Disabled missile unit collisions
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@@ -2479,30 +2479,6 @@ public class UnitTypes{
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smokeEffect = Fx.shootBigSmoke;
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buildingDamageMultiplier = 0.4f;
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}};
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//TODO REMOVE
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/*
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unitSpawned = new MissileUnitType("duo"){{
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trailScl = 1.1f;
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speed = 3f;
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weapons.add(new Weapon(){{
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shootOnDeath = true;
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bullet = new BulletType(){{
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collidesTiles = false;
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collides = false;
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hitSound = Sounds.explosion;
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lifetime = 10f;
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speed = 1f;
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splashDamageRadius = 55f;
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instantDisappear = true;
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splashDamage = 90f;
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killShooter = true;
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hittable = false;
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collidesAir = true;
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}};
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}});
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}};*/
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}});
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}};
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