Updated bundles with missing text
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@@ -29,7 +29,6 @@ load.system = 系统加载中
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load.mod = 模组加载中
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load.scripts = 脚本加载中
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be.update = 发现游戏最新版本:
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be.update.confirm = 现在下载并重启游戏?
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be.updating = 更新...
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@@ -41,6 +40,7 @@ schematic = 蓝图
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schematic.add = 保存蓝图…
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schematics = 蓝图
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schematic.replace = 此名称的蓝图已存在,是否覆盖?
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schematic.exists = A schematic by that name already exists.
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schematic.import = 导入蓝图…
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schematic.exportfile = 导出文件
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schematic.importfile = 导入蓝图
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@@ -60,6 +60,7 @@ stat.built = 建造建筑:[accent]{0}
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stat.destroyed = 摧毁建筑:[accent]{0}
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stat.deconstructed = 拆除建筑:[accent]{0}
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stat.delivered = 装运资源:
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stat.playtime = Time Played:[accent] {0}
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stat.rank = 最终评级:[accent]{0}
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launcheditems = [accent]装运的资源
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@@ -141,6 +142,8 @@ research = 研究
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researched = [lightgray]{0}己研究。
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players = {0} 位玩家在线
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players.single = {0} 位玩家在线
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]服务器关闭…
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server.kicked.kick = 你被踢出了服务器。
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server.kicked.whitelist = 你不在白名单中。
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@@ -776,6 +779,7 @@ rules.respawntime = 重生时间:[lightgray](秒)
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rules.wavespacing = 波次间隔时间:[lightgray](秒)
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rules.buildcostmultiplier = 建设花费倍数
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rules.buildspeedmultiplier = 建设时间倍数
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rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
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rules.waitForWaveToEnd = 等待敌人时间
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rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
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rules.respawns = 每波最大重生次数
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@@ -789,6 +793,7 @@ rules.title.unit = 单位
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rules.title.experimental = 实验性
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rules.lighting = 光照
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rules.ambientlight = 环境光
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rules.solarpowermultiplier = Solar Power Multiplier
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content.item.name = 物品
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content.liquid.name = 液体
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