Removed MendProjector phase coloration

This commit is contained in:
Anuken
2021-07-21 21:03:26 -04:00
parent 95fd073432
commit b3be906e28
3 changed files with 4 additions and 4 deletions

View File

@@ -1532,7 +1532,7 @@ public class Fx{
rand.setSeed(e.id);
for(int i = 0; i < 2; i++){
v.set(e.finpow() * 9f * rand.nextFloat(), 0).rotate(rand.random(360f)).add(e.x, e.y);
v.trns(rand.random(360f), rand.random(e.finpow() * 9f)).add(e.x, e.y);
Fill.circle(v.x, v.y, rand.random(1.4f, 2.4f));
}
}).layer(Layer.bullet - 1f),

View File

@@ -18,7 +18,7 @@ import static mindustry.Vars.*;
public class MendProjector extends Block{
public final int timerUse = timers++;
public Color baseColor = Color.valueOf("84f491");
public Color phaseColor = Color.valueOf("ffd59e");
public Color phaseColor = baseColor;
public @Load("@-top") TextureRegion topRegion;
public float reload = 250f;
public float range = 60f;
@@ -91,7 +91,7 @@ public class MendProjector extends Block{
float realRange = range + phaseHeat * phaseRangeBoost;
charge = 0f;
indexer.eachBlock(this, realRange, other -> other.damaged(), other -> {
indexer.eachBlock(this, realRange, Building::damaged, other -> {
other.heal(other.maxHealth() * (healPercent + phaseHeat * phaseBoost) / 100f * efficiency());
Fx.healBlockFull.at(other.x, other.y, other.block.size, baseColor);
});