Added sector mission display and generation

This commit is contained in:
Anuken
2018-07-28 22:06:01 -04:00
parent a045ec9d46
commit b2d61a93d9
8 changed files with 45 additions and 9 deletions

View File

@@ -28,6 +28,8 @@ public class Sector{
public transient Array<SpawnGroup> spawns = new Array<>();
/**Ores that appear in this sector.*/
public transient Array<Item> ores = new Array<>();
/**Difficulty of the sector, measured by calculating distance from origin.*/
public transient int difficulty;
public int getSeed(){
return Bits.packInt(x, y);

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@@ -10,6 +10,7 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
import io.anuke.mindustry.maps.missions.BattleMission;
import io.anuke.mindustry.maps.missions.WaveMission;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.Edges;
import io.anuke.ucore.core.Settings;
@@ -130,15 +131,23 @@ public class Sectors{
}
private void initSector(Sector sector){
sector.mission = new BattleMission();
sector.difficulty = (int)(Mathf.dst(sector.x, sector.y)/2);
if(sector.difficulty < 1){
sector.mission = new WaveMission(30);
}else{
sector.mission = Mathf.choose(
new BattleMission(sector.difficulty),
new WaveMission(30 + sector.difficulty*5 + Mathf.randomSeed(sector.getSeed(), 0, 5)*5)
);
}
//add all ores for now since material differences aren't well handled yet
sector.ores.addAll(Items.tungsten, Items.coal, Items.lead, Items.thorium, Items.titanium);
}
private int round2(int i){
if(i < 0){
i --;
}
if(i < 0) i --;
return i/2*2;
}

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@@ -5,8 +5,19 @@ import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.Sector;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.Bundles;
public class BattleMission implements Mission{
private final int difficulty;
public BattleMission(int difficulty){
this.difficulty = difficulty;
}
@Override
public String displayString(){
return Bundles.get("text.mission.battle");
}
@Override
public void generate(Tile[][] tiles, Sector sector){

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@@ -5,6 +5,7 @@ import io.anuke.mindustry.world.Tile;
public interface Mission{
boolean isComplete();
String displayString();
default void generate(Tile[][] tiles, Sector sector){}
}

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@@ -1,5 +1,7 @@
package io.anuke.mindustry.maps.missions;
import io.anuke.ucore.util.Bundles;
import static io.anuke.mindustry.Vars.*;
public class WaveMission implements Mission{
@@ -9,6 +11,11 @@ public class WaveMission implements Mission{
this.target = target;
}
@Override
public String displayString(){
return Bundles.format("text.mission.wave", target);
}
@Override
public boolean isComplete(){
return state.wave >= target;