Removed core bullet shield / Drill ore-count
This commit is contained in:
@@ -11,7 +11,6 @@ import io.anuke.mindustry.game.Team;
|
||||
import io.anuke.mindustry.input.InputHandler;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.mindustry.world.blocks.storage.CoreBlock.CoreEntity;
|
||||
import io.anuke.mindustry.world.meta.BlockBar;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
@@ -77,24 +76,6 @@ public class OverlayRenderer{
|
||||
}
|
||||
}
|
||||
|
||||
for(Team enemy : state.teams.enemiesOf(player.getTeam())){
|
||||
synchronized (Tile.tileSetLock){
|
||||
for(Tile core : state.teams.get(enemy).cores){
|
||||
CoreEntity entity = core.entity();
|
||||
|
||||
if(entity.shieldHeat > 0.01f){
|
||||
Draw.alpha(1f);
|
||||
Draw.tint(Color.DARK_GRAY);
|
||||
Lines.stroke(entity.shieldHeat * 2f);
|
||||
Lines.poly(core.drawx(), core.drawy() - 2, 200, state.mode.enemyCoreShieldRadius);
|
||||
Draw.tint(Palette.accent, enemy.color, 1f-entity.shieldHeat);
|
||||
Lines.poly(core.drawx(), core.drawy(), 200, state.mode.enemyCoreShieldRadius);
|
||||
}
|
||||
entity.shieldHeat = Mathf.lerpDelta(entity.shieldHeat, 0f, 0.1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
|
||||
//draw selected block bars and info
|
||||
|
||||
Reference in New Issue
Block a user