Added sector mission display and generation
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@@ -52,13 +52,17 @@ text.addplayers=Add/Remove Players
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text.customgame=Custom Game
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text.campaign=Campaign
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text.sectors=Sectors
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text.sector=Selected Sector: [LIGHT_GRAY]{0}
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text.sector=Sector: [LIGHT_GRAY]{0}
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text.sector.time=Time: [LIGHT_GRAY]{0}
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text.sector.deploy=Deploy
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text.sector.resume=Resume
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text.sector.unlocked=Sector completed!
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text.sector.locked=[scarlet][[Incomplete]
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text.sector.unexplored=[accent][[Unexplored]
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text.mission=Mission:[LIGHT_GRAY] {0}
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text.mission.wave=Survive [accent]{0}[] waves.
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text.mission.battle=Destroy the enemy base.
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text.none=<none>
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text.close=Close
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text.quit=Quit
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text.maps=Maps
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@@ -33,6 +33,7 @@ Color: {
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lightgray: {a: 1, b: 0.65, g: 0.65, r: 0.65 }
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orange: {hex: "FFA500"},
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accent: {hex: "f4ba6e"},
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accentDark: {hex: "f4ba6e"},
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},
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TintedDrawable: {
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dialogDim: {name: white, color: {r: 0, g: 0, b: 0, a: 0.9} },
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