Disabled missile unit collisions
This commit is contained in:
@@ -11,24 +11,22 @@ public class MissileAI extends AIController{
|
||||
|
||||
if(target != null){
|
||||
unit.lookAt(target);
|
||||
|
||||
var build = unit.buildOn();
|
||||
|
||||
//kill instantly on building contact
|
||||
//TODO kill on target unit contact too
|
||||
if(build != null && build == target){
|
||||
unit.kill();
|
||||
}
|
||||
}
|
||||
|
||||
//move forward forever
|
||||
unit.moveAt(vec.trns(unit.rotation, unit.speed()));
|
||||
|
||||
var build = unit.buildOn();
|
||||
|
||||
//kill instantly on enemy building contact
|
||||
if(build != null && build.team != unit.team){
|
||||
unit.kill();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean retarget(){
|
||||
//more frequent retarget. TODO lag?
|
||||
//more frequent retarget. TODO won't this lag?
|
||||
return timer.get(timerTarget, 10f);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user