Line optimization & cleanup

This commit is contained in:
Anuken
2020-09-15 13:19:02 -04:00
parent 1327a2bef4
commit b3d7515dcd
21 changed files with 63 additions and 66 deletions

View File

@@ -160,6 +160,7 @@ public class CustomRulesDialog extends BaseDialog{
title("@rules.title.enemy");
check("@rules.attack", b -> rules.attackMode = b, () -> rules.attackMode);
check("@rules.buildai", b -> rules.waveTeam.rules().ai = b, () -> rules.waveTeam.rules().ai);
number("@rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200));
title("@rules.title.environment");

View File

@@ -104,7 +104,7 @@ public class LoadDialog extends BaseDialog{
button.left().add(new BorderImage(def, 4f)).update(im -> {
TextureRegionDrawable draw = (TextureRegionDrawable)im.getDrawable();
if(draw.getRegion().getTexture().isDisposed()){
if(draw.getRegion().texture.isDisposed()){
draw.setRegion(def);
}