WIP arkycite
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@@ -10,7 +10,7 @@ import static mindustry.Vars.*;
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public class CacheLayer{
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public static CacheLayer
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water, mud, cryofluid, tar, slag, space, normal, walls;
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water, mud, cryofluid, tar, slag, arkycite, space, normal, walls;
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public static CacheLayer[] all = {};
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@@ -37,6 +37,7 @@ public class CacheLayer{
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mud = new ShaderLayer(Shaders.mud),
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tar = new ShaderLayer(Shaders.tar),
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slag = new ShaderLayer(Shaders.slag),
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arkycite = new ShaderLayer(Shaders.arkycite),
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cryofluid = new ShaderLayer(Shaders.cryofluid),
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space = new ShaderLayer(Shaders.space),
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normal = new CacheLayer(),
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@@ -21,7 +21,7 @@ public class Shaders{
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public static UnitBuildShader build;
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public static DarknessShader darkness;
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public static LightShader light;
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public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics;
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public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics, arkycite;
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public static PlanetShader planet;
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public static CloudShader clouds;
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public static PlanetGridShader planetGrid;
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@@ -45,6 +45,7 @@ public class Shaders{
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darkness = new DarknessShader();
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light = new LightShader();
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water = new SurfaceShader("water");
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arkycite = new SurfaceShader("arkycite");
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mud = new SurfaceShader("mud");
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tar = new SurfaceShader("tar");
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slag = new SurfaceShader("slag");
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