Misc
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@@ -2019,7 +2019,6 @@ block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.ship-fabricator.name = Ship Fabricator
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block.refabricator.name = Refabricator
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block.prime-refabricator.name = Prime Refabricator
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block.prime-refabricator.name = Prime Refabricator
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block.unit-repair-tower.name = Unit Repair Tower
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block.unit-repair-tower.name = Unit Repair Tower
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block.diffuse.name = Diffuse
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block.diffuse.name = Diffuse
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@@ -2040,7 +2039,6 @@ unit.incite.name = Incite
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unit.emanate.name = Emanate
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unit.emanate.name = Emanate
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unit.manifold.name = Manifold
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unit.manifold.name = Manifold
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unit.assembly-drone.name = Assembly Drone
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unit.assembly-drone.name = Assembly Drone
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unit.effect-drone.name = Effect Drone
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unit.precept.name = Precept
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unit.precept.name = Precept
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unit.merui.name = Merui
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unit.merui.name = Merui
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unit.anthicus.name = Anthicus
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unit.anthicus.name = Anthicus
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@@ -507,19 +507,23 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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}
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public @Nullable Tile nearby(int rotation){
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public @Nullable Tile nearby(int rotation){
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if(rotation == 0) return world.tile(x + 1, y);
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return switch(rotation){
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if(rotation == 1) return world.tile(x, y + 1);
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case 0 -> world.tile(x + 1, y);
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if(rotation == 2) return world.tile(x - 1, y);
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case 1 -> world.tile(x, y + 1);
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if(rotation == 3) return world.tile(x, y - 1);
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case 2 -> world.tile(x - 1, y);
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return null;
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case 3 -> world.tile(x, y - 1);
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default -> null;
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};
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}
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}
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public @Nullable Building nearbyBuild(int rotation){
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public @Nullable Building nearbyBuild(int rotation){
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if(rotation == 0) return world.build(x + 1, y);
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return switch(rotation){
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if(rotation == 1) return world.build(x, y + 1);
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case 0 -> world.build(x + 1, y);
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if(rotation == 2) return world.build(x - 1, y);
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case 1 -> world.build(x, y + 1);
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if(rotation == 3) return world.build(x, y - 1);
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case 2 -> world.build(x - 1, y);
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return null;
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case 3 -> world.build(x, y - 1);
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default -> null;
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};
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}
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}
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public boolean interactable(Team team){
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public boolean interactable(Team team){
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