Save unit flags

This commit is contained in:
Anuken
2020-10-06 17:07:10 -04:00
parent 79bd9f1f81
commit b23dc62c86

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@@ -38,9 +38,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
private UnitController controller; private UnitController controller;
private UnitType type; private UnitType type;
boolean spawnedByCore; boolean spawnedByCore;
double flag;
//TODO mark as non-transient when done
transient double flag;
transient Seq<Ability> abilities = new Seq<>(0); transient Seq<Ability> abilities = new Seq<>(0);
private transient float resupplyTime = Mathf.random(10f); private transient float resupplyTime = Mathf.random(10f);