Line optimization & cleanup
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@@ -160,6 +160,7 @@ public class CustomRulesDialog extends BaseDialog{
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title("@rules.title.enemy");
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check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
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check("@rules.buildai", b -> rules.waveTeam.rules().ai = b, () -> rules.waveTeam.rules().ai);
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number("@rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200));
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title("@rules.title.environment");
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@@ -104,7 +104,7 @@ public class LoadDialog extends BaseDialog{
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button.left().add(new BorderImage(def, 4f)).update(im -> {
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TextureRegionDrawable draw = (TextureRegionDrawable)im.getDrawable();
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if(draw.getRegion().getTexture().isDisposed()){
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if(draw.getRegion().texture.isDisposed()){
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draw.setRegion(def);
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}
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