Difficulty settings for sector presets

This commit is contained in:
Anuken
2020-10-13 10:53:40 -04:00
parent 06877b457e
commit b2c236fe7b
4 changed files with 63 additions and 21 deletions

View File

@@ -18,47 +18,54 @@ public class SectorPresets implements ContentList{
groundZero = new SectorPreset("groundZero", serpulo, 15){{
alwaysUnlocked = true;
captureWave = 10;
difficulty = 0;
}};
saltFlats = new SectorPreset("saltFlats", serpulo, 101){{
difficulty = 5;
}};
frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
captureWave = 40;
difficulty = 1;
}};
craters = new SectorPreset("craters", serpulo, 18){{
captureWave = 40;
difficulty = 2;
}};
ruinousShores = new SectorPreset("ruinousShores", serpulo, 19){{
captureWave = 40;
difficulty = 3;
}};
stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{
captureWave = 30;
difficulty = 2;
}};
fungalPass = new SectorPreset("fungalPass", serpulo, 21){{
difficulty = 4;
}};
overgrowth = new SectorPreset("overgrowth", serpulo, 22){{
difficulty = 5;
}};
tarFields = new SectorPreset("tarFields", serpulo, 23){{
captureWave = 40;
difficulty = 5;
}};
desolateRift = new SectorPreset("desolateRift", serpulo, 123){{
captureWave = 40;
difficulty = 8;
}};
nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{
captureWave = 60;
difficulty = 7;
}};
}
}