Added T3 logic processor
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@@ -83,7 +83,7 @@ public class Blocks implements ContentList{
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repairPoint, resupplyPoint,
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//logic
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message, switchBlock, microProcessor, logicProcessor, logicDisplay, memoryCell,
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message, switchBlock, microProcessor, logicProcessor, hyperProcessor, logicDisplay, memoryCell,
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//campaign
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launchPad, launchPadLarge,
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@@ -1488,7 +1488,7 @@ public class Blocks implements ContentList{
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reloadTime = 35f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUse = 5f;
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powerUse = 4f;
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targetAir = false;
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range = 90f;
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shootEffect = Fx.lightningShoot;
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@@ -1558,14 +1558,14 @@ public class Blocks implements ContentList{
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}};
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segment = new PointDefenseTurret("segment"){{
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requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phasefabric, 50));
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requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phasefabric, 25));
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hasPower = true;
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consumes.power(3f);
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size = 2;
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shootLength = 5f;
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bulletDamage = 12f;
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reloadTime = 25f;
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reloadTime = 20f;
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health = 190 * size * size;
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}};
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@@ -1775,7 +1775,7 @@ public class Blocks implements ContentList{
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size = 7;
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consumes.power(12f);
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consumes.items(with(Items.silicon, 250, Items.titanium, 500, Items.plastanium, 400));
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consumes.items(with(Items.silicon, 250, Items.titanium, 500, Items.plastanium, 450));
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consumes.liquid(Liquids.cryofluid, 1f);
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constructTime = 60f * 60f * 1.5f;
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@@ -1791,7 +1791,7 @@ public class Blocks implements ContentList{
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size = 9;
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consumes.power(25f);
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consumes.items(with(Items.silicon, 350, Items.plastanium, 450, Items.surgealloy, 400, Items.phasefabric, 150));
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consumes.items(with(Items.silicon, 350, Items.plastanium, 450, Items.surgealloy, 350, Items.phasefabric, 150));
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consumes.liquid(Liquids.cryofluid, 3f);
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constructTime = 60f * 60f * 4;
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@@ -1900,7 +1900,7 @@ public class Blocks implements ContentList{
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}};
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microProcessor = new LogicBlock("micro-processor"){{
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requirements(Category.logic, with(Items.copper, 80, Items.lead, 50, Items.silicon, 60));
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requirements(Category.logic, with(Items.copper, 80, Items.lead, 50, Items.silicon, 50));
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instructionsPerTick = 2;
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@@ -1908,15 +1908,28 @@ public class Blocks implements ContentList{
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}};
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logicProcessor = new LogicBlock("logic-processor"){{
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requirements(Category.logic, with(Items.lead, 320, Items.silicon, 140, Items.graphite, 80, Items.thorium, 70));
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requirements(Category.logic, with(Items.lead, 320, Items.silicon, 100, Items.graphite, 60, Items.thorium, 50));
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instructionsPerTick = 5;
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range = 16 * 10;
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range = 8 * 20;
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size = 2;
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}};
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hyperProcessor = new LogicBlock("hyper-processor"){{
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requirements(Category.logic, with(Items.lead, 450, Items.silicon, 150, Items.thorium, 75, Items.surgealloy, 50));
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consumes.liquid(Liquids.cryofluid, 0.08f);
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hasLiquids = true;
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instructionsPerTick = 15;
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range = 8 * 40;
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size = 3;
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}};
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logicDisplay = new LogicDisplay("logic-display"){{
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requirements(Category.logic, with(Items.copper, 200, Items.lead, 120, Items.silicon, 100, Items.metaglass, 50));
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@@ -449,7 +449,7 @@ public class UnitTypes implements ContentList{
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}};
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horizon = new UnitType("horizon"){{
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health = 300;
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health = 350;
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speed = 2f;
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accel = 0.08f;
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drag = 0.016f;
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@@ -458,19 +458,19 @@ public class UnitTypes implements ContentList{
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engineOffset = 7.8f;
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range = 140f;
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faceTarget = false;
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armor = 2f;
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armor = 4f;
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weapons.add(new Weapon(){{
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minShootVelocity = 0.75f;
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x = 3f;
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shootY = 0f;
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reload = 12f;
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reload = 11f;
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shootCone = 180f;
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ejectEffect = Fx.none;
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inaccuracy = 15f;
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ignoreRotation = true;
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shootSound = Sounds.none;
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bullet = new BombBulletType(23f, 25f){{
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bullet = new BombBulletType(28f, 25f){{
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width = 10f;
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height = 14f;
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hitEffect = Fx.flakExplosion;
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@@ -534,7 +534,7 @@ public class UnitTypes implements ContentList{
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rotateSpeed = 1.9f;
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flying = true;
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lowAltitude = true;
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health = 9000;
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health = 8000;
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armor = 9f;
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engineOffset = 21;
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engineSize = 5.3f;
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