Asteroid/space improvements
This commit is contained in:
@@ -20,6 +20,7 @@ import static mindustry.Vars.*;
|
||||
public class Accelerator extends Block{
|
||||
public @Load("launch-arrow") TextureRegion arrowRegion;
|
||||
|
||||
//TODO dynamic
|
||||
public Block launching = Blocks.coreNucleus;
|
||||
public int[] capacities = {};
|
||||
|
||||
@@ -111,7 +112,12 @@ public class Accelerator extends Block{
|
||||
|
||||
ui.planet.showPlanetLaunch(state.rules.sector, sector -> {
|
||||
//TODO cutscene, etc...
|
||||
|
||||
//TODO should consume resources based on destination schem
|
||||
consume();
|
||||
|
||||
universe.clearLoadoutInfo();
|
||||
universe.updateLoadout(sector.planet.generator.getDefaultLoadout().findCore(), sector.planet.generator.getDefaultLoadout());
|
||||
});
|
||||
|
||||
Events.fire(Trigger.acceleratorUse);
|
||||
|
||||
@@ -12,7 +12,6 @@ public class PowerTurret extends Turret{
|
||||
public PowerTurret(String name){
|
||||
super(name);
|
||||
hasPower = true;
|
||||
envEnabled |= Env.space;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -73,6 +73,8 @@ public class Drill extends Block{
|
||||
hasItems = true;
|
||||
ambientSound = Sounds.drill;
|
||||
ambientSoundVolume = 0.018f;
|
||||
//drills work in space I guess
|
||||
envEnabled |= Env.space;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user