Minor smooth movement tweak
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@@ -127,7 +127,7 @@ public class CommandAI extends AIController{
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attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
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attackTarget != null && unit.within(attackTarget, engageRange) ? engageRange :
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unit.isGrounded() ? 0f :
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unit.isGrounded() ? 0f :
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attackTarget != null ? engageRange :
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attackTarget != null ? engageRange :
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0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 1f));
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0f, unit.isFlying() ? 40f : 100f, false, null, targetPos.epsilonEquals(vecOut, 4.1f));
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}
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}
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}
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}
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