Buffed all weapons and their prices, bugfixes
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@@ -6,11 +6,11 @@ import io.anuke.ucore.util.Mathf;
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public class UpgradeRecipes {
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private static final ObjectMap<Upgrade, ItemStack[]> recipes = Mathf.map(
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Weapon.triblaster, list(stack(Item.iron, 40), stack(Item.steel, 40)),
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Weapon.clustergun, list(stack(Item.iron, 60), stack(Item.steel, 80)),
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Weapon.vulcan, list(stack(Item.iron, 60), stack(Item.steel, 120), stack(Item.titanium, 60)),
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Weapon.beam, list(stack(Item.steel, 240), stack(Item.titanium, 120), stack(Item.dirium, 80)),
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Weapon.shockgun, list(stack(Item.steel, 120), stack(Item.titanium, 120), stack(Item.dirium, 120))
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Weapon.triblaster, list(stack(Item.iron, 60), stack(Item.steel, 80)),
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Weapon.clustergun, list(stack(Item.iron, 300), stack(Item.steel, 80)),
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Weapon.vulcan, list(stack(Item.iron, 100), stack(Item.steel, 150), stack(Item.titanium, 80)),
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Weapon.beam, list(stack(Item.steel, 260), stack(Item.titanium, 160), stack(Item.dirium, 120)),
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Weapon.shockgun, list(stack(Item.steel, 240), stack(Item.titanium, 160), stack(Item.dirium, 160))
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);
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private static final ItemStack[] empty = {};
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@@ -33,7 +33,7 @@ public class Weapon extends Upgrade{
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clustergun = new Weapon("clustergun", 26f, BulletType.cluster){
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{
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effect = Fx.clusterShoot;
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inaccuracy = 20f;
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inaccuracy = 17f;
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roundrobin = true;
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shots = 2;
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spacing = 0;
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