Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -2251,7 +2251,8 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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lenum.shoot = Shoot at a position.
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@@ -2266,7 +2266,8 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
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logic.nounitbuild = [red]Действия за строене на единици не са позволени тук.
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@@ -2276,7 +2276,8 @@ lst.getflag = Obtén un senyal global.
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lst.setprop = Estableix una propietat d’una unitat o estructura.
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lst.setprop = Estableix una propietat d’una unitat o estructura.
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lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
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logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
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@@ -2270,7 +2270,8 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
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logic.nounitbuild = [red]Stavba budov pomoci jednotek kontrolované procesorem neni povolené.
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@@ -2251,7 +2251,8 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
|
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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lenum.shoot = Shoot at a position.
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@@ -2301,7 +2301,8 @@ lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
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lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
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lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
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lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
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logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
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@@ -2294,7 +2294,8 @@ lst.getflag = Comprueba si se ha establecido una etiqueta global.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
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lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
|
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
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logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
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@@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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lenum.shoot = Shoot at a position.
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@@ -2255,7 +2255,8 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
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lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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||||||
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.shoot = Shoot at a position.
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lenum.shoot = Shoot at a position.
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@@ -2256,7 +2256,8 @@ lst.getflag = Tarkista, onko globaali tunniste asetettu.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
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lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
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lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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||||||
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
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logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
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logic.nounitbuild = [red]Logiikan käyttö ei täällä ole sallittu yksikköjen tuottamisessa.
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lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
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lenum.type = Rakennuksen/Yksikön tyyppi.\nEsim. jokaisesta reitittimestä tämä palauttaa [accent]@router[].\nEi ole merkkijono.
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lenum.shoot = Ammu tiettyä sijaintia.
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lenum.shoot = Ammu tiettyä sijaintia.
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@@ -2252,7 +2252,8 @@ lst.getflag = Check if a global flag is set.
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lst.setprop = Sets a property of a unit or building.
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lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
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lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
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||||||
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lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
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lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
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lenum.shoot = Shoot at a position.
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lenum.shoot = Shoot at a position.
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@@ -2301,7 +2301,8 @@ lst.getflag = Vérifie si un drapeau global est présent.
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lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
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lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
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|
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logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
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|||||||
@@ -2264,7 +2264,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2292,7 +2292,8 @@ lst.getflag = Periksa apakah ada global flag yang ditentukan.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
logic.nounitbuild = [red]Logika unit membangun tidak diperbolehkan di sini.
|
||||||
|
|
||||||
|
|||||||
@@ -2266,7 +2266,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2270,7 +2270,8 @@ lst.getflag = グローバルフラグが設定されているかどうかを確
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
logic.nounitbuild = [red]ここではユニット構築ロジックは使用できません。
|
||||||
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
lenum.type = ユニットや建物の種類を取得します。\n例:任意のルーターに対して、 [accent]@router[] を返します。\n文字列ではありません。
|
||||||
lenum.shoot = 指定した座標に向かって撃ちます。
|
lenum.shoot = 指定した座標に向かって撃ちます。
|
||||||
|
|||||||
@@ -2269,7 +2269,8 @@ lst.getflag = 전역 플래그가 설정되어 있는지 확인
|
|||||||
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
lst.setprop = 기체 혹은 건물의 속성을 설정합니다.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
logic.nounitbuild = [red]기체의 건설 로직은 여기서 허용되지 않습니다.
|
||||||
|
|
||||||
|
|||||||
@@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2266,7 +2266,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2288,7 +2288,8 @@ lst.getflag = Sprawdź, czy ustawiona jest flaga globalna.
|
|||||||
lst.setprop = Ustawia właściwość jednostki lub budynku
|
lst.setprop = Ustawia właściwość jednostki lub budynku
|
||||||
lst.effect = Stwórz efekt cząsteczki
|
lst.effect = Stwórz efekt cząsteczki
|
||||||
lst.sync = Synchronizuje zmienną poprzez sieć.\nTlko wywoływane najwięcej 10-krotnie na sekundę.
|
lst.sync = Synchronizuje zmienną poprzez sieć.\nTlko wywoływane najwięcej 10-krotnie na sekundę.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
|
||||||
|
|
||||||
|
|||||||
@@ -2287,7 +2287,8 @@ lst.getflag = Verifique se um sinalizador global está definido.
|
|||||||
lst.setprop = Define uma propriedade de uma unidade ou edifício.
|
lst.setprop = Define uma propriedade de uma unidade ou edifício.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||||
|
|
||||||
|
|||||||
@@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2271,7 +2271,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
logic.nounitbuild = [red]Nu ai voie să construiești cu unitățile folosind procesoare.
|
||||||
|
|
||||||
|
|||||||
@@ -2273,7 +2273,8 @@ lst.getflag = Проверяет, установлен ли глобальный
|
|||||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||||
|
|
||||||
|
|||||||
@@ -2274,7 +2274,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
|
|
||||||
|
|||||||
@@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2291,7 +2291,8 @@ lst.getflag = เช็กว่าธงทั่วโลกนั้นได
|
|||||||
lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
|
lst.setprop = ตั้งค่าคุณสมบัติของยูนิตและสิ่งก่อสร้าง
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
logic.nounitbuild = [red]ไม่อนุญาตให้ใช้ลอจิกควบคุมให้ยูนิตสร้างที่นี่
|
||||||
|
|
||||||
|
|||||||
@@ -2253,7 +2253,8 @@ lst.getflag = Check if a global flag is set.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Shoot at a position.
|
||||||
|
|||||||
@@ -2271,7 +2271,8 @@ lst.getflag = Evrensel İşaretli Numara Oku.
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Birim İnşası Yasak!
|
logic.nounitbuild = [red]Birim İnşası Yasak!
|
||||||
|
|
||||||
|
|||||||
@@ -2298,7 +2298,8 @@ lst.getflag = Перевіряє, чи встановлено глобальни
|
|||||||
lst.setprop = Установлює властивість одиниці чи будівлі.
|
lst.setprop = Установлює властивість одиниці чи будівлі.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
logic.nounitbuild = [red]Будування за допомогою процесорів заборено.
|
||||||
|
|
||||||
|
|||||||
@@ -2272,7 +2272,8 @@ lst.getflag = Kiểm tra nếu cờ toàn cục được đặt.
|
|||||||
lst.setprop = Đặt một thuộc tính của đơn vị hoặc công trình.
|
lst.setprop = Đặt một thuộc tính của đơn vị hoặc công trình.
|
||||||
lst.effect = Tạo một phần hiệu ứng nhỏ.
|
lst.effect = Tạo một phần hiệu ứng nhỏ.
|
||||||
lst.sync = Đồng bộ giá trị biến qua mạng.\nChỉ gọi tối đa 10 lần mỗi giây.
|
lst.sync = Đồng bộ giá trị biến qua mạng.\nChỉ gọi tối đa 10 lần mỗi giây.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây.
|
logic.nounitbuild = [red]Lô-gíc xây dựng đơn vị không được phép ở đây.
|
||||||
|
|
||||||
|
|||||||
@@ -2297,7 +2297,8 @@ lst.getflag = 检查是否设置了全局flag
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
|
||||||
|
|
||||||
|
|||||||
@@ -2283,7 +2283,8 @@ lst.getflag = 檢查某一全局flag是否存在
|
|||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Sets a property of a unit or building.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Create a particle effect.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
||||||
lst.marker = Control markers displayed in world.\nCannot control markers created by objectives.\nEach marker created by this instruction has its own id.
|
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
||||||
|
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
||||||
|
|
||||||
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
logic.nounitbuild = [red]單位建造邏輯已被禁止。
|
||||||
|
|
||||||
|
|||||||
@@ -1924,6 +1924,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
|||||||
case controlled -> this instanceof ControlBlock c && c.isControlled() ? GlobalVars.ctrlPlayer : 0;
|
case controlled -> this instanceof ControlBlock c && c.isControlled() ? GlobalVars.ctrlPlayer : 0;
|
||||||
case payloadCount -> getPayload() != null ? 1 : 0;
|
case payloadCount -> getPayload() != null ? 1 : 0;
|
||||||
case size -> block.size;
|
case size -> block.size;
|
||||||
|
case cameraX, cameraY, cameraWidth, cameraHeight -> this instanceof ControlBlock c ? c.unit().sense(sensor) : 0;
|
||||||
default -> Float.NaN; //gets converted to null in logic
|
default -> Float.NaN; //gets converted to null in logic
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -222,6 +222,10 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
|||||||
case range -> range() / tilesize;
|
case range -> range() / tilesize;
|
||||||
case shootX -> World.conv(aimX());
|
case shootX -> World.conv(aimX());
|
||||||
case shootY -> World.conv(aimY());
|
case shootY -> World.conv(aimY());
|
||||||
|
case cameraX -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.position.x : player.con.viewX) : 0;
|
||||||
|
case cameraY -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.position.y : player.con.viewY) : 0;
|
||||||
|
case cameraWidth -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.width : player.con.viewWidth) : 0;
|
||||||
|
case cameraHeight -> controller instanceof Player player ? World.conv(player.con == null ? Core.camera.height : player.con.viewHeight) : 0;
|
||||||
case mining -> mining() ? 1 : 0;
|
case mining -> mining() ? 1 : 0;
|
||||||
case mineX -> mining() ? mineTile.x : -1;
|
case mineX -> mining() ? mineTile.x : -1;
|
||||||
case mineY -> mining() ? mineTile.y : -1;
|
case mineY -> mining() ? mineTile.y : -1;
|
||||||
|
|||||||
@@ -29,6 +29,10 @@ public enum LAccess{
|
|||||||
y,
|
y,
|
||||||
shootX,
|
shootX,
|
||||||
shootY,
|
shootY,
|
||||||
|
cameraX,
|
||||||
|
cameraY,
|
||||||
|
cameraWidth,
|
||||||
|
cameraHeight,
|
||||||
size,
|
size,
|
||||||
dead,
|
dead,
|
||||||
range,
|
range,
|
||||||
|
|||||||
Reference in New Issue
Block a user