Cleanup
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@@ -277,9 +277,8 @@ public abstract class BulletType extends Content{
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bullet.damage = damage < 0 ? this.damage : damage;
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bullet.add();
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if(keepVelocity && owner instanceof Hitboxc) bullet.vel.add(((Velc)owner).vel().x, ((Velc)owner).vel().y);
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if(keepVelocity && owner instanceof Velc) bullet.vel.add(((Velc)owner).vel().x, ((Velc)owner).vel().y);
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return bullet;
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}
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public void createNet(Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl){
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