznych Wierteł.\nWydobądź 100 miedzi.
gz.lead = \uf837 [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów. gz.lead = :lead: [accent]Ołów[] jest kolejnym często używanym surowcem.\nPostaw wiertła kopiące ołów.
gz.moveup = \ue804 Przejdź do dalszych celów. gz.moveup = :up: Przejdź do dalszych celów.
gz.turrets = Zbadaj i postaw 2 \uf861 [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników. gz.turrets = Zbadaj i postaw 2 :duo: [accent]Podwójne Działka[] do obrony rdzenia.\nPodwójne działka wymagają \uf838 [accent]amunicji[] z przenośników.
gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników. gz.duoammo = Dostarcz [accent]miedź[], do podwójnych działek przy użyciu przenośników.
gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw \uf8ae [accent]miedziane mury[] wokół działek. gz.walls = [accent]Mury[] mogą zapobiec uszkodzeniu budynków.\nPostaw :copper-wall: [accent]miedziane mury[] wokół działek.
gz.defend = Nadchodzi wróg, przygotuj się do obrony. gz.defend = Nadchodzi wróg, przygotuj się do obrony.
gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n\uf860 [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają \uf837 [accent]ołowiu[] jako amunicji. gz.aa = Latające jednostki trudno zestrzelić standardowymi działkami.\n:scatter: [accent]Flaki[] zapewniają świetną powietrzną obronę, ale używają :lead: [accent]ołowiu[] jako amunicji.
gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników. gz.scatterammo = Dostarcz [accent]ołowiu[]do Flaka używając przenośników.
gz.supplyturret = [accent]Załaduj Działko gz.supplyturret = [accent]Załaduj Działko
gz.zone1 = To jest strefa zrzutu wroga. gz.zone1 = To jest strefa zrzutu wroga.
gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali. gz.zone2 = Wszytko co jest zbudowane w promieniu strefy zrzutu zostaje zniszczone z początkiem fali.
gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się. gz.zone3 = Teraz zacznie się fala.\nPrzygotuj się.
gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[]. gz.finish = Wybuduj więcej działek, wykop więcej surowców\ni obroń się przed wszystkimi falami żeby [accent]przejąć sektor[].
onset.mine = Naćiśnij żeby wydobywać \uf748 [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać. onset.mine = Naćiśnij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.\n\nUżyj [accent][[WASD] aby się poruszać.
onset.mine.mobile = Kliknij żeby wydobywać \uf748 [accent]beryl[] ze ścian. onset.mine.mobile = Kliknij żeby wydobywać :beryllium: [accent]beryl[] ze ścian.
onset.research = Otwórz\ue875 drzewo technologiczne.\nZbadaj, a następnie postaw \uf73e [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[]. onset.research = Otwórz:tree: drzewo technologiczne.\nZbadaj, a następnie postaw :turbine-condenser: [accent]turbinę parową[] na gejzerze.\nTo zacznie generować [accent]prąd[].
onset.bore = Zbadaj i postaw \uf741 [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian. onset.bore = Zbadaj i postaw :plasma-bore: [accent]plazmowe wiertło[].\nPlazmowe wiertło automatycznie wydobywa surowce ze ścian.
onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw \uf73d [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym. onset.power = Żeby [accent]zasilić[] plazmowe wiertło, zbadaj i postaw :beam-node: [accent]węzeł promieni[].\nPołącz turbinę parową z wiertłem plazmowym.
onset.ducts = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić. onset.ducts = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\nKliknij i przeciągnij żeby postawić wiele rur próżniowych naraz.\n[accent]Użyj kółka myszki[] aby obrócić.
onset.ducts.mobile = Zbadaj i postaw \uf799 [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz. onset.ducts.mobile = Zbadaj i postaw :duct: [accent]rury próżniowe[], żeby móc przemieścić surowce z wiertła plazmowego do rdzenia.\n\nPrzytrzymaj sekundę i przeciągnij, aby postawic wiele rur próżniowych naraz.
onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu. onset.moremine = Kontynuuj kopanie.\nStawiaj więcej Wierteł Plazmowych i używaj węzłów promieni oraz rur próżniowych.\nWykop 200 berylu.
onset.graphite = Bardziej skomplikowane bloki wymagają \uf835 [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit. onset.graphite = Bardziej skomplikowane bloki wymagają :graphite: [accent]grafitu[].\nUstaw wiertła plazmowe tak, żeby wydobywały grafit.
onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj \uf74d [accent]rozkruszacz klifów[] i \uf779 [accent]krzemowy piec łukowy[]. onset.research2 = Zacznij badać [accent]fabryki[].\nZbadaj :cliff-crusher: [accent]rozkruszacz klifów[] i :silicon-arc-furnace: [accent]krzemowy piec łukowy[].
onset.arcfurnace = Krzemowy piec łukowy potrzebuje \uf834 [accent]piasku[] i \uf835 [accent]grafitu[], żeby produkować \uf82f [accent]krzem[].\n[accent]Prąt[] także jest potrzebny. onset.arcfurnace = Krzemowy piec łukowy potrzebuje :sand: [accent]piasku[] i :graphite: [accent]grafitu[], żeby produkować :silicon: [accent]krzem[].\n[accent]Prąt[] także jest potrzebny.
onset.crusher = Użyj \uf74d [accent]rozkuruszaczy klifów[], aby wydobyć piasek. onset.crusher = Użyj :cliff-crusher: [accent]rozkuruszaczy klifów[], aby wydobyć piasek.
onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw \uf6a2 [accent]fabrykę czołgów[]. onset.fabricator = Używaj [accent]jednostek[], żeby eksplorować mapę, bron budynki i atakuj wrogów. Zbadaj i postaw :tank-fabricator: [accent]fabrykę czołgów[].
onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki. onset.makeunit = Wyprodkuj jednostkę.\nUżyj przycisku "?", żeby zobaczyć wymagania potrzebne do wybudowania obecnie wybranej fabryki.
onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw \uf6eb [accent]Wyłom[].\nDziałka potrzebują \uf748 [accent]amuncji[]. onset.turrets = Jednostki są efektywne, ale [accent]działka[] zapewniają lepszą efektywność jeśli chodzi o obronę.\nPostaw :breach: [accent]Wyłom[].\nDziałka potrzebują :beryllium: [accent]amuncji[].
onset.turretammo = Dostarcz [accent]beryl[] do działka. onset.turretammo = Dostarcz [accent]beryl[] do działka.
onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę \uf6ee [accent]berylowych murów[] naokoło działka. onset.walls = [accent]Mury[] chronią budynki przed obrażeniami.\nPostaw parę :beryllium-wall: [accent]berylowych murów[] naokoło działka.
onset.enemies = Nadchodzi wróg, przygotuj obronę. onset.enemies = Nadchodzi wróg, przygotuj obronę.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak. onset.attack = Wróg jest wrażliwy na atak. Przeprowadź kontratak.
onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy \uf725 rdzeń. onset.cores = Nowe rdzenie mogą być postawione tylko w [accent]strefach rdzenia[].\nNowy rdzeń działa tak samo jak każdy poprzedni. Rdzenie współdzielą surowce.\nPostaw nowy :core-bastion: rdzeń.
onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj. onset.detect = Wróg wykryje cię za 2 minuty.\nPrzygotuj obronę, wydobywaj surowce i je produkuj.
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować. onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować. onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.
@@ -2055,6 +2119,10 @@ block.phase-wall.description = Mur pokryty specjalną mieszanką opartą o Włó
block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek. block.phase-wall-large.description = Mur pokryty specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.\nObejmuje wiele kratek.
block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego. block.surge-wall.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.
block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek. block.surge-wall-large.description = Ekstremalnie wytrzymały blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić. block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek. block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą przez nie strzelać oraz nimi przechodzić.\nObejmują wiele kratek.
block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy. block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa krzemu do zwiększenia zasięgu i szybkości naprawy.
@@ -2121,7 +2189,9 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów. block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie. block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia. block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia.
block.launch-pad.details = System sub-orbitalny do transportu zasobów z punktu do punktu. Ładunki są kruche i nie są w stanie przetrwać ponownego wejścia. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga. block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga.
block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga. block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga.
block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych. block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych.
@@ -2182,6 +2252,7 @@ block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu. block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego. block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw. block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach. block.heat-router.description = Rozprowadza zgromadzone ciepło w trzech różnych kierunkach.
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej. block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła. block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
@@ -2194,6 +2265,7 @@ block.vent-condenser.description = Skrapla parę wodną z gejzeru.
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła. block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła. block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu. block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody. block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania. block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury. block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
@@ -2327,6 +2399,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte. lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte. lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu. lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
@@ -2365,6 +2438,7 @@ lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
lst.setprop = Ustaw właściwość jednostki lub budynku. lst.setprop = Ustaw właściwość jednostki lub budynku.
lst.effect = Stwórz efekt cząsteczki. lst.effect = Stwórz efekt cząsteczki.
lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę. lst.sync = Synchronizuje zmienną poprzez sieć.\nWywoływane maksymalnie 10 razy na sekundę.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000. lst.makemarker = Stwórz nowy marker logiki.\nMusisz podać ID, aby móc go później zidentyfikować.\nLimit markerów to 20,000.
lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia. lst.setmarker = Ustaw właściwości markera.\nID markera musi być takie samo jak podczas jego tworzenia.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2535,6 +2609,7 @@ unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku.
unitlocate.outx = Wyjściowa współrzędna X. unitlocate.outx = Wyjściowa współrzędna X.
unitlocate.outy = Wyjściowa współrzędna Y. unitlocate.outy = Wyjściowa współrzędna Y.
unitlocate.group = Grupa szukanych budynków. unitlocate.group = Grupa szukanych budynków.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan. lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
lenum.stop = Przestań poruszać się/kopać/budować. lenum.stop = Przestań poruszać się/kopać/budować.
@@ -2563,3 +2638,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -1,12 +1,12 @@
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[] credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Tradutores e contribuidores contributors = Tradutores e Contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!) discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
link.discord.description = O Discord oficial do Mindustry link.discord.description = O Discord oficial do Mindustry
link.reddit.description = O subreddit do Mindustry link.reddit.description = O subreddit do Mindustry
link.github.description = Código fonte do jogo. link.github.description = Código fonte do jogo.
link.changelog.description = Lista de mudanças da atualização link.changelog.description = Lista de mudanças da atualização
link.dev-builds.description = Versões betas link.dev-builds.description = Builds de desenvolvimento instáveis
link.trello.description = Trello oficial para atualizações planejadas link.trello.description = Trello oficial para atualizações planejadas
link.itch.io.description = Página do Itch.io com os downloads link.itch.io.description = Página do Itch.io com os downloads
link.google-play.description = Página da Google Play store link.google-play.description = Página da Google Play store
@@ -18,7 +18,7 @@ linkopen = Este servidor lhe enviou um link. Você tem certeza de que quer abri-
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência. linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
screenshot = Screenshot salva para {0} screenshot = Screenshot salva para {0}
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela. screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
gameover = O núcleo foi destruído. gameover = Fim de jogo.
gameover.disconnect = Desconectado gameover.disconnect = Desconectado
gameover.pvp = O time[accent] {0}[] ganhou! gameover.pvp = O time[accent] {0}[] ganhou!
gameover.waiting = [accent]Esperando pelo próximo mapa... gameover.waiting = [accent]Esperando pelo próximo mapa...
@@ -34,7 +34,7 @@ load.system = Sistema
load.mod = Mods load.mod = Mods
load.scripts = Scripts load.scripts = Scripts
be.update = Uma nova versão beta está disponível: be.update = Uma nova versão de teste está disponível:
be.update.confirm = Baixar e reiniciar o jogo agora? be.update.confirm = Baixar e reiniciar o jogo agora?
be.updating = Atualizando... be.updating = Atualizando...
be.ignore = Ignorar be.ignore = Ignorar
@@ -51,37 +51,38 @@ mods.browser.latest = <Mais recente>
mods.browser.releases = Versões mods.browser.releases = Versões
mods.github.open = Repositório mods.github.open = Repositório
mods.github.open-release = Página da versão mods.github.open-release = Página da versão
mods.browser.sortdate = Ordenar por mais recente mods.browser.sortdate = Ordenar por mais recente
mods.browser.sortstars = Ordenar por estrelas mods.browser.sortstars = Ordenar por estrelas
schematic = Esquema schematic = Esquema
schematic.add = Salvar esquema schematic.add = Salvar esquema...
schematics = Esquemas schematics = Esquemas
schematic.search = Search schematics... schematic.search = Procurar esquemas...
schematic.replace = Um esquema com esse nome já existe. Substituí-lo? schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
schematic.exists = Um esquema com esse nome já existe. schematic.exists = Um esquema com esse nome já existe.
schematic.import = Importar esquema... schematic.import = Importar esquema...
schematic.exportfile = Exportar arquivo schematic.exportfile = Exportar Arquivo
schematic.importfile = Importar arquivo schematic.importfile = Importar Arquivo
schematic.browseworkshop = Navegar pela oficina schematic.browseworkshop = Navegar pela Oficina
schematic.copy = Copiar para a área de transferência schematic.copy = Copiar para a área de transferência
schematic.copy.import = Importar da área de transferência schematic.copy.import = Importar da área de transferência
schematic.shareworkshop = Compartilhar na Oficina schematic.shareworkshop = Compartilhar na Oficina
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Espelhar Esquema
schematic.saved = Esquema salvo. schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza? schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.edit = Edit Schematic schematic.edit = Editar Esquema
schematic.info = {0}x{1}, {2} blocos schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor. schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
schematic.tags = Tags: schematic.tags = Etiquetas:
schematic.edittags = Editar Tags schematic.edittags = Editar Etiquetas
schematic.addtag = Adicionar Tag schematic.addtag = Adicionar Etiqueta
schematic.texttag = Tag de Texto schematic.texttag = Etiqueta de Texto
schematic.icontag = Tag de Ícone schematic.icontag = Etiqueta de Ícone
schematic.renametag = Renomear Tag schematic.renametag = Renomear Etiqueta
schematic.tagged = {0} tagged schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deletar essa tag completamente? schematic.tagdelconfirm = Deletar essa etiqueta completamente?
schematic.tagexists = Essa tag já existe. schematic.tagexists = Essa etiqueta já existe.
stats = Estatísticas stats = Estatísticas
stats.wave = Hordas Derrotadas stats.wave = Hordas Derrotadas
@@ -92,20 +93,20 @@ stats.destroyed = Construções Destruídas
stats.deconstructed = Construções Desconstruídas stats.deconstructed = Construções Desconstruídas
stats.playtime = Tempo Jogado stats.playtime = Tempo Jogado
globalitems = [accent]Itens Globais globalitems = [accent]Itens do Planeta
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? map.delete = Você tem certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0} level.highscore = Melhor pontuação: [accent]{0}
level.select = Seleção de fase level.select = Seleção de fase
level.mode = Modo de jogo: level.mode = Modo de jogo:
coreattack = < O núcleo está sob ataque! > coreattack = < O Núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação Iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
database = Banco de Dados do Núcleo database = Banco de Dados do Núcleo
database.button = Banco de Dados database.button = Banco de Dados
savegame = Salvar jogo savegame = Salvar Jogo
loadgame = Carregar jogo loadgame = Carregar Jogo
joingame = Entrar no jogo joingame = Juntar-se ao Jogo
customgame = Jogo customi-\nzado customgame = Jogo Customizado
newgame = Novo jogo newgame = Novo Jogo
none = <nenhum> none = <nenhum>
none.found = [lightgray]<nenhum encontrado> none.found = [lightgray]<nenhum encontrado>
none.inmap = [lightgray]<nenhum no mapa> none.inmap = [lightgray]<nenhum no mapa>
@@ -114,36 +115,37 @@ position = Posição
close = Fechar close = Fechar
website = Site website = Site
quit = Sair quit = Sair
save.quit = Salvar e sair save.quit = Salvar e Sair
maps = Mapas maps = Mapas
maps.browse = Pesquisar mapas maps.browse = Pesquisar mapas
continue = Continuar continue = Continuar
maps.none = [lightgray]Nenhum mapa encontrado! maps.none = [lightgray]Nenhum mapa encontrado!
invalid = Inválido invalid = Inválido
pickcolor = Escolher Cor pickcolor = Escolher Cor
preparingconfig = Preparando configuração preparingconfig = Preparando Configuração
preparingcontent = Preparando conteúdo preparingcontent = Preparando Conteúdo
uploadingcontent = Fazendo upload do conteúdo uploadingcontent = Fazendo Upload do Conteúdo
uploadingpreviewfile = Fazendo upload do arquivo de pré-visualização uploadingpreviewfile = Fazendo Upload do Arquivo de Pré-visualização
committingchanges = Enviando mudanças committingchanges = Enviando Mudanças
done = Feito done = Feito
feature.unsupported = Seu dispositivo não suporta este recurso. feature.unsupported = Seu dispositivo não suporta este recurso.
mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[] mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
mods = Mods mods = Mods
mods.none = [lightgray]Nenhum mod encontrado! mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods mods.guide = Guia de Criar Mods
mods.report = Reportar um Bug mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods mods.openfolder = Abrir Pasta de Mods
mods.viewcontent = Ver conteúdo mods.viewcontent = Ver Conteúdo
mods.reload = Recarregar mods.reload = Recarregar
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods. mods.reloadexit = O jogo agora irá fechar, para recarregar os mods.
mod.installed = [[Instalado] mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado mod.disabled = [red]Desativado
mod.multiplayer.compatible = [gray]Compatível com Multiplayer mod.multiplayer.compatible = [gray]Compatível com Multiplayer
mod.disable = Desati-\nvar mod.disable = Desati-\nvar
mod.version = Version:
mod.content = Conteúdo: mod.content = Conteúdo:
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso. mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
mod.incompatiblegame = [red]Jogo desatualizado mod.incompatiblegame = [red]Jogo desatualizado
@@ -151,25 +153,28 @@ mod.incompatiblemod = [red]Incompatível
mod.blacklisted = [red]Não suportado mod.blacklisted = [red]Não suportado
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros no conteúdo mod.erroredcontent = [scarlet]Erros no conteúdo
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Dependências Mútuas
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Dependências Incompletas
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar. mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[]. mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso. mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
mod.missingdependencies.details = Este mod está sem dependências: {0} mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los. mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras. mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}. mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
mod.requiresversion = Requer a versão do jogo: [red]{0} mod.requiresversion = Requer a versão do jogo: [red]{0}
mod.errors = Ocorreram erros ao carregar o conteúdo. mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar. mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente. mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
mod.enable = Ativar mod.enable = Ativar
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod. mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
mod.reloadrequired = [scarlet]Recarregamento necessário mod.reloadrequired = [scarlet]Recarregamento Necessário
mod.import = Importar mod mod.import = Importar Mod
mod.import.file = Importar Arquivo mod.import.file = Importar Arquivo
mod.import.github = Importar mod do GitHub mod.import.github = Importar Mod do GitHub
mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável! mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod. mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
mod.remove.confirm = Este mod será deletado. mod.remove.confirm = Este mod será deletado.
@@ -184,15 +189,17 @@ name = Nome:
noname = Escolha[accent] um nome[] primeiro. noname = Escolha[accent] um nome[] primeiro.
search = Procurar: search = Procurar:
planetmap = Mapa do Planeta planetmap = Mapa do Planeta
launchcore = Lançar núcleo launchcore = Lançar Núcleo
filename = Nome do arquivo: filename = Nome do Arquivo:
unlocked = Novo bloco desbloqueado! unlocked = Novo conteúdo desbloqueado!
available = Nova pesquisa disponível! available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes > unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
campaign.select = Selecione a campanha inicial campaign.select = Selecione uma Campanha Inicial
campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento. campaign.none = [lightgray]Selecione um planeta para começar.\nIsso pode ser alterado a qualquer momento.
campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade. campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido. campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto, mais conteúdo.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
campaign.difficulty = Difficulty
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore Tecnológica techtree = Árvore Tecnológica
techtree.select = Seleção de Árvore Tecnológica techtree.select = Seleção de Árvore Tecnológica
@@ -210,7 +217,7 @@ players.search = Procurar
players.notfound = [gray]Nenhum jogador encontrado players.notfound = [gray]Nenhum jogador encontrado
server.closing = [accent]Fechando servidor... server.closing = [accent]Fechando servidor...
server.kicked.kick = Você foi expulso do servidor! server.kicked.kick = Você foi expulso do servidor!
server.kicked.whitelist = Você não está na whitelist do servidor. server.kicked.whitelist = Você não está na lista branca do servidor.
server.kicked.serverClose = Servidor fechado. server.kicked.serverClose = Servidor fechado.
server.kicked.vote = Você foi expulso desse servidor. Adeus. server.kicked.vote = Você foi expulso desse servidor. Adeus.
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo! server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
@@ -228,9 +235,9 @@ server.kicked.serverRestarting = O servidor esta reiniciando.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[] server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião. join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor hostserver = Hospedar Partida Multijogador
invitefriends = Convidar amigos invitefriends = Convidar Amigos
hostserver.mobile = Hospedar\nJogo hostserver.mobile = Hospedar Partida
host = Hospedar host = Hospedar
hosting = [accent]Abrindo servidor... hosting = [accent]Abrindo servidor...
hosts.refresh = Recarregar hosts.refresh = Recarregar
@@ -240,87 +247,91 @@ server.refreshing = Atualizando servidor
hosts.none = [lightgray]Nenhum jogo LAN encontrado! hosts.none = [lightgray]Nenhum jogo LAN encontrado!
host.invalid = [scarlet]Não foi possivel hospedar host.invalid = [scarlet]Não foi possivel hospedar
servers.local = Servidores locais servers.local = Servidores Locais
servers.local.steam = Jogos públicos e servidores locais servers.local.steam = Jogos Públicos e Servidores Locais
servers.remote = Servidores remotos servers.remote = Servidores Remotos
servers.global = Servidores da comunidade servers.global = Servidores da Comunidade
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades. servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
servers.showhidden = Mostrar servidores escondidos servers.showhidden = Mostrar servidores ocultos
server.shown = Mostrar server.shown = Mostrar
server.hidden = Esconder server.hidden = Ocultar
viewplayer = Vendo o Player: [accent]{0} viewplayer = Vendo o Jogador: [accent]{0}
trace = Rastrear jogador trace = Rastrear Jogador
trace.playername = Nome do jogador: [accent]{0} trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Idioma: [accent]{0}
trace.mobile = Cliente móvel: [accent]{0} trace.mobile = Cliente Móvel: [accent]{0}
trace.modclient = Cliente customizado: [accent]{0} trace.modclient = Cliente Customizado: [accent]{0}
trace.times.joined = Vezes que entrou: [accent]{0} trace.times.joined = Vezes que se Juntou: [accent]{0}
trace.times.kicked = Vezes que foi expulso: [accent]{0} trace.times.kicked = Vezes que foi Expulso: [accent]{0}
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Names:
invalidid = ID do cliente invalido! Reporte o bug invalidid = ID do cliente invalido! Reporte o bug
player.ban = Banir player.ban = Banir
player.kick = Chutar player.kick = Expulsar
player.trace = Rastrear player.trace = Rastrear
player.admin = Alternar Admin player.admin = Alternar Admin
player.team = Trocar time player.team = Trocar Time
server.bans = Banidos server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado! server.bans.none = Nenhum jogador banido encontrado!
server.admins = Administradores server.admins = Administradores
server.admins.none = Nenhum administrador encontrado! server.admins.none = Nenhum administrador encontrado!
server.add = Adicionar servidor server.add = Adicionar servidor
server.delete = Certeza que quer deletar o servidor? server.delete = Você tem certeza que quer deletar esse servidor?
server.edit = Editar servidor server.edit = Editar Servidor
server.outdated = [crimson]Servidor desatualizado![] server.outdated = [scarlet]Servidor Desatualizado![]
server.outdated.client = [crimson]Cliente desatualizado![] server.outdated.client = [scarlet]Cliente Desatualizado![]
server.version = [lightgray]Versão: {0} server.version = [gray]v{0} {1}
server.custombuild = [accent]Versão customizada server.custombuild = [accent]Versão Customizada
confirmban = Certeza que quer banir "{0}[white]"? confirmban = Você tem certeza que quer banir "{0}[white]"?
confirmkick = Certeza que quer expulsar "{0}[white]"? confirmkick = Você tem certeza que quer expulsar "{0}[white]"?
confirmunban = Certeza que quer desbanir este jogador? confirmunban = Você tem certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador? confirmadmin = Você tem certeza que quer fazer "{0}[white]" um administrador?
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"? confirmunadmin = Você tem certeza que quer remover o status de adminstrador do "{0}[white]"?
votekick.reason = Motivo para chutar por voto votekick.reason = Motivo para expulsar por votação
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo: votekick.reason.message = Tem certeza de que deseja expulsar "{0}[white]" por votação?\nSe sim, digite o motivo:
joingame.title = Entrar no jogo joingame.title = Juntar-se ao jogo
joingame.ip = IP: joingame.ip = Endereço IP:
disconnect = Desconectado. disconnect = Desconectado.
disconnect.error = Erro de conexão. disconnect.error = Erro de conexão.
disconnect.closed = Conexão fechada. disconnect.closed = Conexão fechada.
disconnect.timeout = Tempo esgotado. disconnect.timeout = Tempo esgotado.
disconnect.data = Falha ao carregar os dados do mundo! disconnect.data = Falha ao carregar os dados do mundo!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Impossível conectar ([accent]{0}[]). cantconnect = Impossível conectar ([accent]{0}[]).
connecting = [accent]Conectando... connecting = [accent]Conectando...
reconnecting = [accent]Reconectando... reconnecting = [accent]Reconectando...
connecting.data = [accent]Carregando dados do mundo... connecting.data = [accent]Carregando dados do mundo...
server.port = Porta: server.port = Porta:
server.addressinuse = Porta em uso! server.invalidport = Numero de porta inválido!
server.invalidport = Numero de port inválido! server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0} server.error = [scarlet]Erro ao hospedar o servidor.
save.new = Novo save save.new = Novo Jogo Salvo
save.overwrite = Você tem certeza que quer sobrescrever este save? save.overwrite = Você tem certeza que quer sobrescrever este jogo salvo?
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados. save.nocampaign = Arquivos de jogos salvos individuais da campanha não podem ser importados.
overwrite = Sobrescrever overwrite = Sobrescrever
save.none = Nenhum save encontrado! save.none = Nenhum jogo salvo encontrado!
savefail = Falha ao salvar jogo! savefail = Falha ao salvar jogo!
save.delete.confirm = Certeza que quer deletar este save? save.delete.confirm = Certeza que quer deletar este jogo salvo?
save.delete = Deletar save.delete = Deletar
save.export = Exportar save save.export = Exportar Jogo Salvo
save.import.invalid = [accent]Este save é inválido! save.import.invalid = [accent]Este jogo salvo é inválido!
save.import.fail = [crimson]Falha ao importar save: [accent]{0} save.import.fail = [crimson]Falha ao importar jogo salvo: [accent]{0}
save.export.fail = [crimson]Falha ao exportar save: [accent]{0} save.export.fail = [crimson]Falha ao exportar jogo salvo: [accent]{0}
save.import = Importar save save.import = Importar jogo salvo
save.newslot = Nome do save: save.newslot = Nome do jogo salvo:
save.rename = Renomear save.rename = Renomear
save.rename.text = Novo jogo: save.rename.text = Novo nome:
selectslot = Selecione um lugar para salvar. selectslot = Selecione um jogo salvo.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Editar mensagem editmessage = Editar Mensagem
save.corrupted = [accent]Save corrompido ou inválido! save.corrupted = [accent]Jogo salvo corrompido ou inválido!
empty = <vazio> empty = <vazio>
on = Ligado on = Ligado
off = Desligado off = Desligado
@@ -329,86 +340,90 @@ save.autosave = Salvar automaticamente: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Horda {0} save.wave = Horda {0}
save.mode = Modo de jogo: {0} save.mode = Modo de jogo: {0}
save.date = Último salvamento: {0} save.date = Último Salvamento: {0}
save.playtime = Tempo de jogo: {0} save.playtime = Tempo de jogo: {0}
warning = Aviso. warning = Aviso.
confirm = Confirmar confirm = Confirmar
delete = Excluir delete = Excluir
view.workshop = Ver na oficina view.workshop = Ver na Oficina
workshop.listing = Editar a lista da oficina workshop.listing = Editar a Lista da Oficina
ok = OK ok = Certo
open = Abrir open = Abrir
customize = Customizar customize = Customizar Regras
cancel = Cancelar cancel = Cancelar
command = Comando command = Comando
command.queue = [lightgray][Queuing] command.queue = Fila
command.mine = Minerar command.mine = Minerar
command.repair = Reparar command.repair = Reparar
command.rebuild = Reconstruir command.rebuild = Reconstruir
command.assist = Assist Player command.assist = Auxiliar Jogador
command.move = Mover command.move = Mover
command.boost = Boost
command.enterPayload = Enter Payload Block command.boost = Impulso
command.loadUnits = Load Units command.enterPayload = Inserir Bloco de Carga útil
command.loadBlocks = Load Blocks command.loadUnits = Carregar Unidades
command.unloadPayload = Unload Payload command.loadBlocks = Carregar Blocos
stance.stop = Cancel Orders command.unloadPayload = Descarregar Carga
stance.shoot = Stance: Shoot command.loopPayload = Loop Unit Transfer
stance.holdfire = Stance: Hold Fire stance.stop = Cancelar Ordens
stance.pursuetarget = Stance: Pursue Target stance.shoot = Modo: Atirar
stance.patrol = Stance: Patrol Path stance.holdfire = Modo: Cessar Fogo
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding stance.pursuetarget = Modo: Perseguir Alvo
stance.patrol = Modo: Patrulhar Caminho
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
openlink = Abrir Link openlink = Abrir Link
copylink = Copiar link copylink = Copiar Link
back = Voltar back = Voltar
max = Máximo max = Máximo
objective = Objetivo do Mapa objective = Objetivo do Mapa
crash.export = Exportar Históricos de Crashes. crash.export = Exportar Logs de Crashes
crash.none = Nenhum Histórico de Crashes Encontrado. crash.none = Nenhum logs de Crashes Encontrado.
crash.exported = Históricos de Crashes Exportado. crash.exported = Logs de Crashes Exportado.
data.export = Exportar dados data.export = Exportar Dados
data.import = Importar dados data.import = Importar Dados
data.openfolder = Abrir pasta de dados data.openfolder = Abrir Pasta de Dados
data.exported = Dados exportados. data.exported = Dados exportados.
data.invalid = Estes dados de jogo não são válidos. data.invalid = Esse dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente. data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá fechar imediatamente.
quit.confirm = Você tem certeza que quer sair? quit.confirm = Você tem certeza que quer sair?
loading = [accent]Carregando... loading = [accent]Carregando...
downloading = [accent]Baixando... downloading = [accent]Baixando...
saving = [accent]Salvando... saving = [accent]Salvando...
respawn = [accent][[{0}][] para nascer no núcleo respawn = [accent][[{0}][] para renascer
cancelbuilding = [accent][[{0}][] para cancelar a construção cancelbuilding = [accent][[{0}][] para cancelar a construção
selectschematic = [accent][[{0}][] para selecionar + copiar selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção pausebuilding = [accent][[{0}][] para pausar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção resumebuilding = [scarlet][[{0}][] para continuar a construção
enablebuilding = [scarlet][[{0}][] para habilitar construção enablebuilding = [scarlet][[{0}][] para habilitar construção
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface. showui = Interface oculta.\nPressione [accent][[{0}][] para exibir a interface.
commandmode.name = [accent]Modo de comando commandmode.name = [accent]Modo de Comando
commandmode.nounits = [nenhuma unidade] commandmode.nounits = [sem unidades]
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.cap = [accent]Horda {0}/{1} wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0} wave.waiting = [lightgray]Próxima horda em {0}
wave.waveInProgress = [lightgray]Horda em progresso wave.waveInProgress = [lightgray]Horda em progresso
waiting = Esperando... waiting = [lightgray]Esperando...
waiting.players = Esperando por jogadores... waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes wave.enemies = [lightgray]{0} Inimigos Restantes
wave.enemycores = [accent]{0}[lightgray] núcleos inimigos wave.enemycores = [accent]{0}[lightgray] Núcleos Inimigos
wave.enemycore = [accent]{0}[lightgray] núcleo inimigo wave.enemycore = [accent]{0}[lightgray] Núcleo Inimigo
wave.enemy = [lightgray]{0} inimigo restante wave.enemy = [lightgray]{0} Inimigo Restante
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas. wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda. wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
loadimage = Carregar\nimagem loadimage = Carregar Imagem
saveimage = Salvar\nimagem saveimage = Salvar Imagem
unknown = Desconhecido unknown = Desconhecido
custom = Customizado custom = Customizado
builtin = Padrão builtin = Embutido
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado! map.delete.confirm = Você tem certeza que quer deletar este mapa? Isso não pode ser revertido!
map.random = [accent]Mapa aleatório map.random = [accent]Mapa Aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor. map.nospawn = Este mapa não possui nenhum Núcleo para o jogador nascer! Adicione um Núcleo {0} para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor. map.nospawn.pvp = Esse mapa não tem Núcleos inimigos para os jogadores nascerem! Adicione [scarlet]Núcleos não-laranjas[] para este mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor. map.nospawn.attack = Esse mapa não tem nenhum Núcleo inimigo para o jogador atacar! Adicione um Núcleos {0} para este mapa no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto. map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
workshop.update = Atualizar item workshop.update = Atualizar Item
workshop.error = Erro buscando os detalhes da oficina: {0} workshop.error = Erro buscando os detalhes da oficina: {0}
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados! map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
workshop.menu = Selecione oquê você gostaria de fazer com esse item. workshop.menu = Selecione oquê você gostaria de fazer com esse item.
@@ -495,6 +510,7 @@ waves.units.show = Mostrar tudo
wavemode.counts = quantidade wavemode.counts = quantidade
wavemode.totals = total wavemode.totals = total
wavemode.health = vida wavemode.health = vida
all = All
editor.default = [lightgray]<padrão> editor.default = [lightgray]<padrão>
details = Detalhes... details = Detalhes...
@@ -665,7 +681,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Controle o setor em {0} requirement.onplanet = Controle o setor em {0}
requirement.onsector = Lance no setor: {0} requirement.onsector = Lance no setor: {0}
launch.text = Lançar launch.text = Lançar
research.multiplayer = Apenas o host pode pesquisar itens.
map.multiplayer = Apenas o host consegue ver os setores. map.multiplayer = Apenas o host consegue ver os setores.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
@@ -717,14 +732,18 @@ loadout = Carregamento
resources = Recursos resources = Recursos
resources.max = Máximo resources.max = Máximo
bannedblocks = Blocos Banidos bannedblocks = Blocos Banidos
unbannedblocks = Unbanned Blocks
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades Banidas bannedunits = Unidades Banidas
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adicionar Todos addall = Adicionar Todos
launch.from = Lançando de: [accent]{0} launch.from = Lançando de: [accent]{0}
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0} launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = A quantidade deve ser um número entre 0 e {0}. configure.invalid = A quantidade deve ser um número entre 0 e {0}.
add = Adicionar... add = Adicionar...
guardian = Guardião guardian = Guardião
@@ -739,6 +758,7 @@ error.mapnotfound = Arquivo de mapa não encontrado!
error.io = Erro I/O de internet. error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido. error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte. error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Chuva weather.rain.name = Chuva
weather.snowing.name = Neve weather.snowing.name = Neve
@@ -762,7 +782,9 @@ sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nenhum (sun) sectors.nonelaunch = [lightgray]nenhum (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renomear Setor sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
@@ -789,6 +811,11 @@ threat.medium = Média
threat.high = Alta threat.high = Alta
threat.extreme = Extrema threat.extreme = Extrema
threat.eradication = Erradicação threat.eradication = Erradicação
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planetas planets = Planetas
@@ -811,9 +838,19 @@ sector.fungalPass.name = Passagem Fúngica
sector.biomassFacility.name = Instalação de Síntese de Biomassa sector.biomassFacility.name = Instalação de Síntese de Biomassa
sector.windsweptIslands.name = Ilhas Ventadas sector.windsweptIslands.name = Ilhas Ventadas
sector.extractionOutpost.name = Posto Avançado de Extração sector.extractionOutpost.name = Posto Avançado de Extração
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminal de Lançamento Planetário. sector.planetaryTerminal.name = Terminal de Lançamento Planetário.
sector.coastline.name = Litoral sector.coastline.name = Litoral
sector.navalFortress.name = Fortaleza Naval sector.navalFortress.name = Fortaleza Naval
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue. sector.groundZero.description = Um lugar bom para recomeçar. Baixa ameaça inimiga. Poucos recursos.\nConsiga o máximo possível de chumbo e cobre.\nContinue.
sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores. sector.frozenForest.description = Mesmo aqui, perto das montanhas, os esporos se espalharam. As temperaturas baixas não conseguirão contê-los para sempre.\n\nComeçe a aventura com energia. Construa geradores a combustão. Aprenda a usar reparadores.
@@ -833,6 +870,18 @@ sector.impact0078.description = Aqui repousas restos de um reservatório de tran
sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento. sector.planetaryTerminal.description = O último alvo.\n\nEssa base costeira contém a estrutura capaz de lançar Núcleos para planetas locais. É extremamente bem guardado.\n\nProduza unidades navais. Elimine o inimigo o mais rápido o possível. pesquise a estrutura de lançamento.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = O Começo sector.onset.name = O Começo
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -1001,6 +1050,7 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
stat.reactive = Reage stat.reactive = Reage
stat.immunities = Imunidades stat.immunities = Imunidades
stat.healing = Reparo stat.healing = Reparo
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Campo de Força ability.forcefield = Campo de Força
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1033,6 +1083,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1046,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Somente depósito no núcleo permitido bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos Insuficientes bar.noresources = Recursos Insuficientes
bar.corereq = Base do Núcleo Necessária bar.corereq = Base do Núcleo Necessária
bar.corefloor = Zona do Núcleo Necessária bar.corefloor = Zona do Núcleo Necessária
@@ -1054,6 +1106,7 @@ bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}% bar.efficiency = Eficiência: {0}%
bar.boost = Impulso: +{0}% bar.boost = Impulso: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0} bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1} bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1064,6 +1117,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Instabilidade bar.instability = Instabilidade
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
@@ -1088,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação: bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] Impulso bullet.knockback = [stat]{0}[lightgray] Impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração bullet.pierce = [stat]{0}[lightgray]x perfuração
bullet.infinitepierce = [stat]perfuração bullet.infinitepierce = [stat]perfuração
@@ -1096,6 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] reparo direto
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro bullet.reload = [stat]{0}[lightgray]x cadência de tiro
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = Blocos unit.blocks = Blocos
unit.blockssquared = Blocos² unit.blockssquared = Blocos²
@@ -1112,6 +1169,7 @@ unit.minutes = mins
unit.persecond = /segundo unit.persecond = /segundo
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x Velocidade unit.timesspeed = x Velocidade
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Saúde do escudo unit.shieldhealth = Saúde do escudo
unit.items = itens unit.items = itens
@@ -1156,18 +1214,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[] setting.uiscale.name = Escala da\ninterface[lightgray] (reinicialização requerida)[]
setting.uiscale.description = Reinicialização necessária para aplicar as alterações. setting.uiscale.description = Reinicialização necessária para aplicar as alterações.
setting.swapdiagonal.name = Sempre colocação diagonal setting.swapdiagonal.name = Sempre colocação diagonal
setting.difficulty.training = Treinamento
setting.difficulty.easy = Fácil
setting.difficulty.normal = Normal
setting.difficulty.hard = Difícil
setting.difficulty.insane = Insano
setting.difficulty.name = Dificuldade
setting.screenshake.name = Vibração da Tela setting.screenshake.name = Vibração da Tela
setting.bloomintensity.name = Itensidade do Bloom setting.bloomintensity.name = Itensidade do Bloom
setting.bloomblur.name = Desfoque do Bloom setting.bloomblur.name = Desfoque do Bloom
setting.effects.name = Efeitos setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruídos setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.blockstatus.name = Mostrar a Propriedade dos Blocos setting.blockstatus.name = Mostrar a Propriedade dos Blocos
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Esteiras Encontram Caminho setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.sensitivity.name = Sensibilidade do Controle setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de Auto Salvamento setting.saveinterval.name = Intervalo de Auto Salvamento
@@ -1194,11 +1247,13 @@ setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denúncias anônimas de erros setting.crashreport.name = Enviar denúncias anônimas de erros
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Criar salvamentos automaticamente setting.savecreate.name = Criar salvamentos automaticamente
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limites de Player setting.playerlimit.name = Limites de Player
setting.chatopacity.name = Opacidade do chat setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Opacidade do laser setting.lasersopacity.name = Opacidade do laser
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacidade da ponte setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Mostrar Gráficos do Clima setting.showweather.name = Mostrar Gráficos do Clima
@@ -1251,6 +1306,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selecionar região keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas keybind.schematic_menu.name = Menu de Esquemas
@@ -1328,12 +1384,16 @@ rules.wavetimer = Tempo de horda
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Hordas rules.waves = Hordas
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Tamanho mínimo do esquadrão rules.rtsminsquadsize = Tamanho mínimo do esquadrão
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
rules.rtsminattackweight = Peso Mínimo de Ataque rules.rtsminattackweight = Peso Mínimo de Ataque
@@ -1349,12 +1409,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Capacidade base da Unidade rules.unitcap = Capacidade base da Unidade
rules.limitarea = Limitar área do mapa rules.limitarea = Limitar área do mapa
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg) rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg) rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildcostmultiplier = Multiplicador de custo de construção
@@ -1376,6 +1438,12 @@ rules.title.teams = Times
rules.title.planet = Planeta rules.title.planet = Planeta
rules.lighting = Iluminação rules.lighting = Iluminação
rules.fog = Névoa de Guerra rules.fog = Névoa de Guerra
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fogo rules.fire = Fogo
rules.anyenv = <Qualquer> rules.anyenv = <Qualquer>
rules.explosions = Dano de explosão de unidades/blocos rules.explosions = Dano de explosão de unidades/blocos
@@ -1384,6 +1452,7 @@ rules.weather = Clima
rules.weather.frequency = Frequência: rules.weather.frequency = Frequência:
rules.weather.always = Sempre rules.weather.always = Sempre
rules.weather.duration = Duração: rules.weather.duration = Duração:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1524,6 +1593,8 @@ block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Prensa block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[lightgray](Construindo) block.constructing = {0}\n[lightgray](Construindo)
block.spawn.name = Área Inimiga block.spawn.name = Área Inimiga
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Fragmento do Núcleo block.core-shard.name = Fragmento do Núcleo
block.core-foundation.name = Fundação do Núcleo block.core-foundation.name = Fundação do Núcleo
block.core-nucleus.name = Centro do Núcleo block.core-nucleus.name = Centro do Núcleo
@@ -1687,6 +1758,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contêiner block.container.name = Contêiner
block.launch-pad.name = Plataforma de Lançamento block.launch-pad.name = Plataforma de Lançamento
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fábrica de Unidades Terrestres block.ground-factory.name = Fábrica de Unidades Terrestres
block.air-factory.name = Fábrica de Unidades Aéreas block.air-factory.name = Fábrica de Unidades Aéreas
@@ -1781,6 +1854,7 @@ block.electric-heater.name = Aquecedor Elétrico
block.slag-heater.name = Aquecedor de Escória block.slag-heater.name = Aquecedor de Escória
block.phase-heater.name = Aquecedor de Fase block.phase-heater.name = Aquecedor de Fase
block.heat-redirector.name = Redirecionador de Calor block.heat-redirector.name = Redirecionador de Calor
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Incinerador de Escória block.slag-incinerator.name = Incinerador de Escória
block.carbide-crucible.name = Crisol de Carboneto block.carbide-crucible.name = Crisol de Carboneto
@@ -1828,6 +1902,7 @@ block.chemical-combustion-chamber.name = Câmara de Combustão Química
block.pyrolysis-generator.name = Gerador de Pirólise block.pyrolysis-generator.name = Gerador de Pirólise
block.vent-condenser.name = Condensador de Ventilação block.vent-condenser.name = Condensador de Ventilação
block.cliff-crusher.name = Esmagador de Penhasco block.cliff-crusher.name = Esmagador de Penhasco
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Mineradora de Plasma block.plasma-bore.name = Mineradora de Plasma
block.large-plasma-bore.name = Mineradora de Plasma Grande block.large-plasma-bore.name = Mineradora de Plasma Grande
block.impact-drill.name = Broca de Impacto block.impact-drill.name = Broca de Impacto
@@ -1894,78 +1969,78 @@ hint.respawn = Para respawnar como nave, aperte [accent][[V][].
hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[] hint.respawn.mobile = Você mudou o controle para uma unidade/estrutura. Para respawnar como nave, [accent]toque no avatar no canto superior esquerdo.[]
hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo. hint.desktopPause = Aperte [accent][[Espaço][] para pausar e despausar o jogo.
hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos. hint.breaking = [accent]Clique-direito[] e arraste para quebrar blocos.
hint.breaking.mobile = Ative o \ue817 [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar. hint.breaking.mobile = Ative o :hammer: [accent]martelo[] no canto inferior direito e toque para quebrar blocos.\n\nSegure com seu dedo por um segundo e arraste para selecionar o que quebrar.
hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita. hint.blockInfo = Veja informações de um bloco, seleccionando-o no [accent]menu de construção[], então selecione o [accent][[?][] botão na direita.
hint.derelict = Estruturas [accent]abandonadas[] são restos quebrados de bases antigas que já não funcionam.\n\nEssas estruturas podem ser [accent]desconstruídas[] para ganhar recursos. hint.derelict = Estruturas [accent]abandonadas[] são restos quebrados de bases antigas que já não funcionam.\n\nEssas estruturas podem ser [accent]desconstruídas[] para ganhar recursos.
hint.research = Use o botão de \ue875 [accent]Pesquisa[] para pesquisar novas tecnologias. hint.research = Use o botão de :tree: [accent]Pesquisa[] para pesquisar novas tecnologias.
hint.research.mobile = Use o botão de \ue875 [accent]Pesquisa[] no \ue88c [accent]Menu[] para pesquisar novas tecnologias. hint.research.mobile = Use o botão de :tree: [accent]Pesquisa[] no :menu: [accent]Menu[] para pesquisar novas tecnologias.
hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas. hint.unitControl = Segure [accent][[L-ctrl][] e [accent]click[] para controlar suas unidades ou torretas.
hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas. hint.unitControl.mobile = [accent][[Toque duas vezes][] para controlar suas unidades ou torretas.
hint.unitSelectControl = Para controlar unidades, entre no [accent]modo de comando[] segurando [accent]Shift esquerdo.[]\nEnquanto no modo de comando, clique e segure pra selecionar unidades. Clique com o [accent]Botão direito[] em um lugar ou alvo para mandar as unidades para lá. hint.unitSelectControl = Para controlar unidades, entre no [accent]modo de comando[] segurando [accent]Shift esquerdo.[]\nEnquanto no modo de comando, clique e segure pra selecionar unidades. Clique com o [accent]Botão direito[] em um lugar ou alvo para mandar as unidades para lá.
hint.unitSelectControl.mobile = Para controlar unidades, entre no [accent]modo de comando[] segurando o botão de [accent]comando[] no canto inferior esquerdo.\nEnquanto no modo de comando, segure e arraste pra selecionar unidades. Toque em algum lugar ou alvo para mandar as unidades para lá. hint.unitSelectControl.mobile = Para controlar unidades, entre no [accent]modo de comando[] segurando o botão de [accent]comando[] no canto inferior esquerdo.\nEnquanto no modo de comando, segure e arraste pra selecionar unidades. Toque em algum lugar ou alvo para mandar as unidades para lá.
hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no canto inferior direito. hint.launch = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do :map: [accent]Mapa[] no canto inferior direito.
hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do \ue827 [accent]Mapa[] no \ue88c [accent]Menu[]. hint.launch.mobile = Quando recursos suficientes forem coletados, você pode [accent]Lançar[] selecionando setores próximos a partir do :map: [accent]Mapa[] no :menu: [accent]Menu[].
hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só. hint.schematicSelect = Segure [accent][[F][] e arraste para selecionar blocos para copiar e colar.\n\n[accent][[Middle Click][] para copiar um bloco só.
hint.rebuildSelect = Segure [accent][[B][] e arraste para selecionar blocos destruídos.\nIsso irá reconstruí-los automaticamente. hint.rebuildSelect = Segure [accent][[B][] e arraste para selecionar blocos destruídos.\nIsso irá reconstruí-los automaticamente.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind = Segure [accent][[L-Ctrl][] enquanto arrasta as esteiras para gerar automaticamente um caminho.
hint.conveyorPathfind.mobile = Ative o \ue844 [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho. hint.conveyorPathfind.mobile = Ative o :diagonal: [accent]modo diagonal[] e arraste as esteiras para gerar automaticamente um caminho.
hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores. hint.boost = Segure [accent][[L-Shift][] para voar sobre obstáculos com a sua unidade.\n\nApenas algumas unidades terrestres tem propulsores.
hint.payloadPickup = Pressione [accent][[[] para pegar pequenos blocos e unidades. hint.payloadPickup = Pressione [accent][[[] para pegar pequenos blocos e unidades.
hint.payloadPickup.mobile = [accent]Toque e segure[] um pequeno bloco ou unidade para o pegar. hint.payloadPickup.mobile = [accent]Toque e segure[] um pequeno bloco ou unidade para o pegar.
hint.payloadDrop = Pressione [accent]][] para soltar a carga. hint.payloadDrop = Pressione [accent]][] para soltar a carga.
hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga. hint.payloadDrop.mobile = [accent]Toque e segure[] em um local vazio para soltar ali a carga.
hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos. hint.waveFire = Torretas [accent]Onda[] com munição de água vão apagar automaticamente incêndios próximos.
hint.generator = \uf879 [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com \uf87f [accent]Células de Energia[]. hint.generator = :combustion-generator: [accent]Geradores a Combustão[] queimam carvão e transmitem energia aos blocos ao lado.\n\nO alcance da transmissão de energia pode ser aumentado com :power-node: [accent]Células de Energia[].
hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou \uf835 [accent]Grafite[] \uf861Duo/\uf859Salvo como munição para derrotar Guardiões. hint.guardian = Unidades [accent]Guardião[] são blindadas. Munições fracas como [accent]Cobre[] e [accent]Chumbo[] são [scarlet]não efetivas[].\n\nUse torretas melhores ou :graphite: [accent]Grafite[] :duo:Duo/:salvo:Salvo como munição para derrotar Guardiões.
hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma \uf868 [accent]Fundação do Núcleo[] sobre o \uf869 [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas. hint.coreUpgrade = Núcleos podem ser melhorados [accent]colocando núcelos melhores sobre eles[].\n\nColoque uma :core-foundation: [accent]Fundação do Núcleo[] sobre o :core-shard: [accent]Fragmento do Núcleo[]. Tenha certeza de que está livre de obstruções próximas.
hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[]. hint.presetLaunch = [accent]Zona de setores[] cinzas, como a [accent]Floresta Congelada[], podem ser lançadas de qualquer lugar. Elas não precisam da captura de território próximo.\n\n[accent]Setores numerados[], como esse aqui, são [accent]opcionais[].
hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas. hint.presetDifficulty = Esse setor tem um [scarlet]alto nível de ameaça inimiga[].\nIr para esse setores [accent]não é recomendado[] sem ter tecnologia e preparação adequadas.
hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[]. hint.coreIncinerate = Depois que o núcleo ter recebido até a capacidade máxima de um item, qualquer item do mesmo tipo que ele receber será [accent]incinerado[].
hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá. hint.factoryControl = Para definir a [accent]o local de saída[] de uma fábrica de unidades, clique em uma fábrica enquanto estiver no modo de comando, depois clique com o botão direito em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá. hint.factoryControl.mobile = Para definir a [accent]o local de saída[] de uma fábrica de unidades, toque em uma fábrica enquanto estiver no modo de comando, depois toque em um local.\nAs unidades produzidas por ela se moverão automaticamente para lá.
gz.mine = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e clique para começar a minerar. gz.mine = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e clique para começar a minerar.
gz.mine.mobile = Vá para perto do \uf8c4 [accent]minério de cobre[] no chão e toque nele para começar a minerar. gz.mine.mobile = Vá para perto do :ore-copper: [accent]minério de cobre[] no chão e toque nele para começar a minerar.
gz.research = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la. gz.research = Abra a :tree: árvore tecnológica.\nPesquise a :mechanical-drill: [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para coloca-la.
gz.research.mobile = Abra a \ue875 árvore tecnológica.\nPesquise a \uf870 [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar. gz.research.mobile = Abra a :tree: árvore tecnológica.\nPesquise a :mechanical-drill: [accent]Broca mecânica[], Depois selecione-a pelo menu no canto inferior direito.\nClique no cobre para colocá-la.\n\nPressione a \ue800 [accent]confirmação[] no canto inferior direito para confirmar.
gz.conveyors = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar. gz.conveyors = Pesquise e coloque :conveyor: [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nClique e arraste para pôr multiplas esteiras.\n[accent]Scroll[] para rotacionar.
gz.conveyors.mobile = Pesquise e coloque \uf896 [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras. gz.conveyors.mobile = Pesquise e coloque :conveyor: [accent]esteiras[] para mover os recursos minerados\ndas brocas para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplas esteiras.
gz.drills = Expanda a mineração.\nColoque mais Brocas Mecânicas.\nMinere 100 cobres. gz.drills = Expanda a mineração.\nColoque mais Brocas Mecânicas.\nMinere 100 cobres.
gz.lead = \uf837 [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo. gz.lead = :lead: [accent]Chumbo[] é outro recurso comumente usado.\nColoque brocas para minerar chumbo.
gz.moveup = \ue804 Vá para cima para outros objetivos. gz.moveup = :up: Vá para cima para outros objetivos.
gz.turrets = Pesquise e coloque 2 torretas \uf861 [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras. gz.turrets = Pesquise e coloque 2 torretas :duo: [accent]Duo[] para defender o núcleo.\ntorretas Duo requerem \uf838 [accent]munição[] de esteiras.
gz.duoammo = Abasteça as torretas Duo com [accent]cobre[], usando esteiras. gz.duoammo = Abasteça as torretas Duo com [accent]cobre[], usando esteiras.
gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf8ae [accent]muros de cobre[] em volta das torretas. gz.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque :copper-wall: [accent]muros de cobre[] em volta das torretas.
gz.defend = Inimigos vindo, prepare-se para defender. gz.defend = Inimigos vindo, prepare-se para defender.
gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas\uf860 [accent]Scatter[] Proveem ótima defesa aérea, mas requerem \uf837 [accent]chumbo[] como munição. gz.aa = Unidades flutuantes não podem ser destruidas facilmente por torretas comuns.\nTorretas:scatter: [accent]Scatter[] Proveem ótima defesa aérea, mas requerem :lead: [accent]chumbo[] como munição.
gz.scatterammo = Abasteça a torreta Scatter com [accent]chumbo[], usando esteiras. gz.scatterammo = Abasteça a torreta Scatter com [accent]chumbo[], usando esteiras.
gz.supplyturret = [accent]Abasteça a torreta gz.supplyturret = [accent]Abasteça a torreta
gz.zone1 = Essa é a zona de spawn inimigo. gz.zone1 = Essa é a zona de spawn inimigo.
gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar. gz.zone2 = Qualquer coisa construida nesta área será destruida quando uma horda começar.
gz.zone3 = Uma horda vai começar agora\nSe prepare. gz.zone3 = Uma horda vai começar agora\nSe prepare.
gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[]. gz.finish = Construa mais torretas, minere mais recursos,\ne se defenda de todas as hordas para [accent]capturar o setor[].
onset.mine = Clique para minerar \uf748 [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover. onset.mine = Clique para minerar :beryllium: [accent]berílio[] das paredes.\n\nUse [accent][[WASD] para se mover.
onset.mine.mobile = Toque para minerar \uf748 [accent]berílio[] das paredes. onset.mine.mobile = Toque para minerar :beryllium: [accent]berílio[] das paredes.
onset.research = Abra a \ue875 árvore tecnológica.\nPesquise, e então coloque um \uf73e [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[]. onset.research = Abra a :tree: árvore tecnológica.\nPesquise, e então coloque um :turbine-condenser: [accent]Condensador de Turbina[] na ventilação.\nIsso vai gerar [accent]energia[].
onset.bore = Pesquise e coloque uma \uf741 [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente. onset.bore = Pesquise e coloque uma :plasma-bore: [accent]Mineradora de Plasma[].\nEla minera recursos das paredes automaticamente.
onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma \uf73d [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma. onset.power = Para[accent]alimentar[] a Mineradora de Plasma, pesquise e coloque uma :beam-node: [accent]Célula de Feixe[].\nConecte o condensador de turbina ao minerador de plasma.
onset.ducts = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar. onset.ducts = Pesquise e coloque :duct: [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\nClique e segure para colocar múltiplos dutos.\n[accent]Scroll[] para rotacionar.
onset.ducts.mobile = Pesquise e coloque \uf799 [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos. onset.ducts.mobile = Pesquise e coloque :duct: [accent]dutos[] para mover recursos minerados da mineradora de plasma para o núcleo.\n\nSegure por um segundo e arraste para colocar múltiplos dutos.
onset.moremine = Expanda a mineração.\nColoque mais Mineradoras de Plasma, use as Células de Feixe e dutos para isso.\nMinere 200 berílios. onset.moremine = Expanda a mineração.\nColoque mais Mineradoras de Plasma, use as Células de Feixe e dutos para isso.\nMinere 200 berílios.
onset.graphite = Blocos mais complexos requerem \uf835 [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite. onset.graphite = Blocos mais complexos requerem :graphite: [accent]grafite[].\nColoque Mineradoras de Plasma para minerar grafite.
onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o \uf74d [accent]Esmagador de Penhasco[] e o \uf779 [accent]silicon arc furnace[]. onset.research2 = Comece a pesquisar [accent]fábricas[].\nPesquise o :cliff-crusher: [accent]Esmagador de Penhasco[] e o :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = O arc furnace precisa de \uf834 [accent]areia[] e \uf835 [accent]grafite[] para criar \uf82f [accent]silício[].\n[accent]Energia[] também é necessária. onset.arcfurnace = O arc furnace precisa de :sand: [accent]areia[] e :graphite: [accent]grafite[] para criar :silicon: [accent]silício[].\n[accent]Energia[] também é necessária.
onset.crusher = Use o \uf74d [accent]Esmagador de Areia[] para minerar areia. onset.crusher = Use o :cliff-crusher: [accent]Esmagador de Areia[] para minerar areia.
onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um \uf6a2 [accent]Fabricador de Tanques[]. onset.fabricator = Use [accent]unidades[] para explorar o mapa, defender construções e atacar o inimigo. Pesquise e coloque um :tank-fabricator: [accent]Fabricador de Tanques[].
onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos da fábrica selecionada. onset.makeunit = Produza uma unidade.\nUse o botão "?" para ver os requisitos da fábrica selecionada.
onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta \uf6eb [accent]Breach[].\nTorretas requerem \uf748 [accent]munição[]. onset.turrets = Unidades são efetivas, mas [accent]torretas[] proveem melhores capacidades defensivas se usadas efetivamente.\nColoque uma torreta :breach: [accent]Breach[].\nTorretas requerem :beryllium: [accent]munição[].
onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[] onset.turretammo = Abasteça a torreta com [accent]munição de berílio.[]
onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque \uf6ee [accent]muros de berílio[] em volta das torretas. onset.walls = [accent]Muros[] podem previnir danos recebidos de atingir as construções.\nColoque :beryllium-wall: [accent]muros de berílio[] em volta das torretas.
onset.enemies = Inimigo vindo, se prepare. onset.enemies = Inimigo vindo, se prepare.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = O inimigo está vulnerável. Contra ataque. onset.attack = O inimigo está vulnerável. Contra ataque.
onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um \uf725 núcleo. onset.cores = Novos núcleos podem ser colocados em [accent]ladrilhos de núcleo[].\nNovos núcleos funcionam como bases avançadas e compartilham seus recursos com outros núcleos.\nColoque um :core-bastion: núcleo.
onset.detect = O inimigo poderá te detectar em 2 minutos.\nConstrua defesas, mineração e produção. onset.detect = O inimigo poderá te detectar em 2 minutos.\nConstrua defesas, mineração e produção.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2063,6 +2138,10 @@ block.phase-wall.description = Um muro revestido com tecido de fase. Reflete a m
block.phase-wall-large.description = Um muro revestido com tecido de fase. Reflete a maioria das balas ao impacto. Ocupa múltiplos blocos. block.phase-wall-large.description = Um muro revestido com tecido de fase. Reflete a maioria das balas ao impacto. Ocupa múltiplos blocos.
block.surge-wall.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. block.surge-wall.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente.
block.surge-wall-large.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. Ocupa multiplos blocos. block.surge-wall-large.description = Um bloco defensivo extremamente durável. Se carrega com eletricidade no contato com as balas, soltando-as aleatoriamente. Ocupa multiplos blocos.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar. block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar. Ocupa múltiplos blocos. block.door-large.description = Uma grande porta. Pode ser aberta e fechada ao tocar. Ocupa múltiplos blocos.
block.mender.description = Periodicamente repara blocos vizinhos.\nOpicionalmente usa silício para aumentar o alcance e a eficácia. block.mender.description = Periodicamente repara blocos vizinhos.\nOpicionalmente usa silício para aumentar o alcance e a eficácia.
@@ -2129,7 +2208,9 @@ block.vault.description = Armazena uma grande quantidade de itens de cada tipo.
block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador. block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador.
block.unloader.description = Descarrega o item selecionado dos blocos próximos. block.unloader.description = Descarrega o item selecionado dos blocos próximos.
block.launch-pad.description = Lança lotes de itens para setores selecionados. block.launch-pad.description = Lança lotes de itens para setores selecionados.
block.launch-pad.details = Sistema sub-orbital para transporte ponto-a-ponto de recursos. As cápsulas de carga são frágeis e incapazes de sobreviver à reentrada. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara balas alternadas em inimigos. block.duo.description = Dispara balas alternadas em inimigos.
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas. block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto. block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
@@ -2192,6 +2273,7 @@ block.electric-heater.description = Aquece blocos a frente. Requer grandes quant
block.slag-heater.description = Aquece blocos a frente. Requer Escória. block.slag-heater.description = Aquece blocos a frente. Requer Escória.
block.phase-heater.description = Aquece blocos a frente. Requer Tecido de Fase block.phase-heater.description = Aquece blocos a frente. Requer Tecido de Fase
block.heat-redirector.description = Redireciona o calor acumulado para outros blocos. block.heat-redirector.description = Redireciona o calor acumulado para outros blocos.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converte Água em Hidrogênio e gás de Ozônio. block.electrolyzer.description = Converte Água em Hidrogênio e gás de Ozônio.
block.atmospheric-concentrator.description = Concentra o Nitrogênio da atmosfera. Requer calor. block.atmospheric-concentrator.description = Concentra o Nitrogênio da atmosfera. Requer calor.
@@ -2204,6 +2286,7 @@ block.vent-condenser.description = Condensa os gases de ventilação em água. C
block.plasma-bore.description = Quando colocado de frente para uma parede de minério, produz itens por tempo indeterminado. Requer pequenas quantidades de energia. block.plasma-bore.description = Quando colocado de frente para uma parede de minério, produz itens por tempo indeterminado. Requer pequenas quantidades de energia.
block.large-plasma-bore.description = Uma Broca de Plasma maior. Capaz de extrair tungstênio e tório. Requer hidrogênio e energia. block.large-plasma-bore.description = Uma Broca de Plasma maior. Capaz de extrair tungstênio e tório. Requer hidrogênio e energia.
block.cliff-crusher.description = Esmaga as paredes, produzindo areia indefinidamente. Requer energia. A eficiência varia de acordo com o tipo de parede. block.cliff-crusher.description = Esmaga as paredes, produzindo areia indefinidamente. Requer energia. A eficiência varia de acordo com o tipo de parede.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Quando colocados sobre minério, os itens saem em rajadas indefinidamente. Requer energia e água. block.impact-drill.description = Quando colocados sobre minério, os itens saem em rajadas indefinidamente. Requer energia e água.
block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio. block.eruption-drill.description = Uma Broca de Impacto melhorada. Capaz de minerar Tório. Requer Hidrogênio.
block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados. block.reinforced-conduit.description = Movimenta fluidos para frente. Não aceita entradas de outros blocos, a não ser canos, dos lados.
@@ -2326,6 +2409,7 @@ unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópol
lst.read = Ler um número de uma célula de memória vinculada. lst.read = Ler um número de uma célula de memória vinculada.
lst.write = Escrever um número de uma célula de memória vinculada. lst.write = Escrever um número de uma célula de memória vinculada.
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado. lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado. lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display. lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
@@ -2364,6 +2448,7 @@ lst.getflag = Verifique se um sinalizador global está definido.
lst.setprop = Define uma propriedade de uma unidade ou edifício. lst.setprop = Define uma propriedade de uma unidade ou edifício.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2533,6 +2618,7 @@ unitlocate.building = Variável de saída para edifício localizado.
unitlocate.outx = Coordenada X de saída. unitlocate.outx = Coordenada X de saída.
unitlocate.outy = Coordenada Y de saída. unitlocate.outy = Coordenada Y de saída.
unitlocate.group = Grupo de construção para procurar. unitlocate.group = Grupo de construção para procurar.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão. lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
lenum.stop = Pare de mover/mineração/construção. lenum.stop = Pare de mover/mineração/construção.
@@ -2561,3 +2647,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

File diff suppressed because it is too large Load Diff

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Activat
mod.disabled = [scarlet]Dezactivat mod.disabled = [scarlet]Dezactivat
mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer mod.multiplayer.compatible = [gray]Compatibil cu Multiplayer
mod.disable = Dezactivează mod.disable = Dezactivează
mod.version = Version:
mod.content = Conținut: mod.content = Conținut:
mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz. mod.delete.error = Nu s-a putut șterge modul. Fișierul ar putea fi în uz.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -193,6 +194,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Finalizat completed = [accent]Finalizat
techtree = Cercetează techtree = Cercetează
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -293,13 +295,14 @@ disconnect.error = Eroare de conexiune.
disconnect.closed = Conexiune închisă. disconnect.closed = Conexiune închisă.
disconnect.timeout = Întârzie să răspundă. disconnect.timeout = Întârzie să răspundă.
disconnect.data = Nu s-au putut încărca datele lumii! disconnect.data = Nu s-au putut încărca datele lumii!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]). cantconnect = Nu te-ai putut alătura jocului ([accent]{0}[]).
connecting = [accent]Conectare... connecting = [accent]Conectare...
reconnecting = [accent]Reconectare... reconnecting = [accent]Reconectare...
connecting.data = [accent]Se încarcă datele hărții... connecting.data = [accent]Se încarcă datele hărții...
server.port = Port: server.port = Port:
server.addressinuse = Adresa este deja în uz!
server.invalidport = Număr de port invalid! server.invalidport = Număr de port invalid!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Eroare la găzduirea serverului. server.error = [scarlet]Eroare la găzduirea serverului.
save.new = Nouă Salvare save.new = Nouă Salvare
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare? save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -495,6 +499,7 @@ waves.units.show = Vezi Tot
wavemode.counts = numere wavemode.counts = numere
wavemode.totals = totaluri wavemode.totals = totaluri
wavemode.health = viață wavemode.health = viață
all = All
editor.default = [lightgray]<Prestabilit> editor.default = [lightgray]<Prestabilit>
details = Detalii... details = Detalii...
@@ -664,7 +669,6 @@ requirement.capture = Capturează {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Lansează launch.text = Lansează
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
map.multiplayer = Doar gazda poate vedea harta sectoarelor. map.multiplayer = Doar gazda poate vedea harta sectoarelor.
uncover = Descoperă uncover = Descoperă
configure = Configurează Încărcarea configure = Configurează Încărcarea
@@ -711,14 +715,18 @@ loadout = Încărcare
resources = Resurse resources = Resurse
resources.max = Max resources.max = Max
bannedblocks = Blocuri Interzise bannedblocks = Blocuri Interzise
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Unități Interzise bannedunits = Unități Interzise
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adaugă-le pe toate addall = Adaugă-le pe toate
launch.from = Lansează Din: [accent]{0} launch.from = Lansează Din: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinație: {0} launch.destination = Destinație: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}. configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
add = Adaugă... add = Adaugă...
guardian = Gardian guardian = Gardian
@@ -733,6 +741,7 @@ error.mapnotfound = Fișierul hărții nu a fost găsit!
error.io = Eroare de rețea I/O. error.io = Eroare de rețea I/O.
error.any = Eroare de rețea necunoscută. error.any = Eroare de rețea necunoscută.
error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția. error.bloom = Inițializarea strălucirii a eșuat.\nS-ar putea ca dispozitivul tău să nu suporte funcția.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Ploaie weather.rain.name = Ploaie
weather.snowing.name = Ninsoare weather.snowing.name = Ninsoare
@@ -756,7 +765,9 @@ sectors.stored = Stocat:
sectors.resume = Revino sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.select = Selectează sectors.select = Selectează
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nimic (soarele) sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.redirect = Redirect Launch Pads
sectors.rename = Redenumește Sectorul sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil sectors.vulnerable = [scarlet]Vulnerabil
@@ -783,6 +794,11 @@ threat.medium = Medie
threat.high = Mare threat.high = Mare
threat.extreme = Extremă threat.extreme = Extremă
threat.eradication = Eradicare threat.eradication = Eradicare
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planete planets = Planete
@@ -805,9 +821,19 @@ sector.fungalPass.name = Pasul Fungic
sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei sector.biomassFacility.name = Facilitatea de Sinteză a Biomasei
sector.windsweptIslands.name = Insulele Măturate de Vânt sector.windsweptIslands.name = Insulele Măturate de Vânt
sector.extractionOutpost.name = Avanpostul de Extracție sector.extractionOutpost.name = Avanpostul de Extracție
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Terminalul de Lansare Planetară sector.planetaryTerminal.name = Terminalul de Lansare Planetară
sector.coastline.name = Zona de Coastă sector.coastline.name = Zona de Coastă
sector.navalFortress.name = Fortăreața Navală sector.navalFortress.name = Fortăreața Navală
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe. sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare. sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
@@ -827,6 +853,18 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare. sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -992,6 +1030,7 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
stat.reactive = Reacționează la stat.reactive = Reacționează la
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Reparare stat.healing = Reparare
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Câmp de Forță ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1024,6 +1063,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1038,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Burghiu Mai Bun Necesar bar.drilltierreq = Burghiu Mai Bun Necesar
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resurse lipsă bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară bar.corereq = Plasare pe Nucleu Necesară
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1046,6 +1087,7 @@ bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}% bar.efficiency = Eficiență: {0}%
bar.boost = Efect Grăbire: +{0}% bar.boost = Efect Grăbire: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Electricitate: {0}/s bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1} bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0} bar.poweramount = Electricitate: {0}
@@ -1056,6 +1098,7 @@ bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid bar.liquid = Lichid
bar.heat = Căldură bar.heat = Căldură
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1080,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente: bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] împingere bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează bullet.pierce = [stat]{0}[lightgray]x penetrează
bullet.infinitepierce = [stat]penetrează bullet.infinitepierce = [stat]penetrează
@@ -1088,6 +1132,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
bullet.reload = [stat]{0}[lightgray]x lovituri bullet.reload = [stat]{0}[lightgray]x lovituri
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blocuri unit.blocks = blocuri
unit.blockssquared = blocuri² unit.blockssquared = blocuri²
@@ -1104,6 +1150,7 @@ unit.minutes = min
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x viteză unit.timesspeed = x viteză
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = viață scut unit.shieldhealth = viață scut
unit.items = materiale unit.items = materiale
@@ -1148,18 +1195,13 @@ setting.fpscap.text = FPS {0}
setting.uiscale.name = Scară Interfață setting.uiscale.name = Scară Interfață
setting.uiscale.description = Repornire necesară pt a aplica schimbările. setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.swapdiagonal.name = Plasează Mereu Diagonal setting.swapdiagonal.name = Plasează Mereu Diagonal
setting.difficulty.training = Antrenament
setting.difficulty.easy = Ușor
setting.difficulty.normal = Normal
setting.difficulty.hard = Greu
setting.difficulty.insane = Nebunesc
setting.difficulty.name = Dificultate:
setting.screenshake.name = Agitare Ecran setting.screenshake.name = Agitare Ecran
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Vezi Efectele setting.effects.name = Vezi Efectele
setting.destroyedblocks.name = Vezi Blocurile Distruse setting.destroyedblocks.name = Vezi Blocurile Distruse
setting.blockstatus.name = Vezi Starea Blocului setting.blockstatus.name = Vezi Starea Blocului
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii setting.conveyorpathfinding.name = Găsirea Drumului la Plasarea Benzii
setting.sensitivity.name = Sensibilitatea Controlului setting.sensitivity.name = Sensibilitatea Controlului
setting.saveinterval.name = Interval de Salvare setting.saveinterval.name = Interval de Salvare
@@ -1186,11 +1228,13 @@ setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Creează Salvări setting.savecreate.name = Auto-Creează Salvări
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limita Jucătorilor setting.playerlimit.name = Limita Jucătorilor
setting.chatopacity.name = Opacitate Chat setting.chatopacity.name = Opacitate Chat
setting.lasersopacity.name = Opacitate Laser Electric setting.lasersopacity.name = Opacitate Laser Electric
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacitate Poduri setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar setting.playerchat.name = Vezi Chat Temporar
setting.showweather.name = Vezi Vremea setting.showweather.name = Vezi Vremea
@@ -1243,6 +1287,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Selectează Regiunea keybind.schematic_select.name = Selectează Regiunea
keybind.schematic_menu.name = Meniu Scheme keybind.schematic_menu.name = Meniu Scheme
@@ -1320,12 +1365,16 @@ rules.wavetimer = Valuri pe Timp
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Valuri rules.waves = Valuri
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Modul Atac rules.attack = Modul Atac
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1341,12 +1390,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limita de Bază a Unităților rules.unitcap = Limita de Bază a Unităților
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec) rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicatorul Costului Construcției rules.buildcostmultiplier = Multiplicatorul Costului Construcției
@@ -1368,6 +1419,12 @@ rules.title.teams = Echipe
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Luminozitate Ambientală rules.lighting = Luminozitate Ambientală
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Foc rules.fire = Foc
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Explozia Deteriorează Blocul/Unitatea rules.explosions = Explozia Deteriorează Blocul/Unitatea
@@ -1376,6 +1433,7 @@ rules.weather = Vreme
rules.weather.frequency = Frevență: rules.weather.frequency = Frevență:
rules.weather.always = Încontinuu rules.weather.always = Încontinuu
rules.weather.duration = Durată: rules.weather.duration = Durată:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1518,6 +1576,8 @@ block.graphite-press.name = Presă de Grafit
block.multi-press.name = Multi-Presă block.multi-press.name = Multi-Presă
block.constructing = {0} [lightgray](În Construcție) block.constructing = {0} [lightgray](În Construcție)
block.spawn.name = Punct Inamic de Lansare block.spawn.name = Punct Inamic de Lansare
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Nucleu: Shard block.core-shard.name = Nucleu: Shard
block.core-foundation.name = Nucleu: Foundation block.core-foundation.name = Nucleu: Foundation
block.core-nucleus.name = Nucleu: Core block.core-nucleus.name = Nucleu: Core
@@ -1681,6 +1741,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Platformă de Lansare block.launch-pad.name = Platformă de Lansare
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fabrică Unități Artilerie block.ground-factory.name = Fabrică Unități Artilerie
block.air-factory.name = Fabrică Unități Aeriene block.air-factory.name = Fabrică Unități Aeriene
@@ -1775,6 +1837,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1822,6 +1885,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1888,77 +1952,77 @@ hint.respawn = Pt a te regenera ca navă în nucleu, apasă [accent][[V][].
hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[] hint.respawn.mobile = Acum controlezi o unitate/structură. Pt a te regenera ca navă în nucleu, [accent]dă click pe avatarul din colțul din stânga-sus.[]
hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză. hint.desktopPause = Apasă pe [accent][[Space][] pt a da pauză jocului. Apasă din nou pt a ieși din modul pauză.
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri. hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată. hint.breaking.mobile = Activează :hammer: [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta. hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse. hint.derelict = [accent]Ruinele[] sunt rămășițe deteriorate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii. hint.research = Folosește butonul :tree: [accent]Cercetează[] pt a cerceta noi tehnologii.
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii. hint.research.mobile = Folosește butonul :tree: [accent]Cercetează[] din :menu: [accent]Meniu[] pt a cerceta noi tehnologii.
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme. hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme. hint.unitControl.mobile = [accent][[Dă dublu click][] pt a controla unități aliate sau arme.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din dreapta-jos. hint.launch = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind :map: [accent]Harta[] din dreapta-jos.
hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind \ue827 [accent]Harta[] din \ue88c [accent]Meniu[]. hint.launch.mobile = Odată ce s-au strâns suficiente resurse, poți [accent]Lansa[] către o altă zonă selectând sectoarele învecinate folosind :map: [accent]Harta[] din :menu: [accent]Meniu[].
hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc. hint.schematicSelect = Ține apăsat [accent][[F][] și trage pt a selecta blocuri pt copiere.\n\n[accent][[Click pe rotiță][] pt a copia un singur tip de bloc.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind = Ține apăsat [accent][[Ctrl][] în timp ce plasezi benzi pt a genera automat o cale între 2 puncte.
hint.conveyorPathfind.mobile = Activează \ue844 [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte. hint.conveyorPathfind.mobile = Activează :diagonal: [accent]modul diagonal[] și plasează benzi pt a genera automat o cale între 2 puncte.
hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare. hint.boost = Ține apăsat [accent][[Shift][] pt a zbura peste obstacole cu unitatea ta.\n\nDoar câteva unități de artilerie au propulsoare.
hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități. hint.payloadPickup = Apasă [accent][[[] pt a ridica blocuri mici sau unități.
hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica. hint.payloadPickup.mobile = [accent]Ține apăsat[] pe un bloc mic/o unitate pt a o ridica.
hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura. hint.payloadDrop = Apasă [accent]][] pt a descărca încărcătura.
hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo. hint.payloadDrop.mobile = [accent]Ține apăsat[] pe o locație goală pt a descărca încărcătura acolo.
hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat. hint.waveFire = Armele [accent]Wave[] încărcate cu apă vor stinge incendiile automat.
hint.generator = \uf879 [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind \uf87f [accent]Noduri Electrice[]. hint.generator = :combustion-generator: [accent]Generatoarele pe Combustie[] ard cărbunele și transmit electricitatea blocurilor învecinate.\n\nElectricitatea poate fi transmisă pe distanțe lungi folosind :power-node: [accent]Noduri Electrice[].
hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de \uf835 [accent]Grafit[] pt \uf861Duo/\uf859Salvo pt a nimici Gardianul. hint.guardian = Unitățile [accent]Gardian[] au armuri puternice. Munițiile slabe precum [accent]Cuprul[] și [accent]Plumbul[] [scarlet]nu sunt eficiente[].\n\nFolosește arme mai bune sau muniție de :graphite: [accent]Grafit[] pt :duo:Duo/:salvo:Salvo pt a nimici Gardianul.
hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu \uf868 [accent]Foundation[] peste nucleul \uf869 [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea. hint.coreUpgrade = Un nucleu poate pot fi îmbunătățit [accent]plasând o alt nucleu mai bun peste el[].\n\nPlasează un nucleu :core-foundation: [accent]Foundation[] peste nucleul :core-shard: [accent]Shard[]. Nucleul nu poate fi plasat decât pe alte nuclee. Asigură-te că nu sunt alte benzi sau obstacole care să împiedice plasarea.
hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[]. hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]Pădurea Glacială[]. Ele sunt [accent]zone[] speciale [accent]de aterizare[]. Nu ai nevoie să capturezi sectoarele învecinate pt a lansa.\n\n[accent]Sectoarele numerotate[], ca acesta, sunt [accent]opționale[].
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată. hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[]. hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2049,6 +2113,10 @@ block.phase-wall.description = Protejează clădirile de proiectilele inamice, r
block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact. block.phase-wall-large.description = Protejează clădirile de proiectilele inamice, reflectând majoritatea gloanțelor la impact.
block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele. block.surge-wall.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele. block.surge-wall-large.description = Protejează clădirile de proiectilele inamice, lansând periodic lasere electrice la contactul cu gloanțele.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Un perete care poate fi deschis sau închis. block.door.description = Un perete care poate fi deschis sau închis.
block.door-large.description = Un perete care poate fi deschis sau închis. block.door-large.description = Un perete care poate fi deschis sau închis.
block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența. block.mender.description = Repară periodic blocurile din vecinătate. \nPoate folosi silicon pt a îmbunătăți raza de acțiune și eficiența.
@@ -2115,7 +2183,9 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător. block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport. block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate. block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Trage cu gloanțe alternante către inamici. block.duo.description = Trage cu gloanțe alternante către inamici.
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice. block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică. block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
@@ -2176,6 +2246,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2188,6 +2259,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2310,6 +2382,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Citește un număr dintr-o celulă de memorie conectată. lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată. lst.write = Scrie un număr într-o celulă de memorie conectată.
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[]. lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[]. lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare. lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
@@ -2348,6 +2421,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2518,6 +2592,7 @@ unitlocate.building = Clădirea detectată.
unitlocate.outx = Coordonata X a obiectului detectat. unitlocate.outx = Coordonata X a obiectului detectat.
unitlocate.outy = Coordonata Y a obiectului detectat. unitlocate.outy = Coordonata Y a obiectului detectat.
unitlocate.group = Grupul clădirilor de detectat. unitlocate.group = Grupul clădirilor de detectat.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit. lenum.idle = Nu mișca, dar continuă să construiești/minezi.\nModul prestabilit.
lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi. lenum.stop = Oprește acțiunea curentă. Nu mișca/mina/construi.
@@ -2546,3 +2621,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -36,7 +36,7 @@ load.scripts = Скрипты
be.update = Доступна новая сборка Bleeding Edge: be.update = Доступна новая сборка Bleeding Edge:
be.update.confirm = Загрузить её и перезапустить игру сейчас? be.update.confirm = Загрузить её и перезапустить игру сейчас?
be.updating = Обновляется be.updating = Обновляется...
be.ignore = Игнорировать be.ignore = Игнорировать
be.noupdates = Обновления не найдены. be.noupdates = Обновления не найдены.
be.check = Проверить обновления be.check = Проверить обновления
@@ -55,12 +55,12 @@ mods.browser.sortdate = Сортировка по дате изменения
mods.browser.sortstars = Сортировка по количеству звёзд mods.browser.sortstars = Сортировка по количеству звёзд
schematic = Схема schematic = Схема
schematic.add = Сохранить схему schematic.add = Сохранить схему...
schematics = Схемы schematics = Схемы
schematic.search = Поиск схем schematic.search = Поиск схем...
schematic.replace = Схема с таким названием уже существует. Заменить её? schematic.replace = Схема с таким названием уже существует. Заменить её?
schematic.exists = Схема с таким названием уже существует. schematic.exists = Схема с таким названием уже существует.
schematic.import = Импортировать схему schematic.import = Импортировать схему...
schematic.exportfile = Экспортировать файл schematic.exportfile = Экспортировать файл
schematic.importfile = Импортировать файл schematic.importfile = Импортировать файл
schematic.browseworkshop = Просмотр Мастерской schematic.browseworkshop = Просмотр Мастерской
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Включено
mod.disabled = [scarlet]Выключено mod.disabled = [scarlet]Выключено
mod.multiplayer.compatible = [gray]Доступна в игре по сети mod.multiplayer.compatible = [gray]Доступна в игре по сети
mod.disable = Выкл. mod.disable = Выкл.
mod.version = Version:
mod.content = Содержимое: mod.content = Содержимое:
mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется. mod.delete.error = Невозможно удалить модификацию. Возможно, файл используется.
mod.incompatiblegame = [red]Устаревшая игра mod.incompatiblegame = [red]Устаревшая игра
@@ -194,6 +195,7 @@ campaign.select = Выберите стартовую кампанию
campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время. campaign.none = [lightgray]Выберите планету, с которой хотите начать.\nПереключить планету можно в любое время.
campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества. campaign.erekir = Новый, более отточенный контент. В-основном линейное продвижение по кампании.\n\nКарты и игровой процесс более высокого качества.
campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено. campaign.serpulo = Старый контент; классический опыт. Более вариативное прохождение.\n\nПотенциально несбалансированные карты и механики кампании. Менее отточено.
campaign.difficulty = Difficulty
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево\n технологий techtree = Дерево\n технологий
techtree.select = Выбор дерева технологий techtree.select = Выбор дерева технологий
@@ -209,7 +211,7 @@ players = Игроков: {0}
players.single = {0} игрок players.single = {0} игрок
players.search = поиск players.search = поиск
players.notfound = [gray]игроки не найдены players.notfound = [gray]игроки не найдены
server.closing = [accent]Закрытие сервера server.closing = [accent]Закрытие сервера...
server.kicked.kick = Вас выгнали с сервера! server.kicked.kick = Вас выгнали с сервера!
server.kicked.whitelist = Вы не в белом списке сервера. server.kicked.whitelist = Вы не в белом списке сервера.
server.kicked.serverClose = Сервер закрыт. server.kicked.serverClose = Сервер закрыт.
@@ -227,13 +229,13 @@ server.kicked.customClient = Этот сервер не поддерживает
server.kicked.gameover = Игра окончена! server.kicked.gameover = Игра окончена!
server.kicked.serverRestarting = Сервер перезапускается. server.kicked.serverRestarting = Сервер перезапускается.
server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[] server.versions = Ваша версия:[accent] {0}[]\nВерсия сервера:[accent] {1}[]
host.info = Кнопка [accent]Открыть сервер[] запускает сервер на порте [scarlet]6567[].\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера. host.info = Кнопка [accent]Открыть сервер[] запускает сервер на указанном порте.\nЛюбой пользователь в той же [lightgray]локальной сети или WiFi[] должен увидеть ваш сервер в своём списке серверов.\n\nЕсли вы хотите, чтобы люди могли подключаться откуда угодно по IP, то требуется [accent]переадресация (проброс) портов[] и наличие [red]ВНЕШНЕГО[] WAN адреса (WAN адрес [red]НЕ должен[] начинаться с [red]10[][lightgray].x.x.x[], [red]100.64[][lightgray].x.x[], [red]172.16[][lightgray].x.x[], [red]192.168[][lightgray].x.x[], [red]127[][lightgray].x.x.x[])!\nКлиентам мобильных операторов нужно уточнять информацию в личном кабинете на сайте вашего оператора!\n\n[lightgray]Примечание: Если у кого-то возникают проблемы с подключением к вашей игре по локальной сети, убедитесь, что вы разрешили доступ Mindustry к вашей локальной сети в настройках брандмауэра. Обратите внимание, что публичные сети иногда не позволяют обнаружение сервера.
join.info = Здесь вы можете ввести [accent]IP-адрес сервера[], найти доступные [accent]локальные[] и [accent]глобальные[] серверы для подключения.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Если вы хотите подключиться к кому-то по IP-адресу, Вам нужно будет попросить IP-адрес у самого хоста. Хост может узнать IP-адрес своего устройства через Google запрос [accent]"my ip"[]. join.info = Здесь вы можете ввести [accent]IP-адрес сервера[], найти доступные [accent]локальные[] и [accent]глобальные[] серверы для подключения.\nПоддерживаются оба многопользовательских режима: LAN и WAN.\n\n[lightgray]Если вы хотите подключиться к кому-то по IP-адресу, Вам нужно будет попросить IP-адрес у самого хоста. Хост может узнать IP-адрес своего устройства через Google запрос [accent]"my ip"[].
hostserver = Запустить многопользовательский сервер hostserver = Запустить многопользовательский сервер
invitefriends = Пригласить друзей invitefriends = Пригласить друзей
hostserver.mobile = Запустить сервер hostserver.mobile = Запустить сервер
host = Открыть сервер host = Открыть сервер
hosting = [accent]Открытие сервера hosting = [accent]Открытие сервера...
hosts.refresh = Обновить hosts.refresh = Обновить
hosts.discovering = Поиск локальных игр hosts.discovering = Поиск локальных игр
hosts.discovering.any = Поиск игр hosts.discovering.any = Поиск игр
@@ -255,17 +257,17 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0} trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Язык: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0} trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0} trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0} trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0} trace.times.kicked = Был выгнан раз: [accent]{0}
trace.ips = Все адреса: trace.ips = Все IP:
trace.names = Имена: trace.names = Все имена:
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке. invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
player.ban = Заблокировать player.ban = Заблокировать
player.kick = Выгнать player.kick = Выгнать
player.trace = Статистика player.trace = Отслеживать
player.admin = Переключить администратора player.admin = Переключить администратора
player.team = Сменить команду player.team = Сменить команду
server.bans = Блокировки server.bans = Блокировки
@@ -284,7 +286,7 @@ confirmkick = Вы действительно хотите выгнать игр
confirmunban = Вы действительно хотите разблокировать этого игрока? confirmunban = Вы действительно хотите разблокировать этого игрока?
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором? confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов? confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
votekick.reason = Причина votekick.reason = Причина голосования
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину: votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
joingame.title = Присоединиться к игре joingame.title = Присоединиться к игре
joingame.ip = IP: joingame.ip = IP:
@@ -293,13 +295,14 @@ disconnect.error = Ошибка соединения.
disconnect.closed = Соединение закрыто. disconnect.closed = Соединение закрыто.
disconnect.timeout = Время ожидания истекло. disconnect.timeout = Время ожидания истекло.
disconnect.data = Ошибка при загрузке данных мира! disconnect.data = Ошибка при загрузке данных мира!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]). cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
connecting = [accent]Подключение connecting = [accent]Подключение...
reconnecting = [accent]Переподключение reconnecting = [accent]Переподключение...
connecting.data = [accent]Загрузка данных мира connecting.data = [accent]Загрузка данных мира...
server.port = Порт: server.port = Порт:
server.addressinuse = Данный адрес уже используется!
server.invalidport = Неверный номер порта! server.invalidport = Неверный номер порта!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Ошибка создания сервера. server.error = [scarlet]Ошибка создания сервера.
save.new = Новое сохранение save.new = Новое сохранение
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения? save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
@@ -348,16 +351,18 @@ command.rebuild = Восстанавливать
command.assist = Помогать игроку command.assist = Помогать игроку
command.move = Двигаться command.move = Двигаться
command.boost = Лететь command.boost = Лететь
command.enterPayload = Enter Payload Block command.enterPayload = Войти в грузовой блок
command.loadUnits = Load Units command.loadUnits = Загрузить единицы
command.loadBlocks = Load Blocks command.loadBlocks = Загрузить постройки
command.unloadPayload = Unload Payload command.unloadPayload = Выгрузить груз
stance.stop = Cancel Orders command.loopPayload = Loop Unit Transfer
stance.shoot = Stance: Shoot stance.stop = Отменить команду
stance.holdfire = Stance: Hold Fire stance.shoot = Положение: Стрелять
stance.pursuetarget = Stance: Pursue Target stance.holdfire = Положение: Удерживать огонь
stance.patrol = Stance: Patrol Path stance.pursuetarget = Положение: Преследовать цель
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding stance.patrol = Положение: Патрулировать путь
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
back = Назад back = Назад
@@ -373,9 +378,9 @@ data.exported = Данные экспортированы.
data.invalid = Эти игровые данные являются недействительными. data.invalid = Эти игровые данные являются недействительными.
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется. data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется.
quit.confirm = Вы уверены, что хотите выйти? quit.confirm = Вы уверены, что хотите выйти?
loading = [accent]Загрузка loading = [accent]Загрузка...
downloading = [accent]Скачивание... downloading = [accent]Скачивание...
saving = [accent]Сохранение saving = [accent]Сохранение...
respawn = [accent][[{0}][] для возрождения из ядра respawn = [accent][[{0}][] для возрождения из ядра
cancelbuilding = [accent][[{0}][] для очистки плана cancelbuilding = [accent][[{0}][] для очистки плана
selectschematic = [accent][[{0}][] выделить и скопировать selectschematic = [accent][[{0}][] выделить и скопировать
@@ -389,8 +394,8 @@ wave = [accent]Волна {0}
wave.cap = [accent]Волна {0}/{1} wave.cap = [accent]Волна {0}/{1}
wave.waiting = [lightgray]Волна через {0} wave.waiting = [lightgray]Волна через {0}
wave.waveInProgress = [lightgray]Волна продолжается wave.waveInProgress = [lightgray]Волна продолжается
waiting = [lightgray]Ожидание waiting = [lightgray]Ожидание...
waiting.players = Ожидание игроков waiting.players = Ожидание игроков...
wave.enemies = [lightgray]Враги: {0} wave.enemies = [lightgray]Враги: {0}
wave.enemycores = [lightgray]Вражеских ядер: [accent]{0} wave.enemycores = [lightgray]Вражеских ядер: [accent]{0}
wave.enemycore = [accent]{0}[lightgray] вражеское ядро wave.enemycore = [accent]{0}[lightgray] вражеское ядро
@@ -417,7 +422,7 @@ changelog = Список изменений (необязательно):
updatedesc = Перезаписать заголовок и описание updatedesc = Перезаписать заголовок и описание
eula = Лицензионное соглашение Steam с конечным пользователем eula = Лицензионное соглашение Steam с конечным пользователем
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена. missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
publishing = [accent]Отправка publishing = [accent]Отправка...
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться! publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
publish.error = Ошибка отправки предмета: {0} publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0} steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
@@ -438,12 +443,12 @@ editor.waves = Волны:
editor.rules = Правила: editor.rules = Правила:
editor.generation = Генерация: editor.generation = Генерация:
editor.objectives = Цели editor.objectives = Цели
editor.locales = Locale Bundles editor.locales = Наборы локалей
editor.worldprocessors = World Processors editor.worldprocessors = Мировые процессоры
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Изменить название
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = Нет свободного места для размещения мирового процессора!\n Возможно на карте всё занято структурами
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = Вы уверены, что хотите удалить этот мировой процессор?\n\nЕсли он окружен стенами, он будет заменен стеной окружения.
editor.ingame = Редактировать в игре editor.ingame = Редактировать в игре
editor.playtest = Опробовать карту editor.playtest = Опробовать карту
editor.publish.workshop = Опубликовать в Мастерской editor.publish.workshop = Опубликовать в Мастерской
@@ -474,7 +479,7 @@ waves.spawn.none = [scarlet]не обнаружено точек появлен
waves.max = максимум единиц waves.max = максимум единиц
waves.guardian = Страж waves.guardian = Страж
waves.preview = Предварительный просмотр waves.preview = Предварительный просмотр
waves.edit = Редактировать waves.edit = Редактировать...
waves.random = Случайно waves.random = Случайно
waves.copy = Копировать в буфер обмена waves.copy = Копировать в буфер обмена
waves.load = Загрузить из буфера обмена waves.load = Загрузить из буфера обмена
@@ -495,13 +500,15 @@ waves.units.show = Показать все
wavemode.counts = количество единиц wavemode.counts = количество единиц
wavemode.totals = всего единиц wavemode.totals = всего единиц
wavemode.health = всего прочности wavemode.health = всего прочности
all = всего
editor.default = [lightgray]<По умолчанию> editor.default = [lightgray]<По умолчанию>
details = Подробности details = Подробности...
edit = Редактировать edit = Редактировать...
variables = Переменные variables = Переменные
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
logic.globals = Built-in Variables
logic.globals = Встроенные переменные
editor.name = Название: editor.name = Название:
editor.spawn = Создать боевую единицу editor.spawn = Создать боевую единицу
editor.removeunit = Удалить боевую единицу editor.removeunit = Удалить боевую единицу
@@ -513,7 +520,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
editor.errornot = Это не файл карты. editor.errornot = Это не файл карты.
editor.errorheader = Этот файл карты недействителен или повреждён. editor.errorheader = Этот файл карты недействителен или повреждён.
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение? editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
editor.errorlocales = Error reading invalid locale bundles. editor.errorlocales = Ошибка при чтении недопустимых наборов локалей.
editor.update = Обновить editor.update = Обновить
editor.randomize = Случайно editor.randomize = Случайно
editor.moveup = Выше editor.moveup = Выше
@@ -525,19 +532,19 @@ editor.sectorgenerate = Генерация сектора
editor.resize = Изменить\nразмер editor.resize = Изменить\nразмер
editor.loadmap = Загрузить\nкарту editor.loadmap = Загрузить\nкарту
editor.savemap = Сохранить\nкарту editor.savemap = Сохранить\nкарту
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.savechanges = [scarlet]У вас есть несохраненные изменения!\n\n[]Вы хотите сохранить их?
editor.saved = Сохранено! editor.saved = Сохранено!
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте». editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте» editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует! editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует!
editor.import = Импорт editor.import = Импорт...
editor.importmap = Импортировать карту editor.importmap = Импортировать карту
editor.importmap.description = Импортировать уже существующую карту editor.importmap.description = Импортировать уже существующую карту
editor.importfile = Импортировать файл editor.importfile = Импортировать файл
editor.importfile.description = Импортировать файл карты извне editor.importfile.description = Импортировать файл карты извне
editor.importimage = Импортировать файл изображения editor.importimage = Импортировать файл изображения
editor.importimage.description = Импортировать изображение карты извне editor.importimage.description = Импортировать изображение карты извне
editor.export = Экспорт editor.export = Экспорт...
editor.exportfile = Экспортировать файл editor.exportfile = Экспортировать файл
editor.exportfile.description = Экспорт файла карты editor.exportfile.description = Экспорт файла карты
editor.exportimage = Экспортировать ландшафт editor.exportimage = Экспортировать ландшафт
@@ -561,11 +568,11 @@ toolmode.orthogonal.description = Рисует только\nпрямоугол
toolmode.square = Квадрат toolmode.square = Квадрат
toolmode.square.description = Квадратная кисть. toolmode.square.description = Квадратная кисть.
toolmode.eraseores = Стереть руды toolmode.eraseores = Стереть руды
toolmode.eraseores.description = Стереть только руды. toolmode.eraseores.description = Стирает только руды.
toolmode.fillteams = Изменить команду блоков toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде. toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть тип toolmode.fillerase = Стереть заливкой
toolmode.fillerase.description = Стирает все блоки этого типа. toolmode.fillerase.description = Стирает все блоки\nодного типа.
toolmode.drawteams = Изменить команду блока toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде. toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
toolmode.underliquid = Под жидкостями toolmode.underliquid = Под жидкостями
@@ -589,7 +596,7 @@ filter.clear = Очистить
filter.option.ignore = Игнорировать filter.option.ignore = Игнорировать
filter.scatter = Сеятель filter.scatter = Сеятель
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.logic = Logic filter.logic = Логика
filter.option.scale = Масштаб фильтра filter.option.scale = Масштаб фильтра
filter.option.chance = Шанс filter.option.chance = Шанс
@@ -613,25 +620,25 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Процентиль filter.option.percentile = Процентиль
filter.option.code = Code filter.option.code = Код
filter.option.loop = Loop filter.option.loop = Цикл
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Здесь вы можете добавить на карту наборы локалей для определенных языков. В наборах локалей каждое свойство имеет имя и значение. Эти свойства могут использоваться мировыми процессорами и целями по их именам. Они поддерживают форматирование текста (заменяя пропуски реальными значениями).\n\n[cyan]Пример свойства:\n[]name: [accent]timer[]\nvalue: [accent]Пример таймера, оставшееся время: {0}[]\n\n[cyan]Использование:\n[]Установите его как текст цели: [accent]@timer\n\n[]Введите его в мировом процессоре:\n[accent]localeprint «timer»\nformat time\n[gray] (где time - отдельно вычисляемая переменная)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Вы уверены, что хотите удалить этот набор локалей?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Применить изменения ко всем локалям
locales.addtoother = Add To Other Locales locales.addtoother = Добавить в другие локали
locales.rollback = Rollback to last applied locales.rollback = Откат к последнему примененному значению
locales.filter = Property filter locales.filter = Фильтр свойств
locales.searchname = Search name... locales.searchname = Поиск по имени...
locales.searchvalue = Search value... locales.searchvalue = Поиск значения...
locales.searchlocale = Search locale... locales.searchlocale = Поиск локали...
locales.byname = By name locales.byname = По имени
locales.byvalue = By value locales.byvalue = По значению
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showcorrect = Показать свойства, которые присутствуют во всех локалях и имеют везде уникальные значения
locales.showmissing = Show properties that are missing in some locales locales.showmissing = Показать свойства, отсутствующие в некоторых локалях
locales.showsame = Show properties that have same values in different locales locales.showsame = Показать свойства, которые имеют одинаковые значения в разных локалях
locales.viewproperty = View in all locales locales.viewproperty = Смотреть во всех локалях
locales.viewing = Viewing property "{0}" locales.viewing = Просмотр свойства "{0}"
locales.addicon = Add Icon locales.addicon = Добавить иконку
width = Ширина: width = Ширина:
height = Высота: height = Высота:
@@ -664,7 +671,6 @@ requirement.capture = Захватите {0}
requirement.onplanet = Возьмите сектор под контроль на {0} requirement.onplanet = Возьмите сектор под контроль на {0}
requirement.onsector = Высадитесь на сектор: {0} requirement.onsector = Высадитесь на сектор: {0}
launch.text = Высадка launch.text = Высадка
research.multiplayer = Только хост может исследовать предметы.
map.multiplayer = Только хост может просматривать секторы. map.multiplayer = Только хост может просматривать секторы.
uncover = Раскрыть uncover = Раскрыть
configure = Конфигурация выгрузки configure = Конфигурация выгрузки
@@ -682,12 +688,12 @@ objective.destroycore.name = Уничтожить ядро
objective.commandmode.name = Командовать единицей objective.commandmode.name = Командовать единицей
objective.flag.name = Флаг objective.flag.name = Флаг
marker.shapetext.name = Фигура с текстом marker.shapetext.name = Фигура с текстом
marker.point.name = Point marker.point.name = Точка
marker.shape.name = Фигура marker.shape.name = Фигура
marker.text.name = Текст marker.text.name = Текст
marker.line.name = Line marker.line.name = Линия
marker.quad.name = Quad marker.quad.name = Четырёхугольник
marker.texture.name = Texture marker.texture.name = Текстура
marker.background = Фон marker.background = Фон
marker.outline = Контур marker.outline = Контур
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1} objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
@@ -711,14 +717,18 @@ loadout = Груз
resources = Ресурсы resources = Ресурсы
resources.max = Максимум resources.max = Максимум
bannedblocks = Запрещённые блоки bannedblocks = Запрещённые блоки
unbannedblocks = Unbanned Blocks
objectives = Цели objectives = Цели
bannedunits = Запрещённые единицы bannedunits = Запрещённые единицы
unbannedunits = Unbanned Units
bannedunits.whitelist = Запрещенные единицы как белый список bannedunits.whitelist = Запрещенные единицы как белый список
bannedblocks.whitelist = Запрещенные блоки как белый список bannedblocks.whitelist = Запрещенные блоки как белый список
addall = Добавить всё addall = Добавить всё
launch.from = Запуск из: [accent]{0} launch.from = Запуск из: [accent]{0}
launch.capacity = Вместимость запускаемого предмета: [accent]{0} launch.capacity = Вместимость запускаемого предмета: [accent]{0}
launch.destination = Место назначения: {0} launch.destination = Место назначения: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Количество должно быть числом между 0 и {0}. configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить... add = Добавить...
guardian = Страж guardian = Страж
@@ -733,6 +743,7 @@ error.mapnotfound = Файл карты не найден!
error.io = Сетевая ошибка ввода-вывода. error.io = Сетевая ошибка ввода-вывода.
error.any = Неизвестная сетевая ошибка. error.any = Неизвестная сетевая ошибка.
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его. error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Дождь weather.rain.name = Дождь
weather.snowing.name = Снегопад weather.snowing.name = Снегопад
@@ -757,7 +768,9 @@ sectors.stored = Накоплено:
sectors.resume = Продолжить sectors.resume = Продолжить
sectors.launch = Высадка sectors.launch = Высадка
sectors.select = Выбор sectors.select = Выбор
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нет (солнце) sectors.nonelaunch = [lightgray]нет (солнце)
sectors.redirect = Redirect Launch Pads
sectors.rename = Переименовать сектор sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим sectors.vulnerable = [scarlet]Уязвим
@@ -772,8 +785,8 @@ sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован! sector.attacked = Сектор [accent]{0}[white] атакован!
sector.lost = Сектор [accent]{0}[white] потерян! sector.lost = Сектор [accent]{0}[white] потерян!
sector.capture = Sector [accent]{0}[white]Captured! sector.capture = Сектор [accent]{0}[white] захвачен!
sector.capture.current = Sector Captured! sector.capture.current = Сектор захвачен!
sector.changeicon = Изменить иконку sector.changeicon = Изменить иконку
sector.noswitch.title = Перемещение между секторами sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[] sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
@@ -784,6 +797,11 @@ threat.medium = Средняя
threat.high = Высокая threat.high = Высокая
threat.extreme = Экстремальная threat.extreme = Экстремальная
threat.eradication = Истребляющая threat.eradication = Истребляющая
difficulty.casual = Casual
difficulty.easy = Лёгкая
difficulty.normal = Нормальная
difficulty.hard = Сложная
difficulty.eradication = Истребляющая
planets = Планеты planets = Планеты
@@ -806,11 +824,21 @@ sector.fungalPass.name = Грибной перевал
sector.biomassFacility.name = Центр исследования биомассы sector.biomassFacility.name = Центр исследования биомассы
sector.windsweptIslands.name = Штормовой архипелаг sector.windsweptIslands.name = Штормовой архипелаг
sector.extractionOutpost.name = Добывающая база sector.extractionOutpost.name = Добывающая база
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Планетарный пусковой терминал sector.planetaryTerminal.name = Планетарный пусковой терминал
sector.coastline.name = Береговая линия sector.coastline.name = Береговая линия
sector.navalFortress.name = Прибрежная крепость sector.navalFortress.name = Прибрежная крепость
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше. sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором. sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне. sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров. sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
@@ -828,6 +856,18 @@ sector.impact0078.description = Здесь лежат остатки межзв
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию. sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию. sector.coastline.description = В этом месте были обнаружены остатки древней военно-морской технологии. Отбейте атаки противника, захватите этот сектор и изучите эту технологию.
sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее. sector.navalFortress.description = Враг возвел базу на удаленном острове с естественными укреплениями. Уничтожьте её. Овладейте их технологией по производству кораблей и изучите ее.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Начало sector.onset.name = Начало
sector.aegis.name = Защита sector.aegis.name = Защита
@@ -889,7 +929,7 @@ settings.controls = Управление
settings.game = Игра settings.game = Игра
settings.sound = Звук settings.sound = Звук
settings.graphics = Графика settings.graphics = Графика
settings.cleardata = Очистить игровые данные settings.cleardata = Очистить игровые данные...
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить! settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется. settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения? settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
@@ -984,7 +1024,7 @@ stat.abilities = Способности
stat.canboost = Может взлететь stat.canboost = Может взлететь
stat.flying = Летающий stat.flying = Летающий
stat.ammouse = Использование боеприпасов stat.ammouse = Использование боеприпасов
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Вместимость боеприпасов
stat.damagemultiplier = Множитель урона stat.damagemultiplier = Множитель урона
stat.healthmultiplier = Множитель прочности stat.healthmultiplier = Множитель прочности
stat.speedmultiplier = Множитель скорости stat.speedmultiplier = Множитель скорости
@@ -993,51 +1033,55 @@ stat.buildspeedmultiplier = Множитель скорости строител
stat.reactive = Реактивен stat.reactive = Реактивен
stat.immunities = Невосприимчив stat.immunities = Невосприимчив
stat.healing = Ремонт stat.healing = Ремонт
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Силовое поле ability.forcefield = Силовое поле
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Создает силовой щит, поглощающий пули
ability.repairfield = Ремонтирующее поле ability.repairfield = Ремонтирующее поле
ability.repairfield.description = Repairs nearby units ability.repairfield.description = Ремонтирует близлежащие единицы
ability.statusfield = Усиливающее поле ability.statusfield = Усиливающее поле
ability.statusfield.description = Applies a status effect to nearby units ability.statusfield.description = Накладывает эффект на ближайшие единицы
ability.unitspawn = Завод единиц <20> ability.unitspawn = Завод единиц <20>
ability.unitspawn.description = Constructs units ability.unitspawn.description = Конструирует единицы
ability.shieldregenfield = Поле восстановления щита ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Regenerates shields of nearby units ability.shieldregenfield.description = Восстанавливает щиты ближайших юнитов
ability.movelightning = Молнии при движении ability.movelightning = Молнии при движении
ability.movelightning.description = Releases lightning while moving ability.movelightning.description = Выпускает молнии при движении
ability.armorplate = Armor Plate ability.armorplate = Бронепластина
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Снижает урон, получаемый при стрельбе
ability.shieldarc = Дуговой щит ability.shieldarc = Дуговой щит
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Выпускает силовой щит по дуге, поглощающий пули
ability.suppressionfield = Поле подавления регенерации ability.suppressionfield = Поле подавления регенерации
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Останавливает ремонтные здания
ability.energyfield = Энергетическое поле ability.energyfield = Энергетическое поле
ability.energyfield.description = Zaps nearby enemies ability.energyfield.description = Электризует ближайших врагов
ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.energyfield.healdescription = Электризует ближайших врагов и лечит союзников
ability.regen = Regeneration ability.regen = Регенерация
ability.regen.description = Regenerates own health over time ability.regen.description = Восстанавливает собственное здоровье с течением времени
ability.liquidregen = Liquid Absorption ability.liquidregen = Поглощение жидкости
ability.liquidregen.description = Absorbs liquid to heal itself ability.liquidregen.description = Поглощает жидкость для самовосстановления
ability.spawndeath = Death Spawns ability.spawndeath = Смертельное порождение
ability.spawndeath.description = Releases units on death ability.spawndeath.description = Создает единицы после смерти
ability.liquidexplode = Death Spillage ability.liquidexplode = Смертельное разлитие
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Разливает жидкость при смерти
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Недостаточно ресурсов bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра bar.corereq = Требуется основа ядра
bar.corefloor = Требуется зона ядра bar.corefloor = Требуется зона ядра
@@ -1046,6 +1090,7 @@ bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: +{0}% bar.boost = Ускорение: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергия: {0}/с bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1} bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0} bar.poweramount = Энергия: {0}
@@ -1056,6 +1101,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.cooldown = Cooldown
bar.instability = Нестабильность bar.instability = Нестабильность
bar.heatamount = Нагрев: {0} bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%) bar.heatpercent = Нагрев: {0} ({1}%)
@@ -1080,6 +1126,7 @@ bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) с
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов): bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития bullet.pierce = [stat]{0}[lightgray]x пробития
bullet.infinitepierce = [stat]бесконечное пробитие bullet.infinitepierce = [stat]бесконечное пробитие
@@ -1088,6 +1135,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
bullet.range = [stat]{0}[lightgray] диапазон bullet.range = [stat]{0}[lightgray] диапазон
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = блоков unit.blocks = блоков
unit.blockssquared = блоков² unit.blockssquared = блоков²
@@ -1104,13 +1153,14 @@ unit.minutes = мин
unit.persecond = /сек unit.persecond = /сек
unit.perminute = /мин unit.perminute = /мин
unit.timesspeed = x скорость unit.timesspeed = x скорость
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = прочность щита unit.shieldhealth = прочность щита
unit.items = предметов unit.items = предметов
unit.thousands = к unit.thousands = к
unit.millions = М unit.millions = М
unit.billions = кM unit.billions = кM
unit.shots = shots unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
category.purpose = Назначение category.purpose = Назначение
category.general = Основные category.general = Основные
@@ -1120,8 +1170,9 @@ category.items = Предметы
category.crafting = Ввод/вывод category.crafting = Ввод/вывод
category.function = Действие category.function = Действие
category.optional = Дополнительные улучшения category.optional = Дополнительные улучшения
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = Всегда играть музыку
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = Если включить эту функцию, музыка всегда будет воспроизводиться в игре по кругу.\nЕсли выключить, она будет воспроизводиться только через случайные промежутки времени.
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
setting.landscape.name = Только альбомный (горизонтальный) режим setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени setting.shadows.name = Тени
@@ -1133,7 +1184,7 @@ setting.backgroundpause.name = Фоновая пауза
setting.buildautopause.name = Автоматическая приостановка строительства setting.buildautopause.name = Автоматическая приостановка строительства
setting.doubletapmine.name = Добыча руды двойным нажатием setting.doubletapmine.name = Добыча руды двойным нажатием
setting.commandmodehold.name = Удерживать для командования боевыми единицами setting.commandmodehold.name = Удерживать для командования боевыми единицами
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit setting.distinctcontrolgroups.name = Ограничение на одну контрольную группу на единицу
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
setting.animatedwater.name = Анимированные поверхности setting.animatedwater.name = Анимированные поверхности
setting.animatedshields.name = Анимированные щиты setting.animatedshields.name = Анимированные щиты
@@ -1148,18 +1199,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштаб пользовательского интерфейса setting.uiscale.name = Масштаб пользовательского интерфейса
setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры. setting.uiscale.description = Для вступления изменений в силу может потребоваться перезагрузка игры.
setting.swapdiagonal.name = Всегда диагональное размещение setting.swapdiagonal.name = Всегда диагональное размещение
setting.difficulty.training = Обучение
setting.difficulty.easy = Лёгкая
setting.difficulty.normal = Нормальная
setting.difficulty.hard = Сложная
setting.difficulty.insane = Безумная
setting.difficulty.name = Сложность:
setting.screenshake.name = Тряска экрана setting.screenshake.name = Тряска экрана
setting.bloomintensity.name = Интенсивность свечения setting.bloomintensity.name = Интенсивность свечения
setting.bloomblur.name = Размытие свечения setting.bloomblur.name = Размытие свечения
setting.effects.name = Эффекты setting.effects.name = Эффекты
setting.destroyedblocks.name = Отображать уничтоженные блоки setting.destroyedblocks.name = Отображать уничтоженные блоки
setting.blockstatus.name = Показывать статус блока setting.blockstatus.name = Показывать статус блока
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Поиск пути для установки конвейеров setting.conveyorpathfinding.name = Поиск пути для установки конвейеров
setting.sensitivity.name = Чувствительность контроллера setting.sensitivity.name = Чувствительность контроллера
setting.saveinterval.name = Интервал сохранения setting.saveinterval.name = Интервал сохранения
@@ -1186,11 +1232,13 @@ setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматическое создание сохранений setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Видимость публичной игры
setting.playerlimit.name = Ограничение игроков setting.playerlimit.name = Ограничение игроков
setting.chatopacity.name = Непрозрачность чата setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непрозрачность мостов setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду setting.showweather.name = Отображать погоду
@@ -1200,22 +1248,22 @@ setting.macnotch.description = Для вступления изменений в
steam.friendsonly = Только друзья steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий. steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
uiscale.cancel = Отменить & Выйти uiscale.cancel = Отменить & Выйти
setting.bloom.name = Свечение setting.bloom.name = Свечение
keybind.title = Настройка управления keybind.title = Настройка управления
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение. keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
category.general.name = Основное category.general.name = Основное
category.view.name = Просмотр category.view.name = Просмотр
category.command.name = Unit Command category.command.name = Командование единицой
category.multiplayer.name = Сетевая игра category.multiplayer.name = Сетевая игра
category.blocks.name = Выбор блока category.blocks.name = Выбор блока
placement.blockselectkeys = \n[lightgray]Клавиша: [{0}, placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
keybind.respawn.name = Возрождение в ядре keybind.respawn.name = Возрождение в ядре
keybind.control.name = Перехватить контроль над единицей keybind.control.name = Перехватить контроль над единицей
keybind.clear_building.name = Очистить план строительства keybind.clear_building.name = Очистить план строительства
keybind.press = Нажмите клавишу keybind.press = Нажмите клавишу...
keybind.press.axis = Нажмите ось или клавишу keybind.press.axis = Нажмите ось или клавишу...
keybind.screenshot.name = Скриншот карты keybind.screenshot.name = Скриншот карты
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
keybind.toggle_block_status.name = Отображение статусов блоков keybind.toggle_block_status.name = Отображение статусов блоков
@@ -1243,6 +1291,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Перестроить в области keybind.rebuild_select.name = Перестроить в области
keybind.schematic_select.name = Выбрать область keybind.schematic_select.name = Выбрать область
keybind.schematic_menu.name = Меню схем keybind.schematic_menu.name = Меню схем
@@ -1319,12 +1368,16 @@ rules.wavetimer = Интервал волн
rules.wavesending = Отправка волн rules.wavesending = Отправка волн
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Волны rules.waves = Волны
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Режим атаки rules.attack = Режим атаки
rules.buildai = ИИ строит базы rules.buildai = ИИ строит базы
rules.buildaitier = Уровень баз ИИ rules.buildaitier = Уровень баз ИИ
rules.rtsai = ИИ в реальном времени rules.rtsai = ИИ в реальном времени
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Минимальный размер отряда rules.rtsminsquadsize = Минимальный размер отряда
rules.rtsmaxsquadsize = Максимальный размер отряда rules.rtsmaxsquadsize = Максимальный размер отряда
rules.rtsminattackweight = Минимальный вес для атаки rules.rtsminattackweight = Минимальный вес для атаки
@@ -1341,12 +1394,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Начальный лимит единиц rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Интервал волн:[lightgray] (сек) rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Время до первой волны:[lightgray] (сек) rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство rules.buildcostmultiplier = Множитель затрат на строительство
@@ -1368,6 +1423,13 @@ rules.title.teams = Команды
rules.title.planet = Планета rules.title.planet = Планета
rules.lighting = Освещение rules.lighting = Освещение
rules.fog = Туман войны rules.fog = Туман войны
rules.invasions = Вторжения врагов на сектора
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Показывать появление врагов
rules.randomwaveai = Непредсказуемый ИИ волн
rules.fire = Огонь rules.fire = Огонь
rules.anyenv = <Любая> rules.anyenv = <Любая>
rules.explosions = Урон от взрывов блоков/единиц rules.explosions = Урон от взрывов блоков/единиц
@@ -1376,6 +1438,7 @@ rules.weather = Погода
rules.weather.frequency = Периодичность: rules.weather.frequency = Периодичность:
rules.weather.always = Всегда rules.weather.always = Всегда
rules.weather.duration = Длительность: rules.weather.duration = Длительность:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1518,6 +1581,8 @@ block.graphite-press.name = Графитный пресс
block.multi-press.name = Мульти-пресс block.multi-press.name = Мульти-пресс
block.constructing = {0} [lightgray](Строится) block.constructing = {0} [lightgray](Строится)
block.spawn.name = Точка появления врагов block.spawn.name = Точка появления врагов
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Ядро: «Осколок» block.core-shard.name = Ядро: «Осколок»
block.core-foundation.name = Ядро: «Штаб» block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атом» block.core-nucleus.name = Ядро: «Атом»
@@ -1681,6 +1746,8 @@ block.meltdown.name = Испепелитель
block.foreshadow.name = Знамение block.foreshadow.name = Знамение
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Пусковая площадка block.launch-pad.name = Пусковая площадка
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент block.segment.name = Сегмент
block.ground-factory.name = Наземная фабрика block.ground-factory.name = Наземная фабрика
block.air-factory.name = Воздушная фабрика block.air-factory.name = Воздушная фабрика
@@ -1775,6 +1842,7 @@ block.electric-heater.name = Электрический нагреватель
block.slag-heater.name = Шлаковый нагреватель block.slag-heater.name = Шлаковый нагреватель
block.phase-heater.name = Фазовый нагреватель block.phase-heater.name = Фазовый нагреватель
block.heat-redirector.name = Тепловой перенаправитель block.heat-redirector.name = Тепловой перенаправитель
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Тепловой маршрутизатор block.heat-router.name = Тепловой маршрутизатор
block.slag-incinerator.name = Мусоросжигательная печь block.slag-incinerator.name = Мусоросжигательная печь
block.carbide-crucible.name = Карбидовый тигель block.carbide-crucible.name = Карбидовый тигель
@@ -1822,6 +1890,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
block.pyrolysis-generator.name = Пиролизный генератор block.pyrolysis-generator.name = Пиролизный генератор
block.vent-condenser.name = Жерловой конденсатор block.vent-condenser.name = Жерловой конденсатор
block.cliff-crusher.name = Дробитель скал block.cliff-crusher.name = Дробитель скал
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Плазменный бур block.plasma-bore.name = Плазменный бур
block.large-plasma-bore.name = Большой плазменный бур block.large-plasma-bore.name = Большой плазменный бур
block.impact-drill.name = Ударная дрель block.impact-drill.name = Ударная дрель
@@ -1887,51 +1956,51 @@ hint.respawn = Чтобы заново появиться в корабле, н
hint.respawn.mobile = Вы переключили управление единицей/постройкой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[] hint.respawn.mobile = Вы переключили управление единицей/постройкой. Чтобы заново появиться в корабле, [accent]нажмите на аватар слева сверху.[]
hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры. hint.desktopPause = Нажмите [accent][[Пробел][] для приостановки и возобновления игры.
hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их. hint.breaking = Выделите блоки в рамку [accent]правой кнопкой мыши[], чтобы разобрать их.
hint.breaking.mobile = Активируйте \ue817 [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением. hint.breaking.mobile = Активируйте :hammer: [accent]молоток[] в правом нижнем углу и нажимайте на блоки, чтобы разобрать их. Удерживайте палец в течение секунды и переместите, чтобы разобрать выделением.
hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа. hint.blockInfo = Для просмотра информации о блоке, выберите его в [accent]меню строительства[], затем нажмите на кнопку [accent][[?][] справа.
hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов. hint.derelict = [accent]Покинутые[] постройки - это остатки старых баз, которые больше не функционируют.\n\nОни могут быть [accent]разобраны[] для получения ресурсов.
hint.research = Используйте кнопку \ue875 [accent]Исследований[], чтобы исследовать новые технологии. hint.research = Используйте кнопку :tree: [accent]Исследований[], чтобы исследовать новые технологии.
hint.research.mobile = Используйте кнопку \ue875 [accent]Исследований[] в \ue88c [accent]Меню[], чтобы исследовать новые технологии. hint.research.mobile = Используйте кнопку :tree: [accent]Исследований[] в :menu: [accent]Меню[], чтобы исследовать новые технологии.
hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели. hint.unitControl = Зажмите [accent][[Л-Ctrl][] и [accent]нажмите левую кнопку мыши[], чтобы контролировать дружественные единицы и турели.
hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели. hint.unitControl.mobile = [accent]Дважды коснитесь[], чтобы контролировать дружественные единицы и турели.
hint.unitSelectControl = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], зажав [accent]L-shift.[]\nВ режиме комадования, нажмите и перетаскивайте для выбора боевых единиц. Нажмите [accent]правой кнопкой мыши[] по месту или цели, чтобы отправить их туда. hint.unitSelectControl = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], зажав [accent]L-shift.[]\nВ режиме комадования, нажмите и перетаскивайте для выбора боевых единиц. Нажмите [accent]правой кнопкой мыши[] по месту или цели, чтобы отправить их туда.
hint.unitSelectControl.mobile = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], нажав на кнопку [accent]"Командовать"[] внизу слева.\nВ режиме командования, зажмите и перетаскивайте для выбора боевых единиц. Нажмите пальцем по месту или цели, чтобы отправить их туда. hint.unitSelectControl.mobile = Чтобы управлять боевыми единицами, войдите в [accent]режим командования[], нажав на кнопку [accent]"Командовать"[] внизу слева.\nВ режиме командования, зажмите и перетаскивайте для выбора боевых единиц. Нажмите пальцем по месту или цели, чтобы отправить их туда.
hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] из правого нижнего угла. hint.launch = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на :map: [accent]Карте[] из правого нижнего угла.
hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на \ue827 [accent]Карте[] в \ue88c [accent]Меню[]. hint.launch.mobile = Как только будет собрано достаточно ресурсов, вы сможете осуществить [accent]Запуск[], выбрав близлежащие секторы на :map: [accent]Карте[] в :menu: [accent]Меню[].
hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования. hint.schematicSelect = Зажмите [accent][[F][] и переместите, чтобы выбрать блоки для копирования и вставки.\n\nЩелкните [accent][[колёсиком][] по блоку для копирования.
hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически. hint.rebuildSelect = Удерживайте [accent][[B][] и перетаскивайте, чтобы выбрать уничтоженные блоки.\nОни будут перестроены автоматически.
hint.rebuildSelect.mobile = Выберите кнопку \ue874 копирования, затем нажмите кнопку \ue80f перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически. hint.rebuildSelect.mobile = Выберите кнопку :copy: копирования, затем нажмите кнопку :wrench: перестройки, и проведите для выбора уничтоженных блоков.\nЭто перестроит их автоматически.
hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути. hint.conveyorPathfind = Удерживайте [accent][[Л-Ctrl][] при размещении конвейеров для автоматической прокладки пути.
hint.conveyorPathfind.mobile = Включите \ue844 [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути. hint.conveyorPathfind.mobile = Включите :diagonal: [accent]диагональный режим[] и перетащите конвейеры для автоматической прокладки пути.
hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать. hint.boost = Удерживайте [accent][[Л-Shift][], чтобы пролететь над препятствиями при помощи вашей единицы.\n\nТолько некоторые наземные единицы могут взлетать.
hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы. hint.payloadPickup = Нажмите [accent][[[], чтобы подобрать маленькие блоки или единицы.
hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их. hint.payloadPickup.mobile = [accent]Нажмите и удерживайте[] палец на маленьком блоке или единице, чтобы подобрать их.
hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз. hint.payloadDrop = Нажмите [accent]][], чтобы сбросить груз.
hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз. hint.payloadDrop.mobile = [accent]Нажмите и удерживайте[] палец на пустой локации, чтобы сбросить туда груз.
hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг. hint.waveFire = Турели [accent]Волна[] при подаче воды будут автоматически тушить пожары вокруг.
hint.generator = \uf879 [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи \uf87f [accent]силовых узлов[]. hint.generator = :combustion-generator: [accent]Генераторы внутреннего сгорания[] сжигают уголь и передают энергию рядом стоящим блокам.\n\nДальность передачи энергии может быть увеличена при помощи :power-node: [accent]силовых узлов[].
hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или \uf835 [accent]графитные[] боеприпасы в \uf861двойных турелях/\uf859залпах, чтобы уничтожить Стража. hint.guardian = [accent]Стражи[] бронированы. Слабые боеприпасы, такие как [accent]медь[] и [accent]свинец[], [scarlet]не эффективны[].\n\nИспользуйте турели высокого уровня или :graphite: [accent]графитные[] боеприпасы в :duo:двойных турелях/:salvo:залпах, чтобы уничтожить Стража.
hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро \uf868 [accent]Штаб[] поверх ядра \uf869 [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему. hint.coreUpgrade = Ядра могут быть улучшены путем [accent]размещения над ними ядер более высокого уровня[].\n\nПоместите ядро :core-foundation: [accent]Штаб[] поверх ядра :core-shard: [accent]Осколок[]. Убедитесь, что никакие препятствия не мешают ему.
hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения. hint.presetLaunch = В серые [accent]секторы с посадочными зонами[], такие как [accent]Ледяной лес[], можно запускаться из любого места. Они не требуют захвата близлежащей территории.\n\n[accent]Нумерованные секторы[], такие как этот, [accent]не обязательны[] для прохождения.
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки. hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[]. hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда. hint.factoryControl = Чтобы установить [accent]место вывода единиц[] фабрики, щелкните на блок фабрики в командном режиме, затем щелкните правой кнопкой мыши на соответствующее место.\nЕдиницы, произведенные ею, автоматически переместятся туда.
hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда. hint.factoryControl.mobile = Чтобы установить [accent]место вывода единиц[] фабрики, нажмите на блок фабрики в командном режиме, затем нажмите на соответствующее место.\nЕдиницы, произведенные ею, будут автоматически перемещены туда.
gz.mine = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать. gz.mine = Приблизьтесь к :ore-copper: [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.mine.mobile = Приблизьтесь к \uf8c4 [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать. gz.mine.mobile = Приблизьтесь к :ore-copper: [accent]медной руде[] на земле и нажмите на нее, чтобы начать копать.
gz.research = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура. gz.research = Откройте дерево технологий :tree:.\nИсследуйте :mechanical-drill: [accent]Механический бур[], затем выберите его в меню в правом нижнем углу.\nНажмите на медную руду, чтобы начать строительство бура.
gz.research.mobile = Откройте дерево технологий \ue875.\nИсследуйте \uf870 [accent]Механический бур[], затем выберите его в меню справа внизу.\nНажмите на медную руду, чтобы разместить бур.\n\nНажмите на \ue800 [accent]галочку[] справа внизу, чтобы подтвердить строительство. gz.research.mobile = Откройте дерево технологий :tree:.\nИсследуйте :mechanical-drill: [accent]Механический бур[], затем выберите его в меню справа внизу.\nНажмите на медную руду, чтобы разместить бур.\n\nНажмите на \ue800 [accent]галочку[] справа внизу, чтобы подтвердить строительство.
gz.conveyors = Исследуйте и разместите \uf896 [accent]конвейеры[] для перемещения добытых ресурсов\nот буров до ядра.\n\nЗажмите и перетащите, чтобы разместить несколько конвейеров.\n[accent]Scroll[] для вращения. gz.conveyors = Исследуйте и разместите :conveyor: [accent]конвейеры[] для перемещения добытых ресурсов\nот буров до ядра.\n\nЗажмите и перетащите, чтобы разместить несколько конвейеров.\n[accent]Scroll[] для вращения.
gz.conveyors.mobile = Исследуйте и разместите \uf896 [accent]конвейеры[] для перемещения добытых ресурсов\nот буровых до ядра.\n\nЗадержите палец на секунду и перетащите его, чтобы разместить несколько конвейеров. gz.conveyors.mobile = Исследуйте и разместите :conveyor: [accent]конвейеры[] для перемещения добытых ресурсов\nот буровых до ядра.\n\nЗадержите палец на секунду и перетащите его, чтобы разместить несколько конвейеров.
gz.drills = \nУвеличьте объемы добычи.\nПоместите больше механических буров.\nДобудьте 100 слитков меди. gz.drills = \nУвеличьте объемы добычи.\nПоместите больше механических буров.\nДобудьте 100 слитков меди.
gz.lead = \uf837 [accent]Свинец[] - еще один часто используемый ресурс.\nПодготовьте буры для добычи свинца. gz.lead = :lead: [accent]Свинец[] - еще один часто используемый ресурс.\nПодготовьте буры для добычи свинца.
gz.moveup = \ue804 Двигайтесь вверх для получения дальнейших указаний. gz.moveup = :up: Двигайтесь вверх для получения дальнейших указаний.
gz.turrets = Исследуйте и поставьте 2 \uf861 [accent]Двойные турели[] для защиты ядра.\nДвойные турели требуют \uf838 [accent]боеприпасы[] с конвейеров. gz.turrets = Исследуйте и поставьте 2 :duo: [accent]Двойные турели[] для защиты ядра.\nДвойные турели требуют \uf838 [accent]боеприпасы[] с конвейеров.
gz.duoammo = Снабдите двойные турели [accent]медью[] с помощью конвейеров. gz.duoammo = Снабдите двойные турели [accent]медью[] с помощью конвейеров.
gz.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf8ae [accent]медные стены[] вокруг турелей. gz.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте :copper-wall: [accent]медные стены[] вокруг турелей.
gz.defend = Враг на подходе, приготовьтесь защищаться. gz.defend = Враг на подходе, приготовьтесь защищаться.
gz.aa = Летающие боевые единицы не могут быть легко уничтожены стандартными турелями.\n\uf860 Рассеиватели[] предоставляют отличную противовоздушную оборону, но требуют \uf837 [accent]свинец[] в качестве боеприпасов. gz.aa = Летающие боевые единицы не могут быть легко уничтожены стандартными турелями.\n:scatter: Рассеиватели[] предоставляют отличную противовоздушную оборону, но требуют :lead: [accent]свинец[] в качестве боеприпасов.
gz.scatterammo = Снабдите Рассеиватель [accent]свинцом[] с помощью конвейеров. gz.scatterammo = Снабдите Рассеиватель [accent]свинцом[] с помощью конвейеров.
gz.supplyturret = [accent]Запитайте турель. gz.supplyturret = [accent]Запитайте турель.
gz.zone1 = Это - вражеская зона высадки. gz.zone1 = Это - вражеская зона высадки.
@@ -1939,27 +2008,27 @@ gz.zone2 = Все, что построено в её радиусе, будет
gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь. gz.zone3 = Волна начнётся прямо сейчас.\nПриготовьтесь.
gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[]. gz.finish = Постройте больше турелей, добудьте больше ресурсов,\nи отстойте все волны, чтобы [accent]захватить сектор[].
onset.mine = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения. onset.mine = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.\n\nИспользуйте [accent][[WASD] для передвижения.
onset.mine.mobile = Нажмите, чтобы добыть \uf748 [accent]бериллий[] из стен. onset.mine.mobile = Нажмите, чтобы добыть :beryllium: [accent]бериллий[] из стен.
onset.research = Откройте \ue875 дерево исследований.\nИсследуйте, затем поставьте \uf73e [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[]. onset.research = Откройте :tree: дерево исследований.\nИсследуйте, затем поставьте :turbine-condenser: [accent]турбинный конденсатор[] на жерло.\nОна будет производить [accent]энергию[].
onset.bore = Исследуйте и поставьте \uf741 [accent]плазменный бур[].\nОн будет автоматически добывать ресурсы из стен. onset.bore = Исследуйте и поставьте :plasma-bore: [accent]плазменный бур[].\nОн будет автоматически добывать ресурсы из стен.
onset.power = Чтобы [accent]подключить[] плазменный бур, исследуйте и поставьте \uf73d [accent]лучевой узел[].\nСоедините турбинный конденсатор с плазменным буром. onset.power = Чтобы [accent]подключить[] плазменный бур, исследуйте и поставьте :beam-node: [accent]лучевой узел[].\nСоедините турбинный конденсатор с плазменным буром.
onset.ducts = Исследуйте и поставьте \uf799 [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nПеретаскивайте для установки нескольких каналов.\n[accent]Вращайте колёсико мыши[] для поворота. onset.ducts = Исследуйте и поставьте :duct: [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nПеретаскивайте для установки нескольких каналов.\n[accent]Вращайте колёсико мыши[] для поворота.
onset.ducts.mobile = Исследуйте и поставьте \uf799 [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nЗажмите палец на секунду, затем перетаскивайте для установки нескольких каналов. onset.ducts.mobile = Исследуйте и поставьте :duct: [accent]предметные каналы[] для перевозки ресурсов из плазменного бура в ядро.\nЗажмите палец на секунду, затем перетаскивайте для установки нескольких каналов.
onset.moremine = Расширьте добычу.\nПоставьте больше плазменных буров и используйте лучевые узлы и предметные каналы для их поддержки.\nДобудьте 200 бериллия. onset.moremine = Расширьте добычу.\nПоставьте больше плазменных буров и используйте лучевые узлы и предметные каналы для их поддержки.\nДобудьте 200 бериллия.
onset.graphite = Более продвинутые блоки требуют \uf835 [accent]графит[].\nПоставьте плазменные буры для добычи графита. onset.graphite = Более продвинутые блоки требуют :graphite: [accent]графит[].\nПоставьте плазменные буры для добычи графита.
onset.research2 = Начните исследовать [accent]фабрики[].\nИсследуйте \uf74d [accent]дробитель скал[] и \uf779 [accent]кремниевую дуговую печь[]. onset.research2 = Начните исследовать [accent]фабрики[].\nИсследуйте :cliff-crusher: [accent]дробитель скал[] и :silicon-arc-furnace: [accent]кремниевую дуговую печь[].
onset.arcfurnace = Дуговая печь требует \uf834 [accent]песок[] и \uf835 [accent]графит[] для производства \uf82f [accent]кремния[].\nТакже нужна [accent]энергия[]. onset.arcfurnace = Дуговая печь требует :sand: [accent]песок[] и :graphite: [accent]графит[] для производства :silicon: [accent]кремния[].\nТакже нужна [accent]энергия[].
onset.crusher = Используйте \uf74d [accent]дробители скал[] для добычи песка. onset.crusher = Используйте :cliff-crusher: [accent]дробители скал[] для добычи песка.
onset.fabricator = Используйте [accent]боевые единицы[] для исследования карты, защиты построек и нападения на врага. Исследуйте и поставьте \uf6a2 [accent]конструктор танков[]. onset.fabricator = Используйте [accent]боевые единицы[] для исследования карты, защиты построек и нападения на врага. Исследуйте и поставьте :tank-fabricator: [accent]конструктор танков[].
onset.makeunit = Произведите боевую единицу.\nНажмите на кнопку "?", чтобы узнать текущие необходимые ресурсы для фабрики. onset.makeunit = Произведите боевую единицу.\nНажмите на кнопку "?", чтобы узнать текущие необходимые ресурсы для фабрики.
onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель \uf6eb [accent]Разрыв[].\nТурели требуют \uf748 [accent]боеприпасы[]. onset.turrets = Боевые единицы эффективны, но [accent]турели[] предоставляют больший оборонный потенциал при их эффективном использовании.\nПоставьте турель :breach: [accent]Разрыв[].\nТурели требуют :beryllium: [accent]боеприпасы[].
onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[] onset.turretammo = Снабдите турель [accent]бериллиевыми боеприпасами.[]
onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте \uf6ee [accent]бериллиевые стены[] вокруг турели. onset.walls = [accent]Стены[] могут предотвратить повреждение близлежащих построек.\nПоставьте :beryllium-wall: [accent]бериллиевые стены[] вокруг турели.
onset.enemies = Враг на подходе, приготовьтесь защищаться. onset.enemies = Враг на подходе, приготовьтесь защищаться.
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0} onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
onset.attack = Враг уязвим. Начните контратаку. onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте \uf725 ядро. onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство. onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать. onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать. onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
@@ -2051,6 +2120,10 @@ block.phase-wall.description = Защищает постройки от враж
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе. block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе. block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе. block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Стена, которую можно открыть или закрыть нажатием. block.door.description = Стена, которую можно открыть или закрыть нажатием.
block.door-large.description = Стена, которую можно открыть или закрыть нажатием. block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности. block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
@@ -2117,7 +2190,9 @@ block.vault.description = Хранит большое количество пр
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика. block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
block.unloader.description = Выгружает выбранный предмет из соседних блоков. block.unloader.description = Выгружает выбранный предмет из соседних блоков.
block.launch-pad.description = Запускает партии предметов в выбранные секторы. block.launch-pad.description = Запускает партии предметов в выбранные секторы.
block.launch-pad.details = Суборбитальная система транспортировки ресурсов методом «point-to-point». Разгрузочные капсулы хрупки и не способны выжить при повторном входе. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Стреляет по врагам чередующимися пулями. block.duo.description = Стреляет по врагам чередующимися пулями.
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам. block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии. block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
@@ -2178,6 +2253,7 @@ block.electric-heater.description = Нагревает блоки напроти
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы. block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы. block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки. block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Распределяет накопленное тепло в трех направлениях. block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
block.electrolyzer.description = Преобразует воду в водород и озон. block.electrolyzer.description = Преобразует воду в водород и озон.
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы. block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
@@ -2190,6 +2266,7 @@ block.vent-condenser.description = Конденсирует воду из газ
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы. block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы. block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены. block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы. block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы. block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам. block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
@@ -2312,6 +2389,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[]. lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[]. lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей. lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
@@ -2350,6 +2428,7 @@ lst.getflag = Проверяет, установлен ли глобальный
lst.setprop = Устанавливает свойство единицы или постройки. lst.setprop = Устанавливает свойство единицы или постройки.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2397,15 +2476,15 @@ lenum.shoot = Стрельба в определённую позицию.
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости. lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
lenum.config = Конфигурация постройки, например, предмет сортировки. lenum.config = Конфигурация постройки, например, предмет сортировки.
lenum.enabled = Включён ли блок. lenum.enabled = Включён ли блок.
laccess.currentammotype = Current ammo item/liquid of a turret. laccess.currentammotype = Текущий боеприпас турели.
laccess.color = Цвет осветителя. laccess.color = Цвет осветителя.
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу. laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
laccess.dead = Является ли единица/постройка неработающей или несуществующей. laccess.dead = Является ли единица/постройка неработающей или несуществующей.
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в тайлах/сек. laccess.speed = Максимальная скорость единицы, в плитках/сек.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
lcategory.unknown = Неизвестно lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории. lcategory.unknown.description = Нет категории.
lcategory.io = Ввод и вывод lcategory.io = Ввод и вывод
@@ -2520,6 +2599,7 @@ unitlocate.building = Переменная для записи обнаруже
unitlocate.outx = Вывод X координаты. unitlocate.outx = Вывод X координаты.
unitlocate.outy = Вывод Y координаты. unitlocate.outy = Вывод Y координаты.
unitlocate.group = Группа построек для поиска. unitlocate.group = Группа построек для поиска.
playsound.limit = Если значение равно true, предотвращает воспроизведение этого звука,\n если он уже воспроизводился в том же кадре.
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию. lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
lenum.stop = Остановка движения/копания/строительства. lenum.stop = Остановка движения/копания/строительства.
@@ -2527,7 +2607,7 @@ lenum.unbind = Полностью отключает управление лог
lenum.move = Перемещение в определённую позицию. lenum.move = Перемещение в определённую позицию.
lenum.approach = Приближение к позиции с указанным радиусом. lenum.approach = Приближение к позиции с указанным радиусом.
lenum.pathfind = Перемещение к точке появления врагов. lenum.pathfind = Перемещение к точке появления врагов.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.autopathfind = Автоматический поиск пути к ближайшему вражескому ядру или точке высадки.\nЭто то же самое, что и стандартный поиск пути к врагу во время волны.
lenum.target = Стрельба в определённую позицию. lenum.target = Стрельба в определённую позицию.
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости. lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
lenum.itemdrop = Сбрасывание предметов. lenum.itemdrop = Сбрасывание предметов.
@@ -2538,13 +2618,39 @@ lenum.payenter = Войти/приземлиться на грузовой бл
lenum.flag = Числовой флаг единицы. lenum.flag = Числовой флаг единицы.
lenum.mine = Копание в заданной позиции. lenum.mine = Копание в заданной позиции.
lenum.build = Строительство блоков. lenum.build = Строительство блоков.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. lenum.getblock = Получает тип постройки, пола и блока по заданным координатам.\nЕдиница должна быть в диапазоне позиции, иначе возвращается null.
lenum.within = Проверка на нахождение единицы рядом с позицией. lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта. lenum.boost = Включение/выключение полёта.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. lenum.flushtext = Сбрасывает содержимое текстового буфера, если применимо. \nЕсли значение fetch равно true, пытаеся получить свойства из набора локали карты или набора локали игры.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Имя текстуры прямо из атласа текстур игры (используя стиль написания с дефисами, например: build-tower) .\nЕсли printFlush имеет значение true, то в качестве текстового аргумента используется содержимое текстового буфера.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Размер текстуры в плитках. Нулевое значение масштабирует ширину маркера до размера исходной текстуры.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Масштабировать ли маркер в соответствии с уровнем масштабирования игрока.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Omogućeno
mod.disabled = [scarlet]Onemogućeno mod.disabled = [scarlet]Onemogućeno
mod.multiplayer.compatible = [gray]Podesan sa multiplejerom mod.multiplayer.compatible = [gray]Podesan sa multiplejerom
mod.disable = Onemogući mod.disable = Onemogući
mod.version = Version:
mod.content = Sadržaj: mod.content = Sadržaj:
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi. mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
mod.incompatiblegame = [red]Zastarela Igra mod.incompatiblegame = [red]Zastarela Igra
@@ -193,6 +194,7 @@ campaign.select = Izaberite Početnu Kampanju
campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku. campaign.none = [lightgray]Izaberite planetu gde bi ste počeli.\nOvo se može promeniti u svakom trenutku.
campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina. campaign.erekir = [accent]Preporučeno za novije igrače.[]\n\nNovije, poboljšane funkcije. Uglavnom linearni tok kampanje.\n\nKvalitetniji doživljaji i mape. Veća težina.
campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani. campaign.serpulo = [scarlet]Nije preporučeno za novije igrače.[]\n\nStarije funkcije; renesansno iskustvo. Otvoreniji pristup.\n\nMoguće je da mape i tok kampanje nisu glatki i balansirani.
campaign.difficulty = Difficulty
completed = [accent]Završeno. completed = [accent]Završeno.
techtree = Drvo Tehnologija techtree = Drvo Tehnologija
techtree.select = Izbor Drveća Tehnologija techtree.select = Izbor Drveća Tehnologija
@@ -293,13 +295,14 @@ disconnect.error = Greška u povezivanju.
disconnect.closed = Connection closed. disconnect.closed = Connection closed.
disconnect.timeout = Timed out. disconnect.timeout = Timed out.
disconnect.data = Neuspešno učitavanje podataka! disconnect.data = Neuspešno učitavanje podataka!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Ne može se pridružiti igri ([accent]{0}[]). cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
connecting = [accent]Povezivanje... connecting = [accent]Povezivanje...
reconnecting = [accent]Ponovno povezivanje... reconnecting = [accent]Ponovno povezivanje...
connecting.data = [accent]Učitavanje podataka... connecting.data = [accent]Učitavanje podataka...
server.port = Port: server.port = Port:
server.addressinuse = Adresa je već u upotrebi!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [scarlet]Error hosting server. server.error = [scarlet]Error hosting server.
save.new = Novi Snimak save.new = Novi Snimak
save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak? save.overwrite = Da li ste sigurni da želite da prerežete\novaj snimak?
@@ -352,6 +355,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -495,6 +499,7 @@ waves.units.show = Pokaži Sve
wavemode.counts = količina wavemode.counts = količina
wavemode.totals = ukupno wavemode.totals = ukupno
wavemode.health = snaga wavemode.health = snaga
all = All
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Detalji... details = Detalji...
@@ -664,7 +669,6 @@ requirement.capture = Zauzmi {0}
requirement.onplanet = Kontroliši Sektor Na {0} requirement.onplanet = Kontroliši Sektor Na {0}
requirement.onsector = Sleti Na Sektor: {0} requirement.onsector = Sleti Na Sektor: {0}
launch.text = Lansiraj launch.text = Lansiraj
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Razotkrij uncover = Razotkrij
configure = Konfiguriši Zalihe configure = Konfiguriši Zalihe
@@ -712,14 +716,18 @@ loadout = Loadout
resources = Resursi resources = Resursi
resources.max = Maksimum resources.max = Maksimum
bannedblocks = Nedozvoljeni Blokovi bannedblocks = Nedozvoljeni Blokovi
unbannedblocks = Unbanned Blocks
objectives = Zadaci objectives = Zadaci
bannedunits = Nedozvoljene Jedinice bannedunits = Nedozvoljene Jedinice
unbannedunits = Unbanned Units
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
addall = Dodaj Sve addall = Dodaj Sve
launch.from = Lansirati Od: [accent]{0} launch.from = Lansirati Od: [accent]{0}
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0} launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
launch.destination = Destinacija: {0} launch.destination = Destinacija: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Količina mora biti između 0 i {0}. configure.invalid = Količina mora biti između 0 i {0}.
add = Dodaj... add = Dodaj...
guardian = Čuvar guardian = Čuvar
@@ -734,6 +742,7 @@ error.mapnotfound = Datoteka mape nije pronađena!
error.io = I/O mrežna greška. error.io = I/O mrežna greška.
error.any = Nepoznata greška u mreži. error.any = Nepoznata greška u mreži.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Kiša weather.rain.name = Kiša
weather.snowing.name = Sneg weather.snowing.name = Sneg
@@ -757,7 +766,9 @@ sectors.stored = Skladišćeno:
sectors.resume = Nastavi sectors.resume = Nastavi
sectors.launch = Lansiraj sectors.launch = Lansiraj
sectors.select = Izaberi sectors.select = Izaberi
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nema (sunce) sectors.nonelaunch = [lightgray]nema (sunce)
sectors.redirect = Redirect Launch Pads
sectors.rename = Preimenuj Sektor sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -784,6 +795,11 @@ threat.medium = Srednje
threat.high = Visoko threat.high = Visoko
threat.extreme = Ekstremno threat.extreme = Ekstremno
threat.eradication = Istrebljenje threat.eradication = Istrebljenje
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planete planets = Planete
@@ -806,9 +822,19 @@ sector.fungalPass.name = Gljivični Prolaz
sector.biomassFacility.name = Biosintetičko Postrojenje sector.biomassFacility.name = Biosintetičko Postrojenje
sector.windsweptIslands.name = Vetrovita Ostrva sector.windsweptIslands.name = Vetrovita Ostrva
sector.extractionOutpost.name = Lansirna Utvrda sector.extractionOutpost.name = Lansirna Utvrda
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetarno Lansirni Terminal sector.planetaryTerminal.name = Planetarno Lansirni Terminal
sector.coastline.name = Obala sector.coastline.name = Obala
sector.navalFortress.name = Pomorska Tvrđava sector.navalFortress.name = Pomorska Tvrđava
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje. sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača. sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
@@ -828,6 +854,18 @@ sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne le
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora. sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju. sector.coastline.description = Ostaci tehnologije pomorskih jedinica su detektovani u ovom sektoru. Odbijte neprijateljske napade, zauzmite ovaj sektor, i preuzmite tehnologiju.
sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je. sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prirodno-formiranom ostrvu. Uništite ovu bazu. Preuzmite njihovu naprednu pomorsku tehnologiju, i izuči te je.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Žačetak sector.onset.name = Žačetak
sector.aegis.name = Okrilje sector.aegis.name = Okrilje
@@ -994,6 +1032,7 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
stat.reactive = Reaguje sa stat.reactive = Reaguje sa
stat.immunities = Imuniteti stat.immunities = Imuniteti
stat.healing = Popravlja stat.healing = Popravlja
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Polje Sile ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1026,6 +1065,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1040,6 +1080,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna bar.drilltierreq = Bolja Bušilica Potrebna
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Nedostaju Resursi bar.noresources = Nedostaju Resursi
bar.corereq = Potrebno Jezgro kao Osnova bar.corereq = Potrebno Jezgro kao Osnova
bar.corefloor = Zahteva Zonu Jezgra bar.corefloor = Zahteva Zonu Jezgra
@@ -1048,6 +1089,7 @@ bar.drillspeed = Brzina Bušenja: {0}/s
bar.pumpspeed = Brzina Pumpanja: {0}/s bar.pumpspeed = Brzina Pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}% bar.efficiency = Efikasnost: {0}%
bar.boost = Pojačanje: +{0}% bar.boost = Pojačanje: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s bar.powerbalance = Energija: {0}/s
bar.powerstored = Skladišćeno: {0}/{1} bar.powerstored = Skladišćeno: {0}/{1}
bar.poweramount = Količina: {0} bar.poweramount = Količina: {0}
@@ -1058,6 +1100,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Tečnost bar.liquid = Tečnost
bar.heat = Toplota bar.heat = Toplota
bar.cooldown = Cooldown
bar.instability = Nestabilnost bar.instability = Nestabilnost
bar.heatamount = Količina Toplote: {0} bar.heatamount = Količina Toplote: {0}
bar.heatpercent = Količina Toplote: {0} ({1}%) bar.heatpercent = Količina Toplote: {0} ({1}%)
@@ -1082,6 +1125,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela: bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odbacivanje bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje bullet.pierce = [stat]{0}[lightgray]x probijanje
bullet.infinitepierce = [stat]proboj bullet.infinitepierce = [stat]proboj
@@ -1090,6 +1134,8 @@ bullet.healamount = [stat]{0}[lightgray] direktna popravka
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
bullet.reload = [stat]{0}[lightgray]x brzina paljbe bullet.reload = [stat]{0}[lightgray]x brzina paljbe
bullet.range = [stat]{0}[lightgray] domet bullet.range = [stat]{0}[lightgray] domet
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = blokova unit.blocks = blokova
unit.blockssquared = blokova² unit.blockssquared = blokova²
@@ -1106,6 +1152,7 @@ unit.minutes = minuti
unit.persecond = /sekundi unit.persecond = /sekundi
unit.perminute = /minuti unit.perminute = /minuti
unit.timesspeed = x brzina unit.timesspeed = x brzina
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = snaga štita unit.shieldhealth = snaga štita
unit.items = materijali unit.items = materijali
@@ -1150,18 +1197,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Skala setting.uiscale.name = UI Skala
setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene. setting.uiscale.description = Restartovanje je zahtevano da bi se učitale promene.
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
setting.difficulty.training = Training
setting.difficulty.easy = Easy
setting.difficulty.normal = Normal
setting.difficulty.hard = Hard
setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake setting.screenshake.name = Screen Shake
setting.bloomintensity.name = Bloom Intezitet setting.bloomintensity.name = Bloom Intezitet
setting.bloomblur.name = Bloom Magliranje setting.bloomblur.name = Bloom Magliranje
setting.effects.name = Prikazuj Efekte setting.effects.name = Prikazuj Efekte
setting.destroyedblocks.name = Prikazuj Uništene Blokove setting.destroyedblocks.name = Prikazuj Uništene Blokove
setting.blockstatus.name = Prikazuj Status Blokova setting.blockstatus.name = Prikazuj Status Blokova
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Automatska Putanja Traka setting.conveyorpathfinding.name = Automatska Putanja Traka
setting.sensitivity.name = Osetljivost Upravljača setting.sensitivity.name = Osetljivost Upravljača
setting.saveinterval.name = Interval Čuvanja setting.saveinterval.name = Interval Čuvanja
@@ -1188,11 +1230,13 @@ setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Nema Zvuka setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatski Snimaj Igru setting.savecreate.name = Automatski Snimaj Igru
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit Igrača setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Prozirnost Četa setting.chatopacity.name = Prozirnost Četa
setting.lasersopacity.name = Prozirnost Energetskih Lasera setting.lasersopacity.name = Prozirnost Energetskih Lasera
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Prozirnost Mostova setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Prikazuj Grafiku Vremena setting.showweather.name = Prikazuj Grafiku Vremena
@@ -1245,6 +1289,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Ponovo Sagradi Region keybind.rebuild_select.name = Ponovo Sagradi Region
keybind.schematic_select.name = Izaberi Region keybind.schematic_select.name = Izaberi Region
keybind.schematic_menu.name = Menu Šema keybind.schematic_menu.name = Menu Šema
@@ -1322,12 +1367,16 @@ rules.wavetimer = Talasna Štoperica
rules.wavesending = Slanje Talasa rules.wavesending = Slanje Talasa
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Talasi rules.waves = Talasi
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Mod Napada rules.attack = Mod Napada
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](Nedovršeno) rules.rtsai = RTS AI [red](Nedovršeno)
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Minimalna Veličina Odreda rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
rules.rtsminattackweight = Minimalna Težina Napada rules.rtsminattackweight = Minimalna Težina Napada
@@ -1343,12 +1392,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra) rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja) rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec) rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec) rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1370,6 +1421,12 @@ rules.title.teams = Timovi
rules.title.planet = Planeta rules.title.planet = Planeta
rules.lighting = Osvetljenje rules.lighting = Osvetljenje
rules.fog = Magla Rata rules.fog = Magla Rata
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Plamen rules.fire = Plamen
rules.anyenv = <Bilo Koja> rules.anyenv = <Bilo Koja>
rules.explosions = Blokovna/Jedinična Šteta Eksplozije rules.explosions = Blokovna/Jedinična Šteta Eksplozije
@@ -1378,6 +1435,7 @@ rules.weather = Vreme
rules.weather.frequency = Učestalost: rules.weather.frequency = Učestalost:
rules.weather.always = Stalno rules.weather.always = Stalno
rules.weather.duration = Dužina: rules.weather.duration = Dužina:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1520,6 +1578,8 @@ block.graphite-press.name = Grafitna Presa
block.multi-press.name = Multi-Presa block.multi-press.name = Multi-Presa
block.constructing = {0} [lightgray](U izgradnji) block.constructing = {0} [lightgray](U izgradnji)
block.spawn.name = Mesto Tvorbe Neprijatelja block.spawn.name = Mesto Tvorbe Neprijatelja
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Jezgro: Krhotina block.core-shard.name = Jezgro: Krhotina
block.core-foundation.name = Jezgro: Temelj block.core-foundation.name = Jezgro: Temelj
block.core-nucleus.name = Jezgro: Nukleus block.core-nucleus.name = Jezgro: Nukleus
@@ -1683,6 +1743,8 @@ block.meltdown.name = Istopitelj
block.foreshadow.name = Predznak block.foreshadow.name = Predznak
block.container.name = Kontejner block.container.name = Kontejner
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Zemna Fabrika block.ground-factory.name = Zemna Fabrika
block.air-factory.name = Vazdušna Fabrika block.air-factory.name = Vazdušna Fabrika
@@ -1777,6 +1839,7 @@ block.electric-heater.name = Električna Grejalica
block.slag-heater.name = Šljakna Grejalica block.slag-heater.name = Šljakna Grejalica
block.phase-heater.name = Fazna Grejalica block.phase-heater.name = Fazna Grejalica
block.heat-redirector.name = Preusmerivač Toplote block.heat-redirector.name = Preusmerivač Toplote
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Grejni Ruter block.heat-router.name = Grejni Ruter
block.slag-incinerator.name = Šljakna Spalionica block.slag-incinerator.name = Šljakna Spalionica
block.carbide-crucible.name = Karbidna Topionica block.carbide-crucible.name = Karbidna Topionica
@@ -1824,6 +1887,7 @@ block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
block.pyrolysis-generator.name = Pirolizna Elektrana block.pyrolysis-generator.name = Pirolizna Elektrana
block.vent-condenser.name = Gejzirni Kondezator block.vent-condenser.name = Gejzirni Kondezator
block.cliff-crusher.name = Planinolom block.cliff-crusher.name = Planinolom
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plazma Bušilica block.plasma-bore.name = Plazma Bušilica
block.large-plasma-bore.name = Velika Plazma Bušilica block.large-plasma-bore.name = Velika Plazma Bušilica
block.impact-drill.name = Udarna Drobilica block.impact-drill.name = Udarna Drobilica
@@ -1891,77 +1955,77 @@ hint.respawn = Da se stvoriš kao letelica, pritisni [accent][[V][].
hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[] hint.respawn.mobile = Promenio si kontrolu u jedinicu/građevinu. Da se stvoriš kao letelica, [accent]pritisni avatar u gornjem levom uglu.[]
hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru. hint.desktopPause = Pritisni [accent][[Space][] da pauziraš, i posle nastaviš igru.
hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove. hint.breaking = [accent]Desni-klik[] i vuci da bi razrušio blokove.
hint.breaking.mobile = Aktiviraj \ue817 [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru. hint.breaking.mobile = Aktiviraj :hammer: [accent]čekić[] u donjem desnom uglu i pritiskaj blokove ra rušenje.\n\nDrži prst za trenutak i vuci ga za rušenje u prostoru.
hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno. hint.blockInfo = Da bi video informacije o bloku [accent]meniju gradnje[], pritom izaberite [accent][[?][] dugme desno.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Koristi \ue875 [accent]Izuči[] dugme da bi izučio nove tehnologije. hint.research = Koristi :tree: [accent]Izuči[] dugme da bi izučio nove tehnologije.
hint.research.mobile = Koristi \ue875 [accent]Izuči[] dugme u \ue88c [accent]Meniju[] da bi izučio nove tehnologije. hint.research.mobile = Koristi :tree: [accent]Izuči[] dugme u :menu: [accent]Meniju[] da bi izučio nove tehnologije.
hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu. hint.unitControl = Drži [accent][[L-ctrl][] i [accent]klikni[] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu. hint.unitControl.mobile = [accent][[Pritisni-dva-puta][] da bi kontrolisao prijateljsku jedinicu ili platformu.
hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo. hint.unitSelectControl = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću držanja [accent]L-shift.[]\nTokom komandnog moda, drži klik i vuci da bi izabrao jedinice. [accent]Desni-klik[] na lokaciju ili metu da bi komandovao jedinice tamo.
hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo. hint.unitSelectControl.mobile = Da bi kontrolisao jedinice, uđi u [accent]komandni mod[] pomoću pritiskanja [accent]komanda[] dugmeta u donjem levom uglu.\nTokom komadnog moda, dugo pritisni i prevuci da bi izabrao jedinice. Pritisni na lokaciju ili metu da bi komandovao jedinice tamo.
hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u donjem desnom uglu. hint.launch = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz :map: [accent]Mape[] u donjem desnom uglu.
hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz \ue827 [accent]Mape[] u \ue88c [accent]Meniju[]. hint.launch.mobile = Jednom kada je dovoljno resursa skupljeno, možeš [accent]Lansirati[] tako što bi izabrao obljižnji sektor iz :map: [accent]Mape[] u :menu: [accent]Meniju[].
hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova. hint.schematicSelect = Drži [accent][[F][] i vuci da bi izabrao blokove da kopiraš i postaviš.\n\n[accent][[Srednji Klick][] Da iskopiraš samo jedan tip blokova.
hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi. hint.rebuildSelect = Drži [accent][[B][] i vuci da bi izabrao planove izabranih blokova.\nOvo će automatski ponovo da ih sagradi.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put. hint.conveyorPathfind = Drži [accent][[L-Ctrl][] dok vučeš trake da automatski stvoriš put.
hint.conveyorPathfind.mobile = Osposobi \ue844 [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put. hint.conveyorPathfind.mobile = Osposobi :diagonal: [accent]dijagonalni mod[] dok vučeš trake da automatski stvoriš put.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice. hint.payloadPickup = Pritisni [accent][[[] da bi preuzeo male blokove ili jedinice.
hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo. hint.payloadPickup.mobile = [accent]Pritisni i drži[] mali blok ili jedinicu da bi ga preuzeo.
hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar. hint.payloadDrop = Pritisni [accent]][] da bi spustio tovar.
hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo. hint.payloadDrop.mobile = [accent]Pritisni i drži[] prazno mesto da bi spustio tovar tamo.
hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru. hint.waveFire = [accent]Talas[] platforma sa vodom kao municiom automatski gasi vatru.
hint.generator = \uf879 [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko \uf87f [accent]Strujnog Čvora[]. hint.generator = :combustion-generator: [accent]Generatori Sagorevanja[] sagorevaju ugalj i proizvode energiju.\n\nDomet prenosa energije se može povećati preko :power-node: [accent]Strujnog Čvora[].
hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili\uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo municiju da bi se rešio čuvara. hint.guardian = [accent]Čuvari[] kao jedinice su oklopljenje. Slaba municija potput [accent]Bakra[] i [accent]Olovo[] [scarlet]nije efikasan[].\n\nKoristi platforme većeg tijera ili:graphite: [accent]Grafit[] :duo:Duo/:salvo:Salvo municiju da bi se rešio čuvara.
hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist. hint.coreUpgrade = Jezgra mogu da se unaprede [accent]postavljanjem većih jezgara preko njih[].\n\nPostavi [accent]Temelj[] preko [accent]Krhotina[] jezgra. Osigurajte da bude planiran prostor čist.
hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[]. hint.presetLaunch = [accent]Sektori sa ivicom[] sive boje, kao [accent]Zamrznutna Šuma[], se mogu lansiradi svuda. Oni ne zahtevaju zauzetu obljižnju teritoriju.\n\n[accent]Numerisani sektori[], potput ovog, su [accent]opcionalni[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[]. hint.coreIncinerate = Kada je jezgro skroz puno sa specifičnim materijalom, svaka dodatna jedinica materijala koja je primljena će biti [accent]spaljena[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nJedinice proizvedene iz njih će se automatski pomeriti tamo.
gz.mine = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje. gz.mine = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i klikni ga da bi započeo iskopavanje.
gz.mine.mobile = Pomerite se pored \uf8c4 [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje. gz.mine.mobile = Pomerite se pored :ore-copper: [accent]bakarne rude[] na zemlji i pritisni ga da bi započeo iskopavanje.
gz.research = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio. gz.research = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nKliknite ga na nalazište bakra da bi ga postavio.
gz.research.mobile = Otvorite \ue875 drvo tehnologija.Izučite \uf870 [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite. gz.research.mobile = Otvorite :tree: drvo tehnologija.Izučite :mechanical-drill: [accent]Mehaničku Drobilicu[], pritom ga izaberi iz menija u donjem desnom uglu.\nPritisnite nalazište bakra da bi ga postavio..\n\nPritisnite \ue800 [accent]checkmark[] u donjem desnom uglu da potvrdite.
gz.conveyors = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate. gz.conveyors = Izučite i postavite :conveyor: [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nKliknite i držite da bi ste postavili više traka.\n[accent]Scroll[] da rotirate.
gz.conveyors.mobile = Izučite i postavite \uf896 [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka. gz.conveyors.mobile = Izučite i postavite :conveyor: [accent]pokretne trake[] da bi ste pomerili iskopane resurse\niz drobilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više traka.
gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra. gz.drills = Proširite rudarsku operaciju.\nPostavite dodatne mehaničke drobilice.\nIskopajte 100 bakra.
gz.lead = \uf837 [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova. gz.lead = :lead: [accent]Olovo[] je takođe često korišćen resurs.\nPostavite drobilice za iskopavanje olova.
gz.moveup = \ue804 Krenite dalje za dodatne zadatke. gz.moveup = :up: Krenite dalje za dodatne zadatke.
gz.turrets = Izučite i postavite 2 \uf861 [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka. gz.turrets = Izučite i postavite 2 :duo: [accent]Duo[] platforme za odbranu jezgra.\nDuo platforme zahtevaju \uf838 [accent]municiju[] preko pokretnih traka.
gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka. gz.duoammo = Snabdevajte Duo platforma sa [accent]bakrom[] pomoću pokretnih traka.
gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite \uf8ae [accent]bakarne zidove[] preko platformi. gz.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite :copper-wall: [accent]bakarne zidove[] preko platformi.
gz.defend = Neprijatelj stiže, pripremite se za odbranu. gz.defend = Neprijatelj stiže, pripremite se za odbranu.
gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n\uf860 [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju \uf837 [accent]olovo[] kao municiju. gz.aa = Teško se možete rešiti lebdećih jedinica sa standarnim platformama.\n:scatter: [accent]Razbaci[] platforme su savršena protiv-vazdušna odbrana, ali zahtevaju :lead: [accent]olovo[] kao municiju.
gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka. gz.scatterammo = Snabdevajte Razbaci sa [accent]olovom[] pomoću pokretnih traka.
gz.supplyturret = [accent]Snabdevanje Platforme gz.supplyturret = [accent]Snabdevanje Platforme
gz.zone1 = Ovo je neprijateljska zona. gz.zone1 = Ovo je neprijateljska zona.
gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas. gz.zone2 = Sve sagrađeno u njoj će biti uništeno kada se započne talas.
gz.zone3 = Talas će uskoro započeti.\nSpremi se. gz.zone3 = Talas će uskoro započeti.\nSpremi se.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Klikni da bi iskopao \uf748 [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje. onset.mine = Klikni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.\nKoristi [accent][[WASD] za kretanje.
onset.mine.mobile = Pritisni da bi iskopao \uf748 [accent]berilijum[] iz zidova. onset.mine.mobile = Pritisni da bi iskopao :beryllium: [accent]berilijum[] iz zidova.
onset.research = Otvori \ue875 drvo tehnologija.\nIzuči, i pritom postavi \uf73e [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[]. onset.research = Otvori :tree: drvo tehnologija.\nIzuči, i pritom postavi :turbine-condenser: [accent]Turbinski Kondezator[] na ventil.\nOvo će da proizvodi [accent]energiju[].
onset.bore = Izuči i postavi \uf741 [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida. onset.bore = Izuči i postavi :plasma-bore: [accent]plazma bušilicu[].\nOvo će automatski da iskopava rude sa zida.
onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite \uf73d [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu. onset.power = Da bi snabdevao plazma bušilicu [accent]energijom[], izučite i postavite :beam-node: [accent]snopnu diodu[].\nPovežite turbinski kondezator i plazma bušilicu.
onset.ducts = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate. onset.ducts = Izučite i postavite :duct: [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\nKliknite i držite da bi ste postavili više kanala.\n[accent]Scroll[] da rotirate.
onset.ducts.mobile = Izučite i postavite \uf799 [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala. onset.ducts.mobile = Izučite i postavite :duct: [accent]kanale[] da bi ste pomerili iskopane resurse iz plazma bušilice u jezgro.\n\nDržite vaš prst na sekundu i vucite da bi ste postavili više kanala.
onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma. onset.moremine = Proširite rudarsku operaciju.\nPostavite dodatne Plazma Bušilice i koristite snopne diode i kanale kao potporu.\nIskopajte 200 berilijuma.
onset.graphite = Složenije građevine zahtevaju \uf835 [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit. onset.graphite = Složenije građevine zahtevaju :graphite: [accent]grafit[].\nPostavite plazma bušilice da bi ste iskopali grafit.
onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite \uf74d [accent]planinolome[] i \uf779 [accent]elektrolučnu silicijumsku pećnicu[]. onset.research2 = Započnite izučavanje [accent]fabrika[].\nIzučite :cliff-crusher: [accent]planinolome[] i :silicon-arc-furnace: [accent]elektrolučnu silicijumsku pećnicu[].
onset.arcfurnace = Elektrolučna pećnica zahteva \uf834 [accent]pesak[] i \uf835 [accent]grafit[] da bi proizveo \uf82f [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[]. onset.arcfurnace = Elektrolučna pećnica zahteva :sand: [accent]pesak[] i :graphite: [accent]grafit[] da bi proizveo :silicon: [accent]silicijum[].\nIsto tako je potrebna [accent]Energija[].
onset.crusher = Koristite \uf74d [accent]planilonome[] da kopate pesak. onset.crusher = Koristite :cliff-crusher: [accent]planilonome[] da kopate pesak.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva. onset.makeunit = Proizvedi jedinicu.\nKoristite "?" da bi ste videli šta fabrika zahteva.
onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite \uf6eb [accent]Proboj[] platformu.\nPlatforme zahtevaju \uf748 [accent]municiju[]. onset.turrets = Jedinice su efikasne, ali [accent]platforme[] imaju veći odbrambeni potencijal ako su efikasno postavljene.\nPostavite :breach: [accent]Proboj[] platformu.\nPlatforme zahtevaju :beryllium: [accent]municiju[].
onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[] onset.turretammo = Snabdevajte platformu sa [accent]berilijumskom municijom.[]
onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko \uf6ee [accent]berilijumskih zidova[] oko platformi. onset.walls = [accent]Zidovi[] mogu da spreče da se šteta nanese na građevine.\nPostavite nekoliko :beryllium-wall: [accent]berilijumskih zidova[] oko platformi.
onset.enemies = Neprijatelj dolazi, spremite se. onset.enemies = Neprijatelj dolazi, spremite se.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi \uf725 jezgro. onset.cores = Nova jezgra se mogu postaviti na [accent]poljima jezgra[].\nNova jezgra funkcionišu kao prednje baze i dele resursni invetar sa ostalim jezgrima.\nPostavi :core-bastion: jezgro.
onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju. onset.detect = Neprijatelj će te primetiti za 2 minuta.\nPostavite odbranu, rudu i proizvodnju.
onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju. onset.commandmode = Drži [accent]shift[] da bi ušao u [accent]komandni mod[].\n[accent]Levi-klik i vuci[] da izabereš jedinice.\n[accent]Desni-klik[] da bi naredio jedinicama da se kreću ili napadaju.
onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju. onset.commandmode.mobile = Pritisni [accent]komandno dugme[] da bi ušao [accent]komandni mod[].\nDrži prstom, pritom [accent]vuci[] da izabereš jedinice.\n[accent]Pritisni[] da bi naredio jedinicama da se kreću ili napadaju.
@@ -2052,6 +2116,10 @@ block.phase-wall.description = Štiti građevine od neprijateljskih projektila,
block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru. block.phase-wall-large.description = Štiti građevine od neprijateljskih projektila, odbijajući većinu metaka pri udaru.
block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu. block.surge-wall.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu. block.surge-wall-large.description = Štiti građevine od neprijateljskih projektila, povremeno uzrokavajući električne udare pri kontaktu.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Zid koji se može otvarati i zatvarati. block.door.description = Zid koji se može otvarati i zatvarati.
block.door-large.description = Zid koji se može otvarati i zatvarati. block.door-large.description = Zid koji se može otvarati i zatvarati.
block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost. block.mender.description = Povremeno popravlja blokove u okolini.\nMože koristiti silicijum da poveća domet i efikasnost.
@@ -2118,7 +2186,9 @@ block.vault.description = Skladišti veliku količinu od svake vrste materijala.
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader. block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova. block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
block.launch-pad.description = Lansira bačve resursa u izabrani sektor. block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Ispaljuje metke naizmenično na neprijatelje. block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2179,6 +2249,7 @@ block.electric-heater.description = Greje usmerene blokove. Zahteva veliku koli
block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku. block.slag-heater.description = Greje usmerene blokove. Zahteva šljaku.
block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu. block.phase-heater.description = Greje usmerene blokove. Zahteva faznu tkaninu.
block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove. block.heat-redirector.description = Preusmerava sakupljenu toplotu u druge blokove.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Deli vodu na gasove vodonik i ozon. block.electrolyzer.description = Deli vodu na gasove vodonik i ozon.
block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu. block.atmospheric-concentrator.description = Koncentriše azot iz atmosfere. Zahteva toplotu.
@@ -2191,6 +2262,7 @@ block.vent-condenser.description = Kondezuje ventilacione gasove u vodu. Zahteva
block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije. block.plasma-bore.description = Kada je postavljeno u smeru zidne rude, beskonačno ispušta materijale. Zahteva malo energije.
block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju. block.large-plasma-bore.description = Velika plazma bušilica. Može iskopavati volfram i torium. Zahteva vodonik i energiju.
block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida. block.cliff-crusher.description = Beskonačno ispušta pesak lomeći stene. Zahteva energiju. Efikasnost zavisi od vrste zida.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu. block.impact-drill.description = Kada je postavljeno na rudi, beskonačno ispušta materijale u bačvama. Zahteva energiju i vodu.
block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik. block.eruption-drill.description = Poboljšana udarna drobilica. Može iskopavati torijum. Zahteva vodonik.
block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi. block.reinforced-conduit.description = Usmerava tečnosti napred. Ne prihvata unos sa strane od blokova koje nisu cevi.
@@ -2313,6 +2385,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
lst.read = Čita broj iz povezane memorijske ćelije. lst.read = Čita broj iz povezane memorijske ćelije.
lst.write = Piše broj u povezanu memorijsku ćeliju. lst.write = Piše broj u povezanu memorijsku ćeliju.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2351,6 +2424,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2521,6 +2595,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Grupa građevina koja se traži. unitlocate.group = Grupa građevina koja se traži.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state. lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
lenum.stop = Zaustavi kretanje/gradnju/iskopavanje. lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
@@ -2549,3 +2624,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Aktiverad
mod.disabled = [scarlet]Inaktiverad mod.disabled = [scarlet]Inaktiverad
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
mod.disable = Inaktivera mod.disable = Inaktivera
mod.version = Version:
mod.content = Innehåll: mod.content = Innehåll:
mod.delete.error = Kunde inte ta bort modden. Filen kanske används. mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Avklarad completed = [accent]Avklarad
techtree = Teknologiträd techtree = Teknologiträd
techtree.select = Teknologiträd Väljare techtree.select = Teknologiträd Väljare
@@ -289,13 +291,14 @@ disconnect.error = Kopplingsfel.
disconnect.closed = Koppling stängd. disconnect.closed = Koppling stängd.
disconnect.timeout = Timed out. disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]). cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ansluter... connecting = [accent]Ansluter...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Ogiltigt portnummer! server.invalidport = Ogiltigt portnummer!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server: [accent]{0}
save.new = Ny sparfil save.new = Ny sparfil
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -490,6 +494,7 @@ waves.units.show = Show All
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
all = All
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
@@ -703,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Lägg till... add = Lägg till...
guardian = Guardian guardian = Guardian
@@ -725,6 +733,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Okänt nätverksfel. error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Rain weather.rain.name = Rain
weather.snowing.name = Snow weather.snowing.name = Snow
@@ -748,7 +757,9 @@ sectors.stored = Lagrade:
sectors.resume = Återuppta sectors.resume = Återuppta
sectors.launch = Skjuta upp sectors.launch = Skjuta upp
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Byt namn på sektor sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -774,6 +785,11 @@ threat.medium = Medium
threat.high = High threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -795,9 +811,19 @@ sector.fungalPass.name = Svamppass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1035,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1045,6 +1087,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = block unit.blocks = block
unit.blockssquared = blocks² unit.blockssquared = blocks²
@@ -1093,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x hastighet unit.timesspeed = x hastighet
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = föremål unit.items = föremål
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Träning
setting.difficulty.easy = Lätt
setting.difficulty.normal = Normalt
setting.difficulty.hard = Svårt
setting.difficulty.insane = Galet
setting.difficulty.name = Svårighetsgrad:
setting.screenshake.name = Skärmskak setting.screenshake.name = Skärmskak
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Visa Effekter setting.effects.name = Visa Effekter
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval setting.saveinterval.name = Save Interval
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chattgenomskinlighet setting.chatopacity.name = Chattgenomskinlighet
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1309,12 +1354,16 @@ rules.wavetimer = Vågtimer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Vågor rules.waves = Vågor
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
@@ -1365,6 +1422,7 @@ rules.weather = Weather
rules.weather.frequency = Frequency: rules.weather.frequency = Frequency:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Grapfitpress
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing) block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn block.spawn.name = Enemy Spawn
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2034,6 +2098,10 @@ block.phase-wall.description = A wall coated with special phase-based reflective
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles. block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly. block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles. block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = A small door. Can be opened or closed by tapping. block.door.description = A small door. Can be opened or closed by tapping.
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles. block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
@@ -2100,7 +2168,9 @@ block.vault.description = Stores a large amount of items of each type. An unload
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch. block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. Useful against ground units. block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

File diff suppressed because it is too large Load Diff

View File

@@ -141,6 +141,7 @@ mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Multiplayer Compatible
mod.disable = Disable mod.disable = Disable
mod.version = Version:
mod.content = Content: mod.content = Content:
mod.delete.error = Unable to delete mod. File may be in use. mod.delete.error = Unable to delete mod. File may be in use.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Outdated Game
@@ -190,6 +191,7 @@ campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
campaign.difficulty = Difficulty
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -289,13 +291,14 @@ disconnect.error = Connection error.
disconnect.closed = Connection closed. disconnect.closed = Connection closed.
disconnect.timeout = Timed out. disconnect.timeout = Timed out.
disconnect.data = Oyunun geri yuklenemedi! disconnect.data = Oyunun geri yuklenemedi!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Unable to join game ([accent]{0}[]). cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Baglaniliyor connecting = [accent]Baglaniliyor
reconnecting = [accent]Reconnecting... reconnecting = [accent]Reconnecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Link: server.port = Link:
server.addressinuse = Addres zaten kullaniliyor!
server.invalidport = Geçersiz Oyun numarasi! server.invalidport = Geçersiz Oyun numarasi!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0} server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
save.new = Yeni Kayit Dosyasi save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin? save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
@@ -348,6 +351,7 @@ command.enterPayload = Enter Payload Block
command.loadUnits = Load Units command.loadUnits = Load Units
command.loadBlocks = Load Blocks command.loadBlocks = Load Blocks
command.unloadPayload = Unload Payload command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancel Orders
stance.shoot = Stance: Shoot stance.shoot = Stance: Shoot
stance.holdfire = Stance: Hold Fire stance.holdfire = Stance: Hold Fire
@@ -490,6 +494,7 @@ waves.units.show = Show All
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
wavemode.health = health wavemode.health = health
all = All
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details... details = Details...
@@ -657,7 +662,6 @@ requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors. map.multiplayer = Only the host can view sectors.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
@@ -703,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Add... add = Add...
guardian = Guardian guardian = Guardian
@@ -725,6 +733,7 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unkown network error. error.any = Unkown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Rain weather.rain.name = Rain
weather.snowing.name = Snow weather.snowing.name = Snow
@@ -748,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -774,6 +785,11 @@ threat.medium = Medium
threat.high = High threat.high = High
threat.extreme = Extreme threat.extreme = Extreme
threat.eradication = Eradication threat.eradication = Eradication
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -795,9 +811,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@@ -817,6 +843,18 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Lake sector.lake.name = Lake
@@ -981,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1013,6 +1052,7 @@ ability.liquidexplode = Death Spillage
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Spills liquid on death
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
@@ -1027,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1035,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1045,6 +1087,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1069,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1077,6 +1121,8 @@ bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]x reload
bullet.range = [stat]{0}[lightgray] tiles range bullet.range = [stat]{0}[lightgray] tiles range
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = Yapilar unit.blocks = Yapilar
unit.blockssquared = blocks² unit.blockssquared = blocks²
@@ -1093,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = esya unit.items = esya
@@ -1137,18 +1184,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes. setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = kolay
setting.difficulty.normal = orta
setting.difficulty.hard = zor
setting.difficulty.insane = cok zor
setting.difficulty.name = Zorluk derecesi:
setting.screenshake.name = Ekran sallanmasi setting.screenshake.name = Ekran sallanmasi
setting.bloomintensity.name = Bloom Intensity setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur setting.bloomblur.name = Bloom Blur
setting.effects.name = Efekleri goster setting.effects.name = Efekleri goster
setting.destroyedblocks.name = Display Destroyed Blocks setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Display Block Status
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Kumanda hassasligi setting.sensitivity.name = Kumanda hassasligi
setting.saveinterval.name = Otomatik kaydetme suresi setting.saveinterval.name = Otomatik kaydetme suresi
@@ -1175,11 +1217,13 @@ setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1232,6 +1276,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Rebuild Region keybind.rebuild_select.name = Rebuild Region
keybind.schematic_select.name = Select Region keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu keybind.schematic_menu.name = Schematic Menu
@@ -1309,12 +1354,16 @@ rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending rules.wavesending = Wave Sending
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Waves rules.waves = Waves
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = Base Builder AI rules.buildai = Base Builder AI
rules.buildaitier = Builder AI Tier rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1330,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1357,6 +1408,12 @@ rules.title.teams = Teams
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
rules.anyenv = <Any> rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
@@ -1365,6 +1422,7 @@ rules.weather = Weather
rules.weather.frequency = Frequency: rules.weather.frequency = Frequency:
rules.weather.always = Always rules.weather.always = Always
rules.weather.duration = Duration: rules.weather.duration = Duration:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1505,6 +1563,8 @@ block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press block.multi-press.name = Multi-Press
block.constructing = {0}\n[lightgray](Constructing) block.constructing = {0}\n[lightgray](Constructing)
block.spawn.name = Enemy Spawn block.spawn.name = Enemy Spawn
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
@@ -1668,6 +1728,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1762,6 +1824,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Heat Router block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
@@ -1809,6 +1872,7 @@ block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Cliff Crusher
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill block.impact-drill.name = Impact Drill
@@ -1874,77 +1938,77 @@ hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[] hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game. hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the :hammer: [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the :tree: [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the :tree: [accent]Research[] button in the :menu: [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets. hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right. hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[]. hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the :map: [accent]Map[] in the :menu: [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type. hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically. hint.rebuildSelect.mobile = Select the :copy: copy button, then tap the :wrench: rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path. hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path. hint.conveyorPathfind.mobile = Enable :diagonal: [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters. hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units. hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up. hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload. hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there. hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires. hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[]. hint.generator = :combustion-generator: [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with :power-node: [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down. hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or :graphite: [accent]Graphite[] :duo:Duo/:salvo:Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions. hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a :core-foundation: [accent]Foundation[] core over the :core-shard: [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[]. hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Move near the :ore-copper: [accent]copper ore[] on the ground and click to begin mining.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the :ore-copper: [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the :tree: tech tree.\nResearch the :mechanical-drill: [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate. gz.conveyors = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors. gz.conveyors.mobile = Research and place :conveyor: [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper. gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead. gz.lead = :lead: [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
gz.moveup = \ue804 Move up for further objectives. gz.moveup = :up: Move up for further objectives.
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors. gz.turrets = Research and place 2 :duo: [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets. gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace :copper-wall: [accent]copper walls[] around the turrets.
gz.defend = Enemy incoming, prepare to defend. gz.defend = Enemy incoming, prepare to defend.
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo. gz.aa = Flying units cannot easily be dispatched with standard turrets.\n:scatter: [accent]Scatter[] turrets provide excellent anti-air, but require :lead: [accent]lead[] as ammo.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Supply Turret
gz.zone1 = This is the enemy drop zone. gz.zone1 = This is the enemy drop zone.
gz.zone2 = Anything built in the radius is destroyed when a wave starts. gz.zone2 = Anything built in the radius is destroyed when a wave starts.
gz.zone3 = A wave will begin now.\nGet ready. gz.zone3 = A wave will begin now.\nGet ready.
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[]. gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move. onset.mine = Click to mine :beryllium: [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls. onset.mine.mobile = Tap to mine :beryllium: [accent]beryllium[] from walls.
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[]. onset.research = Open the :tree: tech tree.\nResearch, then place a :turbine-condenser: [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls. onset.bore = Research and place a :plasma-bore: [accent]plasma bore[].\nThis automatically mines resources from walls.
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore. onset.power = To [accent]power[] the plasma bore, research and place a :beam-node: [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate. onset.ducts = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts. onset.ducts.mobile = Research and place :duct: [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium. onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite. onset.graphite = More complex blocks require :graphite: [accent]graphite[].\nSet up plasma bores to mine graphite.
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[]. onset.research2 = Begin researching [accent]factories[].\nResearch the :cliff-crusher: [accent]cliff crusher[] and :silicon-arc-furnace: [accent]silicon arc furnace[].
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required. onset.arcfurnace = The arc furnace needs :sand: [accent]sand[] and :graphite: [accent]graphite[] to create :silicon: [accent]silicon[].\n[accent]Power[] is also required.
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand. onset.crusher = Use :cliff-crusher: [accent]cliff crushers[] to mine sand.
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[]. onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a :tank-fabricator: [accent]tank fabricator[].
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements. onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[]. onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a :breach: [accent]Breach[] turret.\nTurrets require :beryllium: [accent]ammo[].
onset.turretammo = Supply the turret with [accent]beryllium ammo.[] onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret. onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some :beryllium-wall: [accent]beryllium walls[] around the turret.
onset.enemies = Enemy incoming, prepare to defend. onset.enemies = Enemy incoming, prepare to defend.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = The enemy is vulnerable. Counter-attack. onset.attack = The enemy is vulnerable. Counter-attack.
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core. onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a :core-bastion: core.
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production. onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
@@ -2034,6 +2098,10 @@ block.phase-wall.description = Not as strong as a thorium wall but will deflect
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles. block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker. block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles. block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through. block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles. block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
@@ -2100,7 +2168,9 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container. block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2161,6 +2231,7 @@ block.electric-heater.description = Heats facing blocks. Requires large amounts
block.slag-heater.description = Heats facing blocks. Requires slag. block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric. block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks. block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions. block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat. block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
@@ -2173,6 +2244,7 @@ block.vent-condenser.description = Condenses vent gases into water. Consumes pow
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power. block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power. block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall. block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water. block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides. block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
@@ -2293,6 +2365,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2331,6 +2404,7 @@ lst.getflag = Check if a global flag is set.
lst.setprop = Sets a property of a unit or building. lst.setprop = Sets a property of a unit or building.
lst.effect = Create a particle effect. lst.effect = Create a particle effect.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
@@ -2483,6 +2557,7 @@ unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate. unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for. unitlocate.group = Building group to look for.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building. lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI. lenum.unbind = Completely disable logic control.\nResume standard AI.
@@ -2510,3 +2585,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -1,20 +1,20 @@
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[] credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
credits = Jenerik credits = Jenerik
contributors = Çevirmenler ve Katkıda Bulunanlar contributors = Çevirmenler ve Katkıda Bulunanlar
discord = Mindustry'nin Discord sunucusuna Katıl! discord = Mindustry Discord sunucusuna katıl!
link.discord.description = Resmî Mindustry Discord sunucusu link.discord.description = Resmi Mindustry Discord sunucusu
link.reddit.description = Mindustry subreddit'i link.reddit.description = Mindustry subredditi
link.github.description = Oyun Kaynak Kodu link.github.description = Oyun kaynak kodu
link.changelog.description = Güncelleme değişikliklerinin listesi link.changelog.description = Güncelleme değişikliklerinin listesi
link.dev-builds.description = Dengesiz Oyun Sürümleri link.dev-builds.description = Kararsız oyun sürümleri
link.trello.description = Planlanan özellikler için resmî Trello Sayfası link.trello.description = Planlanan özellikler için resmi Trello sayfası
link.itch.io.description = itch.io sayfası link.itch.io.description = itch.io sayfası
link.google-play.description = Google Play mağaza sayfası link.google-play.description = Google Play mağaza sayfası
link.f-droid.description = F-Droid kataloğu link.f-droid.description = F-Droid sayfası
link.wiki.description = Resmî Mindustry wikisi link.wiki.description = Resmi Mindustry vikisi
link.suggestions.description = Yeni özellikler öner link.suggestions.description = Yeni özellikler öner
link.bug.description = Hata mı buldun? Hemen şikayet et! link.bug.description = Hata mı buldun? Hemen şikayet et!
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0} linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
linkfail = Link açılamadı!\nURL kopyalandı. linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
@@ -49,27 +49,27 @@ mods.browser.view-releases = Sürümleri İncele
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı. mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
mods.browser.latest = <En Son> mods.browser.latest = <En Son>
mods.browser.releases = Yayımlar mods.browser.releases = Yayımlar
mods.github.open = Repo mods.github.open = Depo
mods.github.open-release = Yayım Sayfası mods.github.open-release = Yayım Sayfası
mods.browser.sortdate = En Yeniye göre Sırala mods.browser.sortdate = En yeniye göre sırala
mods.browser.sortstars = Yıldıza göre Sırala mods.browser.sortstars = Yıldız sayısına göre sırala
schematic = Şema schematic = Şema
schematic.add = Şemayı Kaydet... schematic.add = Şemayı Kaydet...
schematics = Şemalar schematics = Şemalar
schematic.search = Şema Arat... schematic.search = Şema ara...
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı? schematic.replace = Aynı adda bir şema zaten var. Üzerine yazılsın mı?
schematic.exists = Aynı isimde bir şema zaten var. schematic.exists = Aynı adda bir şema zaten var.
schematic.import = Şemayı İçeri Aktar schematic.import = Şemayı İçeri Aktar...
schematic.exportfile = Dışa Aktar schematic.exportfile = Dışarı Aktar
schematic.importfile = İçe Aktar schematic.importfile = İçeri Aktar
schematic.browseworkshop = Atölyeyi araştır schematic.browseworkshop = Atölyeyi araştır
schematic.copy = Panoya Kopyala schematic.copy = Panoya Kopyala
schematic.copy.import = Panodan İçeri Aktar schematic.copy.import = Panodan Yapıştır
schematic.shareworkshop = Atölyede paylaş schematic.shareworkshop = Atölyede paylaş
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
schematic.saved = Şema Kaydedildi. schematic.saved = Şema Kaydedildi.
schematic.delete.confirm = Bu şema tamamen silinecek. schematic.delete.confirm = Bu şema tamamen yok edilecek.
schematic.edit = Şemayı Düzenle schematic.edit = Şemayı Düzenle
schematic.info = {0}x{1}, {2} blok schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok. schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
@@ -79,18 +79,18 @@ schematic.addtag = Etiket Ekle
schematic.texttag = Yazı Etiketi schematic.texttag = Yazı Etiketi
schematic.icontag = İkon Etiketi schematic.icontag = İkon Etiketi
schematic.renametag = Etiketi Yeniden Adlandır schematic.renametag = Etiketi Yeniden Adlandır
schematic.tagged = {0} etiketli schematic.tagged = {0} etiketlendi
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin? schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
schematic.tagexists = Böyle bir Etiket zaten var. schematic.tagexists = Böyle bir Etiket zaten var.
stats = İstatistikler stats = İstatistikler
stats.wave = Dalga Fethedilidi stats.wave = Kazanılan Dalgalar
stats.unitsCreated = Birim Üretildi stats.unitsCreated = Üretilen Birimler
stats.enemiesDestroyed = Düşman Yokedildi stats.enemiesDestroyed = Yok Edilen Düşmanlar
stats.built = Bina İnşaa Edildi stats.built = İnşa Edilen Yapılar
stats.destroyed = Bina Yokedildi stats.destroyed = Yıkılan Yapılar
stats.deconstructed = Bina Kırıldı stats.deconstructed = Kaldırılan Yapılar
stats.playtime = Oyun Süresi stats.playtime = Oynanan Süre
globalitems = [accent]Toplanan Kaynaklar globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -109,10 +109,10 @@ newgame = Yeni Oyun
none = <yok> none = <yok>
none.found = [lightgray]<Bulunamadı> none.found = [lightgray]<Bulunamadı>
none.inmap = [lightgray]<Haritada Bulunamadı> none.inmap = [lightgray]<Haritada Bulunamadı>
minimap = Harita minimap = Küçük Harita
position = Konum position = Konum
close = Kapat close = Kapat
website = Websitesi website = Genel ağ sayfası
quit = Çık quit = Çık
save.quit = Kaydet & Çık save.quit = Kaydet & Çık
maps = Haritalar maps = Haritalar
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Etkin
mod.disabled = [scarlet]Devre Dışı mod.disabled = [scarlet]Devre Dışı
mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun mod.multiplayer.compatible = [gray]Çok Oyunculuya Uygun
mod.disable = Devre Dışı Bırak mod.disable = Devre Dışı Bırak
mod.version = Version:
mod.content = İçerik: mod.content = İçerik:
mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir. mod.delete.error = Mod silinemiyor. Dosya kullanımda olabilir.
mod.incompatiblegame = [red]Eski Sürüm mod.incompatiblegame = [red]Eski Sürüm
@@ -193,6 +194,7 @@ campaign.select = Başlangıç Mücadelesi Seç
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir. campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde). campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte... campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
campaign.difficulty = Zorluk
completed = [accent]Tamamlandı completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı techtree = Teknoloji Ağacı
techtree.select = Teknoloji Ağacı Seç techtree.select = Teknoloji Ağacı Seç
@@ -260,7 +262,7 @@ trace.mobile = Mobil Sürüm: [accent]{0}
trace.modclient = Özel Sürüm: [accent]{0} trace.modclient = Özel Sürüm: [accent]{0}
trace.times.joined = Girme Sayısı: [accent]{0} trace.times.joined = Girme Sayısı: [accent]{0}
trace.times.kicked = Atılma Sayısı: [accent]{0} trace.times.kicked = Atılma Sayısı: [accent]{0}
trace.ips = IPs: trace.ips = IPler:
trace.names = İsimler: trace.names = İsimler:
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder. invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
player.ban = Yasakla player.ban = Yasakla
@@ -293,13 +295,14 @@ disconnect.error = Bağlantı hatası.
disconnect.closed = Bağlantı kapatıldı. disconnect.closed = Bağlantı kapatıldı.
disconnect.timeout = Zaman aşımı. disconnect.timeout = Zaman aşımı.
disconnect.data = Dünya verisi yüklenemedi! disconnect.data = Dünya verisi yüklenemedi!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Oyuna girilemiyor ([accent]{0}[]). cantconnect = Oyuna girilemiyor ([accent]{0}[]).
connecting = [accent]Bağlanılıyor... connecting = [accent]Bağlanılıyor...
reconnecting = [accent]Yeniden Bağlanılıyor... reconnecting = [accent]Yeniden Bağlanılıyor...
connecting.data = [accent]Dünya verisi yükleniyor... connecting.data = [accent]Dünya verisi yükleniyor...
server.port = Port: server.port = Port:
server.addressinuse = Adres zaten kullanılıyor!
server.invalidport = Geçersiz port sayısı! server.invalidport = Geçersiz port sayısı!
server.error.addressinuse = [scarlet]Port 6567 açılamadı.[]\n\nCihaz ve internetinde başka bir Mindustry sunucusu açık olmadığından emin ol!
server.error = [crimson]Sunucu kurulamadı: [accent]{0} server.error = [crimson]Sunucu kurulamadı: [accent]{0}
save.new = Yeni kayıt save.new = Yeni kayıt
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin? save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
@@ -352,6 +355,7 @@ command.enterPayload = Kargo Bloğu Seç
command.loadUnits = Birim Yükle command.loadUnits = Birim Yükle
command.loadBlocks = Blok Yükle command.loadBlocks = Blok Yükle
command.unloadPayload = Birim Bırak command.unloadPayload = Birim Bırak
command.loopPayload = Birim Transferini Döngüye Sok
stance.stop = Emri İptal Et stance.stop = Emri İptal Et
stance.shoot = Duruş: Saldırı stance.shoot = Duruş: Saldırı
stance.holdfire = Duruş: Hazır Ol stance.holdfire = Duruş: Hazır Ol
@@ -438,12 +442,12 @@ editor.waves = Dalgalar:
editor.rules = Kurallar: editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Görevler: editor.objectives = Görevler:
editor.locales = Yerel Paketler editor.locales = Dil Paketleri
editor.worldprocessors = Evrensel İşlemciler editor.worldprocessors = Evrensel İşlemciler
editor.worldprocessors.editname = İsmi Değiştir editor.worldprocessors.editname = Adı Düzenle
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bulunamadı!\nEditörden bu muazzam bloğu ekle veya şu düğmeye bas: \ue813 Ekle editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
editor.worldprocessors.nospace = Evrensel İşlemci koycak yer yok!\nCidden tüm mapi binalarla mı doldurdun? Oyunun kasmıyor mu? İşsiz misin? Harbi NPC... editor.worldprocessors.nospace = Evrensel İşlemci yerleştirecek yer yok!\n Gerçekten bütün haritayı yapılarla mı doldurdun? Bunu neden yaparsın?
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa doğal bir duvarla yer değiştiricek. editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa bir doğal duvarla yer değiştirilecek.
editor.ingame = Oyun içinde düzenle editor.ingame = Oyun içinde düzenle
editor.playtest = Test Et editor.playtest = Test Et
editor.publish.workshop = Atölyede Yayınla editor.publish.workshop = Atölyede Yayınla
@@ -495,13 +499,14 @@ waves.units.show = Hepsini Göster
wavemode.counts = miktarlar wavemode.counts = miktarlar
wavemode.totals = toplamlar wavemode.totals = toplamlar
wavemode.health = can wavemode.health = can
all = Tüm
editor.default = [lightgray]<Varsayılan> editor.default = [lightgray]<Varsayılan>
details = Detaylar... details = Detaylar...
edit = Düzenle... edit = Düzenle...
variables = Değişkenler variables = Değişkenler
logic.clear.confirm = Bu işlemcideki m kodu silmek istediğine emin misin? logic.clear.confirm = Bu işlemciden bün kodları silmek istediğinze emin misiniz?
logic.globals = Yerleşik Değişkenler logic.globals = Dahili Değişkenler
editor.name = İsim: editor.name = İsim:
editor.spawn = Birim Oluştur editor.spawn = Birim Oluştur
editor.removeunit = Birim Kaldır editor.removeunit = Birim Kaldır
@@ -525,7 +530,7 @@ editor.sectorgenerate = Sektör Oluştur
editor.resize = Yeniden Boyutlandır editor.resize = Yeniden Boyutlandır
editor.loadmap = Harita Yükle editor.loadmap = Harita Yükle
editor.savemap = Haritayı Kaydet editor.savemap = Haritayı Kaydet
editor.savechanges = [scarlet]Kaydedilmemiş değişiklerin var!\n\n[]Onları kaydetsen mi acaba? editor.savechanges = [scarlet]Kaydedilmemiş değişiklikleriniz var!\n\n[]Kaydetmek ister misiniz?
editor.saved = Kaydedildi! editor.saved = Kaydedildi!
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç. editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç. editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
@@ -564,8 +569,8 @@ toolmode.eraseores = Maden Sil
toolmode.eraseores.description = Sadece madenleri siler.. toolmode.eraseores.description = Sadece madenleri siler..
toolmode.fillteams = Takımları Doldur toolmode.fillteams = Takımları Doldur
toolmode.fillteams.description = Bloklar yerine takımları doldurur. toolmode.fillteams.description = Bloklar yerine takımları doldurur.
toolmode.fillerase = Doldurarak Sil toolmode.fillerase = Doldur Sil
toolmode.fillerase.description = Anyı tip blokları sil. toolmode.fillerase.description = Aynı türden blokları sil.
toolmode.drawteams = Takım Çiz toolmode.drawteams = Takım Çiz
toolmode.drawteams.description = Bloklar yerine takımları çizer.. toolmode.drawteams.description = Bloklar yerine takımları çizer..
toolmode.underliquid = Sıvı Altı toolmode.underliquid = Sıvı Altı
@@ -615,23 +620,23 @@ filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik filter.option.percentile = Yüzdelik
filter.option.code = Kod filter.option.code = Kod
filter.option.loop = Döngü filter.option.loop = Döngü
locales.info = Buraya oyun içi kullanmak için yerel dil paketleri kleyebilirsin. Yerel dil paketlerinde her değişkenin bir ismi ve değeri var. Bu değişkenler Evrensel İşlemciler ve Görevler tarafından okunabilir. Yazı formatlanabilir.\n\n[cyan]Örnek:\n[]name: [accent]zamanlayıcı[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Görev yazısı olarak ayarla: [accent]@zamanlayıcı\n\n[]Evrensel İşlemciye yaz:\n[accent]localeprint "zamanlayıcı"\nformat zaman\n[gray](zaman başka hesaplanan bir değişken) locales.info = Burada, haritanız için dil paketleri ekleyebilirsiniz. Dil paketlerinde, her sabitin bir adı ve de bir değeri olur. Bu sabitler adları ile evrensel işlemciler ve hedefler tarafından kullanılabilirler. Metin biçimlendirme desteklerler (placeholder değerleri asıllarıyla değiştirmeyi).\n\n[cyan]Örnek sabit:\n[]ad: [accent]timer[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Bir görevin metni olarak ayarla: [accent]@timer\n\n[]Evrensel işlemcide yazdır:\n[accent]localeprint "timer"\nformat time\n[gray](time burada ayrıca hesaplanan bir değişken)
locales.deletelocale = Bu yerel dil paketini silmek istediğine emin misin? locales.deletelocale = Bu dil paketini silmek istediğinze emin misiniz?
locales.applytoall = Değişiklikleri TÜM yerel paketlere uygula locales.applytoall = Değişiklikleri Tüm Dil Paketlerine Uygula
locales.addtoother = Başka yerel paket ekle locales.addtoother = Diğer Dil Paketlerine Ekle
locales.rollback = En sonki değişikliğe geri al locales.rollback = Son uygulanana geri dön
locales.filter = Özellik Filtresi locales.filter = Sabit filtresi
locales.searchname = İsim arat... locales.searchname = Ad ara...
locales.searchvalue = Değer arat... locales.searchvalue = Değer ara...
locales.searchlocale = Yerel Paket arat... locales.searchlocale = Dil paketi ara...
locales.byname = İsme göre locales.byname = Ada göre
locales.byvalue = Değere göre locales.byvalue = Değere göre
locales.showcorrect = Tüm yerel paketlerde bulunan ve her yerde olan değerleri her yerde göster locales.showcorrect = Bütün dil paketlerinde bulunan ve her yerde özel değeri olan sabitleri göster
locales.showmissing = Bazı yerel paketlerde eksik olan değerleri göster locales.showmissing = Bazı dil paketlerinde eksik olan sabitleri göster
locales.showsame = Başka yerel paketlerde aynı isme sahip değerleri göster locales.showsame = Farklı dil paketlerinde aynı değere sahip sabitleri göster
locales.viewproperty = Tüm yerel paketlerde göster locales.viewproperty = Bütün dillerde göster
locales.viewing = Görünüm tipi "{0}" locales.viewing = Sabit "{0}" gösteriliyor.
locales.addicon = İkon ekle locales.addicon = Simge Ekle
width = En: width = En:
height = Boy: height = Boy:
@@ -664,7 +669,6 @@ requirement.capture = {0} sektörünü ele geçir
requirement.onplanet = Sektör {0} Kontrol Et requirement.onplanet = Sektör {0} Kontrol Et
requirement.onsector = Sektör {0}e İniş Yap requirement.onsector = Sektör {0}e İniş Yap
launch.text = Kalkış launch.text = Kalkış
research.multiplayer = Sadece sunucu sahibi araştırma yapabilir.
map.multiplayer = Sadece sunucu sahibi sektörleri görebilir. map.multiplayer = Sadece sunucu sahibi sektörleri görebilir.
uncover = uncover =
configure = Ekipmanı Yapılandır configure = Ekipmanı Yapılandır
@@ -682,7 +686,7 @@ objective.destroycore.name = Merkezi Yok Et
objective.commandmode.name = Komuta Et objective.commandmode.name = Komuta Et
objective.flag.name = Bayrak objective.flag.name = Bayrak
marker.shapetext.name = Şekilli Yazı marker.shapetext.name = Şekilli Yazı
marker.point.name = Point marker.point.name = Nokta
marker.shape.name = Şekil marker.shape.name = Şekil
marker.text.name = Yazı marker.text.name = Yazı
marker.line.name = Hat marker.line.name = Hat
@@ -711,14 +715,18 @@ loadout = Yükleme
resources = Kaynaklar resources = Kaynaklar
resources.max = Maks resources.max = Maks
bannedblocks = Yasaklı Bloklar bannedblocks = Yasaklı Bloklar
unbannedblocks = Unbanned Blocks
objectives = Görevler objectives = Görevler
bannedunits = Yasaklı Birimler bannedunits = Yasaklı Birimler
unbannedunits = Unbanned Units
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
addall = Hepsini Ekle addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor. launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0} launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
launch.destination = Varış Yeri: {0} launch.destination = Varış Yeri: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı. configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
add = Ekle... add = Ekle...
guardian = Gardiyan guardian = Gardiyan
@@ -733,6 +741,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
error.io = Ağ I/O hatası. error.io = Ağ I/O hatası.
error.any = Bilinmeyen ağ hatası. error.any = Bilinmeyen ağ hatası.
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir. error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
error.moddex = Mindustry bu modu yükleyemedi.\nAndroid'de son değişimlerden dolayı cihazın Java modlarını yükleyemiyor.\nBu sorunun bilinen bir çözümü yok, zaten oyunu git pc de oyna, mobil kontroller kanser...
weather.rain.name = Yağmur weather.rain.name = Yağmur
weather.snowing.name = Kar weather.snowing.name = Kar
@@ -756,7 +765,9 @@ sectors.stored = Depolanan:
sectors.resume = Devam Et sectors.resume = Devam Et
sectors.launch = Fırlat sectors.launch = Fırlat
sectors.select = Seç sectors.select = Seç
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]yok (güneş) sectors.nonelaunch = [lightgray]yok (güneş)
sectors.redirect = Redirect Launch Pads
sectors.rename = Sektörü Yeniden Adlandır sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız sectors.vulnerable = [scarlet]Dayanıksız
@@ -783,6 +794,11 @@ threat.medium = Orta
threat.high = Yüksek threat.high = Yüksek
threat.extreme = ırı threat.extreme = ırı
threat.eradication = İmkansız threat.eradication = İmkansız
difficulty.casual = Sakin
difficulty.easy = Kolay
difficulty.normal = Normal
difficulty.hard = Zor
difficulty.eradication = Absürd
planets = Gezegenler planets = Gezegenler
@@ -790,7 +806,7 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
planet.sun.name = Güneş planet.sun.name = Güneş
sector.impact0078.name = 0078 Darbesi sector.impact0078.name = Darbe 0078
sector.groundZero.name = Sıfır Noktası sector.groundZero.name = Sıfır Noktası
sector.craters.name = Kraterler sector.craters.name = Kraterler
sector.frozenForest.name = Donmuş Orman sector.frozenForest.name = Donmuş Orman
@@ -802,12 +818,22 @@ sector.overgrowth.name = Sarmaşık Sporlar
sector.tarFields.name = Katran Çölü sector.tarFields.name = Katran Çölü
sector.saltFlats.name = Tuz Düzlükleri sector.saltFlats.name = Tuz Düzlükleri
sector.fungalPass.name = Mantar Geçidi sector.fungalPass.name = Mantar Geçidi
sector.biomassFacility.name = Sentetik BioMadde Santrali sector.biomassFacility.name = Sentetik Biyokütle Tesisi
sector.windsweptIslands.name = Rüzgarlı Adalar sector.windsweptIslands.name = Rüzgarlı Adalar
sector.extractionOutpost.name = Kazı Üssü sector.extractionOutpost.name = Kazı Üssü
sector.facility32m.name = 32 M Üssü
sector.taintedWoods.name = İsli Orman
sector.infestedCanyons.name = İstila Edilmiş Canyon
sector.planetaryTerminal.name = Gezegenler Arası Terminal sector.planetaryTerminal.name = Gezegenler Arası Terminal
sector.coastline.name = Kıyı Şeridi sector.coastline.name = Kıyı Şeridi
sector.navalFortress.name = Deniz Kalesi sector.navalFortress.name = Deniz Kalesi
sector.polarAerodrome.name = Polar Havaalanı
sector.atolls.name = Atoller
sector.testingGrounds.name = Test Arazisi
sector.seaPort.name = Deniz Limanı
sector.weatheredChannels.name = Erezyonlu Kanallar
sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle. sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
@@ -827,6 +853,18 @@ sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızl
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç! sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar. sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır. sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Yeni Başlangıç sector.onset.name = Yeni Başlangıç
sector.aegis.name = Siper sector.aegis.name = Siper
sector.lake.name = Göletçik sector.lake.name = Göletçik
@@ -888,7 +926,7 @@ settings.game = Oyun
settings.sound = Ses settings.sound = Ses
settings.graphics = Grafikler settings.graphics = Grafikler
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠ settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız! settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır. settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz? settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
settings.clearsaves = Kayıtları Sil settings.clearsaves = Kayıtları Sil
@@ -991,6 +1029,7 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
stat.reactive = Tepki Verir stat.reactive = Tepki Verir
stat.immunities = Bağışıklıklar stat.immunities = Bağışıklıklar
stat.healing = Tamir Eder stat.healing = Tamir Eder
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Güç Kalkanı ability.forcefield = Güç Kalkanı
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
@@ -1023,6 +1062,7 @@ ability.liquidexplode = Son İsyan
ability.liquidexplode.description = Ölürken sıvı fışkırtır ability.liquidexplode.description = Ölürken sıvı fışkırtır
ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı ability.stat.firingrate = [stat]{0}/sn[lightgray] ateş hızı
ability.stat.regen = [stat]{0}[lightgray] can/sn ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
@@ -1036,6 +1076,7 @@ ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Kaynak Yetersiz bar.noresources = Kaynak Yetersiz
bar.corereq = Merkez Tabanı Gerekli bar.corereq = Merkez Tabanı Gerekli
bar.corefloor = Merkez Alan Zemini Gerekli bar.corefloor = Merkez Alan Zemini Gerekli
@@ -1044,6 +1085,7 @@ bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}% bar.efficiency = Verim: {0}%
bar.boost = Hızlanış: +{0}% bar.boost = Hızlanış: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Enerji: {0}/sn bar.powerbalance = Enerji: {0}/sn
bar.powerstored = Depolanan: {0}/{1} bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0} bar.poweramount = Enerji: {0}
@@ -1054,6 +1096,7 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.cooldown = Cooldown
bar.instability = Dengesizlik bar.instability = Dengesizlik
bar.heatamount = Isı: {0} bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%) bar.heatpercent = Isı: {0} ({1}%)
@@ -1078,6 +1121,7 @@ bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler: bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0} [lightgray]savurma bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme bullet.pierce = [stat]{0}[lightgray]x delme
bullet.infinitepierce = [stat]delme bullet.infinitepierce = [stat]delme
@@ -1086,6 +1130,8 @@ bullet.healamount = [stat]{0}[lightgray] direkt tamir
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı bullet.reload = [stat]{0}[lightgray]x atış hızı
bullet.range = [stat]{0}[lightgray] blok menzil bullet.range = [stat]{0}[lightgray] blok menzil
bullet.notargetsmissiles = [stat] binaları görmezden gelir
bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
unit.blocks = blok unit.blocks = blok
unit.blockssquared = blok² unit.blockssquared = blok²
@@ -1102,6 +1148,7 @@ unit.minutes = dakika
unit.persecond = /sn unit.persecond = /sn
unit.perminute = /dk unit.perminute = /dk
unit.timesspeed = x hız unit.timesspeed = x hız
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = kalkan canı unit.shieldhealth = kalkan canı
unit.items = eşya unit.items = eşya
@@ -1123,18 +1170,18 @@ setting.alwaysmusic.description = When enabled, music will always play on loop i
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
setting.landscape.name = Yatayda sabitle setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri setting.blockreplace.name = Otomatik Blok Önerileri
setting.linear.name = Lineer Filtreleme setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları setting.hints.name = İpuçları
setting.logichints.name = İşemci İpuçları setting.logichints.name = İşlemci İpuçları
setting.backgroundpause.name = Arka Planda Durdur setting.backgroundpause.name = Arka Planda Durdur
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
setting.doubletapmine.name = İki Tıklamayla Kaz setting.doubletapmine.name = Çift Tıklamayla Kaz
setting.commandmodehold.name = Komuta Modu için Basılı Tut setting.commandmodehold.name = Komuta Modu için Basılı Tut
setting.distinctcontrolgroups.name = Birim bına bir kontrol grubuna sınırla setting.distinctcontrolgroups.name = Birim Bı Bir Kontrol Grubuna Sınırla
setting.modcrashdisable.name = Modları Çökmede Kapa setting.modcrashdisable.name = Çökmede Modları Kapa
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Hareketli Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Hareketli Kalkanlar
setting.playerindicators.name = Oyuncu Belirteçleri setting.playerindicators.name = Oyuncu Belirteçleri
setting.indicators.name = Düşman/Müttefik Belirteçleri setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma setting.autotarget.name = Otomatik Hedef Alma
@@ -1146,18 +1193,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[] setting.uiscale.name = Arayüz Ölçeği [lightgray](yeniden başlatma gerekebilir)[]
setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli. setting.uiscale.description = Değişikleri uygulamak için yeniden başlatma gerekli.
setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme setting.swapdiagonal.name = Her Zaman Çapraz Yerleştirme
setting.difficulty.training = Eğitim
setting.difficulty.easy = Kolay
setting.difficulty.normal = Normal
setting.difficulty.hard = Zor
setting.difficulty.insane = İmkansız
setting.difficulty.name = Zorluk:
setting.screenshake.name = Ekran Sarsılması setting.screenshake.name = Ekran Sarsılması
setting.bloomintensity.name = Parlaklık Şiddeti setting.bloomintensity.name = Parlaklık Şiddeti
setting.bloomblur.name = Parlaklık Bulanıklılığı setting.bloomblur.name = Parlaklık Bulanıklılığı
setting.effects.name = Efektleri Görüntüle setting.effects.name = Efektleri Görüntüle
setting.destroyedblocks.name = Kırılmış Blokları Göster setting.destroyedblocks.name = Kırılmış Blokları Göster
setting.blockstatus.name = Blok Durumunu Göster setting.blockstatus.name = Blok Durumunu Göster
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Konveyör Yol Bulma setting.conveyorpathfinding.name = Konveyör Yol Bulma
setting.sensitivity.name = Kumanda Hassasiyeti setting.sensitivity.name = Kumanda Hassasiyeti
setting.saveinterval.name = Kayıt Aralığı setting.saveinterval.name = Kayıt Aralığı
@@ -1184,11 +1226,13 @@ setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = Oyun Sesi setting.sfxvol.name = Oyun Sesi
setting.mutesound.name = Sesi Kapat setting.mutesound.name = Sesi Kapat
setting.crashreport.name = Anonim Çökme Raporları Gönder setting.crashreport.name = Anonim Çökme Raporları Gönder
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Otomatik Kayıt Oluştur setting.savecreate.name = Otomatik Kayıt Oluştur
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
setting.playerlimit.name = Oyuncu Limiti setting.playerlimit.name = Oyuncu Limiti
setting.chatopacity.name = Mesajlaşma Opaklığı setting.chatopacity.name = Mesajlaşma Opaklığı
setting.lasersopacity.name = Enerji Lazeri Opaklığı setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Köprü Opaklığı setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.showweather.name = Hava Durmu Grafiklerini Göster setting.showweather.name = Hava Durmu Grafiklerini Göster
@@ -1241,6 +1285,7 @@ keybind.unit_command_load_units.name = Birim Komutu: Birim Kargola
keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola keybind.unit_command_load_blocks.name = Birim Komutu: Blok Kargola
keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt keybind.unit_command_unload_payload.name = Birim Komutu: Kargo Boşalt
keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir keybind.unit_command_enter_payload.name = Birim Komutu: Kargoya Gir
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Alanı Geri İşaa Et keybind.rebuild_select.name = Alanı Geri İşaa Et
keybind.schematic_select.name = Bölge Seç keybind.schematic_select.name = Bölge Seç
keybind.schematic_menu.name = Şema Menüsü keybind.schematic_menu.name = Şema Menüsü
@@ -1316,14 +1361,18 @@ rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.wavesending = Dalga Gönderiliyor rules.wavesending = Dalga Gönderiliyor
rules.allowedit = Allow Editing Rules rules.allowedit = Ayaraları Düzenlemeye İzin Ver
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = ıldığında, oyuncular durdurma tuşunun altındaki bir tuş ile ayarları düzenleyebilir.
rules.alloweditworldprocessors = Evrensel İşlemcileri Düzenlemeye İzin Ver
rules.alloweditworldprocessors.info = ıldığında, oyuncular evren işlemcileri oyun içinde düzenleyebilir.
rules.waves = Dalgalar rules.waves = Dalgalar
rules.airUseSpawns = Hava Birimleri doğuş bölgelerini kullanır rules.airUseSpawns = Hava Birimleri Doğum Noktalarını Kullanır
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.buildai = Üs inşa edici YZ rules.buildai = Üs inşa edici YZ
rules.buildaitier = İnşaatçı YZ sınıfı rules.buildaitier = İnşaatçı YZ sınıfı
rules.rtsai = RTS YZ rules.rtsai = RTS YZ
rules.rtsai.campaign = RTS Saldırı YZ
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
rules.rtsminsquadsize = Asgari Gurup Boyutu rules.rtsminsquadsize = Asgari Gurup Boyutu
rules.rtsmaxsquadsize = Azami Gurup Boyutu rules.rtsmaxsquadsize = Azami Gurup Boyutu
rules.rtsminattackweight = Asgari Saldırı Boyutu rules.rtsminattackweight = Asgari Saldırı Boyutu
@@ -1331,7 +1380,7 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımda Çekirdeği Elegeçir rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sınırsız AI (Düşman Takım) Kaynakları rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
rules.blockhealthmultiplier = Blok Can Çarpanı rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasar Çarpanı rules.blockdamagemultiplier = Blok Hasar Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
@@ -1339,12 +1388,14 @@ rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Can Çarpanı rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Sabit Birim Sınırı rules.unitcap = Sabit Birim Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare) rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Dalga Aralığı: [lightgray](sn) rules.wavespacing = Dalga Aralığı: [lightgray](sn)
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn) rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
rules.buildcostmultiplier = İnşa Ücreti Çarpanı rules.buildcostmultiplier = İnşa Ücreti Çarpanı
@@ -1366,6 +1417,12 @@ rules.title.teams = Takımlar
rules.title.planet = Gezegen rules.title.planet = Gezegen
rules.lighting = ıklandırma rules.lighting = ıklandırma
rules.fog = Savaş Sisi rules.fog = Savaş Sisi
rules.invasions = Düşman Sektör Saldırıları
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Düşman Doğuş Noktalarını Göster
rules.randomwaveai = Tahmin Edilemez Dalgalar
rules.fire = Ateş rules.fire = Ateş
rules.anyenv = <Herhangi> rules.anyenv = <Herhangi>
rules.explosions = Blok/Birlik Patlama Hasarı rules.explosions = Blok/Birlik Patlama Hasarı
@@ -1374,6 +1431,7 @@ rules.weather = Hava Durumu
rules.weather.frequency = Sıklık: rules.weather.frequency = Sıklık:
rules.weather.always = Her zaman rules.weather.always = Her zaman
rules.weather.duration = Süreklilik: rules.weather.duration = Süreklilik:
rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekirdeğe veya enerji kaynaklarına gitmezler.
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla. rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller. rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
@@ -1392,7 +1450,7 @@ item.coal.name = Kömür
item.graphite.name = Grafit item.graphite.name = Grafit
item.titanium.name = Titanyum item.titanium.name = Titanyum
item.thorium.name = Toryum item.thorium.name = Toryum
item.silicon.name = Silikon item.silicon.name = Silisyum
item.plastanium.name = Plastanyum item.plastanium.name = Plastanyum
item.phase-fabric.name = Faz Örgüsü item.phase-fabric.name = Faz Örgüsü
item.surge-alloy.name = Akı Alaşımı item.surge-alloy.name = Akı Alaşımı
@@ -1516,6 +1574,8 @@ block.graphite-press.name = Grafit Ezici
block.multi-press.name = Çoklu-Ezici block.multi-press.name = Çoklu-Ezici
block.constructing = {0} [lightgray](İnşa Ediliyor) block.constructing = {0} [lightgray](İnşa Ediliyor)
block.spawn.name = Düşman Doğum Noktası block.spawn.name = Düşman Doğum Noktası
block.remove-wall.name = Duvar Kaldır
block.remove-ore.name = Maden Kaldır
block.core-shard.name = Merkez: Parçacık block.core-shard.name = Merkez: Parçacık
block.core-foundation.name = Merkez: Temel block.core-foundation.name = Merkez: Temel
block.core-nucleus.name = Merkez: Çekirdek block.core-nucleus.name = Merkez: Çekirdek
@@ -1599,7 +1659,7 @@ block.world-switch.name = Evrensel Şalter
block.illuminator.name = Aydınlatıcı block.illuminator.name = Aydınlatıcı
block.overflow-gate.name = Taşma Geçidi block.overflow-gate.name = Taşma Geçidi
block.underflow-gate.name = Ters Taşma Geçidi block.underflow-gate.name = Ters Taşma Geçidi
block.silicon-smelter.name = Silikon Fırını block.silicon-smelter.name = Silisyum Fırını
block.phase-weaver.name = Faz Örücü block.phase-weaver.name = Faz Örücü
block.pulverizer.name = Ufalayıcı block.pulverizer.name = Ufalayıcı
block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı
@@ -1679,6 +1739,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Konteyner block.container.name = Konteyner
block.launch-pad.name = Fıralatış Rampası block.launch-pad.name = Fıralatış Rampası
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Yer Birimi Fabrikası block.ground-factory.name = Yer Birimi Fabrikası
block.air-factory.name = Hava Birimi Fabrikası block.air-factory.name = Hava Birimi Fabrikası
@@ -1696,7 +1758,7 @@ block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
block.payload-void.name = Kargo Yokedici block.payload-void.name = Kargo Yokedici
block.payload-source.name = Kargo Kaynağı block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü block.disassembler.name = Sökücü
block.silicon-crucible.name = Silikon Kazanı block.silicon-crucible.name = Silisyum Krozesi
block.overdrive-dome.name = Hızlandırma Kubbesi block.overdrive-dome.name = Hızlandırma Kubbesi
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD) #Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
@@ -1774,11 +1836,12 @@ block.electric-heater.name = Elektrikli Isıtıcı
block.slag-heater.name = Cürüflü Isıtıcı block.slag-heater.name = Cürüflü Isıtıcı
block.phase-heater.name = Faz Isıtıcı block.phase-heater.name = Faz Isıtıcı
block.heat-redirector.name = Isı Aktarıcı block.heat-redirector.name = Isı Aktarıcı
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Isı Yönlendirici block.heat-router.name = Isı Yönlendirici
block.slag-incinerator.name = Cürüf Yakıcı block.slag-incinerator.name = Cürüf Yakıcı
block.carbide-crucible.name = Karbür Kazanı block.carbide-crucible.name = Karbür Krozesi
block.slag-centrifuge.name = Cürüf Sentrifüjü block.slag-centrifuge.name = Cürüf Sentrifüjü
block.surge-crucible.name = Akı Kazanı block.surge-crucible.name = Akı Krozesi
block.cyanogen-synthesizer.name = Siyanojen Sentezleyici block.cyanogen-synthesizer.name = Siyanojen Sentezleyici
block.phase-synthesizer.name = Faz Sentezleyici block.phase-synthesizer.name = Faz Sentezleyici
block.heat-reactor.name = Isı Reaktörü block.heat-reactor.name = Isı Reaktörü
@@ -1816,11 +1879,12 @@ block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
block.beam-node.name = ın Noktası block.beam-node.name = ın Noktası
block.beam-tower.name = ın Kulesi block.beam-tower.name = ın Kulesi
block.beam-link.name = ın Bağlantısı block.beam-link.name = ın Bağlantısı
block.turbine-condenser.name = Türbin Sıkıştırıcı block.turbine-condenser.name = Türbin Kondensatörü
block.chemical-combustion-chamber.name = Kimyasal Yanma Odası block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
block.pyrolysis-generator.name = Piroliz Jeneratörü block.pyrolysis-generator.name = Piroliz Jeneratörü
block.vent-condenser.name = Baca Sıkıştırıcı block.vent-condenser.name = Baca Sıkıştırıcı
block.cliff-crusher.name = Kayalık Delici block.cliff-crusher.name = Kayalık Delici
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plazma Kayalık Kazıcı block.plasma-bore.name = Plazma Kayalık Kazıcı
block.large-plasma-bore.name = Büyük Plazma Kayalık Kazıcı block.large-plasma-bore.name = Büyük Plazma Kayalık Kazıcı
block.impact-drill.name = Darbeli Matkap block.impact-drill.name = Darbeli Matkap
@@ -1846,7 +1910,7 @@ block.mech-assembler.name = Robot İnşaatcı
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
block.payload-mass-driver.name = Kargo Kütle Sürücü block.payload-mass-driver.name = Kargo Kütle Sürücü
block.small-deconstructor.name = Küçük YapıSökücü block.small-deconstructor.name = Küçük Yapı Sökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi block.world-cell.name = Evrensel Bellek Hücresi
@@ -1947,8 +2011,8 @@ onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy. onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz. onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz.
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et. onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et.
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır. onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silisyum Fırını[]'nı araştır.
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir. onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silisyum[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz. onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et. onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et.
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin. onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
@@ -1987,7 +2051,7 @@ item.plastanium.description = Gelişmiş uçak ve parçalama için kullanılan h
item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde. item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde.
item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım. item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım.
item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır. item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır.
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı. item.spore-pod.details = Spor. Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez. item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde. item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
item.beryllium.description = Erekirde mermi olarak kullanılır. item.beryllium.description = Erekirde mermi olarak kullanılır.
@@ -2015,11 +2079,11 @@ block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj blo
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez. block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir. block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır. block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir. block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir. block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir.
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir. block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir. block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silikon ve bakırı birleştirir. block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silisyum ve bakırı birleştirir.
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir. block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır. block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır.
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir. block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir.
@@ -2049,9 +2113,13 @@ block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar. block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır. block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar. block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
block.scrap-wall.description = Binaları düşman mermilerinden korur.
block.scrap-wall-large.description = Binaları düşman mermilerinden korur.
block.scrap-wall-huge.description = Binaları düşman mermilerinden korur.
block.scrap-wall-gigantic.description = Binaları düşman mermilerinden korur.
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir. block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar. block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silikon kullanılabilir. block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silisyum kullanılabilir.
block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir. block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir. block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir. block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir.
@@ -2093,10 +2161,10 @@ block.thermal-generator.description = Sıcak bölgelere konulduğunda enerji ür
block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar. block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar.
block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır. block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır.
block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır. block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır.
block.solar-panel.description = Güneşten küçük miktarda enerji üretir. block.solar-panel.description = Güneşten az miktarda enerji üretir.
block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu. block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu.
block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir. block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir.
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle dev miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır. block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle çok yüksek miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir. block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir.
block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır. block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır.
block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir. block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir.
@@ -2109,13 +2177,15 @@ block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse,
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz! block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir. block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
block.core-foundation.details = İkinci Aşama. block.core-foundation.details = İkinci Aşama.
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir. block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve çok yüksek miktarda materyal depolayabilir.
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba? block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir. block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir. block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir. block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
block.launch-pad.description = Başka Bir Sektöre item gönderir. block.launch-pad.description = Başka Bir Sektöre item gönderir.
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir. block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar. block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir. block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
@@ -2135,9 +2205,9 @@ block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez. block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir. block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür. block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
block.silicon-crucible.description = Kum ve Kömürü, Piratitle eriterek Silikon üretir. Sıcak ortamda daha iyi çalışır. block.silicon-crucible.description = Kum ve kömürü, piratitle eriterek silisyum üretir. Sıcak ortamda daha iyi çalışır.
block.disassembler.description = Cürufü ırı sıcak ortamda seritir. Toryum elde edebilir. block.disassembler.description = Cürufü eser miktardaki egzotik bileşenlerine düşük verimde ayırır. Toryum elde edebilir.
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir. block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silisyum ve faz gerektirir.
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi. block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır. block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir. block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
@@ -2170,17 +2240,18 @@ block.lustre.description = Düşmanlara yavaş hareket eden ve tek bir birimi he
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır. block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
block.smite.description = Delici enerji saçıcı mermiler fırlatır. block.smite.description = Delici enerji saçıcı mermiler fırlatır.
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister. block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi... block.silicon-arc-furnace.description = Kum ve grafitten silisyum üretir. Hayal Gibi...
block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir. block.oxidation-chamber.description = Beriliyum ve ozonu oksite çevirir. Yan ürün olarak ısı üretir.
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir. block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir. block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir. block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
block.heat-redirector.description = Isıyı önündeki bloğa aktarır. block.heat-redirector.description = Isıyı önündeki bloğa aktarır.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Isıyı üç yöne dağtırır. block.heat-router.description = Isıyı üç yöne dağtırır.
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir. block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir. block.surge-crucible.description = Silisyum ve cürüften Akı üretir. Isı gerktirir.
block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir. block.phase-synthesizer.description = Toryum, kum ve ozon'dan Faz üretir. Isı gerktirir.
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir. block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir. block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir. block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
@@ -2188,6 +2259,7 @@ block.vent-condenser.description = Baca gazlarını suya çevirir. Enerji gerekt
block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir. block.plasma-bore.description = Bir duvar madeninine bakarken sonsuza dek maden üretir. Az da olsa enerji gerektirir.
block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir. block.large-plasma-bore.description = Büyük bir duvar kazıcı. Tungsten ve Toryum kazabilir. Hidrojen ve Enerji gerektirir.
block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir. block.cliff-crusher.description = Duvarları parçalar ve Kum üretir. enerji gerektirir. Verimlilik duvar tipine göre değişir.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir. block.impact-drill.description = Bir madenin üstüne konduğu zaman ara ara maden kazar. Enerji ve su gerektirir.
block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir. block.eruption-drill.description = Gelişmiş bir Matkap. Toryum kazabilir. Hidrojen gerektirir.
block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz. block.reinforced-conduit.description = Sıvıları iletir. Yandan başka borular dışında sıvı almaz.
@@ -2310,7 +2382,8 @@ unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder.
lst.read = Bağlı hafıza kutusundaki numarayı okur. lst.read = Bağlı hafıza kutusundaki numarayı okur.
lst.write = Bağlı hafıza kutuaundaki numaraya yazar. lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
lst.print = Yazı yazar. lst.print = Yazı yazar.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Yazı Haznesindeki son değeri başka bir değerle değiştirir.\nYerleştiricek değer boş ise hiç bir şey yapmaz.\nÖrnek Değer: "{[accent]sayı 0-9[]}"\nÖrnek:\n[accent]print "test {0}"\nformat "örnek"
lst.draw = Ekrana Çizer. lst.draw = Ekrana Çizer.
lst.drawflush = Ekrana Çizimi Aktarır. lst.drawflush = Ekrana Çizimi Aktarır.
lst.printflush = Mesaj bloğuna metnini aktarır, lst.printflush = Mesaj bloğuna metnini aktarır,
@@ -2333,8 +2406,8 @@ lst.getblock = Herhangi bir yerdeki blok bilgisini al.
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir. lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
lst.spawnunit = Herhangi bir yerde birim var et. lst.spawnunit = Herhangi bir yerde birim var et.
lst.applystatus = Bir Birime Durum Etkisi ekle. lst.applystatus = Bir Birime Durum Etkisi ekle.
lst.weathersense = Check if a type of weather is active. lst.weathersense = Hava durumunu kontrol et.
lst.weatherset = Set the current state of a type of weather. lst.weatherset = Hava durumunu değiştir.
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz! lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
lst.explosion = Bir Noktada Patlama oluştur. lst.explosion = Bir Noktada Patlama oluştur.
lst.setrate = İşlemci Hızını Ayarla (işlem/tick) lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
@@ -2348,6 +2421,7 @@ lst.getflag = Evrensel İşaretli Numara Oku.
lst.setprop = Bir bina veya birime nitelik atar. lst.setprop = Bir bina veya birime nitelik atar.
lst.effect = Parçacık efekti oluştur. lst.effect = Parçacık efekti oluştur.
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir. lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
lst.playsound = Bir ses çal.\nSes şiddeti bir küresel değer olabilir veya konuma göre belirlenebilir.
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta. lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı. lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır. lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
@@ -2395,7 +2469,7 @@ lenum.shoot = Bir konuma ateş et.
lenum.shootp = Belli bir birim veya binaya ateş et. lenum.shootp = Belli bir birim veya binaya ateş et.
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
lenum.enabled = Blok aktif mi? lenum.enabled = Blok aktif mi?
laccess.currentammotype = Current ammo item/liquid of a turret. laccess.currentammotype = Bir turretin içindeki şuanki mermi/sıvı.
laccess.color = Aydınlatıcı Rengi laccess.color = Aydınlatıcı Rengi
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner. laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
@@ -2449,7 +2523,7 @@ lenum.xor = Çapraz Veya
lenum.min = İki sayıdan en küçüğü. lenum.min = İki sayıdan en küçüğü.
lenum.max = İki sayıdan en büyüğü. lenum.max = İki sayıdan en büyüğü.
lenum.angle = İki Işının yaptığı Açı. lenum.angle = İki ışının yaptığı açı.
lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe. lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe.
lenum.len = Bir Işının Uzunluğu. lenum.len = Bir Işının Uzunluğu.
@@ -2518,10 +2592,11 @@ unitlocate.building = Bulunan binanın Türü.
unitlocate.outx = X kordinatı. unitlocate.outx = X kordinatı.
unitlocate.outy = Y kordinatı. unitlocate.outy = Y kordinatı.
unitlocate.group = Aranan binanın türü. unitlocate.group = Aranan binanın türü.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder. lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
lenum.stop = Dur! lenum.stop = Dur!
lenum.unbind = Logic Kontrolü tamaman devre dışı bırak.\nNormal AI'ı devreye sok. lenum.unbind = Mantık Kontrolü tamaman devre dışı bırak.\nNormal YZ'yı devreye sok.
lenum.move = Tam konuma git. lenum.move = Tam konuma git.
lenum.approach = Bir Konuma yaklaş. lenum.approach = Bir Konuma yaklaş.
lenum.pathfind = Düşman Doğuş noktasına git. lenum.pathfind = Düşman Doğuş noktasına git.
@@ -2536,7 +2611,7 @@ lenum.payenter = Bir birimi, kargo tutabilen bir bloğa indir.
lenum.flag = Numara ile işaretle. lenum.flag = Numara ile işaretle.
lenum.mine = Kaz. lenum.mine = Kaz.
lenum.build = Bina inşa et. lenum.build = Bina inşa et.
lenum.getblock = Kordinatta bina, blok veya zemin tipi al.\nBirimler kordinata yakın olmalı yoksa boş geri döner. lenum.getblock = Kordinattaki yapıyı, zemini ve blok türünü al.\nKonum birimin alanında olmalı yoksa null dönülür.
lenum.within = Bir birim menzil alanında mı? lenum.within = Bir birim menzil alanında mı?
lenum.boost = Gazlamaya başla/dur lenum.boost = Gazlamaya başla/dur
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır. lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
@@ -2546,3 +2621,29 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır. lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнена mod.disabled = [scarlet]Вимкнена
mod.multiplayer.compatible = [gray]Доступна у багатоосібній грі mod.multiplayer.compatible = [gray]Доступна у багатоосібній грі
mod.disable = Вимкнути mod.disable = Вимкнути
mod.version = Version:
mod.content = Зміст: mod.content = Зміст:
mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
@@ -195,6 +196,7 @@ campaign.select = Виберіть початкову кампанію
campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент. campaign.none = [lightgray]Виберіть планету для старту.\nЇї можна змінити в будь-який момент.
campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід. campaign.erekir = Новіший, більш відшліфований зміст. Переважно лінійний розвиток кампанії.\n\nВища якість мап та ліпший загальний досвід.
campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована. campaign.serpulo = Старий зміст; класичний досвід. Більш відкрита.\n\nПотенційно незбалансовані мапи й механіки кампанії. Менш відшліфована.
campaign.difficulty = Difficulty
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево технологій techtree = Дерево технологій
techtree.select = Вибір дерева технологій techtree.select = Вибір дерева технологій
@@ -295,13 +297,14 @@ disconnect.error = Помилка з’єднання.
disconnect.closed = З’єднання закрито. disconnect.closed = З’єднання закрито.
disconnect.timeout = Час вийшов. disconnect.timeout = Час вийшов.
disconnect.data = Не вдалося завантажити світові дані! disconnect.data = Не вдалося завантажити світові дані!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]). cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
connecting = [accent]Приєднання… connecting = [accent]Приєднання…
reconnecting = [accent]Повторне з’єднання… reconnecting = [accent]Повторне з’єднання…
connecting.data = [accent]Завантаження даних світу… connecting.data = [accent]Завантаження даних світу…
server.port = Порт: server.port = Порт:
server.addressinuse = Ця адреса вже використовується!
server.invalidport = Недійсний номер порту! server.invalidport = Недійсний номер порту!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Помилка створення сервера. server.error = [crimson]Помилка створення сервера.
save.new = Нове збереження save.new = Нове збереження
save.overwrite = Ви дійсно хочете перезаписати це місце збереження? save.overwrite = Ви дійсно хочете перезаписати це місце збереження?
@@ -354,6 +357,7 @@ command.enterPayload = Увійти до вантажного блока
command.loadUnits = Завантажити одиниці command.loadUnits = Завантажити одиниці
command.loadBlocks = Завантажити блоки command.loadBlocks = Завантажити блоки
command.unloadPayload = Вивантажити вантаж command.unloadPayload = Вивантажити вантаж
command.loopPayload = Loop Unit Transfer
stance.stop = Скасувати накази stance.stop = Скасувати накази
stance.shoot = Позиція: стріляти stance.shoot = Позиція: стріляти
stance.holdfire = Позиція: припинити вогонь stance.holdfire = Позиція: припинити вогонь
@@ -497,6 +501,7 @@ waves.units.show = Показати все
wavemode.counts = кількість wavemode.counts = кількість
wavemode.totals = усього wavemode.totals = усього
wavemode.health = здоров’я wavemode.health = здоров’я
all = All
editor.default = [lightgray]<За замовчуванням> editor.default = [lightgray]<За замовчуванням>
details = Подробиці… details = Подробиці…
@@ -667,7 +672,6 @@ requirement.capture = Захопіть {0}
requirement.onplanet = Установіть контроль над сектором на {0} requirement.onplanet = Установіть контроль над сектором на {0}
requirement.onsector = Приземліться на такий сектор: {0} requirement.onsector = Приземліться на такий сектор: {0}
launch.text = Запуск launch.text = Запуск
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
map.multiplayer = Лише власник може переглядати сектори. map.multiplayer = Лише власник може переглядати сектори.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
@@ -719,14 +723,18 @@ loadout = Вивантаження
resources = Ресурси resources = Ресурси
resources.max = Максимум resources.max = Максимум
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
unbannedblocks = Unbanned Blocks
objectives = Завдання objectives = Завдання
bannedunits = Заборонені одиниці bannedunits = Заборонені одиниці
unbannedunits = Unbanned Units
bannedunits.whitelist = Заборонені одиниці як білий список bannedunits.whitelist = Заборонені одиниці як білий список
bannedblocks.whitelist = Заборонені блоки як білий список bannedblocks.whitelist = Заборонені блоки як білий список
addall = Додати все addall = Додати все
launch.from = Запуск з [accent]{0} launch.from = Запуск з [accent]{0}
launch.capacity = Місткість предметів, що запускаються: [accent]{0} launch.capacity = Місткість предметів, що запускаються: [accent]{0}
launch.destination = Пункт призначення: {0} launch.destination = Пункт призначення: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Кількість має бути числом між 0 та {0}. configure.invalid = Кількість має бути числом між 0 та {0}.
add = Додати… add = Додати…
guardian = Вартовий guardian = Вартовий
@@ -741,6 +749,7 @@ error.mapnotfound = Файл мапи не знайдено!
error.io = Мережева помилка введення-виведення. error.io = Мережева помилка введення-виведення.
error.any = Невідома мережева помилка error.any = Невідома мережева помилка
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це. error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue.
weather.rain.name = Дощ weather.rain.name = Дощ
weather.snowing.name = Сніг weather.snowing.name = Сніг
@@ -765,7 +774,9 @@ sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запустити sectors.launch = Запустити
sectors.select = Вибрати sectors.select = Вибрати
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічого (сонце) sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.redirect = Redirect Launch Pads
sectors.rename = Перейменування сектору sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий sectors.vulnerable = [scarlet]Уразливий
@@ -792,6 +803,11 @@ threat.medium = середня
threat.high = висока threat.high = висока
threat.extreme = екстремальна threat.extreme = екстремальна
threat.eradication = викорінювальна threat.eradication = викорінювальна
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = Планети planets = Планети
@@ -814,9 +830,19 @@ sector.fungalPass.name = Грибний перевал
sector.biomassFacility.name = Центр дослідження синтезу біомаси sector.biomassFacility.name = Центр дослідження синтезу біомаси
sector.windsweptIslands.name = Вітряні острови sector.windsweptIslands.name = Вітряні острови
sector.extractionOutpost.name = Видобувна застава sector.extractionOutpost.name = Видобувна застава
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Термінал планетарного запуску sector.planetaryTerminal.name = Термінал планетарного запуску
sector.coastline.name = Узбережжя sector.coastline.name = Узбережжя
sector.navalFortress.name = Морська фортеця sector.navalFortress.name = Морська фортеця
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі. sector.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів.\nЗберіть якомога більше свинцю та міді.\nНе затримуйтесь і йдіть далі.
sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами. sector.frozenForest.description = Навіть тут, ближче до гір, уже поширилися спори. Холодна температура не змогла стримати їх назавжди.\n\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
@@ -836,6 +862,18 @@ sector.impact0078.description = Тут лежать залишки міжзор
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску. sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією. sector.coastline.description = На цьому місці виявлено залишки військово-морських одиниць. Відбийте атаки супротивника, захопіть цей сектор та заволодійте технологією.
sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх. sector.navalFortress.description = Ворог створив базу на віддаленому, природно-укріпленому острові. Знищте цей форпост. Заволодійте їхніми передовими технологіями морських кораблів і дослідіть їх.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = Перший наступ sector.onset.name = Перший наступ
sector.aegis.name = Егіда sector.aegis.name = Егіда
@@ -1002,6 +1040,7 @@ stat.buildspeedmultiplier = Множник швидкості будування
stat.reactive = Реактивний stat.reactive = Реактивний
stat.immunities = Імунітети stat.immunities = Імунітети
stat.healing = Відновлювання stat.healing = Відновлювання
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Силовий щит ability.forcefield = Силовий щит
ability.forcefield.description = Створює силове поле, який поглинає кулі ability.forcefield.description = Створює силове поле, який поглинає кулі
@@ -1034,6 +1073,7 @@ ability.liquidexplode = Смертельний розлив
ability.liquidexplode.description = Розливає рідину після смерті ability.liquidexplode.description = Розливає рідину після смерті
ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек. ability.stat.firingrate = [lightgray]Швидкість стрільби[stat]{0} за сек.
ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек. ability.stat.regen = Відновлення здоров'я: [stat]{0} за сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0} ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек. ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0} ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
@@ -1047,6 +1087,7 @@ ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за се
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
bar.drilltierreq = Потрібен ліпший бур bar.drilltierreq = Потрібен ліпший бур
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
bar.corereq = Необхідне основне ядро bar.corereq = Необхідне основне ядро
bar.corefloor = Необхідні плитки зони ядра bar.corefloor = Необхідні плитки зони ядра
@@ -1055,6 +1096,7 @@ bar.drillspeed = Швидкість буріння: {0} за сек.
bar.pumpspeed = Швидкість викачування: {0} за сек. bar.pumpspeed = Швидкість викачування: {0} за сек.
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
bar.boost = Підсилення: +{0}% bar.boost = Підсилення: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Енергія: {0} за сек. bar.powerbalance = Енергія: {0} за сек.
bar.powerstored = Зберігає: {0}/{1} bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
@@ -1065,6 +1107,7 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.cooldown = Cooldown
bar.instability = Нестабільність bar.instability = Нестабільність
bar.heatamount = Нагрівання: {0} bar.heatamount = Нагрівання: {0}
bar.heatpercent = Нагрівання: {0} ({1}%) bar.heatpercent = Нагрівання: {0} ({1}%)
@@ -1089,6 +1132,7 @@ bullet.interval = [stat]{0} за сек. [lightgray] період між кул
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів: bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] відкидання bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття bullet.infinitepierce = [stat]пробиття
@@ -1097,6 +1141,8 @@ bullet.healamount = [stat]{0}[lightgray] безпосереднього ремо
bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання bullet.reload = [stat]{0}%[lightgray] швидкість перезаряджання
bullet.range = [stat]{0}[lightgray] плиток bullet.range = [stat]{0}[lightgray] плиток
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = блоки unit.blocks = блоки
unit.blockssquared = блоків² unit.blockssquared = блоків²
@@ -1113,6 +1159,7 @@ unit.minutes = хв.
unit.persecond = за сек. unit.persecond = за сек.
unit.perminute = за хв. unit.perminute = за хв.
unit.timesspeed = x швидкість unit.timesspeed = x швидкість
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = міцність щита unit.shieldhealth = міцність щита
unit.items = предм. unit.items = предм.
@@ -1157,18 +1204,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштабування користувацького інтерфейсу setting.uiscale.name = Масштабування користувацького інтерфейсу
setting.uiscale.description = Потрібен перезапуск для застосування змін. setting.uiscale.description = Потрібен перезапуск для застосування змін.
setting.swapdiagonal.name = Завжди діагональне розміщення setting.swapdiagonal.name = Завжди діагональне розміщення
setting.difficulty.training = Навчання
setting.difficulty.easy = Легка
setting.difficulty.normal = Нормальна
setting.difficulty.hard = Важка
setting.difficulty.insane = Неможлива
setting.difficulty.name = Складність:
setting.screenshake.name = Тряска екрану setting.screenshake.name = Тряска екрану
setting.bloomintensity.name = Інтенсивність світіння setting.bloomintensity.name = Інтенсивність світіння
setting.bloomblur.name = Розмиття світіння setting.bloomblur.name = Розмиття світіння
setting.effects.name = Ефекти setting.effects.name = Ефекти
setting.destroyedblocks.name = Показувати зруйновані блоки setting.destroyedblocks.name = Показувати зруйновані блоки
setting.blockstatus.name = Показувати стан блоку setting.blockstatus.name = Показувати стан блоку
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів setting.conveyorpathfinding.name = Пошук шляху для встановлення конвеєрів
setting.sensitivity.name = Чутливість контролера setting.sensitivity.name = Чутливість контролера
setting.saveinterval.name = Інтервал збереження setting.saveinterval.name = Інтервал збереження
@@ -1195,11 +1237,13 @@ setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматичне створення збережень setting.savecreate.name = Автоматичне створення збережень
setting.steampublichost.name = Загальнодоступність гри setting.steampublichost.name = Загальнодоступність гри
setting.playerlimit.name = Обмеження гравців setting.playerlimit.name = Обмеження гравців
setting.chatopacity.name = Непрозорість чату setting.chatopacity.name = Непрозорість чату
setting.lasersopacity.name = Непрозорість лазерів енергопостачання setting.lasersopacity.name = Непрозорість лазерів енергопостачання
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непрозорість мостів setting.bridgeopacity.name = Непрозорість мостів
setting.playerchat.name = Показувати хмару чата над гравцями setting.playerchat.name = Показувати хмару чата над гравцями
setting.showweather.name = Показувати погоду setting.showweather.name = Показувати погоду
@@ -1252,6 +1296,7 @@ keybind.unit_command_load_units.name = Unit Command: Load Units
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Unit Command: Load Blocks
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Unit Command: Unload Payload
keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж keybind.unit_command_enter_payload.name = Команда одиниці: завантажити вантаж
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Відбудувати регіон keybind.rebuild_select.name = Відбудувати регіон
keybind.schematic_select.name = Вибрати ділянку keybind.schematic_select.name = Вибрати ділянку
keybind.schematic_menu.name = Меню схем keybind.schematic_menu.name = Меню схем
@@ -1329,12 +1374,16 @@ rules.wavetimer = Таймер для хвиль
rules.wavesending = Ручне надсилання хвиль rules.wavesending = Ручне надсилання хвиль
rules.allowedit = Allow Editing Rules rules.allowedit = Allow Editing Rules
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Хвилі rules.waves = Хвилі
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Air units use spawn points
rules.attack = Режим атаки rules.attack = Режим атаки
rules.buildai = Базовий ШІ-будівельник rules.buildai = Базовий ШІ-будівельник
rules.buildaitier = Рівень ШІ-будівельника rules.buildaitier = Рівень ШІ-будівельника
rules.rtsai = ШІ зі стратегій реального часу rules.rtsai = ШІ зі стратегій реального часу
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Мінімальний розмір загону rules.rtsminsquadsize = Мінімальний розмір загону
rules.rtsmaxsquadsize = Максимальний розмір загону rules.rtsmaxsquadsize = Максимальний розмір загону
rules.rtsminattackweight = Мінімальна ударна вага rules.rtsminattackweight = Мінімальна ударна вага
@@ -1350,12 +1399,14 @@ rules.unitcostmultiplier = Множник вартості одиниць
rules.unithealthmultiplier = Множник здоров’я бойових одиниць rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Початкове обмеження одиниць rules.unitcap = Початкове обмеження одиниць
rules.limitarea = Обмежити територію мапи rules.limitarea = Обмежити територію мапи
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки) rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди) rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди) rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди)
rules.buildcostmultiplier = Множник затрат на будування rules.buildcostmultiplier = Множник затрат на будування
@@ -1377,6 +1428,12 @@ rules.title.teams = Команди
rules.title.planet = Планета rules.title.planet = Планета
rules.lighting = Світлотінь rules.lighting = Світлотінь
rules.fog = Туман війни rules.fog = Туман війни
rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI
rules.fire = Вогонь rules.fire = Вогонь
rules.anyenv = <Будь-яка> rules.anyenv = <Будь-яка>
rules.explosions = Шкода від вибухів блоків і одиниць rules.explosions = Шкода від вибухів блоків і одиниць
@@ -1385,6 +1442,7 @@ rules.weather = Погода
rules.weather.frequency = Повторюваність: rules.weather.frequency = Повторюваність:
rules.weather.always = Завжди rules.weather.always = Завжди
rules.weather.duration = Тривалість: rules.weather.duration = Тривалість:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
@@ -1529,6 +1587,8 @@ block.graphite-press.name = Графітний прес
block.multi-press.name = Мультипрес block.multi-press.name = Мультипрес
block.constructing = {0}\n[lightgray](У процесі) block.constructing = {0}\n[lightgray](У процесі)
block.spawn.name = Місце появи противника block.spawn.name = Місце появи противника
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = Ядро «Уламок» block.core-shard.name = Ядро «Уламок»
block.core-foundation.name = Ядро «Штаб» block.core-foundation.name = Ядро «Штаб»
block.core-nucleus.name = Ядро «Атом» block.core-nucleus.name = Ядро «Атом»
@@ -1692,6 +1752,8 @@ block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник block.foreshadow.name = Передвісник
block.container.name = Сховище block.container.name = Сховище
block.launch-pad.name = Пусковий майданчик block.launch-pad.name = Пусковий майданчик
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент block.segment.name = Сегмент
block.ground-factory.name = Наземний завод block.ground-factory.name = Наземний завод
block.air-factory.name = Повітряний завод block.air-factory.name = Повітряний завод
@@ -1788,6 +1850,7 @@ block.electric-heater.name = Електричний нагрівач
block.slag-heater.name = Шлаковий нагрівач block.slag-heater.name = Шлаковий нагрівач
block.phase-heater.name = Фазовий нагрівач block.phase-heater.name = Фазовий нагрівач
block.heat-redirector.name = Перенаправляч тепла block.heat-redirector.name = Перенаправляч тепла
block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Тепловий маршрутизатор block.heat-router.name = Тепловий маршрутизатор
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
block.carbide-crucible.name = Карбідний тигель block.carbide-crucible.name = Карбідний тигель
@@ -1835,6 +1898,7 @@ block.chemical-combustion-chamber.name = Камера хімічного зго
block.pyrolysis-generator.name = Пиролізовий генератор block.pyrolysis-generator.name = Пиролізовий генератор
block.vent-condenser.name = Джерельний конденсатор block.vent-condenser.name = Джерельний конденсатор
block.cliff-crusher.name = Дробарка скель block.cliff-crusher.name = Дробарка скель
block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Плазмовий бурильник block.plasma-bore.name = Плазмовий бурильник
block.large-plasma-bore.name = Великий плазмовий бурильник block.large-plasma-bore.name = Великий плазмовий бурильник
block.impact-drill.name = Імпульсний бур block.impact-drill.name = Імпульсний бур
@@ -1901,80 +1965,80 @@ hint.respawn = Для відродження кораблем натисніть
hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[] hint.respawn.mobile = Ви контролюєте одиницю чи структуру. Щоби відродитися як корабель, [accent]торкніться свого аватара вгорі ліворуч.[]
hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру. hint.desktopPause = Натисніть [accent][[Пробіл][], щоби зупинити чи продовжити гру.
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки. hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди й протягніть, щоби розібрати виділене. hint.breaking.mobile = Активуйте :hammer: [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди й протягніть, щоби розібрати виділене.
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч. hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]розібрати[] для отримання ресурсів або відбудувати. hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]розібрати[] для отримання ресурсів або відбудувати.
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології. hint.research = Використовуйте кнопку :tree: [accent]Дослідження[] для дослідження нової технології.
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології. hint.research.mobile = Використовуйте :tree: [accent]Дослідження[] в :menu: [accent]меню[] для дослідження нової технології.
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її. hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти. hint.unitControl.mobile = [accent][Зробіть коротке натискання двічі[], щоби контролювати союзні одиниці чи башти.
hint.unitSelectControl = Для керування одиницями увійдіть в [accent]режим командування[], утримуючи [accent]лівий Shift[].\nПеребуваючи в командному режимі, натисніть і протягуйте для вибору одиниць. Натисніть [accent]ПКМ[] на позицію або ціль, щоби віддати наказ одиницям, які там знаходяться. hint.unitSelectControl = Для керування одиницями увійдіть в [accent]режим командування[], утримуючи [accent]лівий Shift[].\nПеребуваючи в командному режимі, натисніть і протягуйте для вибору одиниць. Натисніть [accent]ПКМ[] на позицію або ціль, щоби віддати наказ одиницям, які там знаходяться.
hint.unitSelectControl.mobile = Для керування одиницями увійдіть в [accent]режим командування[], натиснувши кнопку [accent]командувати[] ліворуч знизу.\nПеребуваючи в командному режимі, зробіть довгий натиск і протягуйте для вибору одиниць. Торкніться позиції або цілі, щоби віддати наказ одиницям, які там знаходяться. hint.unitSelectControl.mobile = Для керування одиницями увійдіть в [accent]режим командування[], натиснувши кнопку [accent]командувати[] ліворуч знизу.\nПеребуваючи в командному режимі, зробіть довгий натиск і протягуйте для вибору одиниць. Торкніться позиції або цілі, щоби віддати наказ одиницям, які там знаходяться.
hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] до наступних секторів \ue827 [accent]мапи[] внизу праворуч і перейти на нову локацію.. hint.launch = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] до наступних секторів :map: [accent]мапи[] внизу праворуч і перейти на нову локацію..
hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з \ue827 [accent]мапи[] у \ue88c [accent]меню[]. hint.launch.mobile = Як тільки буде зібрано достатньо ресурсів, ви зможете зробити [accent]Запуск[] за допомогою вибору найближчих секторів з :map: [accent]мапи[] у :menu: [accent]меню[].
hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку. hint.schematicSelect = Утримуйте [accent][[F][] і тягніть, щоби вибрати блоки для їхнього подальшого копіювання і вставлення.\n\nНатисніть [accent][[СКМ][], щоби скопіювати певний тип блоку.
hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови. hint.rebuildSelect = Утримуючи [accent][[B][], протягніть, щоби вибрати зруйновані проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
hint.rebuildSelect.mobile = Натисніть кнопку \ue874 копіювання, потім натисніть кнопку \ue80f перебудови і перетягніть, щоби вибрати знищені проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови. hint.rebuildSelect.mobile = Натисніть кнопку :copy: копіювання, потім натисніть кнопку :wrench: перебудови і перетягніть, щоби вибрати знищені проєкти блоків.\nЦе призведе до їхньої автоматичної перебудови.
hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind = Утримуйте [accent][[лівий Ctrl][], коли тягнете конвеєри, щоб автоматично прокласти шлях.
hint.conveyorPathfind.mobile = Увімкніть \ue844 [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях. hint.conveyorPathfind.mobile = Увімкніть :diagonal: [accent]діагональний режим[] і тягніть конвеєри, щоб автоматично прокласти шлях.
hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу. hint.boost = Утримуйте [accent][[лівий Shift][], щоби літати над перешкодами поточною одиницею.\n\nЛише декілька наземних одиниць мають цю перевагу.
hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці. hint.payloadPickup = Натисніть [accent][[[], щоби підібрати невеличкі блоки чи одиниці.
hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх. hint.payloadPickup.mobile = [accent]Натисніть й утримуйте[] невеличкий блок чи одиницю, щоби підібрати їх.
hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж. hint.payloadDrop = Натисніть [accent]][], щоби вивантажити вантаж.
hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж. hint.payloadDrop.mobile = [accent]Натисніть[] на вільне місце й [accent]утримуйте[], щоби вивантажити туди вантаж.
hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі. hint.waveFire = Башта [accent]хвиля[] з водою буде автоматично гасити найближчі пожежі.
hint.generator = \uf879 [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою \uf87f [accent]силових вузлів[]. hint.generator = :combustion-generator: [accent]Генератори внутрішнього згорання[] спалюють вугілля і передають енергію прилеглим блокам.\n\nРадіус передачі енергії можна збільшити за допомогою :power-node: [accent]силових вузлів[].
hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи \uf835 [accent]графітові боєприпаси[] для Подвійної башти чи\uf859Залпу, щоб убити Вартових. hint.guardian = [accent]Вартові[] одиниці броньовані. Слабкі боєприпаси, як-от [accent]мідь[] чи [accent]свинець[], [scarlet]не є ефективними[].\n\nВикористовуйте башти вищого рангу чи :graphite: [accent]графітові боєприпаси[] для Подвійної башти чи:salvo:Залпу, щоб убити Вартових.
hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть \uf868 ядро [accent]«Штаб»[] поверх \uf869 ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків). hint.coreUpgrade = Ядро можна покращити, якщо [accent]розмістити поверх нього ядро вищого рівня[].\n\nРозмістіть :core-foundation: ядро [accent]«Штаб»[] поверх :core-shard: ядра [accent]«Уламок»[]. Переконайтесь, що поблизу ядер немає перешкод (зайвих блоків).
hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[]. hint.presetLaunch = Сірі [accent]сектори зони посадки[], як-от [accent]Крижаний ліс[], можна запустити з будь-якого місця. Вони не вимагають захоплення сусідньої території.\n\n[accent]Нумеровані сектори[], як цей, [accent]необов’язкові[].
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки. hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[]. hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.factoryControl = Щоб установити [accent]місце виводу[] заводу одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди. hint.factoryControl = Щоб установити [accent]місце виводу[] заводу одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] заводу одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди. hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] заводу одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
gz.mine = Наблизьтеся до \uf8c4 [accent]мідної руди[] і почніть видобувати її. gz.mine = Наблизьтеся до :ore-copper: [accent]мідної руди[] і почніть видобувати її.
gz.mine.mobile = Наблизьтеся до \uf8c4 [accent]мідної руди[] і торкніться її, щоби почати видобуток. gz.mine.mobile = Наблизьтеся до :ore-copper: [accent]мідної руди[] і торкніться її, щоби почати видобуток.
gz.research = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nНатисніть на мідний клаптик, щоби почати видобуток. gz.research = Відкрийте :tree: дерево технологій.\nДослідіть :mechanical-drill: [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nНатисніть на мідний клаптик, щоби почати видобуток.
gz.research.mobile = Відкрийте \ue875 дерево технологій.\nДослідіть \uf870 [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nТоркніться до мідного клаптика, щоби розмістити його.\n\nНатисніть на\ue800 [accent]галочку[] праворуч внизу для підтвердження. gz.research.mobile = Відкрийте :tree: дерево технологій.\nДослідіть :mechanical-drill: [accent]механічний бур[], потім виберіть його з правого нижнього меню.\nТоркніться до мідного клаптика, щоби розмістити його.\n\nНатисніть на\ue800 [accent]галочку[] праворуч внизу для підтвердження.
gz.conveyors = Дослідіть і розташуйте\uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nНатисніть і протягніть для розміщення кількох конвеєрів.\n[accent]Прокручуйте[] для обертання. gz.conveyors = Дослідіть і розташуйте:conveyor: [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nНатисніть і протягніть для розміщення кількох конвеєрів.\n[accent]Прокручуйте[] для обертання.
gz.conveyors.mobile = Дослідіть і розташуйте \uf896 [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nУтримуйте свій палець близько секунди протягніть його для розміщення кількох конвеєрів. gz.conveyors.mobile = Дослідіть і розташуйте :conveyor: [accent]конвеєри[], щоби переміщувати видобуті ресурси\nвід бурів до ядра.\n\nУтримуйте свій палець близько секунди протягніть його для розміщення кількох конвеєрів.
gz.drills = Наростіть видобуток корисних копалин.\nРозмістіть більше механічних бурів.\nВидобудьте 100 міді. gz.drills = Наростіть видобуток корисних копалин.\nРозмістіть більше механічних бурів.\nВидобудьте 100 міді.
gz.lead = \uf837 [accent]Свинець[] є ще одним часто використовуваним ресурсом.\nУстановіть бури, щоби розпочати видобуток. gz.lead = :lead: [accent]Свинець[] є ще одним часто використовуваним ресурсом.\nУстановіть бури, щоби розпочати видобуток.
gz.moveup = \ue804 Рухайтеся вперед до подальших цілей. gz.moveup = :up: Рухайтеся вперед до подальших цілей.
gz.turrets = Дослідіть і розмістіть 2 \uf861 [accent]подвійні[] башти, щоби захистити ядро.\nПодвійні башти потребують \uf838 [accent]боєприпаси[] з конвеєрів. gz.turrets = Дослідіть і розмістіть 2 :duo: [accent]подвійні[] башти, щоби захистити ядро.\nПодвійні башти потребують \uf838 [accent]боєприпаси[] з конвеєрів.
gz.duoammo = Забезпечте подвійні башти [accent]міддю[], використовуючи конвеєри. gz.duoammo = Забезпечте подвійні башти [accent]міддю[], використовуючи конвеєри.
gz.walls = [accent]Стіни[] можуть запобігти потраплянню зустрічних пошкоджень на будівлі\nРозмістіть \uf8ae [accent]мідні стіни[] навколо башт. gz.walls = [accent]Стіни[] можуть запобігти потраплянню зустрічних пошкоджень на будівлі\nРозмістіть :copper-wall: [accent]мідні стіни[] навколо башт.
gz.defend = Ворог наступає, приготуйтеся до оборони. gz.defend = Ворог наступає, приготуйтеся до оборони.
gz.aa = Повітряні одиниці не можуть бути легко знищені зі стандартними баштами.\n\uf860 Башта [accent]розсіювач[] забезпечує відмінну протиповітряну оборону, але потребує \uf837 [accent]свинець[] як боєприпас. gz.aa = Повітряні одиниці не можуть бути легко знищені зі стандартними баштами.\n:scatter: Башта [accent]розсіювач[] забезпечує відмінну протиповітряну оборону, але потребує :lead: [accent]свинець[] як боєприпас.
gz.scatterammo = Забезпечте башту розсіювач \uf837 [accent]свинцем[], використовуючи конвеєр. gz.scatterammo = Забезпечте башту розсіювач :lead: [accent]свинцем[], використовуючи конвеєр.
gz.supplyturret = [accent]Постачання до башти gz.supplyturret = [accent]Постачання до башти
gz.zone1 = Це зона висадки ворога. gz.zone1 = Це зона висадки ворога.
gz.zone2 = Усе, що побудовано в цьому радіусі, знищується, коли починається хвиля. gz.zone2 = Усе, що побудовано в цьому радіусі, знищується, коли починається хвиля.
gz.zone3 = Зараз почнеться хвиля.\nПриготуйется gz.zone3 = Зараз почнеться хвиля.\nПриготуйется
gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[]. gz.finish = Збудуйте більше башт, видобудьте більше ресурсів \nі захистіться проти всіх хвиль, щоби [accent]захопити сектор[].
onset.mine = Натисніть, щоби видобути \uf748 [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD]. onset.mine = Натисніть, щоби видобути :beryllium: [accent]берилій[]зі стін.\n\nДля переміщення використовуйте [accent][[WASD].
onset.mine.mobile = Торкніться, щоби видобути \uf748 [accent]берилій[]зі стін. onset.mine.mobile = Торкніться, щоби видобути :beryllium: [accent]берилій[]зі стін.
onset.research = Відкрийте \ue875 дерево технологій.\nДослідіть, а потім розмістіть \uf73e [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[]. onset.research = Відкрийте :tree: дерево технологій.\nДослідіть, а потім розмістіть :turbine-condenser: [accent]Турбінний кондесатор[] на джерелі (отворі).\nЦе буде генерувати [accent]енергію[].
onset.bore = Дослідіть і розмістіть \uf741 [accent]плазмовий бурильник[].\nВін автоматично видобуває ресурси зі стін. onset.bore = Дослідіть і розмістіть :plasma-bore: [accent]плазмовий бурильник[].\nВін автоматично видобуває ресурси зі стін.
onset.power = Для підключення [accent]енергії[] до плазмового бурильника, дослідіть і розмістіть \uf73d [accent]променевий вузол[].\nПідєднайте турбінний коденсатор до плазмового бурильника. onset.power = Для підключення [accent]енергії[] до плазмового бурильника, дослідіть і розмістіть :beam-node: [accent]променевий вузол[].\nПідєднайте турбінний коденсатор до плазмового бурильника.
onset.ducts = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\nНатисніть і простягніть, щоби розмістити декілька каналів.\n[accent]Прокрутіть[], щоб обернути. onset.ducts = Дослідіть і розмістіть :duct: [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\nНатисніть і простягніть, щоби розмістити декілька каналів.\n[accent]Прокрутіть[], щоб обернути.
onset.ducts.mobile = Дослідіть і розмістіть \uf799 [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\n\nУтримуйте свій палець близько секунди і простягніть, щоби розмістити декілька каналів. onset.ducts.mobile = Дослідіть і розмістіть :duct: [accent]канали[], щоби переміщувати видобуті ресурси від плазмового бурильника до ядра.\n\nУтримуйте свій палець близько секунди і простягніть, щоби розмістити декілька каналів.
onset.moremine = Наростіть видобуток корисних копалин.\nРозмістіть більше плазмових бурильників і використайте променеві вузли та канали для їхнього обслуговування.\nВидобудьте 200 берилію. onset.moremine = Наростіть видобуток корисних копалин.\nРозмістіть більше плазмових бурильників і використайте променеві вузли та канали для їхнього обслуговування.\nВидобудьте 200 берилію.
onset.graphite = Складніші блоки потребують \uf835 [accent]графіту[].\nУстановіть плазмові бурильники для видобування графіту. onset.graphite = Складніші блоки потребують :graphite: [accent]графіту[].\nУстановіть плазмові бурильники для видобування графіту.
onset.research2 = Почніть дослідження [accent]заводів[].\nДослідіть \uf74d [accent]дробарку скель[] і \uf779 [accent]кремнієву дугову піч[]. onset.research2 = Почніть дослідження [accent]заводів[].\nДослідіть :cliff-crusher: [accent]дробарку скель[] і :silicon-arc-furnace: [accent]кремнієву дугову піч[].
onset.arcfurnace = Дугова піч потребує \uf834 [accent]пісок[] і \uf835 [accent]графіт[] задля \uf82f [accent]кремнію[].\n[accent]Енергія[] також потрібна. onset.arcfurnace = Дугова піч потребує :sand: [accent]пісок[] і :graphite: [accent]графіт[] задля :silicon: [accent]кремнію[].\n[accent]Енергія[] також потрібна.
onset.crusher = Використайте \uf74d [accent]дробарку скель[], щоби видобути пісок. onset.crusher = Використайте :cliff-crusher: [accent]дробарку скель[], щоби видобути пісок.
onset.fabricator = Використовуйте [accent]одиниць[] для дослідження, захисту будівель та нападу на ворога. Дослідіть і розмістіть \uf6a2 [accent]танкобудівний завод[]. onset.fabricator = Використовуйте [accent]одиниць[] для дослідження, захисту будівель та нападу на ворога. Дослідіть і розмістіть :tank-fabricator: [accent]танкобудівний завод[].
onset.makeunit = Виробіть одиницю.\nВикористайте кнопку «?», щоби побачити вимоги для вибраного заводу. onset.makeunit = Виробіть одиницю.\nВикористайте кнопку «?», щоби побачити вимоги для вибраного заводу.
onset.turrets = Одиниці ефективні, але [accent]башти[] забезпечують ліпші оборонні можливості, якщо їх ефективно використовувати.\nУстановіть \uf6eb башту [accent]Прорив[].\nБашти вимагають \uf748 [accent]боєприпасів[]. onset.turrets = Одиниці ефективні, але [accent]башти[] забезпечують ліпші оборонні можливості, якщо їх ефективно використовувати.\nУстановіть :breach: башту [accent]Прорив[].\nБашти вимагають :beryllium: [accent]боєприпасів[].
onset.turretammo = Забезпечте башту [accent]берилієвими боєприпасами[]. onset.turretammo = Забезпечте башту [accent]берилієвими боєприпасами[].
onset.walls = [accent]Стіни[] cможе запобігти потраплянню зустрічної шкоди на будівлі.\nРозмістіть декілька \uf6ee [accent]берилієвих стін[] навколо башти. onset.walls = [accent]Стіни[] cможе запобігти потраплянню зустрічної шкоди на будівлі.\nРозмістіть декілька :beryllium-wall: [accent]берилієвих стін[] навколо башти.
onset.enemies = Ворог наступає, готуйтеся до оборони. onset.enemies = Ворог наступає, готуйтеся до оборони.
onset.defenses = [accent]Підготуйте захист:[lightgray] {0} onset.defenses = [accent]Підготуйте захист:[lightgray] {0}
onset.attack = Ворог беззахисний. Контратакуйте. onset.attack = Ворог беззахисний. Контратакуйте.
onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть \uf725 ядро. onset.cores = Нові ядра можуть бути розміщені на плитках [accent]зони ядра[].\nНові ядра функціонують як передові бази й мають спільний інвентар ресурсів з іншими ядрами.\nРозмістіть :core-bastion: ядро.
onset.detect = Ворог зможе виявити вас за 2 хвилини.\nОрганізуйте оборону, видобуток корисних копалин та виробництво. onset.detect = Ворог зможе виявити вас за 2 хвилини.\nОрганізуйте оборону, видобуток корисних копалин та виробництво.
#Don't translate these yet! #Don't translate these yet!
@@ -2072,6 +2136,10 @@ block.phase-wall.description = Англійська назва: Phase Wall\nЗа
block.phase-wall-large.description = Англійська назва: Phase Wall Large\nЗахищає споруди від ворожих снарядів, відбиває більшість куль у разі зіткненні. block.phase-wall-large.description = Англійська назва: Phase Wall Large\nЗахищає споруди від ворожих снарядів, відбиває більшість куль у разі зіткненні.
block.surge-wall.description = Англійська назва: Surge Wall\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні. block.surge-wall.description = Англійська назва: Surge Wall\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
block.surge-wall-large.description = Англійська назва: Surge Wall Large\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні. block.surge-wall-large.description = Англійська назва: Surge Wall Large\nЗахищає споруди від ворожих снарядів, періодично випускає електричні дуги в разі зіткненні.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = Англійська назва: Door\nСтіна, яку можна відчинити й зачинити. block.door.description = Англійська назва: Door\nСтіна, яку можна відчинити й зачинити.
block.door-large.description = Англійська назва: Door Large\nСтіна, яку можна відчинити й зачинити. block.door-large.description = Англійська назва: Door Large\nСтіна, яку можна відчинити й зачинити.
block.mender.description = Англійська назва: Mender\nПеріодично ремонтує блоки у своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності. block.mender.description = Англійська назва: Mender\nПеріодично ремонтує блоки у своєму радіусі дії.\nЗа бажанням можна використати кремній задля підвищення радіусу дії й ефективності.
@@ -2138,7 +2206,9 @@ block.vault.description = Англійська назва: Vault\nЗберіга
block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища. block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків
block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра. block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра.
block.launch-pad.details = Суборбітальна система для транспортування ресурсів від точки А до точки Б. Корпуси вантажу крихкі й не здатні вижити при повторному вході. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів. block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів.
block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників. block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані. block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
@@ -2201,6 +2271,7 @@ block.electric-heater.description = Англійська назва: Electric He
block.slag-heater.description = Англійська назва: Slag Heater\nНагріває лицьові блоки. Потребує шлаку. block.slag-heater.description = Англійська назва: Slag Heater\nНагріває лицьові блоки. Потребує шлаку.
block.phase-heater.description = Англійська назва: Phase Heater\nНагріває лицьові блоки. Потрібна фазова тканина. block.phase-heater.description = Англійська назва: Phase Heater\nНагріває лицьові блоки. Потрібна фазова тканина.
block.heat-redirector.description = Англійська назва: Heat Redirector\nПеренаправляє отримане тепло на інші блоки. block.heat-redirector.description = Англійська назва: Heat Redirector\nПеренаправляє отримане тепло на інші блоки.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Англійська назва: Heat Router\nРозподіляє отримане тепло в трьох вихідних напрямках. block.heat-router.description = Англійська назва: Heat Router\nРозподіляє отримане тепло в трьох вихідних напрямках.
block.electrolyzer.description = Англійська назва: Electrolyzer\nПеретворює воду на водень та озоновий газ. block.electrolyzer.description = Англійська назва: Electrolyzer\nПеретворює воду на водень та озоновий газ.
block.atmospheric-concentrator.description = Англійська назва: Atmospheric Concentrator\nВбирає азот з атмосфери. Потребує тепла. block.atmospheric-concentrator.description = Англійська назва: Atmospheric Concentrator\nВбирає азот з атмосфери. Потребує тепла.
@@ -2213,6 +2284,7 @@ block.vent-condenser.description = Англійська назва: Vent Condens
block.plasma-bore.description = Англійська назва: Plasma Bore\nПри розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії. block.plasma-bore.description = Англійська назва: Plasma Bore\nПри розміщенні лицем до рудної стіни видає предмети нескінченно довго. Потребує невеликої кількості енергії.
block.large-plasma-bore.description = Англійська назва: Large Plasma Bore\nБільший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії. block.large-plasma-bore.description = Англійська назва: Large Plasma Bore\nБільший плазмовий бурильник. Здатний видобувати вольфрам і торій. Потребує водню та енергії.
block.cliff-crusher.description = Англійська назва: Cliff Crusher\nДробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни. block.cliff-crusher.description = Англійська назва: Cliff Crusher\nДробить стіни, виводячи пісок нескінченно довго. Вимагає енергію. Ефективність залежить від типу стіни.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
block.impact-drill.description = Англійська назва: Impact Drill\nПри розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води. block.impact-drill.description = Англійська назва: Impact Drill\nПри розміщенні на руді видає предмети серіями до нескінченності. Потребує енергії та води.
block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню. block.eruption-drill.description = Англійська назва: Eruption Drill\nПоліпшений імпульсний бур. Здатний видобувати торій. Потребує водню.
block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків. block.reinforced-conduit.description = Англійська назва: Reinforced Conduit\nПереміщує рідини вперед. Не приймає нетрубоповідні входи з боків.
@@ -2337,6 +2409,7 @@ unit.emanate.description = Англійська назва: Emanate\nБудує
lst.read = Зчитує число із з’єднаної комірки пам’яті. lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірку пам’яті. lst.write = Записує числу у з’єднану комірку пам’яті.
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується. lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example" lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується. lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей. lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
@@ -2375,6 +2448,7 @@ lst.getflag = Перевіряє, чи встановлено глобальни
lst.setprop = Установлює властивість одиниці чи будівлі. lst.setprop = Установлює властивість одиниці чи будівлі.
lst.effect = Створює ефект частинок. lst.effect = Створює ефект частинок.
lst.sync = Синхронізувати змінну по мережі.\nВикликається щонайбільше 10 разів за секунду. lst.sync = Синхронізувати змінну по мережі.\nВикликається щонайбільше 10 разів за секунду.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
lst.makemarker = Створює новий логічний маркер у світі.\nПотрібно надати ідентифікатор для ідентифікації цього маркера.\nНаразі кількість маркерів на світ обмежена 20 тисячами. lst.makemarker = Створює новий логічний маркер у світі.\nПотрібно надати ідентифікатор для ідентифікації цього маркера.\nНаразі кількість маркерів на світ обмежена 20 тисячами.
lst.setmarker = Установлює властивість для маркера.\nВикористаний ідентифікатор має збігатися з інструкцією «Створити маркер». lst.setmarker = Установлює властивість для маркера.\nВикористаний ідентифікатор має збігатися з інструкцією «Створити маркер».
lst.localeprint = Додає значення властивості мовного пакету мапи до текстового буфера.\nЩоби встановити мовного пакету мапи в редакторі мапи, перейдіть до [accent]Інформація про мапу > Мовні пакети [].\nЯкщо клієнтом є мобільний пристрій, то спочатку намагається надрукувати властивість, що закінчується на ".mobile". lst.localeprint = Додає значення властивості мовного пакету мапи до текстового буфера.\nЩоби встановити мовного пакету мапи в редакторі мапи, перейдіть до [accent]Інформація про мапу > Мовні пакети [].\nЯкщо клієнтом є мобільний пристрій, то спочатку намагається надрукувати властивість, що закінчується на ".mobile".
@@ -2546,6 +2620,7 @@ unitlocate.building = Змінна для запису знайденої буд
unitlocate.outx = Виводить координату X. unitlocate.outx = Виводить координату X.
unitlocate.outy = Виводить координату Y. unitlocate.outy = Виводить координату Y.
unitlocate.group = Група будівель для пошуку. unitlocate.group = Група будівель для пошуку.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame.
lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням. lenum.idle = Зупиняти рух, проте продовжути будувати чи видобувати.\nСтан за замовчуванням.
lenum.stop = Зупинити або рух, або видобуток, або будівництво. lenum.stop = Зупинити або рух, або видобуток, або будівництво.
@@ -2574,3 +2649,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,6 +144,7 @@ mod.enabled = [lightgray]Đã bật
mod.disabled = [red]Đã tắt mod.disabled = [red]Đã tắt
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
mod.disable = Tắt mod.disable = Tắt
mod.version = Phiên bản:
mod.content = Nội dung: mod.content = Nội dung:
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng. mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
@@ -197,7 +198,8 @@ campaign.select = Chọn chiến dịch khởi đầu
campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó thể thay đổi sang hành tinh khác bất cứ lúc nào. campaign.none = [lightgray]Chọn một hành tinh để bắt đầu.\nCó thể thay đổi sang hành tinh khác bất cứ lúc nào.
campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn. campaign.erekir = Nội dung mới và được trau chuốt. Quá trình chiến dịch liền mạch hơn.\n\nKhó hơn. Bản đồ chất lượng hơn và trải nghiệm tổng thể tốt hơn.
campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt. campaign.serpulo = Nội dung cũ; trải nghiệm cơ bản. Tiến trình mở hơn, nhiều nội dung hơn.\n\nRất có thể vẫn còn cơ chế bản đồ và chiến dịch bị mất cân bằng. Ít được trau chuốt.
completed = [accent]Hoàn tất campaign.difficulty = Độ khó
completed = [accent]Đã nghiên cứu
techtree = Cây công nghệ techtree = Cây công nghệ
techtree.select = Chọn nhánh công nghệ techtree.select = Chọn nhánh công nghệ
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
@@ -230,7 +232,7 @@ server.kicked.customClient = Máy chủ này không hỗ trợ bản dựng tùy
server.kicked.gameover = Trò chơi kết thúc! server.kicked.gameover = Trò chơi kết thúc!
server.kicked.serverRestarting = Máy chủ đang khởi động lại. server.kicked.serverRestarting = Máy chủ đang khởi động lại.
server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[] server.versions = Phiên bản của bạn:[accent] {0}[]\nPhiên bản máy chủ:[accent] {1}[]
host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[]. \nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]điều hướng cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ. host.info = Nút [accent]Mở máy chủ[] mở máy chủ trên cổng [scarlet]6567[].\nBất kỳ ai trên cùng [lightgray]wifi hoặc mạng cục bộ[] sẽ có thể thấy máy chủ của bạn trong danh sách máy chủ của họ.\n\nNếu bạn muốn mọi người có thể kết nối từ mọi nơi bằng IP, [accent]chuyển tiếp cổng (port forwarding)[] là bắt buộc.\n\n[lightgray]Lưu ý: Nếu ai đó đang gặp sự cố khi kết nối với máy chủ trong mạng LAN của bạn, đảm bảo rằng bạn đã cho phép Mindustry truy cập vào mạng cục bộ của mình trong cài đặt tường lửa. Lưu ý rằng các mạng công cộng đôi khi không cho phép khám phá máy chủ.
join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ. join.info = Tại đây, bạn có thể nhập [accent]IP máy chủ[] kết nối, hoặc khám phá [accent]mạng cục bộ[] hay kết nối đến máy chủ [accent]toàn cầu[].\nCả mạng LAN và WAN đều được hỗ trợ.\n\n[lightgray]Nếu bạn muốn kết nối với ai đó bằng IP, bạn sẽ cần phải hỏi IP của họ, có thể được tìm thấy bằng cách tra google với từ khóa "my ip" trên thiết bị của họ.
hostserver = Mở máy chủ nhiều người chơi hostserver = Mở máy chủ nhiều người chơi
invitefriends = Mời bạn bè invitefriends = Mời bạn bè
@@ -299,13 +301,14 @@ disconnect.error = Lỗi kết nối.
disconnect.closed = Kết nối đã bị đóng. disconnect.closed = Kết nối đã bị đóng.
disconnect.timeout = Hết thời gian chờ. disconnect.timeout = Hết thời gian chờ.
disconnect.data = Không tải được dữ liệu thế giới! disconnect.data = Không tải được dữ liệu thế giới!
disconnect.snapshottimeout = Đã hết thời gian trong khi nhận ảnh chụp nhanh UDP.\nĐiều này xảy ra do mạng hoặc kết nối không ổn định.
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]). cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
connecting = [accent]Đang kết nối... connecting = [accent]Đang kết nối...
reconnecting = [accent]Đang kết nối lại... reconnecting = [accent]Đang kết nối lại...
connecting.data = [accent]Đang tải dữ liệu thế giới... connecting.data = [accent]Đang tải dữ liệu thế giới...
server.port = Cổng: server.port = Cổng:
server.addressinuse = Địa chỉ đang được sử dụng!
server.invalidport = Số cổng không hợp lệ! server.invalidport = Số cổng không hợp lệ!
server.error.addressinuse = [scarlet]Mở máy chủ trên cổng 6567 thất bại.[]\n\nChắc rằng không có máy chủ Mindustry nào đang chạy trên thiết bị hoặc mạng của bạn!
server.error = [scarlet]Lỗi tạo máy chủ. server.error = [scarlet]Lỗi tạo máy chủ.
save.new = Bản lưu mới save.new = Bản lưu mới
save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này? save.overwrite = Bạn có chắc muốn ghi đè\nbản lưu này?
@@ -358,6 +361,7 @@ command.enterPayload = Nhập Khối hàng vào Công trình
command.loadUnits = Nhận Đơn vị command.loadUnits = Nhận Đơn vị
command.loadBlocks = Nhận Khối công trình command.loadBlocks = Nhận Khối công trình
command.unloadPayload = Dỡ Khối hàng command.unloadPayload = Dỡ Khối hàng
command.loopPayload = Lặp vận chuyển đơn vị
stance.stop = Hủy Mệnh lệnh stance.stop = Hủy Mệnh lệnh
stance.shoot = Tư thế: Bắn stance.shoot = Tư thế: Bắn
stance.holdfire = Tư thế: Ngừng bắn stance.holdfire = Tư thế: Ngừng bắn
@@ -502,6 +506,7 @@ wavemode.counts = số lượng
wavemode.totals = tổng số wavemode.totals = tổng số
wavemode.health = độ bền wavemode.health = độ bền
all = Tất cả
editor.default = [lightgray]<Mặc định> editor.default = [lightgray]<Mặc định>
details = Chi tiết... details = Chi tiết...
edit = Chỉnh sửa edit = Chỉnh sửa
@@ -673,7 +678,6 @@ requirement.capture = Chiếm {0}
requirement.onplanet = Kiểm soát khu vực {0} requirement.onplanet = Kiểm soát khu vực {0}
requirement.onsector = Đáp xuống khu vực: {0} requirement.onsector = Đáp xuống khu vực: {0}
launch.text = Phóng launch.text = Phóng
research.multiplayer = Chỉ máy chủ mới có thể nghiên cứu các mục.
map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực. map.multiplayer = Chỉ máy chủ mới có thể xem các khu vực.
uncover = Khám phá uncover = Khám phá
configure = Cấu hình vật phẩm khởi đầu configure = Cấu hình vật phẩm khởi đầu
@@ -717,22 +721,26 @@ objective.enemyescelating = [accent]Kẻ địch leo thang sản xuất sau [lig
objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[] objective.enemyairunits = [accent]Kẻ địch bắt đầu sản xuất đơn vị bay sau [lightgray]{0}[]
objective.destroycore = [accent]Phá huỷ lõi kẻ địch objective.destroycore = [accent]Phá huỷ lõi kẻ địch
objective.command = [accent]Mệnh lệnh đơn vị objective.command = [accent]Mệnh lệnh đơn vị
objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa hạt nhân: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Phát hiện việc phóng tên lửa: [lightgray]{0}
announce.nuclearstrike = [red]⚠ TÊN LỬA HẠT NHÂN SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay announce.nuclearstrike = [red]⚠ TÊN LỬA SẮP VA CHẠM ⚠\nxây lõi dự phòng ngay
loadout = Vật phẩm khởi đầu loadout = Vật phẩm khởi đầu
resources = Tài nguyên resources = Tài nguyên
resources.max = Tối đa resources.max = Tối đa
bannedblocks = Khối bị cấm bannedblocks = Khối bị cấm
unbannedblocks = Unbanned Blocks
objectives = Mục tiêu nhiệm vụ objectives = Mục tiêu nhiệm vụ
bannedunits = Đơn vị bị cấm bannedunits = Đơn vị bị cấm
unbannedunits = Unbanned Units
bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm
bannedblocks.whitelist = Chỉ dùng các khối bị cấm bannedblocks.whitelist = Chỉ dùng các khối bị cấm
addall = Thêm tất cả addall = Thêm tất cả
launch.from = Đang phóng từ: [accent]{0} launch.from = Đang phóng từ: [accent]{0}
launch.capacity = Sức chứa vật phẩm khi phóng: [accent]{0} launch.capacity = Trữ lượng vật phẩm khi phóng: [accent]{0}
launch.destination = Đích đến: {0} launch.destination = Đích đến: {0}
landing.sources = Khu vực nguồn: [accent]{0}[]
landing.import = Tổng nhập tối đa: {0}[accent]{1}[lightgray]/phút
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}. configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
add = Thêm... add = Thêm...
guardian = Trùm guardian = Trùm
@@ -740,13 +748,14 @@ guardian = Trùm
connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0} connectfail = [scarlet]Lỗi kết nối:\n\n[accent]{0}
error.unreachable = Không thể truy cập máy chủ.\nĐịa chỉ liệu có đúng không? error.unreachable = Không thể truy cập máy chủ.\nĐịa chỉ liệu có đúng không?
error.invalidaddress = Địa chỉ không hợp lệ. error.invalidaddress = Địa chỉ không hợp lệ.
error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập điều hướng cổng, và địa chỉ đó là chính xác! error.timedout = Hết thời gian chờ!\nĐảm bảo máy chủ đã thiết lập chuyển tiếp cổng, và địa chỉ đó là chính xác!
error.mismatch = Lỗi gói tin:\nphiên bản máy khách/máy chủ có thể không khớp.\nĐảm bảo bạn và máy chủ có phiên bản Mindustry mới nhất! error.mismatch = Lỗi gói tin:\nphiên bản máy khách/máy chủ có thể không khớp.\nĐảm bảo bạn và máy chủ có phiên bản Mindustry mới nhất!
error.alreadyconnected = Đã kết nối rồi. error.alreadyconnected = Đã kết nối rồi.
error.mapnotfound = Không tìm thấy tệp bản đồ! error.mapnotfound = Không tìm thấy tệp bản đồ!
error.io = Lỗi mạng đầu vào/ra. error.io = Lỗi mạng đầu vào/ra.
error.any = Lỗi mạng không xác định. error.any = Lỗi mạng không xác định.
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ. error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nVấn đề này không thể sửa được. Không có giải pháp tạm thời nào cho vấn đề này.
weather.rain.name = Mưa weather.rain.name = Mưa
weather.snowing.name = Tuyết weather.snowing.name = Tuyết
@@ -771,7 +780,9 @@ sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục sectors.resume = Tiếp tục
sectors.launch = Phóng sectors.launch = Phóng
sectors.select = Chọn sectors.select = Chọn
sectors.launchselect = Chọn đích phóng
sectors.nonelaunch = [lightgray]không có (mặt trời) sectors.nonelaunch = [lightgray]không có (mặt trời)
sectors.redirect = Chuyển hướng bệ phóng
sectors.rename = Đổi tên khu vực sectors.rename = Đổi tên khu vực
sectors.enemybase = [scarlet]Căn cứ địch sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất sectors.vulnerable = [scarlet]Dễ bị tổn thất
@@ -799,6 +810,12 @@ threat.high = Cao
threat.extreme = Cực cao threat.extreme = Cực cao
threat.eradication = Hủy diệt threat.eradication = Hủy diệt
difficulty.casual = Giải trí
difficulty.easy = Dễ
difficulty.normal = Vừa
difficulty.hard = Khó
difficulty.eradication = Hủy diệt
planets = Hành tinh planets = Hành tinh
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
@@ -820,9 +837,19 @@ sector.fungalPass.name = Fungal Pass
sector.biomassFacility.name = Biomass Synthesis Facility sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons
sector.planetaryTerminal.name = Planetary Launch Terminal sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress sector.navalFortress.name = Naval Fortress
sector.polarAerodrome.name = Polar Aerodrome
sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier
sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên. sector.groundZero.description = Vị trí tối ưu để bắt đầu một lần nữa. Mối đe dọa của kẻ địch thấp. Ít tài nguyên.\nThu thập càng nhiều đồng và chì càng tốt.\nTiến lên.
sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa. sector.frozenForest.description = Dù ở đây, gần núi cao, các bào tử vẫn bắt đầu phát tán. Nhiệt độ lạnh giá không thể giữ chúng lại mãi.\n\nBắt đầu tạo năng lượng. Hãy xây dựng máy phát điện đốt. Học cách sử dụng máy sửa chữa.
@@ -842,6 +869,20 @@ sector.impact0078.description = Đây là tàn tích của tàu vận chuyển g
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng các lõi tới các hành tinh lân cận. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất đơn vị hải quân. Loại bỏ kẻ địch càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm khu vực này, và lấy công nghệ. sector.coastline.description = Phát hiện tàn dư công nghệ của các đơn vị hải quân tại địa điểm này. Đẩy lùi các cuộc tấn công của kẻ địch, chiếm khu vực này, và lấy công nghệ.
sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó. sector.navalFortress.description = Kẻ địch đã thiết lập một căn cứ từ xa, trên đảo tự nhiên. Phá hủy tiền đồn này. Chiếm công nghệ chế tạo đơn vị hải quân tiên tiến của địch và nghiên cứu nó.
sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
@@ -994,7 +1035,7 @@ stat.speed = Vận tốc
stat.buildspeed = Tốc độ xây stat.buildspeed = Tốc độ xây
stat.minespeed = Tốc độ đào stat.minespeed = Tốc độ đào
stat.minetier = Cấp độ đào stat.minetier = Cấp độ đào
stat.payloadcapacity = Sức chứa khối hàng stat.payloadcapacity = Tải trọng
stat.abilities = Khả năng stat.abilities = Khả năng
stat.canboost = Có thể tăng cường stat.canboost = Có thể tăng cường
stat.flying = Bay stat.flying = Bay
@@ -1008,6 +1049,7 @@ stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
stat.reactive = Phản ứng stat.reactive = Phản ứng
stat.immunities = Miễn nhiễm stat.immunities = Miễn nhiễm
stat.healing = Hồi phục stat.healing = Hồi phục
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Khiên trường lực ability.forcefield = Khiên trường lực
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
@@ -1041,7 +1083,8 @@ ability.liquidexplode.description = Tràn chất lỏng khi chết
ability.stat.firingrate = tốc độ bắn [stat]{0}/giây[lightgray] ability.stat.firingrate = tốc độ bắn [stat]{0}/giây[lightgray]
ability.stat.regen = [stat]{0}[lightgray] độ bền/giây ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.shield = [stat]{0}[lightgray] khiên ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
@@ -1054,14 +1097,16 @@ ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
bar.onlycoredeposit = Chỉ được phép đưa vào lõi bar.onlycoredeposit = Chỉ được phép đưa vào lõi
bar.drilltierreq = Cần máy khoan tốt hơn bar.drilltierreq = Cần máy khoan tốt hơn
bar.nobatterypower = Thiếu năng lượng pin
bar.noresources = Thiếu tài nguyên bar.noresources = Thiếu tài nguyên
bar.corereq = Yêu cầu lõi cơ bản bar.corereq = Yêu cầu lõi cơ bản
bar.corefloor = Yêu cầu ô nền lõi bar.corefloor = Yêu cầu ô nền lõi
bar.cargounitcap = Đã đạt sức chứa khối hàng tối đa bar.cargounitcap = Đã đạt tải trọng tối đa
bar.drillspeed = Tốc độ khoan: {0}/giây bar.drillspeed = Tốc độ khoan: {0}/giây
bar.pumpspeed = Tốc độ bơm: {0}/giây bar.pumpspeed = Tốc độ bơm: {0}/giây
bar.efficiency = Hiệu suất: {0}% bar.efficiency = Hiệu suất: {0}%
bar.boost = Tăng tốc: +{0}% bar.boost = Tăng tốc: +{0}%
bar.powerbuffer = Pin: {0}/{1}
bar.powerbalance = Năng lượng: {0}/giây bar.powerbalance = Năng lượng: {0}/giây
bar.powerstored = Lưu trữ: {0}/{1} bar.powerstored = Lưu trữ: {0}/{1}
bar.poweramount = Năng lượng: {0} bar.poweramount = Năng lượng: {0}
@@ -1072,6 +1117,7 @@ bar.capacity = Sức chứa: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chất lỏng bar.liquid = Chất lỏng
bar.heat = Nhiệt lượng bar.heat = Nhiệt lượng
bar.cooldown = Hồi phục
bar.instability = Bất ổn định bar.instability = Bất ổn định
bar.heatamount = Nhiệt lượng: {0} bar.heatamount = Nhiệt lượng: {0}
bar.heatpercent = Nhiệt lượng: {0} ({1}%) bar.heatpercent = Nhiệt lượng: {0} ({1}%)
@@ -1096,6 +1142,7 @@ bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh: bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] đẩy lùi bullet.knockback = [stat]{0}[lightgray] đẩy lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
bullet.infinitepierce = [stat]xuyên thấu bullet.infinitepierce = [stat]xuyên thấu
@@ -1104,6 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] sửa chữa trực tiếp
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
bullet.range = [stat]{0}[lightgray] ô phạm vi bullet.range = [stat]{0}[lightgray] ô phạm vi
bullet.notargetsmissiles = [stat] phớt lờ tên lửa
bullet.notargetsbuildings = [stat] phớt lờ công trình
unit.blocks = khối unit.blocks = khối
unit.blockssquared = khối² unit.blockssquared = khối²
@@ -1120,6 +1169,7 @@ unit.minutes = phút
unit.persecond = /giây unit.persecond = /giây
unit.perminute = /phút unit.perminute = /phút
unit.timesspeed = x tốc độ unit.timesspeed = x tốc độ
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = độ bền khiên unit.shieldhealth = độ bền khiên
unit.items = vật phẩm unit.items = vật phẩm
@@ -1164,18 +1214,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = Tỉ lệ giao diện setting.uiscale.name = Tỉ lệ giao diện
setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi. setting.uiscale.description = Cần khởi động lại để áp dụng các thay đổi.
setting.swapdiagonal.name = Luôn đặt theo đường chéo setting.swapdiagonal.name = Luôn đặt theo đường chéo
setting.difficulty.training = Luyện tập
setting.difficulty.easy = Dễ
setting.difficulty.normal = Vừa
setting.difficulty.hard = Khó
setting.difficulty.insane = Điên loạn
setting.difficulty.name = Độ khó:
setting.screenshake.name = Rung chuyển khung hình setting.screenshake.name = Rung chuyển khung hình
setting.bloomintensity.name = Mức độ phát sáng setting.bloomintensity.name = Mức độ phát sáng
setting.bloomblur.name = Xoá mờ phát sáng setting.bloomblur.name = Xoá mờ phát sáng
setting.effects.name = Hiển thị hiệu ứng setting.effects.name = Hiển thị hiệu ứng
setting.destroyedblocks.name = Hiển thị khối bị phá setting.destroyedblocks.name = Hiển thị khối bị phá
setting.blockstatus.name = Hiển thị trạng thái khối setting.blockstatus.name = Hiển thị trạng thái khối
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = Tìm đường dẫn băng chuyền khi đặt setting.conveyorpathfinding.name = Tìm đường dẫn băng chuyền khi đặt
setting.sensitivity.name = Độ nhạy điều khiển setting.sensitivity.name = Độ nhạy điều khiển
setting.saveinterval.name = Khoảng thời gian lưu setting.saveinterval.name = Khoảng thời gian lưu
@@ -1202,11 +1247,13 @@ setting.mutemusic.name = Tắt nhạc
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX) setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
setting.mutesound.name = Tắt âm setting.mutesound.name = Tắt âm
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
setting.communityservers.name = Lấy danh sách máy chủ cộng đồng
setting.savecreate.name = Tự động tạo bản lưu setting.savecreate.name = Tự động tạo bản lưu
setting.steampublichost.name = Hiển thị trò chơi công khai setting.steampublichost.name = Hiển thị trò chơi công khai
setting.playerlimit.name = Giới hạn người chơi setting.playerlimit.name = Giới hạn người chơi
setting.chatopacity.name = Độ mờ trò chuyện setting.chatopacity.name = Độ mờ trò chuyện
setting.lasersopacity.name = Độ mờ kết nối năng lượng setting.lasersopacity.name = Độ mờ kết nối năng lượng
setting.unitlaseropacity.name = Độ mờ tia khai khoáng của đơn vị
setting.bridgeopacity.name = Độ mờ cầu setting.bridgeopacity.name = Độ mờ cầu
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
setting.showweather.name = Hiện đồ họa thời tiết setting.showweather.name = Hiện đồ họa thời tiết
@@ -1261,6 +1308,7 @@ keybind.unit_command_load_units.name = Mệnh lệnh đơn vị: Nhập đơn v
keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình keybind.unit_command_load_blocks.name = Mệnh lệnh đơn vị: Nhập khối công trình
keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng keybind.unit_command_unload_payload.name = Mệnh lệnh đơn vị: Dỡ khối hàng
keybind.unit_command_enter_payload.name = Mệnh lệnh đơn vị: Vào khối hàng keybind.unit_command_enter_payload.name = Mệnh lệnh đơn vị: Vào khối hàng
keybind.unit_command_loop_payload.name = Mệnh lệnh đơn vị: Lặp vận chuyển đơn vi
keybind.rebuild_select.name = Xây dựng lại khu vực keybind.rebuild_select.name = Xây dựng lại khu vực
keybind.schematic_select.name = Chọn khu vực keybind.schematic_select.name = Chọn khu vực
@@ -1327,75 +1375,88 @@ mode.attack.description = Phá hủy căn cứ của kẻ địch. \n[gray]Cần
mode.custom = Tùy chỉnh quy tắc mode.custom = Tùy chỉnh quy tắc
rules.invaliddata = Dữ liệu bộ nhớ tạm không hợp lệ. rules.invaliddata = Dữ liệu bộ nhớ tạm không hợp lệ.
rules.hidebannedblocks = Ẩn các khối bcấm rules.hidebannedblocks = Ẩn Các Khối BCấm
rules.infiniteresources = Tài nguyên vô hạn rules.infiniteresources = Tài Nguyên Vô Hạn
rules.onlydepositcore = Chỉ cho phép đưa tài nguyên vào lõi rules.onlydepositcore = Chỉ Cho Phép Đưa Tài Nguyên Vào Lõi
rules.derelictrepair = Cho phép sửa khối bhoang rules.derelictrepair = Cho Phép Sửa Khối BHoang
rules.reactorexplosions = Nổ lò phản ng rules.reactorexplosions = Nổ Nò Phản ng
rules.coreincinerates = Hủy vật phẩm khi lõi đầy rules.coreincinerates = Hủy Vật Phẩm Khi Lõi Đầy
rules.disableworldprocessors = hiệu hbxlý thế giới rules.disableworldprocessors = Hiệu HBXLý Thế Giới
rules.schematic = Cho phép dùng bản thiết kế rules.schematic = Cho Phép Dùng Bản Thiết Kế
rules.wavetimer = Đếm ngược đợt rules.wavetimer = Đếm Ngược Đợt
rules.wavesending = Gửi đợt rules.wavesending = Gửi đợt
rules.allowedit = Cho phép sửa quy tắc rules.allowedit = Cho Phép Sửa Quy Tắc
rules.allowedit.info = Khi được bật, người chơi có thể chỉnh sửa các quy tắc trong lúc chơi thông qua nút ở góc dưới bên trái của Trình đơn tạm dừng. rules.allowedit.info = Khi được bật, người chơi có thể chỉnh sửa các quy tắc trong lúc chơi thông qua nút ở góc dưới bên trái của Trình đơn tạm dừng.
rules.alloweditworldprocessors = Cho Phép Chỉnh Sửa Bộ Xử Lý Thế Giới
rules.alloweditworldprocessors.info = Khi bật, Bộ xử lý thế giới có thể được đặt và chỉnh sửa ngay cả bên ngoài trình chỉnh sửa.
rules.waves = Đợt rules.waves = Đợt
rules.airUseSpawns = Các đơn vkhông quân dùng điểm xuất hiện rules.airUseSpawns = Các Đơn VKhông Quân Dùng Điểm Xuất Hiện
rules.attack = Chế đtấn công rules.attack = Chế ĐTấn Công
rules.buildai = AI Xây dựng căn c rules.buildai = AI Xây Dựng Căn C
rules.buildaitier = Cấp độ AI xây dựng rules.buildaitier = Cấp Độ AI Xây Dựng
rules.rtsai = AI Chiến thuật [red](WIP - Đang hoàn thiện) rules.rtsai = AI Chiến Thuật [red](WIP - Đang hoàn thiện)
rules.rtsminsquadsize = Kích thước đội hình tối thiểu rules.rtsai.campaign = AI chiến thuật tấn công
rules.rtsmaxsquadsize = Kích thước đội hình tối đa rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
rules.rtsminattackweight = Sức tấn công tối thiểu rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
rules.cleanupdeadteams = Dọn sạch công trình của đội bị đánh bại (PvP) rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
rules.corecapture = Chiếm lõi khi phá hủy rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
rules.polygoncoreprotection = Bảo vệ lõi kiểu đa giác rules.cleanupdeadteams = Dọn Sạch Công Trình Của Đội Bị Đánh Bại (PvP)
rules.placerangecheck = Kiểm tra phạm vi xây dựng rules.corecapture = Chiếm Lõi Khi Phá Hủy
rules.enemyCheat = Tài nguyên kẻ địch vô hạn rules.polygoncoreprotection = Bảo Vệ Lõi Kiểu Đa Giác
rules.blockhealthmultiplier = Hệ số độ bền khối rules.placerangecheck = Kiểm Tra Phạm Vi Xây Dựng
rules.blockdamagemultiplier = Hệ số sát thương của khối rules.enemyCheat = Tài Nguyên Kẻ Địch Vô Hạn
rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất đơn vị rules.blockhealthmultiplier = Hệ Số Độ Bền Khối
rules.unitcostmultiplier = Hệ schi phí sản xuất đơn vị rules.blockdamagemultiplier = Hệ SSát Thương Của Khối
rules.unithealthmultiplier = Hệ sđộ bền của đơn v rules.unitbuildspeedmultiplier = Hệ STốc Độ Sản Xuất Đơn V
rules.unitdamagemultiplier = Hệ ssát thương của đơn v rules.unitcostmultiplier = Hệ SChi Phí Sản Xuất Đơn V
rules.unitcrashdamagemultiplier = Hệ ssát thương của đơn vị khi bị bắn rơi rules.unithealthmultiplier = Hệ SĐộ Bền Của Đơn Vị
rules.solarmultiplier = Hệ snăng lượng mặt trời rules.unitdamagemultiplier = Hệ SSát Thương Của Đơn Vị
rules.unitcapvariable = Lõi tăng giới hạn đơn vị rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitpayloadsexplode = Khối hàng mang theo phát nổ cùng đơn v rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn V
rules.unitcap = Giới hạn đơn vị ban đầu rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.limitarea = Giới hạn kích thước bản đồ rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.enemycorebuildradius = Bán kính không xây dựng từ lõi của kẻ địch:[lightgray] (ô) rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
rules.wavespacing = Giãn cách đợt:[lightgray] (giây) rules.unitcap = Giới Hạn Đơn Vị Ban Đầu
rules.initialwavespacing = Giãn cách đợt đầu:[lightgray] (giây) rules.limitarea = Giới Hạn Kích Thước Bản Đồ
rules.buildcostmultiplier = Hệ số chi phí xây dựng rules.enemycorebuildradius = Bán Kính Không Xây Dựng Từ Lõi Của Kẻ Địch:[lightgray] (ô)
rules.buildspeedmultiplier = Hệ số tốc độ xây dựng rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.deconstructrefundmultiplier = Hệ số số hoàn trả khi phá dỡ rules.wavespacing = Giãn Cách Đợt:[lightgray] (giây)
rules.waitForWaveToEnd = Đợt chờ hết kẻ địch rules.initialwavespacing = Giãn Cách Đợt Đầu:[lightgray] (giây)
rules.wavelimit = Bản đồ kết thúc sau đợt rules.buildcostmultiplier = Hệ Số Chi Phí Xây Dựng
rules.dropzoneradius = Bán kính vùng thả:[lightgray] (ô) rules.buildspeedmultiplier = Hệ Số Tốc Độ Xây Dựng
rules.unitammo = Đơn vị cần đạn [red](có thể bị loại bỏ) rules.deconstructrefundmultiplier = Hệ Số Hoàn Trả Khi Phá Dỡ
rules.enemyteam = Đội kđịch rules.waitForWaveToEnd = Đợt Chờ Hết KĐịch
rules.playerteam = Đội người chơi rules.wavelimit = Bản Đồ Kết Thúc Sau Đợt
rules.dropzoneradius = Bán Kính Vùng Thả:[lightgray] (ô)
rules.unitammo = Đơn Vị Cần Có Đạn [red](có thể bị loại bỏ)
rules.enemyteam = Đội Kẻ Địch
rules.playerteam = Đội Người Chơi
rules.title.waves = Đợt rules.title.waves = Đợt
rules.title.resourcesbuilding = Tài nguyên & Xây dựng rules.title.resourcesbuilding = Tài Nguyên & Xây Dựng
rules.title.enemy = Kẻ địch rules.title.enemy = Kẻ Dịch
rules.title.unit = Đơn v rules.title.unit = Đơn V
rules.title.experimental = Thử nghiệm rules.title.experimental = Thử Nghiệm
rules.title.environment = Môi trường rules.title.environment = Môi Trường
rules.title.teams = Đội rules.title.teams = Đội
rules.title.planet = Hành tinh rules.title.planet = Hành Tinh
rules.lighting = Ánh sáng rules.lighting = Ánh Sáng
rules.fog = Sương mù chiến tranb rules.fog = Sương Mù Chiến Tranh
rules.invasions = Kẻ Địch Xâm Lược Khu Vực
rules.legacylaunchpads = Cơ chế bệ phóng di sản
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
rules.fire = Lửa rules.fire = Lửa
rules.anyenv = <Bất kỳ> rules.anyenv = <Bất kỳ>
rules.explosions = Sát thương ncủa Khối/Đơn v rules.explosions = Sát Thương NCủa Khối/Đơn V
rules.ambientlight = Ánh sáng môi trường rules.ambientlight = Ánh Sáng Môi Trường
rules.weather = Thời tiết rules.weather = Thời Tiết
rules.weather.frequency = Tần suất: rules.weather.frequency = Tần Suất:
rules.weather.always = Luôn luôn rules.weather.always = Luôn
rules.weather.duration = Thời gian: rules.weather.duration = Thời Lượng:
rules.randomwaveai.info = Làm các đơn vị xuất hiện trong các lượt nhắm vào công trình ngẫu nhiên thay vì tấn công trực tiếp vào lõi hoặc máy phát năng lượng.
rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một bệ súng, phạm vi sẽ bị tăng lên, để bệ súng không thể bắn tới kẻ địch. rules.placerangecheck.info = Ngăn chặn người chơi khỏi việc đặt bất kỳ thứ gì gần công trình kẻ địch. Khi cố đặt một bệ súng, phạm vi sẽ bị tăng lên, để bệ súng không thể bắn tới kẻ địch.
rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi. rules.onlydepositcore.info = Ngăn chặn các đơn vị khỏi việc thả vật phẩm vào bất kỳ công trình nào ngoài lõi.
@@ -1440,8 +1501,8 @@ liquid.neoplasm.name = Tế bào tân sinh
liquid.arkycite.name = Arkycite liquid.arkycite.name = Arkycite
liquid.gallium.name = Gali liquid.gallium.name = Gali
liquid.ozone.name = Ôzôn liquid.ozone.name = Ôzôn
liquid.hydrogen.name = Hydro liquid.hydrogen.name = Hy-dro lỏng
liquid.nitrogen.name = Nitro liquid.nitrogen.name = Ni-tơ lỏng
liquid.cyanogen.name = Cyano liquid.cyanogen.name = Cyano
unit.dagger.name = Dagger unit.dagger.name = Dagger
@@ -1540,6 +1601,8 @@ block.graphite-press.name = Máy nén than chì
block.multi-press.name = Máy nén than chì lớn block.multi-press.name = Máy nén than chì lớn
block.constructing = {0} [lightgray](Đang xây dựng) block.constructing = {0} [lightgray](Đang xây dựng)
block.spawn.name = Điểm tạo ra kẻ địch block.spawn.name = Điểm tạo ra kẻ địch
block.remove-wall.name = Loại bỏ tường
block.remove-ore.name = Loại bỏ khoáng sản
block.core-shard.name = Lõi: Cơ sở block.core-shard.name = Lõi: Cơ sở
block.core-foundation.name = Lõi: Trụ sở block.core-foundation.name = Lõi: Trụ sở
block.core-nucleus.name = Lõi: Trung tâm block.core-nucleus.name = Lõi: Trung tâm
@@ -1702,7 +1765,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Thùng chứa block.container.name = Thùng chứa
block.launch-pad.name = Bệ phóng block.launch-pad.name = Bệ phóng [lightgray](Di sản)
block.advanced-launch-pad.name = Bệ phóng
block.landing-pad.name = Bệ đáp
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Nhà máy Bộ binh block.ground-factory.name = Nhà máy Bộ binh
block.air-factory.name = Nhà máy Không quân block.air-factory.name = Nhà máy Không quân
@@ -1799,6 +1865,7 @@ block.electric-heater.name = Máy nhiệt từ điện
block.slag-heater.name = Máy nhiệt từ xỉ block.slag-heater.name = Máy nhiệt từ xỉ
block.phase-heater.name = Máy nhiệt từ lượng tử block.phase-heater.name = Máy nhiệt từ lượng tử
block.heat-redirector.name = Khối điều hướng nhiệt block.heat-redirector.name = Khối điều hướng nhiệt
block.small-heat-redirector.name = Khối điều hướng nhiệt nhỏ
block.heat-router.name = Khối phân phát nhiệt block.heat-router.name = Khối phân phát nhiệt
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
block.carbide-crucible.name = Máy nấu Carbide block.carbide-crucible.name = Máy nấu Carbide
@@ -1846,8 +1913,9 @@ block.chemical-combustion-chamber.name = Bể điện hoá
block.pyrolysis-generator.name = Máy phát điện nhiệt phân block.pyrolysis-generator.name = Máy phát điện nhiệt phân
block.vent-condenser.name = Máy ngưng tụ hơi nước block.vent-condenser.name = Máy ngưng tụ hơi nước
block.cliff-crusher.name = Máy nghiền vách đá block.cliff-crusher.name = Máy nghiền vách đá
block.large-cliff-crusher.name = Máy nghiền vách đá cao cấp
block.plasma-bore.name = Khoan plasma block.plasma-bore.name = Khoan plasma
block.large-plasma-bore.name = Khoan plasma lớn block.large-plasma-bore.name = Khoan plasma cao cấp
block.impact-drill.name = Máy khoan động lực block.impact-drill.name = Máy khoan động lực
block.eruption-drill.name = Máy khoan siêu động lực block.eruption-drill.name = Máy khoan siêu động lực
block.core-bastion.name = Lõi: Pháo đài block.core-bastion.name = Lõi: Pháo đài
@@ -1912,79 +1980,79 @@ hint.respawn = Để hồi sinh dưới dạng phi thuyền, nhấn [accent][[V]
hint.respawn.mobile = Bạn đã chuyển điều khiển một đơn vị/công trình. Để hồi sinh dưới dạng phi thuyền, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[] hint.respawn.mobile = Bạn đã chuyển điều khiển một đơn vị/công trình. Để hồi sinh dưới dạng phi thuyền, [accent]nhấn vào hình đại diện ở phía trên cùng bên trái.[]
hint.desktopPause = Nhấn [accent][[Phím cách][] để tạm dừng và tiếp tục trò chơi. hint.desktopPause = Nhấn [accent][[Phím cách][] để tạm dừng và tiếp tục trò chơi.
hint.breaking = [accent]Nhấn chuột phải[] và kéo để phá vỡ các khối. hint.breaking = [accent]Nhấn chuột phải[] và kéo để phá vỡ các khối.
hint.breaking.mobile = Kích hoạt \ue817 [accent]cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn. hint.breaking.mobile = Kích hoạt :hammer: [accent]cây búa[] ở phía dưới cùng bên phải và nhấn để phá vỡ các khối.\n\nGiữ ngón tay của bạn trong một giây và kéo để phá khối trong vùng được chọn.
hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]trình đơn xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải. hint.blockInfo = Xem thông tin của một khối bằng cách chọn nó trong [accent]trình đơn xây dựng[], Sau đó chọn nút [accent][[?][] ở bên phải.
hint.derelict = [accent]Bỏ hoang[] là các công trình bị hỏng của các căn cứ cũ mà không còn hoạt động.\n\nCác công trình này có thể [accent]được tháo dỡ[] để nhận được tài nguyên hoặc sửa chữa. hint.derelict = [accent]Bỏ hoang[] là các công trình bị hỏng của các căn cứ cũ mà không còn hoạt động.\n\nCác công trình này có thể [accent]được tháo dỡ[] để nhận được tài nguyên hoặc sửa chữa.
hint.research = Sử dụng nút \ue875 [accent]Nghiên cứu[] để nghiên cứu công nghệ mới. hint.research = Sử dụng nút :tree: [accent]Nghiên cứu[] để nghiên cứu công nghệ mới.
hint.research.mobile = Sử dụng nút \ue875 [accent]Nghiên cứu[] trong \ue88c [accent]Trình đơn[] để nghiên cứu công nghệ mới. hint.research.mobile = Sử dụng nút :tree: [accent]Nghiên cứu[] trong :menu: [accent]Trình đơn[] để nghiên cứu công nghệ mới.
hint.unitControl = Giữ [accent][[Ctrl trái][] và [accent]nhấn chuột[] để điều khiển thủ công đơn vị của bạn hoặc súng. hint.unitControl = Giữ [accent][[Ctrl trái][] và [accent]nhấn chuột[] để điều khiển thủ công đơn vị của bạn hoặc súng.
hint.unitControl.mobile = [accent][[Nhấn đúp][] để điều khiển thủ công đơn vị của bạn hoặc súng. hint.unitControl.mobile = [accent][[Nhấn đúp][] để điều khiển thủ công đơn vị của bạn hoặc súng.
hint.unitSelectControl = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách giữ [accent]Shift trái[].\nKhi ở chế độ mệnh lệnh, hãy nhấn và kéo để chọn đơn vị. [accent]Nhấn chuột phải[] vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó. hint.unitSelectControl = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách giữ [accent]Shift trái[].\nKhi ở chế độ mệnh lệnh, hãy nhấn và kéo để chọn đơn vị. [accent]Nhấn chuột phải[] vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
hint.unitSelectControl.mobile = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách nhấn nút [accent]mệnh lệnh[] ở phía dưới cùng bên trái.\nKhi ở chế độ mệnh lệnh, hãy nhấn giữ và kéo để chọn đơn vị. Nhấp vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó. hint.unitSelectControl.mobile = Để điều khiển đơn vị, hãy nhấn [accent]chế độ mệnh lệnh[] bằng cách nhấn nút [accent]mệnh lệnh[] ở phía dưới cùng bên trái.\nKhi ở chế độ mệnh lệnh, hãy nhấn giữ và kéo để chọn đơn vị. Nhấp vào một vị trí hoặc mục tiêu để ra lệnh đơn vị đến đó.
hint.launch = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận bằng cách mở \ue827 [accent]Bản đồ[] ở phía dưới cùng bên phải, và lướt chọn vị trí mới. hint.launch = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận bằng cách mở :map: [accent]Bản đồ[] ở phía dưới cùng bên phải, và lướt chọn vị trí mới.
hint.launch.mobile = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ \ue827 [accent]Bản đồ[] trong \ue88c [accent]Trình đơn[]. hint.launch.mobile = Một khi thu thập đủ tài nguyên, bạn có thể [accent]Phóng[] bằng cách chọn các khu vực lân cận từ :map: [accent]Bản đồ[] trong :menu: [accent]Trình đơn[].
hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Nhấn chuột giữa][] để sao chép một kiểu khối đơn lẻ. hint.schematicSelect = Giữ [accent][[F][] và kéo để chọn các khối để sao chép và dán.\n\n[accent][[Nhấn chuột giữa][] để sao chép một kiểu khối đơn lẻ.
hint.rebuildSelect = Giữ [accent][[B][] và kéo để chọn các khối đã bị phá hủy.\nChúng sẽ được tự động được xây lại. hint.rebuildSelect = Giữ [accent][[B][] và kéo để chọn các khối đã bị phá hủy.\nChúng sẽ được tự động được xây lại.
hint.rebuildSelect.mobile = Chọn nút \ue874 sao chép, sau đó nhấp nút \ue80f xây lại và kéo để chọn khu vực của các khối đã bị phá hủy.\nViệc này sẽ giúp xây lại chúng một cách tự động. hint.rebuildSelect.mobile = Chọn nút :copy: sao chép, sau đó nhấp nút :wrench: xây lại và kéo để chọn khu vực của các khối đã bị phá hủy.\nViệc này sẽ giúp xây lại chúng một cách tự động.
hint.conveyorPathfind = Giữ [accent][[Ctrl trái][] trong khi kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind = Giữ [accent][[Ctrl trái][] trong khi kéo băng chuyền để tự động tạo đường dẫn.
hint.conveyorPathfind.mobile = Bật \ue844 [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn. hint.conveyorPathfind.mobile = Bật :diagonal: [accent]chế độ đường chéo[] và kéo băng chuyền để tự động tạo đường dẫn.
hint.boost = Giữ [accent][[Shift trái][] bay qua các chướng ngại vật với đơn vị hiện tại của bạn.\n\nChỉ một số đơn vị mặt đất có thể bay được. hint.boost = Giữ [accent][[Shift trái][] bay qua các chướng ngại vật với đơn vị hiện tại của bạn.\n\nChỉ một số đơn vị mặt đất có thể bay được.
hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một đơn vị. hint.payloadPickup = Nhấn [accent][[[] để nhặt một khối nhỏ hoặc một đơn vị.
hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một đơn vị để nhặt nó. hint.payloadPickup.mobile = [accent]Nhấn và giữ[] một khối nhỏ hoặc một đơn vị để nhặt nó.
hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng. hint.payloadDrop = Nhấn [accent]][] để thả một khối hàng.
hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó. hint.payloadDrop.mobile = [accent]Nhấn và giữ[] tại một khu vực trống để thả khối hàng tại đó.
hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó. hint.waveFire = [accent]Wave[] súng có nước làm đạn dược sẽ tự động dập tắt các đám cháy gần đó.
hint.generator = \uf879 [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với \uf87f [accent]Chốt điện[]. hint.generator = :combustion-generator: [accent]Máy phát điện đốt cháy[] đốt than và truyền năng lượng cho các khối liền kề.\n\nPhạm vi truyền tải năng lượng có thể được mở rộng với :power-node: [accent]Chốt điện[].
hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng \uf835 [accent]Than chì[] làm đạn \uf861Duo/\uf859Salvo đạn dược để hạ gục Trùm. hint.guardian = [accent]Trùm[] được bọc giáp. Sử dụng loại đạn yếu chẳng hạn như [accent]Đồng[] và [accent]Chì[] là [scarlet]không hiệu quả[].\n\nSử dụng súng tiên tiến hơn hoặc sử dụng :graphite: [accent]Than chì[] làm đạn :duo:Duo/:salvo:Salvo đạn dược để hạ gục Trùm.
hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi \uf868 [accent]Trụ sở[] trên lõi \uf869 [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó. hint.coreUpgrade = Các lõi có thể được nâng cấp bằng cách [accent]đặt lõi cấp cao hơn trên chúng[].\n\nĐặt một lõi :core-foundation: [accent]Trụ sở[] trên lõi :core-shard: [accent]Cơ sở[]. Đảm bảo không có vật cản gần đó.
hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[]. hint.presetLaunch = [accent]Khu vực đáp[] xám, như [accent]Frozen Forest[], có thể được phóng đến từ bất cứ đâu. Nó không yêu cầu chiếm các khu vực lân cận.\n\n[accent]Các khu vực được đánh số[], chẳng hạn như cái này, là [accent]không bắt buộc[].
hint.presetDifficulty = Khu vực này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến khu vực như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp. hint.presetDifficulty = Khu vực này có [scarlet]mối đe dọa thù địch cao[].\nPhóng đến khu vực như vậy [accent]không được khuyến khích[] nếu không có công nghệ và chuẩn bị phù hợp.
hint.coreIncinerate = Sau khi lõi đầy một loại vật phẩm, bất kỳ vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[]. hint.coreIncinerate = Sau khi lõi đầy một loại vật phẩm, bất kỳ vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
hint.factoryControl = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấn vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấn chuột phải vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó. hint.factoryControl = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấn vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấn chuột phải vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
hint.factoryControl.mobile = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấp vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấp vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó. hint.factoryControl.mobile = Để đặt [accent]điểm đầu ra[] của một nhà máy, nhấp vào một khối nhà máy trong chế độ ra lệnh, sau đó nhấp vào một vị trí.\nCác đơn vị sản xuất bởi nó sẽ tự động di chuyển đến đó.
gz.mine = Di chuyển gần \uf8c4 [accent]quặng đồng[] trên đất và nhấn vào nó để bắt đầu khai thác. gz.mine = Di chuyển gần :ore-copper: [accent]quặng đồng[] trên đất và nhấn vào nó để bắt đầu khai thác.
gz.mine.mobile = Di chuyển gần \uf8c4 [accent]quặng đồng[] trên đất và nhấp vào nó để bắt đầu khai thác. gz.mine.mobile = Di chuyển gần :ore-copper: [accent]quặng đồng[] trên đất và nhấp vào nó để bắt đầu khai thác.
gz.research = Mở \ue875 cây công nghệ.\nNghiên cứu \uf870 [accent]Máy khoan cơ khí[], sau đó chọn nó từ \ue85e trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó. gz.research = Mở :tree: cây công nghệ.\nNghiên cứu :mechanical-drill: [accent]Máy khoan cơ khí[], sau đó chọn nó từ :production: trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.
gz.research.mobile = Mở \ue875 cây công nghệ.\nNghiên cứu \uf870 [accent]Máy khoan cơ khí[], sau đó chọn nó từ \ue85e trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.\n\nNhấp vào \ue800 [accent]dấu tích[] ở góc dưới bên phải để xác nhận. gz.research.mobile = Mở :tree: cây công nghệ.\nNghiên cứu :mechanical-drill: [accent]Máy khoan cơ khí[], sau đó chọn nó từ :production: trình đơn ở góc dưới bên phải.\nNhấp vào một khoảng quặng đồng để đặt nó.\n\nNhấp vào \ue800 [accent]dấu tích[] ở góc dưới bên phải để xác nhận.
gz.conveyors = Nghiên cứu và đặt \uf896 [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nNhấn và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay. gz.conveyors = Nghiên cứu và đặt :conveyor: [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nNhấn và kéo để đặt nhiều băng chuyền.\n[accent]Cuộn[] để xoay.
gz.conveyors.mobile = Nghiên cứu và đặt \uf896 [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều băng chuyền. gz.conveyors.mobile = Nghiên cứu và đặt :conveyor: [accent]băng chuyền[] để di chuyển các tài nguyên được khai thác\ntừ các máy khoan đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều băng chuyền.
gz.drills = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan cơ khí.\nKhai thác 100 đồng. gz.drills = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan cơ khí.\nKhai thác 100 đồng.
gz.lead = \uf837 [accent]Chì[] là một tài nguyên được sử dụng phổ biến.\nHãy đặt các máy khoan để khai thác chì. gz.lead = :lead: [accent]Chì[] là một tài nguyên được sử dụng phổ biến.\nHãy đặt các máy khoan để khai thác chì.
gz.moveup = \ue804 Di chuyển lên để xem các nhiệm vụ tiếp theo. gz.moveup = :up: Di chuyển lên để xem các nhiệm vụ tiếp theo.
gz.turrets = Nghiên cứu và đặt 2 súng \uf861 [accent]Duo[] để bảo vệ lõi.\nSúng Duo cần \uf838 [accent]đạn[] từ băng chuyền. gz.turrets = Nghiên cứu và đặt 2 súng :duo: [accent]Duo[] để bảo vệ lõi.\nSúng Duo cần \uf838 [accent]đạn[] từ băng chuyền.
gz.duoammo = Tiếp đạn cho súng Duo bằng [accent]đồng[], sử dụng băng chuyền. gz.duoammo = Tiếp đạn cho súng Duo bằng [accent]đồng[], sử dụng băng chuyền.
gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt \uf8ae [accent]tường đồng[] xung quanh các súng. gz.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt :copper-wall: [accent]tường đồng[] xung quanh các súng.
gz.defend = Quân địch đang đến, hãy chuẩn bị phòng thủ. gz.defend = Quân địch đang đến, hãy chuẩn bị phòng thủ.
gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các súng tiêu chuẩn.\n\uf860 [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần \uf837 [accent]chì[] là đạn. gz.aa = Các đơn vị bay không thể dễ dàng bị bắn hạ với các súng tiêu chuẩn.\n:scatter: [accent]Scatter[] cung cấp tốt khả năng phòng không, nhưng cần :lead: [accent]chì[] là đạn.
gz.scatterammo = Tiếp đạn cho súng Scatter bằng \uf837 [accent]chì[], sử dụng băng chuyền. gz.scatterammo = Tiếp đạn cho súng Scatter bằng :lead: [accent]chì[], sử dụng băng chuyền.
gz.supplyturret = [accent]Cấp đạn cho súng gz.supplyturret = [accent]Cấp đạn cho súng
gz.zone1 = Đây là khu vực quân địch đáp xuống. gz.zone1 = Đây là khu vực quân địch đáp xuống.
gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ bị phá hủy khi một đợt mới bắt đầu. gz.zone2 = Bất kỳ thứ gì được xây dựng trong bán kính này sẽ bị phá hủy khi một đợt mới bắt đầu.
gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị. gz.zone3 = Một đợt sẽ bắt đầu ngay bây giờ.\nHãy chuẩn bị.
gz.finish = Đặt thêm các súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm khu vực[]. gz.finish = Đặt thêm các súng, khai thác thêm nguyên liệu,\nvà vượt qua tất cả các đợt để [accent]chiếm khu vực[].
onset.mine = Nhấn để khai thác \uf748 [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển. onset.mine = Nhấn để khai thác :beryllium: [accent]beryl[] từ tường.\n\nSử dụng [accent][[WASD] để di chuyển.
onset.mine.mobile = Nhấp để khai thác \uf748 [accent]beryl[] từ tường. onset.mine.mobile = Nhấp để khai thác :beryllium: [accent]beryl[] từ tường.
onset.research = Mở \ue875 cây công nghệ.\nNghiên cứu, sau đó đặt \uf73e [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[]. onset.research = Mở :tree: cây công nghệ.\nNghiên cứu, sau đó đặt :turbine-condenser: [accent]tua-bin điện tụ nước[] trên lỗ hơi nước.\nĐiều này sẽ tạo ra [accent]điện[].
onset.bore = Nghiên cứu và đặt \uf741 [accent]khoan plasma[].\nĐiều này sẽ tự động khai thác tài nguyên từ tường. onset.bore = Nghiên cứu và đặt :plasma-bore: [accent]khoan plasma[].\nĐiều này sẽ tự động khai thác tài nguyên từ tường.
onset.power = Để nối [accent]điện[] cho khoan plasma, nghiên cứu và đặt \uf73d [accent]Chốt tia điện[].\nKết nối tua-bin điện hơi nước với khoan plasma. onset.power = Để nối [accent]điện[] cho khoan plasma, nghiên cứu và đặt :beam-node: [accent]Chốt tia điện[].\nKết nối tua-bin điện hơi nước với khoan plasma.
onset.ducts = Nghiên cứu và đặt \uf799 [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\nNhấn và kéo để đặt nhiều ống chân không.\n[accent]Cuộn[] để xoay. onset.ducts = Nghiên cứu và đặt :duct: [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\nNhấn và kéo để đặt nhiều ống chân không.\n[accent]Cuộn[] để xoay.
onset.ducts.mobile = Nghiên cứu và đặt \uf799 [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều ống chân không. onset.ducts.mobile = Nghiên cứu và đặt :duct: [accent]ống chân không[] để di chuyển các tài nguyên được khai thác từ các máy khoan plasma đến lõi.\n\nGiữ ngón tay một giây và kéo để đặt nhiều ống chân không.
onset.moremine = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan plasma và sử dụng chốt tia điện và ống chân không để cùng phụ trợ chúng.\nKhai thác 200 beryl. onset.moremine = Mở rộng hoạt động khai thác.\nĐặt thêm Máy khoan plasma và sử dụng chốt tia điện và ống chân không để cùng phụ trợ chúng.\nKhai thác 200 beryl.
onset.graphite = Các khối phức tạp hơn cần \uf835 [accent]than chì[].\nĐặt khoan plasma để khai thác than chì. onset.graphite = Các khối phức tạp hơn cần :graphite: [accent]than chì[].\nĐặt khoan plasma để khai thác than chì.
onset.research2 = Bắt đầu nghiên cứu [accent]các nhà máy[].\nNghiên cứu \uf74d [accent]máy phá đá[] và \uf779 [accent]lò tinh luyện silicon[]. onset.research2 = Bắt đầu nghiên cứu [accent]các nhà máy[].\nNghiên cứu :cliff-crusher: [accent]máy phá đá[] và :silicon-arc-furnace: [accent]lò tinh luyện silicon[].
onset.arcfurnace = Lò tinh luyện cần \uf834 [accent]cát[] và \uf835 [accent]than chì[] để tạo \uf82f [accent]silicon[].\nYêu cầu có [accent]Điện[]. onset.arcfurnace = Lò tinh luyện cần :sand: [accent]cát[] và :graphite: [accent]than chì[] để tạo :silicon: [accent]silicon[].\nYêu cầu có [accent]Điện[].
onset.crusher = Sử dụng \uf74d [accent]máy nghiền vách đá[] để khai thác cát. onset.crusher = Sử dụng :cliff-crusher: [accent]máy nghiền vách đá[] để khai thác cát.
onset.fabricator = Sử dụng [accent]đơn vị[] để khám phá bản đồ, bảo vệ các công trình, và tấn công quân địch.\nNghiên cứu và đặt \uf6a2 [accent]máy chế tạo xe tăng[]. onset.fabricator = Sử dụng [accent]đơn vị[] để khám phá bản đồ, bảo vệ các công trình, và tấn công quân địch.\nNghiên cứu và đặt :tank-fabricator: [accent]máy chế tạo xe tăng[].
onset.makeunit = Sản xuất một đơn vị.\nSử dụng nút "?" để xem các yêu cầu của máy đã chọn. onset.makeunit = Sản xuất một đơn vị.\nSử dụng nút "?" để xem các yêu cầu của máy đã chọn.
onset.turrets = Các đơn vị rất hiệu quả, nhưng [accent]súng[] cung cấp khả năng phòng thủ tốt hơn nếu được sử dụng hiệu quả.\nĐặt một \uf6eb [accent]Breach[].\nSúng cần \uf748 [accent]đạn[]. onset.turrets = Các đơn vị rất hiệu quả, nhưng [accent]súng[] cung cấp khả năng phòng thủ tốt hơn nếu được sử dụng hiệu quả.\nĐặt một :breach: [accent]Breach[].\nSúng cần :beryllium: [accent]đạn[].
onset.turretammo = Tiếp đạn cho súng bằng [accent]beryl[] dùng ống chân không. onset.turretammo = Tiếp đạn cho súng bằng [accent]beryl[] dùng ống chân không.
onset.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt một số \uf6ee [accent]tường beryl[] xung quanh súng. onset.walls = [accent]Tường[] có thể ngăn chặn sát thương đến các công trình.\nĐặt một số :beryllium-wall: [accent]tường beryl[] xung quanh súng.
onset.enemies = Quân địch đang đến, hãy chuẩn bị phòng thủ. onset.enemies = Quân địch đang đến, hãy chuẩn bị phòng thủ.
onset.defenses = [accent]Thiết lập phòng thủ:[lightgray] {0} onset.defenses = [accent]Thiết lập phòng thủ:[lightgray] {0}
onset.attack = Quân địch đã suy yếu. Hãy phản công. onset.attack = Quân địch đã suy yếu. Hãy phản công.
onset.cores = Các lõi mới có thể được đặt trên [accent]ô đặt lõi[].\nCác lõi mới hoạt động như một tiền cứ và chia sẻ kho tài nguyên với các lõi khác.\nĐặt một \uf725 lõi. onset.cores = Các lõi mới có thể được đặt trên [accent]ô đặt lõi[].\nCác lõi mới hoạt động như một tiền cứ và chia sẻ kho tài nguyên với các lõi khác.\nĐặt một :core-bastion: lõi.
onset.detect = Quân địch sẽ phát hiện bạn trong vòng 2 phút.\nHãy chuẩn bị phòng thủ, khai thác, và sản xuất. onset.detect = Quân địch sẽ phát hiện bạn trong vòng 2 phút.\nHãy chuẩn bị phòng thủ, khai thác, và sản xuất.
onset.commandmode = Giữ [accent]Shift[] để vào [accent]chế độ mệnh lệnh[].\n[accent]Nhấn chuột trái và kéo[] để chọn các đơn vị.\n[accent]Nhấn chuột phải[] để ra lệnh các đơn vị di chuyển hoặc tấn công. onset.commandmode = Giữ [accent]Shift[] để vào [accent]chế độ mệnh lệnh[].\n[accent]Nhấn chuột trái và kéo[] để chọn các đơn vị.\n[accent]Nhấn chuột phải[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
onset.commandmode.mobile = Nhấn vào [accent]nút mệnh lệnh[] để vào [accent]chế độ mệnh lệnh[].\nGiữ một ngón tay, sau đó [accent]kéo[] để chọn các đơn vị.\n[accent]Nhấp[] để ra lệnh các đơn vị di chuyển hoặc tấn công. onset.commandmode.mobile = Nhấn vào [accent]nút mệnh lệnh[] để vào [accent]chế độ mệnh lệnh[].\nGiữ một ngón tay, sau đó [accent]kéo[] để chọn các đơn vị.\n[accent]Nhấp[] để ra lệnh các đơn vị di chuyển hoặc tấn công.
@@ -1999,7 +2067,7 @@ split.container = Tương tự như thùng chứa, đơn vị cũng có thể đ
item.copper.description = Dùng trong tất cả các loại xây dựng và các loại đạn dược. item.copper.description = Dùng trong tất cả các loại xây dựng và các loại đạn dược.
item.copper.details = Đồng. Kim loại nhiều bất thường trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện. item.copper.details = Đồng. Kim loại nhiều bất thường trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
item.lead.description = Được dùng trong vận chuyển chất lỏng và cấu trúc liên quan đến điện. item.lead.description = Được dùng trong vận chuyển chất lỏng và cấu trúc liên quan đến điện.
item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học. Không phải vì nó còn nhiều ở xung quanh đây. item.lead.details = Đặc. Trơ. Dùng cực nhiều trong pin.\nLưu ý: Có thể độc hại đối với các dạng sống sinh học; không phải vì nó còn nhiều ở xung quanh đây.
item.metaglass.description = Được dùng trong cấu trúc phân phối/lưu trữ chất lỏng. item.metaglass.description = Được dùng trong cấu trúc phân phối/lưu trữ chất lỏng.
item.graphite.description = Được dùng trong các bộ phận điện và đạn súng. item.graphite.description = Được dùng trong các bộ phận điện và đạn súng.
item.sand.description = Được dùng để sản xuất các vật liệu tinh chế khác. item.sand.description = Được dùng để sản xuất các vật liệu tinh chế khác.
@@ -2080,11 +2148,15 @@ block.phase-wall.description = Bảo vệ các công trình khỏi đạn của
block.phase-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, phản hầu hết đạn khi va chạm. block.phase-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, phản hầu hết đạn khi va chạm.
block.surge-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm. block.surge-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
block.surge-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm. block.surge-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch, thường phóng ra các tia điện khi đạn va chạm.
block.scrap-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
block.scrap-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
block.scrap-wall-huge.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
block.scrap-wall-gigantic.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
block.door.description = Một bức tường có thể mở và đóng. block.door.description = Một bức tường có thể mở và đóng.
block.door-large.description = Một bức tường có thể mở và đóng. block.door-large.description = Một bức tường có thể mở và đóng.
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả. block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. Không cộng dồn.
block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn. block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn.
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương. block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
block.conveyor.description = Vận chuyển vật phẩm về phía trước. block.conveyor.description = Vận chuyển vật phẩm về phía trước.
@@ -2146,7 +2218,9 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. M
block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng. block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng.
block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó. block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó.
block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn. block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn.
block.launch-pad.details = Hệ thống quỹ đạo phụ để vận chuyển tài nguyên từ điểm này sang điểm khác. Các nhóm khối hàng rất dễ vỡ và không có khả năng tồn tại khi tái nhập. block.advanced-launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn. Chỉ nhận một kiểu vật phẩm một lúc.
block.advanced-launch-pad.details = Hệ thống tiểu quỹ đạo để vận chuyển tài nguyên từ điểm này đến điểm khác.
block.landing-pad.description = Nhận vật phẩm từ bệ phóng ở khu vực khác. Cần một lượng nước lớn để bảo vệ chống lại va chạm khi đáp.
block.duo.description = Bắn xen kẽ đạn vào kẻ địch. block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không. block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần. block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần.
@@ -2168,7 +2242,7 @@ block.parallax.description = Bắn một tia kéo mục tiêu trên không và l
block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát. block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát.
block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng. block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng.
block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori. block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori.
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động. block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động. Không cộng dồn.
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực. block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực. block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp. block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
@@ -2193,10 +2267,10 @@ block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏn
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất. block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất.
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài. block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài.
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ. block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ.
block.breach.description = Bắn đạn beryl hoặc tungsten xuyên thấu vào kẻ địch. block.breach.description = Bắn các loại đạn xuyên thấu vào kẻ địch.
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau. block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp. block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hydro. block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
block.afflict.description = Bắn ra các mảnh vỡ của một quả cầu tích điện khổng lồ. Yêu cầu nhiệt. block.afflict.description = Bắn ra các mảnh vỡ của một quả cầu tích điện khổng lồ. Yêu cầu nhiệt.
block.disperse.description = Bắn các mảnh vỡ vào các mục tiêu trên không. block.disperse.description = Bắn các mảnh vỡ vào các mục tiêu trên không.
block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu vào các mục tiêu của địch. block.lustre.description = Bắn một tia laser di chuyển chậm một mục tiêu vào các mục tiêu của địch.
@@ -2209,26 +2283,28 @@ block.electric-heater.description = Làm nóng công trình. Yêu cầu một l
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ. block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử. block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác. block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
block.small-heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra. block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
block.electrolyzer.description = Chuyển đổi nước thành hydro và ôzôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng. block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
block.atmospheric-concentrator.description = Cô đặc nitro từ khí quyển. Yêu cầu nhiệt. block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt.
block.surge-crucible.description = Tinh chế hợp kim từ xỉ và silicon. Yêu cầu nhiệt. block.surge-crucible.description = Tinh chế hợp kim từ xỉ và silicon. Yêu cầu nhiệt.
block.phase-synthesizer.description = Tổng hợp sợi lượng tử từ thori, cát, và ôzôn. Yêu cầu nhiệt. block.phase-synthesizer.description = Tổng hợp sợi lượng tử từ thori, cát, và ôzôn. Yêu cầu nhiệt.
block.carbide-crucible.description = Kết hợp than chì và tungsten để tạo ra carbide. Yêu cầu nhiệt. block.carbide-crucible.description = Kết hợp than chì và tungsten để tạo ra carbide. Yêu cầu nhiệt.
block.cyanogen-synthesizer.description = Tổng hợp cyano từ arkycite và than chì. Yêu cầu nhiệt. block.cyanogen-synthesizer.description = Tổng hợp cyano từ arkycite và than chì. Yêu cầu nhiệt.
block.slag-incinerator.description = Đốt các vật phẩm hoặc chất lỏng không bay hơi. Yêu cầu xỉ. block.slag-incinerator.description = Đốt các vật phẩm hoặc chất lỏng không bay hơi. Yêu cầu xỉ.
block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để tạo ra nước. Tiêu thụ điện. block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để tạo ra nước. Tiêu thụ điện.
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hydro để tăng hiệu suất. block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất.
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hydro và điện.\nTùy chọn sử dụng nitro để tăng hiệu suất. block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất.
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá. block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
block.large-cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng và ôzôn. Hiệu quả thay đổi dựa theo loại vách đá. Tùy chọn tiêu thụ tungsten để gia tăng hiệu suất.
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước. block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hydro. block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên. block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên. block.reinforced-liquid-router.description = Phân chia chất lỏng đều cho tất cả các bên.
block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn. block.reinforced-liquid-tank.description = Lưu trữ một lượng chất lỏng lớn.
block.reinforced-liquid-container.description = Lưu trữ một lượng chất lỏng vừa phải. block.reinforced-liquid-container.description = Lưu trữ một lượng chất lỏng vừa phải.
block.reinforced-bridge-conduit.description = Vận chuyển chất lỏng qua các công trình và địa hình. block.reinforced-bridge-conduit.description = Vận chuyển chất lỏng qua các công trình và địa hình.
block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hydro. block.reinforced-pump.description = Bơm chất lỏng lên. Yêu cầu hy-đrô lỏng.
block.beryllium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch. block.beryllium-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
block.beryllium-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch. block.beryllium-wall-large.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
block.tungsten-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch. block.tungsten-wall.description = Bảo vệ các công trình khỏi đạn của kẻ địch.
@@ -2259,7 +2335,7 @@ block.pyrolysis-generator.description = Tạo ra một lượng điện lớn t
block.flux-reactor.description = Tạo ra một lượng điện lớn khi được làm nóng. Yêu cầu sử dụng cyano như một chất làm ổn định. Lượng điện tạo ra và lượng tiêu thụ cyano tỷ lệ thuận với lượng nhiệt nhận được.\nPhát nổ nếu không cung cấp đủ cyano. block.flux-reactor.description = Tạo ra một lượng điện lớn khi được làm nóng. Yêu cầu sử dụng cyano như một chất làm ổn định. Lượng điện tạo ra và lượng tiêu thụ cyano tỷ lệ thuận với lượng nhiệt nhận được.\nPhát nổ nếu không cung cấp đủ cyano.
block.neoplasia-reactor.description = Sử dụng arkycite, nước và sợi lượng tử để tạo ra lượng điện khổng lồ. Tạo ra nhiệt và lượng tế bào tân sinh nguy hiểm như sản phẩm phụ trong quá trình hoạt động.\nPhát nổ dữ dội nếu tế bào tân sinh không được loại bỏ khỏi lò phản ứng. block.neoplasia-reactor.description = Sử dụng arkycite, nước và sợi lượng tử để tạo ra lượng điện khổng lồ. Tạo ra nhiệt và lượng tế bào tân sinh nguy hiểm như sản phẩm phụ trong quá trình hoạt động.\nPhát nổ dữ dội nếu tế bào tân sinh không được loại bỏ khỏi lò phản ứng.
block.build-tower.description = Tự động xây dựng lại các công trình trong phạm vi và hỗ trợ các đơn vị khác trong quá trình xây dựng. block.build-tower.description = Tự động xây dựng lại các công trình trong phạm vi và hỗ trợ các đơn vị khác trong quá trình xây dựng.
block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hydro.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất. block.regen-projector.description = Sửa chữa các công trình một cách chậm rãi trong phạm vi hình vuông. Yêu cầu hy-đrô lỏng.\nTùy chọn sử dụng sợi lượng tử để tăng hiệu suất.
block.reinforced-container.description = Lưu trữ một lượng nhỏ vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi. block.reinforced-container.description = Lưu trữ một lượng nhỏ vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
block.reinforced-vault.description = Lưu trữ một lượng lớn vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi. block.reinforced-vault.description = Lưu trữ một lượng lớn vật phẩm. Nội dung có thể được lấy ra thông qua các điểm dỡ hàng. Không làm tăng khả năng lưu trữ của lõi.
block.tank-fabricator.description = Chế tạo đơn vị Stell. Các đơn vị được chế tạo có thể được sử dụng trực tiếp hoặc được chuyển vào các máy tái chế tạo khác để được nâng cấp. block.tank-fabricator.description = Chế tạo đơn vị Stell. Các đơn vị được chế tạo có thể được sử dụng trực tiếp hoặc được chuyển vào các máy tái chế tạo khác để được nâng cấp.
@@ -2345,6 +2421,7 @@ unit.emanate.description = Xây công trình để phòng thủ lõi Đại đô
lst.read = Đọc một số từ bộ nhớ được liên kết. lst.read = Đọc một số từ bộ nhớ được liên kết.
lst.write = Ghi một số vào bộ nhớ được liên kết. lst.write = Ghi một số vào bộ nhớ được liên kết.
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng. lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
lst.printchar = Thêm một ký tự UTF-16 hoặc biểu tượng nội dung vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu" lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng. lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình. lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.
@@ -2376,13 +2453,14 @@ lst.setrate = Đặt tốc độ thực thi khối xử lý theo chỉ lệnh/t
lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng. lst.fetch = Tra cứu các đơn vị, lõi, người chơi hoặc công trình bằng chỉ số.\nCác chỉ số bắt đầu từ 0 và kết thúc tại số lượng đếm của chúng.
lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc. lst.packcolor = Đóng gói màu thành phần RGBA [0, 1] thành một số đơn dùng cho vẽ hoặc thiết lập quy tắc.
lst.setrule = Thiết đặt một quy tắc trò chơi. lst.setrule = Thiết đặt một quy tắc trò chơi.
lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nSẽ đợi cho đến khi tin nhắn trước đó hoàn tất. lst.flushmessage = Hiển thị một tin nhắn trên màn hình từ bộ đệm văn bản.\nNếu giá trị [accent]thành công[] (success) trả về là [accent]@wait[],\nsẽ đợi cho đến khi tin nhắn trước đó hoàn tất.\nNgược lại, xuất ra liệu rằng tin nhắn đã hiển thị thành công.
lst.cutscene = Điều khiển máy quay của người chơi. lst.cutscene = Điều khiển máy quay của người chơi.
lst.setflag = Thiết đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý. lst.setflag = Thiết đặt một cờ toàn cục mà có thể đọc được bởi tất cả khối xử lý.
lst.getflag = Kiểm tra nếu cờ toàn cục được đặt. lst.getflag = Kiểm tra nếu cờ toàn cục được đặt.
lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công trình. lst.setprop = Thiết đặt một thuộc tính của đơn vị hoặc công trình.
lst.effect = Tạo một phần hiệu ứng nhỏ. lst.effect = Tạo một phần hiệu ứng nhỏ.
lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến. lst.sync = Đồng bộ biến số qua mạng.\nChỉ gọi tối đa 20 lần mỗi giây cho mỗi biến.
lst.playsound = Phát một âm thanh.\nÂm lượng và hướng xoay có thể là một giá trị toàn cục, hoặc được tính toán dựa vào vị trí.
lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới. lst.makemarker = Tạo mới điểm đánh dấu logic trên thế giới.\nMột định danh cho điểm đánh dấu này phải được cung cấp.\nĐiểm đánh dấu hiện tại bị giới hạn 20,000 trên mỗi thế giới.
lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ. lst.setmarker = Thiết đặt một thuộc tính cho một điểm đánh dấu.\nĐịnh danh phải giống như định danh ở chỉ lệnh Tạo Điểm đánh dấu (Make Marker).\nGiá trị [accent]null[] sẽ bị phớt lờ.
lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên. lst.localeprint = Thêm một giá trị thuộc tính ngôn ngữ của bản đồ vào bộ đệm văn bản.\nĐể thiết đặt gói ngôn ngữ trong trình chỉnh sửa bản đồ, xem qua [accent]Thông tin bản đồ > Gói ngôn ngữ[].\nNếu máy khách là một thiết bị di động, sẽ cố in thuộc tính kết thúc bằng ".mobile" trước tiên.
@@ -2562,6 +2640,8 @@ unitlocate.outx = Tọa độ X xuất ra.
unitlocate.outy = Tọa độ Y xuất ra. unitlocate.outy = Tọa độ Y xuất ra.
unitlocate.group = Nhóm công trình để tìm kiếm. unitlocate.group = Nhóm công trình để tìm kiếm.
playsound.limit = Nếu [accent]true[], ngăn âm thanh này phát\nnếu nó đã phát trong chung một khung hình.
lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định. lenum.idle = Không di chuyển, nhưng vẫn xây dựng/đào.\nTrạng thái mặc định.
lenum.stop = Dừng di chuyển/đào/xây dựng. lenum.stop = Dừng di chuyển/đào/xây dựng.
lenum.unbind = Vô hiệu hóa hoàn toàn điều khiển logic.\nKhôi phục AI tiêu chuẩn. lenum.unbind = Vô hiệu hóa hoàn toàn điều khiển logic.\nKhôi phục AI tiêu chuẩn.
@@ -2590,3 +2670,29 @@ lenum.autoscale = Có chia tỷ lệ điểm đánh dấu tương ứng với m
lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên. lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên.
lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác. lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác.
lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên. lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -57,7 +57,7 @@ mods.browser.sortstars = 按星数排序
schematic = 蓝图 schematic = 蓝图
schematic.add = 保存蓝图… schematic.add = 保存蓝图…
schematics = 蓝图 schematics = 蓝图
schematic.search = Search schematics... schematic.search = 查找蓝图中…
schematic.replace = 存在同名蓝图,是否覆盖? schematic.replace = 存在同名蓝图,是否覆盖?
schematic.exists = 存在同名蓝图。 schematic.exists = 存在同名蓝图。
schematic.import = 导入蓝图… schematic.import = 导入蓝图…
@@ -144,6 +144,7 @@ mod.enabled = [lightgray]已启用
mod.disabled = [scarlet]未启用 mod.disabled = [scarlet]未启用
mod.multiplayer.compatible = [gray]多人游戏兼容性 mod.multiplayer.compatible = [gray]多人游戏兼容性
mod.disable = 禁用 mod.disable = 禁用
mod.version = Version:
mod.content = 内容: mod.content = 内容:
mod.delete.error = 无法删除模组。 文件可能正被占用。 mod.delete.error = 无法删除模组。 文件可能正被占用。
@@ -196,6 +197,7 @@ campaign.select = 选择战役出发点
campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。 campaign.none = [lightgray]选择初始星球。\n可以在任意时刻切换。
campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高但地图质量与整体体验也更好。 campaign.erekir = 更新,更精致的内容。 战役大部分是线性的。\n\n难度更高但地图质量与整体体验也更好。
campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。 campaign.serpulo = 较旧的内容; 经典的体验。 更加开放,且内容更丰富。\n\n地图与战役机制可能不平衡。 更不完美。
campaign.difficulty = Difficulty
completed = [accent]己研究 completed = [accent]己研究
techtree = 科技树 techtree = 科技树
techtree.select = 切换科技树 techtree.select = 切换科技树
@@ -296,13 +298,14 @@ disconnect.error = 连接错误。
disconnect.closed = 连接关闭。 disconnect.closed = 连接关闭。
disconnect.timeout = 连接超时。 disconnect.timeout = 连接超时。
disconnect.data = 地图加载失败! disconnect.data = 地图加载失败!
disconnect.snapshottimeout = 接收 UDP 快照时超时。\n这可能是由不稳定的网络或连接引起的。
cantconnect = 无法加入游戏([accent]{0}[])。 cantconnect = 无法加入游戏([accent]{0}[])。
connecting = [accent]连接中… connecting = [accent]连接中…
reconnecting = [accent]重新连接中… reconnecting = [accent]重新连接中…
connecting.data = [accent]地图加载中… connecting.data = [accent]地图加载中…
server.port = 端口: server.port = 端口:
server.addressinuse = 地址已被占用!
server.invalidport = 无效的端口! server.invalidport = 无效的端口!
server.error.addressinuse = [scarlet]无法在端口 6567 上打开服务器。[]\n\n确保您的设备或网络上没有其他 Mindustry 服务器正在运行!
server.error = [scarlet]创建服务器错误。 server.error = [scarlet]创建服务器错误。
save.new = 新存档 save.new = 新存档
save.overwrite = 确定要覆盖这个存档吗? save.overwrite = 确定要覆盖这个存档吗?
@@ -355,6 +358,7 @@ command.enterPayload = 进入载荷建筑
command.loadUnits = 拾取单位 command.loadUnits = 拾取单位
command.loadBlocks = 拾取建筑 command.loadBlocks = 拾取建筑
command.unloadPayload = 卸载载荷 command.unloadPayload = 卸载载荷
command.loopPayload = Loop Unit Transfer
stance.stop = 取消指令 stance.stop = 取消指令
stance.shoot = 姿态: 射击 stance.shoot = 姿态: 射击
stance.holdfire = 姿态: 停火 stance.holdfire = 姿态: 停火
@@ -442,11 +446,11 @@ editor.rules = 规则
editor.generation = 生成 editor.generation = 生成
editor.objectives = 目标 editor.objectives = 目标
editor.locales = 本地化语言包 editor.locales = 本地化语言包
editor.worldprocessors = World Processors editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的\ue813 添加按钮。
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = 没有足够空间放置世界处理器!\n您是否在地图上布满了建筑为什么要这样做
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = 你确定要删除这个世界处理器吗?\n\n如果其周围有环境墙体将由环境墙体取代。
editor.ingame = 游戏内编辑 editor.ingame = 游戏内编辑
editor.playtest = 游戏内测试 editor.playtest = 游戏内测试
editor.publish.workshop = 上传到创意工坊 editor.publish.workshop = 上传到创意工坊
@@ -498,12 +502,13 @@ waves.units.show = 全部显示
wavemode.counts = 数目 wavemode.counts = 数目
wavemode.totals = 总数 wavemode.totals = 总数
wavemode.health = 生命值 wavemode.health = 生命值
all = All
editor.default = [lightgray]<默认> editor.default = [lightgray]<默认>
details = 详情… details = 详情…
edit = 编辑… edit = 编辑…
variables = 变量 variables = 变量
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = 您确定要清除该处理器的所有代码吗?
logic.globals = 内置变量 logic.globals = 内置变量
editor.name = 名称: editor.name = 名称:
editor.spawn = 生成单位 editor.spawn = 生成单位
@@ -668,7 +673,6 @@ requirement.capture = 占领{0}
requirement.onplanet = 控制区块{0} requirement.onplanet = 控制区块{0}
requirement.onsector = 着陆区块:{0} requirement.onsector = 着陆区块:{0}
launch.text = 发射 launch.text = 发射
research.multiplayer = 只有服务器创建者能研究科技。
map.multiplayer = 只有服务器创建者能查看区块。 map.multiplayer = 只有服务器创建者能查看区块。
uncover = 已解锁 uncover = 已解锁
configure = 设定装运的物资 configure = 设定装运的物资
@@ -720,14 +724,18 @@ loadout = 装运
resources = 资源 resources = 资源
resources.max = 最大 resources.max = 最大
bannedblocks = 禁用建筑 bannedblocks = 禁用建筑
unbannedblocks = Unbanned Blocks
objectives = 任务目标 objectives = 任务目标
bannedunits = 禁用单位 bannedunits = 禁用单位
unbannedunits = Unbanned Units
bannedunits.whitelist = 仅启用选中的单位 bannedunits.whitelist = 仅启用选中的单位
bannedblocks.whitelist = 仅启用选中的建筑 bannedblocks.whitelist = 仅启用选中的建筑
addall = 全部装运 addall = 全部装运
launch.from = 发射自:[accent]{0} launch.from = 发射自:[accent]{0}
launch.capacity = 装运物品: [accent]{0} launch.capacity = 装运物品: [accent]{0}
launch.destination = 目的地:{0} launch.destination = 目的地:{0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = 数量必须在0到{0}之间。 configure.invalid = 数量必须在0到{0}之间。
add = 添加… add = 添加…
guardian = Boss guardian = Boss
@@ -742,6 +750,7 @@ error.mapnotfound = 找不到地图文件!
error.io = 网络I/O错误。 error.io = 网络I/O错误。
error.any = 未知网络错误。 error.any = 未知网络错误。
error.bloom = 未能初始化光效。 \n您的设备可能不支持。 error.bloom = 未能初始化光效。 \n您的设备可能不支持。
error.moddex = Mindustry 无法加载此模组。\n您的设备由于最近的 Android 系统更新,正在阻止导入 Java 模组。\n目前对此问题尚无已知的解决方法
weather.rain.name = 降雨 weather.rain.name = 降雨
weather.snowing.name = 降雪 weather.snowing.name = 降雪
@@ -766,7 +775,9 @@ sectors.stored = 贮存:
sectors.resume = 继续 sectors.resume = 继续
sectors.launch = 发射 sectors.launch = 发射
sectors.select = 选择 sectors.select = 选择
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]无(自动销毁) sectors.nonelaunch = [lightgray]无(自动销毁)
sectors.redirect = Redirect Launch Pads
sectors.rename = 重命名区块 sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地 sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击 sectors.vulnerable = [scarlet]易受攻击
@@ -793,6 +804,11 @@ threat.medium = 中度
threat.high = 高度 threat.high = 高度
threat.extreme = 极高 threat.extreme = 极高
threat.eradication = 毁灭 threat.eradication = 毁灭
difficulty.casual = Casual
difficulty.easy = Easy
difficulty.normal = Normal
difficulty.hard = Hard
difficulty.eradication = Eradication
planets = 行星 planets = 行星
@@ -815,9 +831,19 @@ sector.fungalPass.name = 真菌通道
sector.biomassFacility.name = 生物质合成区 sector.biomassFacility.name = 生物质合成区
sector.windsweptIslands.name = 风吹群岛 sector.windsweptIslands.name = 风吹群岛
sector.extractionOutpost.name = 萃取前哨 sector.extractionOutpost.name = 萃取前哨
sector.facility32m.name = 工业区 32 M
sector.taintedWoods.name = 孢染丛林
sector.infestedCanyons.name = 菌疫峡谷
sector.planetaryTerminal.name = 行星发射终端 sector.planetaryTerminal.name = 行星发射终端
sector.coastline.name = 边际海湾 sector.coastline.name = 边际海湾
sector.navalFortress.name = 海军要塞 sector.navalFortress.name = 海军要塞
sector.polarAerodrome.name = 极地空港
sector.atolls.name = 环礁群岛
sector.testingGrounds.name = 实验禁区
sector.seaPort.name = 边海港口
sector.weatheredChannels.name = 风化海峡
sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站
sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜出发吧 sector.groundZero.description = 踏上旅程的最佳位置。 这里的敌人威胁很小,但资源也少。\n\n尽你所能收集铅和铜出发吧
sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力建造火力发电机并学会使用修理器。 sector.frozenForest.description = 一个靠近山脉的地方。 哪怕是在这里,也有了孢子扩散的痕迹。\n连极寒也无法长久地约束它们。\n\n开始运用电力建造火力发电机并学会使用修理器。
@@ -837,6 +863,18 @@ sector.impact0078.description = 最初进入这个星系的星际运输船,残
sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。 sector.planetaryTerminal.description = 最终目标。\n这座滨海基地有一个可以将核心发射到其他行星的建筑防卫森严。\n\n制造海军单位尽快消灭敌人研究发射建筑。
sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。 sector.coastline.description = 这里探测到了海军单位科技的遗迹。 击退敌人的进攻,占领区块,获取技术。
sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。 sector.navalFortress.description = 敌人在一个有天然防御屏障的偏远岛屿上建立了基地。 摧毁它,并研究高级海军科技。
sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞
sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon
sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = 始发地区 sector.onset.name = 始发地区
sector.aegis.name = 庇护前哨 sector.aegis.name = 庇护前哨
@@ -1003,6 +1041,7 @@ stat.buildspeedmultiplier = 建造速度倍率
stat.reactive = 反应 stat.reactive = 反应
stat.immunities = 免疫 stat.immunities = 免疫
stat.healing = 治疗 stat.healing = 治疗
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = 力墙场 ability.forcefield = 力墙场
ability.forcefield.description = 投射一个能吸收子弹的力场护盾 ability.forcefield.description = 投射一个能吸收子弹的力场护盾
@@ -1035,6 +1074,7 @@ ability.liquidexplode = 死亡溢液
ability.liquidexplode.description = 死亡时释放液体 ability.liquidexplode.description = 死亡时释放液体
ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速 ability.stat.firingrate = [stat]{0}/秒[lightgray] 射速
ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度 ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
@@ -1049,6 +1089,7 @@ ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
bar.onlycoredeposit = 仅核心可丢入资源 bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头 bar.drilltierreq = 需要更高级的钻头
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 资源不足 bar.noresources = 资源不足
bar.corereq = 需要核心基座 bar.corereq = 需要核心基座
bar.corefloor = 需要核心地板 bar.corefloor = 需要核心地板
@@ -1057,6 +1098,7 @@ bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵送速度:{0}/秒 bar.pumpspeed = 泵送速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
bar.boost = 超速:+{0}% bar.boost = 超速:+{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 电力:{0}/秒 bar.powerbalance = 电力:{0}/秒
bar.powerstored = 电力储存:{0}/{1} bar.powerstored = 电力储存:{0}/{1}
bar.poweramount = 电力:{0} bar.poweramount = 电力:{0}
@@ -1067,6 +1109,7 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.cooldown = Cooldown
bar.instability = 不稳定性 bar.instability = 不稳定性
bar.heatamount = 热量: {0} bar.heatamount = 热量: {0}
bar.heatpercent = 热量: {0} {1}% bar.heatpercent = 热量: {0} {1}%
@@ -1091,6 +1134,7 @@ bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x分裂子弹 bullet.frags = [stat]{0}[lightgray]x分裂子弹
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害 bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害 bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]击退 bullet.knockback = [stat]{0}[lightgray]击退
bullet.pierce = [stat]{0}[lightgray]x穿透 bullet.pierce = [stat]{0}[lightgray]x穿透
bullet.infinitepierce = [stat]无限穿透 bullet.infinitepierce = [stat]无限穿透
@@ -1099,6 +1143,8 @@ bullet.healamount = [stat]{0}[lightgray]修复量
bullet.multiplier = [stat]{0}[lightgray]x装填倍数 bullet.multiplier = [stat]{0}[lightgray]x装填倍数
bullet.reload = [stat]{0}%[lightgray]开火速率 bullet.reload = [stat]{0}%[lightgray]开火速率
bullet.range = [stat]{0}[lightgray]射程(格) bullet.range = [stat]{0}[lightgray]射程(格)
bullet.notargetsmissiles = [stat] ignores buildings
bullet.notargetsbuildings = [stat] ignores missiles
unit.blocks = unit.blocks =
unit.blockssquared = 格² unit.blockssquared = 格²
@@ -1115,6 +1161,7 @@ unit.minutes = 分
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /分 unit.perminute = /分
unit.timesspeed = x速度 unit.timesspeed = x速度
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = 护盾容量 unit.shieldhealth = 护盾容量
unit.items = 物品 unit.items = 物品
@@ -1131,8 +1178,8 @@ category.items = 物品
category.crafting = 输入/输出 category.crafting = 输入/输出
category.function = 功能 category.function = 功能
category.optional = 强化(可选) category.optional = 强化(可选)
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = 始终播放音乐
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = 启用时,音乐将在游戏中始终循环播放。\n禁用时音乐仅会在随机间隔播放。
setting.skipcoreanimation.name = 跳过核心发射与着陆动画 setting.skipcoreanimation.name = 跳过核心发射与着陆动画
setting.landscape.name = 锁定横屏 setting.landscape.name = 锁定横屏
setting.shadows.name = 影子 setting.shadows.name = 影子
@@ -1159,18 +1206,13 @@ setting.fpscap.text = {0} FPS
setting.uiscale.name = UI缩放比例 setting.uiscale.name = UI缩放比例
setting.uiscale.description = 需要重新启动 setting.uiscale.description = 需要重新启动
setting.swapdiagonal.name = 总是斜线建造 setting.swapdiagonal.name = 总是斜线建造
setting.difficulty.training = 训练
setting.difficulty.easy = 简单
setting.difficulty.normal = 普通
setting.difficulty.hard = 困难
setting.difficulty.insane = 疯狂
setting.difficulty.name = 难度:
setting.screenshake.name = 屏幕抖动 setting.screenshake.name = 屏幕抖动
setting.bloomintensity.name = 光效强度 setting.bloomintensity.name = 光效强度
setting.bloomblur.name = 光效模糊 setting.bloomblur.name = 光效模糊
setting.effects.name = 建筑特效 setting.effects.name = 建筑特效
setting.destroyedblocks.name = 显示已摧毁的建筑 setting.destroyedblocks.name = 显示已摧毁的建筑
setting.blockstatus.name = 显示建筑状态 setting.blockstatus.name = 显示建筑状态
setting.displayselection.name = Display Block Configs on Hover
setting.conveyorpathfinding.name = 传送带自动寻路 setting.conveyorpathfinding.name = 传送带自动寻路
setting.sensitivity.name = 控制器灵敏度 setting.sensitivity.name = 控制器灵敏度
setting.saveinterval.name = 自动保存间隔 setting.saveinterval.name = 自动保存间隔
@@ -1197,11 +1239,13 @@ setting.mutemusic.name = 禁用音乐
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 禁用音效 setting.mutesound.name = 禁用音效
setting.crashreport.name = 发送匿名的崩溃报告 setting.crashreport.name = 发送匿名的崩溃报告
setting.communityservers.name = 获取社区服务器列表
setting.savecreate.name = 自动创建存档 setting.savecreate.name = 自动创建存档
setting.steampublichost.name = 公共游戏可见性 setting.steampublichost.name = 公共游戏可见性
setting.playerlimit.name = 玩家数量限制 setting.playerlimit.name = 玩家数量限制
setting.chatopacity.name = 聊天界面不透明度 setting.chatopacity.name = 聊天界面不透明度
setting.lasersopacity.name = 电力连接线不透明度 setting.lasersopacity.name = 电力连接线不透明度
setting.unitlaseropacity.name = 单位采矿光束不透明度
setting.bridgeopacity.name = 桥梁不透明度 setting.bridgeopacity.name = 桥梁不透明度
setting.playerchat.name = 显示玩家聊天气泡 setting.playerchat.name = 显示玩家聊天气泡
setting.showweather.name = 显示天气效果 setting.showweather.name = 显示天气效果
@@ -1244,16 +1288,18 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标 keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
keybind.unit_stance_patrol.name = 单位姿态:巡逻 keybind.unit_stance_patrol.name = 单位姿态:巡逻
keybind.unit_stance_ram.name = 单位姿态:冲锋 keybind.unit_stance_ram.name = 单位姿态:冲锋
keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_move.name = 单位命令: 移动
keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_repair.name = 单位命令: 修复
keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_rebuild.name = 单位命令: 重建
keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_assist.name = 单位命令: 协助
keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_mine.name = 单位命令: 采矿
keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_boost.name = 单位命令: 助推
keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_load_units.name = 单位命令: 装载单位
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = 单位命令: 转载建筑
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = 单位命令: 卸载有效载荷
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = 单位命令: 进入入有效载荷
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = 重建建筑 keybind.rebuild_select.name = 重建建筑
keybind.schematic_select.name = 框选建筑 keybind.schematic_select.name = 框选建筑
keybind.schematic_menu.name = 蓝图目录 keybind.schematic_menu.name = 蓝图目录
@@ -1329,14 +1375,19 @@ rules.disableworldprocessors = 禁用世界处理器
rules.schematic = 允许使用蓝图 rules.schematic = 允许使用蓝图
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.wavesending = 波次可跳波 rules.wavesending = 波次可跳波
rules.allowedit = Allow Editing Rules rules.allowedit = 允许编辑规则
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮在游戏中编辑规则。
rules.alloweditworldprocessors = 允许编辑世界处理器
rules.alloweditworldprocessors.info = 启用后,世界逻辑块可以即使在编辑器外也能被放置和编辑。
rules.waves = 波次 rules.waves = 波次
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = 空军单位刷怪点
rules.attack = 进攻模式 rules.attack = 进攻模式
rules.buildai = 基础建筑者 AI rules.buildai = 基础建筑者 AI
rules.buildaitier = 建筑者 AI 等级 rules.buildaitier = 建筑者 AI 等级
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = 在攻击地图中,使单位能够组队并以更智能的方式攻击玩家基地。
rules.rtsminsquadsize = 最小部队规模 rules.rtsminsquadsize = 最小部队规模
rules.rtsmaxsquadsize = 最大部队规模 rules.rtsmaxsquadsize = 最大部队规模
rules.rtsminattackweight = 最低进攻强度 rules.rtsminattackweight = 最低进攻强度
@@ -1352,12 +1403,14 @@ rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率 rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率 rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸 rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
rules.unitcap = 基础单位上限 rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域 rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = 波次间隔:[lightgray](秒) rules.wavespacing = 波次间隔:[lightgray](秒)
rules.initialwavespacing = 第一波间隔:[lightgray](秒) rules.initialwavespacing = 第一波间隔:[lightgray](秒)
rules.buildcostmultiplier = 建造花费倍率 rules.buildcostmultiplier = 建造花费倍率
@@ -1379,6 +1432,12 @@ rules.title.teams = 队伍
rules.title.planet = 星球 rules.title.planet = 星球
rules.lighting = 环境光 rules.lighting = 环境光
rules.fog = 战争迷雾 rules.fog = 战争迷雾
rules.invasions = 敌方区块入侵
rules.legacylaunchpads = 旧版发射台机制
rules.legacylaunchpads.info = 允许在没有着陆垫的情况下使用发射台,如同 7.0 版本。
landingpad.legacy.disabled = [scarlet]\ue815 禁用[lightgray] (旧版发射台已启用)
rules.showspawns = 显示敌方刷怪点
rules.randomwaveai = 不可预测的波次 AI
rules.fire = 允许火焰产生并蔓延 rules.fire = 允许火焰产生并蔓延
rules.anyenv = <任意> rules.anyenv = <任意>
rules.explosions = 建筑/单位爆炸伤害 rules.explosions = 建筑/单位爆炸伤害
@@ -1387,8 +1446,10 @@ rules.weather = 天气
rules.weather.frequency = 周期: rules.weather.frequency = 周期:
rules.weather.always = 永久 rules.weather.always = 永久
rules.weather.duration = 时长: rules.weather.duration = 时长:
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.randomwaveai.info = 使波次生成的单位攻击随机结构,而不是直接攻击核心或发电机组。
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.placerangecheck.info = 防止玩家在敌方建筑附近放置任何东西。在尝试放置炮塔时,范围会增大,因此炮塔无法接近敌人。
rules.onlydepositcore.info = 阻止单位向除核心区以外的任何建筑物存放物品。
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
@@ -1396,7 +1457,7 @@ content.unit.name = 单位
content.block.name = 建筑 content.block.name = 建筑
content.status.name = 状态效果 content.status.name = 状态效果
content.sector.name = 战役区块 content.sector.name = 战役区块
content.team.name = 派系 content.team.name = 队伍
wallore = (墙) wallore = (墙)
@@ -1531,6 +1592,8 @@ block.graphite-press.name = 石墨压缩机
block.multi-press.name = 多重压缩机 block.multi-press.name = 多重压缩机
block.constructing = {0}[lightgray](建造中) block.constructing = {0}[lightgray](建造中)
block.spawn.name = 敌人出生点 block.spawn.name = 敌人出生点
block.remove-wall.name = Remove Wall
block.remove-ore.name = Remove Ore
block.core-shard.name = 初代核心 block.core-shard.name = 初代核心
block.core-foundation.name = 次代核心 block.core-foundation.name = 次代核心
block.core-nucleus.name = 终代核心 block.core-nucleus.name = 终代核心
@@ -1610,7 +1673,7 @@ block.inverted-sorter.name = 反向分类器
block.message.name = 信息板 block.message.name = 信息板
block.reinforced-message.name = 强化信息板 block.reinforced-message.name = 强化信息板
block.world-message.name = 世界信息板 block.world-message.name = 世界信息板
block.world-switch.name = World Switch block.world-switch.name = 世界开关
block.illuminator.name = 照明器 block.illuminator.name = 照明器
block.overflow-gate.name = 溢流门 block.overflow-gate.name = 溢流门
block.underflow-gate.name = 反向溢流门 block.underflow-gate.name = 反向溢流门
@@ -1694,6 +1757,8 @@ block.meltdown.name = 熔毁
block.foreshadow.name = 厄兆 block.foreshadow.name = 厄兆
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.advanced-launch-pad.name = 新发射台
block.landing-pad.name = 着陆台
block.segment.name = 裂解 block.segment.name = 裂解
block.ground-factory.name = 陆军工厂 block.ground-factory.name = 陆军工厂
block.air-factory.name = 空军工厂 block.air-factory.name = 空军工厂
@@ -1790,6 +1855,7 @@ block.electric-heater.name = 电制热机
block.slag-heater.name = 矿渣制热机 block.slag-heater.name = 矿渣制热机
block.phase-heater.name = 相织制热机 block.phase-heater.name = 相织制热机
block.heat-redirector.name = 热量传输机 block.heat-redirector.name = 热量传输机
block.small-heat-redirector.name = 小型热量传输机
block.heat-router.name = 热量路由器 block.heat-router.name = 热量路由器
block.slag-incinerator.name = 矿渣焚化炉 block.slag-incinerator.name = 矿渣焚化炉
block.carbide-crucible.name = 碳化物坩埚 block.carbide-crucible.name = 碳化物坩埚
@@ -1837,6 +1903,7 @@ block.chemical-combustion-chamber.name = 化学燃烧室
block.pyrolysis-generator.name = 热解发生器 block.pyrolysis-generator.name = 热解发生器
block.vent-condenser.name = 排气冷凝器 block.vent-condenser.name = 排气冷凝器
block.cliff-crusher.name = 墙壁粉碎机 block.cliff-crusher.name = 墙壁粉碎机
block.large-cliff-crusher.name = 高级墙壁粉碎机
block.plasma-bore.name = 等离子钻机 block.plasma-bore.name = 等离子钻机
block.large-plasma-bore.name = 大型等离子钻机 block.large-plasma-bore.name = 大型等离子钻机
block.impact-drill.name = 冲击钻头 block.impact-drill.name = 冲击钻头
@@ -1903,52 +1970,52 @@ hint.respawn = 要以初始飞船的形式重生,请按[accent][[V][]键。
hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[] hint.respawn.mobile = 您正在控制某个单位或建筑。 要以初始飞船的形式重生,请[accent]点击左上方的图标(您的单位/建筑图标)。[]
hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。 hint.desktopPause = 按[accent][[空格][]键暂停或恢复游戏。
hint.breaking = 按住[accent]右键[]拖动以拆除建筑。 hint.breaking = 按住[accent]右键[]拖动以拆除建筑。
hint.breaking.mobile = 激活右下角的\ue817[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。 hint.breaking.mobile = 激活右下角的:hammer:[accent]锤子[]并点击以拆除建筑。 \n\n长按一秒后拖动可拆除范围内多个建筑。
hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。 hint.blockInfo = 要查看建筑信息,可以先在[accent]建造菜单[]中选择建筑,然后点击右侧的[accent][[?][]按钮。
hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。 hint.derelict = [accent]废墟[]建筑是已废弃基地的残骸。 \n\n可以[accent]拆除[]这些建筑获取资源。
hint.research = 点击\ue875[accent]科技树[]按钮研究新科技。 hint.research = 点击:tree:[accent]科技树[]按钮研究新科技。
hint.research.mobile = 点击\ue88c[accent]菜单[]中的\ue875[accent]科技树[]按钮以研究新科技。 hint.research.mobile = 点击:menu:[accent]菜单[]中的:tree:[accent]科技树[]按钮以研究新科技。
hint.unitControl = 按住[accent][[L-ctrl][]键并[accent]点击[]己方单位或炮塔进行控制。 hint.unitControl = 按住[accent][[L-ctrl][]键并[accent]点击[]己方单位或炮塔进行控制。
hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。 hint.unitControl.mobile = [accent][双击][]己方单位或炮塔进行控制。
hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。 hint.unitSelectControl = 按[accent]L-shift[]键进入[accent]指挥模式[]以控制单位。\n在指挥模式下点击并拖动框选单位。[accent]右键[]命令单位移动或攻击。
hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。 hint.unitSelectControl.mobile = 按左下角的[accent]指挥[]按钮进入[accent]指挥模式[]以控制单位。\n在指挥模式下长按并拖动框选单位。[accent]点击[]命令单位移动或攻击。
hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch = 一旦收集了足够的资源,您就可以通过右下角的:map:[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。 hint.launch.mobile = 一旦收集到足够的资源,您就可以通过:menu:[accent]菜单[]中的:map:[accent]地图[]选择附近的区块[accent]发射[]核心。
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。 hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。 hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
hint.rebuildSelect.mobile = 选择\ue874复制按钮,然后点击\ue80f重建按钮并拖动以选中被摧毁的建筑。\n这将自动重建这些建筑。 hint.rebuildSelect.mobile = 选择:copy:复制按钮,然后点击:wrench:重建按钮并拖动以选中被摧毁的建筑。\n这将自动重建这些建筑。
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。 hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。 hint.conveyorPathfind.mobile = 启用:diagonal:[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。 hint.boost = 按住[accent][[L-Shift][]控制当前单位助推,可飞越障碍物。 \n\n只有一部分地面单位有助推功能。
hint.payloadPickup = 按[accent][[[]键拾取小型建筑或单位作为载荷。 hint.payloadPickup = 按[accent][[[]键拾取小型建筑或单位作为载荷。
hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作为载荷。 hint.payloadPickup.mobile = [accent]长按[]拾取一个小型建筑或单位作为载荷。
hint.payloadDrop = 按[accent]][]键放下载荷。 hint.payloadDrop = 按[accent]][]键放下载荷。
hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。 hint.payloadDrop.mobile = [accent]长按[]一个空的位置将载荷放在那里。
hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。 hint.waveFire = [accent]波浪[]炮塔以水作弹药时,会自动扑灭附近的火焰。
hint.generator = \uf879[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用\uf87f[accent]电力节点[]可以扩展电力输送范围。 hint.generator = :combustion-generator:[accent]火力发电机[]燃煤发电,并将电力输送至相邻建筑。 \n\n用:power-node:[accent]电力节点[]可以扩展电力输送范围。
hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用\uf835[accent]石墨[]作为\uf861双管炮及\uf859齐射炮的弹药来消灭Boss。 hint.guardian = [accent]Boss[]单位装甲厚重。 [accent]铜[]和[accent]铅[]这类较弱的子弹对其[scarlet]作用不佳[]。 \n\n使用高级别炮塔或使用:graphite:[accent]石墨[]作为:duo:双管炮及:salvo:齐射炮的弹药来消灭Boss。
hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在\uf869[accent]初代核心[]上放置一个\uf868[accent]次代核心[]。 确保周围没有障碍物。 hint.coreUpgrade = 核心可以通过[accent]在上面覆盖更高等级的核心[]进行升级。 \n\n在:core-shard:[accent]初代核心[]上放置一个:core-foundation:[accent]次代核心[]。 确保周围没有障碍物。
hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。 hint.presetLaunch = 灰色的[accent]着陆区块[],如[accent]冰冻森林[],从其他任何地方发射都可以到达,不需要先占领邻近的区块。 \n\n[accent]数字编号的区块[],比如这个,可以[accent]选择性[]占领。
hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。 hint.presetDifficulty = 这个区块受敌人[scarlet]威胁程度很高[]。 \n解锁适当的科技并做好充分准备否则[accent]不建议[]向这里发射。
hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。 hint.coreIncinerate = 核心内一种物品达到容量上限后,同种物品再进入时会被[accent]销毁[]。
hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。 hint.factoryControl = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后右键点击某位置,由它制造的单位将会自动移动到那里。
hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。 hint.factoryControl.mobile = 如果要设置某单位工厂的[accent]集合点[],在指挥模式下点击该单位工厂,然后再点击某位置,由它制造的单位将会自动移动到那里。
gz.mine = 接近\uf8c4[accent]铜矿[]并点击以手动开采。 gz.mine = 接近:ore-copper:[accent]铜矿[]并点击以手动开采。
gz.mine.mobile = 接近\uf8c4[accent]铜矿[]并点击以手动开采。 gz.mine.mobile = 接近:ore-copper:[accent]铜矿[]并点击以手动开采。
gz.research = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。 gz.research = 打开:tree:科技树。\n研究:mechanical-drill:[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。
gz.research.mobile = 打开\ue875科技树。\n研究\uf870[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。 gz.research.mobile = 打开:tree:科技树。\n研究:mechanical-drill:[accent]机械钻头[],然后在右下角的菜单中将其选中。\n点击铜矿放置钻头。\n\n点击右下角的\ue800[accent]勾[]以确认。
gz.conveyors = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。 gz.conveyors = 研究并放置:conveyor:[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n点击并拖动以连续放置传送带。\n滚动[accent]鼠标滚轮[]以转向。
gz.conveyors.mobile = 研究并放置\uf896[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置传送带。 gz.conveyors.mobile = 研究并放置:conveyor:[accent]传送带[]\n将钻头挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置传送带。
gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。 gz.drills = 扩大挖掘规模。\n放置更多的机械钻头。\n挖掘100铜。
gz.lead = \uf837[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。 gz.lead = :lead:[accent]铅[]是另一种常用资源。\n用钻头挖掘铅矿。
gz.moveup = \ue804扩张以推进任务。 gz.moveup = :up:扩张以推进任务。
gz.turrets = 研究并放置2个\uf861[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。 gz.turrets = 研究并放置2个:duo:[accent]双管[]保卫核心。\n双管需要传送带供给\uf838[accent]弹药[]。
gz.duoammo = 用传送带给双管供给[accent]铜[]。 gz.duoammo = 用传送带给双管供给[accent]铜[]。
gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf8ae[accent]铜墙[]。 gz.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些:copper-wall:[accent]铜墙[]。
gz.defend = 敌人来袭,准备防御。 gz.defend = 敌人来袭,准备防御。
gz.aa = 普通炮塔难以快速击落空中单位。\n\uf860[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。 gz.aa = 普通炮塔难以快速击落空中单位。\n:scatter:[accent]分裂[]防空能力出色,但使用[accent]铅[]弹药。
gz.scatterammo = 用传送带给分裂供给[accent]铅[]。 gz.scatterammo = 用传送带给分裂供给[accent]铅[]。
gz.supplyturret = [accent]给炮塔供弹 gz.supplyturret = [accent]给炮塔供弹
gz.zone1 = 这是敌人的出生点。 gz.zone1 = 这是敌人的出生点。
@@ -1956,31 +2023,31 @@ gz.zone2 = 波次开始时,范围内的所有建筑都会被摧毁。
gz.zone3 = 波次即将开始。\n做好准备。 gz.zone3 = 波次即将开始。\n做好准备。
gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。 gz.finish = 建造更多炮塔,挖掘更多资源,\n击退所有波次以[accent]占领区块[]。
onset.mine = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。 onset.mine = 点击墙壁上的:beryllium:[accent]铍矿[]以手动开采。\n\n使用[accent][[WASD]移动。
onset.mine.mobile = 点击墙壁上的\uf748[accent]铍矿[]以手动开采。 onset.mine.mobile = 点击墙壁上的:beryllium:[accent]铍矿[]以手动开采。
onset.research = 打开\ue875科技树。\n研究\uf73e[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。 onset.research = 打开:tree:科技树。\n研究:turbine-condenser:[accent]涡轮冷凝器[],并放置在喷口上。\n它可以产生[accent]电力[]。
onset.bore = 研究并放置\uf741[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。 onset.bore = 研究并放置:plasma-bore:[accent]等离子钻机[]。\n它可以自动挖掘墙上的资源。
onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个\uf73d[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。 onset.power = 为了给等离子钻机提供[accent]电力[],研究并放置一个:beam-node:[accent]激光节点[]。\n它会连接涡轮冷凝器与等离子钻机。
onset.ducts = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。 onset.ducts = 研究并放置:duct:[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n点击并拖动以连续放置物品管道。\n滚动[accent]鼠标滚轮[]以转向。
onset.ducts.mobile = 研究并放置\uf799[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置物品管道。 onset.ducts.mobile = 研究并放置:duct:[accent]物品管道[]将等离子钻机挖掘的矿物移至核心。\n\n长按一秒然后拖动以连续放置物品管道。
onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。 onset.moremine = 扩大挖掘规模。\n放置更多的等离子钻机并用激光节点与物品管道来使它们正常工作。\n挖掘200铍。
onset.graphite = 要建造更高级的建筑,需要\uf835[accent]石墨[]。\n使用等离子钻机挖掘石墨。 onset.graphite = 要建造更高级的建筑,需要:graphite:[accent]石墨[]。\n使用等离子钻机挖掘石墨。
onset.research2 = 开始研究[accent]工厂[]。\n研究\uf74d[accent]墙壁粉碎机[]和\uf779[accent]电弧硅炉[]。 onset.research2 = 开始研究[accent]工厂[]。\n研究:cliff-crusher:[accent]墙壁粉碎机[]和:silicon-arc-furnace:[accent]电弧硅炉[]。
onset.arcfurnace = 电弧硅炉需要\uf834[accent]沙[]与\uf835[accent]石墨[]以冶炼\uf82f[accent]硅[]。\n它也需要[accent]电力[]。 onset.arcfurnace = 电弧硅炉需要:sand:[accent]沙[]与:graphite:[accent]石墨[]以冶炼:silicon:[accent]硅[]。\n它也需要[accent]电力[]。
onset.crusher = 使用\uf74d[accent]墙壁粉碎机[]挖掘沙。 onset.crusher = 使用:cliff-crusher:[accent]墙壁粉碎机[]挖掘沙。
onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个\uf6a2[accent]坦克制造厂[]。 onset.fabricator = 使用[accent]单位[]探索地图,进行防御,发动攻击。\n研究并放置一个:tank-fabricator:[accent]坦克制造厂[]。
onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。 onset.makeunit = 生产单位。\n点击"?"以显示生产单位所需资源。
onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个\uf6eb[accent]撕裂[]。\n炮塔需要供给\uf748[accent]弹药[]。 onset.turrets = 使用单位防御很有效,但合理使用[accent]炮塔[]可以提供更好的防御力。\n放置一个:breach:[accent]撕裂[]。\n炮塔需要供给:beryllium:[accent]弹药[]。
onset.turretammo = 给炮塔供给[accent]铍[]。 onset.turretammo = 给炮塔供给[accent]铍[]。
onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些\uf6ee[accent]铍墙[]。 onset.walls = [accent]墙[]可以防止建筑受到伤害。\n在炮塔周围放置一些:beryllium-wall:[accent]铍墙[]。
onset.enemies = 敌人来袭,准备防御。 onset.enemies = 敌人来袭,准备防御。
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Set up defenses:[lightgray] {0}
onset.attack = 敌军基地十分脆弱。 发动反攻。 onset.attack = 敌军基地十分脆弱。 发动反攻。
onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地且与其他核心共享资源仓库。\n放置一个\uf725核心。 onset.cores = 你可以在[accent]核心地块[]上建造新的核心。\n新核心的功能类似于前沿基地且与其他核心共享资源仓库。\n放置一个:core-bastion:核心。
onset.detect = 敌军将在2分钟内发现你。\n设立防御挖掘矿物并建造生产设施。 onset.detect = 敌军将在2分钟内发现你。\n设立防御挖掘矿物并建造生产设施。
onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。 onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。
onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。 onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[]. aegis.tungsten = 钨可以使用[accent]冲击钻[]进行开采。\n该结构需要[accent]水[]和[accent]电力[]
split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n默认使用快捷键“[”拾取载荷,“]“放下载荷) split.pickup = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n默认使用快捷键“[”拾取载荷,“]“放下载荷)
split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n长按以拾取或放下载荷 split.pickup.mobile = 核心单位可以拾取一些方块。\n拾取这个[accent]强化容器[]并将其放到[accent]载荷装载器[]中。\n长按以拾取或放下载荷
@@ -2072,6 +2139,10 @@ block.phase-wall.description = 保护己方建筑,挡下敌方炮弹。 受大
block.phase-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受大多数子弹攻击时有概率将其反弹。 block.phase-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受大多数子弹攻击时有概率将其反弹。
block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.surge-wall.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。 block.surge-wall-large.description = 保护己方建筑,挡下敌方炮弹。 受攻击时间断释放电弧。
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = 可以开关的墙。 block.door.description = 可以开关的墙。
block.door-large.description = 可以开关的墙。 block.door-large.description = 可以开关的墙。
block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。 block.mender.description = 定期修复附近的建筑。\n可使用硅提高范围和效率。
@@ -2138,7 +2209,9 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。 block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
block.unloader.description = 从周围的建筑卸载指定物品。 block.unloader.description = 从周围的建筑卸载指定物品。
block.launch-pad.description = 将货物发射至指定区块。 block.launch-pad.description = 将货物发射至指定区块。
block.launch-pad.details = 用于资源点对点运输的亚轨道系统。 载荷仓很脆弱,再入大气时无法保留。 block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = 交替向敌人发射子弹。 block.duo.description = 交替向敌人发射子弹。
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。 block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。 block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
@@ -2201,6 +2274,7 @@ block.electric-heater.description = 加热朝向的建筑。 需要大量电力
block.slag-heater.description = 加热朝向的建筑。 需要矿渣。 block.slag-heater.description = 加热朝向的建筑。 需要矿渣。
block.phase-heater.description = 加热朝向的建筑。 需要相织布。 block.phase-heater.description = 加热朝向的建筑。 需要相织布。
block.heat-redirector.description = 将累积的热量传输到其他建筑。 block.heat-redirector.description = 将累积的热量传输到其他建筑。
block.small-heat-redirector.description = 将累积的热量传输到其他建筑。
block.heat-router.description = 将累积的热量平均分配到其它3个方向。 block.heat-router.description = 将累积的热量平均分配到其它3个方向。
block.electrolyzer.description = 将水电解为氢和臭氧气体。 block.electrolyzer.description = 将水电解为氢和臭氧气体。
block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。 block.atmospheric-concentrator.description = 从大气中浓缩氮气。 需要热量。
@@ -2213,6 +2287,7 @@ block.vent-condenser.description = 将排出的水蒸气冷凝成水。 消耗
block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。 block.plasma-bore.description = 面向矿壁放置时,以缓慢的速度无限产出物品。 需要少量电力。
block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。 block.large-plasma-bore.description = 更大的等离子钻机。 能够开采钨和钍。 需要氢气和电力。
block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。 block.cliff-crusher.description = 粉碎墙壁,以缓慢的速度无限产出沙子。 需要电力。 效率因墙的类型而异。
block.large-cliff-crusher.description = 粉碎墙壁,持续产出沙子。 需要电力和臭氧。 效率因墙的类型而异。 可选消耗钨以提高效率。
block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。 block.impact-drill.description = 放置在矿物上时,以缓慢的速度无限产出物品。 需要电力和水。
block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。 block.eruption-drill.description = 改进过的冲击钻头。 能够开采钍。 需要氢。
block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。 block.reinforced-conduit.description = 向前传输流体。 不接受侧面的非导管输入。
@@ -2300,10 +2375,10 @@ unit.poly.description = 自动重建被摧毁的建筑,并协助其他单位
unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。 unit.mega.description = 自动修复受损建筑。 能够携带建筑和小型地面单位。
unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。 unit.quad.description = 向地面目标投掷等离子炸弹,修复己方建筑并摧毁敌人。 能够携带中型地面单位。
unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。 unit.oct.description = 用它的再生护盾保护附近的己方单位。 能够携带大多数地面单位。
unit.risso.description = 向敌人发射一串导弹子弹。 unit.risso.description = 向敌人发射一串导弹子弹。
unit.minke.description = 向敌人发射炮弹和标准子弹。 unit.minke.description = 向敌人发射炮弹和标准子弹。
unit.bryde.description = 向敌人发射远程炮弹和导弹。 unit.bryde.description = 向敌人发射远程炮弹和导弹。
unit.sei.description = 向敌人发射一串导弹穿甲弹。 unit.sei.description = 向敌人发射一串导弹穿甲弹。
unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。 unit.omura.description = 向敌人发射远程穿透轨道炮。 自动生产星辉单位。
unit.alpha.description = 保护初代核心,可建造建筑。 unit.alpha.description = 保护初代核心,可建造建筑。
unit.beta.description = 保护次代核心,可建造建筑。 unit.beta.description = 保护次代核心,可建造建筑。
@@ -2337,7 +2412,8 @@ unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对
lst.read = 从连接的内存读取数字 lst.read = 从连接的内存读取数字
lst.write = 向连接的内存写入数字 lst.write = 向连接的内存写入数字
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示 lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.printchar = 向打印缓存添加一个 UTF-16 字符或内容图标。\n直到使用 [accent]Print Flush[] 后才会真正显示。
lst.format = 用一个值替换文本缓冲区中的下一个占位符。\n如果占位符模式无效则不会执行任何操作。\n占位模式: "{[accent]number 0-9[]}"\n示例:\n[accent]print "test {0}"\n格式 "示例"
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示 lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏 lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板 lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
@@ -2375,6 +2451,7 @@ lst.getflag = 检查是否设置了全局标志。
lst.setprop = 设置单位或建筑物的属性。 lst.setprop = 设置单位或建筑物的属性。
lst.effect = 创建一个粒子效果。 lst.effect = 创建一个粒子效果。
lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。 lst.sync = 在网络中同步一个变量。\n最多每秒调用10次。
lst.playsound = 播放声音。\n音量和声场位置可以是全局值也可以根据位置计算得出。
lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。 lst.makemarker = 在世界中创建一个新的逻辑标记。\n必须提供一个用于标识此标记的ID。\n目前每个世界限制最多20000个标记。
lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。 lst.setmarker = 为标记设置属性。\n使用的ID必须与制作标记指令中的相同。
lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备则尝试首先打印以 ".mobile" 结尾的属性。 lst.localeprint = 将地图本地化文本属性值添加到文本缓冲区中。\n要在地图编辑器中设置地图本地化包请检查 [accent]地图信息 > 本地化包[]。\n如果客户端是移动设备则尝试首先打印以 ".mobile" 结尾的属性。
@@ -2547,6 +2624,7 @@ unitlocate.building = 找到的建筑存入此变量
unitlocate.outx = 存入找到的X轴坐标 unitlocate.outx = 存入找到的X轴坐标
unitlocate.outy = 存入找到的Y轴坐标 unitlocate.outy = 存入找到的Y轴坐标
unitlocate.group = 所搜寻的建筑分类 unitlocate.group = 所搜寻的建筑分类
playsound.limit = 如果为真,则阻止此声音在同一帧内重复播放。
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态 lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
lenum.stop = 停止移动/采矿/建造动作 lenum.stop = 停止移动/采矿/建造动作
@@ -2565,7 +2643,7 @@ lenum.payenter = 进入/降落到单位下方的荷载方块中
lenum.flag = 给单位赋予数字形式的标记 lenum.flag = 给单位赋予数字形式的标记
lenum.mine = 从某个位置采集矿物 lenum.mine = 从某个位置采集矿物
lenum.build = 建造建筑 lenum.build = 建造建筑
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。
lenum.within = 检查单位是否接近了某个位置 lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推 lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。 lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。
@@ -2575,3 +2653,30 @@ lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。 lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。 lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。 lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
lenum.wavetimer = 波次是否自动出现在计时器上。如果没有,按下播放按钮时会出现波次
lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时以tick为单位
lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻击模式
lenum.wavespacing = 波形之间的时间以tick为单位
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
lenum.dropzoneradius = 敌人出生点周围的半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境照明
lenum.buildspeed = 建筑速度倍率
lenum.unithealth = 单位受伤减免, 计算方式是伤害除以减免值
lenum.unitbuildspeed = 单元工厂建造单元的速度
lenum.unitcost = 单位建设所需资源的倍率
lenum.unitdamage = 单位造成多少伤害
lenum.blockhealth = 方块受伤减免, 计算方式是伤害除以减免值
lenum.blockdamage = 方块(炮塔)造成的伤害有多大
lenum.rtsminweight = 进攻小队所需的最小“优势”。越高->越谨慎
lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围
lenum.ambientlight = 环境光颜色,启用照明时使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法放置或构建的块或单元
lenum.unban = 取消ban

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@@ -28,7 +28,7 @@ William So
beito beito
BeefEX BeefEX
Lorex Lorex
老滑稽 老滑稽/酪桦姬
Spico The Spirit Guy Spico The Spirit Guy
RTOmega RTOmega
TunacanGamer TunacanGamer
@@ -146,7 +146,7 @@ BlueWolf
[Error_27] [Error_27]
code-explorer786 code-explorer786
Alex25820 Alex25820
KayAyeAre Nullotte
SMOLKEYS SMOLKEYS
1stvaliduser(SUS) 1stvaliduser(SUS)
GlennFolker GlennFolker
@@ -162,9 +162,14 @@ Gabriel "red" Fondato
CoCo Snow CoCo Snow
summoner summoner
OpalSoPL OpalSoPL
apollovy
BalaM314 BalaM314
Redstonneur1256 Redstonneur1256
ApsZoldat ApsZoldat
Mythril
hexagon-recursion hexagon-recursion
JasonP01 JasonP01
BlueTheCube BlueTheCube
sasha0552
1ue999
6-BennyLi-9

View File

@@ -588,3 +588,12 @@
63094=cat|cat 63094=cat|cat
63093=world-switch|block-world-switch-ui 63093=world-switch|block-world-switch-ui
63092=dynamic|status-dynamic-ui 63092=dynamic|status-dynamic-ui
63091=remove-wall|block-remove-wall-ui
63090=remove-ore|block-remove-ore-ui
63089=small-heat-redirector|block-small-heat-redirector-ui
63088=large-cliff-crusher|block-large-cliff-crusher-ui
63087=scathe-missile-phase|unit-scathe-missile-phase-ui
63086=scathe-missile-surge|unit-scathe-missile-surge-ui
63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui
63084=advanced-launch-pad|block-advanced-launch-pad-ui
63083=landing-pad|block-landing-pad-ui

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