WIP arkycite

This commit is contained in:
Anuken
2021-11-30 18:13:34 -05:00
parent a0b7d96f67
commit b3dd7f4b8b
15 changed files with 111 additions and 5 deletions

View File

@@ -10,7 +10,7 @@ import static mindustry.Vars.*;
public class CacheLayer{
public static CacheLayer
water, mud, cryofluid, tar, slag, space, normal, walls;
water, mud, cryofluid, tar, slag, arkycite, space, normal, walls;
public static CacheLayer[] all = {};
@@ -37,6 +37,7 @@ public class CacheLayer{
mud = new ShaderLayer(Shaders.mud),
tar = new ShaderLayer(Shaders.tar),
slag = new ShaderLayer(Shaders.slag),
arkycite = new ShaderLayer(Shaders.arkycite),
cryofluid = new ShaderLayer(Shaders.cryofluid),
space = new ShaderLayer(Shaders.space),
normal = new CacheLayer(),

View File

@@ -21,7 +21,7 @@ public class Shaders{
public static UnitBuildShader build;
public static DarknessShader darkness;
public static LightShader light;
public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics;
public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics, arkycite;
public static PlanetShader planet;
public static CloudShader clouds;
public static PlanetGridShader planetGrid;
@@ -45,6 +45,7 @@ public class Shaders{
darkness = new DarknessShader();
light = new LightShader();
water = new SurfaceShader("water");
arkycite = new SurfaceShader("arkycite");
mud = new SurfaceShader("mud");
tar = new SurfaceShader("tar");
slag = new SurfaceShader("slag");