Disabled missile unit collisions

This commit is contained in:
Anuken
2021-12-07 18:08:49 -05:00
parent 0b7d8f371e
commit b3d2e7b0ca
5 changed files with 12 additions and 35 deletions

View File

@@ -2479,30 +2479,6 @@ public class UnitTypes{
smokeEffect = Fx.shootBigSmoke;
buildingDamageMultiplier = 0.4f;
}};
//TODO REMOVE
/*
unitSpawned = new MissileUnitType("duo"){{
trailScl = 1.1f;
speed = 3f;
weapons.add(new Weapon(){{
shootOnDeath = true;
bullet = new BulletType(){{
collidesTiles = false;
collides = false;
hitSound = Sounds.explosion;
lifetime = 10f;
speed = 1f;
splashDamageRadius = 55f;
instantDisappear = true;
splashDamage = 90f;
killShooter = true;
hittable = false;
collidesAir = true;
}};
}});
}};*/
}});
}};