Broken attempt at per-enemy pathfinding; balancing
This commit is contained in:
@@ -1,49 +1,47 @@
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package io.anuke.mindustry.ai;
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import com.badlogic.gdx.ai.pfa.PathFinder;
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import com.badlogic.gdx.ai.pfa.PathFinderRequest;
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import com.badlogic.gdx.ai.pfa.PathSmoother;
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import com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.effect.Fx;
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import io.anuke.mindustry.entities.enemies.Enemy;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.World;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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public class Pathfind{
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static MHueristic heuristic = new MHueristic();
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static PassTileGraph passgraph = new PassTileGraph();
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static PathFinder<Tile> passpathfinder;
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static Array<SmoothGraphPath> paths = new Array<>();
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static Tile[][] pathSequences;
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static PassTileGraph graph = new PassTileGraph();
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static PathFinder<Tile> finder = new IndexedAStarPathFinder<Tile>(graph);
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static PathSmoother<Tile, Vector2> smoother = new PathSmoother<Tile, Vector2>(new Raycaster());
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static Vector2 vector = new Vector2();
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static public Vector2 find(Enemy enemy){
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if(enemy.node == -1){
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findNode(enemy);
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}
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findNode(enemy);
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if(enemy.node <= -1) return vector.set(enemy.x, enemy.y);
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//-1 is only possible here if both pathfindings failed, which should NOT happen
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//check graph code
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Tile[] path = enemy.path;
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//Tile[] path = enemy.path;
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Array<Tile> path = enemy.gpath.nodes;
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Tile target = path[enemy.node];
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Tile target = path.get(enemy.node);
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float dst = Vector2.dst(enemy.x, enemy.y, target.worldx(), target.worldy());
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if(dst < 2){
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if(enemy.node <= path.length-2)
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if(enemy.node <= path.size-2)
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enemy.node ++;
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target = path[enemy.node];
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target = path.get(enemy.node);
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}
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//near the core, stop
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if(enemy.node == path.length - 1){
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if(enemy.node == path.size - 1){
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vector.set(target.worldx(), target.worldy());
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}
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@@ -51,13 +49,9 @@ public class Pathfind{
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}
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static public void reset(){
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paths.clear();
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pathSequences = null;
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passpathfinder = new IndexedAStarPathFinder<Tile>(passgraph);
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}
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static public void updatePath(){
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/*
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if(paths.size == 0 || paths.size != World.spawnpoints.size){
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paths.clear();
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pathSequences = new Tile[World.spawnpoints.size][0];
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@@ -67,13 +61,6 @@ public class Pathfind{
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}
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}
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//TODO make this work?
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/*
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PathFinderRequest<Tile> request = new PathFinderRequest<Tile>();
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request.startNode = World.spawnpoints.get(0);
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request.endNode = World.core;
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passpathfinder.search(request, 1000); */
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for(int i = 0; i < paths.size; i ++){
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SmoothGraphPath path = paths.get(i);
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@@ -98,18 +85,47 @@ public class Pathfind{
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Effects.effect(Fx.ind, tile.worldx(), tile.worldy());
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}
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}
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}*/
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}
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static void findNode(Enemy enemy){
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/*
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enemy.path = pathSequences[enemy.spawn];
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Tile[] path = enemy.path;
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*/
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if(enemy.node == -1 || (Timers.get(enemy, "pathfind", 120) && enemy.request.pathFound)){
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enemy.gpath = new SmoothGraphPath();
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enemy.finder = new IndexedAStarPathFinder<Tile>(graph);
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enemy.gpath.clear();
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enemy.request = new PathFinderRequest<Tile>(World.tileWorld(enemy.x, enemy.y),
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World.core,
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heuristic, enemy.gpath);
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enemy.request.statusChanged = true;
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enemy.node = -2;
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}
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if(enemy.gpath != null && !enemy.request.pathFound){
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enemy.request.executionFrames ++;
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if(enemy.finder.search(enemy.request, 1000000 / 5)){
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smoother.smoothPath(enemy.gpath);
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enemy.node = 1;
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//UCore.log("done in " + enemy.request.executionFrames + " frames with path of size " + enemy.gpath.getCount());
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}
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}
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/*
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Tile closest = null;
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float ldst = 0f;
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int cindex = -1;
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for(int i = 0; i < path.length; i ++){
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Tile tile = path[i];
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for(int i = 0; i < path.size; i ++){
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Tile tile = path.get(i);
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float dst = Vector2.dst(tile.worldx(), tile.worldy(), enemy.x, enemy.y);
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if(closest == null || dst < ldst){
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@@ -118,6 +134,6 @@ public class Pathfind{
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cindex = i;
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}
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}
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enemy.node = cindex;
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enemy.node = cindex;*/
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}
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}
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@@ -12,7 +12,7 @@ public class SmoothGraphPath extends DefaultGraphPath<Tile> implements Smoothabl
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@Override
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public Vector2 getNodePosition(int index){
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Tile tile = nodes.get(index);
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return Tmp.v1.set(tile.worldx(), tile.worldy());
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return Tmp.v3.set(tile.worldx(), tile.worldy());
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}
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@Override
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@@ -24,5 +24,10 @@ public class SmoothGraphPath extends DefaultGraphPath<Tile> implements Smoothabl
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public void truncatePath(int newLength){
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nodes.truncate(newLength);
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}
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@Override
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public void add (Tile node) {
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nodes.add(node);
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}
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}
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