i fix bug heheheheheheheeeeh (#9808)
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@@ -10,6 +10,7 @@ import mindustry.world.*;
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public class TallBlock extends Block{
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public float shadowOffset = -3f;
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public float layer = Layer.power + 1;
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public float shadowLayer = Layer.power - 1;
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public float rotationRand = 20f;
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public float shadowAlpha = 0.6f;
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@@ -30,14 +31,14 @@ public class TallBlock extends Block{
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public void drawBase(Tile tile){
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float rot = Mathf.randomSeedRange(tile.pos() + 1, rotationRand);
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Draw.z(Layer.power - 1);
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Draw.z(shadowLayer);
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Draw.color(0f, 0f, 0f, shadowAlpha);
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Draw.rect(variants > 0 ? variantShadowRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantShadowRegions.length - 1))] : customShadowRegion,
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tile.worldx() + shadowOffset, tile.worldy() + shadowOffset, rot);
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Draw.color();
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Draw.z(Layer.power + 1);
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Draw.z(layer);
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Draw.rect(variants > 0 ? variantRegions[Mathf.randomSeed(tile.pos(), 0, Math.max(0, variantRegions.length - 1))] : region,
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tile.worldx(), tile.worldy(), rot);
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}
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